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Kargstaad

Notmyrealname's page

Goblin Squad Member. 461 posts (462 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Goblin Squad Member

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Beta Burnout is a fairly common illness for mmo addicts, or should I say players. First you soar on that high then you crash. A couple of weeks break should fix it.

Goblin Squad Member

Shadowbeast wrote:
Nihimon wrote:


Can you help us understand the intent in having threat decay at all?

The alternative would be to have a mob (or group) you walked too close to follow you 8 hexes until you got back to a town where the guards would take care of them for you.

At some point, it makes sense for a creature to 'give up' because it's not worth it. Now if you did considerable damage to a creature and killed its friend, it would retain that aggro much longer and chase you for some time (hopefully).

This sounds like what I would like to see different. If you run past mobs ,they chase you and give up , that's fine . But the same group of mobs seem to give up as fast even if you kill one of them from range and then run. Killing one should get you a lot more aggro somehow.

However if our ability to run far is going to change soon then any changes should wait for the stamina changes to be tested.

Goblin Squad Member

Is there a way to change the initial threat the creatures get when you come within 20 meters to something that gets rechecked over time or is that tied to them being at their starting position? If a creature could gain aggro again after the first time just because you are within 20 meters then they won't behave like they want to run home, as it kind of feels they do now.

My concern isn't too easy vs too hard but just that the creatures are acting so dumb it 'feels' wrong.

Goblin Squad Member

1 person marked this as a favorite.

Maybe they can temporally substitute Jabba the Hutt for a banking system.

Goblin Squad Member

Is it patch day in Seattle yet? You might want to eat a big breakfast first.

Goblin Squad Member

Are we crowdforging this request? Everything seems to get crowdforged here. I kind of like having a surprise when I hear about what is getting done next, a rough idea about what is in the future is good enough.

Goblin Squad Member

The mob aggro system they are using can be tweaked in all kinds of ways ,I'm guessing. Some mobs could be the 'I just want to run home' type and others could be ready to chase you all day.

Ryan got in ahead of me ,now I'm just parroting him , hehe.

Goblin Squad Member

Calis wrote:
However, thoughtless broad spectrum nerfing is never a good answer to the real issue.

Thoughtless nerfing is not what is being done, so what was your better way? The new mechanic needs to be tested to see if it brings ranged attacks ( Temporarily) closer to what the devs planned them to be.

Goblin Squad Member

It sounds like it will create some interesting gameplay, good job. Maybe it's just me but it seems to have kind of a tribal confederation feel to it, a measure of independence but balanced with a loyalty to the survival of all.

Goblin Squad Member

Very good stuff in this blog.

Goblin Squad Member

I'm wondering about the Doctrine of Sovereignty , you will all defend each other from any attempt to take over a settlement, that must be for settlement warfare in the future? Well ,have you all also pledged not to try to take over other settlements ? What if a member tries to conquer a neighbor and the war gets out of hand and the attacker is threatened with their own destruction ? You gonna go defend them ? Or what if a members' actions warrant an attack from someone, it seems like pledging to defend each other no matter what the other settlement did to provoke an attack could get you all in trouble.

It reads to me like a member can do whatever they want to outsiders and if their actions result in an invasion to destroy them then you are obligated to defend them. Are there restrictions on what members can do offensively to non-members? I should think it would go better if you were a full alliance, attacking and defending as one instead of just defending as one.

Goblin Squad Member

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I think they will surprise us by introducing time traveling monkey ninjas.

Goblin Squad Member

The alpha server is up.

Goblin Squad Member

sspitfire1 wrote:
Notmyrealname wrote:
Change the aggro range to a little longer than the bow's range and give them all ranged attack options, hehe ,and get rid of leashes for the entire hex range.You pull it you gotta kill it, or run run run a long way.
Bam. Problem solved :) And oh so many more created....

