Kobold

Nyzaj Bandit's Bane's page

69 posts. Alias of Rennaivx.


Full Name

Nyzaj Bandit's Bane

Race

Kobold

Classes/Levels

Snakebite striker brawler 1/skald x/dragon disciple x

Gender

Male

Size

Small

Age

18

Alignment

N

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 9
Charisma 15

About Nyzaj Bandit's Bane

Nyzaj grew up bullied and ostracized by the rest of his tribe mates; his shimmering gold scales made him near-useless as a scout or in a night raid, and the odd, twisted wings on his back were a liability squeezing through cramped tunnels. After years of being ignored, he decided he was fed up - he stole away from his tribe's warrens and surrendered to a group of travelers (the party, of course) passing by, offering his services as a (somewhat unimpressive in stature) laborer. In a fit of compassion, the group decided to take him in, and he proved surprisingly eager to help...
...so eager, in fact, that when a pair of bandits attacked during his night watch, he jumped into the fray in a whirlwind of tiny fists and teeth without a second thought. With a couple of (admittedly very lucky) strikes, one bandit was unconscious by the time the rest of his allies had a chance to awake, and soon the theft was thwarted. The bandits weren't particularly strong or cunning, but the victory was intoxicating for the heretofore ignored and underestimated kobold. He began introducing himself to newcomers as "Nyzaj Bandit's Bane" and bound the thief's embroidered silk handkerchief to an oak branch, carrying it like a standard of war. Strangely, Nyzaj's enthusiasm proved contagious - he and the silk handkerchief bouncing along above him became almost a mascot to the band as they traveled, and his verve and vigor pushed others into improving themselves as well. After all, no one wanted to be shown up by that.

Nyzaj Bandit's Bane
Kobold snakebite striker brawler 1
N Small humanoid (reptilian)
Init +2; Senses low-light vision; Perception +3
----- Defense -----
AC 12, touch 14, flat-footed 10 (+2 DEX, )
hp 12 (1d10+2)
Fort +3, Ref +4, Will -1
----- Offense -----
Speed 30 ft.
Melee Unarmed strike +2 (1d4), bite -3 (1d4) (+1 when flanking)
Ranged Sling +3 (1d3)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +1d6
Skald Spells (coming soon) (CL 0th; concentration +N/A)
1st—zz, zz
0 (at will)—zz, zz

----- Tactics -----
Before Combat Unless circumstances specifically prevent it, Nyzaj is always carrying his Flagbearer flag, which gives himself and allies a +1 morale bonus to attack rolls, weapon damage rolls, and saves vs. fear and charm effects.
During Combat Against difficult foes, Nyzaj will spend his first standard action to begin his raging song once he has it. Thereafter, he will go into melee, attacking with both unarmed strikes and natural weapons.
Morale Nyzaj's loyalty to his allies makes him reckless, and he fights to the death to protect them. If all his allies have fallen and he drops below half hit points, he surrenders.
----- Statistics -----
Str 10, Dex 14, Con 12, Int 12, Wis 9, Cha 15
Base Atk +1; CMB +1; CMD 13
Feats Flagbearer
Skills Acrobatics +6, Craft (trapmaking) +5, Diplomacy +6, Disable Device +7, Fly +3, Perception +3, Perform (oratory) +6
Traits Golden Scales, Criminal, Dirty Fighter, Lonely (drawback)
Languages Draconic, Common
Gear monk's kit (8 gp), alchemist's fire x2 (40), acid x1 (10) javelin x5 (5 gp), "flag" (10 gp), forest kit (25 gp), 6 gp
----- Special Abilities -----

Racial special abilities:

Dragonmaw Your draconic heritage makes you smile— not just because it makes you happy, but also because your powerful jaws and teeth are proof of your kinship to a chromatic dragon. You gain a bite attack that deals 1d4 points of damage. Once per day, you can deal 1d6 points of additional energy damage with your bite attack. The damage type depends on your scale color: acid damage for black or green, electricity for blue, fire for red, or cold for white. If you have a different scale color, you still gain the bite attack, but can’t do the additional energy damage. This racial trait replaces the armor racial trait.
Gliding Wings Some kobolds are born with wings that, while too weak for actual flying, do allow them to fall at a very slow and safe pace. A kobold with wings can use them to glide. It can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, it may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet it falls. This racial trait replaces crafty.
Day Raider You’re one of the few kobolds born with a greater tolerance for sunlight. You don’t have light sensitivity, and you have low-light vision instead of darkvision.

Snakebite striker brawler class abilities:

Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor and shields (except tower shields).
Brawler’s Cunning (Ex) If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
[b]Unarmed Strike
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with her unarmed strikes than others, as shown on Table 1–5: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table. (1d4)

Skald class abilities:

Coming soon.

Dragon disciple class abilities:

Coming eventually.