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Nimon's page

Pathfinder Society Member. 2,683 posts (3,791 including aliases). 3 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 103 aliases.


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Cheliax

Male Human Dungeon Master

Glad to see you all kept going. Sorry again for my absence. I sent Hallan a pm with some information on my original campaign hopefully that helps.

Cheliax

Male Human Dungeon Master

I have been very sick and now I find my computer no longer functions. I can not run things from my phone. If someone wwishes to take over go ahead. I do not for see fixing my computer any time soon

Cheliax

Brother Librarian Castil wrote:
Nimon wrote:


I really wanted to play as an Iron Hand, but I thought you did'nt want us in the First Founding book...Too late to change the Blood Angel? Good to know. I'll probably take a few implants later on.

As for Friendly Psy Power damage, I'll be sure to ask first. There are only a couple that I have that this applies to. But has someone pointed out, we have a lot of melee marines, so I'm gonna have to be careful.

I was very specific that if you wanted to play a chapter from another book that is fine, just none of the extra stuff. Or you could even create a chapter with rites of battle. You can change if you want.

Cheliax

1 person marked this as a favorite.
Male Human Dungeon Master

I do not see anywhere that hatred does not stack with those abilities, so that should be fine. If you get close you should be doing well if you have those.

To be Clear, you can be a criminal in this game without being a "Heretic".

A Heretic is: A Human that either worships/uses the dark powers, or uses/worships Xenos technology. HereTEKs fall under this category also if they are using banned robotic technology or dark tech.

Examples of Criminals that are not Heretics
A greedy Politician

A Witch that does not follow chaos or xenos(potential to fall to one or the other is great and eventually this might happen, but not right away)

A hive gang not motivated by the previous mentioned criteria

Usually it is clear in the mission, or in my descriptions if you are facing heretics.

Cheliax

Male Human Dungeon Master
Brother Del wrote:
Does Hatred stack with say Slayer of Daemons or Scourge of Heretics?

Unless it says specifically that it does not, than it does stack. I will double check here soon.

Cheliax

I usually do not take implant time into effect, this can be explained that you had undergone what ever procedure needed prior to the mission. Unless you are from the Iron Hands or some equally obsessed chapter I would not expect you to hack your arms or legs off for implants.

Friendly fire can come into effect with certain weapons, I am usually pretty forgiving when it comes to Pskyer Powers, but psyker phenomenon can change that.

Cheliax

1 person marked this as a favorite.

@Brother Del - I just updated the discussion tab. I think 8,000 is a nice round number. I had given bonus exp to individuals so some might have a 100-500 more than you, but I think this is a good start. You will have a chance to get bonus exp in the future yourself.

@Brother Elyas- An opportunity will present itself very soon to acquire the sword. You will have it before any mission, but not until we reach Scintilla.

Cheliax

Male Human Dungeon Master

Let's make it 8,000 xp for Brother Del/Brother Castil. I know I had given out some extra exp to others so they may have 100-500 more depending.

Cheliax

Male Human Dungeon Master
Brother Librarian Castil wrote:
Are we able to purchase any deeds or distinctions?

PM about any of these that you want and the justification for them

Cheliax

Male Human Dungeon Master
Brother Librarian Castil wrote:
I stand happily corrected.

In your case Castil and Brother Del, not only do you get exp for this mission, but now that you were part of one mission you get brought up to the aprox EXP of the team. I will have to get back to you on how much that is unless one of the players has that information on hand.

Cheliax

Male Human Dungeon Master

Vote for MVP To new players this is based on what ever criteria you want, it is appreciated if you give a reason with your vote.

The Following players receive an Honorable Mention, or can recover a burned fate point for the following criteria

Best Role-Playing: Brother Elyas Due to Brother Elyas' characteristics he rarely speaks. This can be a drawback when determining best Role Playing, but if done well on a consistent basis I will take notice. The main reason Brother Elyas is getting it this time, is he waits for orders. Even when he might know a good course of action and I am sure it can be frustrating not to just charge or do something he knows how to do , he allows the leader to play the leader. That is being a good soldier. I do notice that the rest of you do this also, but I know especially in this instance, that Brother Elyas waited for orders despite really wanting to engage the ratlings and see what was up there.

