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Earth Elemental

NotMousse's page

FullStarFullStar Pathfinder Society GM. 700 posts. No reviews. No lists. No wishlists. 5 Pathfinder Society characters.


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Doug Doug wrote:
What does the silver coin signify? This agent sold 1,000GP worth of Amway product?

As the mod says, it's proof the holder isn't some scrub, but someone of minor respect.


Yay! Now to get them and plan the slaughter.


Festivus wrote:
Really? Wow. Thanks for the information. Suddenly I feel a lot less enthused to run these adventures. I'll look for someone to run them so I can be a player instead.

No no, run some scenarios and dub others as your subordinates so you may rotate the master's duty allowing everyone to taste of the crook and flail. Evangelize my weary zealot! I bid thee shepherd for Pathfinder, beget acolytes to flourish into the role champions of gospel, lest we bearers of the sacred flame be run out by vagabond merchants claiming arcane might from the Pacific.

Oh, and by EoD Saturday I'll have eaten 1-19.


Joshua J. Frost wrote:

May:

21: The Eternal Obelisk by C. Robert Brown
22: Fingerprints of the Fiend by Larry Wilhelm

June:
23: Tide of Morning by Steven Robert
24: The Decline of Glory by Tim Hitchcock
25: Hands of the Muted God by Clinton J. Boomer
26: Lost at Bitter End by Joshua J. Frost

I want them all; and I want them now!

Or at least a heads up on when to expect them, it's already the 28th!


Tried to post, but every time I went to I was logged out of the site. Not sure what the solution is, but I hope it clears up soon.


Dragnmoon wrote:
mumbles something about making announcements on holiday weekends, then graps a nice german beer

Sounds good, I think I'll grap a beer too.

I suppose I should check out the site as well. Hopefully my stalker is already there.


Enpeze wrote:
So at least every monster on board knows that somebody new is here for rowing.

I thought it was so every last baddie knew that the 'good guys' were coming to slaughter them all mercilessly.


Matthieu Dayon wrote:
Hello to all of you "eaters"

Greetings "Faster?"

I've been doing my 'reviews' under GM discussion. I suppose I could go through them and rewrite them for non-spoilery goodness.


Fatespinner wrote:
That'd be a LOOOOOT of paper, though.

Not if you print on each side 10 times.


Dan Turek wrote:
A discount on PDFs or anything else that doesn't have to be shipped, or some really cool exclusive thing should be in order. (His character could become an NPC for another adventure, or maybe some special benefit like a title, lands, extra income, etc.)

Ah see now NPCs were some of the coolest things LG had ever done, but they're hard to implement in anything other than a cusory fashion.

I mus admit to having made an NPC to add in a couple mods I ran, the sort of sneaky informant types for Gather Info rolls and the like.


Sanakht Inaros wrote:
Why not sticky this thread as the official FAQ? You've already got the majority of the rules changes and clarifications here. Get one of the mods to do it.

This thread alone is a mess to wade through.


Lehmuska wrote:
I've eaten four scenarios. #4 #8 #14 and #18.

18, working on the last two.


_metz_ wrote:
I like that the races that make up the factions/world dynamic actually feature in parties/modules

But how else would WotC hock their drivel?


_metz_ wrote:
- Metz who is very happy with Pathfinder's stance on Drow thus far...

I'd be much happier if that were the stance concerning all elves.


I'd prefer full GP for tier. I'm still giving up all access and 'special' bits.

Granted I'll end up with lvl 12 PCs that never saw a mod, but still...


Gavgoyle wrote:
So Feats from the PF Chronicles Campaign Setting are not allowable for Society characters?

Correct.


Not only that but if an enemy has say a potion of blur and drinks it you can buy that potion if it's on the chronicle.


Say someone has a cure light wounds potion on them. You can use it during the mod without cost. That item can still be purchased from the chronicle (as many times as you like unless there's a limit on it).

The only way you're not getting access to the item on a chronicle is if you miss it completely (skip an encounter), or for some reason lose it (broken, traded, stolen).


Mikaze wrote:
Guide to Korvosa may be the best fit. Big city, monarchy, lots of tension going around, multiple colleges(two wizarding, one mundane IIRC).

That's Osiriani lands right?


mearrin69 wrote:

Hi all,

...

Thanks in advance!
M

Hi! 1) If you want to go ahead! 2) Helps first timers, if you want to go for it! 3) You're the GM, I'm generally ruthless. 4) No go by law. 5) Not during, but between there's usually time, especially if you run 3.5 hours and get the paperwork done quick. 6) I suggest printing out any handouts you'll need. This may be difficult depending on Mod, but bring a few copies of faction missions.


