On the "Paizo making their character creator themselves" issue. If you don't already have people in-house that know this, you need to create a dept to do this and hire people that can do this competently. But this is a niche market of a niche market so why NOT use another company (or the open source community, of which PCGen is a part of) do this to support your main source of income.
Creating a character generator in the first place is a fairly complex order, keeping said generator up to date with all the exceptions that EVERY new book makes is really a pain. We at PCGen know this with excruciating detail. :)
And as signatories of the Community Use Policy PCGen is available to utilize everything that Paizo puts in their Approved Product List. Lone Wolf Development has a license with Paizo, and I am sure getting a decent amount out each sale of datasets for the Paizo books.
The UI has been slightly redesigned in the last two versions Sentack., might want to try it now. There's also a list of things to be done on the summary page that is hyperlinked to the tab where you need to make selections.
Also the UI between Herolab and PCgen isn't that terribly different. It's all tab based.
@CCB, It also could be that we switched to automatically loading (& unloading) sources with a character, this is for a more smooth process when working with a character. The downfall with this is that if you realize you forgot a source, or the GM lets you use a new source you have to go into the options turn off loading sources with the character, pre-load sources, and then open the character, and then you can use your new sources.
@FJ, 6.00.01 won't be updated to include the ARG. So I would download one of the later alpha or beta versions. In spite of their names we try VERY hard to make sure the code and data are rock solid.
@CCB, What problem are you experiencing loading the separate books? I'll take a stab at what you "might" be experiencing. On the advanced tab in the bottom there is a "Always use advanced sources" option, that if it isn't switched on defaults to the basic loader.
@Raven, don't know about Coreforge, but PCGen is Java so I think it will run on the last three(?) Mac OS's. It requires Java 1.6 or 1.7 or OpenJDK. It won't run on Java 1.5 any longer.
@FJ You need to switch from the simple source loading to the Advanced and load the ARG.
On the Sources dialog, click the Advanced tab at the top, make sure the Pathfinder RPG is selected in the dropdown.
Then find the Advanced Race Guide. In order to load the ARG, you have to also load the Core rulebook, Bestiary, Bestiary 2, APG, Ultimate Magic, and Ultimate Combat. This is because of the interconnectedness of how Paizo publishes.
Then you can load the ARG, and use the Ratfolk
Hmm, I had a post to this last night, but it hasn't posted. :(
If you select the feat (or class, or anything in red really) in PCGen, in the description box there will be a list of pre-req's, the red ones are what is preventing you from taking said item.
Also there is a "Bypass Feat Requirements" option in the house rules section of the preferences you can check that and take your feat. It is VERY advised that you turn this back on after taking the feat your GM has let you take though.
ALLOSAURUS (ZOMBIE) CR 7
Darkvision (Ex) Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Grab (Ex) If you hit with the indicated attack (usually a claw or bite attack), you deal normal damage and can attempt to start a grapple as a free action without provoking an attack of opportunity. You have the option to conduct the grapple normally, or simply use the part of your body you used in the grab to hold the opponent. If you choose to do the latter, you takes a -20 penalty on your CMB check to make and maintain the grapple, but do not gain the grappled condition itself. A successful hold does not deal any extra damage unless you also have the constrict special attack. If you do not constrict, each successful grapple check you make during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, you deal constriction damage as well. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab can only be used on creatures of a size equal to or smaller than you.
Immunity to Ability Drain (Ex) You are immune to ability drain attacks.
Immunity to Death Effects (Ex) You are never subject to death effects.
Immunity to Death from Massive Damage (Ex) You are not at risk of death from massive damage.
Immunity to Disease (Ex) You are never subject to disease effects.
Immunity to Energy Drain (Ex) You are immune to energy drain attacks.
Immunity to Exhaustion (Ex) You can never be exhausted.
Immunity to Fatigue (Ex) You can never be fatigued.
Immunity to Mind-Affecting Effects (Ex) You are never affected by mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to Nonlethal Damage (Ex) You are never subject to nonlethal damage.
