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RL continues to kick my butt and I am finding I have to let some things go to keep up on my school work. I hate to do this to you but maybe in the middle of combat is the best time. You can have the T-rex eat Nye and that would be a cool visual for the group. I have enjoyed the game, it is nothing that you could have done differently I just have to let somethings go and this is one of them. Id say that I'd try to comeback next semester, but I don't think my class load will be any better then. Good luck with the game. I will pop in from time to time to see how the story is going, it has been fun. I am out of town for a wedding do feel free to take over Nye, and do with him as you please.
WILL Save: 1d20 + 7 ⇒ (6) + 7 = 13
Nye trembles from the sound of the roaring creatures, then gets an insane idea. Jumping and waving his arms he shouts at the lizard. "YOU ARE NOTING BUT AN OVER GROWN SNAKE!" He then bolts away from the group hoping to draw the creature away so that the separated pair can get back to the group. He dashes 30 feet and glances over his shoulder. If the creature looks as if it will chase him he utters the words that summon a cloud of vapor to hide him among the jungle undergrowth.
Cast obscuring mist unless the creature doesn't move then he will hold off and not waste the spell
AH...NO! I miss understood I thought that the Steg Nests were nearby and that we were at a caravan. Didn't get they were one and the same place. Nye will stay back and watch what the others are doing, keeping an eye out for any motion from the nests.
Perception w/ detect magic 1d20 + 4 ⇒ (3) + 4 = 7
"Dosn't seem to be any dangerous magic around here...I suppose we should be thankful for that. I wonder if those wagons have any supplies we can use." Hoping he might find a store of stout, ale, or spirits to replenish his dwindling stash of beer, Nye heads towards the wagons.
"Are you suggesting we just head off into the woods Mac, like a ship adrift at sea with out setting some sort of course? Foolish." Nye shakes the keg with his ear near the spout trying to guess how much longer the ale will last. He takes a big gulp and continues, "I don't care much for being here, we should have headed to the sea and gotten off this cursed land, but here we are. If we are going to be doing this I think we need some better plan. A map of the area would be nice and then we could mark off areas as we search through them."
We had to tie him up even though I rolled a natural 20 on my diplomacy? Also did he answer any of my questions?
Nye is uncomfortable with the whole situation and is feeling much like he is caught in the web of the spiders they killed earlier. When Levi starts getting restless Nye tries to calm him down. "Easy there friend, you've got to calm down." Popping the cork from his ale jug he takes a swig, notices that is getting very close to empty and offers the halfling some. "I agree these ladies are a bit on the strange side but right now this is the safest place we can be. You've been hurt and so have some of our people. Once we rest up we are headed out of here to try and find out the source of the living dead that plague this place. You'll come with us, it's better than staying here but until then you're gonna have to trust us to keep you safe. Can you do that, can you trust us? They talked about another trading settlement that has established near here, have you been there? Do you know if it would be a safer place to hold up?"
Diplomacy to try and calm Levi down. 1d20 ⇒ 20
"Well it doesn't seem we have any choice now do we. We can go wandering about in the fog, sleeping in caves waiting for the living dead to eat our brains in our sleep, or we can stay here and sleep in the village and go out and dare the living dead to eat our brains. Either way this darned fog is not gonna let me see the sea until something is done about it so I am in. I say we let the injured heal, and all of us get a decent nights rest then we go see if we can find source of this problem."
Nye spins and prepares to lob an orb of acid at an attacker as he watches the Silent One rush out the cave entrance. Not seeing any glowing eyed attackers or giant spiders he defers to his arcane sight to see what might be out there.
Cast detect magic
Perception 1d20 + 4 ⇒ (2) + 4 = 6
"I'm with scribbles. If you're so damn intent on set up house with the dark elves you go first. We'll wait for you to come back out and meet with us to ensure safe passage. Bring out their chief, queen or big momma to speak with us and then we can see about going there. You seem to like wise words sayings so how about this one. 'Out of the cook pot straight into the campfire.' That's what comes to my mind when thinking about going there. This place is cursed, our best bet is to get out of the jungle and of this land and set sail to some place new...and safe."
Is there anyone willing to act as the party scribe, to keep a list in thier profile of the treausre we collect? Or are we going to split it as we go?
Once the creatures are dead, and the one called Silent is no longer a threat, Nye goes and starts looting the bodies. But, first he is sure to take a swig of ale and say, "Deadmen don't attack you on the sea."
Initiative 1d20 + 4 ⇒ (6) + 4 = 10
Round 1: From the safety of the cave entrance, Nye lobs an orb of acid at the nearest foe.
Ranged Touch 1d1d20 + 2 ⇒ (9) + 2 = 11 for 1d3 ⇒ 2 damage
Round 2:More acid throwing at close targets unless they are all dead.
Ranged Touch 1d1d20 + 2 ⇒ (19) + 2 = 21 for 1d3 ⇒ 1 damage
Nye looks about the cave with a look of disgust, "I supose this is going to be our new home then. We should have looked for a ship." The half-elf will find a corner to unroll his bedding and pull out his book of spells and study until sleep overtakes him, taking the occasional slurp of ale as he turns the pages.
After nearly being devoured by Spiders, Nye needs a drink. He uncorks the keg and swallows down some of the amber ale. he trudges along morosely as the seek out the caves to create a hide out thinking that the sea would have been a much better choice.
