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Goblin Squad Member. 470 posts (471 including aliases). No reviews. No lists. No wishlists. 1 alias.


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"So long, and thanks for all the fish." is how I'm gonna remember Ryan's direction.

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So now there is a declared EBA border of words on this thread and people need your ok to speak here? It is just wrong to push people off of GW's forum by acting like it is your's. Telling people to leave is being a bully and that's fine for your in-game characters but leave it in the game.

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I suppose someone has done the math, how many times can you kill per week and it has no real punishing effect to your character? If creating a border and being able to kill to defend it is possible, I wonder how many characters are needed for the job. I mean how many characters that aren't going down to a criminal level of reputation from too much killing.

Declaring a border is good for security but depending on the loss of reputation a hostile group could use the defense as a means to send your reputation into the crapper.

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I've been away for several months so I must have missed something about what happens if you kill someone else. Don't you get flagged for murder anymore, say when you kill someone because they broke your rule that is not supported by a game rule that allows you to kill them without the reputation hit?

If the game rules do not support your wish to kill them ,it is murder , or can you kill anyone now?

I don't have a problem with declaring a border ,it generates conflict , but how do you get away with killing them if the the game systems and not just your own law, don't consider it legal.From what I remember you now threaten people with what the game considers as murder to enforce a border you created. The rules must have changed or is it a crime ? You are going to need a goon squad to run people off your land you don't have a legal claim to.

What new game rule allows you to tell someone to stop using a part of the map and then you can kill them if they don't do what you say? Sorry for being ignorant but this is very different from what I remember.

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“In the highest heaven, glory to God!
And on earth, peace among people of good will!”
No sooner had the angels left them and gone back into heaven than the shepherds said to one another, “Let’s go over to Beit-Lechem and see this thing that has happened, that Adonai has told us about.”

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Mbando wrote:

I got to say, Audoucet freaking out in both these threads is pretty entertaining :)

I'm curious--what's the opposite of a fanboi? A rageboi? I think we have our resident rageboi now :)

I believe that would be an anti-fanboi vs being a fanboi. The fanboi loves the game and the anti-fanboi hates the fanboi, neither can hide their all consuming passion.They have contempt for anyone who loves it so much ,kind of.

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Andius the Afflicted wrote:


And I'd like to add many of these people giving feedback wouldn't criticize GW no matter what they delivered..... and I actually got a PM from an ex-TSV yesterday completely disillusioned with this product and the crowdforging process informing me they won't be playing this game.

Oh and you might find this part of their PM interesting...

Ex TSV Member wrote:
Nihimon, Being & Jazz are perfect examples, they just adapt their opinions To the dev's...

You have a secret anonymous informant with evidence that the 'big 3 ' are conspiring to brainwash us into never criticizing what GW does ? WOW! Now I understand your mission to show us the real truth. PFO sucks and we don't even know it, our happiness is all a lie.

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Andius the Afflicted wrote:


sucks. sucks, sucks, ing sucks.

No it doesn't.

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From what I read LiF is going to sell the 64 man private server game in alpha that they made to pay for the development of an mmo, some day. If that is their plan then how many clients do they need to sell of the game they are making to pay for the mmo to be made? Before you can compare having to choose between two mmo's in alpha that you are interested in, you need two mmo's in alpha. It seems very important to have a plan that you are sure can work if you are going to compare one game to another , just looking at graphics or gameplay isn't enough if they fail to fund the mmo, the 10'000 player version I mean.

Do you think it can be done? how big is the market for a game that is just played on small private servers?

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Beta Burnout is a fairly common illness for mmo addicts, or should I say players. First you soar on that high then you crash. A couple of weeks break should fix it.

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Shadowbeast wrote:
Nihimon wrote:


Can you help us understand the intent in having threat decay at all?

The alternative would be to have a mob (or group) you walked too close to follow you 8 hexes until you got back to a town where the guards would take care of them for you.

At some point, it makes sense for a creature to 'give up' because it's not worth it. Now if you did considerable damage to a creature and killed its friend, it would retain that aggro much longer and chase you for some time (hopefully).

This sounds like what I would like to see different. If you run past mobs ,they chase you and give up , that's fine . But the same group of mobs seem to give up as fast even if you kill one of them from range and then run. Killing one should get you a lot more aggro somehow.

However if our ability to run far is going to change soon then any changes should wait for the stamina changes to be tested.

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Is there a way to change the initial threat the creatures get when you come within 20 meters to something that gets rechecked over time or is that tied to them being at their starting position? If a creature could gain aggro again after the first time just because you are within 20 meters then they won't behave like they want to run home, as it kind of feels they do now.

My concern isn't too easy vs too hard but just that the creatures are acting so dumb it 'feels' wrong.

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Maybe they can temporally substitute Jabba the Hutt for a banking system.

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Is it patch day in Seattle yet? You might want to eat a big breakfast first.

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Are we crowdforging this request? Everything seems to get crowdforged here. I kind of like having a surprise when I hear about what is getting done next, a rough idea about what is in the future is good enough.

