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Nox La'Athvanna's page
357 posts. Alias of Malum.
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my apologies, for some reason my RSS off this site is not working.
Nox will shoot the rider.
1d20 + 6 ⇒ (9) + 6 = 15 bow attack
1d6 ⇒ 2 bow damage
What is the status?
Nox will target the active kobold with his bow
1d20 + 6 ⇒ (16) + 6 = 22 bow attack
1d6 ⇒ 2 bow damaage
Nox will target the Slurk again
1d20 + 6 ⇒ (2) + 6 = 8 bow attack
Nox will target the stuck toad creature with his Bow
1d20 + 6 ⇒ (18) + 6 = 24 attack
1d6 ⇒ 1 damage damn damn damn
Kill the toad first, but don't let the kobold escape if they get loose.
The girl is our friend Glenna, the halfling sorceress. Gilgar is right, we need to get to where can helop.
if there is room, Nox will join them in the cauldron, if not, he will follow on the next trip with Perrin.
1d20 + 2 ⇒ (2) + 2 = 4 initiative
1d20 + 3 ⇒ (14) + 3 = 17 wisdom
1d20 + 9 ⇒ (5) + 9 = 14 perception check
Nox will head to the hall to collect the others, so the team can assess their steps forward.
I believe there is one missing, but we have rescued a few who are in the hall. They can tell us more
Nox continues to talk to Aggo as he moves to a corner of the room and investigates what looks to be a large crack in the floor.
What can you tell us of these Kobolds and this place Aggo? Did they say why the delivered you and the child to this poor tortured soul that Gilgar mercifully sent home?
1d20 + 9 ⇒ (16) + 9 = 25 perception
Aye friend Aggo, we got the medicine to the herbalist and she should be well on her way to curing the townsfolk by now. We got word of a raid on an orphanage and came to help. What we found were kobolds, who we tracked back to this old Monastery, which has held much more than we expected. We are heading towards the kobold king, who has taken up the habit of sacrificing children....As for how we found you, Gozreh deemed you necessary for our trek, so you were put along our path. I am glad for it.
Well Gilgar, your conscience can be clear...you didn't kill this one. He's been undead for some time, and now he can finally rest.....Welcome friend Aggo, it has been too long. How did you come to be captive of this beast?
1d20 ⇒ 7 check
1d20 + 7 ⇒ (11) + 7 = 18 Rapier attack
1d6 + 1 ⇒ (1) + 1 = 2 Rapier damage
1d100 ⇒ 12 Miss chance
whiff
1d20 + 7 ⇒ (3) + 7 = 10 Rapier Attack
1d6 + 1 ⇒ (4) + 1 = 5 Rapier Damage
1d100 ⇒ 44 miss chance
Perrin was with the group in the Hall as security/alarm
1d20 + 3 ⇒ (2) + 3 = 5 Reflex
Aggo, protect the boy.
Nox, seeing Gilgar get bludgeoned comes up behind the Smith with his Rapier.
1d20 + 9 ⇒ (13) + 9 = 22 Rapier attack with flank
1d6 + 1 ⇒ (6) + 1 = 7 Rapier Damage
1d20 + 1 ⇒ (18) + 1 = 19 escape artist
Nox's check
Nox will free Aggo and the boy.
1d20 + 4 ⇒ (13) + 4 = 17 Nox initiative
Nox will move forward to the 2 chained figures on the floor. Does he gain anymore information from being up close?
1d20 + 4 ⇒ (4) + 4 = 8stealth
1d20 + 9 ⇒ (4) + 9 = 13perception
Nox needs to identify the ring we took off the skeletons earlier
1d20 + 10 ⇒ (4) + 10 = 14 identify magic item
Ditto for Nox
yes
Nox will take 1 of the potions
1d8 + 1 ⇒ (2) + 1 = 3 CLW
I know how to find out, and I think regrouping may not be unwise.
1d20 + 7 ⇒ (11) + 7 = 18 heal check
Nox, after assessing the state of his 2 comrades, cast Cure Light wounds on Gilgar
1d8 + 3 ⇒ (5) + 3 = 8
That's all my healing spells for the day friends.
