Amiri

Noro Kasuri's page

633 posts. Alias of Edward Sobel.


Full Name

Noro Kasuri

Race

Human

Classes/Levels

Barbarian (Brutal Pugilist, Drunken Brute) 1

Spoiler:
AC15 (13) | T 11 (9) | FF 14 (12) | HP 15 / 15 (17 / 17) | F+4 (+6) | R+1 | W-1 (+1) | Init +1 | perc + 3

Gender

current map

Size

M

Age

22

Alignment

CG

Location

Sandpoint

Languages

Common, Varisian

Occupation

Brawler

Strength 18
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 9
Charisma 8

About Noro Kasuri

Noro Kasuri character stats:

Noro Kasuri
Female Human Barbarian (Brutal Pugilist, Drunken Brute) 1
CG Medium Humanoid (Human)
Init +1; Senses Perception +3

tag line: Knuckle up and Bring it on!

--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 15 (1d12+3)(+2 con, +1 favored class)
Fort +4, (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +1, Will -1
Rage: Fort +6, Ref +1, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee
. . Unarmed strike +5 (1d3+5/x2)
. . Cestus +5 (1d4+4/19-20/x2)
. . Unarmed Strike rage +7 (1d3+7/x2)
. . Cestus rage +7 (1d4+6/19-20/x2)
Ranged
. . Dagger +2 (1d4+4/19-20/x2/range 10')
. . Dagger rage +2 (1d4+6/19-20/x2/range 10')
Special Attacks rage (6 rounds/day)
--------------------
STATISTICS
--------------------
Str 18, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Base Atk +1; CMB +5 (+7 grapple); CMD 16 (18 grapple)
Rage: CMB +7 (+9 grapple); CMD 16 (18 grapple)

Feats Barbarian Weapon Proficiencies, Improved Unarmed Strike, Improved Grapple

Traits Family Ties campaign trait, Quain Martial Artist, Iron Liver
Drawback: Headstrong

Skills (6 points per level)
Acrobatics +3 (1 ranks)
Climb +2
Escape Artist -1
Heal +0
Intimidate +3 (1 rank)
Knowledge (local) +5 (1 ranks)
*Linguistics +1 (1 rank)
Perception +3 (1 rank)
*Profession (Pit fighter) +0 (1 rank)
Ride -1
Stealth -1
Swim +6
* = background skill

Languages Common, Varisian, Tien
SQ Barbarian Rage, Raging Drunk
Combat Gear Barbarian chew x5
Gear Peasant's Outfit, Chain shirt, Cestus, Pulque (Drink, per wineskin), Waterproof bag, Waterskin, Belt Pouch, Blue book (Magnimar), Blue book (Sandpoint), Sealord wine 1 bottle, Tinder twig x5, spring load wrist sheath (for dagger), 9 GP, 4 SP

--------------------
TRACKED RESOURCES
--------------------
Rage (6 rounds per day)
Barbarian Chew (5 uses)

--------------------
Total Weight: 39.5 lbs (light load)
Carrying Capacity:
000-100 light
101-200 medium
201-300 heavy

--------------------
SPECIAL ABILITIES
--------------------
Barbarian Rage 6 rounds per day +4 strength, +4 Con, -2 AC, +2 Will saves.
Family Ties: While not ethnically a Varisian, you have been raised among Varisians and they consider you one of their own. Furthermore, you managed to get in good with a group of Sczarni and consider them your new family. After being run out of the last place your Sczarni family camped, you tracked down a friend of the family in Sandpoint—a ruthless thug named Jubrayl Vhiski at the Fatman’s Feedbag. During your time with the Sczarni, you learned a few tricks of the trade. You gain a +1 trait bonus on Knowledge (local) checks and Knowledge (local) is always a class skill for you. In addition, you begin play able to speak and read Varisian.
Quain Martial Artist gain +1 unarmed damage
Improved Grapple +2 on CMB and CMD vs. grapples
Improved Unarmed Strike Unarmed attacks do not provoke attacks of opportunity
Raging Drunk While raging can drink a potion or tankard of ale (or similar) as a move action that does not provoke an attack of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol’s normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. This ability replaces fast movement.
Barbarian Chew The Shoanti make this bitter red chew by drying the leaves of the galtroot, a stunted bush found across the Cinderlands. Aside from staining the teeth a shocking shade of crimson, it increases the duration of barbarian rage by +1 round as the stimulant increases aggressiveness. These effects last for 1 hour. (source: Rise of the Runelords players guide)
Blue Book This book details the seedier entertainment establishments in one major city. It contains the names of brothels, burlesque houses, and gambling halls in that city. By consulting the book for 1 hour, for the next 24 hours you gain a +2 circumstance bonus on Knowledge (local), Bluff, and Diplomacy checks to gather or use information in that city. At the GM's discretion, you can use it in settlements near that city for a +1 bonus.
Headstrong: Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don’t try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.
Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

character pic:

XP:

current: 0000
need: 2000

Backstory:

link to her brother's character
Noro Kasuri was born of mixed blood her father was Tien and her mother was Varisian. She is the younger of their two children. Noro grew up on the Kasuri family farm, just outside of Sandpoint. Her father was an honorable man of Tien tradition, and her mother was a Varisian Gypsy.

