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So i'm running a new campaign. We have a Half-orc druid, dwarf inquisitor, gnome bard, human witch, elf rogue, and a custom-raced ninja. We also have a dhampir barbarian but i'm unsure as to how often she'll actually play with us. So my question is this. Will this party be ok without a "tank", or could the inquisitor/druid be able to suffice?
Story Archer wrote:
http://paizo.com/threads/rzs2pft9?The-Witch-and-I#1 Just read that. Let's keep this thread on topic.
Ok, forgive me for asking a potentially stupid question, but after looking at the infected wounds hex I need to ask a couple things. 1. Is there a range? or is it just those I can see?
Thanks in advance.
darth_borehd wrote:
I only see one that's clearly listed as evil: Cook people. The only other one I could see counting as evil would be Nightmares (because it acts as a spell that has the evil descriptor).
Of course it's possible. You'll only need the following: 2 obnoxious "experts" for each class.
/End Snark In all due seriousness it sounds like a feasible idea but I think it goes without saying that Spellcasters should probably duel other spellcasters and non-casters should duel non-casters. Cleric vs Witch, Summoner vs Wizard, Barbarian vs Fighter, Rogue vs Monk, etc so on.
Interzone wrote:
D'oh! I forgot about the Assassin. Probably because no one in our group has shown interest in playing one (surprisingly enough).
In my group we only have one class banned: the Antipaladin, only because we don't allow evil alignments (unless they're supposed to be evil, we've had a player secretly working for the GM as an evil pc that betrays the party.) Gunslingers are allowed but no "advanced" firearms. Ninja/Samurai- Just fine by us, Since the Monk is there. No more than 2 classes per character. All archtypes are allowed. Any Race (save for drow noble) are allowed. And we haven't been happier. Only real "issue" we have is we all have to many character ideas we want to try.
Vampires, Lycanthropes, Zombies, Ghouls, etc, pretty much anything that can turn you into one of their kind. What better way to screw with your players than having them fight a member(s) of their own party? Also, Ambush monsters: IE anything that can cause fogs, environmental changes and so on to twist the terrain in their favor before sneak-attacking the party.
I'm having a lot of fun in my group's campaign as a Witch. I can curse people, heal my allies, buff and debuff and throw lightning bolts all in a day. Sure, my spell list isn't as broad as a Wizard's or as medicinal as a Cleric's but I've found that with the right character idea and patron choice the Witch is pretty solid. The Magus is fun as hell too. As is the Oracle. But really, we've played in my group damn near every class and they are all fun.
The material component for "Ill Omen" is hairs from a black cat IE the whole superstition of having bad luck from a black cat crossing your path. One of the material components for "Gentle Repose" is a copper piece for each of the eyes the corpse has. Referring to the old tradition of putting coins on the eyes of the deceased so they can pay the ferryman on the river of Styx (if I remember correctly). The cr 13 Carnivorous Blob looks EXACTLY like the blob from the 1988 version of "The Blob". Also, it has a vulnerability to cold (which is how they killed it in the movie), and last but not least the description of said monster "While sages debate whether the first carnivorous blobs were created by a mad wizard, formed in foul fleshwarping vats in some sinister city, or traveled to this world trapped in the core of a meteor," Hilarious, because in the movie it crashes on earth from a meteor. Gotta love references to old horror movies.
I'd say i'm probably a purist. That is unless my character's background involves actually multi-classing. Back in my old gaming group Rogue and Fighter got abused for multi-classing. We played 3.5 and almost every character 2 certain individuals played had 1 or 2 levels in either fighter (for feats) or rogue (for skill points). Example:
I !@#$ you not.....this happened......a lot. So glad I don't play with them any more.
STR Ranger wrote:
Dyaaaaamn son! That's quite the resume you have there. As for Hexcrafter. I'd say you could do what you damn well please, given your talents.
Dragonamedrake wrote:
Another Witch eh? Come, we must gather others and form ourselves a coven. Cookies for all!
EntrerisShadow wrote:
Well, only those who deserve it: Thieves, murderers, politicians, evil cultists and the like. They make the best tasting cookies. As for everyone else, they're just racist.
Marthian wrote:
The last time I took a Weschler (spelling) IQ test I had a result of 129 (which I'm guessing is around a 13 int-stat wise?). So yes, but not INCREDIBLY. I'd have to work on it, and naturally buy a headband of intellect.
Oh boy. Let's see here. Tiefling Witch. People tend to distrust me for some odd reason and I also have some screwed up people in my family tree. Plus, why read a book, pray to a deity, sing, or swing swords when I could just as easily sell my useless soul to gain power NOW! Plus, I would adore turning people into newts (and cookies, yum!) as well as being able incinerate buildings, fly, and my cat gets to come with me. Half-Devil "Warlock", now that's heavy metal! (Dio horns)
Currently Playing a Male Human Witch with a cat familiar (original no?) and loving it. Favored Races
Favored Classes
as for favorite Class/race combo, hands down Tiefling Magus.
