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Kargstaad

Notmyrealname's page

Goblin Squad Member. 412 posts (413 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Caldeathe Baequiannia wrote:
Leithlen wrote:
@Caldeathe Thank you for an additional data point there. Could you post your FPS values in a similar manner to what Wysper did?
I did not change the settings at all. If someone can point me at a straightforward way to know what FPS I'm getting, I'd be happy to oblige.

I downloaded the free version of FRAPS to see what my frame rate was in Skyrim . It should work with any game.

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Guurzak wrote:
It would not be unreasonable to have certain kinds of encounters cause greater or even complete equipment damage on death.

Well if it is a PVP death ,the winner will loot you and you lose it all, so as it is now the PVE death is less of a loss than a PVP death . Your non-threaded gear could be put on a timer and it is gone if you don't get back to it , simulating the mobs taking it.Or for hard core the boss mob could have a spell that breaks threads ,so if you die you lose more gear. I'm not against the idea of some PVE being higher risk encounters, its a good idea but it does have to make sense .

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Well anyway , PFO is looking to be a game where you will have choices that have big consequences for your future, it will be interesting to see what people choose.

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Why even think of solo gathering and harvesting as dangerous PVP activities, those are supposed to be the safest things you can do. People that want PVP don't want to go search the woods and chase after solo runners who are just harvesting, if a gatherer wanted PVP they would be doing it. This is a straw dog considering that this is the MVP and we are a long way from real settlement warfare and the territory control that goes with it, the territory control will make solo gathering dangerous .

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The OP was more about "I don't have time for PVP wars ,so what am I going to do in PFO?" I don't think a neutral city is addressing what is needed, maybe a settlement that trades and supports others who make war would be better for a casual player. I think crafting and trading can be done as a casual player and it will be a very needed activity. As long as PFO does not have roving gangs of gankers that exist to ruin your day it will rise above the bad PVP reputation mmo's have.

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Mr Voice of Doom sounds his Gong of Destruction

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<GLiberators> Qyck Majere wrote:

@ Saiph,

But that advantage you claim to receive, is not infinite! There will be engineers who can build these items, who will sell these items for in game resources, and these items will be as good if not better than what is being offered. So says GW.

The only advantage here, so to speak, is time! For $50 you can save whatever amount of time it would take to create an engineer, and level up the ability to build one. The item purchased has offered to me the convenience of skipping all that time spent and go out into the wilderness to forage for resources.

I haven't gained any skills from the item, nor any abilities from the item. Therefore not pay to win...

People who play more hours per day than others also gain the advantage that these resources offer... SO if $50 or even $200 is not worth it to you, just simply play more to balance out the "advantage" you claim.

I agree it is not pay to win, we also need to consider that some people have less time to play the game. They can purchase what they could have gained if they had more time in-game to construct it, so there is the huge advantage of having lots of game time to get ahead that people don't seem to see. To be fair we need to look beyond just the game mechanics and consider how the players live their lives too.

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People who buy a base camp can store items in it ,and at some point we will be able to craft the same instead of buying it, but what is the big advantage in storing items. You stash your loot at the base camp but it still needs to be taken to a settlement so why not run to the settlement instead of a base camp? It will take the same number of trips to haul it all from a base camp or straight to a settlement.

How are people planning on using base camps, you still will spend the same amount of time running loot to a settlement with or without one, won't you?

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That's not PVP. It's PVME.

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Did you negotiate any Hideout Rights if you are being chased by a posse, Xeen?

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You dwarves sound like a cool bunch.

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More screen shots of the crafting please!!! I will beg if it helps, Please please please, PLEASE...

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I tried to join but she said I have to use my real name. Noooo...

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<Magistry> Toombstone wrote:
Aet Areks Kel'Goran wrote:
As a gaming community, like anywhere else, we have our internal issues. So people within Pax Gaming that have issues with one another can't say, "Oh well Pax X has been around longer and done more than Pax Y!" It promotes equality among our guilds. It is a measure in place to quell and prevent internal drama and does not have any implication outside of the Pax Gaming Community.