Which illustrates my real point, any temporary change just creates new issues.If the bows are too dependent on game content that is not in the game yet to be balanced , then they need to be removed until the game is ready for them. Or remove overdraw at least.

Goblin Squad Member

Change the aggro range to a little longer than the bow's range and give them all ranged attack options, hehe ,and get rid of leashes for the entire hex range.You pull it you gotta kill it, or run run run a long way.

Goblin Squad Member

Everything works fine this morning, like it did when the alpha first started. Got right in the game and goblinworks.com is back to normal.

Goblin Squad Member

From the patcher I loaded the alpha 8 quick start guide and followed it until I was slotting the wand .It says,

Drag the wand into the “2nd” circle on the Paper Doll below the circle that holds your club.
This will equip the wand into your alternate weapon set. You can switch between weapon sets
using the “~” key. Do that now to access the Action Bar for the wand.
Change the Feat window to display the Active Feats. Drag Electric Brand and Wyrmling
Breath to the action bar. You can now use these Cantrips when you are in the wilderness
adventuring.

Electric Brand is a staff feat, I had a staff from a drop and slotted it instead of the club and the feat showed up then as usable.I would have put this on the alpha forum but it isn't working very well today.So you can only use Wyrmling breath with a wand, and need a staff for the other feat.

Goblin Squad Member

You're right ,the 4th time I got in, Goblinworks.com is connecting now but it is really slow.

Goblin Squad Member

I can't get past it , after 3 tries. Goblinworks.com is down too.

Goblin Squad Member

2 people marked this as a favorite.
Caldeathe Baequiannia wrote:
It was the dwarves. It's always the dwarves.

Dwarf Fortress is 12 years old and still in Alpha...you can't rush dwarves.

Goblin Squad Member

WARNING! This Blog May be Hazardous to Your Free Time.

Goblin Squad Member

2 people marked this as a favorite.

I am going to predict that this weeks blog will include Ryan's cell phone number so we can call him at 3am if the server goes down.

And that the devs are working on a big red button that says FIX, that they will just have to push.

Goblin Squad Member

1 person marked this as a favorite.
chbgraphicarts wrote:

From what little I've skimmed over the PFO forums, it seems that PFO will be substantially different than Pathfinder.

Is this correct?

I mean, I know Paizo isn't developing the game themselves, but I figured that the game would use an engine derived from the Pathfinder Rules, the same way Baldur's Gate was based on 2nd Ed and Neverwinter Nights was based on 3rd Ed.

Why the changes?

Baldur's Gate and NWN did a good job of recreating the TT into a single-player type computer game. Because it was just one player or several in multiplayer they could make a campaign for you to play. The whole purpose for the PC game could be to recreate a TT campaign .

But the MMO is a different creature , imagine 1000 people trying to sit down at a table and play a TT game at the same time. The theme parks try to do that and it can be fun. PFO won't be a game like that ,instead of quests for content it will be the actions of other players that create the possibilities for your own choices of what to do.

So I look at who is making the game and hope that they can take what they have to work with and create something that satisfies the type of interest I have. The possibilities of what you can do in PFO will be so far above what you could do in Baldur's Gate that PFO will be the game that more closely recreates the gameplay that the TT rules were made for. But it all depends on all the other players and what they do.

So I don't believe that a cut and paste of the rules from TT to PC recreates the fun of the original ,it just makes you feel like you are making the same character that you could have made. That is part of the fun , but the wide open choices of what you can do in PFO is the part of the TT game that also needs to be recreated for a huge crowd to enjoy at the same time.

So PFO could be very satisfying or a huge disappointment ,like an mmo in a galaxy far ,far away was after I followed it's hype for 4 years. It seems that it isn't the IP that matters ,it is the people that make the game and what it is that they are trying to do. I believe GW is trying to make a game that appeals to people who love the TT type gameplay, not recreate the gameplay itself but recreate what is satisfying about doing it.

Goblin Squad Member

I have 3 alpha invites, PM me with your email address if you need one.

