Truthspeaker Akram

Noonan2's page

1,283 posts. Alias of Andrea1.


Full Name

Noonan

Race

G.AngelAspect,Shield of Faith(+4 AC)

Classes/Levels

Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Gender

Channel 2/9

Size

Hunchback

Age

Real old, dude

Alignment

NG

Deity

Sarenrae

Location

Shackles

Languages

Common

Occupation

Healer

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 22
Charisma 14

About Noonan2

Full Name : Noonan

Race: Human

Classes/Levels Cleric/Rogue 15

Gender : M

Size : M

Age 25

Special Abilities :

Alignment: NG

Deity : Sarenrae

Location : In trouble

Languages : Common

Occupation : Healer

Strength 16 (+3)
Dexterity 10
Constitution 14 (+2)
Intelligence 10
Wisdom 22 (+6) (4th)
Charisma 14 (+2)
Height: 5' 6" Weight: Hair: Black Eyes: Brown
Favored Class: Cleric(Skill) 8-9-10th(HP)
EXP:
Hit Points: 112
Spd: 30
Init: +4
AC:
BAB: +11/+6/+1
CMB: +13
CMD: 23
Saves: Fort +13 Ref +11 Will +17

Weapons:
+2 Heavy Mace +15/+10/+6 1d8+5
MW Light X-bow +11 1d8 19-20
Life Lantern

Skills: 4/level 3/level 8th level
Heal (8+5+3+5 Item) 21
Perception (15+5+5 Item)25
Know-Religion (13+3) 16
Spellcraft (15+3) 18
Stealth (15+3) 18

Background Skills 2/lvl
Know-Nobility (10) 10
Know-History (10) 10
Linguistics (4) Celestial,Draconic,Ancient Osiriani,Dwarf
Know-Geography (6) 6

Feats:Extra Channel(x2),Selective Channel(2 targets),Power attack(2nd level) (-1/+2),Improved Initiative,Augment Summons(+4 Str/Con),Superior Summons(1 extra creature if doing multiple summons),Combat Casting +4 to cast on defensive or in grapple,Toughness +3 hp then 1 per level past 3)Channeled Revival(Use 3 channels to cast Breath of Life)
Traits: Sacred Conduit (+1 DC Channel),Ressurected(+2 saves vs death effects, Die at -18 hp)
Special Abilities:Channel Positive Energy (8d6 7/Day DC 20) 10d6 with Muffler
Sneak Attack 8d6
Bonus Feat Stealth Synergy
Domains: Healing Rebuke Death(1d4+1 healing only if target is below 0 hp 7/day) Glory DC of channeling to harm undead is 22
Touch of Glory: +15 on Charisma checks for 1 hour or until used 5/Day
Healer's BlessingAt 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Divine Presence (Su) At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier.DC 20 These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.
spells per day 4/6+1/6+1/5+1/5+1/5+1/4+1/2+1/1+1
DC 16+Level
Known
o.Light,Stabilize,Detect Magic,Create Water
1.(17) Bless,Divine Favor,Liberating Command(x2),Murderous Command,Dream Feast, Shield of Faith(D)
2 (18) Lesser Restore,Spear of Purity(cast),Resist Energy(x2)(both cast),Silence,Burst of Radiance, Cure Moderate Wounds(d)
3 (19) Dispel Magic(cast),Summon Monster 3,Magic Circle against Evil(cast),Searing Light,Wind Wall,Cure Serious Wounds(d)
4 (20)Summon Monster 4,Blessing of Fervor(cast),Restoration(cast),Blessing of Fervor,SUmmon Monster 4,Dismissal,(d)Holy Smite(cast)
5 (21) Wall of Stone(cast),Rightous Might(cast),Summon Monster 5,Fickle Winds,(cast)Air Walk-Communal,Breath of Life(d)
6.(22) Heal(cast), Cold Ice Strike(cast),Summon Monster 6(cast),Summon Stampede(cast),Heal(cast) (d)
7. (23) Holy Word(cast),Summon Monster 7(cast),Holy Sword(domain)
8.(24) Greater Angelic Aspect(cast),Holy Aura(d)
Equipment
+2 Heavy Mace (2012)
MW Light Crossbow (335)
17 Crossbow Bolts (2)
+3 Breastplate (1200)
+3 Light Heavy Wooden Shield (1007)
Headband of Inspired Wisdom +2 (4000)
Muffler of Positive Channeling
'Swallowed Whole' Knife (2)
Handy Haversack (2000)

Wand of CMW (11)
CMW Wand (50)
CMW wand 13 charges
Cure Serious Wound sPotion 3d8+15

Cloak of Resistance +2 (1000)
Belt of Giant Strength +2
Healer's Gloves (2500)
Eyes of the Minute Seeing(+5 per)
necklace of fireballs type III
Cleric's Kit (16)
bedroll
belt pouch
candles (10)
cheap holy text
flint and steel
iron pot
mess kit
rope
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin
wooden holy symbol
Healer's Kit (50) (2)
2 Doses Ambrosia (200)
2 Doses Antiplague (100)
2 Doses Antitoxin (100)
2 Doses Bodybalm (50)
2 Doses Healy Myrrh (100)
2 Does Soothe Syrup (50)
Potion of Heroism
Camel
Riding Saddle
5 Days feed

561 gp

Life Lantern:

The life lantern appears as a large ankh made of gold with a polished sphere of sapphire fitted into its center. Held in one hand by a living bearer, the life lantern glows with a radiance equal to that of a sunrod. If the carrier is undead, the life lantern instead sheds an area of magical darkness akin to that exuded by a darkness spell.

The light or darkness exuded by a life lantern enhances certain elements of necromancy. In an area of light generated by a living carrier of a life lantern, dying creatures gain a +4 bonus on all Constitution checks to stabilize. More significantly, a body brought back to life via raise dead, resurrection, or any similar effect does not gain any negative levels upon being brought back, as long as the body is restored while it is illuminated by the life lantern’s light.

Once per year, the life lantern may be used by a living creature to cast resurrection on a creature by touching the life lantern to a portion of the dead creature’s body. When the life lantern sheds darkness in the hand of an undead creature, all undead creatures in that area of darkness gain fast healing 5. Once per week, the life lantern may be used by an undead creature to cast create greater undead.

The life lantern also functions as a holy or unholy symbol for a spellcaster who worships a deity who grants access to the domains of Death or Healing, and the spellcaster need not actually have those domains to use the lantern in this way.

Buffs: Fickle Winds 15 rounds