Noche'Wa the Wild Mouse's page

805 posts. Alias of Dreaming Warforged.


About Noche'Wa the Wild Mouse

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NOCHE’WA THE WILD MOUSE
Male Human (Shoanti/Varisian) Bard (Archaeologist) 4 / Brawler 2
NG, Medium, Humanoid
Init +2; Senses Perception +7
Languages Common, Shoanti, Orc, Giant, Draconic.

DEFENSE
AC 18, touch 12, flat-footed 16 (armor +5, nat +0, dex +2, dodge +0, shield +1)
HP 42 (2d10 + 4d8 +6 Con); DR --;
Fort +5, Ref +9, Will +4
Immune
Resist
Spcl Def. Uncanny Dodge, Trap Sense +1.

OFFENSE
Speed 30
Melee +1 Longspear +10 (1d8+7; 20/x3)
Melee Brawling Unarmed Strike +12 (1d6+6; 20/x2)
Range Whip +7 (1d3+4; 20/x2, reach 15 ft, S)
Range Javelin +7 (1d6+4; 20/x2, 50 ft)
Spcl Att. Archaeologist’s Luck (SwA, +2 luck bonus (with trait) attack, damage, skills and saves, 4+Chr / day and Lingering Performance). Underhanded Trick. Combat Reflexes.

SPELLCASTING
Spells per Day and Known Spells
0 (6 + 2FC known) at will: Dancing Light, Detect Magic, Ghost Sound, Prestidigitation, Read Magic, Spark, Mage Hand (FC), Sift (FC).
1 (4+1FC known) 0/3+1 used: Saving Finale, Grease, Expeditious Retreat, Vanish, Hideous Laughter (FC).
2 (2 known) 1/1+1 used: Mirror Image, Heroism.

OTHER
Str 15+2+1, Dex 14, Con 13, Int 10, Wis 10, Cha 14; (20 pt buy, Human, +2 Str, lvl 4: +1 Str)
BAB +5; CMB +9 +1 unarmed +1 trait +2 DT +2 Grappling (Brawling Armor) +1 Grappling; CMD 21 +1 unarmed +2 DT +2 Brawling Armor +1 Grappling
Feats and Talents BBr1-Improved Unarmed Strike, H-Combat Reflexes, 1-Combat Expertise, 3-Lingering Performance, 5-Power Attack, BBr2-Brawler's Flurry (TWF), BBr2-Weapon Focus (Unarmed Strike).
Talents TBa4-Underhanded Trick (Imp DT, plus can’t remove blinded in the first round)
Martial Flexibility (MvA, 1 minute, 4/day) Imp Grapple, Imp Trip, Imp Steal, Enforcer, Intimidating Prowess, Blind-Fighting, Deflect Arrows, Imp Sunder, Imp Overrun, Imp Feint, Furious Focus, Belier's Bite, Deflect Arrow, Toughness, Step Up, Snake Style, Dragon Style, Boar Style, Arcane Strike.
Traits Fate’s Favored, Bred for War.
Skills (Class 4, Human 1) x 2 (Class 6, Human 1) x 4 = 38
Armor Check Penalty: -1
-Acrobatics* (Dex) 2+2+3 = +7
-Appraise* (Int) 1+0+3 = +4
-Bluff* (Cha) 3+2+3 = +8
-Climb* (Str) 1+4+3 = +8
-Craft* (Int)
-Diplomacy* (Cha) 3+2+3 = +8
-Disable Device (Dex) 2+2+2+2 = +8 Clever Explorer, MW Tools
-Disguise* (Cha) 1+2+3+2 (kit) = +6
-Intimidate* (Cha) 4+3+3+1 = +10 Bred for War
-Knowledge (arcana)* (Int) 1+0+3+2 = +6 (bardic knowledge)
-Knowledge (history)* (Int) 1+0+3+2 = +6 (bardic knowledge)
-Knowledge (local)* (Int) 3+0+3+2 = +8 (bardic knowledge, DM bonus +2)
-Knowledge (nature)* (Int) 1+0+3+2 = +6 (bardic knowledge)
-Linguistics* (Int) 3+0+3 = +6
-Perception* (Wis) 3+0+3+2 = +8 Clever Explorer
-Perform* (Limerick) (Chr) 1+2+3 = +6
-Profession* (Wis)
-Ride (Wis) +0
-Sense Motive* (Wis) 4+0+3 = +7
-Spellcraft* (Int) 1+0+3 = +4
-Stealth* (Dex) 2+2+3 = +7
-Survival (Wis) +0
-Swim (Str)* 1+4+3 = +8
-Use Magic Device* (Cha) 2+2+3 = +7
Languages Common, Shoanti, Orc, Giant, Draconic.
SQ Bardic Knowledge, Clever Explorer (1/2 level on Perception and Disable Device, 1/2 time to disable, StA to unlock), Brawler’s Cunning, Martial Training.

EQUIPMENT
(WBL 10,500 gp; spent 10,439.64 gp)
Worn or carried gear
-+1 Brawling Chain Shirt (4,250 GP, 25 lbs)
-MWK Buckler (155 GP, 5 lbs)
-MWK Whip (1 GP, 2 lbs)
-+1 MWK Longspear (1,305 GP, 9 lbs)
-Sleeves of Many Garments (200 GP) / Armbands of the Brawler (500 GP; +1 Competence bonus to grappling CMB/D)
-Hat of Disguise (1,800 GP)
-Javelin (5) (5 GP, 10 lbs)
-Cold Iron Dagger (4 gp, 1 lb)
-Signal whistle (8 SP, -)
-Wand of CMW (from Korz) 9 charges
-Ring of return (This gold ring is set with three stones: blue, green, and red. Three times per day, the wearer of the ring can, as a move action, use it to form a link with the particular 5-foot square she occupies at that moment. This causes one of the stones on the ring to glow. As a swift action, the wearer of the ring can teleport to any unoccupied linked square within 100 feet.)
Wishlist: Burglar’s Buckler (4,665 GP), Gauntlets of the Skilled Maneuver (4,000 GP), Circlet of Persuasion (4,500 GP)
-Token of protection made of human fingers painted red.

