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Kargstaad

Notmyrealname's page

Goblin Squad Member. 373 posts (374 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Goblin Squad Member

The game world might be more interesting if the devs blow it up once a year , making everyone a lot weaker until you rebuild. Bigger kingdoms get a bigger kaboom to challenge them in their success. It isn't like this is a sport simulator , it is a fantasy world with gods that intervene.

Goblin Squad Member

Bad boys , bad boys , Watcha gonna do..

Goblin Squad Member

You call that official? Just 4 words?

Goblin Squad Member

Kobold Cleaver wrote:

thought about starting a recruitment drive to advance coalition's goals

but meh

*Takes drought of ale*

Be that Kobold Dead Foe's Ale (made from the hinders of defeated enemies) a kicked-arse ale if there ever was one.

Goblin Squad Member

I don't thunk I like the direction this directionlessness is going.

Goblin Squad Member

GrumpyMel wrote:
Notmyrealname wrote:
So you die ,your gear is destroyed , your team wins the fight though and you lost it all for nothing. Or do the traps know that your team is losing as well as knowing that you died, how do items know you died anyway?
The traps are applied to items you carried. So when gear gets looted from your corpse, it doesn't matter by who, freind or foe, they have to be disarmed. I would assume that the player owning the trapped gear can remove the traps from the gear without a skill roll... but anyone else should need to make a roll. That's the way I would work it anyway.

I can see it if you are able to cast a magical trap on your items ,however that would be to injure looters. The OP seems to be about not wanting anyone to get any of your loot and trying to invent a game mechanic to do that, it's a bad way to build a game world in my opinion. The whole idea seems to be divorced from lore and about how people feel about being looted and trying to feel better about your characters death, it's supposed to be painful to die and benefit the one who wins.

Goblin Squad Member

So like a +1 longsword of Knowing WHoOwnsIT and Follows You To The Afterlife.

Goblin Squad Member

So you die ,your gear is destroyed , your team wins the fight though and you lost it all for nothing. Or do the traps know that your team is losing as well as knowing that you died, how do items know you died anyway?

Goblin Squad Member

You seem to see content development as the end game and do not see it as a way to grow the player base over time by making the game world more interesting to a larger group who will pay to get it all.

Putting some game content in the hands of a few would take away from what would make PFO interesting to a larger player base in the long run and make the game less profitable and have less content for those that play without paying into a co-op.

GW would have to limit what a co-op can buy or they will be losing content that they would market to the entire player base. In effect a co-op could only purchase game content that GW was not planning on using or GW is giving away long term profit potential from many for a one time payment by a few people.

Suppose GW sells playable goblins to a co-op , they have now financed the development but given up future profit for themselves from new players who subscribe to play a goblin.

It's all just my opinion on what works , if GW can't market new content to everyone they will struggle to survive. We all have our hopes set on future content being added so we are willing to put up with less than we want.

Goblin Squad Member

A torch and pitchfork party! funstuff

Goblin Squad Member

It sounds like the issue is can a leader use their organization to pursue their own personal agenda, as in drag everyone into a war because you want to 'get' someone. If you win I suppose you can get away with it.

Goblin Squad Member

What and when is the Emerald Spire going to be in the game? Was that in a blog or just talked about on the forum . The tabletop version sounded pretty cool.

Goblin Squad Member

Are you sure the world is ready for this?

Goblin Squad Member

I am finding the land rush kind of exciting.

Goblin Squad Member

You asked for suggestions, how about some predictions from Theodum about the future of PFO or our own futures in The New River Kingdoms. Theodum the Seer.

Goblin Squad Member

I nominate Theodum to be the official PFO Historian and Explainer of Mysteries. We can build him a tower up on a hill ,not too far from the tavern though. Or do you cast teleport every time you want an ale?

Goblin Squad Member

What I'm thinking is ,you will have to spend a lot of training to get good at item crafting but then you won't have much to do while you wait. So , what will be a good second hat to wear ,something that doesn't need most of your training and takes up most of your time, I guess we will see how it works out.

