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NotMousse's page
 Pathfinder Society GM. 681 posts. No reviews. No lists. No wishlists. 5 Pathfinder Society characters.
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And here I thought I'd have a really good excuse to take up smoking!
Deadly critical seems a bit much to replace traps ense, though I get the feeling you're in the camp that believe Rogues get no respect.
After Shock would probably do better as a Talent than just automatically replacing a Talent.
And since I've already thought it was a good idea, you may want to consider an ability that allows you to add sneak attack dice on a critical hit.
I was under the impression that a Kindle was friendly to PDFs. What have I got wrong?
I understand screen real estate's an issue, but perhaps a small button that linked to the various SRDs (one for each version) would go a long way towards the having OGL content goal within the program without actually implementing much hard code.
I'm not entirely sure what your point is, other than perhaps the monster's been shorted it's class skill bonus.
It jumps *roughly* twice as well at my 9th level Rogue, and I think they're pretty darn good for a small building.
wraithstrike wrote: Spellweavers(aka death by magic missile). These were 3.0 weren't they?
If so first round was more than likely Haste + 9 MMs, then 12MMs till done.
StuartW wrote: For Windows, this is a single install which uses an activation key system. Windows installs are machine-specific and are only available to one user on that machine.[/i]
Sounds fair enough to me. Though I suppose I'll wait till I upgrade computers (or get a laptop, not sure yet) first quarter 2012.
Alexander_Damocles wrote: Before musket master, muskets were limited to a much slower rate of fire. W/ the archetype, its not a problem. Can't remember what makes the musket master such a great option, but I find it poor design that you *must* choose an archetype to be effective as often (every round) as every other class without an archetype.
Unless I'm mistaken (only took a single look and shook my head), the only way to fire *once* every round is to have rapid reload, alchemical cartridges, and not move. This trade off involves spending a feat, increasing your chance to misfire (and blow your party up) and paying 1,200 times as much for ammunition as an archer does.
Now for the same feat an archer (ranger, fighter, even a barbarian) can attack twice in a round, and after an adventure or two can add some strength bonus to their attacks.
Toughest monster? That's simple! The Konig Monster.
http://www.youtube.com/watch?v=Rfpxki_7ocE
Hate to ask the rude question, but how much would this cost?
Helaman wrote: Big thanks!
Incidently is this a decent loadout for a Kelishite Musket Master or should I change it?
I'd advise against it, the shot every other round bit (and the GMs that will penalize a player for having a gun 'readied' before combat) is a terrible burden to bear. All the firearm hate on the forums really killed what could've been a mechanically sound choice.
If you want something that can *almost* beat out a caster mechanically go for the HMG archer with a pair (or trio) of efficient quivers and bow painted gunmetal.
Mikaze wrote: Webadabuabwu![/starfox1speak] Going to say Slippy...
[starfox]Webejamin[/starfox]
Sean K Reynolds wrote: Do a barrel roll? And I have a new favorite developer on the forums. Unless you came up with Clustered Shot...

Without going into the real life economics of home ownership and the difference between an asset and a liability (short story assests bring cash in and liabilities draw cash out), if you and the GM agree this is a 'fluff' piece and will not play an important role within the campaign I'd say handwave the whole affair and be done with it.
On the other hand I can see quite a bit of potential for such a base of operations, providing numerous boons and plot hooks. If this were the case, as GM I'd expect there to be an initial payout of party resources (PC labor, planning, other assets, and cold hard GP) and as time progressed the base would provide dividends in various manners (security, free lodging, base of operations, attracting followers, perhaps the ability to tax the local population) enough to eventually pay for itself, or even turn a profit after a sufficient invest of time and resources.
There are several games that go into the latter line of thinking, notabily the Suikoden series of RPGs for the playstation platforms goes into a certain depth on maintaining a base, attracting followers, and the return on investment in several forms from access to better weapons, convenient shops, and respect from allies and opposition alike.
I've not seen Kingmaker in action, but I hear it's quite a good AP and am interested in seeing more building options within Pathfinder.
Nebelwerfer41 wrote: You're going to an awful lot of work to just name your character Marty McFly. Just a thought experiment for now, but if I get back into GMing I may end up with another character 'starting' above first level.
