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However, thoughtless broad spectrum nerfing is never a good answer to the real issue.
Thoughtless nerfing is not what is being done, so what was your better way? The new mechanic needs to be tested to see if it brings ranged attacks ( Temporarily) closer to what the devs planned them to be.
I'm wondering about the Doctrine of Sovereignty , you will all defend each other from any attempt to take over a settlement, that must be for settlement warfare in the future? Well ,have you all also pledged not to try to take over other settlements ? What if a member tries to conquer a neighbor and the war gets out of hand and the attacker is threatened with their own destruction ? You gonna go defend them ? Or what if a members' actions warrant an attack from someone, it seems like pledging to defend each other no matter what the other settlement did to provoke an attack could get you all in trouble.
It reads to me like a member can do whatever they want to outsiders and if their actions result in an invasion to destroy them then you are obligated to defend them. Are there restrictions on what members can do offensively to non-members? I should think it would go better if you were a full alliance, attacking and defending as one instead of just defending as one.
Which illustrates my real point, any temporary change just creates new issues.If the bows are too dependent on game content that is not in the game yet to be balanced , then they need to be removed until the game is ready for them. Or remove overdraw at least.
From the patcher I loaded the alpha 8 quick start guide and followed it until I was slotting the wand .It says,
Drag the wand into the “2nd” circle on the Paper Doll below the circle that holds your club.
Electric Brand is a staff feat, I had a staff from a drop and slotted it instead of the club and the feat showed up then as usable.I would have put this on the alpha forum but it isn't working very well today.So you can only use Wyrmling breath with a wand, and need a staff for the other feat.
Baldur's Gate and NWN did a good job of recreating the TT into a single-player type computer game. Because it was just one player or several in multiplayer they could make a campaign for you to play. The whole purpose for the PC game could be to recreate a TT campaign .
But the MMO is a different creature , imagine 1000 people trying to sit down at a table and play a TT game at the same time. The theme parks try to do that and it can be fun. PFO won't be a game like that ,instead of quests for content it will be the actions of other players that create the possibilities for your own choices of what to do.
So I look at who is making the game and hope that they can take what they have to work with and create something that satisfies the type of interest I have. The possibilities of what you can do in PFO will be so far above what you could do in Baldur's Gate that PFO will be the game that more closely recreates the gameplay that the TT rules were made for. But it all depends on all the other players and what they do.
So I don't believe that a cut and paste of the rules from TT to PC recreates the fun of the original ,it just makes you feel like you are making the same character that you could have made. That is part of the fun , but the wide open choices of what you can do in PFO is the part of the TT game that also needs to be recreated for a huge crowd to enjoy at the same time.
So PFO could be very satisfying or a huge disappointment ,like an mmo in a galaxy far ,far away was after I followed it's hype for 4 years. It seems that it isn't the IP that matters ,it is the people that make the game and what it is that they are trying to do. I believe GW is trying to make a game that appeals to people who love the TT type gameplay, not recreate the gameplay itself but recreate what is satisfying about doing it.
The New TEO Promotes Agreement That Will Make Sacrificial Lambs of Smaller Settlements or as an alternate title The New Golgotha Agreement Will Put Meat on the Table.
It's a joke, personally I hope for an Epic War of Conquest by someone .Who will think back a year from now and think about how cool it was when we were so nice to everyone, we need an all out epic fight for the world to get server growth.
Well if it turns out that the big settlements will not do any real harm to each other but they are free to smash little settlements (if they want to) ,then this NAP is going to be something far different in practice than in theory. But I expect the people involved already know that it will be a big guys can smash the little guys but not each other deal.
I suppose like all people that try to run things they think the world would be a better place if everyone would just join in their plan.
You can't deny that ,we won't attack each other (much) ,means that we will attack others more.
The devs could add more to the game that we haven't considered and that might change everyone's opinion ,so even if we think we are right it may not matter when the changes come .The game as we see it now may not be the game we are playing in 2 months, depends on what systems get in and how far they are in their development.
How about you people delay the NAP until 3 weeks after the tower war starts, maybe it will be ...fun?! Give it a chance before you try to shut it down. You don't know for sure what will make PFO a 'great ' mmo . Game systems should be tried out to their full potential.
