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Pathfinder Society Member. 2,465 posts (3,540 including aliases). 3 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 101 aliases.


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Cheliax

Player Says: "Do you allow Drawbacks?"
Player Means:"I want another trait, but if you actually make this drawback work against me expect some pushback."

Cheliax

Male Human Dungeon Master

Crap I missed Arkhos post about eating the enemy, sometimes that happens when we post at the same time. If you think this has happened PM me

Arkhos:
1d100 ⇒ 5 Wow nice As you eat the flesh you get glimpses of information. You see through the eyes of this heretic as you recall some of his memories. They came aboard a Xeno pirate vessel and raided the compound killing much of the servitors that had been left to maintain the facility. They accessed and stole most of the things the compound has to offer and set up a shop to create their warped Xeno projects. However, it appears they were unable to gain access to the 12th floor. You gain the following Skills - Forbidden Lore Beasthouse, Cipher Beasthouse, Forbidden Lore Archeotech, Tech Use +20 for hours equal to your intelligence bonus

Cheliax

Male Human Dungeon Master

There is not "common" weapon among them there are several different patterns. Tau/Dark Eldar/Ancient Tech/Traitor Legion. If you want more specifics roll the above or and Evaluate roll to determine some specifics of each weapon such as craftsmanship.

Cheliax

Male Human Dungeon Master

Forbidden Lore Xenos +0:
You recognize a Tau Rail Gun and a Tau Pulse rifle in the main group of items.

Forbidden Lore Xenos -20:
There is a rare Dark Eldar splinter pistol that fires toxic rounds.

Forbidden Lore Traitor Legions +10:
There is an infamous Doom Siren amongst the weapons favored weapon of the Noise Marines and followers of Slaneesh.

Forbidden Lore Archeotech -10:
There is an Atomizer Canon of a very ancient design. It bears the symbol of the Adeptus Mechanicus and the Skitarii. It looks like the one carrying it did not understand how to power it on.

Cheliax

Male Human Dungeon Master

The Col. sends a team to collect the prisoners. " There is a lot of Xeno and heretic weaponry here, what would you like us to do with it?" The Soldiers ask as they secure the compound.

Cheliax

Male Human Dungeon Master

Brother Arkhos 16 Takes out the Second Tower. You hear Taurox and chimera's advancing on the compound now that the towers are down.
Guard Tower 14 1d6 ⇒ 1 Hearing Brother Arkhos issueing orders the tower decides to open fire on him. 1d100 ⇒ 42 Damage to Brother Arkhos: 1d10 + 3 ⇒ (8) + 3 = 11
Brother Lutha 12
Brother Leon 10 Frag grenade
Beast House(Horde) 9 1d100 ⇒ 78 Not appreciating being set on flames and blown up by frag grenades the heretics decide to run back into the main building.
Brother Lucian 6 Delay
Brother Elyas 6 Charged the remaining group.1d100 ⇒ 6 they are mentally stable enough not to become martyrs with the melta bombs they are carrying. Brother Elyas has two of the Heretics.
Brother Tellemachus

Cheliax

Male Human Dungeon Master

Brother Arkhos 16 Takes out the Second Tower. You hear Taurox and chimera's advancing on the compound now that the towers are down.
Guard Tower 14 1d6 ⇒ 1 Hearing Brother Arkhos issueing orders the tower decides to open fire on him. 1d100 ⇒ 42 Damage to Brother Arkhos: 1d10 + 3 ⇒ (8) + 3 = 11
Brother Lutha 12
Brother Leon 10 Frag grenade

Brother Leon:
The central tower looks like it is hooked up to radar and satellite equipment. There is cables that look like power source that leads underground, probably the first floor.

Beast House(Horde) 9 1d100 ⇒ 78 Not appreciating being set on flames and blown up by frag grenades the heretics decide to run back into the main building.
Brother Lucian 6
Brother Elyas 6
Brother Tellemachus 15 I was waiting for you to post equipment to respond to it. Damage the horde further with flame and psychic powers. Horde is reduced to magnitude 1 when it enters building.

Cheliax

Male Human Dungeon Master

Yes that would be right. Usually when you are behind cover I make more of an effort to see the location I hit because only body shots are cover, but PbP things happen out of sequence so I will give it to you.

