As it says in the entry, as of 2011 you couldn't take anything new from Pathfinder Chronicles Campaign Setting. If you had taken a legal option from the book prior to that date it's grandfathered in, as listed. But you cannot take anything from the source now, as it has been replaced by the Inner Sea World Guide.
This isn't about convention boons, but it is about pathfinder tales chronicles and their possible abuse. I met a guy a couple of weeks ago who was of the opinion that when you assigned a tales chronicle to a pc, the pc received everything on that chronicle for free. So, take, for example, the gem of seeing on the death's heretic chronicle. He believed that he received that gem for free. So, if he chose to assign the death's heretic chronicle to his first level character, he believed that first level character got a 75000 gp magic item without having to pay for it (and could then turn around and sell it for 37500 gp). I tried to tell him that, like any other chronicle, it only gave him access to buy the items, not the item for free. But he clearly didn't believe me and I wonder if others are mistaken in the same fashion. As much as it pains me to say, since I think this is patently obvious, maybe there needs to be an explicit statement in the guide or FAQ that this only grants access and not the item itself?
Like any other Chronicle, the boons grant you access only to an item, unless the boon specifically says you get the item for free. But if it is listed with a cost, you have to pay for it.
Even if this player doesn't agree with this "opinion", his first character audit will straighten things out.
Sorry to hear that Neil, but I can understand the need. I hope I still get to meet you at a con in the future or around the gaming table!
I shall toast your stepping down with the traditional Canadian "Beaver Bite"; two parts screech to one part maple syrup, chased with a pale ale and a bowl of poutine...
Let me clarify by pointing something out:
Actually, saying it's different when it is different is a perfectly acceptable answer.
Notice the emphasis I placed in your quote above. You are right about the RAW in the Core book. But as has already been stated, the Day Job check is meant to cover an indeterminate amount of time. It could be a week, it could be two weeks, or it could also be three days and then you're off on another mission.
I think some confusion is coming from comparisons to the old Living Greyhawk model of "day job" checks. But in LG that time period was a set period, since LG tracked your character's time by the week. Pathfinder Society does not, and because of that and for reasons already stated, you can't Take 10 on a Day Job roll.
Nosig, you seem to be complaining that people are giving you "in game" justifications for the Day Job no T10 rule, but then you use "in game" justifications for why it should be allowed.
As Bob already pointed out, the Day Job roll is not like other skill checks. It is an abstract way to aggregate income results over an indeterminate period of time during your character's off-hours. Since there is no way to measure that time, and no way to determine what things (good or bad) happen during it, players must roll to represent the hand that luck (again, good and bad) can have in a character's off-hours work.
I'm not sure what else can be said about this. Imo, your question has been answered, but if you feel it hasn't, I guess you will just have to accept, "because its the rule". But I hope you can understand the reasoning behind it.
I personally started playing in 1980 at age 10, through a D&D event being run through my local library. So I consider that to be the min. age for role-playing games, inasmuch as I think about age minimums. As luck would have it the youngest of my four nephews just turned 10, so guess who is getting the Pathfinder Beginner Box for Christmas? And of course Uncle Brent will be happy to GM...
Bringing new children/tweens into gaming is one of the ways we will keep our hobby strong. We just need to be the best stewards we can for the generations coming up behind. And I think the Pathfinder community as a whole is particularly able in this regard.
+1 to that; I'd also love a copy of that when it's available.
I would think that the scenarios for season 1 would have a dual number. #1-01 (#29), #1-02 (#30), etc. A doable compromise.
Except that any change to the scenario numbering would still require a lot of data entry work for very little pay-off. And Michael makes a very good point about chronicles already in use; do we track those down and force the players to update them?
The actual inconvenience is pretty small. Just consider it a little quirk of the PFS.
Scott Young wrote:
I am definitely going to Gen Con this year. Did the drive out from Edmonton in 2010, which was interesting fun (especially when crossing back to Canada with resin steampunk gun replicas).
I'll keep the drive in mind. Funds allowing, I wouldn't mind just flying but I'll have to play that by ear.
While I can see how it may seem unfair that con-goers have access to special boons, I don't agree that it is unfair. As has already been stated, this is the PFS con-goer's reward for attending the con and spending their time on PFS.
And as has also already been noted, they are getting something special but no more or less effective that anything from the core rules. The tengu already cited; is that really going to work any better than a dwarf or human? Will it help a player "win" PFS better? No, of course not. It is just different. No one is depriving PFS players who can't make it to cons of anything. Heck, the last time I was at GenCon was two years ago. The time before that? 1996. I know what it is like to be isolated from these major conventions, believe me.
But that doesn't stop me from enjoying PFS. And Paizo does provide options for people that want special boons right in their home town (the Beginner Box Bash already mentioned is a good example).
The fact is, scarcity makes these boons valuable, and the races allowed by them interesting. Without that scarcity, we might as well just allow everyone to play everything and see how interesting things are then. There is already an organized play system that follows that model, and I haven't found anywhere near as much fun with it as I have PFS. Of course, ymmv.
