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ObligatoryHuman's page

79 posts. No reviews. No lists. No wishlists. 1 alias.


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Pale Master and Malconvoker because darkness.


1 person marked this as a favorite.

In no particular order.
Warlock
Archivist (the bard archtype is nice, but not quite it still)
Artificer
Spirit Shaman
Paladin alternates (aka Paladin of Freedom/Tyranny/Slaughter
Malconvoker type prestige class or archtype.


From what I see in Pathfinder, multi-classing (to me and most of my group) seems unnecessary. Most of our character concepts are usually pulled off with archtypes or feats. Also, now with the ACG coming out it pretty much solidified my stance on it. Keep in mind, we don't min-max/optimize. I don't mind if other people want to multiclass however.


Perhaps a (puts on sunglasses) Free-hand Fighter?


Just spit-balling here but a possible combination of witch and oracle could be to make it a spontaneous caster based off of intelligence. Have it choose spells from the witch list. Gain bonus spells to its spells known based off the spirit. Also instead of a curse give them a taboo that must be followed based on said spirit. Somewhat akin to the wu jen from 3.5. Example, a shaman with the fire spirit cannot willfully bathe using water (but may use other means to keep themselves clean). Or a shaman with the life spirit cannot sleep in graveyards or around dead bodies. Nothing necessarily game-breaking, but could make for potential RP situations. Then lastly give them a few at-will abilities based on the spirit and call them "invocations" or the like (as the avoid confusion with hexes).

your thoughts? criticisms?


Factotum, Warlock, Archivist. As for prestige classes...MALCONVOKER! I've always been a big fan of the "use evil for a good cause" trope.


I'm shocked that the other posts weren't "LOL Rogues suck, play a a Bard/Vivisectionist/UrbanRanger/etc". Sort of refreshing actually.


So i'm running a new campaign. We have a Half-orc druid, dwarf inquisitor, gnome bard, human witch, elf rogue, and a custom-raced ninja. We also have a dhampir barbarian but i'm unsure as to how often she'll actually play with us. So my question is this. Will this party be ok without a "tank", or could the inquisitor/druid be able to suffice?


Story Archer wrote:
Aunt Tony wrote:

My advice about creating Witch characters: don't. Roll up a Wizard and max your UMD instead.

Unless you and your GM/group are willing to put in a great deal of effort fixing and rebalancing the class, it is one of the worst-written steaming messes to ever be published for the d20 system. It was designed with good intentions, but executed poorly. Spectacularly so.

The name of the class your character has levels in is purely meta-game knowledge. Take levels of Wizard and just call yourself a "Witch" in-game.

Not sure where this is coming from. I've only ever played one Wizard that I actually liked - an Elven Voidmage & Spellbinder. I generally don't like prepared casters... I like Sorcerers, I like Bards and I like Summoners. If Witches didn't have Hexes - the defining class feature that separate them from Wizards - I doubt I'd like them either. What are the problems with the class as a whole as you see it?

http://paizo.com/threads/rzs2pft9?The-Witch-and-I#1

Just read that. Let's keep this thread on topic.


2 people marked this as FAQ candidate.

Ok, forgive me for asking a potentially stupid question, but after looking at the infected wounds hex I need to ask a couple things.

1. Is there a range? or is it just those I can see?
2. does it stack with itself IE, can I keep using it on one target and if they continually fail their save keep putting con damage on them?
3. Do they actually have to be wounded? Or can I use this on something with full HP?

Thanks in advance.


darth_borehd wrote:

[list]

  • If you are a good-aligned witch, some of the best witch hexes are meant exclusively for evil witches and none are meant exclusively for good witches.
  • I only see one that's clearly listed as evil: Cook people. The only other one I could see counting as evil would be Nightmares (because it acts as a spell that has the evil descriptor).