Best Kill: Brother Leon This is pretty easy because due to the efficiency of Brother Lutha's team, there was really only one hard encounter. Brother Leon's kill of the Chaos Spawn with his surprisingly strong Servo Arm was the best kill of this short mission.

Best Use of Fate Point: Brother Del In this instance it was Brother Del, using it to render aid to the Sister of Battle made for a quick recovery of that team.

Additional Rewards
Brother Lutha you actions caught the eye of Daysha and she will make herself available to you as a point of contact to the Offico Assassinorum.+20% To fellowship based interactions with Daysha, and increased Degrees of Success when seeking information on certain missions that require investigations when the Pious Immolation is in Orbit, or Daysha is planet side.
Brother Leon By observing the Ritual of Cleansing you have increased insight into dealing with Dark/Heretical Technology receive +5% to Tech-Use when dealing with such devices, however some devices will still require the Dark or Heretical Tech Lore Skill. I will make those available to you for 200 xp each if they are not yet in your progression.
Brother Del your swift aid to the Seraphim and your chapter's reputation has endeared her to you. When dealing with Sisters of Battle from the Pious Immolation you will receive +5% to fellowship based skills.

Cheliax

Male Human Dungeon Master
Brother Lucian Vartas wrote:
I assume that Castil and I don't get the XP/Renown from the mission we weren't on?

You get full Exp/renown, and those on mission get the Elite Advance and get to be in the know about things you did.

The ratlings were slaves caught during a raid. They had escaped during the exchange with the Pious Immolation and were working with salvaged gear hiding from the denizens of the traitor vessel. They tried to follow Brother Leon's directions, but without an escort they fell to the many pitfalls that ship had to offer.

Cheliax

Male Human Dungeon Master

Mission 5-Children of Torment Ship

I will post rewards for Roleplaying ect tomorrow, for now here is the exp and renown.

Primary Mission-Skilled Completed 350
Secondary Mission-Veteran /Skilled Completed 300
Tertiary Mission-Skilled Completed 100
Renown Gained including bonus from Oath of Glory 8

Two encounters-Average and Challenging 300
Bonus for completing Primary Mission with >5 rounds left, triggering ratling encounter 200
Alternate tertiary Mission rescue 17th Ratling company survivors from Bront-Failed. Mission to Bront unavailable.

Total Experience 1250 exp

Cheliax

Male Human Dungeon Master

You get to the bay and another couple of landers arrive with equipment to recover the device. You do not see or hear the ratlings. You try the vox and no response. The Magos and Servitors load up everything. The ship shakes again and the pilots tell you that you have to leave now, the ship is no longer able to maintain its own gravity or life support. As you fly off you see the Surface cannon from Phyrr fire off some more shots and destroy the Traitor Vessel.

+++++++++++++++++Mission Complete I will post AAR soon++++++++++++++++++

Cheliax

Male Human Dungeon Master

The Magos nods, and begins to move back towards the shuttle with his servitors.

Cheliax

Male Human Dungeon Master

1d100 ⇒ 51

++Static...standing by.....food?++

Cheliax

Male Human Dungeon Master

The ratlings respond to Brother Leon

+++ ...STATIC...from the homeworld Bront...slaves. We are lost on this strange ship...+++

Cheliax

Male Human Dungeon Master

Yes Brother Leon, you can share that information.

Cheliax

Male Human Dungeon Master

1d100 ⇒ 64 Many small feet trying to be stealthy. They seem to be moving aimlessly.

Cheliax

Male Human Dungeon Master

To put it in perspective, I was in the Army, but I do not know anything of Navy com protocols. It is particularly important here because they are not broadcasting all individually as you do. They have to use a vox-caster only one of them can operate-and also jury rigged from available parts. Once you meet them this will make more sense.

