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Stone Golem

OamuTheMonk's page

RPG Superstar 2011 Top 32, 2012 Top 4. 243 posts. No reviews. No lists. No wishlists.


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RPG Superstar 2011 Top 32, 2012 Top 4

3 people marked this as a favorite.

Bought the module today, and was impressed. Very cool, right in my wheelhouse (love the 50's Sci-Fi call-outs). Surely no shame to lose to you. Nice work, buckaroo.

RPG Superstar 2011 Top 32, 2012 Top 4

1 person marked this as a favorite.

Totally looking forward to this. The best man won.

RPG Superstar 2011 Top 32, 2012 Top 4

Thanks buckaroo!

RPG Superstar 2011 Top 32, 2012 Top 4

Definitely interested to see what people think. Had a lot of fun with this one.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Congratulations, yo.

RPG Superstar 2011 Top 32, 2012 Top 4

redward wrote:
Furious Kender wrote:
Honestly, I expected to have more of a challenge. Our DPS was not all that awesome. Our only control was a couple of murderous commands that landed, but that actually ended up being all we needed.

To be fair, I think we lucked into having the right makeup to squash this. We had fire for the first encounter, two alchemists to deal with the swarm, and enough DPR and crowd control to deal with the two pairs of baddies.

Even so, I agree that this was unusually easy for a Season 4 scenario.

With regards to difficulty, I can definitely say I was trying to err on the side of "less lethal," in that I don't have a lot of experience with how PFS scenarios are supposed to unfold (and my home game is pretty deadly, so i didn't want to use that as a benchmark). Most of the changes Mark made in the editing process seemed to turn the lethality knob back to the right, but I'm seeing more than a few deaths in this thread, so I have to think the lethality is pretty drastically affected by party makeup.

And yeah, the two guys were both pretty strung out on the merchandise.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

This is badass. Surprised that a monster like this doesn't already exist. Thematically very strong, mechanically tight.

RPG Superstar 2011 Top 32, 2012 Top 4

Matt Haddix wrote:
What would be a more appropriate thing to roll?

I'm curious, myself. I toyed with CMB, but what's a sensical way to set the CMD of a sinkhole? I felt like Strength checks made the most sense to simulate the gradual hauling of a person from a muddy, caved-in street.

Walter Sheppard wrote:
(describes a bloodbath)

Holy Crap! Sounds way more lethal than intended! Did everyone have fun, at least?

RPG Superstar 2011 Top 32, 2012 Top 4

Hey, people are already playing this thing! Kick ass! For your edification, I wrote the scenario, and I have never played 4E. Take that however you will.

With regards to the sinkhole, I will only say that my intention was to differentiate between simply walking through a bog filled with lumps of broken earth and cobblestones and trying to pull a prone figure up from beneath said lumps of earth and cobblestones.

With regards to Lawful characters interacting with a crime syndicate, I will definitely say that was the most major challenge of writing the scenario. I had some story elements to work from, and "try to write it so the PCs don't immediately attack the Sczarni" was at the top of my directives. Only you guys can judge how successful I was.

RPG Superstar 2011 Top 32, 2012 Top 4

Hooray! Exciting!

RPG Superstar 2011 Top 32, 2012 Top 4

3 people marked this as a favorite.

Yes, Maledictions do not cost Strife, unless Dread Escalated. I should know, I helped write it.

RPG Superstar 2011 Top 32, 2012 Top 4

D'oh!

RPG Superstar 2011 Top 32, 2012 Top 4

1 person marked this as a favorite.

Woo hoo!

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Michael Eshleman wrote:
James Olchak wrote:
It's cheap for all of its utility. The Concentration-by-proxy ability is actually the guts of the thing, I think, and is a good seed for an item. I think this does too much, for too little.

I wasn't sure how to price it. I put it on the low end of cost between a lesser metamagic rod of empower and a lesser metamagic rod of maximize, plus the cost of the greenwood from which it was constructed.

I put it on the low end of that spectrum because actually using it is going to cost a lot of money in the long term (and depending on your campaign actually acquiring wands might not be all that easy).

Out of curiosity how would you have priced it? If you are allowed to tell me, of course.

Thanks in advance for your feedback.

Well I wouldn't have priced it differently, I would have stripped out some functionality. The metamagic applications feel very much like functions that are solidly in the "Rod" category, and there have been rods that acted as power-ups for wands since 3.5, at least. Spending extra charges to activate these metamagic functions aren't a penalty, really, in that you'll only activate them when they're necessary, I.E. when it's worth paying that extra charge cost. The rest of the time, the wand will expend charges as normal. So the utility is actually greater than something like a Rod of silent metamagic, because you can use it many, many more times a day, when you're under circumstances when that would be advantageous.

