1d20 + 15 ⇒ (17) + 15 = 32
Noro enthusiastically goes to open the secret door, and soon realizes her mistake as she is engulfed in flames. on the plus side you now have light as well
Agreal attempts to break through the window, but finds the stained glass to be a lot harder than it appears. The Mob outside throws another torch at Agreal and it bounces off. yes, you have all weapons and gear still see above
There is a known exit, the roofs are fairly close together in this area and jumping to an adjacent roof in the Foreign District is a DC 12 acrobatics. You are not bound and have all of your gear.
Outside Maldrek and Agreal see a group of religious zealots and towns people. A woman dressed in full plate stands behind them goading them on and keeps referring to the Age of Glory. In the distance you can see the Absalom guard are coming. The mob throws torches and cast minor flame spells at the coin, but for some reason they are ineffective.
You wake up and find a secret door behind the bar.
I really enjoy this group so far. The ones that have stuck it out have been playing their characters and I appreciate that.
Best Role Player this chapter goes to Aeadon. Some of this reflects the fact that more opportunity to role play may have presented itself for Aeadon this chapter, but Aeadon consistently puts up a nice sized post full of flavor.
For you more martial characters, don't worry fights aplenty next chapter, in-fact get ready to roll initiative again.
So congratulations on getting to level 3. Some of you might be thinking, "But I thought you said 3 encounters and we didn't fight" Well you did have 3 encounters(at least) since the last chapter. Sometimes it is not always wise to fight everything you see, and it appears that this group understands that concept. Best Role Player and Hero Point use to come shortly after I review. Pick your MVP!
Aeadon of House Ormuz wrote:
If you earn a Medal of Honor, even the President has to Salute you and 5 Star Generals are called to attention when you enter a room. Even my little Combat Medical Badge holds considerable weight in my own unit.
Even still, just because you as a player own the Guide to Absolam, does not mean your character has access to all the information in that.
I know world series rings exist, but I would not know one from any other ring had I come in contact with it.
The Irorium in the Foreign District is notthe largest Arena in Golorian. It is a Unique reward given in a Specific location. There is a bust in the Irorium which is why Noro and Jiri Did not have to roll as they have contact with that specific location. Aeadon Does not that I read in his background.
Aeadon of House Ormuz wrote:
DoYou live in America? would you know a service medal on site? I was four years in the military and I only know the ones related to my branch of service.
As to the spell suggestion, it depends on the context. It very well could be illegal used in this way. I am not saying it isn't illegial, Sir Voldniq only tells you he is aware of the laws pertaining to magic and asks who you are. For all you know Norvyn is being punished for some other crime and cleaning the sewers is part of his community service.
Honestly linguistics is for written documents. You can learn a new language when you put a rank in it, but not from hearing it. I myself have misused this in the past, and in this campaign I allowed you a roll for a dialect, but it is not really for understanding a language heard for the first time.
1d20 + 12 ⇒ (16) + 12 = 28 As you are all talking and gathering back together, you notice a group of individuals dressed in the colors of the Bloody Barbers pushing their way through the crowd. Most of the crowd cowers and gets out of the way as they pass. They notice your group and walk towards you all.
I added some basic PbP info in the campaign trait. It would really help me out that if your character does something you give an appropriate roll to go with it, or if you want me to roll for you post your stats in your race block of profile so I can see it with out clicking on everyone's profiles.
Thanks to Noro, the watchers have gone inside and are unaware of Jiri casing the premises
On of the first things you notice is a ramp that leads to the roof. This is likely used to store things that are not perishable on the roof, a common thing to see in Absalom and in the Inner-Sea in general. The next bit of information you gather is the fact that the north wall seems about to collapse. It appears some quick repair work was done recently and it has not yet even dried. This must not have been done under the Captain's supervision, a dwarf would be in tears to see such shoddy architecture.
I had written part of this with Torry in mind. It appears they have left us, so I will say that before she disappears mysteriously she gives you all a heads up to the spoiler written for the Profession Sailor earlier. I like everyone to have a chance to know something that maybe someone else doesn't, but that only works if that individual actually participates.
you rolled twice and I am not 100% sure for what. The first one I believe is to know if your character knows someone that works the sewers. Because of your roll I will give you that you met a worker in the sewers and he is a casual acquaintance from the Foreign District. His name is Norvyn. The second roll I am more confused by if not for what I posted, if you are wanting specific knowledge of the sewer system layout I would actually need a Knowledge Dungeoneering or maybe even a Knowledge Engineering to make some logical assumptions about how it might be setup out.