Scott Young wrote:
Ha! It's Brent, actually, though you aren't the first person to make that mistake. And oddly, my birth certificate does show my last name as having an apostrophe (Jan's). Someday Jan will claim me as hers...
Looking forward to working with you and Neil; we need to plan out the Great Canadian Pathfinder Moot real soon!
Mark Moreland wrote:
Both #3–07 and #3–08 have been turned over to the web team and should go live today, as indicated on their product page for the last few weeks. I don't know why the availability on them switched from "Available tomorrow" to "Unavailable" instead of to "Available later today" but those sorts of technical details are not my purview anyway.
Thanks, Mark! Appreciate the quick reply.
Just wondering if there is an update on the release of Echoes? I had it and another Season 3 scheduled to run this coming weekend, but I notice they are both listed just as Unavailable.
I've switched out this weekend's scenarios, so no harm done there. Just curious when I can send my Pathfinders back to Blackros Museum... :)
Whited Sepulcher wrote:
No, can't forget Puck! He's the Dwarven Grappler of the group!
Dollar/discount stores are definitely your best bet for the monkeys, as well as any other animal miniatures you might need. You can usually find a set of toy animals around the right size, as well as dinos if you need them for other games.
When I played in it, the GM allowed the Cheliax player to just bring back a part. And when I GM it I'll likely do the same.
Thanks, Seraphimpunk, for posting these unofficial updates; they will be of great use to anyone running the scenarios for non-PFS use (like myself). You obviously put some work into them, and its cool stuff like this that keeps me on the forums. :)
And thank-you as well for making sure to post them as unofficial; the PFS GMs that frequent these threads would never make that mistake, but it's always good to cover all the bases. As Vinyc points out, there are new PFS players on here all the time.
Vinyc, with respect, I think that Seraphimpunk has made the unofficial nature of these updates pretty clear. I don't think we should discourage this kind of player contribution. I personally think this kind of player involvement is excellent, and should be encouraged.
Not much more to add to the excellent advice already given. In general, if you think of things that happen in home games (needing pencils, forgetting dice and so on) and prepare for those things you'll be fine. Have fun running the game, because fun is contagious.
Something specific, if you are running off of a laptop (as I usually do); it is worth it to either print off the map pages, or create a separate file just with the map images (through Photoshop or some other program). The time and aggravation you avoid by not having to scroll back to reference the map on your laptop is worth it.
Again, have fun! And welcome to the PFS GM fold! :)
For what you want, I think Grand Lodge might be your best bet. You are right after all; if the barbarian isn't interested in faction politics he's just going to do his job and stay out of it all.
But you can still expect to get missions that require skills that are sub-optimal for your character. How I've always looked at faction missions is, the faction is using the member that happens to be available. Ideally they would like the best person for the job, but what they get is the second best (or third best, or fourth...) because that happens to be the Pathfinder available.
And personally, I usually enjoy role-playing the faction missions I am less suited for, than the ones that should be a lock for me. My Andoran cleric of Iomedae usually gets missions that suit him, but he isn't sneaky or particularly diplomatic. So those missions can be good for a bit of fun.
In the end, I'd suggest you pick the faction you like the most, and accept you will have "interesting" missions regardless. Tends to make for more fun, imo.
I have a question... wrote:
The SRD has a good summary of environmental effects from extreme heat/cold, among others. Probably your best resource for answering rules questions on the fly, imo.
Hope that helps!
If all you are adding is text, you can load the image onto a document in Office (or whatever word-processing program you have), set the image to fill the page, then set your margins to type just in the scroll area. A little more work, but it should give you a good result.
If you don't have a word-processing program, Google "Open Office". It's a free WP program comparable to MS Office.
Hope that helps!
If you can, just send a message to Barracus, the group's GM. He can send you a link to join, and you'll be all set. If you have any issues drop me a line at brent.jans(at)gmail.com.
I am, and he's right; they were described as dog-like in the red box. And in the prior "pink box", AND in the printing before that. I'd have to break out my copy of the white box to check the description there...
Yes, I am old(er). ;)
I can understand Paizo's reasons for not doing it anytime soon, but you can count me among the few that would buy such a book. AND I'd leave it out on the table for all to see; anyone who has an issue with my gaming at this point generally doesn't come by my house anymore. :)
I'm not going to lie; I like the way PFS has "perked up" recently, and I support what is coming down from the top. No question, when I'm running a scenario as written and the Pathfinders are pounding encounters out of the park with little effort, it can be disheartening. But that is the organized part of Organized Play; all else being equal, each player should get the same experience from a given scenario.
Because of things like OGL vs PFRPG scenarios and the like, there are going to be imbalances that crop up. If you are a GM/organizer, really the best thing to do is report anything you consider to be a true imbalance. Then trust Mark/Mike to do what needs to be done. Things can't change overnight, so give them room to work!