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Please, I know you hate me, but I am not lieing. The shepherd needs a host. If it isn't me, then Muziel or someone, but please I beg you, do something about this. Grachius continues to ramble as he passes out in the room. Gloria and her men stand the man up and bind him. We can take him to the cell next to Grachius. She leads the group down to that area. See, we had it handled Gloria points out to Kera, nodding at Karrick and putting just enough emphasis on we to make an obvious implication, obvious to another female at least. Locking me up will do no good. I do not expect to live out the night. My name is Liam, I am from Mediogalti. I too once aspired to be a Red Mantis, as most on my island do. They used to be a feared and powerful and I wanted that. Then the change came. The Red Mantis are now no more than puppets for Absolam politics. For a chance at a position in the new order I became a puppet myself, only realizing it when it was too late. Karrick you were set up by a splinter group of Red Mantis. We called ourselves The Blood of Achaekek. We broke the treaty, and went against the oath that forbids regicide and would take any job. I left the organization soon after the incident that got you imprisoned Karrick. The Blood of Achaekek only goal seems to be chaos, and I see that now. The one next to me *he points to Grachius* hired them to kill Lord Vyktor. He was not as careful as he thought and the Red Mantis found out. In an attempt to stop the killing, they ended up framing themselves for the deed. The Red Blessing has begun. The Red Mantis will not allow this sort of thing to continue and soon the entire might of the assassin guild will be upon them. They have donned the official colors of Achaekek, for the first time since I was a child I saw Red Mantis on the road in full colors out of hiding. I knew my time was at an end soon, though I never thought i'd see you again.(Nodding at Karrick) He speaks as a man that has faced death and accepted it.
Just to be clear, Idril's benefit is for her only due to her archetype. The party is cutting through the goblins and making progress.
The Goblins see the head of their fallen Boar God(Tickwood Horror) and seeing their escape route blocked and vandalized they begin to scatter.
Round 2
1d20 + 3 ⇒ (3) + 3 = 6 To hit Idril, and misses
1d20 + 4 ⇒ (18) + 4 = 22 to hit Isorion with shortbow.
1d20 + 4 ⇒ (17) + 4 = 21 Dart Player's Initiative
Karrick tackles the man to the ground in the common room. Gloria aims her two pistols at his head. The man raises his hands up in surrender. Ok ok you got me. Won't do me no good to try and fight ya, and to be true I'm tired of running. The man says, he doesn't seem to be the Red Mantis type.
Karrick(Possibly Kera too if she makes both rolls:
You notice a man playing darts take notice of your arrival in the common room. He looks around suspiciously, presumably looking for an exit. Karrick recognizes this man as being the one who approached him for the job initially. He intends to throw his dart at you. Roll Initiative. You get to act in the surprise roll for successfully gaging his hostile intent.
Yes, as soon as you receive or take aggressive action the curse applies Chammady. Round 1
Aldren seeing his town in danger again, grabs his spear and heads out with Chammady's encouragement. Just to keep things organized give me initiatives, but you can keep your attacks. You will get a surprise round as the large group of goblins did not know you were coming. 1d20 + 2 ⇒ (6) + 2 = 8
In two rounds the opening is large enough to pass through It is dusk and goblins are once again raiding the town, only this time the Sheriff is on his way to Magnimar. You see Shalelu the elven ranger that came into town with Sergei doing her best to fend them off, firing her bow from on top of the Rusty Dragon, but the goblins are closing in on her. Ameiko the Innkeeper of the Rusty Dragon is fighting melee in front of the inn, and Ven the merchant is taking his axe to some that are raiding his shop. Madame Mvashti is using fire and illusion magic to ward off a large group in the main part of town. The Mayor is fighting at the town hall, keeping the goblins at bay at the doorway.
With your encouragement and news of a possible invasion of goblins Aldren stirs on the floating disk.
You all receive one Hero Point for playing good alignments well and not taking the easy road to belittle this man. If you are at capacity(3), you do not receive a Hero Point but you permanently raise your Capacity to (4). On horseback the tickwood was only about thirty minutes from Sandpoint. This underground path is proving to be very long and difficult. You estimate it is about dusk when you finally see the exit. It is as you feared. You can see in the distance goblin figures in the streets. Avizzi recognizes the exit, it is at the base of a tree he and the Shoanti inspected right before the first attack. It is only large enough for small creatures to slip through, you will have to make it bigger to fit yourselves and the floating disk.
