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Earth Elemental

NotMousse's page

FullStarFullStar Pathfinder Society GM. 748 posts. No reviews. No lists. No wishlists. 5 Pathfinder Society characters.


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Andoran

I should not be in charge of naming anything.

That being said I've been thinking about the phrase 'poor craftsmen blame their tools'. The idea is mainly to allow characters to receive items of great power early on without becoming becoming ridiculously powerful. To that end I've come up with an idea that I believe works out nicely allowing someone to accept a powerful item (a named weapon for example) without being defined by it, or overpowering the opposition.

For weapons and armor this would be a simple numeric progression I forget the name of, but can be seen in a pool rack. Best to show it with a simple table.

Lv Bonus
1 +1/-
3 +2/+1
6 +3/+2
10 +4/+3
15 +5/+4
21 +6/+5

So assuming a young adventurer were to be given a fantastic weapon (for sake of argument call it a +5 flaming burst corrosive burst greatsword (the Dragon's Two Burns). At first level David the not yet mighty is handed the Dragon's Twin Burns from his grandfather King James, at this point he can unlock only the basic enchantment of +1. A few years later as David's sent to speak with Saul about not being a prick he gains his third level mastering more of the Dragon's Twin Burns power using it as a +1 Flaming Burst greatsword.

What do you guys think?

Andoran

So, is anyone actually playing this anymore?

Andoran

Just got the game about 2 weeks ago and man I'm sorry I missed the party!

Game looks great, plays spectacularly, and the so much of the game reminds me of the old quarter munchers I loved.

Andoran

Not sure what intelligence has to do with raging... Steve Jobs obviously had a level of Barbarian (or at least some option that gave him Rage for at least a few rounds a day). Perhaps if they were fops, or sissies or rage simply wasn't in their emotional lexicon, but, intellect has nothing to do with it.

Andoran

Fleet adds 5' each time you take it. There are a few feet slot items that also increase speed, but, does not stack with haste (enhancement bonus).

Andoran

KC, this is one of those items that came out way before they codified spells as requirements for item creation. As a legacy item it just gets shuffled around from edition to edition without much thought.

Andoran

One of the spells used in the weapon ability *is* evil (as per the descriptor), so personally I wouldn't do such a thing, but, most people I know don't recognize evil till you're off killing people indiscriminately.

Andoran

Go first in initiative more than one per session... You'd think this would happen with double digit init.

Andoran

Oddly enough I've seen Garys with their fanboy rage, and it was pretty funny from my perspective.

"Rabbit season..."

Andoran

"Waffles of shame..."

Andoran

The drop of a hat.

Andoran

Actually... of all the stupid things flesh to stone doesn't specify if it turns things to stone, only that they become statues.

"The subject, along with all its carried gear, turns into a
mindless, inert statue."

So just a bit of one-ups-manship, I turn creatures into adamantine statues. Sure there's more expensive, but, all the weapons and armor you can make with them is awesome!

Andoran

1 person marked this as a favorite.

This was a drama with comedy in it, and the focus is on Cass and his continuing education on how not to be a jerk.

The plot weaves together the several worlds of the Gamers together nicely, something I expect to see more of in the extended cut and related products (Dangerous Games which features Leo for example).

And something that I'm surprised hasn't been posted yet, the movie!

http://www.watchthegamers.com/.

Onward... TO WAFFLES!

Andoran

94. GM wouldn't let you be a pony.

Andoran

At the start of a 'kingdom' you're pretty much in the 'first episodes' of your favorite show. And as any good series of first episodes go you start by introducing the characters, in this case, NPCs that may become important later on.

Cowboy Bebop for example, each character gets their time to shine, starting with the main characters (Spike, Jet), and important NPCs are introduced through their own episodes (Radical Edward and so on). Here you set the tone for the NPC's current state, and foreshadow any character development you may wish to proceed with. Again with this example we see a character that is wandering aimlessly, struck by a desire to travel beyond her own environment.

Be careful, this can be overused akin to many Monster of the Week series, but, if used appropriately, and cleverly disguised many players wont even notice that the events are simply introductions for additional plot hooks.

You mention that the populace of this area are prejudiced against. A very simple event would be to have their persecutors come by to interfere with the people's new home. I'd make sure there was a highly visible leader or important underling to personify as a villain.

I believe there's a 'rogue's gallery' or similar thread on these boards where people toss up their own characters for use as NPCs for other gaming groups. Crowd sourcing bits of GM duty for the enjoyment of all.

So ultimately I would suggest thinking up a dozen or so NPCs, and how they might interact with your new 'kingdom'.

Andoran

1 person marked this as a favorite.