Goblin Squad Member

But they have disco! No mmo should be without disco dance parties , anywhere ,anytime. Well unless you care about lore ,then it is just too stupid for words.

Goblin Squad Member

Kobold Cleaver wrote:

things hidden within that aren't quite right!

that's been getting popular around here!

C'mon, you know what I'm talking about.

Yes we do

Goblin Squad Member

I got in after 2 tries

Goblin Squad Member

3 tries and I can't connect, is it down again?

Goblin Squad Member

The New TEO Promotes Agreement That Will Make Sacrificial Lambs of Smaller Settlements or as an alternate title The New Golgotha Agreement Will Put Meat on the Table.

It's a joke, personally I hope for an Epic War of Conquest by someone .Who will think back a year from now and think about how cool it was when we were so nice to everyone, we need an all out epic fight for the world to get server growth.

Goblin Squad Member

Well if it turns out that the big settlements will not do any real harm to each other but they are free to smash little settlements (if they want to) ,then this NAP is going to be something far different in practice than in theory. But I expect the people involved already know that it will be a big guys can smash the little guys but not each other deal.

I suppose like all people that try to run things they think the world would be a better place if everyone would just join in their plan.

You can't deny that ,we won't attack each other (much) ,means that we will attack others more.

Goblin Squad Member

You sound like a couple of outlaws. That's Good!

Goblin Squad Member

It sounds like a good plan, the very first thing us players need to do is get our economy going. It works for that. Get trained and armed the first week and get organized in the second week.

Goblin Squad Member

The devs could add more to the game that we haven't considered and that might change everyone's opinion ,so even if we think we are right it may not matter when the changes come .The game as we see it now may not be the game we are playing in 2 months, depends on what systems get in and how far they are in their development.

Goblin Squad Member

Notmyrealname wrote:
Are this weeks Alpha play hours the same as last weeks?

Never mind ,I got an email that has all the info for alpha .

Goblin Squad Member

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“...to learn and not to do is really not to learn. To know and not to do is really not to know.”
― Stephen R. Covey,

Goblin Squad Member

roses are red
violets are blue
100 words is too long
this will have to do

Sunholm? what is that?
you have to bribe for praise
when OE begins
your sunholm we will raze

signed, I.B.Barbarian

Goblin Squad Member

Are this weeks Alpha play hours the same as last weeks?

Goblin Squad Member

How about you people delay the NAP until 3 weeks after the tower war starts, maybe it will be ...fun?! Give it a chance before you try to shut it down. You don't know for sure what will make PFO a 'great ' mmo . Game systems should be tried out to their full potential.

When settlement warfare is put in are you going to refuse to test that out fully too, because you only care about your own (characters) behinds. Lets test the game as it was designed to be played.

We all know the game is far from a finished product, but putting your own advancement ahead of fully testing what we can do in the game is shortsighted for the future of PFO's development,(lose a war ,it's good for the game).

Goblin Squad Member

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TEO Pino wrote:

@notmyrealname:

1) I know there will be some non-tower taking fights, many have forum-grudges to 'act out', so there is some PVP to look forward to.

2) Remember 'Beta' is about building the game, not (just) playing it. EE is for making a world with a functioning economy and some higher tier goods and services than the start towns provide, so we kinda have to get along, at least until OE. We're only halfway through this crowdforging ride.

Well ,this whole NAP seems bad for own future ,so I was just warning of the pit falls of leaving the thousands who will join EE out of your plans. The increase in the numbers should not be seen as a bunch of serfs coming to PFO to join your NAP, it being a PVP game and all.

So much of this future is going to be about us losing control and not having a choice but learning to deal with what happens to us, so we could learn how to PVP as a settlement fighting a settlement, and have a chance to survive as a settlement when it gets to that point in the development.

I can't imagine a PFO (in the future )where you don't have enemies, that is an important part of the game.