Thanks, yes I tied it all together. This is about the 4th play by post I have done in this region, and I am running a home game at the local game store based on the Nex/Geb conflict in the Age of Destiny so it has been coming along slowly. I try to tie in the actual history where I can and that seems to help with the legitimacy.
Assuming you are all continuing down the cave then You come across some rotten meat and other signs of recent goblin activity ahead, but so far no Goblins. You travel for hours, following the twisted cavern. Knowledge Dungeoneering DC 10: You are heading south, towards Sandpoint. Survival DC 10:
There are tracks of many goblins and goblin dogs, you estimate about forty goblins.
There are no Evil Items. The Dueling Pistols are Altkin dueling pistols, with properties from that guild. Craft skill or appraise for more details. Pervince:
Seeing the seals reminds you of something you heard about when you were younger.In the early days when Alkenstar was forming from the human tribes of the Elemion river and the Dwarves of Dongun, Nex held the region in name, but many sought to control the area. Crusaders from Jalmery, mostly Zealots of Sarenrae, Gebites that worshiped Zon_Kuton from the old Mechintar cult, Arclords of Nex devoted followers of Nethys that believed Nex was the Avatar of Nethys, and the Dwarven Royalty of Dongualt that tried to retake the region recently, masters of divine magic and worshipers of Torag. After a group would fail to take the city, the Alkenstar guild would recover any artifacts and seal them away in Martel. This served two purposes, one to keep the items out of the enemies hands, and two to ensure no further acts of aggression by these groups with threats of destroying their precious artifacts. The vault of Martel was the most logical place since it was already a magical bunker of sorts dating back to the Age of Destiny in the Nex/Geb conflict. Recently the Reidfords, and Duchess Hana in particular, has been accepting other items to place in the vault for safe keeping(the information you received from Gazerich Greystone).
You take the torch further down the cave and a few more runes light up. About 30' down the cave this stops being the case. The Goblins, if they are still in the cave, have made no more attempts to come after you. Can we go back now please? I am in need of a hot bath. Aldren says in a voice a child would use on their mother.
Miikae and Pervince Whom Ninja'd me as I was writing thisis able to finish off the last of the group. The exposed ground reveals a tunnel that leads to a large underground den. These mutants have been raiding for a long time, mostly Gnolls, but other items are here as well. Time for a well deserved payday. There is 20,000 in raw coinage wealth. That should be 4,000 each. When it comes to coin wealth I divide it equal among the party in PbP for ease of tracking WBL, items are yours to distribute. Items Found(possibly better quality than listed upon closer inspection
The Identify DC is the spoiler above. You are correct it is local Round 1 so far
Muziel:
You learn that this area became the wastes during the Nex and Geb war thousands of years ago. Before that, in the Age of Destiny, Zon_Kuthon returned to Golarion. His return was in an old Ziggurat now known as Mechitar. His worshipers fought along side Geb in the war with Nex. When Geb died, or became a ghost rather, the followers of Zon_Kuthon forged their own nation in what is now Nidal during one of Geb's unholy wars against Lastwall. You remember Ythl mentioning Mechitar before as the capital of Geb, and seat of Arazni the undead fey goddess.
Initiative and recap from Round 1 23 Isorion Killed a goblin with Cross bow
As Idril lights her torch the area brightens up. Odd runes on the walls of the cave glow in the fires light that were not visible before. The writing frightens the goblins 1d20 + 2 ⇒ (9) + 2 = 11 who run away in fear. Speak Goblin:
Words! Magic and Words! Run!
Those eating the food:
The food is excellent, probably the best meal you have ever had even if not for being out of desperation. You all feel calm and relaxed. Ythl starts to sleep and snore, still covered in honey and maggots. Kera/Miikae(Sands):
Kera sticks with Sands and visits the pond. It is a lovely pond, but the warning about the spiders was not idle. Huge webs cover the trees and spiders as large as Sands or even larger can be seen resting in the tree tops. Man shape cocoons litter the webs, and some appear recent. A man that looks familiar from the Nidal tower is wrapped up to his head and looks a pale blue. As you walk by he stirs a bit and opens his eyes Please, help me. He is barley able to say as frothy drool escapes his cyanotic mouth.