Currently have a 30' dwarf barbarian (named Shamus McNugget) and understand I make poor choices when not feeling well.
Currently the fastest player at our local games is a 45' cleric, and the quickest an init 17 rogue/PFS delver.
I trot this story out far too often, but it's the most, if not the only, act of bravery this particular rogue has done, and it paid off in spades.
Kicking down the door our Ulfen HMG archer spots an invisible stalker (and made the knowledge check), unloading about half a dozen arrows into the beast (drank a see invis potion beforehand) for well over 50 points of damage. Since the monster was still standing he looks back to the party and says 'run'. Quinn (Rogue 5 at the time) replies 'can't do that' and charges the stack of arrows, passing miss chance, threatening, and confirming a critical for... 5 damage (2 of which was from the +1 rapier). Did not get the sneack attack because it was invisible, but those 5hp still downed it, and the rest of the party had to find out second hand what happened.
Also rogue...
Line of electricity from huge creature (never identified it, but guessing either a dragon or something similar), would have made the save on a -2... Roll a 1. Due to temporary boon had a reroll, another 1, dropped to under 20hp. Attempt to tumble past creature to get flank, knowing I'd probably need 12+ to get by and another 1. Eat the op attack and go limp, later saved by DM fiat.
jeuce wrote: lawful evil could be the lawful extremist that considers himself something like judge dredd. "i find you guilty and the punishment is termination" instead of a full trial. I'm... not entirely sure how you get LE from Judge Dredd. Trials may be as evil as the system that spawned them, and in the case of Judge Dredd, it's not only lawful, but also good.
TriOmegaZero wrote: *looks at character sheet* Er, natural 20 on the die? It's that bad you need a nat 20 to hit DC 15? Your perception must be in the toilet!
Rogues certainly got shafted in PFS play. At least if you at any point thought you'd be a tomb-robbing/dungeon-delving rogue. Doubly so if your GM likes to 'roleplay' searches so your monster perception (mid 20's) means jack and squat. Even outside of that role they're not going to do much damage except under ideal conditions, and even then you're asking a wiz/sorc to cast Imp. Invis. on you to be effective.
I hear there's something in the pathfinder field guide to help, but I've yet to look, and Ultimate Disappointment was well...
I'm looking to build the fastest character possible in Pathfinder (possibly for use in PFS).
The obvious route is Monk with Fleet taken at each feat, and perhaps spending ki to boost that on an as needed basis, but that's kinda boring.
As the title of the post indicates I'm looking for a speed of no less than 88mph, or (roughly, forgot the exact speed needed for 88mph) 90' base speed.
If you can make it within PFS specs that'd be great, but I'm curious to see how fast a character can be under a normal pre epic game with base races, and also what can be done with all Paizo material included.
Actually, I'd like to extend this challenge to all forms of movement (aside from teleport), swim, burrow, climb (and easiest of them all) fly speeds included!
Once some data is in I might be interested in seeing how a Golarian world race might be held, through some of the more iconic locations and environments of the world.
Yeah, arrows are pretty cute till the jackwagon shooting them at you gets a handfull of attacks, does +15 or so damage with each one, and the whole volley counts as *one* attack for DR purposes...
No, I'm not bitter rogues got completely shafted, why do you ask?
Shar Tahl wrote: The thread title and the first sentence are explicit interest, contrary to what you say above. Since you seem to want to be pedantic, and failed to read the post I was replying to (not you), I'll rephrase. I've no interest in (joining) the project.
Shar Tahl wrote: I keep tabs on the PCGen project group... Good for you, best of luck with that.
Shar Tahl wrote: There are also several automated spreadsheets (Ogre's Sheet, Pathfinder Excelerator, sCoreGen, TheOneSheet) I'll start looking there.
According to WotC 70% 'win' at everything (from hitting an enemy to making a skill check to aiming at the potty) is preferable.
Personally I like a variety of challenges. Meat grinders are fun when you're high enough level to have a chance, but I like the occasional cake walk (and not to be killed by GMs breaking the rules in their favor), especially if you're taking a break from saving the world to save a village.
