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Jardin

Nym Vallidorn's page

215 posts. Alias of Fraust.


Full Name

Nym Vallidorn

Race

Forlorn Elf

Classes/Levels

Magus 4

Gender

Male

Size

Medium

Age

149

Special Abilities

Arcane Pool (4/5), Cantrips, Spell Combat, Spellstrike

Alignment

Lawful Neutral

Deity

Nethys

Location

Ustalav

Languages

Varissian, Elvin, Common, Skald, Dwarf, Draconic

Occupation

Professional student, fencer, and gentleman adventurer

Strength 8
Dexterity 19
Constitution 8
Intelligence 18
Wisdom 10
Charisma 12

About Nym Vallidorn

Intrigued by the haunted landscape of Ustalav and its arcane history, Nym has spent the last few decades in Caliphas studying fencing as well as wizardry. He first came to the attention of professor Lorrimor years ago while an aristocratic student was arguing with the professor on the subject of fencing. Nym came into the conversation, supporting Lorrimor’s position. The discussion was settled with Nym and the aristocrat dueling to first blood. The duel was a close fight, but Nym won out in the end, scoring a slash on the back of the aristocrat’s hand.

The professor came to Nym on several occasions afterward, hiring him as a liaison when dealing with rougher elements on campus. Durring their dealings the pair would often bounce back and forth between matters martial and planar, often speaking late into the night over drinks.

Upon graduation, Lorrimor gave him a finely crafted fencing sword before they parted ways.

-=Defense=-

Spoiler:

HP: 21; Current: 14; Nonlethal: ;
AC:18; Tch: 18; Flt: 10;
10(base)+4(Dex)+4(Int)
CMD: 16;
Fort: 2; Refl: 5; Will: 3;
Current Conditions:

-=Offence=-

Spoiler:

BAB: +3; M: +2; R: +7;
CMB: +2

Rapier: +10 melee; 1d6-1 piercing; 18 x2
3(BAB)+4(Dex)+1(trait)+1(MW)+1(WF)
Dagger: +7 melee/ranged; 1d4-1 slashing; 19 x2
3(BAB)+4(Dex)
Sword Cane: +3; 1d6-1; 20 x2
3(BAB)+4(Dex)-4(prof)

-=Skills/Feats=-

Spoiler:

24+2
+6 Acrobatics 4+4+0
+3 Diplomacy 4+1+0
+6 Intimidate 3+1+3
+9 Knowledge (arcana) 2+4+3
+9 Knowledge (dungeoneering) 2+4+3
+9 Knowledge (planes) 3+4+3
+4 Perception 4+0+2
+9 Spellcraft 4+4+3

1st: Weapon Finesse
Bonus: Weapon Focus (Rapier)
3rd: Extra Arcana (familiar)

-=Traits=-

Spoiler:

Heirloom Weapon, On the Payroll

-=Abilities=-

Spoiler:

Spells per day: 3;3;
Spellbook (*=denotes currently memorized spell)
0th: Acid Splash*, Arcane Mark, Dancing Lights*, Daze, Detect Magic, Flare, Ghost Sound, Light*, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st: Chill Touch, Color Spray, Magic Missile*, Mount, Obscuring Mist, Shield*, Shocking Grasp, Silent Image, Unseen Servant, Vanish, Warding Weapon;
2nd: Cat's Grace, Glitterdust;

Canny Defense
-At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name (Core Rulebook 382), save that his chosen weapon may be of any type.
-When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

Perfect Strike
-At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don’t roll for damage—the weapon deals maximum damage. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. If the kensai confirms a critical hit, he can instead spend 2 points from his arcane pool to increase his weapon’s critical multiplier by 1.

Gear
rapier (heirloom), 4 daggers, chain shirt armor, scented handkerchief, backpack, 10 candles, 2 viles of ink, ink pen, small mirror, signet ring, 2 lb soap, 10 torches, spell component pouch, spell book, 10 sunrods, spell book, spell component pouch , 2 alchemist fire, 2 liquid ice, 0 gold, 7 silver

56 gold out of 1000 in reserve.

Apperance
6'1" 121lb, ivory hair, jade green eyes
A few faint dueling scars can be seen on Nym's face and hands. He dresses in well worn outfits of formerly high fashion.



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