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About Nyria the SandswornBackground:
Nyria was once the daughter of a noble family whose residence was in the Petal District of Absalom. Indeed, she still is their daughter, by blood, however when Nyria made it be known that she not only desired to follow the path of the Pathfinders, but also that she wished to do so as an Alchemist, her father's rage knew no limit and he banished her from the family mansion.
Taking up residence with a Master Alchemist in the Wise District, Nyria spent several years learning the basics of her craft. When he was sure that she knew all that she needed to know, he sent her on her way. Alchemy was not science, he explained, but rather it needed to be explored by each practitioner. Feeling slightly empty, Nyria nonetheless headed to the Pathfinder headquarters and registered herself. Satisfied that she was on the path that she wished to take, she visited the home from which she had been banished all those years ago. Her father's rage had not lessened and as he threw her out, he screamed that he had no daughter and as far as he could care, the desert could take her. She dropped her last name, and instead began using the epithet 'the Sandsworn'. Personality:
Nyria is both impetuous and studious at the same time. Despite having a deep desire to learn all that she can about alchemy, she also has the same desires of any woman her age. She has been known to flirt with handsome men in taverns, and also to slap them for their impertinence.
Her father's judgement of her has cut deeper than she is willing to admit, and she secretly wishes to make him proud by uncovering impressive things throughout her Pathfinder career. Combat:
HP: 11 (+8 Level 1, +3 Toughness)
Current: 11, Non-Lethal: 0 Initiative: +6 (Dex +2, Feat +4)
Attack
Defense
Combat Manuvers
Saves
Skills:
Armor Check Penalty -2
Class Skills (8 ranks)
Non-Class Skills
Feats:
Proficiencies
Simple Weapons Bombs Light Armour Throw Anything Mutagen Human 1st: Improved Initiative
Equipment:
PP: 0
GP: 15 SP: 0 CP: 0 Dagger 1lb
Formulae:
1st level formulae
Cure Light Wounds Disguise Self Endure Elements Identify Shield True Strike |
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