Noro was your average girl save only one small flaw; she could not correctly say the “s” sound often sounding rather comical. This really would show when she was nervous or anxious. Lou, her brother, would tease her about it and Noro would respond with a punch to the arm, or gut, or face if she got particularly angry.

Noro and her brother, Lou, were complete opposites. Lou was always reserved and followed their father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Her father, Yuto, was constantly scolding her in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately, she could never really understand how.

Noro and Lou studied martial combat with their father ever since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.

Growing up, Noro would often accompany her mother into town especially to the market. She always enjoyed this time; it was time away from father’s lecturing and his pointless proverbs. Of course, they seldom bought much being a family of limited income but the time together is what she really cared about. She enjoyed hearing the stories of her mother’s childhood on the open road with her sister, never knowing where the next adventure would be. It was on one of these outings that things changed; some of the other children in Sandpoint began to tease her about her speech, she tried to ignore them but they would not stop. Noro became infuriated and leapt at one of the boys teasing her. With a swift right hook, she broke his nose. This did not go over well with her parents. She could only imagine what her father would say.

Noro’s Father was infuriated over the incident and was forced to pay restitution to the family to restore the family honor. Noro was emotionally crushed at the lecture she received from her father. She vowed that she would one day make her father proud and restore her honor in the family.

Noro would work hard at her studies attempting to be calm and reserved like her brother. But at every turn there were the other kids tormenting her again, attempting to urge her on in the hope to see her get angry again. Luckily Lou would intervene on many occasions before it would get to far.

Lou was always there for her until he found someone new. There was a new girl in his life, Amieko from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course, Amieko never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him?

Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied, Noro was soon again the target of the hazing and bullying.

Finally, things got to the point where she decided to hell with the training and the “turn the other cheek” attitude. She tracked down her tormentors to the Sandpoint docks and there outside the Feedbag she challenged them.

Of course, the challenge sounded more like a cartoon that a real threat and it was answered with laughter. The boys decided it was time to teach this “not-so-tough” tomboy a lesson. After the first punch Noro flew into a rage finding inner strength she never knew she had. She managed to pummel two of the three boys nearly to unconsciousness the third ran off.

When the fight was over she realized she had a crowd. She was approached by a man asking her if she wanted a job working for him. Noro, not really sure what to do, looked around and there among the crowd was her father. Once she saw him he looked to her and there in front on everyone disowned her then he turned and walked away. Noro turned to the man, Jubrayl, and agreed to work for him.

Soon she was fighting for money. Without realizing it she was working for the Sczarni. Noro found herself, on more than one occasion, in the local garrison jail. She turned to drink and drugs looking for meaning to her life. She finally hit rock bottom when she actually killed a thug on the docks when he commented on her lisp.

Noro escaped jail with the help of the Sczarni but she wanted out, she wanted to turn her life around. Noro needed a way out; A Chance to reclaim her life and restore her family name. Until that day she will never call herself a Kasuri.

Noro likes to drink, though I would not consider her an alcoholic (no more than a drunken master would be) and she also makes good use of the drug Barbarian Chew; the drug that she was fed when she was forced to fight for the Sczarni. Her only connection to her family is her brother Lou whom she can only see when she visits the Rusty Dragon. Lou has started working there as a cook in the hopes of gaining Amieko’s attention. Noro knows Amieko but it’s not a close friendship. Noro has even commented to her about her brother’s affection for her. The Rusty Dragon is just about the only place in town she feels welcome anymore.
The upcoming festival seems like a chance to begin anew if she can only avoid fighting. Perhaps she can offer her talents as a tattoo artist (a skill she picked up trying to fit in with the other dock fighters).

Noro is a tomboy and seldom dresses up, if she even knew how to wear a dress, she wears boy’s clothes and carries many of the mannerisms of a boy. She is frequently barefoot but has been known to wear a soft shoe once in a while. Noro is “Short Fused” and frequently flies into a rage at the slightest insult; she struggles to try and control this rage. Noro hates killing but at times she loses control and it has happened in the past. She still is training in the martial arts but is not as reserved as a monk would be, she fights with raw emotion. She knows the use of many weapons but has always preferred her fists.

Theme (motivational) song

gamplay (part I)

gameplay (part II)