When settlement warfare is put in are you going to refuse to test that out fully too, because you only care about your own (characters) behinds. Lets test the game as it was designed to be played.
We all know the game is far from a finished product, but putting your own advancement ahead of fully testing what we can do in the game is shortsighted for the future of PFO's development,(lose a war ,it's good for the game).
TEO Pino wrote:
Well ,this whole NAP seems bad for own future ,so I was just warning of the pit falls of leaving the thousands who will join EE out of your plans. The increase in the numbers should not be seen as a bunch of serfs coming to PFO to join your NAP, it being a PVP game and all.
So much of this future is going to be about us losing control and not having a choice but learning to deal with what happens to us, so we could learn how to PVP as a settlement fighting a settlement, and have a chance to survive as a settlement when it gets to that point in the development.
I can't imagine a PFO (in the future )where you don't have enemies, that is an important part of the game.
So nobody wants to have any real enemies? I'm laughing. I suppose you don't want any settlement conquest either and you will all be NAP signers for that too. I was leaning towards peace but now that I am seeing where it is going ,it just looks dim as a view of what PFO should be like.
It's not gonna hurt that bad to fight over the towers, what got everyone so scared of it? The game is designed 'around' a healthy amount of PVP, don't be scared of it. How did a PVP dependent game come to be led by people who don't really want enemies, or to be an enemy to someone by choice.
Please ,some settlement say that they want to fight the war of towers!All out I mean ,so that there is glory for some and defeat for others. At least on the weekends , you can kill 10,000 bandits on weekdays.
KotC Carbon D. Metric wrote:
You kind of just said that there will be no wars in The War (of Towers).Is that how the devs designed it to work or is it just the vision of the few here on the forum, the majority that join later in EE will just push back against any attempt to hold them from doing what amounts to meaningful pvp as opposed to a 'it doesn't matter very much' level of pvp.
If you take all the towers from a settlement you have 'won' a war against them.
TEO Cheatle wrote:
Ok thanks .However I see two problems here, first settlement vs settlement pvp is the backbone of PFO and you leaders don't seem to want that in earnest ,just half way there. Second ,what about the 19,500 players that will be joining EE with the 500 that post here. There are some serious game elements missing that have given a few control over the many, there is no way for a majority to remove an elitist minority who are in control of the 40 settlements. That is way to much power in the hands of a few to control the gameplay for many others.
Not that deal making isn't legitimate gameplay but the balance is missing, those you make deals for cant remove you in a PVP way. I'm all for stability but it should be something you have earned by your strength, not just externally but also earned the right to run a settlement and risk losing control too.
Just how I see things but why do you think all the people joining EE want it to be so 'tame'.
So a couple of guys on the internet think they can stop 20,000 players who signed up for a PVP game from doing the only PVP that doesn't wreck your reputation? Don't think that's gonna work, or did I read this wrong and the leaders want to PVP and did not make a lets-not-pvp deal?
Caldeathe Baequiannia wrote:
I downloaded the free version of FRAPS to see what my frame rate was in Skyrim . It should work with any game.
It would not be unreasonable to have certain kinds of encounters cause greater or even complete equipment damage on death.
Well if it is a PVP death ,the winner will loot you and you lose it all, so as it is now the PVE death is less of a loss than a PVP death . Your non-threaded gear could be put on a timer and it is gone if you don't get back to it , simulating the mobs taking it.Or for hard core the boss mob could have a spell that breaks threads ,so if you die you lose more gear. I'm not against the idea of some PVE being higher risk encounters, its a good idea but it does have to make sense .
Its the peasants and craftsmen, they don't want to work for bandits and build you a city that is the equal of what they could do in place you don't get robbed of all your hard earned coin. Bandits just don't understand how to be good politicians for honest workers who make the city function at a level that supports the best that humans can achieve.
Still you have a point, at some time maybe the balancing could shift from the individual having lower skill to making low rep bandit settlements easier to destroy, again because those peasants will be all for it.
edit. And two guys swinging swords next to a fire in the wilds and becoming expert only works in the movies.
I guess my point is that permadeath would scrap some core game features so it wont work. I understand the idea that loss makes for a greater challenge , the devs could make PVE hard core areas that have great risk vs reward but that is way in the future. Like the Gobbies eat your toes and you are permanently slowed down after you rez ,errgh. Just kidding ,that is too hard core.