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Ninjaxenomorph's page

FullStar Pathfinder Society GM. 407 posts (429 including aliases). No reviews. No lists. 1 wishlist. 10 Pathfinder Society characters.

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Shadow Lodge

Tacticslion wrote:
Are wrote:

If you want this deity to trick someone into believing they are doing the work of a good deity, then your deity doesn't need to be good at all, right? Actually, most likely no good deities would want to trick someone into believing they're doing the work of any other good deity.

You could consider someone like Lamashtu to be among Asmodeus's greatest enemies, given that demons and devils very rarely see eye-to-eye. Plus, according to Gods and Magic, Lamashtu is one of three deities Asmodeus is not willing to work with, alongside Calistria and Rovagug.

Actually, after reading this, I'd totally recommend Calistria. She'd have lots of reasons to want big A to suck it.

Probably literally.

Milani or Sarenrae seems to be your best choices from my standing.

Shadow Lodge

Where is his bathtub?

Shadow Lodge

Tirisfal wrote:
Sajni!

That was my reaction to seeing her.

Shadow Lodge *

I didn't get the switch until the GM told us afterwords, but approved, even though Taraclus had spoken out in favor of the wedding. When the Ulfen showed up, I completely believed her that they were not invited, having played Shades of Ice with the bar brawl. Funny thing, after The switch up, my tiefling magus cast Darkness on himself and trailed the party back, and ended up entering the main tent from another angle, leading me to ignore the summons and just slowly make my way to the boss.

Shadow Lodge *

Jeez, I thought this was about changing religion in general, and was scared because my tiefling magus switched religions 3 times.

Shadow Lodge

Restoration and Breath of Life seem like good investments. Skill-wise, Perception seems to be important for me especially since I need to hear things going on beyond 30/60 feet, a few knowledges are alright, and Diplomacy and Spellcraft are important for my chosen role in the party.

Shadow Lodge

Should I go for the clerical support spells, such as (Greater) Restoration, Raise Dead and the like? Also, should I consider taking Weapon Finesse for a better bonus to touch attacks? What other feats are worthwhile early on?

Shadow Lodge

Fun, possibly, but too setting-specific and necromantic for my tastes. What feats should I be taking in the beginning? I'm lost on those, normally taking combat feats at first level.

Shadow Lodge

Ooh, I'll pass on blackened and just stick with being blind. Thanks for the spell list, though. However, while I like a few of them, they are a little gimicky for spells known, or I don't have the sourcebook: Weaponwand can be cast by other casters, Detect Evil maybe if there is not a paladin in the party, Spear of Purity won't work because he does not have a holy symbol, and I already get Dispel Magic.

Shadow Lodge

I'm too swayed by the 'See In Darkness' ability to let go of Clouded Vision! Besides, I want something easy to role play. As a side not, what does Blackened do? Could a halfling take it?

Shadow Lodge

Wow, thanks, that's useful to someone hose never casted above a 1st level divine spell. I want to utilize a lot of radius spells cast on me or an ally, so the short range is not really an issue, though I should probably make some sort of stick that measures my range...

Shadow Lodge

Int the first example, I think both the players and you handled it well. For the second example, one of the things about GMing is to never let players assume you are wrong. If I had been faced with a similar experience, I would have looked over the screen, and said 'Huh, I guess he did move 40 feet. Your turn." If they complain more, you can drop hints.

Shadow Lodge

I don't think that would be necessary unless I am seeing something first. Besides, clouded vision is already worked into his backstory. Anyway, I now have access to his stats:

8 Str
12 Dex
14 Con
12 Int
10 Wis
19 Cha

His traits are Focused Mind and Charming. Charming is mostly for flavor, and Focused Mind gives me a bonus to concentration, which he needs because casting in Primal Magic Events can be difficult.

As for the mystery spells he gets, they are: Ray of Enfeeblement, Obscure Object, Dispel Magic, Lesser Globe of Invulnerability, Break Enchantment, Antimagic Field, Spell Turning, Spellscar, and Mage's Disjunction. Are there any feats that would make me better at dispelling or countering?

Shadow Lodge

What is so wrong with clouded vision? Can't see past 30 feet is all. Also, Blackbloodtroll, I AM the healer most likely.

Also, there are too many limits on the Torchbearer feat for it to be useful to me. I was planning on taking a whip magus as a bodyguard cohort.

Does anybody have spell suggestions?

Shadow Lodge

I am looking to join a campaign soon, and have already partially worked out my character. The only divine character I have played (ever) is a level 2 inquisitor in PFS. For this campaign, the character I have made is a halfling oracle, with the Spellscarred mystery from Inner Sea Magic and the Clouded Vision curse.