Goblin Squad Member

1 person marked this as a favorite.

Did you negotiate any Hideout Rights if you are being chased by a posse, Xeen?

Goblin Squad Member

Well I'm more interested in finding out the intent of the Devs , the details won't be worked out yet. Will gatherers supply items for crafters and help build , as well as refiners. Do item crafters have any skills used in construction? Are they going to make construction something a player would specialize in that is seperate from crafting items or is there overlap, just wondering where a crafting player will go in the future.

edit . changed finishers to refiners

Goblin Squad Member

I know this blog was about crafting items for players but I was wondering what GW's plans are about settlement construction. Will there be skills you need to train for building up your settlement that will be the same skills a crafter of items has? Will dedicated crafters have a head start on the construction skill tree or will it be mostly separated? I'm kind of wondering what skills a crafter in EE would train will also be good for future content.

Goblin Squad Member

Everyone should visit your website just to hear the sounds.

Goblin Squad Member

1 person marked this as a favorite.

You dwarves sound like a cool bunch.

Goblin Squad Member

I'm glad to see you are stepping up and taking the role of leader in matters that pertain to a metaguild (in the thread that shall not be named). You have been in that role for some time, the real decisions are yours to make. The rest is just talk about what you decide.

Goblin Squad Member

You Lawful Good types all stick together , we expected that.

Goblin Squad Member

Bluddwolf wrote:
Notmyrealname wrote:
"The Goodfellow" wrote:
Well not everyone wants to do PVP, or even the fighting in general, monsters or other players, and for those there is crafting and harvesting. But in general, we are looking to support those that wish to craft as a primary means of income and prestige. Crafting a fine blade is just as important, and can make you just as famous and wealthy, as wielding it.
So just to be clear , Aragon wants a crafting company that would not be in the UNC? The crafting blog got me interested in doing crafting was anyone else interested yet?

Yes we are seeking a crafting company to make Aragon their home. What they will gain:

1. Full support from the settlement
2. Exclusive crafting contracts from UNC and any other chartered company of Aragon
3. Access to resources, sometimes rare, gathered during raids (low cost).
4. Ability to request specific resources to be raided for
5. The priceless honor of having been chosen by the most PvP oriented settlement and company in PFO, to be our Crafting Company!
6. Rivals will be crushed, looted or both!

I suppose you could count me as a company of one if you wanted just to get things started .It might help potential crafters to commit to Aragon.

Goblin Squad Member

1 person marked this as a favorite.

More screen shots of the crafting please!!! I will beg if it helps, Please please please, PLEASE...

Goblin Squad Member

"The Goodfellow" wrote:
Well not everyone wants to do PVP, or even the fighting in general, monsters or other players, and for those there is crafting and harvesting. But in general, we are looking to support those that wish to craft as a primary means of income and prestige. Crafting a fine blade is just as important, and can make you just as famous and wealthy, as wielding it.

So just to be clear , Aragon wants a crafting company that would not be in the UNC? The crafting blog got me interested in doing crafting was anyone else interested yet?

Goblin Squad Member

The politics in this game make my head swim, round and round I can't keep up. And we don't even have a game yet.

Goblin Squad Member

Would Theodum be interested in being the chronicler for a settlement, Aragon perhaps or do you have a prior commitment? They are a rowdy bunch but someone of your talent could portray them as the heroes of The River Freedoms that they are.

Goblin Squad Member

Kobold Cleaver wrote:
Anything, eh? So, people can say what in other areas might get them slapped?

You don't even need to use a pooper scooper for your pet Mammoth, now that's freedom.

Goblin Squad Member

Lam wrote:
Which real name?

That is exactly what I asked her! She just stared at me until the hair on the back of my neck stood up, eergh.

Goblin Squad Member

@KC , unless it was changed there will be a game mechanic that makes small undeveloped settlements very hard to take. The more you grow the more vulnerable you become. This is part of settlement siege warfare , the kinds of underhanded coercion that might go on to take over before that, who can guess.