Brother Leon:
Cycling through the channels you find one being used. There is a lot of static, it sounds as if the machine spirit on the vox is damaged. ++This is ....Thompson 17th Ratling force....requesting assistance+++

Cheliax

Male Human Dungeon Master
Brother Lutha Hallan wrote:
Lutha starts cycling through his suits vox systems on the standard encrypted channels that Guardsmen typically use in the field. On each channel he sends out a quick burst of sound and then waits a few moments for a response, a simple signal amongst Imperials to let them know when other loyal servants of the Emperor were in their AO.

Give me a lore Tactica Imperialis or Tech-use to see how well you achieved this.

Cheliax

Male Human Dungeon Master

Speak Low Gothic -20:
You strain your ears, but you can hear through your heightened senses a conversation. "Dammit we been here before. Are you sure you heard an Astartes? It better not be more of those daemon woman." The speech is low gothic, but it is being spoken at such a fast pace and at a high pitch you almost mistake it for something else.

Cheliax

Brother Castil:
You too find that the lander has been rigged to explode and cause significant damage. demolitions, tech-use or a logic test to learn different things.

Cheliax

Male Human Dungeon Master

Since this is dealing with the Warp, I do not see how the devices in the helmets assist with that. this seems more of an innate thing. The bonuses to senses are very specific-Sight/Sound, and this does not seem to fall under that critera. Based on that I will say you get only your skill bonus for this.

Cheliax

Male Human Dungeon Master

The Ceiling is tall. It is the same as when the Daemonettes attacked, there is a large access to the floors above. You can engage the enemy.

Cheliax

Male Human Dungeon Master

I believe it is based on will power. I will check the book later and confirm.

Cheliax

Brother Lucian:
You discover an explosive on the Lander. It is sufficient to cause substantial damage to the ship. You are unsure of the trigger device, it could be a timer or possibly meant to be triggered mentally.

Brother Castil:
You sense no more warp phenomenon in the area. You reach out further and can sense the large traitor vessel beyond this ship.

Cheliax

Male Human Dungeon Master

Brother Leon:
Small humanoids are closing on your position. You recognize the signature. Ratlings. 40 ratlings probably armed with a sniper weapon are approaching from a higher level.

Cheliax

Male Human Dungeon Master

1d100 ⇒ 86 The Lumbering beast put too much effort into its attack and left itself open for the Tech-Marine's counterattack. The servo arm finds an unprotected patch inside the maw and digs itself out leaving a gaping gash in the head of the chaos spawn. The spawn spews blood, acid and putrescence as it spins and falls to the deck.

Brother Lutha and Del arrive to find a dead corpse of a spawn on the ground. The Magos and his team are just about finished with their task. The crud and warped presence seem to fall from the device, but another servitor dies in the process. Unlike the other it simply burns out and falls in a pile of ash and hardware on the floor.

++Daysha here, we have been instructed to go back to the Pious Immolation An additional craft will be coming soon to pick you up. ++

Awareness-20(Sound Based):
You hear foot steps all around you. Small footsteps, like those of a child.

Cheliax

Male Human Dungeon Master

Round 6 9 rounds to go Brother Lutha and Brother Del will reach you in one round.-end of round 7

Brother Arkhos 11
Brother Elyas 8
Brother Leon 7
Chaos Spawn 1d3 ⇒ 3 In response to Brother Leon's extreme attack the Spawn turns his attentions back on the tech-marine 1d100 ⇒ 31 The beast tries to bite Brother Leon with his gapping maw. 3d10 + 10 ⇒ (9, 5, 2) + 10 = 26 Pen 8

Cheliax

Male Human Dungeon Master

Round 5 10 rounds to go
Brother Arkhos 11 Go ahead and roll damage
Brother Elyas 8
Brother Leon 7 Wounds the beast with a gruesome attack with his servo arm that penetrates deep into the flesh of the spawn.

Chaos Spawn 1d3 ⇒ 1 Frustrated by Brother Arkhos; ruse, the Chaos Spawn spews acid at him 1d100 ⇒ 3 4d10 ⇒ (8, 7, 9, 7) = 31 Pen 0

Cheliax

Male Human Dungeon Master

Your Feint worked, he was without working limbs to contest it.