Sanakht Inaros wrote:
Wait...What? V1.2 was originally supposed to be out at GenCon 2008? Is that what you're saying?

That's what I recall, but I could be mistaken.


I'm thinking about starting a new Pathfinder game with a small group of friends. I don't have the time to fully flesh out the area, so I'm looking for a product (preferably Paizo) with which to give me details of the area.

I've got an idea for a campaign during war time, in a metropolitan city with a school (college level) of some sort. Players will be given down time, and able to take and/or teach classes.

So what setting book has someplace similar to this?


Lehmuska wrote:
I think getting to sit around a group of friends and run a scenario for them should be rewarding enough by itself.

I think some of us run public events where we have to let in anyone wanting to play. I'm all for being rewarded for such patience.


Sanakht Inaros wrote:
NotMousse seems to be up on the rules changes and the errata and his MB thread is actually short, sweet and to the point.

Enough people have a problem with me (one wanting to come to AZ and protest me as a GM) that my thread's not getting the blessing of jack squat. I agree there should be a single location for the info, it would lend a great speed to the info digging process.

BTW From my understanding 1.2 was due at GenCon, but I could be misremembering.


Sanakht Inaros wrote:
Well, until an official FAQ or errata thread is made, then a good chunk of the stuff listed has no weight or bearing.

The rules only have as much weight as their enforcement. That said I find the rulings here useful, and come here for a clarification of intent, or if I find a needed rule missing.


Cash and prizes! Oh wait, that's not gonna happen. Ok, lemme think a bit...

Doug Doug wrote:
The amounts aren't as important as the scaling up based on the Tier.

If I start eating these high level mods coming up by your standard I'd be a filthy rich lil guy!

Personally I'm for GM getting a copy of the chronicle eaten. Failing that straight XP/PA and expanded access to represent access not gained from chronicles.


Sanakht Inaros wrote:
Is the rule about one animal companion/familiar/fighting animals a valid ruling or just something that will be included in the 1.2 PFSG? Are any of the posts by Mr. Frost considered binding or do we wait until the 1.2 rules come out?

Till the rules are written this is just clarification of intent. You may or may not use them as you see fit.


DM_Blake wrote:
One little cr5 wraith with 5 rogue levels chased a whole group of 11th & 12th level PCs right out of its dungeon.

I'm attributing the quote to you since you tossed the entire post in a quote bubble.

First of all this is hardly 'one little CR 5 wraith...' as you put it. 5 rogue levels turn it into a CR10 creature, you point out it also attacked from highly beneficial terrain during encounters with other things.

Not only that but the wraith has an undervalued CR. Incorporial, con drain, undead traits, and create spawn make it a pain to put down, and very deadly without additional tinkering.


Aha! I find that Dwarves are immune to your mountain good sir!

The Dwarf entry lists their environment as mountains, and thus they are immune to the high altitude.

Unfortunately Gnome, Halfling, and Horc do not list mountains as their environment, and humans are not even in the MM.

Fortunately elves lack mountain in their environments.


Some are taken from the flip mats, which if you've already invested (or plan to invest) make for great mood setters. At least when compared to my crappy drawn maps.


Navdi wrote:
Anyone? No? Dust.

Sorry, not for awhile.


Tim Hitchcock wrote:
Still, if they're aware of the effects of altitude (being as they notice it before entering the danger zone) a smart part will pick up on the foreshadowing and try to prepare/make accommodations to deal with it.

I'll admit I've not read the altitude portion of the DMG in awhile, but I don't recall a way to mitigate the effects of high altitude.


Tim Hitchcock wrote:
Of course... it makes things more fun.

No really, it says slop. I can't figure out why there'd be hog chow on the ground.


Prepping this for run this weekend and I've gotta ask. Aren't there a whole lot of checks going on in this mod?

1 save every half hour to see if you become fatigued, then about a dozen handle animal checks across a 7 mile sledding course, and again if you want to come down.

I'm not sure what the idea was here but I'd love to hear it.


Sounds pretty bad, but you know they *keep* the XP even if they fled right?

I'd suggest for low level characters to get a ranged weapon to keep them from getting into full attack range with the nasty opponents.