I'm pretty sure that GW plans on expanding the map fast enough (after OE) so that new people or displaced people can find a spot for a new settlement.

Goblin Squad Member

There was a thread way way back that talked about a fan site that was going to be for chronicles of what characters did in PFO ,written like your story about Theodum. You have the talent , keep it coming!

Goblin Squad Member

I would just like to say that I have nothing more to say, except what I am saying , which shouldn't count .

Goblin Squad Member

And people can say whatever you want to say?

Goblin Squad Member

Golgotha should join the roseblood accord Aet should join the outlaw council and Xeen should get back his quest of the One Guild of Power, Mount Doom isn't going to destroy itself after all.

Goblin Squad Member

Roughshod wrote:

In one of the earlier blogs, GW said:

Quote:

Our solution was implements. These are a class of weapon that produces expendable effects ("expendables" is the general term, but for style reasons we also refer to them as "spells" for casters and "maneuvers" for non-casters). Implements are often at least a little bit magical, allowing us enough story leeway to explain why martial abilities run out over the course of a day. Example implements are:

...
An Aristocrat's Banner/Warhorn, which contains party-buffing maneuvers
...
https://goblinworks.com/blog/by-the-time-i-lose-it-im-not-afraid/

So if you're talking about the mechanical implementation of a Standard, I think GW agrees and has it in some level of development based on that quote.

[

Having to train up a skill before you can carry a standard into battle sounds pretty good.

Goblin Squad Member

Bluddwolf wrote:


No, Golgotha should perhaps withdraw from Pax Gaming if this is the case, and they remain in the Land Rush.

It is all about perception, but you have hit on something. Golgotha leaves Pax for 2 months and then rejoins , it comes out the same but it 'fits' the rules.

What is to stop another EE settlement from joining Pax (not Golgotha) , trying to hold back a metaguild by telling them you are the same as some small group of players from 1 game is not 'real'.Pax could gain more settlements in EE because people want to join, are they going to be forbidden to do that?

Like it or not ,it is Pax who are the leader here in deciding what metaguilds can do in PFO.

Goblin Squad Member

Nihimon wrote:
Notmyrealname wrote:
It is not in the spirit of the rules to force a company to join a settlement that was founded by a metaguild they belong to,and bar them from joining any settlement they want.
I think the answer to this is in Ryan's insistence that the Land Rush is "for Guilds", not for Companies or Settlements, because it's clear that some Guilds will have a number of Settlements. Ryan's request was that Members of the Guilds that won Phase 1 should only vote for the same Guild in Phase 2.

Pax was a guild before the landrush was invented , the other participants in the landrush were not. The term guild has a unique meaning for just the landrush and these landrush guilds will no longer exist when EE begins. They will be settlements with companies. Pax will still be a meta guild however so trying to squeeze PAX into the mold of a landrush guild is just causing problems.

If Golgotha was smart and/or sneaky they could have withdrawn and then taken control of a small settlement during EE , it comes out the same. One huge Pax settlement with 1000 members is more scary to me than spreading them around. We have 33 settlements and EE will ramp up to 20k players in 3 to 4 months , do we want mega-settlements in EE?

Goblin Squad Member

Lawful Chaotic is better ,you Chaotic Lawful losers.

Goblin Squad Member

It is not in the spirit of the rules to force a company to join a settlement that was founded by a metaguild they belong to,and bar them from joining any settlement they want. Does every Pax member have to join a Pax company , no. Does every Pax company have to join the AET settlement ,no.

So if Golgotha is taken off the board , the company can just go join another settlement they choose and their numbers will give them control, so leave them where they are and save us all the next eruption when it becomes clear that removing them does not remove them at all, it just changes the name of the settlement they will lead. Are we going to tell Fidelis they can go where they want but you are not allowed to be leaders in that settlement?

There can be no rule that says all metaguild members must join a single settlement. The amount of control a metaguild has in more than one settlement is trying to be controlled , but it cant be. Who founds and names a settlement doesn't matter , the internal politics can change and new leadership will take over. Another metaguild dominating the board is hypothetical and how could it even happen ,we are all KS2 ,they aren't.