1d20 + 5 ⇒ (6) + 5 = 11 Gblin Short Bow vs FF on Sergei
Round 1 23 3 Goblin archers
Unimpressed by Sergei's attempt at bravado the Goblins cry out a battle cry Speak Goblin:
They Are Here ATTACK! Bring out the Goblin Dogs! 1d20 + 5 ⇒ (12) + 5 = 17 Vs Isorion FF 1d4 ⇒ 1 Damage
Sergei:
This was once an entrance into a Duergar city. You see a Symbol of Droskar, The Dark Smith, God of the Duergar on one of the walls. You believe this to be very old do to the amount of decay and lack of upkeep in the area. It is possible Goblins have taken over this place, but that would take an incredible number of Goblins. 1d20 + 8 ⇒ (8) + 8 = 16 1d20 + 7 ⇒ (16) + 7 = 23 Wow! Nice Perception for Sergei
It is all connected, the slope is just extreme so climbing ensures you do not slip and fall. A lot of caves in the world are not really designed for humans to simply walk in them. Once you all climb down, the light from the bolt only provides a dim glow. Isorion and Sergei are able to see that at this point the small hovel becomes an extensive cavern. Sergeri:
This Cavern is not natural, it looks like it was made by underground dwellers, but not Dwarves. Roll Dungeoneering for more information.
Isorion:
These marking are not Arcane, they appear to be a rough map upon closer inspection Aldren says in a cowardly voice Ba but, you are not going down there aaaare you? Um, wait are you leaving me here alone? Please no, please lets just go back to town. I, I will give up adventuring. I will pay you double, NO Triple! If we can just leave now.
1d20 - 2 ⇒ (6) - 2 = 4 Idril's perception The scent alone in this place is enough to keep intruders at bay. With Isorion's Bolt still stuck in the far wall, you can see the remains of this hug boar's living quarters. There is some strange markings in the hovel, and you can see that the hovel connects to a cave below, the fall is steep and will require some climbing to repel safely.
The Light illuminates a 10'x10' area inside the hovel. The large Boar barley fit into his house, it probably lived here before it ate the magical item. Isorion's bolt travels for about 30' before it hits a wall on the other end of dirt and rock. The hovel looks like it descends deeper as, but there is an extreme slop. Aldren begins to wake up. Ugh, Wha what happened. Why am I floating? I hope I understood correctly that he and the boar are on the floating disk
The Goblin voice came from the area of thicket the Tickwood Horror emerged from. An inspection of the area shows there to be a large whole, probably some hovel the swine was living in. Knowledge Nature DC 10: It is now about Noon
Goblins dislike sunlight and often will wait until at least dusk to do any major actions above ground. Little Chammady:
Aldren is stable, but severly wounded. You are able to stop his major bleeds.
The Mighty Beast turns no longer locked into a gaze with Isorion, it starts to move, then stumbles to the ground with a weak squeal. The beast vomits an odd object Detect Magic+Spellcraft DC 15: Sergei's hammer has made the final blow.
This is a Cornucopia of Plenty. It makes sense that this creature would grow to this size having swallowed such an item. In the forest you can hear goblins. Speak Goblin:
They killed our mother! Make them pay! Kill their horses!
You only trigger attacks of opportunity upon leaving a threatened area, not entering it. The Boar is large enough, and Avizzi is close enough to you, that he did not leave Avizzi's threatened square. As for Sergei, if he had mounted combat I may have let him get an AoO even having failed his ride check, but since he did I would say that he is still maintaining balance. The technical aspects of this game are lost a bit in a Theatre of Mind style play, especially via PbP. I will say that Idril can get an AoO on the beast though, since she also had moved up and was successful in dismounting. You did lock gaze with the first Mythic Encounter, so you get bravery points for that, and possibly a hero point if you survive.
Round 2
The Giant Boar is focused on Isorion and makes a squealing grunt as it lumbers at him at full speed Avizzican trigger his readied attack
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