To be fair, you might be 100% right in this. I have no idea. I am judging the content of the Pax Charter by what's on the page, not adding what I think it might be used for. What's on the page tells a story of Pax is Pax.

I'll also add that for me, the fact that I see Pax as Pax right now doesn't mean that I'd vote "no" on that poll, if I even vote at all. I don't like the idea of punishing the old Golgotha members for joining Pax. They were going to have a settlement before, and punishing them for joining a gaming community seems wrong to me. I say that because I don't want my previous post to be interpreted as a rallying cry against Pax or anything of the sort. It was an answer to a specific question regarding how I view the Pax companies.

I'll also add that I don't think any members of Pax are trying to game the system in any way or are trying to nefariously "get away" with something.

However, I do view Pax as Pax. And I further think someone having the opinion that Pax having 2 settlements is against the spirit of the rules or bad for the community, and who would vote no on that poll, has valid points to make and should not be shouted down, or be called fools & babies, or have their motives questioned.

I agree with what you say but one thing I would like to add. In any effort to bring about what is 'best' for the community we should never ignore what it will do any individual . We can't view even one person as expendable in our effort to have a good community , and many individuals would be hurt by this attempt to go back and undo things.

I am talking about trying to vote one settlement into oblivion or harass them into quitting.

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Xeen wrote:
Notmyrealname wrote:
Bluddwolf wrote:
Notmyrealname wrote:
I'm not real interested in doing that.
Are you saying you won't engage in this conversation?..... Hmmm, that does sound vaguely familiar.... where did I read that?
You will just keep it up until you think you have won and beat me in a fight , won't you ? You need to act more mature in how you treat other people, God did not put them here for you to beat up on verbally .Go ahead and have the last word and declare victory.

Hey, check that mirror out.

You never did answer my question.

Who are you voting for in the land rush?

I will sell you my vote, you tell me who to vote for( don't say Pax ). The price is that you will become my forum bodyguard forever.

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Bluddwolf wrote:
Notmyrealname wrote:
So if I ask a question about if both Pax guilds decided to withdraw from this thread or was it just one that decided , I am trolling? maybe I want to know who thinks they don't need to answer questions about their conduct. Why are you against me asking a question about who was it that decided their guild won't engage in conversation?

By what relationship is Pax beholden to you, to answer your questions?

Do they not have the right to say, we have addressed this issue as far as we choose to, and leave it in the hands of GW?

To answer your question, I don't think they need to answer to you, me or anyone else other than GW.

I can tell you who decided their guild won't engage in conversation. It was the second shooter on the grassy knoll.... You see how silly this can get?

Ryan Dancey has already responded to this thread. As convoluted as his post was, there was still no affirmation that Pax did anything wrong. So why would Pax Golgotha continue arguing over a settled matter?

Sorry Bludd but you have all the appearance of someone who just wants to fight and argue on a personal level, what are you really mad about? You aren't able to follow how this thread evolved , you are stuck repeating Pax did nothing wrong . But I think you are just in the mood to fight it doesn't matter with who or about what, I'm not real interested in doing that.

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FMS SirZac wrote:

Well said Dancey, exactly how I'd assess it. I'd furthermore like to say I believe the OP accomplished what he wanted to do: throw shade without blowback on himself. He is almost effectively 'whistleblowing' and stepping away after stirring the pot. I don't appreciate that underhanded maneuvering by the OP.

As for the current political climate, it is what it is. FMS has been brazenly clear that we understand the landscape and believe in unification of similar companies to create the vision we have as our path. We haven't signed any accord or joined any empire in hopes of beneficent votes.

We are very happy with the work we are accomplishing in creating a wholesome settlement and have no other opinion than to say we do not like the throwaway account tactic to stir this pot.