The land rush should not suffer from fear of what could happen, what did happen was not that bad, but then it is all opinion.

Remove Golgotha and they will just move to a new settlement and in time it will be theirs . They could have chosen to leave the board and done that and looked pretty good but it all comes out the same in the end. What happens during EE, are we going to try to control the internal politics of every settlement?

Goblin Squad Member

3 people marked this as a favorite.

I tried to join but she said I have to use my real name. Noooo...

Goblin Squad Member

What happened to Pax could happen to you or anyone, if you think it can't then it is even more likely and you won't even realize what is going on. Just my opinion but the whole issue was about perception being treated as reality.

Goblin Squad Member

I was wondering what will happen to the balance of power when EE gets going. 30 or so settlements , Ryan said they plan to run the player base up to 20k in 3 to 4 months. So it seems unlikely that will get spread evenly. People will go for the big settlements I should think, the little guys could be in bad shape if they have 100 members and their hostile neighbor has 500.

I have to wonder if an forced kingdom building will go on, conquest by diplomacy but still you would have to surrender or get pummelled all the time. The idea that we wont be able to conquer other settlements until siege warfare may not be true.

Goblin Squad Member

Aet Kard Warstein wrote:
Hmm, I can see doing a raid on Golgotha to 'acquire' some weapons! Ahhh, what a fun way to die!

Take all their shoes and then sell them new ones, trade done the bandit way!

Goblin Squad Member

Are you thinking about just meeting the needs of your own settlement or are going to set up trade with other settlements. There would be a need for raw materials , finished products might be a harder trade to set up.

Goblin Squad Member

Aren't we due for a blog about crafting and the economy or did I just miss it. Some systems are a lot of fun and some are lame ,so it's kind of hard to commit to it until I see it, for me anyways.

Goblin Squad Member

1 person marked this as a favorite.
<Magistry> Toombstone wrote:
Aet Areks Kel'Goran wrote:
As a gaming community, like anywhere else, we have our internal issues. So people within Pax Gaming that have issues with one another can't say, "Oh well Pax X has been around longer and done more than Pax Y!" It promotes equality among our guilds. It is a measure in place to quell and prevent internal drama and does not have any implication outside of the Pax Gaming Community.

To be fair, you might be 100% right in this. I have no idea. I am judging the content of the Pax Charter by what's on the page, not adding what I think it might be used for. What's on the page tells a story of Pax is Pax.

I'll also add that for me, the fact that I see Pax as Pax right now doesn't mean that I'd vote "no" on that poll, if I even vote at all. I don't like the idea of punishing the old Golgotha members for joining Pax. They were going to have a settlement before, and punishing them for joining a gaming community seems wrong to me. I say that because I don't want my previous post to be interpreted as a rallying cry against Pax or anything of the sort. It was an answer to a specific question regarding how I view the Pax companies.

I'll also add that I don't think any members of Pax are trying to game the system in any way or are trying to nefariously "get away" with something.

However, I do view Pax as Pax. And I further think someone having the opinion that Pax having 2 settlements is against the spirit of the rules or bad for the community, and who would vote no on that poll, has valid points to make and should not be shouted down, or be called fools & babies, or have their motives questioned.

I agree with what you say but one thing I would like to add. In any effort to bring about what is 'best' for the community we should never ignore what it will do any individual . We can't view even one person as expendable in our effort to have a good community , and many individuals would be hurt by this attempt to go back and undo things.

I am talking about trying to vote one settlement into oblivion or harass them into quitting.

Goblin Squad Member

Trying to remove Golgotha will set just as bad a precedence as how they became a second Pax settlement , let's accept the mess and go forward.

Golgotha would have to choose for themselves to drop out, forcing them out is no good.

Goblin Squad Member

Gol Morbis wrote:
Xeen isn't your bodyguard anymore? Does that mean that there is an opening?

I have another offer that involves being trampled by Mammoths, only problem is getting some Mammoths.

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