Brother Arkhos 16 Takes out the Second Tower. You hear Taurox and chimera's advancing on the compound now that the towers are down.
Guard Tower 14 1d6 ⇒ 1 Hearing Brother Arkhos issueing orders the tower decides to open fire on him. 1d100 ⇒ 42 Damage to Brother Arkhos: 1d10 + 3 ⇒ (8) + 3 = 11
Brother Lutha 12
Brother Leon 10
Beast House(Horde) 9 1d100 ⇒ 78 Not appreciating being set on flames and blown up by frag grenades the heretics decide to run back into the main building.
Brother Lucian 6
Brother Elyas 6
Brother Tellemachus

Cheliax

Male Human Dungeon Master

There is only one tower left brother lutha took one out. You could run into the building, but taking out the tower does assist Col Folken's Stormtroopers holding your cordon on the outside.

Cheliax

Male Human Dungeon Master

Round 2Brother Tellemachus still has Round 1 actions

Brother Arkhos 16
Guard Tower 14 1d6 ⇒ 1 Hearing Brother Arkhos issueing orders the tower decides to open fire on him. 1d100 ⇒ 42 Damage to Brother Arkhos: 1d10 + 3 ⇒ (8) + 3 = 11
Brother Lutha 12
Brother Leon 10
Beast House(Horde) 9 1d100 ⇒ 78 Not appreciating being set on flames and blown up by frag grenades the heretics decide to run back into the main building.
Brother Lucian 6
Brother Elyas 6
Brother Tellemachus ?

Cheliax

Male Human Dungeon Master

Brother Arkhos16 Damage+Pen - Toughness bonus+ Armor=Total Woundsis a good general equation some items might do other things. Issued orders and tactical advance
Guard Tower 14 firing at Col Folken
Brother Lutha 12 took out one guard tower
Brother Leon10 Flamer on Horde
Beast House(Horde) 9 shot at kill team
Ape 8 charged
Brother Lucian 6 Turned the Genetically altered ape into green goo.
Brother Elyas Dodged attack and lobs grenade into horde.

Cheliax

Male Human Dungeon Master

Found it ok Rites of Battle gear basicly a flamer sure you can have that

Cheliax

Male Human Dungeon Master

Where is the Balefire gun? That sounds like something that maybe requires renown or something

Cheliax

Male Human Dungeon Master

Balefire Gun - 16 req 1d100 ⇒ 10
Astartes Harness - 4 req 1d100 ⇒ 34
Astartes Grapnel -31d100 ⇒ 73

all of that is available.

Cheliax

Male Human Dungeon Master

Guard Tower 14 firing at Col Folken
Brother Lutha 12 took out one guard tower
Beast House(Horde) 9 shot at kill team
Ape 8 charged
Brother Lucian 6 Turned the Genetically altered ape into green goo.

Cheliax

Male Human Dungeon Master

Round 1

Guard Towers 14 firing on Col Folken- he is positioned outside the compound in a cordon formation
Brother Lutha 12 Takes out one of the Guard Towers with a frag
Beast House(horde) 9 Fires on team Brother Lutha: 1d100 ⇒ 43 Brother Arkhos: 1d100 ⇒ 12 Brother Tellemachus: 1d100 ⇒ 12 Brother Elyas: 1d100 ⇒ 44 Brother Leon: 1d100 ⇒ 38
wow all hits for once Powerful Xenos weapons fire down on the kill-team
Damage vs Lutha: 2d10 + 2 ⇒ (1, 9) + 2 = 12 Pen 4
Damage vs Brother Arkhos: 2d10 + 9 ⇒ (7, 2) + 9 = 18 Pen 9
Damage vs Brother Tellemachus: 2d10 + 10 ⇒ (9, 9) + 10 = 28 Pen 10
Damage vs Brother Elyas: 1d10 + 12 ⇒ (9) + 12 = 21 Pen 9
Damage vs Brother Leon: 1d10 + 4 ⇒ (4) + 4 = 8 Pen 6
Genetically Altered Xeno Ape 8 The growls and howls belong to a large Ape creature that jumps down from the large center Tower and charges for the kill-team.

Cheliax

Male Human Dungeon Master

No, it closed the distance for you, but a large drop pod landing in the compound is hard not to notice, not to mention these heretics are pretty tech-savy so things like Radar and the like are not beyond their ability.

Cheliax

Male Human Dungeon Master

Ok sounds like Oath of Glory and Arkhos is leading

You all cram into the drop pod. The drop pod has an automated storm bolter affixed to it. Once you are all secure you begin to rapidly descend into the compound on the planet below.

1d10 ⇒ 9 The drop pod lands almost exactly on target. It opens up and the Storm Bolter begins to fire. Men in assorted armor are firing from the building in the center. The north wall is overgrown with vegetation, but the rest of the compound looks like it is structurally sound. You hear howling growls from the tower in the center. The two guard towers house make-shift autocannon type weaponry that are firing on the Col Folken's men posted along the wall.