41. Because the DM said no evil characters.

Andoran **

I shouldn't name anything...

My resume (or rap sheet)

Timber... Crushed beneath the vampire's vast tracts of land (would've died happy, but, just high enough level to spawn).

Quinn... Not a doctor, nor female... Andoran Rogue of regrettable tanking.

Gallopeno... The horse.

Gourry... Two handed fighter (adding lvs of Ragechemist soon), also a Quadiran terrorist.

Shamus McNugget... Dwarf Barbarian. To be fair I was suffering from pretty horrible food poisoning at time of creation.

Thad Actor... 10 year old human boy as far as anyone knows. Maxed out Perform Act and Oratory.

The brothers (I convinced two others to play along)
Karnac... Orc Barbarian the strong one
Karnac... Orc Sorcerer the smart one
Karnac... Orc Bard the pretty one

Torq Zork... The Horc Orc (blooded) Sorc

With even more travesties to come.

Andoran

Actually Steal Book is not strictly 3rd party. While it was in KQ (technically second party as Paizo also ran that publication), it also appeared in Seekers of Secrets, the first Pathfinder Society themed book.

Andoran **

Knowledge Local will save your bacon! I suggest maxing it out, and adding the Mossy Green Disk Ioun stone for the extra +5.

Actually, I suggest getting one for all the Know skills, 25k over a career to always know what's up with any random thing is very useful IMO (more so since this bonus can be lent out as needed). In fact ask to roll all your Know skills at the start of the mod to see what your character knows about the place/object/person the mod involves.

Perception should be maxed out unless you don't mind the ambush this mod (AKA every mod).

Bluff/Diplomancy/Sense Motive are great for the talky bits if you're the face. Otherwise get Sense Motive to a decent score to keep the BBEG from selling you girl scout cookies (laced with custom auto-kill poison).

Acrobatics/Climb/Swim are crucial in certain situations, getting your bonus (by any means after ACP) to 10 *should* cover your rear. Note: I suggest adding the Comfort quality to any medium/heavy armor as it drops ACP by 1, and you never need to take it off (even if that whore Calistria tells you). Of the three I only max Acrobatics on 'spry' characters.

Craft/Profession/Perform are mostly useful as dayjobs, extra money is nice, especially when you want to get those alchemical items low level. Note: Pro Sailor comes up more than a few times. Bards get free skills by tossing ranks into Perform skills (bah!) so free money/skills for the king of skill monkeys.

Linguistics should have at least a rank if you've got an Int bonus.

Survival doesn't get used as much as I think it should, but, I suppose that's a personal opinion. As long as someone has a +5 bonus in the party you never have to worry.

UMD Only if you're Cha based caster. The DCs are so ridiculous otherwise it's a waste of skill points.

Disable Device/SoH May as well be removed from the game for all they do for you. DD is almost always in traps that a CLW wand will take care of it's effects (and I've seen DM fiat that the trap coudln't be disabled till it was triggered more than once) and SoH is just sad quite possibly never being used in PFS (to my knowledge anyway).

Andoran

It's not all the new classes I dislike. Just several of them.

Ninja is a better rogue. I'd much prefer just having a better rogue, and the option of eastern influence, but no, if you want a decent rogue you're now a ninja.

Samurai is really more of an archetype, it's silly to make it a class.

Alchemist is the only one that actually pissed me off. A class that *screams* awesome powers of science and the physical ends up just being another wretched caster. The pathetic thing is that just a *few* tweaks would have changed the whole class into something less irritating. "Look at my alchemy vanish in this anti-magic field! At least I went vivisectionist to steal the rogue's sneak attack!"

Witch is a waste.

Andoran

3 people marked this as a favorite.

If you were LV 7, somebody along the line gave you some help. There was a great teacher somewhere in your life. Somebody helped to create this unbelievable Andoran system that we have that allowed you to thrive. Somebody invested in roads and bridges. If you've got a dragon horde—you didn't build that. Somebody else made that happen.

Andoran

1 person marked this as a favorite.

Simple way to make an LG fantasy robot. Have him built with rules.

For example: Serve the public trust, Protect the innocent, Uphold the law.

There are others, such as Asimov's Laws, but, you can always come up with whatever your characters 'father' came up with for laws.

Andoran

Merciful as many of you know converts normal damage to non-lethal damage, adding a d6 in the process.

As some of you may also know when you drop a character with non-lethal the remaining damage is converted to lethal damage.

So my question is: Could my boomer (min 30 damage on a hit) accidentally kill someone while Merciful is active?

Andoran

I know this isn't a skill, but, if you're a caster I would strongly suggest Power Word: Objection!

