Nix Tharel |
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Now that My friends and I know the basics, I wanted to start an AP with them. But I'm not sure how APs work.
Are they the same as how the black fang campaign was written in the Gamemasters Guide of the Beginner Box? As in, does it tell you what to do, when what events trigger, what to tell the PCs, etc.? Thanks for your help.
Adventure Path's are a series of 6 books. The bulk of the book contains adventure text. There are typically 2 segments on side topics per book (city/village/location description, new (special) rules for the adventure, description of one of the religions related to the campaign), a few pages of fiction, and some new monsters). There is also a free Players Guide which can be downloaded.
The Adventure Path (and modules) doesn't give as much direction, as Black Fang's Dungeon was meant as an introductory encounter with rules interjected into the text. Instead, you'll need to "understand" the rules well enough to have an overview of what should happen, although the trick to good GMing is knowing how to improvise past parts you don't know very well offhand. (Don't stop the game, just make a note to look it up later, and use a dice roll that seems appropriate.)
The APs/Modules use a similar format as Black Fang's Dungeon. There is a section title, "Block Text" (designed to be read aloud), then text describing to you the true details of what is present that you need to interpret/handle, and then Stat Blocks (or page number references to them) for any combats.
Before a session, you'll have to review the encounters, check the bad guys abilities, and look up what the mean. You'll have to read up on the backstory of critical locations and characters, and be ready to act out NPC's. Key NPC interactions are noted in the APs, but you'll presumably have to take some notes.
1) The APs/Modules use more rules than the Beginner Box. The 'Open' part of the Pathfinder Rules are available for free at: http://paizo.com/prd/. Having a physical copy of the Core Rulebook at the table is very nice, and you should ensure that all of your players have quick access to the text of any rules they use.
2) A module might be a better transition piece. Search for Paizo's Free RPG Day modules for a short version, but The Dragon's Demand might be good. However, APs start with brand new characters are meant as a full campaign. When you start an AP, you start with new characters. (Modules are not meant as a full campaign, are more of a "short story".)
3) Also note that a new AP is starting right now. If you want to subscribe through Paizo, now would be the best time for the next 6 months. See Mummy's Mask.
4) These message boards connect your to a wonderful community. If you have questions, need advice, or even want to know how other GMs handled something, this is a good place for all of that.