The 'lady' was built to deal death, loads of HP (which makes no sense outside of 'I need to take a hit'), 4 meat shields to block movement, and a magic boom stick that when used up does a minimum damage high enough to seriously wound a party of 6 barbarians.

I'd suggest dropping her HP to 12 (making her a sorc rogue instead of rogue D6 sorc, and no bears endurance nonsense). It'd make more sense for her to double up on Cure Mod given that Bear's End is just theoretical HP like a barbarian's rage. Especially since *neither* are in the chronicle!


Why is there slop in the Maw?


And KnightErrantJR goes to prove just how much he doesn't get it.


_metz_ wrote:
In LG (3.5) AND in LFR (4e) Clerics/other divine classes just couldn't worship an Evil God. I personally think that is a wiser choice. Not only solves the problems, but it is in line with the 'no evil PCs' policy's intent, both for legal, political, AND PvP based issues.

Y'know, up till people here started spouting 'but wielding negative energy isn't bad if I'm doing it to doggies instead of people!' I would've said gamers should be trusted to walk the fairly wide path between neutral and evil presented to NE clerics of Him.


Tim Hitchcock wrote:
NotMousse wrote:
Osprey is a venture captain.
One would hope....

If he's not then I know some really screwed PCs.


Abraham spalding wrote:
But not impossible...

Most of your examples don't work. Raise Dead and Reincarnate don't work on those turned undead. Resurrection and True Resurrection only work if the undead have been destroyed. So the simplest way to keep someone from coming back is to simply cast Animate Dead, and keep the skeletons in a closet. And you can't dispel Animate Dead.

Abraham spalding wrote:
And raising the dead back to life isn't a good act either.

You're right, it's not an evil act either, unlike casting Animate Dead.

Abraham spalding wrote:
Also lets think about this a minute...

If someone doesn't want to come back they don't.

Abraham spalding wrote:
Finally there is the possibility that the cleric didn't raise the undead...

You're bringing to bear your mastery of negative energy to control unliving beings of evil. Not exactly good.

Abraham spalding wrote:
In the cases of mindless undead they don't even have the evil descriptor...

Check their entries in the MM, skeletons and zombies are Always NE.


Abraham spalding wrote:
However no where in the rules or fluff does it stat that any of those things happen when you animate a corpse, and the corpse isn't alive...

Actually by raising undead you make it near impossible for the creature to return to life.


Shaden wrote:
IT IS OUR ACTIONS THAT DEFINE US, NOT THE WEAPONS IN WHICH WE USE.

For the most part our weapons don't have the NE alignment (intelligent weapons being the primary NE weapons). For the most part our weapons don't prevent people from being brought back to life (Thinaun does by trapping the soul).


Doug Doug wrote:
And if he ever mentions it in front of anyone else you can report him for a HIPAA violation.

Only if he does so in a may that makes them personally identifiable. I'd can always state 'I had a patient I had to give Zoloft to' but stating 'I sold drugs to John Kerry' would get me laywered.


crmanriq wrote:
And you define NEUTRAL as only doing GOOD things???

Surprisingly no, but thanks for playing!

BTW I'll be at Randomcon if you wanna follow me around in your tinfoil hat spouting how I'm some a#+#@~$ GM.


crmanriq wrote:
This is as wrong as saying that good acts in excessive quantity or severity turn your alignment to good. Doesn't happen. Not in PFS. Find me a rule that says that it does.

Quoth the PHB: Choosing an alignment for your character means stating your intent to play that character in a certain way. If your character acts in a way more appropriate to another alignment, the DM may decide that his alignment has changed to match his actions.

Are you going to tell me that this only applies to male PCs now?


Osprey is a venture captain.


Evil acts, in excessive quantity or severity turns your alignment evil. Let the player know if they get rebuke happy then they will become evil and unplayable.


ESSEL wrote:
the Cheliax player wanted so much not to fail his mission that he ripped-off the "required monster parts" form the Otyugh, the Crocodile and Lord Corgan!

I got one that's his own CSI crime lab. His manservant wasn't too happy about bagging and tagging a rat swarm...


Sharoth wrote:
Sorry!

Somehow I feel I walked (them) into that one.


At my gameday more than once a player has said "X needs to be fired from PFS" and there's an almost universal hatred of my favorite Grandbastard Torch. In fact at the start of one mod (#12 Stay) the only explanation I've had that made any sense was "He was fired, from a ballista... into the city wall."

As the title says, who needs to be fired? Who needs their firing from a ballista? Does their firing deserve to be into the city wall?

401 to 450 of 700 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>



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