Immunity to Paralysis (Ex) You can never be paralyzed.
Immunity to Poison (Ex) You never take poison damage.
Immunity to Sleep (Ex) You are never subject to sleep effects.
Immunity to Stunning (Ex) You are never subject to stunning.
Low-Light Vision (Ex) You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Pounce (Ex) When you make a charge, you can make a full attack (including rake attacks if you also have the rake ability).
Rake (Ex) You gain extra natural attacks under certain conditions, typically when you grapple foes. In addition to the options available to all grapplers, a monster with the rake ability gains two additional claw attacks that it can use only against a grappled foe. A monster with the rake ability must begin its turn already grappling to use its rake--it can't begin a grapple and rake in the same turn.
Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.
Staggered (Ex) Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
As a caveat, when you load quite a few sourcebooks PCGen does slowdown. Hero Lab loads everything right upfront so no mater how ever many sources you are using speed of the program isn't impacted.
Also I have found that creating really new (ie clases / races / feats) it was cumbersome in Hero Lab, but that might just be from me not using Hero Lab for d20 systems, I use it for ShadowRun.
he PCGen team is pleased to announce the release of PCGen 6.01.05 Alpha.
In this release the PCGen Team has made a number of changes including the improvement of PCGen's support for Paizo's Pathfinder Society and adding Paizo's Advanced Race Guide and Dreamscarred Press' Psionics Expanded to the alpha release. Additionally, a number of under-the-hood changes have been made that will impact our homebrew community as we reorganize our data folder. These changes will improve the long term maintainability for our ever growing library of data sets. For the full detail on these and all other changes made in this alpha release, check out the the full release notes here:
This release is an alpha release from the PCGen development branch to allow experimentation and testing of our latest work. Please give it a shot and let us know how it works for you. Bug reports are welcome and can be submitted at on this list.
PCGen is a RPG character generator and maintenance program (d20 systems). All datafiles are ASCII so they can be modified by users for their own campaigns. Please join us at http://games.groups.yahoo.com/group/pcgen/ or visit our website here, http://pcgen.org, and our wiki here, http://wiki.pcgen.org/Main_Page.
PCGen Public Relations Team
Kilthan Hammerstone wrote:
Will level up tonight when I can access PCGen (new policies block me from doing it here even over lunch, sadly)
Out of curiosity what are the policies? PCGen will run on a 2gb flash drive so you don't have to load it onto your system (which of course wouldn't help if you can't run Java).
Of course if you can't carry flash drives into your workspace that kind of kills that idea also.
The best way to submit bug fixes are to create a JIRA for each one (or group of fixes if they are all closely related) and then post the tracker to pcgen_exp, AFAIK none of the yahoo lists take attachments.
Also contact Andrew Maitland and he'll get you started on joining the team he's the admin guy.
I'll interject something 1) Yes PCGen tracks weight and encumbrance 2) You can also stick things in different packs / pouches / mules what have you so if you lose a pouch or your mules falls off a ledge (or is killed by a falling rock) then you know what you just lost.
You can also setup different equipment lists of the things you own so if you are going into the wilderness or a dungeon the DM knows what you would normally carry.
Bacon, You don't have to actually "buy" it (unless you want to keep a record of it.
Click on the Templates Tab, and in the search box at the top type Inherent (or scroll to find it), then select the Constition one, and apply it, a dialog will pop up and ask you to select the bonus.
It's more of the following reasons
b) LW pays for the privilege of having early access to the final version of books (by this I mean the license they have with Paizo letting them say they are the Official Character Generator, and Pizo getting a cut of the sales)
LW can also afford to pay people to error and data check their data and program.
You have two options
For b) do the following Tools > Preferences > House Rules, check "Bypass Feat Prerequisites" take the Weapon Focus, You can either leave this house rule on, but that can cause issues later down the road. I personally would turn it back on after the Weapon Focus is added.