Aeadon of House Ormuz wrote:
I hope my knowledge local roll was not overlooked. Been waiting on it.
Since It was done after I asked for one I assumed it was for that purpose. It not add a bold ooc to explain what the roll is for
Ex. 1d20 + 2 ⇒ (2) + 2 = 4 Knowledge Local to find a contact ect
That just makes it clear for me.
Noro Kas wrote:
Proximity to a location doesn't equal knowledge of a location, unless your Sara Palin ). I know nothing of the criminal element where I live and work. There could be a meth(and probably is) a meth lab across the street, but I would never know.
In the wake of the Primarch's feast the Docks are still heavily populated with individuals of all sorts. Blending into the crowd is not a problem, though a few notice Jiri from the Crimson Coin and offer a nod of acknowledgement or simply look away, those doing the later are the ones more in the know of the true purpose of the Crimson Coin.
The first warehouse you come across is the one owned by the missing Captain, Knotbeard. Save for a few sailors and dockhands sitting outside on make-s#%@ tables playing dice and drinking it seems empty. The windows are boarded up and it seems in overall bad repair.
The area said to be owned by House Yui is a modified boat house. The area around it is set up as a shop to sell fresh goods right off the boat and the entire compound is fenced in. The shipment rumored to be here is much larger than the surface area would suggest, and though it is possible that there is an underground area it is unlikely in use do to the high tide.
Knowledge Local DC 10:
Absalom has a vast ancient sewer and underground network that could possibly be accessed here.
Profession Sailor DC 10:
Occasionally to keep things fresh or wet, certain items can be kept underwater using weights to keep them underwater and ropes to pull them up when needed. This is especially true with seafood, though sometimes smugglers use this to hide other treasures as well from port authorities.
Knowledge Local DC 10:
The Sczarni have roots in Varisia. They are an organization of thieves and smugglers that has spread through out Golarion.
Knowledge Local DC 18:
Guaril Karela is a known operative for the Sczarni working out of his shop called the Picked Imp on the Docks. Rumor has it that his operatives have even infiltrated the Pathfinder Society lodge.
1d20 - 1 ⇒ (6) - 1 = 5 You try to make contact with some of your acquaintances in the docks when you spot a member of the Sczarni. This concerns you and prevents you from perusing your leads. I do not think they intentionally ignored you sometimes posts happen all at once or something like that, don't forget they voted you Most Valuable Player.
You sign the contract and copy appears. It is done. One for you one for me. Two contracts in less than a month, rare for a mortal. He smiles and disappears into the incense.
The infernal contact retains his smile, "I will warn you our Master does not take rejection well, and the Code of Fire is all part of a greater plan that would not be interfered with I assure you. So one soul for power. I think we can make that arrangement.
You recall hearing that a Dwarf Cpt went missing. Salt-Beards are a rare bunch so they tend to stand out.
The Nobles of House Yui, a new minor house from Tian Xia have recently brought in a large shipment of unknown origins that is kept under relatively loose guard. A Dwarven Salt-Beard Cpt KnotBeard has recently gone missing right before he was supposed to set out to the Mana Wastes by way of Nex and the Ecanus river with a shipment of rare metals and ore. The items are being kept in sub-standard warehouse hoping to be loaded soon according to some loyal contacts.
Once you mention, "Also I may reject or accept said requests for service as I deem fit".The Contract Devil smiles You will find that our lord can be very persuasive when he needs to be mortal, one day you will begin to wonder if he did not influence you to contact me in the first place.
You learned some useful information on various Devils. You discover that lower level ones have a vulnerability to silver and weapons of good. Many posses exceptional communication abilities and a strong resistance to acid and cold. You learn quite a bit about the hierarchy of hell. Infernal Dukes make up the lowest of the "Noble" Devils. Asmodeus is commonly accepted as the Prince of Darkness, though others vie for the title, at least subtly. Hell has Nine Layers: The Iron Wilderness, The Court of Dis, The Searing Sewers of Dis(Erebus), The Burning Legions of Phlegethon, the Temples of Stygiaa, Malebolge the Smoldering Forest of Ash, The Frozen Oceans, Caina(The Steel Cages), and Nessus the Home of Asmodeus. Barbatos is the newest edition to the caretakers of hell, ruling over the first layer the Iron Wilderness. Belial forms new devils for The Burning Legions and holds the title of "Forgemaster".Mestopheles Lives in living darkness on Caina in a vast palace.Dispator controls the wrathful dead and some of the most elite soldiers of Hell.