DeathQuaker wrote: OP, if you're serious about writing datasets for PC Gen, I would strongly suggest you read through the site Wiki to familiarize yourself with what's actually going on there, join their discussion group, and give them a hand. I've no interest in the project. They've lost my faith long ago. I was hoping to hear more about another chargen program, or find a group that did LST files on their own and help with that.
Eric Jarman wrote: Your characterization of the association is not really accurate. We obviously see things differently, but I'm happy to see CMP run out of business. I would hope they've been run out of the PCGen project as well, but I highly doubt it. At the height of CMP's life the entire PCGen admin was employed by CMP. At the time their datasets were still inferior to the PCGen 2.x efforts. CMP's WotC alliance was both bad for WotC, and ultimately bad for PCGen.
Also, it was less of PCGen trying to get d20 certed than trying not to get sued out of existence by WotC. CMP's interaction with the project was more one of master servant than mutual friends due to the directors of the project being CMP employed.

Dragnmoon wrote: All I can say, it is free, People don't get paid for it. Given PCGen's associations with Codemonkey, and WotC, I have very little patience for them. As I'd pointed out, a group of people decided they were going to make a living off PCGen (and WotC), and more or less created half baked product that was buggy, resource hogging, and more expensive (as though it were government funded) as time went on.
Dragnmoon wrote: You are doing some hardcore complaining about something that does not cost you a dime and people volunteer there free time to add to. Headaches cost more than dimes. Much more when you think you're set and find out you've been doing it wrong because the program missed something (accusations of cheating are never fun).
Dragnmoon wrote: If you want something with Data sets that come out faster go with HeroLabs, that is not free, but that is the price on getting this kind of stuff done in a timely way. I've tried it, and honestly unless PCGen comes out with this update soon I'm going there (and buying excel), but I wanted to see if someone knew if there was something coming before laying out that kind of cash.
Distant Scholar wrote: There are many people working on PCGen. I happen to be one of them (on the data side). Please email me off the MB, I'm at gmail. I'd be happy to help you out.
Kinda, surprised that Bestiaries are getting coded at all considering most of that info can be ran from the books without tweaking for the most part.
In any case at least something's being done. Considering the shifting focus on more revisions from major portions of the software community seeing a project at a standstill for nearly a year had me questioning the wisdom of downloading the program in the first place.

That PCGen isn't inherently windows is my complaint. Java's a mess of a language which I would have stripped from anything I ran as soon as possible. Were I a coder I'd write in a language that didn't suck donkey dong. Were I truly hardcore insane I'd program in assembly as Steve Gibson does.
I'm glad you believe to know what I don't, but I'd have to disagree since I've been on open source projects before (admin side, not coding). As for making money off PCGen, well the group that split off into codemonkey products had the delusions that they were good enough to make a living off other people's work. Then 4e happened and when they had to do some things without help from the community that carried them that long it pretty much went to pot.
But no, please, tell me more about how I know nothing of the situation. I'm intrigued to hear how I just 'don't get' some random buzzword, or that fixes only occur when brought up. I wouldn't want anyone to think that wand weights just calculate themselves (or let anyone know that they're currently wrong).
Oh no! Limited to windows? It's almost like I couldn't give a rip about all those people on Jobs' pole.
Well, I do actually enjoy Linux, but all this cross platform nonsense means the programs suck more for everyone (exceptionally true for Java programs), instead of working well for the systems they're designed for.
You forgot the bit where the pumpkin must be photographed and the picture uploaded for the Paizonians to look over to make sure you spelled it all correctly (and did a good job on the front, don't want people making them look bad in squash form now do we?).
Is anyone actually working on this thing, or has it been left to rot on the vine?
Better yet, is there a (free) character generator for Pathfinder that isn't java (a language I have nothing good to say about) based?
Failing either, is anyone else trying to write LST files for PCGen? I'm considering it as more products come out, but would be happy if some others joined in with me.
I fail to see how fireball trumps the LoE rules. I see it as more of an additional limitation than 'I can fireball through the keyhole lulz!'. Given the arrow slit example within the fireball description, that is a breach large enough to allow any spell that requires LoE.
Only if you multi class. This is an intended break from other d20 games.
I have an absurd barbarian idea I may actually put into practice.
Dwarven barbarian, in spiked armor, tumbling downhill as a charge attack. Get enough of them together and you have a Dwarven avalanche defending their mountain home.