I may have missed this, but is there still a fog?
Nye Wajid wrote:
Was this Heal check sufficient in stopping the poison?
Round 3: Nye will stay out of the creatures way and fling another orb of acid at it, unless dead before his action.
Round 4: Same as Round 3
Ranged Touch Attack rnd 3 1d20 + 4 ⇒ (15) + 4 = 19 1d3 ⇒ 3
Ranged Touch Attack rnd 4 1d20 + 4 ⇒ (9) + 4 = 13 1d3 ⇒ 3
If it dies before either of his actions Nye will instead rush to Joe's collapsed body and try to stop the bleeding.
Heal 1d20 + 2 ⇒ (18) + 2 = 20
Initiative 1d20 + 4 ⇒ (20) + 4 = 24
Round 1: Nye attempts to wriggle his lean figure out of the webbing that has him bound. Escape Artist 1d20 + 4 ⇒ (12) + 4 = 16
Round 2: Nye, now free of the webs will dart away from the center of the battle while flinging an orb of acid at the larger spider.
If the larger one is dead, attack the smaller one instead.
Nye looks about nervously searching the trees for any signs that a Giant Spider is about to leap out of the brush, "The sea dosn't have Giant Spiders." Reaching into his pocket he rubs a piece of cured leather. Then he chants a few magic words and with twist of his hands creates an invisible arcane barrier about his person to protect him from said spider. He keeps his rune carve quarterstaff at the ready.
Perception 1d20 + 4 ⇒ (12) + 4 = 16
A week from today I am attending a week long conference out of town that I get class credit for. I am not sure what kind of internet access I will have. I am hoping I will get to post at night but won't know for sure until I get there. I am OK with being NPC'd by the DM while I am gone if need be, or if you want to work out something in the story to have my character "exit" for the week I am cool with that too.
Nye listens as the halfling tells his story worried about the unnatural fog, "Great we'll never find a tavern in this mess." Taking a swig from his keg he lets his eye shift to the spectrum of the arcane and studies the surrounding mist with a mystical eye.
Cast detect magic; Know-arcana check 1d20 + 8 ⇒ (3) + 8 = 11
Nye swigs a last gulp of ale, stoppers his keg, and stuffs it back into the pack. He shrugs as Joe tries to encourage him remembering that of all the watch Joe was the only one who wouldn't kick him awake. Then they are running....
Nye isn't sure why he followed the other survivors into the jungles, perhaps he just wanted more time alive to drink ale but now he is cursing the choice. Legs burning and mouth a rough as bark he often wants to sit down and take a swing, but the others won't let him. He keeps pressing on until the enter the fog. The eeriness comforts him, the darkness and the stillness relieve some of the tension in his heart with out a keg to get him there.
When the group stops he immediately digs out his ale and takes a drink. The others start hunting, foraging, and trap making but Nye is useless in the wilds. He finds a spot under a tree and dozes off, letting the much needed rest re-energize his legs. As he sleeps his brain goes through the ritual of cleansing and preparing the arcane recesses of his mind. The arcane training is so ingrained not amount of liquor has been able to erase the years of magical training.
In the morning he awakes, rested and feeling different. He pulls some jerky from the rations in his pack and munches on it as he digs out his spellbook and starts reviewing a mystical formula, and act he hasn't performed in months. Grabbing the keg of ale, he washes down the dried meat with his first drink of the day, usually the first act of his morning.
Perception Check 1d20 + 4 ⇒ (11) + 4 = 15
Nye's head aches from the heavy nights of drinking, and the sun burns a hole in his brain but he recognizes the watchman's snort easily enough. The half-elf stands up on the beach and faces Aldo looking rather disheveled for a thirty year old man dressed in frayed and faded robes. His free hand rubs the patch of a long defunct merchant and shipping house as he says, "You judge me? Where were you when the ports were destroyed, or when this raid started? Where where you when they took....." Nye's voice trails off, he is lost in thought for a moment and then he takes a deep swig of ale. Wiping his chin with his sleeve he continues, "The jungle is death and the mountains are impossible. If you want to live, you got to get off this gods cursed land and seek a new way across the sea, of course you'd have to be a fool to charge back into Darpuul with all Mormont's men about. Anyway you choose your bound to end up dead." He takes another drink thinking about the sea, and what ports there may be out there.
Knowledge geography 1d20 + 8 ⇒ (10) + 8 = 18
Nye rummages through his pack and pulls out the corked barrel of ale he rescued from the sinking yacht. Pulling the topper he takes a long drinking letting the refreshing drought wash over his dry lips. He looks around at the survivors of the raid noticing a few face he recognizes. A couple of the watch he vaguely knows from the mornings after a good night in the tavern, the guys who would prod him awake and send him on his way after disturbing his restful sleep in the back alleys. He listens as they debate the best way to go and says, "Bah! Jungles, mountains, sea... its all useless. They will be upon us soon, best just figure out the best way to die. You can't hide from their ruthlessness. He punctuates his doomed proclamation with another swig of the ale.
Character sheet should be complete now
Silent, the boy wrote:
I prefer the spoiler way, just because my character doesn't understand and he will need to rely on if and what another character will say about it.