This is GM Gathrix's submission
1)Nimon was a hardened Inquisitor of Pharasma hunting down undead and those that harbored them or made use of necromancy. Nimon was struck with a negative energy from a battle with a lich. A Pharasma Cleric known as Leona tried to cure it, but instead left Nimon with an odd ability to heal those he touched, as if taking on the wounds himself.(Sacred Touch trait)
2)The professor was his saving grace and removed most of the negative effects, though some residual of the magic still remained and left him stronger(Deathtouched Trait)
3)Nimon chose to turn a blind eye to the Professor's experiments though they would be considered heretical. He believed they could be used to fight the enemy. Others in his organization disagreed, specifically an upstart inquisitor known as Nizila Tellamora. Nizila is an elven inquisitor who's hatred of undead bordered on the insane. She called Nimon out and branded him a (Heretic Archetype)
4)Nimon having no where else to turn, sought employment with the Professor, who was eager to put him to work as a private investigator of sorts. (On the Payroll Trait)
5)Nimon is not a typical Inquisitor in his demeanor, he prefers the soft approach. This is mostly due to his work with undead as they are often less personable and reveal themselves when confronted with emotions.(Explaining my Lack of Intimidate, more of a bluffer/conversationalist-Thinking BladeRunner for Undead)
6)Working for the Professor would make anyone paranoid, being in Ustalav doubly so.(Paranoid Drawback)
1)Nimon wants to clear his name with the Inquistion of Pharasma
2)Nimon was never able to defeat the lich that wounded him so long ago, he still hunts it and would like to eventually vanquish his old foe
1)Nimon had been playing double agent to a degree with the Professor and the Inquisition as a way to gain back favor. His death has him worried he might have been to blame in some way for his demise.
2)Nimon does not know that Leona is the one that sold him out, not Nizila
1)Nizila Elven Inquistor of Pharasma, believed enemy
2)Leona Human Cleric of Pharasma, believed friend
3)Seric a Dhampir Kinslayer, contact in Ustalav
4)Yona a Half-Elf female Monk, love interest before she joined her monastery has not seen her in years
5)Renvor Hizil, one of the many names the Lich adversary goes by
1)Remembers arguing with the Professor about payment for tracking down a rare undead fey. Had not spoken with Lorrimor since then.
2)Remembers watching a blue and white comet shot across the sky. It was this epiphany that brought him to the Church of Pharasma.
3)Remembers Yona's long hair and pale skin, promising to return from her temple in Cheliax after her training.
Human inquisitor of Pharasma 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 45)
LN Medium humanoid (human)
Init +7; Senses Perception +7
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d8+5)
Fort +4, Ref +3, Will +5
Speed 30 ft. (20 ft. in armor)
Melee battle aspergillum +4 (1d6+4) or
cold iron boar spear +4 (1d8+6) or
dagger +4 (1d4+4/19-20)
Ranged composite longbow +3 (1d8+1/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +4)
1st (2/day)—bless, cure light wounds
0 (at will)—detect magic, disrupt undead, read magic, sift[APG]
Domain Repose (Souls subdomain)
Str 18, Dex 17, Con 12, Int 10, Wis 17, Cha 10
Base Atk +0; CMB +4; CMD 17
Feats Improved Initiative, Toughness
Traits deathtouched, on the payroll, sacred touch
Skills Acrobatics +1 (-3 to jump), Bluff +7, Intimidate +1, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (religion) +4, Perception +7, Sense Motive +4, Stealth +8, Survival +7
SQ hide tracks, judgment of escape, paranoid, stern gaze +1, touch the spirit world (1 round)
Other Gear armored coat[APG], battle aspergillum[APG], cold iron boar spear[APG], composite longbow (+1 Str), dagger, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Pharasma, 3 gp
Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty.
Inquisitor Domain (Souls)
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Judgment of Sacred Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Paranoid Aid Another DC 15 for attempts to help you.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Touch the Spirit World (1 rds, 6/day) (Su) Allow touched weapon to harm incorporeal targets.
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