1d20 + 7 ⇒ (5) + 7 = 12 Heal check
A quick glance at his mates telling him little, Nox takes a stab at the hound.
1d20 + 7 ⇒ (4) + 7 = 11 rapier attack
and misses
Nox, having the spell readied, will cast 'Gust of Wind' at the creatures in an attempt to slow the creature and temporarily remove the smoke which has been concealing it.
1d20 + 3 ⇒ (11) + 3 = 14 reflex
1d20 + 9 ⇒ (8) + 9 = 17 perception
Nox will continue to move forward slowly.
Nox will move forward till he is just in front of Gilgar, and will listen for sounds of the beast.
1d10 + 9 ⇒ (3) + 9 = 12 perception
He will contine to move forward slowly until he gets some sign of the beast, or some other, and will cast gust of wind to disperse the smoke at that point
If you are able to move forward friends, I can get us a bit of wind which may clear the smoke away.
if they concur, Nox will cast Gust of Wind down the hallway to give some clarity.
1d20 + 9 ⇒ (15) + 9 = 24 perception
1d20 + 4 ⇒ (15) + 4 = 19 Acrobatics to move behind Graymoon
1d20 + 2 ⇒ (19) + 2 = 21 touch attack to apply spell
2d8 + 3 ⇒ (3, 3) + 3 = 9 cure moderate wounds, applied to Graymoon
1d20 + 7 ⇒ (12) + 7 = 19 Heal Check to attempt to see how bad his combrades are hurt.
Nox will lay a hand of the barbarian's shoulder and whisper some odd words
Bull Strength +4 to Strength
1d20 + 2 ⇒ (1) + 2 = 3 initiative
1d20 + 3 ⇒ (10) + 3 = 13 reflex
Nox is intending to be 5 feet behind Gilgar and the thought is that he will heal/buff if needed
1d20 + 9 ⇒ (9) + 9 = 18 perception
Aye, someone should stay to make sure there are no nasty surprises in the back. Kimi will not be able to protect everyone by herself.
Nox will tie himself to the main rope a bit behind the lead pair, then will fasten his grappling hook to his length and will loop it over his shoulder.
he will then kneel down and whisper something to Perrin pointing at the children. Perrin will trot over and sit at the feet of the scared, cowering children.
Perrin will help to even the odds if needed.
After retrieving his bow from where it was dropped, Nox will move to Gilgar, and produce 50 ft of silk rope and a grapping hook from his pack.
I have a bit as well, if it is needed.
Nox will charge at the kobold leader dropping his bow as he goes, leaping and pulling his rapier to slice across the chest of the chain wielding enemy.
1d20 + 6 ⇒ (18) + 6 = 24 rapier attack crit threat
1d6 ⇒ 2
1d20 + 6 ⇒ (1) + 6 = 7 crit confirm
Hearing the screaching of the chain against the wall, Nox will move to where he can see down the hallway and will attempt to fire when he can see the kobold leader
1d20 + 5 ⇒ (17) + 5 = 22 bow attack
1d6 ⇒ 1 arrow damage
Seeing #1 fall, Nox will move forward until he sees a kobold pop up out of the kettle, and he loose his projectile.
Stay in cookpot children, and you might live to see supper
1d20 + 5 ⇒ (7) + 5 = 12
1d6 ⇒ 3
After firing(assuming one stick their head up), Nox will continue his move to where he is 10 feet away from the pot against the wall opposite the side Graymoon turned.
retcon
Nox will raise his bow and fire at kobold 1, rather than rushing into the room.
1d20 + 4 ⇒ (12) + 4 = 16 bow attack
1d6 ⇒ 2 arrow damage
Nox will move against #1
1d20 + 3 ⇒ (6) + 3 = 9 rapier slash
1d6 ⇒ 1 rapier damage
1d20 + 6 ⇒ (18) + 6 = 24 Nox Stealth
1d20 + 8 ⇒ (16) + 8 = 24 Perrin Stealth
Nox will advance, hands at the ready to draw whichever of his weapons fits the situation they are about to encounter.
Perrin will follow Nox's lead down the hall.
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