Don't be so quick to judge the OP, maybe it is a Pax member who is concerned about their guilds ethics. People who try to uphold high ethical standards get personal attacks from all the ones who think they don't answer to anyone.

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Being wrote:
Xeen wrote:
Notmyrealname wrote:
Can metagame guilds grab two or more settlements, yes or no?
Yes
I concur. However if a member of a company did not vote in the first landrush they should still apply their vote to their own company and not an affiliate, even if their own company has a settlement assured.

I don't care if they have two settlements , I care that they are now on public record as refusing to do what Ryan asked them to do for the sake of a good community, it is wrong.

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Pax Morbis wrote:
Quote:
So Pax not doing what they are asked to do has set a new and horrible standard for the community, they don't even care what we think because they are gone.

We aren't responding. That doesn't mean we aren't reading.

You refuse to comment on your refusal to do what Ryan asked your guild to do for the purpose of building a better community, then you don't care about what Ryan says or about what is best for the community. So you have set that as a standard of behavior, it is wrong.

Is the official position of Pax that you can refuse to do what a CEO asks you to do for the best interests of the game and do whatever you want, or are you breaking from the official Pax policy?

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Here's the thing, it's not just about Pax getting two settlements, it is about Ryan leading us in building a better PVP game community. Ryan will not tell everyone what to do , he asks us to do things. If we do what he asks then we support his leadership and vision of making PFO different from what is out there. If we refuse to do what he asks we undermine the entire effort to make PFO different and encourage others to also ignore the higher community standards that are essential to make PFO different.

If Pax ignores what Ryan asked them to do then they are replacing Ryan's leadership for the community with their own and in effect telling us all to ignore what Ryan says and do what you want. So you end up with everyone doing what is right in their own eyes and the vision of a PVP game that will be different fails. Ryan has to be our leader in community standards , we cant all just decide for ourselves what is good because people will put self interest ahead of the vision for a better game and it will ruin PFO as a better PVP mmo.

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Well it looks bad if you ignore what Ryan says about setting good standards for community behavior. Some people don't give a rats arse what Ryan says about having high standards for PVP gameplay ,they just want to know what they can get away with without any GM action.

The story at this point looks like Ryan asked , but did not tell you , to not go for two settlements.

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@ Proxima Sin , So you are asking do people want to try to help others that seem hard to help or kill, kill , kill them. I think wanting to help them to be 'beneficial participants of the community' fits right in with what Ryan has been saying about how to change the toxic perception of PVP mmos. It isn't just kill them or help them but some of both that will change things. It will take time for some people to adjust to a new kind of PVP gameplay that isn't a FFA but allows you to kill anyone anyway. People are going to experiment with the game systems.

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Steelwing wrote:
Notmyrealname wrote:
Steelwing wrote:
Notmyrealname wrote:
I thought we were talking about people flagged as hostile to everyone because of griefer activity and they also have low rep. If there are low rep characters that aren't flagged hostile that is two different things.
My comment was admittedly a mild divergence from the topic at hand but not totally unrelated I feel
So if you can get hired as a merc because you are low rep and kill players that go where someone doesn't want them to it is different than griefing, it's all about the why and not the what. That would be one way to help griefers to be more useful to the community, turn them into a mercenary company.
But all people with low rep got there by being jerks. Did you not receive the memo?

They are only a jerk or griefer if they waste their talent for doing dirty deeds on selfish pleasure, they can fit in with expected and sanctioned gameplay with minimal change required , join the evil military. They can play the goon squad and kill people and the righteous can find them all in one place to smite them more easily.

So I would say forming merc companies of low rep characters is what the OP could be looking for, seriously.

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Steelwing wrote:
Notmyrealname wrote:
I thought we were talking about people flagged as hostile to everyone because of griefer activity and they also have low rep. If there are low rep characters that aren't flagged hostile that is two different things.
My comment was admittedly a mild divergence from the topic at hand but not totally unrelated I feel

So if you can get hired as a merc because you are low rep and kill players that go where someone doesn't want them to it is different than griefing, it's all about the why and not the what. That would be one way to help griefers to be more useful to the community, turn them into a mercenary company.