Brother Lutha and Brother Del will reach Brother Leon and the others in two full rounds.

Cheliax

Male Human Dungeon Master

The wounded Sister allows Brother Del to carry her, but he is reminded that she is wounded and not an astartes, so she must be carried gently.

You arrive at your shuttle. The journey was quick as Daysha had promised.

Cheliax

Male Human Dungeon Master

Round 5 10 rounds to go
Brother Arkhos 11
Brother Elyas 8
Brother Leon 7
Chaos Spawn 1d3 ⇒ 1 Frustrated by Brother Arkhos; ruse, the Chaos Spawn spews acid at him 1d100 ⇒ 3 4d10 ⇒ (8, 7, 9, 7) = 31 Pen 0

Cheliax

Male Human Dungeon Master

Round 4 11 rounds to go
Brother Arkhos 11 Feint maneuver.
Brother Elyas 8 Attacks Spawn
Brother Leon 7 Reacts with servo arm
Chaos Spawn 1d100 ⇒ 40 The Large beast tries to dodge Brother Elyas' attacks, but fails too. It loses another limb. It seems to be regenerating at a slower rate.

Cheliax

Lucian:
The Watch Captain takes your sample. This is all that you could find. Hmm, I will have a servitor work the plumbing and extract anything else. Good work. Find Brother Castil, then meet me here in an hour." The Watch Captain says and returns to servicing his weapons.

Brother Castil:
The Watch Captain finds you as he is walking the halls. He seems to be busy.Find Brother Lucian, then meet me in my chambers in an hour.

Cheliax

Male Human Dungeon Master

Round 4 11 rounds to go
Brother Arkhos 11
Brother Elyas 8
Brother Leon 7
Chaos Spawn 1d3 ⇒ 2 Relentless, the mutated beast of the warp continues to assault the Tech-Marine. 1d100 ⇒ 94
1d100 ⇒ 51 2d10 + 10 ⇒ (5, 1) + 10 = 16 {razor sharp did not activate) Pen 5.

Cheliax

Male Human Dungeon Master

Round 3 12 rounds to go
Brother Arkhos 11 1d100 ⇒ 55 The Strange creature lifts up a large limb and receives all of the rounds into that limb. The limb falls off and begins to grow again.
Brother Elyas 8 Cuts off another Limb that soon grows back
Brother Leon 7 Dodges the attack [ooc] I PMed you about the Servo Arm. Go ahead and take an attack with it.

Chaos Spawn 1d3 ⇒ 2 The large beast spins its grotesque torso toward Brother Leon and the team working on the device. 1d100 ⇒ 10 A devastating attack lands on Brother Leon 2d10 + 10 ⇒ (8, 8) + 10 = 26 (Razor Sharpe triggered) Pen 10

Cheliax

Male Human Dungeon Master

You can react using a reaction like dodge or parry still Brother Leon

Cheliax

Male Human Dungeon Master

Round 3 12 rounds to go
Brother Arkhos 11 1d100 ⇒ 55 The Strange creature lifts up a large limb and receives all of the rounds into that limb. The limb falls off and begins to grow again.
Brother Elyas 8
Brother Leon 7
Chaos Spawn 1d3 ⇒ 2 The large beast spins its grotesque torso toward Brother Leon and the team working on the device. 1d100 ⇒ 10 A devastating attack lands on Brother Leon 2d10 + 10 ⇒ (8, 8) + 10 = 26 (Razor Sharpe triggered) Pen 10

Cheliax

Male Human Dungeon Master

By not buying into the game, the entity becomes frustrated and finally manifests into physical form. 1d100 ⇒ 86 aw, so close! Maybe I should reroll I think you want to play with another Daemon Prince A mutated Chaos Spawn appears. It has multiple limbs and eyes and fleshy tentacles.

