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About Norton AmbrosiGeneral:
Name Norton Ambrosi Height 6' Weight 192 lb Age 25 Gender Male Deity
Race Human
Abilities:
Value Bonus (Cost/Race ) STR 14 +2 ( 5 ) DEX 10 0 ( 0 ) CON 14 +2 ( 5 ) INT 10 0 ( 0 ) WIS 13 +1 ( 3 ) CHA 17 +3 ( 7/+2 ) Saves:
Value (Ability Class ) Fortitude+4 (+2 +2 ) Reflex +3 ( 0 +3 ) Will +4 (+1 +3 ) Senses +1 Passive +11
Combat:
Value (Dex Str Equip Class Feat ) HP 29/29 Iniziative 0 ( 0 / 0 0 ) AC Normal 10 ( 0 / 0 0 ) Flatfooted 10 AC Chain Shirt 14 ( 0 / +4 0 ) Flatfooted 14 AC Chain Shirt & Shield 16 ( 0 / +6 0 ) Flatfooted 16 Melee +4 ( / +2 +2 0 ) Ranged +2 ( 0 / +2 0 ) CMB +4 ( / +2 +2 0 ) CMD 14 ( 0 +2 +2 0 ) Skills:
Value (Ability Ranks Class Race/Feat/Equip ) Acrobatics 0 ( 0 0 +3 ) Appraise 0 ( 0 0 +3 ) Bluff +12 (+3 3 +3 +3 ) Climb +2 (+2 0 +3 ) Craft (untrained) 0 ( 0 0 +3 ) Diplomacy +12 (+3 0 +3 ) Disable Device NA ( 0 0 0 ) Disguise +9 (+3 3 +3 ) Escape Artist 0 ( 0 0 +3 ) Fly 0 ( 0 0 0 ) Handle Animal +7 (+3 1 +3 ) Heal +5 (+1 1 +3 ) Intimidate +9 (+3 3 +3 ) Knowledge (arcana) +1 ( 0 0 +3 +1 ) Knowledge (dungeoneering) +1 ( 0 0 +3 +1 ) Knowledge (engineering) +1 ( 0 0 +3 +1 ) Knowledge (geography) +5 ( 0 1 +3 +1 ) Knowledge (history) +1 ( 0 0 +3 +1 ) Knowledge (local) +5 ( 0 1 +3 +1 ) Knowledge (nature) +1 ( 0 0 +3 +1 ) Knowledge (nobility) +1 ( 0 0 +3 +1 ) Knowledge (planes) +5 ( 0 1 +3 +1 ) Knowledge (religion) +1 ( 0 0 +3 +1 ) Knowledge (spirits) +1 ( 0 0 +3 +1 ) Linguistics NA ( 0 0 +3 ) Perception +5 (+1 1 +3 ) Perform (untrained) +6 (+3 0 +3 ) Perform (oratory) +12 (+3 3 +3 +3 ) Profession (Untrained) +1 (+1 0 +3 ) Ride +5 ( 0 2 +3 ) Sense Motive +12 (+1 0 +3 ) Sleight of Hand NA ( 0 0 +3 ) Spellcraft NA ( 0 0 +3 ) Stealth 0 ( 0 0 +3 ) Survival +1 (+1 0 0 ) Swim +2 (+2 0 +3 ) Use Magic Device NA (+3 0 +3 ) Feats & Traits:
Trait 1 Natural Born Leader: +1 on Will against mind-affecting effects for cohorts, followers, or summoned creatures. +1 to Leadership score. Trait 2 Patient Optimist: +2 bonus on Diplomacy with hostile or unfriendly creatures, and if you fail at such an attempt, you may retry it once. Race Antagonize: Standard action DC 10 + HD + Wis, Diplomacy check target -2 on attack others and 10% spell failure. Bluff target must try melee attack.
Special:
Challenge: 1/day swift action, +1 on melee damage, +1 on attack if target attack other than the cavalier, give 1 point of his AC to a choosen ward Mount: trusty steed with levels, no armor penalty Order: Shield Edict: must protect defenseless Heal: when healing somebody else +1/2 cavalier level bonus Tactician: 1/day grant teamwork feat to allies for 3 rounds Bardic Knowledge: add 1/2 class level to Knowledge, may make Knowledge untrained. Bardic Performance: As a standard action 9 round/day
Versatile Performance: roll Performance (oratory) check instead of diplomacy and sense motive. Well Versed: +4 saving throws made against bardic performance, sonic, and language-dependent effects. Magic:
Spells per Day Level 0 -> inf. Level 1 -> 2 +1 Spell Known
Level 0
Level 1
Equipment:
Money: 5 gp
Crossbow Heavy*: 1d10 19-20/x2 (20 bolts) Weight: 5 lb (16 lb mounted)
Weight: 38
Weight 5 lb (50 lb mounted)
Movement: 30 ft
Description:
Norton grew up in Cheliax. Noble born he was always on the easy side of life, but his heart never grew up to the chelish way. Since he was a kid he showed a charismatic personality, and to be able to attract around him small gangs of children, even older ones. Leading always came easy to him, along with the conscience that followers are to be treated honestly and respected. As years went by Norton learned to tune his skills, he learnt the treacherous ways of the always scheming nobility, and the cautious ways of diplomacy. But in the end he grew sick of the chelish establishment, so he left his country in search of a place were his skill could be used for the good. Murak:
Horse
Movement: 50 ft
scent
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