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Bloodless Vessel

Obi Canicus's page

310 posts. Alias of Dragonborn3.


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Alignment

Neutral Good

About Obi Canicus

Obi Canicus (means “Heart Born of Fire”)

Fire Elemental Sorcerer Lv1/Oracle of Flame Lv2
Experience: enough for lv3
HD: 1d6+1+2d8+2 ( 25hp)
Current Hit Points: 15

Halfling Male
Height: 2ft 10in Weight: 32lbs Age: 22
Hair: Dark Brown Eyes: Pale Blue Skin: Pale Almond
Scars: A ring of white around his neck.

Languages: Common, Halfling, Gnome, Ignan

Fortitude: 3 =0(Class)+1(Con)+1(Racial)+1(Trait)
Reflex: 4 =0(Class)+3(Dex)+1(Racial)
Will: 7 =5(Class)+1(Wis)+1(Racial)

Bab: +1 CMB: +0 CMD: 13

Armor Class: 14=10(Base)+3(Dex)+1(Size)+1(Bracers of Armor)
Touch: 14 Flat-Footed: 12
Speed: 20ft.

Initiative: +5

Strength 10(12-2) Dexterity 16(14+2) Constitution 12
Intelligence 12 Wisdom 12 Charisma 17(15+2)

2 Daggers(1d4, 19-20/x2, 10ft, 1/2lb, P or S)+2 melee or +5 Range
Sling(1d4, x2, 50ft, 0lbs, B)+5 range w/20bullets
Fire Bolt(1d6 fire, x2, 30ft) +5 ranged touch attack. 6/6 day
Ranged Spell +5

Fire Breath(2d4 fire, 15ft-cone, Dc13 Reflex Save for half damage) 1/1 day

Skills
Knowledge(Arcana): +5 =1(Int)+1(Rank)+3(class)
Spellcraft: +5 =1(Int)+1(Rank)+3(class)
Use Magic Device: +7 =3(Cha)+1(Rank)+3(Class)
Stealth: +10 =3(Dex)+3(Rank)+4(Size)
Acrobatics: +14 =3(Dex)+1(Rank)+3(Class)+2(Racial)+5(Boots of Elvenkind)
Climb: +6 =0(Str)+1(Rank)+3(Class)+2(Racial)
Perform(Wind Instruments): +11 =3(Cha)+3(Rank)+3(Class)+2(Masterwork Flute)
Knowledge(Religion): +6 =1(Int)+2(Rank)+3(class)

Perception: 3=1(Wis)+2(Racial)
Swim: 0

Feats
Lv1: Endurance
Sorcerer Bonus: Eschew Materials
Lv3: Extra Revelation(Fire Breath)

Traits: Rostlander(+1 Fort) and Reactionary(+2 Init)

Class Features: Bloodline power, Cantrips.

Bloodline abilities:
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.

Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Sorcerer Spells Per day
Lv1: 4/4

Sorcerer Spells Known
Lv0 Dc13: Acid Splash, Detect Magic, Read Magic, Light

Lv1 Dc14: Shocking Grasp, Color Spray

Oracle Class Features: Orisons, Mystery, Revelation(Burning Magic, see below), Oracle's Curse(Tongues, see below), Mystery Spell(Burning Hands)

Flame Mystery:
Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of
class skills.
Bonus Spells: burning hands (2nd), resist energy (4th), fireball
(6th), wall of fire (8th), summon monster V (fire elementals
only, 10th), fire seeds (12th), fire storm (14th), incendiary cloud
(16th), fiery body* (18th).

Tongues Curse:
Bolded Languages are the ones selected

In times of stress or unease, you speak in
tongues. Pick one of the following languages: Abyssal,
Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or
Terran. Whenever you are in combat, you can only speak
and understand the selected language. This does not
interfere with spellcasting, but it does apply to spells
that are language dependent. You gain the selected
language as a bonus language. At 5th level, pick an
additional language to speak in combat and add it to
your list of known languages. At 10th level, you can
understand any spoken language, as if under the effects
of tongues, even during combat. At 15th level, you can
speak and understand any language, but your speech is
still restricted during combat.

Lv1 Revelation: Burning Magic(Su):
Whenever a creature fails a saving throw
and takes fire damage from one of your spells, it catches on
fire. This fire deals 1 point of fire damage per spell level at
the beginning of the burning creature’s turn. The fire lasts
for 1d4 rounds, but it can be extinguished as a move action if
the creature succeeds at a Ref lex save (using the spell’s DC).
Dousing the creature with water as a standard action grants
a +2 bonus on this save, while immersing the creature in
water automatically extinguishes the fire. Spells that do not
grant a save do not cause a creature to catch on fire.

Extra Revelation: Fire Breath(Su):
As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based.

Oracle Spells Per day
Lv1: 5/5

Oracle Spells Known
Lv0 Dc13: Stabilize, Spark(APG), Mending, Resistance, Guidance

Lv1 Dc14: Shield of Faith, Bless, Inflict Light Wounds(1d8+1), Burning Hands(2d4, Mystery)

Equipment:
Backpack, Explorer's Outfit, Four days of Rations, Waterskin, Whetstone, Spell Component Pouch, Cold Weather Outfit, 1 Potion of Cure Light Wounds, Masterwork Silver Flute, Bellis' Holy Symbol of Erastil(Ironwood), Wand of Burning Hands(6 charges), Boots of Elvenkind(+5 Acrobatics), Bracers of Armor +1, 607gp 109sp 12cp

Background:

Obi's first few years of life were good, and he remembers those happy times fondly. But other memories are stronger, much stronger, and they are etched into his mind forever.

One night he woke up smelling smoke, and ran out of the house like he had been taught and was caught by a pair of Hellknights, who tied his hands and feet quickly then gagged him.

“For crimes against the Church of Asmodeus” the Hellknights announced to the growing crowd drawn by the fire, “Lyle Canicus and his wife have been sentenced to death.” Obi was sent to the slave market and bought by a man a week later.

The man was decent toward Obi while he was learning what to do, but after that, the beatings started. Drop a too-heavy platter of food, bring the wrong book, or take too long to get a fresh quill? Bruises for a week. The collar he had to wear wasn't helping things either, because if the man was feeling particularly cruel, he could make it crackle with electricity. Many times did Obi feel the “lightning collar” paralyze his throat and keep him from breathing...

One day, while gasping for breath from the most recent shocking, Obi felt heat bubbling up inside him. He was to breathless to scream as the heat began burn his insides. He couldn't handle this new pain and blacked out.

He woke up surrounded by the remains of a fire. The parts of the house that hadn't burned down completely were smoking, and soft breezes stirred the ashes into choking clouds of gray. He stood up weakly, then began to stumble, then run. He couldn't feel the collar on his neck anymore, he was free! But his new found euphoria was short lived as he ran past a window and saw his reflection. Where the collar had once rested was now a white ring, sitting there like it was burned into his flesh. He hid for several days after that, unwilling to let others see the mark.

Eventually though, hunger drove him to look for work, and luck brought him to a mage who recognized Obi's potential as an apprentice. The left the next day on a ship bound for Taldor.

Obi doesn't know why he can't remember what happened next, or even how he got to the “Valley of Fire,” but he does know he likes the family he's staying with in Restov(they even helped him figure out he had magic, fire magic. Imagine, shy little Obi, a sorcerer!), and they understand his inherent shyness now that he's managed to tell them his entire story. He still cringes when he does something wrong, but he's working on it.



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