    Of course it's possible. You'll only need the following:

    2 obnoxious "experts" for each class.
    A set of spells/weapons that the specific class always uses.
    Several blood-filled pig corpses for weapon/spell testing.
    An awesome, overblown, over the top, Live-action dramatization (should be easy, get a few LARPers).
    Lastly, Spike TV to muck everything up.

    /End Snark

    In all due seriousness it sounds like a feasible idea but I think it goes without saying that Spellcasters should probably duel other spellcasters and non-casters should duel non-casters. Cleric vs Witch, Summoner vs Wizard, Barbarian vs Fighter, Rogue vs Monk, etc so on.


    For me, any monster that can turn your allies against you. Whether they be lycanthropes, certain undead (vampires, wraiths, shadows, etc) or Spellcasters with "Dominate X" spells. Whats worse than death is becoming an enemy.


    Hybrid Theory was a great album, I liked Meteora too, but Minutes to Midnight was rather bland.

    In all seriousness, are you going for a bard/3.5 warlock combo?


    Question, Tieflings, Aasimars, Undines, etc are immune to Lycanthropy because Lycanthropy can only affect humanoids (if I'm reading it correctly), right?


    Interzone wrote:
    ObligatoryHuman wrote:

    In my group we only have one class banned: the Antipaladin, only because we don't allow evil alignments (unless they're supposed to be evil, we've had a player secretly working for the GM as an evil pc that betrays the party.)

    Gunslingers are allowed but no "advanced" firearms.

    Ninja/Samurai- Just fine by us, Since the Monk is there.

    No more than 2 classes per character.

    All archtypes are allowed.

    Any Race (save for drow noble) are allowed.

    And we haven't been happier. Only real "issue" we have is we all have to many character ideas we want to try.

    Assassins are Evil only too.. I have a house rule that they just have to be non-good (because we don't allow evil alignments either barring exceptional circumstances

    D'oh! I forgot about the Assassin. Probably because no one in our group has shown interest in playing one (surprisingly enough).


    In my group we only have one class banned: the Antipaladin, only because we don't allow evil alignments (unless they're supposed to be evil, we've had a player secretly working for the GM as an evil pc that betrays the party.)

    Gunslingers are allowed but no "advanced" firearms.

    Ninja/Samurai- Just fine by us, Since the Monk is there.

    No more than 2 classes per character.

    All archtypes are allowed.

    Any Race (save for drow noble) are allowed.

    And we haven't been happier. Only real "issue" we have is we all have to many character ideas we want to try.


    Vampires, Lycanthropes, Zombies, Ghouls, etc, pretty much anything that can turn you into one of their kind. What better way to screw with your players than having them fight a member(s) of their own party?

    Also, Ambush monsters: IE anything that can cause fogs, environmental changes and so on to twist the terrain in their favor before sneak-attacking the party.


    I'm having a lot of fun in my group's campaign as a Witch. I can curse people, heal my allies, buff and debuff and throw lightning bolts all in a day. Sure, my spell list isn't as broad as a Wizard's or as medicinal as a Cleric's but I've found that with the right character idea and patron choice the Witch is pretty solid.

    The Magus is fun as hell too. As is the Oracle.

    But really, we've played in my group damn near every class and they are all fun.


    The material component for "Ill Omen" is hairs from a black cat IE the whole superstition of having bad luck from a black cat crossing your path.

    One of the material components for "Gentle Repose" is a copper piece for each of the eyes the corpse has. Referring to the old tradition of putting coins on the eyes of the deceased so they can pay the ferryman on the river of Styx (if I remember correctly).

    The cr 13 Carnivorous Blob looks EXACTLY like the blob from the 1988 version of "The Blob". Also, it has a vulnerability to cold (which is how they killed it in the movie), and last but not least the description of said monster "While sages debate whether the first carnivorous blobs were created by a mad wizard, formed in foul fleshwarping vats in some sinister city, or traveled to this world trapped in the core of a meteor," Hilarious, because in the movie it crashes on earth from a meteor. Gotta love references to old horror movies.


