1/day swift action, +1 on melee damage, +1 on attack if target attacks other than the cavalier, give 1 point of his AC to a choosen ward
Mount: trusty steed with levels, no armor penalty
Edict: must protect defenseless
Heal: when healing somebody else +1/2 cavalier level bonus
Tactician: 1/day grant teamwork feat to allies for 4 rounds
Order ability: every time damage from melee and ranged can turn 1 lethal to 1 non-lethal
Bardic Knowledge: add 1/2 class level to Knowledge, may make Knowledge untrained.
Bardic Performance: As a standard action 9 round/day
Countersong: Creatures in 30' use bard's Perform check to save against sonic or language-dependent magical attack.
Distraction: Creatures in 30' use bard's Perform check to save against illusions magical attack.
Fascinate: Creatures able to see the bard in 90' that fail a Will save DC 14 look quitely at the bard. Such creature have a -4 penalty at reaction checks. Any potential threat allows a new saving. Any obvious threat automatically breaks the effect. Is a mind-affecting ability.
Inspire Courage: +1 morale against charm and fear effects and a +1 competence attack and damage rolls.
Versatile Performance: roll Performance (oratory) check instead of diplomacy and sense motive.
Well Versed: +4 saving throws made against bardic performance, sonic, and language-dependent effects.