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Oblivionsdebate's page

Organized Play Member. 28 posts (29 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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also the characters are built on a 30 point buy and have max hp per level (so in case of the sorc 6+con mod /lvl) would you just take the stat block as is and call it good (save maybe maximizing hp) or right it up as if you were making a character the dragon is likely to stick around in the campiagn, (unless it gets killed) also do you think silver or bronze would be better i am worried that silver might be too much of a "ah ha my cold damage is super awesome, but alas your fire is too evil"

edit: all mosters have max hp too, i like longer combat.


So for a bit of back story and full informationness: Campiagn which I am running has only one player (very much a sad panda about this but eh) either way he is a level 15 Sorceror who has a fairly optimized build, has leadership with a witch that is his crafting person (giving him allot of extra wealth). And he allong with his ally an oracle also comprably optimized and overwealth balance, have been sent to reclaim a lost city out in the wilderness which was taken over by Local Evil Dragon of Immense Size (tm) [cr 19 acient Red dragon].

The campiagn hasn't been going on too long ( i like high level campaigns more stuff to tinker with) and either way i wanted to have a Local Good Dragon of Not So Immense Size (tm) help them out but i don't want it to out shine the other two so what challenge rating of a silver or bronze dragon would you guys say is about the same power level as a level 15 character?


impression Princess Celestia in the moon for a thousand years, and for good measure do it to Princess Luna, make sure you do it at night.


I would build a whip wielding trip bard mostly because you can sing and trip at the same time. Triping with the right feats can be an auto kill on a target if its surrounded and everyone else made their characters decently. Also from the buffing/debuffing not being as much fun, remember that if your buffing every time the numbers are close its you who one the day. So really in those moments where it really maters, you will be the most important person there. Also if you run around triping allot at least you get to roll dice plenty with that.


assuming the rule of cr equals level for monsters as pcs, how balanced would a bronze dragon wyrmling with a few additional levels in sorcerer be in a 10th level party?

the party contains right now (and is growing big group):
Ratling alchemist (plague bringer archetype)
Ratling ranger (probably archery focused)
hobgoblin monk (sohei archetype optimized for damage output)
Duegear cleric (focused on archery/support with campaign specific god hurray favored weapons)
Human fighter (intent on getting the biggest two-hander he can to smash stuff)
Human sorcerer (wants to play it like a beliguer from 3.5 so basically he is the face skills wise, and control in combat)
and then we have a few others coming too but no news on characters yet

the dragon would be focused on doing magical damage. and wouldn't end up going up in age categories, just gonna keep taking on class levels from there.


um the host at least at this point has willingly gave up control to the dagger, but i was wondering if enemies try to dominate the body what happens?

as for the possession rules i will have to go and read those but any advice on how to build this character in a somewhat balanced fashion?


Ok so I am GM a pbp game between myself and a single friend. (Insert forever alone face here) Either way we are both playing two characters i am playing a lich wizard illusionist, who to keep the power level down is basically a necropolitan with a phylactery, and our meat shield, who i have yet to give too much thought to, and my player is playing a goblin oracle of time, but goblins in our world are much more like Warcraft goblins, so really smart but have a tendency to blow things up, and he wants to play a rogue that is in fact an intelligent item that is controlling the body.

so here is my question how would you roll up and run a character who was an intelligent dagger, and also how do compulsions work on the body? Assuming that the dagger has control would a dominate spell just control the body or both of them and if its just the body can the Dagger overwrite the spell?


dotting because this one is really annoying to go searching for but btw guys good job on all the pretties.


My group all rolls and after a few games where one guy got stuck with a 14 and a bunch of 12 while the rest of us had at least one 18 but most of us had two, luck wasn't on his side we came up with a house rule that any one could select anyone elses rolls or keep there own if they wanted to. It tends to make every one at the table a bit overpowered but the group as a whole is much more balanced that way.


i like the idea of inquisiter just for the minmaxiness, but i think i am gonna go with the sage sorcerer cause that gives me lots of extra spells to cast.

um as for the whole taking fighter to gain extra bab thing, doesn't work with my dm. He uses fractional bab and saves when playing gestalt. though i might grab a few lvls to gain some extra feats. what blood line would you use would it be worth going outside of sage to pick up a more useful one say like draconic?


you could do it as a wizard/sorcer and 4 oracles/clerics

but to be honest i think it would be more fun to go cleric that is buffing

a wizard for controll

a battle oracle or maybe a synthisit sumoner

a sorcerer that is more evoker themed take the madrid bloodline and pick up rimespell for lawls

and a bard that helps out all the summons these guys will probably be using. oh and skills which helps a bunch

i think that would be a good mix of abilities and would be fun to play in that group


for the dice rolls i wouldn't not let them put them where they want. I think that that was one of the biggest flaws of the old editions, (or at least the dm's i played with, also when i say old editions i mean like aD&D or second edition). I feel it makes them go lets roll scores and see if i can play what i want, and if not that sucks, guess i will play what the dice told me to. which isn't very fun, and probably leads to more min/maxing due to the whole if you can't play the cool character you thought up your gonna instead make a dude who is a powerful as you can make so it can be cool too. or at least maybe. Either way i wouldn't make them roll them in order, and would probably make it 4d6 to start off with and 5d6 further down the chart.