    I'd say i'm probably a purist. That is unless my character's background involves actually multi-classing. Back in my old gaming group Rogue and Fighter got abused for multi-classing. We played 3.5 and almost every character 2 certain individuals played had 1 or 2 levels in either fighter (for feats) or rogue (for skill points).

    Example:
    Me- (is writing down the stats for my new character)
    Other guy- (while looking in a book of prestige classes, and who's character is a barbarian) Well, looks like i'm going to have to take a level of rogue.
    me- why?
    other guy- because I need X skills to become a Reaping Mauler at level 6 (the level we were starting at).
    me- Why would your CHARACTER take a level in rogue?
    other guy- Because he wants to start out as a Reaping Mauler.

    I !@#$ you not.....this happened......a lot.

    So glad I don't play with them any more.


    Just took the test

    True Neutral Human Druid/Sorcerer (2nd/2nd Level)

    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 12
    Intelligence- 15
    Wisdom- 13
    Charisma- 13

    hmmm.......


    STR Ranger wrote:

    Hmm. I prefer what WOULD i be.

    Let's see.
    High school honor student (Mostly A's, occasional B) while playing junior rep footy.
    Made semi-pro football after high school. Needed a real job.
    9 years as a soldier in infantry (Australian Army) specializing inMortars and Anti Armor.
    Also qualified Army Combat Fitness Instructor.
    Have 3 amature federation fights for 3 wins.
    Further qualification as Artillery Fire Controller (jobs being math heavy under pressure)
    Left army for job in Emergency Response (Underground Rescue) going on to instructor.
    Mad Crossfitter and current max bench press is 308 lbs.
    I'm smart but not perceptive (a bit deaf)

    Not sure about race. I'm thinking
    Str 16
    Dex 13/14
    Con 14
    Int 15
    Wis 8
    Cha 9

    So maybe a Magus?
    I'd love to be a Hexcrafter but not sure how to quantify that to RL.

    Dyaaaaamn son! That's quite the resume you have there.

    As for Hexcrafter. I'd say you could do what you damn well please, given your talents.


    Dragonamedrake wrote:
    Artanthos wrote:

    A gnome wizard.

    An old school gnome, wearing a pointy hat, living in a small but comfortable gnome home under an oak tree, with a large garden.

    I would also take immortality as my level 20 discovery.

    How are you going to get to level 20 living in a small comfortable gnome home under an oak tree? JK.

    I would go Beast-bound Witch. Less study then a Wizard. I totally win all arguments with my Evil Eye, and being a tad bit anti-social (other than Tabletop) a witch sounds like the class for me.

    Plus I get immortality at level 10. By level ten I should have enough wealth to do pretty much whatever I want.

    Another Witch eh? Come, we must gather others and form ourselves a coven.

    Cookies for all!


    EntrerisShadow wrote:
    ObligatoryHuman wrote:

    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)

    Could the reason they distrust you be related to your desire to turn them into small amphibians and sugary snacks? Just a thought.

    Well, only those who deserve it: Thieves, murderers, politicians, evil cultists and the like. They make the best tasting cookies. As for everyone else, they're just racist.


    Marthian wrote:
    ObligatoryHuman wrote:

    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)

    yes, but are you smart?

    You need 19 int to cast the greatest of witchery spells.

    The last time I took a Weschler (spelling) IQ test I had a result of 129 (which I'm guessing is around a 13 int-stat wise?). So yes, but not INCREDIBLY. I'd have to work on it, and naturally buy a headband of intellect.


    Oh boy. Let's see here.

    Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)


    I'd probably say either Stars, Spirits, Trickery, Deception, or Enchantment.


    How about Jigsaw (from the Saw movie series)?

    Punisher?

    Mario?

    Solid Snake?

    Selene (from Underworld).


    any of the shadow spells: "Shadows of the night, aid me in my plight, lend me your will, lend me your might."


    Currently Playing a Male Human Witch with a cat familiar (original no?) and loving it.