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The mob aggro system they are using can be tweaked in all kinds of ways ,I'm guessing. Some mobs could be the 'I just want to run home' type and others could be ready to chase you all day.

Ryan got in ahead of me ,now I'm just parroting him , hehe.

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Calis wrote:
However, thoughtless broad spectrum nerfing is never a good answer to the real issue.

Thoughtless nerfing is not what is being done, so what was your better way? The new mechanic needs to be tested to see if it brings ranged attacks ( Temporarily) closer to what the devs planned them to be.

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It sounds like it will create some interesting gameplay, good job. Maybe it's just me but it seems to have kind of a tribal confederation feel to it, a measure of independence but balanced with a loyalty to the survival of all.

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Very good stuff in this blog.

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I'm wondering about the Doctrine of Sovereignty , you will all defend each other from any attempt to take over a settlement, that must be for settlement warfare in the future? Well ,have you all also pledged not to try to take over other settlements ? What if a member tries to conquer a neighbor and the war gets out of hand and the attacker is threatened with their own destruction ? You gonna go defend them ? Or what if a members' actions warrant an attack from someone, it seems like pledging to defend each other no matter what the other settlement did to provoke an attack could get you all in trouble.

It reads to me like a member can do whatever they want to outsiders and if their actions result in an invasion to destroy them then you are obligated to defend them. Are there restrictions on what members can do offensively to non-members? I should think it would go better if you were a full alliance, attacking and defending as one instead of just defending as one.

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I think they will surprise us by introducing time traveling monkey ninjas.

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The alpha server is up.

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sspitfire1 wrote:
Notmyrealname wrote:
Change the aggro range to a little longer than the bow's range and give them all ranged attack options, hehe ,and get rid of leashes for the entire hex range.You pull it you gotta kill it, or run run run a long way.
Bam. Problem solved :) And oh so many more created....

Which illustrates my real point, any temporary change just creates new issues.If the bows are too dependent on game content that is not in the game yet to be balanced , then they need to be removed until the game is ready for them. Or remove overdraw at least.

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Change the aggro range to a little longer than the bow's range and give them all ranged attack options, hehe ,and get rid of leashes for the entire hex range.You pull it you gotta kill it, or run run run a long way.

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Everything works fine this morning, like it did when the alpha first started. Got right in the game and goblinworks.com is back to normal.

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From the patcher I loaded the alpha 8 quick start guide and followed it until I was slotting the wand .It says,

Drag the wand into the “2nd” circle on the Paper Doll below the circle that holds your club.
This will equip the wand into your alternate weapon set. You can switch between weapon sets
using the “~” key. Do that now to access the Action Bar for the wand.
Change the Feat window to display the Active Feats. Drag Electric Brand and Wyrmling
Breath to the action bar. You can now use these Cantrips when you are in the wilderness
adventuring.

Electric Brand is a staff feat, I had a staff from a drop and slotted it instead of the club and the feat showed up then as usable.I would have put this on the alpha forum but it isn't working very well today.So you can only use Wyrmling breath with a wand, and need a staff for the other feat.

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You're right ,the 4th time I got in, Goblinworks.com is connecting now but it is really slow.

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I can't get past it , after 3 tries. Goblinworks.com is down too.

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Caldeathe Baequiannia wrote:
It was the dwarves. It's always the dwarves.

Dwarf Fortress is 12 years old and still in Alpha...you can't rush dwarves.

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WARNING! This Blog May be Hazardous to Your Free Time.

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I am going to predict that this weeks blog will include Ryan's cell phone number so we can call him at 3am if the server goes down.

And that the devs are working on a big red button that says FIX, that they will just have to push.

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chbgraphicarts wrote:

From what little I've skimmed over the PFO forums, it seems that PFO will be substantially different than Pathfinder.

Is this correct?

I mean, I know Paizo isn't developing the game themselves, but I figured that the game would use an engine derived from the Pathfinder Rules, the same way Baldur's Gate was based on 2nd Ed and Neverwinter Nights was based on 3rd Ed.

Why the changes?

Baldur's Gate and NWN did a good job of recreating the TT into a single-player type computer game. Because it was just one player or several in multiplayer they could make a campaign for you to play. The whole purpose for the PC game could be to recreate a TT campaign .

But the MMO is a different creature , imagine 1000 people trying to sit down at a table and play a TT game at the same time. The theme parks try to do that and it can be fun. PFO won't be a game like that ,instead of quests for content it will be the actions of other players that create the possibilities for your own choices of what to do.

So I look at who is making the game and hope that they can take what they have to work with and create something that satisfies the type of interest I have. The possibilities of what you can do in PFO will be so far above what you could do in Baldur's Gate that PFO will be the game that more closely recreates the gameplay that the TT rules were made for. But it all depends on all the other players and what they do.

So I don't believe that a cut and paste of the rules from TT to PC recreates the fun of the original ,it just makes you feel like you are making the same character that you could have made. That is part of the fun , but the wide open choices of what you can do in PFO is the part of the TT game that also needs to be recreated for a huge crowd to enjoy at the same time.

