Red Dragon

Nyx, Aerin's Familiar's page

34 posts. Alias of Doomed Hero.


Race

HP 33/33, Fast Heal 1, SR 17, Fort +7, Ref +8, Will +7,

Special Abilities

Nondetection DC 22

Languages

Common, Draconic, Elven, Sylvan; telepathy 100 ft.

Strength 9
Dexterity 17
Constitution 14
Intelligence 17
Wisdom 14
Charisma 16

About Nyx, Aerin's Familiar

Faerie Dragon Pilferer Familiar Spirit Animal
CG Tiny dragon Outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSE

AC 20, touch 15, flat-footed 17 (+3 Dex, +2 natural, +3 familiar natural armor bonus, +2 size)
SR 17 (10+HD)
Hit Dice: 7 (same as master's level)
HP 33 (1/2 master's hp)
Fast Heal 1

Fort +7 (5 base, +2 con)
Ref +8 (5 base, +3 dex)
...Improved Evasion
Will +7 (5 base, +2 wis)
Immune paralysis, sleep

OFFENSE
Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.
Space 2-1/2 ft.; Reach 0 ft.

Base Atk +4; CMB +5; CMD 15 (19 vs. trip, 17 vs Steal)

Bite +9 (1d3-1) (4 bab, +3 dex, +2 size)

Steal +11

Tangleburn Bags +8, 10' range inc., Entangle

Special Attacks: breath weapon (5-ft. cone, euphoria, Fort DC 15 (10+1/2 HD +Con) negates, usable every 1d4 rounds)

Spell-Like Abilities (CL 3rd; concentration +6)

3/day greater invisibility (self only)

Spells Known (CL 3rd; concentration +6)

1st (6/day)
grease (DC 14),
silent image (DC 14),
sleep (DC 14)

0 (at will)
dancing lights,
flare (DC 13),
ghost sound (DC 13),
mage hand,
open/close

Feats
Flyby Attack
Improved Steal (pilferer)

Skills
master skills/ranks marked in italics

-Pseudodragon Skills-
+8 Acrobatics +8 (+0 when jumping)
+21 Stealth (7 ranks, +3 dex, +3 class, +8 size
+13 Swim (3 ranks, +3 dex, +3 class, +4 race)
+23 Fly

+9 Bluff
+9 Diplomacy
+8 Sense Motive

+12 Perception (7 ranks, +2 wis, +3 class)
+23 Use Magic Device (7 ranks, +3 charisma, +3 class, +2 equip, +8 evolved familiar)

+10 Craft Alchemy (7 rank, +3 int)
+5 Heal (3 rank, +2 wis)
+6 Handle Animal (3 rank, +3 cha)
+3 Survival (1 rank, +2)

+5 Linguistics, (2 ranks, +3 int)
+10 Profession: Medic (7 ranks, +3 int)

SPECIAL ABILITIES

Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 15 (10 +1/2 HD, +con) Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Spells: A faerie dragon casts spells as a 3rd-level sorcerer.

Spirit Animal (Life Spirit) The shaman's spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, instead its fast healing increases by 1.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.