Milani or Sarenrae seems to be your best choices from my standing.
I didn't get the switch until the GM told us afterwords, but approved, even though Taraclus had spoken out in favor of the wedding. When the Ulfen showed up, I completely believed her that they were not invited, having played Shades of Ice with the bar brawl. Funny thing, after The switch up, my tiefling magus cast Darkness on himself and trailed the party back, and ended up entering the main tent from another angle, leading me to ignore the summons and just slowly make my way to the boss.
Ooh, I'll pass on blackened and just stick with being blind. Thanks for the spell list, though. However, while I like a few of them, they are a little gimicky for spells known, or I don't have the sourcebook: Weaponwand can be cast by other casters, Detect Evil maybe if there is not a paladin in the party, Spear of Purity won't work because he does not have a holy symbol, and I already get Dispel Magic.
Int the first example, I think both the players and you handled it well. For the second example, one of the things about GMing is to never let players assume you are wrong. If I had been faced with a similar experience, I would have looked over the screen, and said 'Huh, I guess he did move 40 feet. Your turn." If they complain more, you can drop hints.
I don't think that would be necessary unless I am seeing something first. Besides, clouded vision is already worked into his backstory. Anyway, I now have access to his stats:
His traits are Focused Mind and Charming. Charming is mostly for flavor, and Focused Mind gives me a bonus to concentration, which he needs because casting in Primal Magic Events can be difficult.
As for the mystery spells he gets, they are: Ray of Enfeeblement, Obscure Object, Dispel Magic, Lesser Globe of Invulnerability, Break Enchantment, Antimagic Field, Spell Turning, Spellscar, and Mage's Disjunction. Are there any feats that would make me better at dispelling or countering?
What is so wrong with clouded vision? Can't see past 30 feet is all. Also, Blackbloodtroll, I AM the healer most likely.
Also, there are too many limits on the Torchbearer feat for it to be useful to me. I was planning on taking a whip magus as a bodyguard cohort.
Does anybody have spell suggestions?
I am looking to join a campaign soon, and have already partially worked out my character. The only divine character I have played (ever) is a level 2 inquisitor in PFS. For this campaign, the character I have made is a halfling oracle, with the Spellscarred mystery from Inner Sea Magic and the Clouded Vision curse.
While I don't have his stats on hand, it was a 20-point buy, and I ended up with a 19 charisma, with no stat penalties save an 8 strength. Having never played a full divine caster, I am not sure of what feats or spells to take. I want him to be the party face, while in combat he focuses on suppressing and controlling magic, which his Mystery gives him quite a good list of spells. Eventually he will be taking Still/Silent Spell and Leadership, but what to start out with is a mystery to me. The only limits on the campaign rules are that most summoning effects don't work, but that might change at a higher level.
Tell that to the two Cheliax tieflings I played Blakros Matrimony with....
(One of them was me, but he has a good reason for being in Cheliax! Slavery is a good reason, right?)
As cool as a fire ink tattoo (obviously the only way to go) symbol would be, I'd rather just have a gold holy symbol. There is also the fact that Sarenrites are not welcome in some parts of the world. And he already HAS a wood one for just wanting one as a devout worshiper. Also, what I am asking is WHERE does it say that a divine focus need only be 'presented'.
Find a priest of Sarenrae with Craft Reliquary Arms & Shields and commission a reliquary weapon so your weapon can be a holy symbol and function as a permanent fixture of your deity when you cast Consecrate.
Consecrated Weapon works just fine for that, this is PFS.
Where do the rules state that a holy symbol must only be presented? I always thought they had to be held to cast spells. Also, as the character in question is working for Cheliax, he wants something he could easily hide. A consecrated weapon could work, I guess, but I would rather have a holy symbol. Also, I said wooden ones are boring.
I have several questions about holy symbols. In Pathfinder Society, I am considering multi-classing with my magus to cleric of Sarenrae, somewhat for fluff, and I want to differentiate him from my other magus.
Could I get a weapon cord for a holy symbol, so I can drop it easily to cast arcane spells? Its not unrealistic, and would be within RAW if holy symbols can count as weapons.
Second, for flavor purposes, it it possible to get a gold holy symbol? The magus in question is a tiefling, descended from a devil, and even though silver does not hurt him, I like to have him avoid it. And wood is just so boring.
The difference of course being a replacement bow is less expensive, and you could argue the same thing about anti magic fields.
Actually, Magi get Knowledge pool, so they are *slightly* more resistant to spellbook shenanigans than wizards. I actually sort of like the 'stripped to nothing' fight idea, if its temporary. Alchemists still get Throw Anything, there is Spell Mastery ("I have 4 spells. I have 3 Metamagic feats and about a dozen spell slots. You do the math."), Sorcerors and other prepared casters have all their dreams and revenge fantasies fulfilled...
Off-topic, but reading the feat, only wizards can take Spell Mastery. This hasn't been extended to all prepared casters?
Taraclus my tiefling Dervish Dancer started out as a generic Chelaxian thrall, who only had the feat for mechanical purposes, but after he was enslaved in one mission, he was bought out by the Paracountess. Not 'freed', bought. Although he's more of an indentured asset to here, he still has to clean up after her parties... As well as being entertainment. He is a partially fireproof dancer. Now he is a big worshippers of Sarenrae, to the point where he has the missing mentor boon and the mentor was his priest.
Two questions: does whomever I apply credit to get the tattoo for free?
And also, I'm having a bit of trouble seeing where the party has to start making checks to hide their identities from the cultists. It says they don't have to around town, but I cannot find any after that. I'm pretty sure I have another question, just can't remember it...
Nonono, Metamagics are KEY. Standard optimization cheese is Intensified Shocking Grasp with Magical Lineage (Shocking Grasp). Up to 10d6 electric damage as a 1st level spell. Some other ones are Elemental, and of course Maximized. At 10th level: 60+sword damage as a 4th level spell, 120 if it crits, which you should have Keen up through Arcane Pool. Also, you should get more than one pearl of power.
I think Lastoth meant Spell Recall as the feature which sets Magi apart. I don't even look at archetypes that give that up.