Goblin Squad Member

So nobody wants to have any real enemies? I'm laughing. I suppose you don't want any settlement conquest either and you will all be NAP signers for that too. I was leaning towards peace but now that I am seeing where it is going ,it just looks dim as a view of what PFO should be like.

It's not gonna hurt that bad to fight over the towers, what got everyone so scared of it? The game is designed 'around' a healthy amount of PVP, don't be scared of it. How did a PVP dependent game come to be led by people who don't really want enemies, or to be an enemy to someone by choice.

Please ,some settlement say that they want to fight the war of towers!All out I mean ,so that there is glory for some and defeat for others. At least on the weekends , you can kill 10,000 bandits on weekdays.

Goblin Squad Member

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KotC Carbon D. Metric wrote:

@Nmrn

There will be NO settlement vs settlement PvP proper at all during the War of Towers game. I'm sure towers will be won and lost among all the players involved during EE, there will be no shortage of fights to be had, just not wars.

That comes later.

You kind of just said that there will be no wars in The War (of Towers).Is that how the devs designed it to work or is it just the vision of the few here on the forum, the majority that join later in EE will just push back against any attempt to hold them from doing what amounts to meaningful pvp as opposed to a 'it doesn't matter very much' level of pvp.

If you take all the towers from a settlement you have 'won' a war against them.

Goblin Squad Member

KoTC Edam Neadenil wrote:


You do realize the EE map is just a tiny fraction of the final map and it is going to expand.

The EE map is going to expand before settlement conquest is in the game?

How is settlement control going to be decided ?

Goblin Squad Member

TEO Cheatle wrote:

@Notmyrealname

No, what we are doing is insuring the stability of training for the first 1-2 months of the game. Anything beyond specifically designated towers will be fought over.

If you want to craft T2 gear, you essentially need access to 11-13 towers(even then you can only make level 8-10 stuff). This is where the fighting will begin and in earnest.

Ok thanks .However I see two problems here, first settlement vs settlement pvp is the backbone of PFO and you leaders don't seem to want that in earnest ,just half way there. Second ,what about the 19,500 players that will be joining EE with the 500 that post here. There are some serious game elements missing that have given a few control over the many, there is no way for a majority to remove an elitist minority who are in control of the 40 settlements. That is way to much power in the hands of a few to control the gameplay for many others.

Not that deal making isn't legitimate gameplay but the balance is missing, those you make deals for cant remove you in a PVP way. I'm all for stability but it should be something you have earned by your strength, not just externally but also earned the right to run a settlement and risk losing control too.

Just how I see things but why do you think all the people joining EE want it to be so 'tame'.

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So a couple of guys on the internet think they can stop 20,000 players who signed up for a PVP game from doing the only PVP that doesn't wreck your reputation? Don't think that's gonna work, or did I read this wrong and the leaders want to PVP and did not make a lets-not-pvp deal?
It is a real jaw dropper if it is true that leaders are gonna try to divide up the towers and not PVP, dumbest thing I have heard of so I must just be understanding it wrong.

Goblin Squad Member

thanks , goblins

Goblin Squad Member

"Captain, there be Ogres here"

Scotty in The Voyage Home

Goblin Squad Member

Do you get an error message if the server is down? or does it just keep trying to connect forever.

Goblin Squad Member

Invite me, please.

edit. Thanks for the invite , StormHunter

Goblin Squad Member

I think you got it backwards ,you want your enemy to be down in a hole that they have to climb out of , you don't want to be the one in hole when combat begins. Or are we able to jump 10 ft straight up , that would put you up on the ground from inside a hole.

Goblin Squad Member

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Caldeathe Baequiannia wrote:
Leithlen wrote:
@Caldeathe Thank you for an additional data point there. Could you post your FPS values in a similar manner to what Wysper did?
I did not change the settings at all. If someone can point me at a straightforward way to know what FPS I'm getting, I'd be happy to oblige.

I downloaded the free version of FRAPS to see what my frame rate was in Skyrim . It should work with any game.

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