Let's do initiative

Beast House1d10 + 5 ⇒ (4) + 5 = 9
Growling Howl1d10 + 3 ⇒ (5) + 3 = 8
Guard Towers 1d10 + 5 ⇒ (9) + 5 = 14

Cheliax

Male Human Dungeon Master

Exceptional Power Axe for 30 req 1d100 ⇒ 38
Add an Exceptional Bolter for 7.5 req1d100 ⇒ 78
Its cool that you rolled Elyas saved me time. Looks like you are good to go with that.

Cheliax

Male Human Dungeon Master

yes you can request something else.

Cheliax

Male Human Dungeon Master
Brother Lucian Vartas wrote:


Master-crafted Medusa-pattern plasma cannon (30 Req)
Astartes Harness (4 Req)

1d100 ⇒ 43

There is another harness available. The Medusa pattern is from Grangold bunker so no roll.

Cheliax

Male Human Dungeon Master

Here is what I have so far, will roll now
Brother HallanAstartes Combi-Flamer w/Fire Selector and Mono Melee Attachment (24) 1d100 ⇒ 47

Brother ElyasI am thinking perhaps a power sword, 20 req. 1d100 ⇒ 100 The Keeper informs you that there are no more Power Swords available currently

Brother ArkhosHellfire Rounds (Tactical Marine) free
Kraken Rounds 5 req 1d100 ⇒ 34
Power Axe 20 req1d100 ⇒ 15

BRother TellemachusStorm Bolter 20 req 1d100 ⇒ 93The Keeper informs you there are no more Storm Bolters available at this time.
Demo Charges 10 req 1d100 ⇒ 69
Laser Dot sight upgrade 6 req 1d100 ⇒ 26

Brother LeonAstartes Combi-Flamer (15) 1d100 ⇒ 5
Astartes Harness (4)1d100 ⇒ 94

Cheliax

Male Human Dungeon Master

I would not say its "safe" to use explosives you are not trained for. Possibilities for mishaps exist.

Cheliax

Male Human Dungeon Master

Mission 4

Brother Lucian, Brother Leon, Brother Hallan, Brother Tellemachus, Brother Arkhos and Brother Elyas Reported in. Full Kill Team now.

Requisition 200
Primary Clear abandoned Adeptus Biologicus base of heretics.
Secondary Uncover additional beasthouse activities in Calixis sector and/or any connection with House Rathbone.

Leader Possibly Arkhos?
Oath ?

Cheliax

Male Human Dungeon Master

Brother Leon:
Nothing strikes you as particularly defensive, but it occurs to you that the surrounding the trees could allow someone to bypass the wall if they had the agility or right equipment. You know that the Adeptus Biologicus were developing exterminatus grade bio-weaponry on this planet.

Cheliax

Male Human Dungeon Master

You could probably ask the Lord Inquisitor since you have good report with him. Roll a charm test, if you pass you can requisition a psycollum for 10req.

Once you get to Scintilla the entire Cabal's vault will be open to you with some additional items from Ordo Malleus and Hereticus as well as things usually reserved for the Ecclesiarch and Arbites.

Cheliax

Male Human Dungeon Master

Probably together as the Inquisitor's time is precious, though if you need additional tutoring he might assign an acolyte to the task.

Cheliax

Male Human Dungeon Master

Need Brother Elyas and Brother Leon to run the course still. If you haven't done it by tomorrow I will give Brother Arkhos the award.

Cheliax

Male Human Dungeon Master

Yes DOS-DOF

Brother Thedius -5
Brother Vartas 4
Brother Arkhos 15
Brother Lutha -1
Brother Tellemachus 7

Cheliax

Male Human Dungeon Master

Since your demeanour is specifically competitive, if you win I will allow you to reroll on the reward table and take highest. Since this is not a mission I do not want to allow fate points and demeanours since they are limited by mission in this PbP. Normally they are limited by session, but there is not 'session' its just on-going so I have to put some kind of limit on them or its infinite rerolls.

Just use Ballistic Skill, I am not sure what bonus you are seeking with the heavy bolter, but this is just based on BS DOS.

Cheliax

Male Human Dungeon Master

You can be in armor, but no jump pack. No on demeanors. If you want to use Psyker powers or other gear to enhance a roll you can, but not to avoid a roll. If not sure run it by me first.