Also i think the idea of penilizing multiclass people is really a you just aren't playing the game long enough with one character, make them hit twenty and see them go "crap no capstone" and maybe watch them die due to lack of high enough spellcasting.

As another thing of note i personallly think not playing humans is more fun. That it helps me get away from reality which is part of the reason i play. and the races are so out of balance that they make bad choices by picking anything.


so what would you take as a magus as your second half of a gestalt if you wanted to maximize the whole spell blade that the magus is?

things to keep in mind is the broad study arcana, and his lower bab

i was thinking either a fighter to maximize his physical side and pick up wands for extra spellstrikes. or a sorcerer which i know has some major mad there but we have the stats to be alright with that, like i have two 18's and a 16 so it could be pretty easy to pull off a mad character also there is the sage bloodline that makes that issue disapear. either way your suggestions would be welcome.


Someone pointed out bestow cursing him so every thing looks evil on the detect evil radar, but it would be more fun to make everything look not eviil, mostly because then he can't tell if your evil and he doesn't loose his character for "smiting" every person they meat.


ok thanks for all the feedback. Seems sorta like i figured though i still am wondering if it is worth a feat to be able to use Necromancy spells more efficently?

Either way thanks for all the feedback, i know redundant, and looks like this will be a fun character to play


Anguish wrote:
Oblivionsdebate wrote:
So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day?

In a typical gestalt build you don't get additional spells per day. Gestalt doesn't do anything if you're getting the same ability from two sources. In the wizard and sorcerer case it's a feature called Spells. Technically you shouldn't be able to mix Wizard and Cleric either by the rules, though your DM may allow it.

I'm just pointing this out in the event that you get all excited and make a complicated build you get attached to and your DM shoots it down, citing rules.

My dm has already oked the ability to use both sides spell progression separately so while you do have a good point i don't think that is the way the rules when written were meant for anyways. I believe it even quotes going sorcerer wizard to get insane amount of spells.


ok so i was going to drop divination and necromancy as my prohibited schools, mostly due to the fact that the gm doesn't really give us much useful information form divinations and necromancy mostly doesn't seem to fit the character concept as much as alternatives, So any good gems of a spell in those two, well necromancy mainly that you think would be good to pick up on the sorc side, also would it be worth grabbing the opisition study arcane discovery for necromancy at 9th so that i don't have much can't use spells with this build?


So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day?

My character is a Sage wildblood sorcerer, and a teleportion school wizard. The sage giving me awesomeness of having int for my sorcerer sides base stat.

I am going elf and have for stats
Str 12
Dex 19
con 16
Int 20
Wis 13
cha 12

feats:
Eschew matrerials (bonus sorc)
Scribe scroll (bonus Wizard)
spell focus conjuration

so what spells would you take?


so how does this race sound to you guys:

+2dex +2 cha -2 str -2 wis
medium size
base speed 40ft
aberation type augmented humanoid
darkvision 60ft
scent
-2 to bluff, diplomacy, disguise, and intimidate
-8 handle animal
+2 survival and perception

I was going for an artificial humanoid solider. I see them having issues with interacting with people but having a fierce personality. also they are meant to be unnatural hence the hefty handle animal penalty

so here is the point break down i have

base stats start at
+2 dex +2 cha -2 str
-2 wis -4 points
base speed 40ft 8pts
aberration type augmented humanoid don't know on this one so +1 for fairly basic protection stuff aka no "blank" humanoid spells
darkvision 6oft 2 points
scent 4 pts
-2 to social skills -2 pts
-8 handle animal -2pts
+2 to sur. and per. +2 pts

which brings us to 9 point race

so what do you guys think is it balanced or is it to minmaxy?

btw, if some one could tell me how to put bulletins in my post that would be awesome


how much do you think being tiny is worth?

it gives:
+2 to ac
+2 to hit
+8 to stealth
-2 to all combat maneuvers
i remember reading even bigger negatives to grapples along the lines of -8 but i can't seem to find it
caring capacity of 1/2
equipment weighs 1/4 of its original
Even smaller weapons which at this point i think is a real big detriment
no reach
which means no attacks of opportunities and guarantied that you provoke one to attack some one.
this also means having to enter peoples square to diliver touch attacks. which include healing spells

so while i realize that those negitives are not as big of a deal to casters as to melee i don't think they are really all that powerful

when considering the negitives to combat manuevers which includes cmd plus the grapple disadvantage, which grapple always was a good way to deal with casters if need be, i think that they are close to equalish

as such i was thinking a 4 point ability would be fine
what do you guys think?