So PFO could be very satisfying or a huge disappointment ,like an mmo in a galaxy far ,far away was after I followed it's hype for 4 years. It seems that it isn't the IP that matters ,it is the people that make the game and what it is that they are trying to do. I believe GW is trying to make a game that appeals to people who love the TT type gameplay, not recreate the gameplay itself but recreate what is satisfying about doing it.

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I have 3 alpha invites, PM me with your email address if you need one.

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But they have disco! No mmo should be without disco dance parties , anywhere ,anytime. Well unless you care about lore ,then it is just too stupid for words.

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Kobold Cleaver wrote:

things hidden within that aren't quite right!

that's been getting popular around here!

C'mon, you know what I'm talking about.

Yes we do

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I got in after 2 tries

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3 tries and I can't connect, is it down again?

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The New TEO Promotes Agreement That Will Make Sacrificial Lambs of Smaller Settlements or as an alternate title The New Golgotha Agreement Will Put Meat on the Table.

It's a joke, personally I hope for an Epic War of Conquest by someone .Who will think back a year from now and think about how cool it was when we were so nice to everyone, we need an all out epic fight for the world to get server growth.

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Well if it turns out that the big settlements will not do any real harm to each other but they are free to smash little settlements (if they want to) ,then this NAP is going to be something far different in practice than in theory. But I expect the people involved already know that it will be a big guys can smash the little guys but not each other deal.

I suppose like all people that try to run things they think the world would be a better place if everyone would just join in their plan.

You can't deny that ,we won't attack each other (much) ,means that we will attack others more.

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You sound like a couple of outlaws. That's Good!

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It sounds like a good plan, the very first thing us players need to do is get our economy going. It works for that. Get trained and armed the first week and get organized in the second week.

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The devs could add more to the game that we haven't considered and that might change everyone's opinion ,so even if we think we are right it may not matter when the changes come .The game as we see it now may not be the game we are playing in 2 months, depends on what systems get in and how far they are in their development.

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Notmyrealname wrote:
Are this weeks Alpha play hours the same as last weeks?

Never mind ,I got an email that has all the info for alpha .

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“...to learn and not to do is really not to learn. To know and not to do is really not to know.”
― Stephen R. Covey,

Goblin Squad Member

roses are red
violets are blue
100 words is too long
this will have to do

Sunholm? what is that?
you have to bribe for praise
when OE begins
your sunholm we will raze

signed, I.B.Barbarian

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Are this weeks Alpha play hours the same as last weeks?

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How about you people delay the NAP until 3 weeks after the tower war starts, maybe it will be ...fun?! Give it a chance before you try to shut it down. You don't know for sure what will make PFO a 'great ' mmo . Game systems should be tried out to their full potential.

When settlement warfare is put in are you going to refuse to test that out fully too, because you only care about your own (characters) behinds. Lets test the game as it was designed to be played.

We all know the game is far from a finished product, but putting your own advancement ahead of fully testing what we can do in the game is shortsighted for the future of PFO's development,(lose a war ,it's good for the game).

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TEO Pino wrote:

@notmyrealname:

1) I know there will be some non-tower taking fights, many have forum-grudges to 'act out', so there is some PVP to look forward to.

2) Remember 'Beta' is about building the game, not (just) playing it. EE is for making a world with a functioning economy and some higher tier goods and services than the start towns provide, so we kinda have to get along, at least until OE. We're only halfway through this crowdforging ride.

Well ,this whole NAP seems bad for own future ,so I was just warning of the pit falls of leaving the thousands who will join EE out of your plans. The increase in the numbers should not be seen as a bunch of serfs coming to PFO to join your NAP, it being a PVP game and all.

So much of this future is going to be about us losing control and not having a choice but learning to deal with what happens to us, so we could learn how to PVP as a settlement fighting a settlement, and have a chance to survive as a settlement when it gets to that point in the development.

I can't imagine a PFO (in the future )where you don't have enemies, that is an important part of the game.

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So nobody wants to have any real enemies? I'm laughing. I suppose you don't want any settlement conquest either and you will all be NAP signers for that too. I was leaning towards peace but now that I am seeing where it is going ,it just looks dim as a view of what PFO should be like.

It's not gonna hurt that bad to fight over the towers, what got everyone so scared of it? The game is designed 'around' a healthy amount of PVP, don't be scared of it. How did a PVP dependent game come to be led by people who don't really want enemies, or to be an enemy to someone by choice.

Please ,some settlement say that they want to fight the war of towers!All out I mean ,so that there is glory for some and defeat for others. At least on the weekends , you can kill 10,000 bandits on weekdays.

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KotC Carbon D. Metric wrote:

@Nmrn

There will be NO settlement vs settlement PvP proper at all during the War of Towers game. I'm sure towers will be won and lost among all the players involved during EE, there will be no shortage of fights to be had, just not wars.

That comes later.

You kind of just said that there will be no wars in The War (of Towers).Is that how the devs designed it to work or is it just the vision of the few here on the forum, the majority that join later in EE will just push back against any attempt to hold them from doing what amounts to meaningful pvp as opposed to a 'it doesn't matter very much' level of pvp.

If you take all the towers from a settlement you have 'won' a war against them.

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