Cheliax

Male Human Dungeon Master

ok I went back and added it all up for you guys

using the table on pg 58 you start at 13000. I have given you all 2,250 xp(some individuals might have 50 more) Mission 1 600, Mission 2 450 Mission 3 1200 for a total of 15,250. Once you get 17,000 you will be rank 2. Which will probably be after this next mission.

Cheliax

I typically end up running a game since there is so few GMs, I too have tried to get into games recently, and little success.

Cheliax

Male Human Dungeon Master

You wont be kicked from the campaign after 48 hours, I might kick you from a Mission at most, but there isn't a lot of people lining up to take your place or anything. The simulation might take 2 days to complete before the next official mission is up.

Cheliax

Male Human Dungeon Master

Later no mission until you get to Phyrr. The simulation will be first. I am letting people catch up and react to what I wrote before I put that up.

Cheliax

Male Human Dungeon Master

No only things you need to get from the armory. I don't track regular ammo. It also does not include those items recovered from Grangold out of the Bunker.

Cheliax

Male Human Dungeon Master

Brother Tellemachus:
Thank you I will take your advice into consideration. You may go train and meditate.

Brother Lutha Hallan:
"Well we all have our paths. Acolytes are looking into Lady Rathbone. She left for a meeting of noble houses on Sinophia. It is possible it is another woman, but Lady Rathbone has always made my skin crawl. Nothing is currently pending on Scintilla that we are aware, but we have been away longer than we set out for."

Cheliax

Male Human Dungeon Master

That will all be revealed in the game thread I just wanted to give you a chance to think about it before he asks you all individually.

Cheliax

Male Human Dungeon Master

Does anyone else have 3 Honorable Mentions? I know many of you are close if not yet.

Cheliax

Male Human Dungeon Master

@ Lutha, not at this time. You are working with a Cabal, so you are not flying solo like that. Story wise the Watch Captain is going to ask for your input because the council is locked on which to pursue, so your input will be the deciding factor. That is not always going to be the case.

Cheliax

Male Human Dungeon Master

Unfotunatly there is only one ship so you have to chose one destination. There will be missions in the future where splitting the party might be viable.

Cheliax

Male Human Dungeon Master

If they want to include you Brother Thedius I will not stand in the way, the MVP vote is player choice.

MVP votes - Brother Thedius 3

The next mission, which I will put into context later, but I want to explain now so you can discuss it OOC, is going to be a choice.

You have been given some clues to follow up on The Infamous Beasthouse, Heretics that collect dangerous Xenos and use them for sport. You can pursue those which will lead you to a couple of planets in one direction, or you can continue with the original plan and go to Scintilla(Calixis Capital-Home to Calixian Conclave and Tyrantine Cabal head quarters)to the Watch Fortress and report in.

You can look at the map in Dark Heresy if you have it of the Calixis Sector, basically the trip to Scintilla will take 2 days through the warp. Phyrr will be closer to a full week travel.

Cheliax

Male Human Dungeon Master

The heretics give a description of Lady Wrath that fits Lady Olianthe Rathbone. She supplies them, but the organization sounds vast. The arena takes place in this sewer. This time they brought bio-enhanced Phyrr-Cats to fight Crotalids that had their warp-travel capabilities removed.

The Planet Phyrr is mentioned.

Common Lore: Calixis Sector +0:
Phyrr is a Death World in the Hazeroth Subsector on the edge of the Calixis Sector.

Common Lore: Calixis Sector -30:
Phyrr is classified as a Death World due to the extreme conditions on the planet. Most flora and fauna is inimical to human life. Phyrr cats thrive there and are believed to be the products of an ancient Sisters of Silence creation to hunt down psykers. In the same solar system is the gas giant Sekmet which is a haven for pirates.

Common Lore: Deathwatch:
One of the first Watch Fortresses in the sector was on a moon of Phyrr. It was abandoned at the start of the Achilus Crusade in the Jericho reach.

Inquisitional Stormtroopers of Orendel's Tomb guard come in from all sides of the sewer. You hear some combat in the distance, probably more Xenos being put down. When they get to the kill-team they find the heretics dead and many Xenos.

"Well done Master Astartes. Did you find the ones that desecrated the tomb?" The Commander asks addressing the kill-team as a whole.
The Watch Captain seems to be leaving Brother Johann's fate in your hands. You can turn him in now, or lie and blame it on the Beasthouse heretics, or something else

Cheliax

Male Human Dungeon Master

You get the Renown too, the 10 point version. You can buy the elite advance if you want Thedius.

