Kyra

Noel Vermillion's page

28 posts. Alias of EdenOfTheEast.


About Noel Vermillion

work in progress......
Noel's Stats
Class Dragonrider LV 1
NG Female Human(Chelaxian)
Age 17 Size 157cm (5'1.8")
Common,Draconic

HP 10 Reflex+6 Will+4 Fort+2
AC 14 TCH 13 FL 11 INT+4 CM +1
CM Defense 14/11FL

Ability Scores
STR 10 +0
DEX 18 +4
CON 10 +0
INT 10 +0
WIS 14 +2
CHA 14 +2

Skills:
Climb +0
Craft(bows)+0
Diplomacy+2
Fly+4
Handle Animal+6
Intimidate+2
Knowledge (arcana)+0
Knowledge (geography)+0
Knowledge (nobility)+0
Perception+3
Ride+4
Spellcraft+0
Use Magic Device+7

Feats:
Precise Strike(1D6 when flanking with a buddy)
Weapon Finesse(use dex mod for AR rolls)

Attack Workspace
Sword, short 1D20+5 1D6+0+1d6(if flanking)
Shortbow 1D20+5 1D6+4

Traits:
Boarded in Varisia- Bluffing gain a +2 to bluff when dealing with denizens of the jungle

Boarded in Maginar payed for 2

Dangerously Curious- you gain a +1 bonus to use magic device, this skill is always a class skill to you

Mundane Equipment:
Backpack 2lb 2gp
bedroll 5lb 1sp
Blanket,Winter 3lb 5sp
Chalk X5 5cp
Flint and Steel 1gp
Money 1.94lb
Shovel 8lb 2gp
Water-skin 4lb 1gp
Crowbar 5lb 2gp
Torch X5 1lb 5cp
Arrows X20 1lb 1gp
Total weight:55.88/100lbs Med.

Tessara's Stats:

HP 24 Reflex+6 Fort+4 Will+4
AC 18 TC 18 FL 15

Attack Workspace
Bite 1D20+0 1D6+0(if flanking +1D6 extra)
Claw 1D20+0 1D4+0
Claw 1D20+0 1D4+0

Size: Medium; Speed: 30 ft., fly 40 ft. (clumsy);
AC:+5 natural armor
Attack: bite (1d6), 2 claws (1d4)
Ability Scores: Str 11, Dex 16, Con 13, Int 12, Wis 13, Cha 12
Focus: move action
Special Attacks: breath weapon, 1d6 acid, 30 ft. line;
Special Defenses: immunity to acid, paralysis, sleep;
Special Qualities: darkvision (60 ft.), low-light vision, scent.

EX Dragon Breath:each breath weapon allows a Reflex save for half damage, the save DC for a dragon steed’s breath weapon is 10 + one-half steed’s hit dice + steed’s Constitution modifier. A dragon steed may use its breath weapon once every four rounds, not to exceed a total number of uses per day equal to 3 + the steed’s Constitution modifier.

EX Link: A dragonrider and his bonded dragon steed always know the direction to each other, and are aware of any conditions the other is suffering.

Ability Scores:
STR 11 o
DEX 16 3
CON 13 1
INT 12 1
WIS 13 1
CHA 12 1

Feat:
Precise Strike(1D6 when flanking with a buddy)

Skills
Acrobatics+7
Climb+5
Escape Artist+7
Fly+7
Intimidate+5
Perception+5
Stealth+7
Survival+5
Swim+0

Terrasa Cruse Form stats
STR 10 0
DEX 10 0
CON 10 0
INT 10 0
WIS 10 0
CHA 10 0

So, mute and amnesiac and clinging to Noel. :)
10 + armor bonus + shield bonus + Dexterity modifier + other modifiers

Character Description

Noel appears to be cool-headed and reserved on the surface, but she is actually very lonely. Unfortunately, she is not very good at interacting with other people and finds it difficult to make friends(with her only true friend being Tressara). She excels in combat and little else. on her left hand she has a strange tattoo. wearing a short-sleeved tunic of burgundy cotton is ornamented with black lace with loose fitting pants.

Tessara is a youthful elf with long, red hair put into a braid (and laced w/ribbons) copper eyes, pale skin, usually wears a tight fitting blouse and a skirt w/tights. with a notable feature being a tattoo on her right shoulder.

Background Story:

The second daughter of Edgar and Claire Vermillion

Meyin is the eldest daughter in the family. she became a pathfinder for her love of adventure and left without saying a word...

With the unknown fate of Meyin; Noel begins training with her father on to handle magic items work in perpetration of Noel taking over the family business based in Magnimar. also during this time her mother started to teach her swordplay and basic bow use and maintenance. out of these two she showed remarkable skill with a blade and bow more so then the use of magic.

During a retinue business trip to Westcrown a strange thing occurred during the night; a dream of a titanic fight between two dragons over something. then the dream turn to a young elf girl laying in the middle the road near death. then the dream turns again showing some sort of jungle of her sister being chase by something. Noel awoke to find a strange tattoo on her left hand. when returning to Magnimar there in the middle of the road was a young elf girl...she thought she must be dreaming again but it hit her like a ton of bricks. as she ran up to her to see if she was ok but she hears a strange feminine voice Thou art I, and I am thou. From the sea of thy soul I cometh. I am Tessara. in a flash she felt a burning sensation in her hand...

Noel knew at that very moment her whole life was about to change.

Background number 2 idea to be save:

Once more I’m looking at this world,
Dust and after-images, and faint shadows

You have the resolution,
To shoulder all those burdens on that imposing back of yours

What do I want to do? And why?
Didn’t I decide to go on a lonely journey?

Don’t let go of this hand
Your feelings are crossing over
And causing the sleeping wish in my heart to awaken
At the furthest end of this powerful gaze
Are two figures with no trace of doubt...
That’s why we’ll keep going towards the future

Looking at this crumbling scenery,
I came to realize the miracle of living

Hoping for a special meaning,
I walked hesitantly down the road without a path

Do I want to believe?… Yes I want to believe…
Because I want to walk this path with you!

Don’t avert your gaze
Even though I can’t put this into words,
I desire you from the bottom of my heart.
At the furthest end of this hope
are two figures with no trace no doubt...
That’s why we’ll move on to the next place.

Anger and sorrow,
as shown me joy more than anything else.
Besides, I am always aware
Of you standing right next to me

All the time
There is no need to fear

Hold this hand tightly
Because a power which only you hold
Is turning dreams to reality
At the furthest end of this powerful gaze
Are two figures with no trace of doubt
That’s why we’ll keep going towards that future


RAW for things:

Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 times the creature’s Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type.
BITE B, P, and S Primary
CLAW B and S Primary