Round 3 12 rounds to go
Brother Arkhos 11
Brother Elyas 8
Brother Leon 7
Chaos Spawn

Cheliax

Brother Lucian:
During the Chaos of the ship, no one seems to be watching Lady Rathbone's old chambers. You find it easy to slip inside. The room has some nice linen and furniture, but it is a lot more Spartan than you would have guessed. You go into the lavatory and all looks clean in there, except some strange white substance that has built up on the drain. This is not normal calcification, this is really white and kind of sticky. Medicae, Forbidden Lore Xenos, and Forbidden Lore Heretics can all provide more information here.

Cheliax

Male Human Dungeon Master

Brother Lutha and Brother Del pull together and survive the hull breach. We should hurry, the warp energies that were holding this ship together seem to be deteriorating. Follow me I know a quick way to the bay. Daysha says as she sprints ahead.

Cheliax

Male Human Dungeon Master

Everyone has saw plasma come out of the device and debris fall from the ceiling, that is all you can really "see" everything else is kind of a manifestation of paranoia.

Cheliax

Male Human Dungeon Master

Round 214 rounds remain until extraction of device

Brother Arkhos 11 Paranoia has gotten the best of Brother Arhkos as he fires at an unseen enemy. 1d3 ⇒ 3 Brother Arhkos receives 3 insanity points
Brother Elyas 8 Asking for orders, holding actions
Brother Leon 7 Continuing extended action
Unseen Entity 1d3 ⇒ 1 Laughter seems to come from the walls in the chamber.

Round 313 rounds to go
Brother Arkhos 11
Brother Elyas 8 Asking for orders, holding actions
Brother Leon 7 Continuing extended action
Unseen Entity 1d3 ⇒ 1 HA! I will do a GM mercy roll for that 1d3 ⇒ 1 umm, well the Dark Gods hate Brother Arkhos is all I can say.

1d100 ⇒ 40 Debris falls from the Ceiling onto Brother Arkhos you can take a reaction as normal from this attack

Cheliax

Male Human Dungeon Master

Those who make their check are on the other side of some debris that is slagged into the hull probably from melta fire so it is not going anywhere.

Brother Del is being pulled slowly to the breach in the hull. The pillar is about to break and be sucked outside.

Cheliax

Male Human Dungeon Master

Oh Ya Deathwatch is one of them without athletics, just acrobatics then.

The ship has started to section this portion off from the rest of the ship. The Assassin shot a grapple across the ship and is using it to slowly pull her and the sisters to safety. With your magboots and with the vacuum semi sealed for now, you can make a strength test at -30 to move to another portion of the ship what will be safe. If you did not make your acrobatics check you will be at -40 as you stand up.

Cheliax

Male Human Dungeon Master

As Brother Del and Brother Lutha begin to lead the Sisters out of the area, the ship rumbles and shakes. The crack in the hull gets a little wider and suddenly the area is exposed to vacuum. Luckily the heretical pillar blocks the void, but you know it will only be for a short time.

Athletic or Acrobatic checks to remain on your feet during the burst of vacuum.

1d100 ⇒ 58
1d100 ⇒ 54
1d100 ⇒ 45

Daysha and the Sisters remain on their feet.

Cheliax

Male Human Dungeon Master

Round 214 rounds remain until extraction of device

Brother Arkhos 11 Paranoia has gotten the best of Brother Arhkos as he fires at an unseen enemy. 1d3 ⇒ 3 Brother Arhkos receives 3 insanity points
Brother Elyas 8
Brother Leon 7 Continuing extended action
Unseen Entity 1d3 ⇒ 1 Laughter seems to come from the walls in the chamber.

Brother Arkhos:
You hear whispers in your mind.That's right, kill the enemy. Attack! Attack! Attack! Be the headsmen! Make a WP test at - 10.

Cheliax

Male Human Dungeon Master

Elite Advance

Due to Brother Castil's efforts aboard the ship and his aiding Inquisitor Van Vuygens, the Kill-Team receives the free elite advance Tyranid Savant. Any time the Kill-Team rolls a Lore Skill involving Tyranids they can reroll recalling the wisdom of the sometimes overly studious Inquisitor Van Vuygens.

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