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Notmyrealname's page
Goblin Squad Member. 60 posts. No reviews. No lists. No wishlists.
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The worst RPK offenders could have their threads removed , then they will suffer losing all their gear or fighting with junk gear. The system is supposed to discourage meaningless ganking ,so it can be adjusted during EE to make the griefers suffer more, if need be. IT is a tool the community can use to make open world PvP "get-over" it's bad reputation. A world where bullies are not welcome can be built. We can even build a world where bully settlements get stomped on, kind of like peace thru ruthlessly crushing trouble makers, hehehe.
@Soldack Keldonson , How much money does it cost to develop and include a MOBwhatever in Pathfinder and where is that money going to come from?

Bluddwolf wrote: Notmyrealname wrote: @ Bluddwolf, you won't collect your 10% if you tell the bounty hunters where you are. Good thing you have no pride because doing something so dumb won't bother you. Just kidding, anyway I thought being flagged as a bandit is how you avoid bounties and it was just outright murder that earns a bounty. Umm..,. It would be an advance of the 10%. Once received, then we would meet.
As for the "only in cases of murder", not sure where it says that. It says anyone on your enemies list, which could be anyone you killed or had stolen from. No one should trust a PKer with a bounty on their head to meet you and let you kill them AFTER you mailed them money. You could just keep the money. As far as who can have a bounty placed on them, there will be possible flags on characters that allow you to kill them without them being able to put a bounty on you.Like if you just PK a low level for no reason, you are flagged and I can kill you without you being able to put a bounty on me. There will be a bandit flag that allows you to rob people and they can't put a bounty on you, but if you have a bandit flag then others can kill you and you can't put a bounty on them. That is how I remember it being explained. So there will be alot of PvP that does not earn a bounty.
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@ Bluddwolf, you won't collect your 10% if you tell the bounty hunters where you are. Good thing you have no pride because doing something so dumb won't bother you. Just kidding, anyway I thought being flagged as a bandit is how you avoid bounties and it was just outright murder that earns a bounty.
Xeen wrote: http://cdn.overclock.net/1/12/127a2824_eve-online-learning-curve.jpeg
Here is your learning curve. We will be at Eve's level. LOL
I would rather climb the mountain than sled ride down the bunny slope drinking hot coco.
A trillion? uh uh
http://www.pagetutor.com/trillion/index.html
Just how hard is this game supposed to be? Will it be very complex with a lot of depth and a long and steep learning curve ? Or is it going to be go click on this , now go click on that and your done , you now know all about smithing. I want it to be very hard with a lot to learn. So what if it takes an hour to figure out all you need to do to make something that is a high level item. Its called playing the game. The WoW type method of quick rewards to keep people playing is not what I want to see.
Having just one "official" player-run wiki seems like a good idea. One site where all player made guides and info about the game can be found. LOTRO has a way to open it's wiki site from in-game, you don't have to tab out or put the game in a window to read the wiki.
In Age of Wushu (closed beta) they have a bounty system to deal with griefers. BUT ,from what I hear, griefers just make an Alt who can then log on and make the kill and collect the bounty. The offender (in PFO) could just un-equip and use their alt to remove the bounty and it would become a benefit to them. It seems like a possible exploit of the bounty system.
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@Forum Moderator, Summersnow wrote "At this point my ony option is to continue to do business with people I now consider to be little better then the scum of the earth............... "
This type of abusive talk is not allowed on the forum and I would like to see this person disciplined. Plus they are so full of it....it sounds like deliberate lying to stir up trouble.No one agrees with person.Anyway calling others "scum" has to stopped, please.
I like the idea of some type of reward for not dying and also some punishment for dying alot in a short time. If we have titles that would be a good reward.
How much Lore are we going to find in-game? Has there been any word on that. I would love to run into alot of things that trigger some lore to read about the game -world.