GP cost is the most negligible cost to an adventurer, day-to-day. By 6th level or so, most Pathfinder characters start buying items purely out of vanity, or buying villages, or trying to become party king of the River Kingdoms. Money is easy-come-easy-go to an adventurer. So the microtransaction (to repeat a phrase) of using an extra charge on a wand is not a hard decision for most characters. It's not really a good limiting aspect for functionality. If, every time you put a wand in, for example, it drained 1d8 charges from it, that would be a penalty. People would agonize over paying that cost every time they swapped out a wand. Spending a charge is a very reasonable cost for the benefits it provides.

So I was kind of down on that whole aspect of the item, which is kinda where the theme was, "concealing" spellcasting. Which I also wasn't really behind, as far as a design goal. I know there are players who want to be able to fire invisible scorching rays at a suspicious NPC in a crowded marketplace (which would be possible with this item, I think, if I read it correctly), but I'm not sure that results in a good situation at the play table. It sounds like it could get very frustrating for whomever was on the other side of that scenario, player or GM.

So the last function, the one that was an afterthought, it sounds like, was what I was left with. Concentration is kind of an under-explored gamespace in Pathfinder. I find it funny that the answer to "how long can I concentrate?" is essentially "Until you fail a concentration check," and that might not happen, unless you're damaged, or on a stormy sea, or riding a wild stallion. But you can only concentrate on one thing at a time. I can see having an extra "concentration slot" as being beneficial, and giving someone the ability to do something they couldn't before, even if that's something as simple as directing two summoned swarms simultaneously.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I'm definitely on the "weird is good" side on this one. I think it's a natural for flute-playing Bards.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I'm unclear on the applications for this. I'm also not excited about a mechanic that comes into effect on a successful save, that seems like a door that probably shouldn't be opened. Pricing is also problematic.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Like I told Steve last year, I'm the worst possible audience for aquatic items. And this one does ring of recent pop-culture elements. That said, I actually like this one. The ability to disguise a ship as a derelict, by itself, is a very useful trick. Disguising the crew as undead, and the other added features, might be just gilding the lily. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Yeah, this is good. Nice consistent theme, doesn't do too much. Probably slightly undercosted. Another one with a lovely literary aspect to it. Physically, at least, it seems like it came from a Celtic fairy story or something. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

1 person marked this as a favorite.

It's cheap for all of its utility. The Concentration-by-proxy ability is actually the guts of the thing, I think, and is a good seed for an item. I think this does too much, for too little.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Reminds me quite strongly of Vasilisa's comb from Chapter Four of Hellboy: Darkness Calls. Which is perhaps a coincidence, but an "icy woods summoning comb" seems like an odd thing to evolve in separate environments as it were. Which doesn't really matter to me anyway, because I don't really see much use for the item, especially considering how pricy it is.

Edit: Some later posters have suggested that this is, in fact, a legitimate item from the legend of the Baba Yaga, and not, as may be inferred from this post, a recent invention.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I agree with Wolfgang on this one. I don't think every form of expendable used by a player needs to have an "exchange rate" so they can cash in towards other expendables.So, thematically, I'm precisely the wrong audience for this one. The mechanical writing is fine though, aside from one lamentable goof.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Sorry that I got to this one so late. It's thematically brilliant, and has a bright, storybook-like quality to it. I think that for the level of party likely to have such a thing , the DC 40 check is reasonable, not impossible. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Thematically very strong, and mechanically stout, almost utilitarian. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I'm a little baffled by this one. Are there that many ethereal creatures where this would be a necessity? I originally thought it was for use against ghosts and such, but then I remembered that incorporeal=/= ethereal. Dodging magical sensors seems useful, but most dungeons can't be navigated in ten minutes or less. This is an expensive solution in search of a problem, I think.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Yeah, I wasn't aware of lily-pad stride, either.

But here's the thing, In my mind, this seems more like a wondrous item effect than a spell effect. Water walk seems like a spell. "Need to cross that water? Let's use water walk." But this seems like a magic treasure, something found at the back of a beloved fey relative's hope chest. It's whimsical, and it's function can be clearly understood by anyone who sees it in action (especially once people start walking across those lily pads). I'd almost prefer that it was a little pricier, and could be reused, perhaps once a day. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Too many functions, which is a shame, I think, because it has some quality stuff here.
I like pretty much everything up to the words speak with animals, although i agree that magic shouldn't grant cold iron-based abilities. The last Ironwood Treant will never be activated, because a player would never destroy such a powerful item for a day's service from a Treant, so that's a restriction that may as well go away.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I don't care for this item. I think that an item that helps players over-economize healing results in a very safe, timid style of gameplay. Sometimes you use too much healing, sometimes too little, I don't think you need to collect every dreg of positive energy for use later.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I like the idea of taking control of opponent spell effects, but some of the described abilities (like moving a wall of flame) don't really make sense. Taking control of another's spell shouldn't allow you to do something with that spell that the original caster couldn't. The multiple charges/multiple functions for each charge functionality is unnecessarily convoluted, and I feel like this item kinda struggles under that complexity.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Too many functions, I think. Too many bonuses, too many drawbacks. This item is thematically very focused, but it just tries to do too much. I think concentrating on a quarter of the mechanics and letting the ideas within breathe a little might have made for a stronger item.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Stompy boots aren't as familiar-feeling as a ring of invisibility, but...they're close. It's a new item you've made, but it feels old, already. The standard action/free action glitch (why would you ever not just jump to activate it?) is troubling and it feels overpriced for a single daily use.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I like the functionality here, I know mounted combatants are frequently thwarted by mundanities like "a tree stump in the way" and other rules rubbish, and while dimension door-ing past such obstacles might be an overreaction, it definitely works. The other stuff about forced marches is probably too much.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I think this one is thematically very strong, with the snakey suggestion theme and all. It feels like something I'd see in a movie, something used by an evil vizier or a dapper magespy. It's existence seems to suggest stories that would take part in, and that is a great achievement.