While I don't have his stats on hand, it was a 20-point buy, and I ended up with a 19 charisma, with no stat penalties save an 8 strength. Having never played a full divine caster, I am not sure of what feats or spells to take. I want him to be the party face, while in combat he focuses on suppressing and controlling magic, which his Mystery gives him quite a good list of spells. Eventually he will be taking Still/Silent Spell and Leadership, but what to start out with is a mystery to me. The only limits on the campaign rules are that most summoning effects don't work, but that might change at a higher level.

Shadow Lodge *

Oncoming_Storm wrote:
Hayato Ken wrote:

So with two factions saying goodbye soon, i feel like i would like to discuss something on my mind.

While a human fits in all factions, for others it´s more complicated.

Tieflings fit into Cheliax, could also be elsewhere due to different spawns.

Actually.. Tieflings aren't welcome in Cheliax. According to Blood of Fiends it's a sign of weakness to breed with devilkind.

Tell that to the two Cheliax tieflings I played Blakros Matrimony with.

...
(One of them was me, but he has a good reason for being in Cheliax! Slavery is a good reason, right?)

Shadow Lodge *

It's not like in an audit your GM will say "Youmdont have any traits! Select them now!", but you will get some quizzical looks. It's like not taking a feat.

Shadow Lodge

I'm lucky enough to have an artist friend who, even if she does not draw medieval fantasy much, I can keep in constant touch with. I would just commission someone online,there are lots of great artists on Deviantart that will do commissions.

Shadow Lodge

Agh, I'll have to GM this one, my Shadow Lodge character just hit Eight...

Shadow Lodge *

I have a character for each faction, currently.

Shadow Lodge *

... Dammit! I think I forgot Inexora's SR! I knew it was too easy! Damn, that will teach me for relying on my combat app...

Shadow Lodge *

They succeeded their will saves versus the Magic Jar, sadly. And killed the Mandragora in 1 round.

Shadow Lodge *

Ugh. The wizard in my group Feebleminded Inexora, thus rendering the entire encounter a bore. I take it as making up for my Shadow Demon shenanigans, though; having it summon another to test out will saves was fun.

Shadow Lodge

That was weird. I guess it morphed into an advice thread, but my original question of holy symbols being present/in hand and on a weapon cord was never answered.

Shadow Lodge

I don't have UE, so I could not get any variant holy symbols technically, and a tattoo is out of the question. I guess if it is impossible to do the cord thing, I'll have to spring for a consecrated weapon eventually. Good thing this isn't my Bladebound magus...

Shadow Lodge *

My magus has it on hand for himself, willing party members, and emergencies. 'Emergencies' being told "No! Get that thing away from me!" And the guy (or gal) is bleeding out next to some dangerous foes. That's when the familiar delivers it.

Shadow Lodge

As cool as a fire ink tattoo (obviously the only way to go) symbol would be, I'd rather just have a gold holy symbol. There is also the fact that Sarenrites are not welcome in some parts of the world. And he already HAS a wood one for just wanting one as a devout worshiper. Also, what I am asking is WHERE does it say that a divine focus need only be 'presented'.

Ashram wrote:
Find a priest of Sarenrae with Craft Reliquary Arms & Shields and commission a reliquary weapon so your weapon can be a holy symbol and function as a permanent fixture of your deity when you cast Consecrate.

Consecrated Weapon works just fine for that, this is PFS.

Shadow Lodge

Where do the rules state that a holy symbol must only be presented? I always thought they had to be held to cast spells. Also, as the character in question is working for Cheliax, he wants something he could easily hide. A consecrated weapon could work, I guess, but I would rather have a holy symbol. Also, I said wooden ones are boring.

Shadow Lodge

If I could burn a trait, I would be getting Magical Knack. And he already has wrist sheaths. I have just never seen a gold holy symbol until I was prepping a scenario. I just like the idea of a wrist cord because it would be wrapped around the wrist and could easily be retrieved.

Shadow Lodge

I have several questions about holy symbols. In Pathfinder Society, I am considering multi-classing with my magus to cleric of Sarenrae, somewhat for fluff, and I want to differentiate him from my other magus.

Could I get a weapon cord for a holy symbol, so I can drop it easily to cast arcane spells? Its not unrealistic, and would be within RAW if holy symbols can count as weapons.

Second, for flavor purposes, it it possible to get a gold holy symbol? The magus in question is a tiefling, descended from a devil, and even though silver does not hurt him, I like to have him avoid it. And wood is just so boring.

Shadow Lodge *

My Ulfen-Tien I believe burned a skill point for Skald, and got Tien for technically being Tien. It might be the other way around, though, but he did take a certain ethnic trait.