Andoran

I'm all for killing drow instead of goblins, but, SR at lv 1 may turn a character's trump card into a chump card.

Andoran

Here's how I view Cayden and his ascension. 20s, like flaming beanbag chairs full of 20s. He's what your average adventurer wants to be when he 'grows up'.

Andoran

JacksonCross wrote:
I know it's not a move action, but like I said it's still "movement"

Look, Ravingdork, when I take a dump it's 'movement', it doesn't mean I can pull my sword at the same time.

Andoran

Alternately it could add the requite amount of iodine to the water to make it potable, yet, not appealing.

Congratulations, you've made Gatorade.

Andoran

The Replicants (Illusion/clone specialists)

The Hong Kong Cavaliers (Asian mounted party)

Died Trying (Undead adventuring party)

Captain Drinky and the Scurvy Crew (Pirates, I hope)

Andoran

Assuming that's quoted then no. If you're wielding something in a hand it is not a 'free hand'.

Andoran

Not picking a lock the first time is akin to not being the Fonz and getting the juke box to play your song by hitting it. Average people picking locks (not specialists, but, people moderately skilled) take half a minute or more to pick average locks.

That being said locks *start* at 20, and go to 40, so odds are good most people will not be getting that lock on the first try (or even taking 20) at low level if the lock is good enough. And every round you're busy on a lock is another round all those buffs the party has up are wasting, and for the enemy to be preparing for said party.

BTW having one chance to pick a lock was stupid and arbitrary.

Andoran

Ok, well the GM I showed the manor map to and I feel foolish for playing around in a zoo instead of a pathfinder lodge as we intended.

Andoran

Wizard. Too powerful to completely deny (well, I have so far), but, I'm lactose intolerant.

Andoran

Hell. So Cheliax would be a good option.

Andoran

You can also find it in Seekers of Secrets (probably a more detailed map as well), which I suggest having if only for the cool new ioun stones.

Andoran

I mean really... Lens of Detection just went to the eyes slot, which makes it the *only* item in the game that both takes up a slot and requires a free hand to use.

Even in the description it's a 6 inch lens in a handled loop, obviously you're not wearing this on your face all day! Unless I plan to look super stupid at PFS next week...

Andoran **

CON-gratulations!

I pun because I care...

Andoran

Hmm... new version. Guess I'll see if it works.

Andoran

A 2ft diameter hole (or hoop I suppose) would be pretty easy to get into unless your character were *very* chubby and/or pointy (armor spikes or some such).

Andoran

I'd call it a Feint with modifiers depending on how easily distracted the opponent is and how 'shiny' the distracting object is. I assume goblins, felines, and munchkins would take massive penalties, and rules lawyers would call BS on the whole thing, pouting all the way.

Andoran **

I believe the popular excuse goes "It's magic".

But what really has me scratching my head is why are all the goblins alchemists?!?! They don't read. What do they do with their Formula books?

Andoran

Halfling Bard can do accidental quite well.

High Cha and take Childlike at first level so you're simply a 'human child'. High Cha and a the more traditional Spoony Bard spells and it's like you're doing nothing at all.

As you level things like Charm Person and Lucky Halfling keep you usefull and you're still 'not really doing anything'.

Bardic music can be anything really, throwing a tantrum, crying, mocking the enemy.

While I don't have him completely plotted out I call him Thad, Thad Actor (star as stage and perhaps you've seen his pirate themed adaptation of Tequila Mockingbird).

Andoran

YOU! ::points accusing finger all around website:: STFU and take my money!

BTW refreshing isn't working on my firefox. I've been reloading the paizo.com page and navigating back to the last item(s) I've been trying to buy.

Andoran

Never be caught off guard in the privy ever again!

Andoran

Ideally your stable of characters would know one another. A way to communicate would not be unexpected.

Andoran

This sounds much like an idea from Darksun, where it was so lethal that you were started at lv 3, and had a stable of characters because they *will* die.

I don't remember the specifics, but it was along the lines of equal XP for all, swapping out was only permitted upon death and/or between adventures... Honestly I can't remember much of it.

How I would do it, is all the characters would level at the same time, but enforce a training time to level. This would offer downtime for the characters going on 'break' and be a convenient way to add new adventure hooks.

Andoran

I find that to be a feature, not a bug Corlindale. Casties get too many toys as it is.

Andoran

Perhaps I'm mistaken, but can't you use widen spell metamagic with the pit spells to make them larger than 10*10?

Andoran

With the ultimate series complete on to pathfinder 2.0!

Andoran

If you keep the bard I would like a +1 shocking mandolin!

And to be able to multi bard and barbarian...

So my Bardbarian can say 'I hit it with my electric ax!' while frothing at the mouth.

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