5.0/10 it needed more action and some romance
Anything that is a part of your character development has to come before things that will make playing that character a bit more convienent. Pets are a core part of some classes and should be first and then things that make playing the game "easier" came be added.Why have mounts so we can get there faster? Instead lets have more that your character can do after you arrive. I vote pets.Give the companion classes some love.
I see many people think a police state will solve all the "problems".Let's just change the name of the game to Judge Dredd Online and we can all say I AM THE LAW. You anoy me , now I will KILL you. I seem to be ranting, it sounds like you want some open world pvp without consequences, the very thing that the game is trying to do away with.What kind of game will it be if it is "go away or I will kill you"?
It will stink. The game has to decide what is good and evil and law and chaos , not the players.
So what will money that is over 1 million be used for? Like if it is 100,000 more than what you need, more content earlier or faster release?
You could end up with 2 million.
Only if we can put a bounty on you and your alignment shifts to the same as a goblin and the game marks you as a criminal. No way can you play the same role of a bandit but do it with NPC's and not be branded a criminal by the game rules.
@Onishi
Well reactive is not an antonym for proactive, passive is the opposite of proactive or inactive, retroactive. The opposite of reactive is insensitive.
I didn't mean reactive to their own actions, reactive to player feedback and what the community wants done next. Since you brought up the scenerio, it seems likely that post-release changes will 'ruin ' the game for some people. Some will love the updates and some will hate it, thats MMOs .I have wondered how this player feedback driven developement will NOT turn into nasty factional infighting.
Open Input made me think of Reactive Developement
Well it sounds like if anyone loves character developement they will be quite happy with the mix of skill trees available.Most skills will branch off into something else after you train it I assume. You can be as focused or as spead out as you want to be.

this is from, Your Pathfinder Online Character
posted by Ryan Dancey on Wednesday, January 4, 2012
Leveling Up on the Tabletop
For those of you who have never played the Pathfinder Roleplaying Game or any of its ancestors, a quick description of how characters work in the tabletop game is in order. Your character begins with a set of six ability scores that define your character: Strength, Dexterity, Consititution, Intelligence, Wisdom, and Charisma.
Character Development in Pathfinder Online
Now that you've got the background you need, let's take a look at what we're currently planning for our game. Your Pathfinder Online character will be described by four primary types of information.
•Attributes: These correspond to the classic six abilities of the tabletop game (although we may rename one or two just for the sake of clarity given the way they'll work in the online game). In Pathfinder Online, these attributes have two aspects: The first is that they determine how long it takes to train a skill that uses that attribute as a base.
Give it a read,https://goblinworks.com/blog/
Andius wrote: That's not really the point. The point is a single class you work into your archetype from. You can call it peasant, adventurer, person-of-non-specific-background-with-non-specific-objectives, or whatever you want.
The details are not as important as the core of the idea.
Why even try to get them to change their developement plan ? Your idea won't work , each character has 6 basic attributes like strength of 18 ,wisdom of 6 and skill tree progression is faster for higher attribute scores. The skill trees for each archtype will be in place at launch. You are flogging a dead horse here , it ain't gonna run.
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There seems to be an assumption that the game will still need to be tested when it releases, that will all be done in beta.The first year after release is a time of feedback based developement not a time of testing game features. It will be a functioning MMO at release with some character classes ,not a game that needs to have its "at release" features tested.When new content and features are added it had better be fully tested first or the game will review like a sinking ship.
It sounds like an interesting plan and different than just the usual players as lab rats kind of development.
@GrumpyMel, Maybe some destroyed gear would be a better system than hordes of players killing everyone so they can loot everything you have.How important is gear going to be compared to your characters skills? If PVP is just going to be about trying to get someone's gear then the game will lack any depth to it. I agree with having a big death penalty but making the PVP about looting gear is lame, it should be for more strategic reasons like control of an area.
Grassroots MMO
as opposed to sandbox mmo or themepark MMO.