    Favored Races
    Catfolk
    Ratfolk (would be funny to see this and the above race in the same party)
    Dwarf
    Tiefling
    Human.

    Favored Classes
    Witch
    Cleric
    Wizard
    Bard
    Fighter
    Magus

    as for favorite Class/race combo, hands down Tiefling Magus.


    As the title says, what do you think languages like dwarven, gnomish, orcish, giant, infernal, abyssal, aquan, etc would sound like?

    have fun.


    Liam Warner wrote:

    Here you go signs that allow you to identify a werewolf.

    2) The palms of their hands are covered in hair.

    I thought hair on your palms was caused by "something else". :P


    3 people marked this as a favorite.
    Kelsey MacAilbert wrote:
    The dumbest death I ever had was when I played a Tiefling Paladin of Shelyn in the Worldwound. Iomedan burners demanded the party turn her over to be executed for her evil blood, and the party did so in exchange for payment, and I was burned at the stake with no chance of escape or survival.

    So my question is this: Did you, following that BS death, make a replacement Tiefling Assassin (the Paladin's sister perhaps?) and start systematically offing the party one by one?

    Because had that happened to me, i'd do everything in my power to ruin their lives........


    They Don't get any bonus feats or anything like that. So i'd say every odd level, just like everyone else.


    I'm currently playing a 9th level Male Human Witch named Loomis Vorcius.

    He grew up basically failing at every other profession (class) his parents pushed him to try. He got kicked out of the fighter's guild and the junior paladin's league. He flunked out of the bard and wizard's college and left clergy training when his ideas conflicted with those of the local priests. Later on his father left to fight in a war that had broken out along the east cost and his mother had fallen in love with another man so he never saw either of his parents again. So now living by himself with no profession or way to make income he eventually gets evicted by the local landlord. He gathers up his only possessions being a backpack, a morningstar, a light crossbow, a gray scholar's robe (that he decided to keep from the wizard's academy) and his only friend, a cat named Binx. While out hunting in the woods with his crossbow he stumbles upon what appears to be an old abandoned cemetery. He approached the only headstone with legible engraving left and it read the name "Aravis Vorcius". When he touched the headstone he heard the sound of stone grating against stone and a stairwell leading underground appeared behind it. Loomis, being the curious bugger he is, lights a torch and descends downward, discovering what looks like a small tomb adorned with a large bookshelf, a desk with several scrolls on it, and a large cauldron in the corner. The books were of all sorts on how to identify undead, magical beasts and other nasties, information on various religions, and one that appeared to be a journal. In the journal the writer describes how he became a witch. It went on and on about the power he received and this intrigued Loomis much. Following the journal's instructions, he drew out a large, red inverted pentacle (Asmodeus's unholy symbol) and placed lit candles at the 5 points. Then read aloud a chant written in Infernal (to the best of his ability, as he didn't know the language at the time) and then took his morningstar and slashed his hand open, offering his blood to the center of the symbol. After doing so the flames of the candles become much, much brighter than candlelight should and saw all sorts of shadows dancing about the tomb. Then he heard strange, twisted voices speaking in tongues he couldn't understand and saw one of the shadows coming for him. Just before the shadow made contact a bolt of silver/white light struck the it and a voice loudly speaking "you will not take another soul, deceiver!". Loomis could feel an unknown power overcome him. Shortly after that he heard Binx say to him "we need to get out here, NOW!". A bit disturbed by the ordeal and the fact that his beloved cat was now speaking to him he decided it was a good idea to get the hell out of there. Later on he begins practicing his craft after joining a coven lead by a mysterious (actually a green hag in disguise) elderly woman that the coven simply refers to as "Grandmother". Eventually finding out that an unknown force prevented him from selling his soul to Asmodeus and forever damning him his new goal in life is to find the source of his power and to use it to some much needed good.

    if you read all that, you win one internet.