Kelsey MacAilbert wrote: The dumbest death I ever had was when I played a Tiefling Paladin of Shelyn in the Worldwound. Iomedan burners demanded the party turn her over to be executed for her evil blood, and the party did so in exchange for payment, and I was burned at the stake with no chance of escape or survival. So my question is this: Did you, following that BS death, make a replacement Tiefling Assassin (the Paladin's sister perhaps?) and start systematically offing the party one by one? Because had that happened to me, i'd do everything in my power to ruin their lives........
I'm currently playing a 9th level Male Human Witch named Loomis Vorcius. He grew up basically failing at every other profession (class) his parents pushed him to try. He got kicked out of the fighter's guild and the junior paladin's league. He flunked out of the bard and wizard's college and left clergy training when his ideas conflicted with those of the local priests. Later on his father left to fight in a war that had broken out along the east cost and his mother had fallen in love with another man so he never saw either of his parents again. So now living by himself with no profession or way to make income he eventually gets evicted by the local landlord. He gathers up his only possessions being a backpack, a morningstar, a light crossbow, a gray scholar's robe (that he decided to keep from the wizard's academy) and his only friend, a cat named Binx. While out hunting in the woods with his crossbow he stumbles upon what appears to be an old abandoned cemetery. He approached the only headstone with legible engraving left and it read the name "Aravis Vorcius". When he touched the headstone he heard the sound of stone grating against stone and a stairwell leading underground appeared behind it. Loomis, being the curious bugger he is, lights a torch and descends downward, discovering what looks like a small tomb adorned with a large bookshelf, a desk with several scrolls on it, and a large cauldron in the corner. The books were of all sorts on how to identify undead, magical beasts and other nasties, information on various religions, and one that appeared to be a journal. In the journal the writer describes how he became a witch. It went on and on about the power he received and this intrigued Loomis much. Following the journal's instructions, he drew out a large, red inverted pentacle (Asmodeus's unholy symbol) and placed lit candles at the 5 points. Then read aloud a chant written in Infernal (to the best of his ability, as he didn't know the language at the time) and then took his morningstar and slashed his hand open, offering his blood to the center of the symbol. After doing so the flames of the candles become much, much brighter than candlelight should and saw all sorts of shadows dancing about the tomb. Then he heard strange, twisted voices speaking in tongues he couldn't understand and saw one of the shadows coming for him. Just before the shadow made contact a bolt of silver/white light struck the it and a voice loudly speaking "you will not take another soul, deceiver!". Loomis could feel an unknown power overcome him. Shortly after that he heard Binx say to him "we need to get out here, NOW!". A bit disturbed by the ordeal and the fact that his beloved cat was now speaking to him he decided it was a good idea to get the hell out of there. Later on he begins practicing his craft after joining a coven lead by a mysterious (actually a green hag in disguise) elderly woman that the coven simply refers to as "Grandmother". Eventually finding out that an unknown force prevented him from selling his soul to Asmodeus and forever damning him his new goal in life is to find the source of his power and to use it to some much needed good. if you read all that, you win one internet.
In my group we pretty much use damn near every race just about as equally as one another. Sure, every group seems to have at least one human, but no special advantages are given to them. Also the home-brew campaign I run has a main city thats a HUGE hodge-podge of races. We seem to like it that way.
master arminas wrote:
Dude, you gotta do the rest of the classes, these were pretty fun to read.
Personally, I think the idea is awesome, as I can picture a dwarf getting mobbed by a couple zombies or goblins and then cracking one of their skulls open with his crossbow. Also, I don't think the catch off guard feat specifies what is and isn't an improvised weapon, so (as a gm) i'd allow it. off-topic: I was browsing through and saw a post that contained the word "butt-strokes". Did anyone else giggle a little at first?
From my knowledge there are 4 archtypes (all from ultimate magic) they are as follows: Beast-bonded: where you gain abilities/class features that focus more on your familiar Gravewalker: A necromancy-based archtype in which instead of a familiar you get a "spell poppet" (a small voodoo doll-like thing) Hedge Witch: a healing focused archtype in which you gain spontaneous prepared spell switch healing (similar to a cleric. Sea Witch: should be self-explanatory. most of these have abilities that replace your hex at certain levels, and others replace spells granted by your patron to more fitting spells for the respective archtype. as for third party, I have no clue. hope this helps.
In a game i'm currently playing we have a gnome alchemist named Theo Maxwell. Me (Human witch) and the rest of our party (Aasimar Cavalier, half-elf monk and Orc Ranger)had to sneak into a church of Asmodeus to acquire something of importance to the session. Theo had been recognized by the church for earlier acts of kleptomania and was barred from entry. So we simply stuffed him into the Ranger's bag and waltzed on in. Our luck turned sour when we get caught and surrounded by the church's inquisitors. One of them says "we have maces, and we know how to use them!" in a threatening manner. I look to the Ranger, nod and he pulls a demented-looking gnome holding a lit bomb out of his bag. Which leads to me replying "oh yeah? well we have a Theo, and we know how to use it!", hilarity ensued thereafter.
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