Alchemists need suboptimal choices so that they don't take over Golarion.
Grab a pathfinder pouch.
1k, stores up to 10lbs, does not show up as magical, and can be converted into a normal pouch (and back again) via command word.
I've never had a finer sheath for my (backup) greatsword.
Please note, it does have the unfortunate appearance of a fanny pack.
thomas nelson wrote: 10-25 gp towards the party tent. You have a party tent? I wanna adventure with you guys! All my groups leave the hookers and blow in civilization (where it belongs they say, feh!).
Currently thinking of sorc (crossblooded), with some other ultimate broken cheese.
Still looking for ideas, but I've concocted a (brief) background and name.
Thad Actor (Halfling)
A rising star of stage playing children with bravado and a unique professionalism not seen in child actors he uses the disguise of performer to carry out the will of Taldor.
Only two things I've positively nailed down are race and faction, though I'm leaning towards sorcerer or bard for class, possibly multi from one to the other. Anything else is up for grabs, though Charisma will be at a minimum of 14.
Ok guys, have at it!
Pathfinder Pouch.
A tiny (10lb capacity) bag of holding with it's magical aura concealed, *and* can be converted into a normal pouch (and back) with command word.
AKA, the best greatsword sheath you'll ever find!
Guard: Hand over all your weapons and magical items to enter
Gourry: This is just a fanny pack.
Sometime later...
Monk: Your kung fu is no good!
Gourry: Jihaaaaaad! *draws greatsword from 'fanny pack' while charging*.
Planning a Halfling built around being *very* Halfling (taking a few of the racial feats) and based around the Childlike feat.
Must haves are Childlike, and Lucky Halfling. Everything else is up for grabs, though at the moment I'm thinking some flavor of Sorcerer might be a good idea.
So, forum, help me kick this concept up a notch, all the way up to one and a Halfling!
Do keep in mind that mithril weapons count as silver for damage reduction and halve the weight of the weapons. So it was a natural choice for my werewolf hating 10 str rogue.
Pretty sure Andorans are also on board the 'common's my native tongue' wagon.
Ironicdisaster wrote: Now, my take on the paladin is simple. He's LAWFUL Good. Emphasis on Law. Good is pretty subjective. I predict you're be playing an irritated fighter within a few sessions.
Wow, I really like a lot of the listed songs, but I'm surprised no one pointed out that there's a plethora of Shamisen players on youtube playing a fat chunk of pop culture to pick from!
As a random example of what you can find the Bed Intruder Song on Shamisen.
http://www.youtube.com/watch?v=42E7lY1kYrM
1) A copy of the mod, some PFS numbers, and reporting the events. First step is clicking the big pathfinder society link on the upper lefthan side.
2) Your VC should be able to help you with that.
3) Check out the PFS organized play rules for that info.
4) Yes, again the PFS orgplay rules will have your answer.
So, if I'm reading this right at best the gunslinger can nova for a round, expending roughly 1 gold in ammo, most if not all his Grit, and potentially do as much damage to a single target as a pair of fireballs from 10lv casters?
And after this he's reduced to being the guy with the hyper expensive pew pew gun. Pathetic.
Andy Ferguson wrote: So mechanically it's pretty easy to see the difference between the two, but flavorwise what is the difference.
Are Halflings just happier Gnomes?
Are Gnomes more magical Halflings?
What would a halfling archetype be for a sorcerer, vs a gnome archetype?
What about rogues? Or Fighters?
Firstly Halflings are much more tender and juicy than Gnomes, but they require more seasoning than the stringier Gnome. That's an Orc's take on it anyway...
Halflings, in the Pathfinder campaign, are much like in the Hobbit (the few adventuring ones at any rate), but Gnomes are still foreign to the world of Golarion, which in part, leads to their obsessive traits and need to adventure as they die from boredom (look up bleaching on the pathfinder wiki).
Cheapy wrote: I'm honestly confused where you're getting your twisted perceptions from. I can see you're honest in wanting my opinion, and not in any way looking for more to mock.
I'm sorry, I thought that when Paizo brought up the idea of a martial book and a magic book that one of them wouldn't be all about giving casters more toys.
Casters got Ultimate Broken, and non-casters are left with Ultimate Disappointment.
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