Shadow Lodge

Hrm. Most of that info is collected on the unofficial Pathfinder Wiki, but originally the biggest source is Into The Darklands, with a lot of Second Darkness too.

Shadow Lodge

Ilja wrote:
MrSin wrote:
The DM did not take your spellbook the npc did, and the fighter being downed by grease is just as bad? Erm... We might be of a different opinion here.
Yes, the wizard can't prepare spells without it's spellbook and the fighter can't shoot while on the ground and thus can't use it's weapon training (bows). tripping an archer is stealing it's class features!

The difference of course being a replacement bow is less expensive, and you could argue the same thing about anti magic fields.

Shadow Lodge

He sure wont be planning anything, but damn does he sound like the smartest man in the room. Not much behind it, though.

Shadow Lodge

What about Witches? They prepare, just by talking to their pet instead of reading a book. Also, I meant prepared ARCANE casters. Like the witch, wizard, and magus, maybe a PrC or two.

Shadow Lodge

I would think an Orc Sorcerors would try to bend magic to be more primal and destructive, and this might carry through to ancestors.

Shadow Lodge

Actually, Magi get Knowledge pool, so they are *slightly* more resistant to spellbook shenanigans than wizards. I actually sort of like the 'stripped to nothing' fight idea, if its temporary. Alchemists still get Throw Anything, there is Spell Mastery ("I have 4 spells. I have 3 Metamagic feats and about a dozen spell slots. You do the math."), Sorcerors and other prepared casters have all their dreams and revenge fantasies fulfilled...

Off-topic, but reading the feat, only wizards can take Spell Mastery. This hasn't been extended to all prepared casters?

Shadow Lodge *

I signed up to run this for Chimaeracon. When I was reading through, I was glad it is a fairly normal dungeon crawl... And then

Spoiler:
DROW SUDDENLY DROW NEVER SEEN DROW EVER

Shadow Lodge

So wait, Magical Lineage does not make a 1st level spell effectively 0-level, then a one-level Metamagic brings it back up to first?

Shadow Lodge *

Taraclus my tiefling Dervish Dancer started out as a generic Chelaxian thrall, who only had the feat for mechanical purposes, but after he was enslaved in one mission, he was bought out by the Paracountess. Not 'freed', bought. Although he's more of an indentured asset to here, he still has to clean up after her parties... As well as being entertainment. He is a partially fireproof dancer. Now he is a big worshippers of Sarenrae, to the point where he has the missing mentor boon and the mentor was his priest.

Shadow Lodge *

Hah, I am NOT getting an 8-hour time slot. The con has strictly scheduled 4-hour ones. I think I can get them through the asylum quickly, though.

Funnily enough, I am planning to apply the credit to a Shadow Lodge character, who would have gotten it anyway.

Shadow Lodge

I would suggest you allow the players to have varied stats. Maybe one could be 'the tough guy', because he has a Str score above 10, and casts transmutation or evocation.

Shadow Lodge

1 person marked this as a favorite.

I like the idea of wizards stuck outside their element.

Wizard: "So, uh, our mage's college was destroyed. Where is your library?"

Peasant: "..."

Reminds me of Magicka.

Shadow Lodge

Well, unless you steal a Bladebound's black blade at an early level, and I mean STEAL, there's not beyond normal vancian weakness. Unless he for some reason spends all his blade's pool. Then it's his own damn fault.

Also, if a Kensai does not have a backup in a bag of holding, shame on him.

Shadow Lodge *

Two questions: does whomever I apply credit to get the tattoo for free?

And also, I'm having a bit of trouble seeing where the party has to start making checks to hide their identities from the cultists. It says they don't have to around town, but I cannot find any after that. I'm pretty sure I have another question, just can't remember it...

Shadow Lodge

The two idiots just not be from Varisia; you just don't tease someone with that many tattoos there.

Shadow Lodge

That should be enough time to prepare it for Chimaeracon, when I run it on the 6th.

Shadow Lodge

Take the Fiend Flayer archetype, it doesn't give anything up, just gives you a (not-very-good) option to regain arcane pool, and a few new arcana.

Shadow Lodge

Bladebound cannot get familiars at all.

Shadow Lodge

Nonono, Metamagics are KEY. Standard optimization cheese is Intensified Shocking Grasp with Magical Lineage (Shocking Grasp). Up to 10d6 electric damage as a 1st level spell. Some other ones are Elemental, and of course Maximized. At 10th level: 60+sword damage as a 4th level spell, 120 if it crits, which you should have Keen up through Arcane Pool. Also, you should get more than one pearl of power.

I think Lastoth meant Spell Recall as the feature which sets Magi apart. I don't even look at archetypes that give that up.

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