I'm not quite as over the moon about it's actual abilities, but I have to recommend this one just on how evocative it is.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I like archery gizmos, like the Quiver of Spiderkind, that let archers do the kind of stuff fantastic archers have been doing throughout history and literature. So I want to like this one.

And I think I do, although it rides a little rough as it were. I agree with what Steve said, that the circumstances whereas you would need to shoot at a target that you can
(A) See, and
(B) not target directly
are pretty unlikely. But, with things like walls of force in effect, they're not impossible. So, I'm recommending this one.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Thematically it's a bit bland. It's a watch that alters time, like dozens of similar items throughout pop culture. So that feels like a chestnut. The mechanic is refined pretty well, it's not confusing or convoluted. I feel like the 25% chance is meaningless because a player will simply never wind it that second time. A much smaller chance of failure every time it's wound means it won't become a daily-use item. I don't hate it, but I'm not excited about it.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Well designed. I'd actually like it better if it lost a couple powers, I think the salt-crust-walking power is the real draw, and the other elements could be cut entirely, for a more focused item. But what's here is all good, so I'm just quibbling. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Thematically strong, and doesn't have a ton of complicated mechanics tied to it. Good stuff. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

1 person marked this as a favorite.

It's good. I'm not sure of all the functionality, here, but being able to push around the poison gas-cube left behind by an Iron Golem seals it for me. I also get a little of the "Pecos Bill" vibe from the name. Recommended.

RPG Superstar 2011 Top 32, 2012 Top 4

Those Elementals do look great (although I agree that I don't like legless minis, DDM did that way too often in later sets). However, the Earth Elementals bear more than a passing resemblance to Prism Break (of the Skylanders mini-centric videogame), right down to the same krytonite-color crystal protruding from their bodies. Great minds think alike.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

Looking forward to being able to actually look at the competitors entries this year, and not being under the pressure of competing. Have fun, everybody!

RPG Superstar 2011 Top 32, 2012 Top 4

Yeah, I've got eight of the plant vines. Great multitaskers. Could be set dressing, a climbable vine, or an assassin vine. Very practical and well-painted.

RPG Superstar 2011 Top 32, 2012 Top 4

Great book. Very practical and well designed. It will see a lot of use during my prep time.

RPG Superstar 2011 Top 32, 2012 Top 4

1 person marked this as a favorite.

Jeez, I hope this post wasn't triggered by the Scenario turnover I sent in, today.

RPG Superstar 2011 Top 32, 2012 Top 4

Do they want...tea?

RPG Superstar 2011 Top 32, 2012 Top 4

I have it on good authority that this is going to be pretty good. (looks back and forth)

RPG Superstar 2011 Top 32, 2012 Top 4

I use some kind of Android smartphone. You can tell I'm a real tech-head. There are two Ipads at the table, generally, though, so that seems like a a sure bet.

RPG Superstar 2011 Top 32, 2012 Top 4

Slaunyeh wrote:
...stuff I agree with...

This movie pissed me off badly enough to write a 5000 word deconstruction of it on my G+. It's here (https://plus.google.com/u/0/112891558082933132721/posts/W3QdC6SxKFm) if anybody feels there's enough meat left on the corpse to take another couple bites.

RPG Superstar 2011 Top 32, 2012 Top 4

TPK Games wrote:
Sadly, I can't give away any more... yet.

Man, I was hoping to see what people thought. I guess playtesting is still going on.

RPG Superstar 2011 Top 32, 2012 Top 4

Ravingdork wrote:
Only being immune to dazed makes you immune to the dazed condition (unless specified otherwise as seems to be the case with your feat).

Ravingdork has it precisely correct.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

I'm in.

RPG Superstar 2011 Top 32, 2012 Top 4 aka OamuTheMonk

1 person marked this as a favorite.

Congratulations, Mike!

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