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I thought we were talking about people flagged as hostile to everyone because of griefer activity and they also have low rep. If there are low rep characters that aren't flagged hostile that is two different things.

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I think we can all agree that the first thing to do to change a griefer is to stop them from griefing. If they are content with what happens to them if they grief then they wont stop, so killing them a lot will help them, maybe. If they never wanted to play the game as intended then they will quit, if they are interested in non-griefing gameplay then some one can help them get involved . But it all starts after they give up griefing behavior, so getting killed a lot is what they seem to think ruins the game , that is why they do it to others, when it happens to them they will be ready for something different.

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Drakhan Valane wrote:
Ah, but Proxima is arguing that we don't KNOW that he was newbie hunting. What if he's guilty of a hundred other heinous crimes instead?

Ahh , well then we need a game mechanic that puts a 'joker' maniacal grin on newb killers so we will know what they did.

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Don't kill characters that are flagged as hostile(because of low rep)? Who we gonna kill then, some other player who is flagged hostile, I don't get it. Do you feel sorry for the griefers who become game content, like a goblin that we see.

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In an mmo you have to make up your own story to go with what happens, but what if there were official player-storytellers who gave us a kind of history and background flavor to what goes on in the game. Something you can read and it makes the mmo feel like a Pathfinder campaign, it would all be after the fact but would make the world have a recorded history that sounds like a Pathfinder story. Some kind of recorded history of the world would be cool to look back at after a year or two. It could also keep us up to speed on what's going on around the game world.

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Well its a good thing we have so many role-players , they can lead us in doing something that only requires imagination to work.

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PVE is a boring grind because you know what will happen before you engage . You know the mobs hitpoints and its level and its class , the info is all given to you but with less info on the mobs it is different gameplay. What if the mobs have generic names instead of names that tell you their class and no hitpoint number and no con system to tell you the level of the mob. Now its not going to be boring because the risk of death increases.

Maybe there are enough people who are tired of the easy mode PVE gameplay to do it differently.

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Faith can't be proven wrong ,it is hope for something better ,you can only choose to lose your hopes and dreams and live day to day as a cynic.

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It would be funny if the goblins could loot your gear and equip it. When you came back the goblin would be wearing your helmet. In EQ NPC's could pick up items and equip them so it might be possible.

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Well then we will just have to make all cars crash proof, or give everyone a crashed car to start with, or pave everything and it will be unlikely that you will ever get close to another car. Cars crashing problem solved.

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Some type of world progression that is a result of player actions. I know the world and gameplay will change as new features get patched in, but it might be fun if some of it needed to be unlocked first. Like an epic battle that needs to be won against mobs to open up a new map area, or research needed to allow new spells into the game, something everyone can contribute to if they want. Even better would be a competition between two or more progression choices based on player actions , it might fit in well with crowdforging new features into the game.

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I would love to hear from the folks at Paizo about how the Pathfinder IP is being used so far to make PFO. Things like how is the Pathfinder world coming alive in PFO and what you like about it, what would you like to see happen in the future?

Before I heard of PFO I knew nothing about Pathfinder but I am liking what I see and have great expectation and hope that the IP will make for a rich game world environment with a very unique feel to it.

I understand some things are hard to put in an mmo and the rest is even harder, but I have seen what I would call 'using' an IP in other mmo's and it seemed more of a marketing tactic than a love for the IP.

Of course any input from GW is welcome too, what kind of things do you actually do to make PFO feel like it is uniquely Pathfinder. My understanding is that Paizo owns the IP that GW is using to make PFO. I'm not sure how involved Paizo is in making the game.

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Nihimon wrote:
Frankly, I think I'd be a little put out if folks are getting into Alpha without forking over $1,000 or more...

If GW lets the Alpha level backers pick any new testers to invite that would seem like a good way for your kickstarter reward to keep its value. Oh the power you will have....