Is this a name that will be used instead of sandbox mmo and theme park mmo? Or what is being used now that this will be a replacement for? If you did not have a new name ,what would it be called now? It sounds like you want a name for a third type of mmo. It will have to be similar to the sandbox mmo and theme park mmo naming convention then.
I never liked "sandbox" as a name for the type of game I like, but we are stuck with it. So..... whatever sticks is what it will be called.
Maybe we need to move out of the "sandbox" and into the "Playground Game". A name I don't like but it might stick. harhar
A sandbox game that supports a "Sandbox (style of) Developement". Players do what they want in a sandbox game so the idea could be used to describe the games ongoing developement. The idea being that future developement is now a part of the sandbox, the players being able to 'do our own thing' with developement.
Sandbox Developement , or add 'Style' or 'Type' in the middle or at the end.
Ryan Dancey wrote: What do people think about "The Pilot Program", like the pilot before a series starts... If you change it to "The Piloted Program" it won't sound like something that is not a sure thing.TV pilots make you think of something that is different than what PFO is.
Player Guided Development
Player Piloted Progression
Supercalifragilisticexpialidocious Stuff We Do
It seems like if you can find a name , you will need to explain its meaning every time you use it. It is a Customer Service and it is also Game Developement. It ends up being rather long .
Customer Service Oriented Game Development
Evolving Game-World Service
Is the idea that you are providing a service to players who want to build a world that will also be changed by developers based on what they want?
Super-Sandbox Game
I think you may be missing the mark looking for a name for it. Maybe what you want is a slogan to sell the idea to people like,
Pathfinder is your world not ours...........
Live Game Development Phase
So it is a name for actual,
Game Developement by Players...GDP
This Game Is So Cool We Couldn't Wait Phase, anyway is the game going to be fully beta tested before it goes live ? I mean this is not some kind of beta that is not being called beta phase of development? Don't answer if I should know already.
Dak Thunderkeg wrote: Ryan Dancey wrote: What do people think about "The Pilot Program", like the pilot before a series starts... Given Ryans new clarification, I am back to this suggestion as the best I have seen thus far. Not too wordy, not genre specific. I think the word content would help in there somewhere
The Content Pilot Program or The New Content Pilot Program
so, Live Player Assisted Development is something like what you are looking for ? or I have no clue.
In-A-Gadda-Da-Vida Launch,
long song ......long launch
Long-Term Game Launch
or did someone say that already?
Fighting with trolls or griefers so that I can "own" the chewed up remains of a blog or mmo is not fun for me.A good community is what I am hoping for.Obakararuir can do the troll suppression, hehe.
I have been away for a bit, is this blog ruined by trolls now? I know that some people like it that way , I think it is a waste of time to play their game.
Well that got me psyched up for this game, thanks for the link!
What type of behavior do you think is going to ruin the game? And why won't people want to pay to play so they can do those things?
Obakararuir wrote:
Maybe I am thinking of this in the wrong context and a "gate" isn't teleportation under a different name. If so, please clue me in to what the actual idea is.
.... The gate would be when you ride up to the edge of the map and see the road goes on so you click on it and you are sent to the other map. It just represents the road travel without you spending the time.As it is now, it looks like the map will have to have an invisible barrior all the way around it. No mountains or whatever blocking the way. That isn't ideal but I like the idea of using the same map for the mmo.
Has any thought been given to loot drops? Will a wolf drop a plate mail chest piece and a bear have a magic scroll? I would like to see drops that make sense in a game world .Modern mmo's have gotten silly with all the loot you find on mobs.Peter found a gold coin in a fishes mouth but that was a miracle.
Nihimon wrote: @Notmyrealname, that kind of ignores the whole "but we can remove them from their position at any time" part, doesn't it? I meant that as an alternative. If I remember right they are planning on the leader being able to give control of things to other members,and you can limit how much control someone gets.Anyway my point was only a leader type will get the settlement built and they would be best to run things, unless they are not online enough.
edit- I suppose you could remove the king too...assasination.
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