First a bit of back story. the group i am playing in consists of a summoner, a rouge, a Sorcerer, me a flame oracle, with blasting tendencies, and then we have a wizard.
The wizard is fairly new to the game and everybody else tends to power game so the wizard, at the behest of the dm, has asked me to help optimize him. So to fill that end, I read Trentmonk's guide to wizards. And it brings up another question if you have two fairly good buffers in the group, mainly the summoner and then me, what do you as a wizard after you have laid down you battlefield control spells?

PS: i know a blasty oracle isn't the most optimal of characters but it sounds fun so hey whatever.


thanks for all your posts i have decided to try the oracle fire mystery to see how it goes


no not cleric just divine

i have to be able to put out minimal healing for the group but would rather blow things up sorta stuff


I was wondering if one could make a cleric based on blasting enimies and what not. Of course you would be using the fire domain and possibly like the air or water one. do you think you could pull off an effective, and by effective i mean not totaly useless, blaster with a cleric?


Could a brain in a bottle that was a wizard prepare its spells as long as it had access to its spell book and mage hand spell?

of course this is an animated brain but still?


Hello.

I have been following this class for a while now like two three weeks, and let me say i am impressed and shall be making use of this class extensively in an upcoming campaign. FYI, its a very high magic world so base fighters to me would be fairly rare.

So i was thinking for a focus study, maybe make one that takes the evocation witching and turns it from 1d4 force damage to 1d6 elemental damage, not certain if it should be limited to only one element or maybe when they prepare spells in the morning they can chose to change they element type. what do you guys think

You could also do something similar for the others but as for what i am at a loss.

Either way, awesome class and can't wait to see it fully polish when ever that is. Though i think it is close.


So what do you guys think of this race?

I haven't come up with a name yet

-4 str, -2 cha, +2 Dex, +2 wis,
small size
Fey type: gives immunity to "blank" person spells, which is mixed blessing no hold person but no enlarge person and low light vision
30ft base speed
Keen senses: +2 to perception checks
Survivalist: +2 to stealth checks and survival check
Claws: They have two claws that do 1d4 damage.
Scent: they have scent feature. range 30ft.

Now for the break down with this system.

stats
starts at -2 str, +2 dex, +2 wis,
modified -4 points for -2 to cha
-2 points for extra -2 to str
claws are 4 points
low light vision, from fey type is 1 point
fey type i would rule is 2 points due to it giving minor imunity to a few spells
scent: this one is pretty major so i was thinking 6 points
Keen Senses is 1 point
Survivalist is worth 2 points so....
that brings us to 10 point race

I am kinda iffy on the scent one but it fits my picture of the race especially in my world do you guys think that would be worth 6, 8, or 10 points i really don't think i should be much more.

Either way feed back would be appreciated.


Erik Mona wrote:


What form would you like these books to take? Would you be interested in subscribing to such a line, provided the books cost somewhere around $35 a pop?

That would be good but i would be willing to pay more for good content, especially if it fits into my world well, which most of everything does.

Erik Mona wrote:

What titles/ideas would you like to see us explore?[/qoute]

Psionics are a must, it was one of the best books in 3.5, or at least i think so. I wouldn't want it to change much but getting a face lift or some new/addition material in the form of Base classes/ablities for exsiting ones, races, Feats (can't get enough of those), and powers

Epic rules are also a must, but they must be suported by future books, the total lack of suport for their products by WOTC was quite a bit of a turn off for me, and I think that you can do much better than that.

I would also like rules/sugestions on how to make campaign settings that included stuff about making PRC, races and stuff like that.

I can't stress enought though that it is important to me for the books with in reason suport each other, so if you do both epic and psionic i expect epic psionic rules.

Oh and more monster books are cool, perferable with more boss like monsters.

Erik Mona wrote:

We're all worried about rules bloat. What is your opinion of new classes and races?[/qoute]

I don't worry so much, just so long as all the rules acknowledge that the other rules exsite, and what not. Not to say i mind if you keep the number of rules to a minium.

Erik Mona wrote:

Are you as tired of prestige classes as I am?[/qoute]

As seems the consensus that PRC are fun, but the should be unique, and meaningful, and most importantly well tested, but than less of them than WOTC would be apreciated. On the note of PRCs unless it is a book about a specific setting i don't want very setting specific PRCs.