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A couple years ago I wanted to play an online fantasy strategy wargame ,so I decided on one ane tried it. It turns out that the community decided that they don't like conquest ,so they built up huge armies and didn't allow anyone to attack a weaker opponent. It was a war game without much war because they would wipe you out if you were perceived as a bully. I think it was called Illyriad. The developers didn't see that one coming, they designed it as a war game but the community was more social and too nice to play it that way.

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So you join together and fight some big group that tries to dominate the game world in a way you find unacceptable, sounds fine so far, but then what? The big group wont go away , they will still be there , so you have put yourselves in the position of using force to dominate the game. One big battle wont settle it or even one war, it will be an ongoing fight. If you start out on the path to dictate to 'troublemakers' what they can't do, even for 'good' reasons , you are stuck in that position. If you don't want to police the world your defense alliance will break up when it becomes your new role.

You cant just form an army and smite them good and then everything will be different, they will remain and do what they have done again that caused you to go to war with them. Once you have used force , you put all settlements in the position of needing your permission to do something. Nothing wrong with wanting to dominate the world and make it a better place , except it never works out that way. The only way you can make this work is to destroy them over and over or become their ruler and tell them how to behave , or else.

Unless all members are in one piece of the map and you defend it, and the rest of the world can do what they want.

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@ Being ,good points. All the recent forum talk about settlement warfare is not very relevant to what we will be doing as players in EE. I mean there will be about 18 months of gameplay before settlement warfare is implemented, so the realty of settlement conflict will be built on top of what we all will do for 18 months in the game. In 18 months the community will develop based on what we do with the tools we have and PFO will have its own established community standards way before settlement conflict begins.

Anyway I find it a bit odd that a lot of forum talk seems to imply settlement warfare is relevant to what we will be doing but we wont be doing settlement warfare for a long time after EE begins. All the rules and influences from settlement vs settlement war are really a long way into the future and don't matter at all for day one of EE until about a year later. So what we think about it will be quite different when it gets close to the time for it.

It would help if we had a better idea of what we will be able to do on day one of EE and some idea of what and when things will be added, but we do know settlement war is way in the future and crowdforging shouldn't skip ahead of one years worth of game development, what we know after a year of EE will make a huge difference.

So we have about 18 months of game time where settlement warfare has no influence on what we will do, other than competition that doesn't include all out war.

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@ Wexel, you brought up the idea of something neutral and I am going to assume you mean some way for players to play the game without settlement vs settlement loyalties deciding how we are going to react to each other . No way for that to happen in hexes that are claimed by a settlement but if the entire map is designed so that every hex can be claimed by some settlement that would be a huge mistake as I see it.

It is possible to limit how much land a settlement can claim so there would be buffer zones of no-mans land in between settlements where you wont be attacked rep free for trespassing. Now the POI in these no-mans land hexes will be neutral to the direct influence of settlement conflict. The type of gameplay you want could take place there , I would like part of the map to be available for gameplay that is not directly related to settlement pvp conflict but is open to other possibilities .

The whole game does not have to revolve around just settlement war but can include other reasons to have the choice to pvp or work together with people . GW could create new types of POIs that make cooperation a priority in a no-mans land hex , like a Trade Fair POI where players set up trade shops to sell things.

So depending on the map design and the placement of settlements and how much land they are allowed to own, plus the inclusion of permanent 'neutral' hexes with POIs that have reasons to use beyond
just PVP , you could see what you want without any changes to the basic game design.

I don't want to see the entire map being able to become no-trespassing. Some of the map or a lot of it being like a permanent semi-wilderness would be very cool.

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Xeen wrote:
Also, Steelwing brings up some good points that need to be payed attention to. Whether anyone likes the way he writes them or not.

You didn't pay any attention to what the CEO said about Steelwing and called the CEO toxic, as if you decide what is toxic instead of GW.