    In my group we pretty much use damn near every race just about as equally as one another. Sure, every group seems to have at least one human, but no special advantages are given to them. Also the home-brew campaign I run has a main city thats a HUGE hodge-podge of races. We seem to like it that way.


    master arminas wrote:

    PALADIN: Nay, none of these braggarts know the TRUTH. And the TRUTH is that I and those who, like me, have been chosen by the powers of LAW and GOOD are the most powerful. We wield compassion for those who have been injured through the force of our mercy. We perceive EVIL—it tastes like spoiled munster. And we have at our fingertips the tools needed to eliminate that EVIL should it persist in the delusions of victory. We shield the innocent behind us, and we bring ORDER to CHAOS. And it is through the deeds of my brethren and I, we few shining knights of GLORY, that your homes lie safe in the night.

    RANGER: Right. Moving on, the holy-roller, the barb, and the others are dead wrong, my friend. Power is survival. And I am a survivor. I live off the land, but don’t worship it like a druid. My companion serves me, because he sees me as the pack alpha. Which I am. I wield bow, and greatsword, and knife—all equally well. Sure, I don’t have the fighter’s kitbag of tricks in my pocket or the clerics spells or the bard’s charm, but I have something that they don’t. I have skill and in my chosen locations I am the hunter. And everyone is my prey.

    ROGUE: Nope. All this talk of power, and yet without me, none of them can do jack. Look, fella, we all know that power is about the things you get in this life—and that’s means I accumulate power a heck of a lot faster than these blowhards. I move without being seen or heard, unless I want to be. I know more skills than anyone else, and what do they do when in the deep dark places of the world they run into a simple lock? They break it! Letting all the bad guys know they are there. How sad. And traps? Sure, the cleric has a spell to detect ‘em, but only I can reliably get rid of them. Sneak attack? Look, that was pure PR. Let’s call it like it is, I back-stab people. Heck, it’s a lot safer than going toe-to-toe with them! Believe me, nube, there is power in the shadows, and ain’t no more shady then me.

    SORCERER: Magic runs through my...

    Dude, you gotta do the rest of the classes, these were pretty fun to read.


    Perhaps Zon-Kuthon owns a Kinky dungeon somewhere in your town?


    "And it's so easy when you're evil, this is the life you see, the Devil tips his hat to me".

    but yeah, they haven't wronged him, and he doesn't know FOR SURE if they will, so i'm going to say Evil +1.


    Really, I like what they did with pretty much every class, but I have to say Witch (mine is an EVIL LAUGH!), Wizard (we're smarter than Sorcerers) Sorcerer (we're prettier than Wizards) as well as several others.


    We had someone get swallowed whole by a Hangman Tree in a recent session. He busted out, but took some massive damage in the process. Plus, getting eaten by a tree reminds me of that infamous scene from Poltergeist.


    I would LOVE to see it, and I couldn't care less if they were "optimized" or not.


    I'd probably say Urgathoa. They even have the same favored weapon (scythe). They share a couple of domains (death, evil).


    Personally, I think the idea is awesome, as I can picture a dwarf getting mobbed by a couple zombies or goblins and then cracking one of their skulls open with his crossbow. Also, I don't think the catch off guard feat specifies what is and isn't an improvised weapon, so (as a gm) i'd allow it.

    off-topic: I was browsing through and saw a post that contained the word "butt-strokes". Did anyone else giggle a little at first?


    Anyone else find it disheartening that the "least favorite classes" thread has more posts than this one?


    For the spirit of the season i'll have to pick this up, looks good.


    Rapthorn2ndform wrote:


    23. You must travel the world looking for 7 magical spheres that when gathered will summon an immortal dragon god to grant wishes

    HA! Took me a second to figure out the reference (facepalm).


    7. A council of high-ranking officials from cults of each of the evil gods have plans to take over the country (or even...THE WORLD!).


    Considering it's only 3rd level, I wouldn't worry too much. I'm playing a 9th level Witch in a homebrew campaign right now and i'm loving it. My advice is to just stick with it until you get some more hexes and spells, because then you will have a whole plethora of options available.

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