|Jonathan Bilodeau Venture-Captain, Canada—Atlantic Regions aka Nuit|
Thank you for the good word guys. I'll make sure to have your cheques in the mail by this weekend. I'll have to say, Mordaith, et al, were already hyped, and giving them a good time was the easiest part. I look forward on coming up to New Brunswich and meeting them again and having my crew run a few games for them. Great players.
As of note. The non pathfinder society game was run by a local Game Master Renee, who has been trying to get an all girl Pathfinder game at the con for the past 3 years. Lyarie, thank you very much for being up to the task and helping Renee to her dream. She needed that boost and she was glowing the rest of the weekend. You rock.
Dragons: I agree with the one mentioning Hobbit coming out in theatres, dragons will be back into the movies, in a good way. There is nothing like a good dragon encounter to get the blood pumping. However, done right is the question. We are obviously not talking about old epic dragons, baby dragon pets, an overzealous intelligent juvenile, a maimed adult dragon (part of the adventure involves a chase scene to drop a pillar on it, or something as such weakening it).
Goblins: I love them everywhere. I use them as follower NPCs in my campaigns. I may be a bit too attached to them myself, but I can never get enough of a good goblin story. However, they are indeed everywhere.
Orcs: They need more representation. They need to make a comeback to the forefront. Their rage is growing, it will grow so much that even the scenerios won't be able to contain them
Drow: Overused when they come. There's only so much players can take when the drow come along.
Dinosaurs: I'm meh on this. I never liked Dinosaurs in my fantasy, nor have I met ... besides some people here ... people clamoring for them.
Undead: Vampire clans. Lich plots. Undead Dinosaurs :p There are so many other undead that want to come forth
Swarms: Another meh for me. Usually catches unprepared groups by surprise. Otherwise, never thought them necessary in a scenerio, everytime a swarm was involved, I've only seen dread in the eyes of some players. Maybe one of them went into epileptic shock (joke)
Outsiders: I will admit not having read every single scenerio yet, but more grey area outsider encounters may be quite a valid plot line. Fighting Lawful Good Angels, or insane ones at that.
Humanoid NPCs: They are the easiest to relate with. Motivations are clearer when the foe resembles you.
Constructs: I'd like to see intelligent constructs one of these days. A good plot of it. Not "warforge" race, just a unique example of an awakened construct plot.
Abberations: The poor aboleth feel neglected, they want an overeaching arch
You killed an unredeemable evil creature. A monster. A creature that if you let go would cause evil again. It would of been a completely different story if the kobold went : "I give up, I surrender, I will change my ways, show me the path o'great warrior of Sarenrae" or some iteration as such. But a Paladin metting out high justice against an evil creature does not make a paladin lose their class. Part of being a Paladin is protecting the innocent from evil, and by letting the world no longer suffer the existance of such evil a creature is part of his/her code.
Akeela Valerian, the Wolf wrote:
You know, you are right. All we have to do is define wearing. ^_^
Akeela Valerian, the Wolf wrote:
Solutions and options do not have to illiminate advertising and promotion of Pathfinder/Paizo.
Here's what it comes to
That Game master was mean, don't play PFS, they are just dbags
Solutions and options:
Wow, that game master had me do some crazy stuff because I didn't put on my shirt. But it was fun. You should come and try PFS too, it's cool. I won't forget to wear my shirt next time.
Will Johnson wrote:
That is actually a creative way of dealing with a situation like that. Instead of completly refusing, offer an option that would satisfy that effort was involved. Quite an original request. Solutions and options will always outweigh complete refusal.
Too good a deal to pass up. I've been part of this kickstarter about 5 days in, and to see it explode when I started only with 60 figures, and suddenly without changing my pledge it went to 200, I was floored. It was a good deal to start with, now ... someone said it before, it's winning the lottery, but everyone wins.
Like some, I guess I'll have to start learning to paint. I never was into miniature painting, but this reaper stuff, very nice sculps, and now the want to paint has come. From what I understand, the paint deal in the kickstarter is also a pretty damn good deal, like getting 3/4 off the normal price of paint.
As a Game Mater I appreciate as much feedback as possible from players. We are not perfect beasts. I know I'm not like most people however, if someone came up to me and said, "Dude, you sucked" I'll smile and ask that person why, and see about improving from there. I know I've made my share mistakes.
However, I do not believe in just complaining about GMing on a public forum, it does not help things. Although the general concern is there definetly, the first policy of any individual should always be to approach that other individual, or the leader of the group and let them know about your concern.
The GM in question could of benefited from the feedback and may not know, or even to a point understand that this post is about him/her. Feedback, don't be afraid to give it personally.
I find myself agreeing on both sides and am curious about the scenerio and the situation before casting what I would do in such a situation.
Generally speaking, if the attacher is not a dumb animal, or a raging humanoid, there is no reason to hit something that is not a threat.
Granted, this is PFS, and great care must always be given to the idea of useless death (Tasha Yarr syndrome) versus heroic death (Samurai syndrome) versus stupid death (Leeroy Jenkins syndrom).
In this situation, player certainly did not feel heroic. But, what are the specifics?
In addition to the available books, take into account that alot of items used in the world are akin to our real world medieval ages. Hence it is safe to say that most clothing is made of wool and undergarments of linen. The fantasy setting hasn't illiminated silk, sheep, coton.
I must agree with Ryan on this, play what you want to play. Usually, the most useful thing you can do in a PSF game is to engage the other players. When I do take the time to play is a PSF game, I tend to interact with the other players. Being respectful as well of other players is also the most useful thing you can do, to many, you are still much more a veteran than many who have not even touched 3.5.
Flavour usually makes games more fun, in my personal view.
Strangely enough I think the appeal of that scenerio is Cthulhu-esque in effect and action.
A party of adventurer's sent to investigate, normally battle hardened but placated by the honesty of the worshippers inside. At the first feast players should suspect something is wrong if they don't make their saves. The mission is to study, but the good nature of the worshippers have players want to take part. It's a study of common sense in a way, the clues are there for players to realize that something is wrong with the rituals. At three distinct points, there is proof that the head is the culprit. It is a scenerio that requires GMs to really put doubt in the players, to engender the sense that something is fishy.