Ryan did not mince words, he explained what is toxic for the community and what they will do about it. Are you trying to crowdforge who has authority over PFO to decide what is toxic? That is like sailing your ship at the lighthouse and telling it ,you need to move because you are in my way.

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@Steelwing ,Steelwing wrote: "As to you, I think it is obvious and has always been obvious that I share the same views as many Eve players on the subject of Ryan Dancey. Your opinion of me is of therefore of little import and certainly something I am unlikely to be losing sleep over."

I have tried to stay out of your personal vendetta against the CEO of GW but at this point I am sick of you going after Ryan and you need to stop it. You make it a point to be disrespectful to Ryan while trying to sound like you are some important person whose opinion can effect PFO's success, because of the mystery group you claim will listen to you, it is nonsense.

Your attitude toward Ryan Dancey is wrong and it needs to stop. It amazes me that you came here and act like you are the CEO's judge and probation officer, it all looks like some sort of petty revenge on your part. You do not rank above the CEO of GW ,but you act like you do. If we are going to score importance Ryan is a 1000 and you are a .001 .

I really am sick of your obvious contempt for the CEO of a game I care about, makes me think you don't care about PFO.

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If you train your main for a year could you let your DT gain all that xp and spend it all at once after a year or two? Useful if you want to wait for more classes before playing the DT.

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Bluddwolf wrote:
Notmyrealname wrote:
We don't need a world full of policemen who kill on site, some kind of law enforcement flag that allows you to order the bandit to drop the SAD ,or else you get to attack ,would be better.

A "Cease and Desist" ability was suggested that would do just that. As Stephen Cheney stated, when we suggest an ability, skill or feat, we need to make a case for it functionality and make sure it is not a mirror of something else already. There also needs to be offsets or tradeoffs (COSTS).

I like the idea of a C.A.D. or the Apprehend mechanics. But, they have to be trained, slotted and have a meaningful function for their use. If they do nothing more than the SAD, then just SAD.

Having thought about it some more ,I think just adding the bystander group into the SAD would be easier to put in the game .So if Group A does an SAD to group B and group C is in range(whatever that is)then group C gets their own SAD pop up window with their own choices to pick. Group A and B have the standard SAD going on as developed, group c gets choices like

1. tell bandits to leave and a free attack if they don't drop the SAD
2.tell merchant you will assist if he attacks and you auto join the combat on his side.
3.order bandits to hand over their weapons or you will attack
The bandits get the new option to attack group C if they are threatened with choice 1 or 3.
No new flag or system needs to be developed just an addition to the SAD that they are already working on , make the SAD include any group close by as a third party, they can just ignore it all too.

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JDNYC wrote:
Having a hidden category for Goblin Squad Members to communicate in would alleviate some of this issue.

I wasn't thinking of doing anything hidden, but some kind of separation between the usual forum talk and crowdforging discussion . With special rules for what is not allowed in crowdforging discussion , rules that would be too strict for normal mmo forum talk . It is the mixing of the two things together that I believe will cause many to not participate in crowdforging , because they are unwilling to put up with the abuse that is typical in conversations about changing an mmo. If people want to fling mud they can do it in the normal section of the forum but serious crowdforgers will have a separate section with rules that keep things focused and not personal, but about ideas.

How many people really want to read the personal war between players while they are trying to discuss game changes, it is typical on mmo forums but crowdforging should be moderated differently . We don't want the usual bullying to drive out people interested in crowdforging. The personal conflicts should be kept out of it, by enforcing a stricter set of rules on what can be said.

Or am I the only one who thinks discussions on changing a game degenerate into personal conflict and there should be a higher standard for crowdforging.

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Bluddwolf wrote:
Notmyrealname wrote:
4. More Than A Gankfest- Unlike other Open World PVP MMO's currently on the market, Pathfinder Online actively discourages meaningless PVP.
That was Andius' statements, and not binding in any way for GW to hold to that.

That is from the kickstarter page ,it is not a quote from Andius. Or did you mean GW may change their minds about what they want to do?

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