I should not be in charge of naming anything.
That being said I've been thinking about the phrase 'poor craftsmen blame their tools'. The idea is mainly to allow characters to receive items of great power early on without becoming becoming ridiculously powerful. To that end I've come up with an idea that I believe works out nicely allowing someone to accept a powerful item (a named weapon for example) without being defined by it, or overpowering the opposition.
For weapons and armor this would be a simple numeric progression I forget the name of, but can be seen in a pool rack. Best to show it with a simple table.
So assuming a young adventurer were to be given a fantastic weapon (for sake of argument call it a +5 flaming burst corrosive burst greatsword (the Dragon's Two Burns). At first level David the not yet mighty is handed the Dragon's Twin Burns from his grandfather King James, at this point he can unlock only the basic enchantment of +1. A few years later as David's sent to speak with Saul about not being a prick he gains his third level mastering more of the Dragon's Twin Burns power using it as a +1 Flaming Burst greatsword.
What do you guys think?