Pouch, Belt (1 gp, 0.5 lb)
- GP 60
- SP 3
- CP 6

Handy Haversack (2,000 gp, 3 lbs)

-Bedroll (0.1 gp, 5 lbs)
-Rations (10 days) (5 gp, 10 lbs)
-2x Waterskin (2 gp, 8 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb)

-Crowbar (2 gp, 5 lbs) 

-Caltrops (1 gp, 2 lbs) 

-Marbles (0.1 gp, 2 lbs)

-Chalk (0.01 gp) 

-Earplugs (0.03 gp)

-Flint and steel (1 gp)

-MWK Thieves Tools (100 gp, 2 lbs) 

-Disguise Kit (50 gp, 8 lbs) (10 uses)
-Grappling Hook (1 gp, 3 lbs) 

-xSilk Rope (50 ft) (10 gp, 5 lbs) (used to build a raft)

-Cigars (1 sp, 0.2 lb)
Magic and Alchemical Consumable Items
-2x 1 used Potion of Enlarge Person (100 GP)
-Potion of Feather Step (50 GP)
-XPotion of Spider Climb (50 GP)
-XOil of Magic Weapon (50 GP)
-2x Scroll of Forced Quiet (50 GP)
-2x Potion of Long Arm (100 GP)
-Potion of Air Bubble (50 GP)
-Potion of Touch of the Sea (50 GP)
-Potion of Endure Elements (50 GP)
-Potion of Hide form Animals (50 GP)
-Potion of Hide from Undead (50 GP)
-Antiplague (50 GP)
-Antitoxin (50 GP)
-4x Vermin Repellent (25 GP) 2 used.
-xAmbrosia (100 GP)
-Powder Bag (Flour)
-Smoke Pellet, Smog (40 GP)
-Terrap Sap, Distilled (30 GP)

DESCRIPTION
Very tall, even for a Shoanti, with a tanned and sun-worn complexion, Noche’Wa is a mix of traditional and city upbringing. He is strong and lean, but somewhat softer from his time spent in cities. Muscular, and hairless, he walks with a proud demeanour, his eyes flashing defiance to the city dwellers, while with his companions, he shows more restraint, humility even, and through his eyes one can glimpse at the idealist, the carrier of a message carved deep in the blood-stained sands of the Cinderland.

The tattoo etched on his skin show a Cinderland mouse jumping over the heavens, with runes of perseverance, hope, and peace.

His thick voice is somewhat dull and slow, aa Noche’Wa takes his time. He likes to think before he talks, perhaps because of the fright he often stirs in people’s hearts.

He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements. Over these, he wears a long sand mantle hiding him from foes and protecting him from the weather. His longspear is adorned with a single eagle feather near the tip, while a knife and a whip hang on his hips.

BACKGROUND
"You're a bloody fool, but I'd lie if I didn't admit life here will be much easier without you around." is all he got, as far as encouragements. He did not care really, for the voice of the fallen, the burned, the slaughtered, the drowned, the raped, the impaled, and more, had screamed enough. In some strange way, his voice now was theirs, and they didn't scream for revenge, but peace.

It had taken a year of dirty politics for the council to grant him the status of envoy to the court of Belkzen, and three dead emissaries, for the said court to send the emissary back not only with his life, but with an edict granting him safe passage through the Hold and an audience with Tulluk Clovenface of the Haskodars.

Born a Shoanti of the Shundar Quah (Spire Clan), Noche'Wa turned orphan at the age of eight, when an Orc raiding party attacked his village on a moonless night. Strangely enough, he survived the raid thanks to the mercy of one of the raiders, who spared and hid him for the night.

He made it to another village, where he sought out his uncle Paldir Dance in Sand, who spent half the year in Korvosa, performing as a Shoanti wrestler for the rich and uninformed crowds. He followed his uncle to Korvosa and back, helping with the performance. The way Korvosans looked at him reminded him, strangely, of the way he looked at Orc raiders. So much hatred rises from misunderstanding the ways of one's land.

He got his Shoanti name from his uncle, who roared with delight every time Noche'Wa would pull a new trick from his sleeve and send his opponent rolling in the dust. 'You remind me of this wild mouse I was hoping to eat, always evading me! It made me laugh so much I decided to let it live!'

As the years passed, Noche’Wa developed his understanding of the land and its ways, and he felt a connection to the land grow within him. Another few years, as he traveled through Varisia and visited Trunau in Belkzen, he thought he could make sense of the connection. He could hear the voice of the land, of its dead. They wanted peace.

PROFILE
Primary Motivator: Peace
Secondary Motivator: Discovery
Emotional Disposition: Joyful
Moodiness: Even-tempered
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Controlled
Boldness: Intrepid
Agreeableness: Agreeable
Interactivity: Engaging
Conformity: Heterodox
Sense of Humour: Prankster
Favorite Topics of Conversation: Customs, Legends, Current events
Quirks, habits, and Oddities: Wink, speak to his ancestors, looking people in the eyes
Hobbies and Enjoyments: Outdoors, fresh air, Listening to tales, Gambling
Favourite Quotes: "A dream is all I have." "We have to learn one another." "It is easy to judge; harder to understand. Try."