Cheliax

Male Human Dungeon Master

Brother Arkhos, you can now bring your character up to the EXP level of the rest of the team as you have completed a mission with them. If someone would post that number here for him that would help me. Thanks.

Cheliax

Male Human Dungeon Master

+++++++++++++++++++++++++++AAR MISSION 3 ORENDEL'S TOMB+++++++++++++++++++

Ok that time again.

Best Role Player Mission 3 You all continue to set the bar high, and no b~&$+#&@ this is the best Deathwatch group I have ran as far as roleplaying is concerned. This Mission, I really appreciated the Good Cop/Bad Cop routine between Brother Lucian and Brother Elyas, and with Brother Lucian's actions during the ceremony he is going to get it this mission, but there was no one I thought did a bad job, and everyone has stepped up their game which makes this hard to chose. So congratulations Brother Lucian

Best Use of a Fate Point This could easily be a three way tie, between Brother Lutha, Brother Leon, and Brother Tellemachus. Brother Leon would run away with this had he shared the information he gleened from the FP he used. I was hopeing he would because that would have given Brother Lutha additional insight he could have used to Identify Brother Johann. Brother Tellemachus' had to use a FP for something that was from a defensive attack from a very anti-witch creature that hardened his resolve, but ultimately this was more of a personal victory so for this mission I am going to give it to Brother Lutha for rerolling his fellowship during a heated discussion that could really have gone south otherwise. Congratulations Brother Lutha

Best Kill Goes to Brother Elyas This was the easiest one to come up with, even though Tellemachus suffered the most from the Phyrr Cat, it was Elyas' blade that finished the beast.

Vote for MVP

Experience This is a close of the first "Chapter" so to speak, so experience is doubled. This is to account for a significant travel time between here and the next mission where you will continue to train and become more efficient as a Kill-Team. Primary Objective Deliver Sarcophagus/Receive Purity Seals Completed, 600 xp. Secondary Objective Investigate the break-in Completed 400 xp
Tertiary Objective Uncover Beasthouse activities on Orendel's Tomb. Going to give you a complete on this, but questions still need to be asked. 200 xp. Total Exp for Mission 3 1200.

Renown 5 renown + 5 additional renown for everyone except Brother Leon and Tellemachus. However, for going off-script you both appealed to the common man and you both receive an Elite Advance of Peer(Imperial Citizen) which works the same as talents with the same name. When dealing with normal Imperial Citizens you receive this bonus. This Advance is free to Brother Leon and Tellemachus, however the rest of you can purchase it for 100 xp.

Brother Thedius receives this xp also, as he did role-play research on the ship. And the elite advance Common Lore : Angevin Crusade +10 is granted to the Kill-Team for his efforts.

Cheliax

Male Human Dungeon Master

If you have that power you can try Tellemachus, remember though that you are walking away with the Watch Captain. Just so you know Brother Elyas inacted an elite advance that allows him to pass an interrogation test once a mission, similar to the interrogator ability from Ascension. So its not that these humans are just weaklings

I am going to assume Elyas tells them to answer Brother Arkhos
"I don't know her full name. She goes by the Lady Wrath. We are conducting an illegial Xenos arena. "

Cheliax

Doesn't know, or can not tell you... Sister Vesta is not in charge of the Sisterhood, but she is sort of a liaison for the Sisterhood and the Inquisition. I think we will end it here because it probably took you as long to do all this research/speaking as it did for the mission. AAR for that mission will be tomorrow after others have a chance to respond to gameplay.

Cheliax

Male Human Dungeon Master

I just posted regarding that

Cheliax

The Keeper answers your questions to the best of his ability
"The Tigers Argent were a noble chapter. They assisted us in the after math of the Angevin Crusade, which many remember, but no so many remember the Scintillian revolt of M40 or the Lathe wars. It was the Tigers Argent that came when the Storm Wardens could not."

" The Storm Wardens have fought many battles with a Xenos known as the Slaugth. In many ways this Xenos race bares similarities to the stories of the Bale-Chider and Yu'Vath. I think The Black Templars victories against them must have been hard won and a proud achievement. "

"The Sons of Medusa are barley recognized as an official chapter. Many in the Imperium, and the Iron Council itself, believe the Sons of Medusa to be nothing more than a collection of outcast Astartes. I am not aware of this medical testing you are asking about, but it is possible it had something to do with preventing the identity becoming known. Many believe that revelation would incite more inner clan wars within the Iron Hands and the Sons of Medusa."

"The only recognized authority over the Unknown Hero's sarcophagus is the Adeptus Ministorum. This authority is exercised by the Sisterhood."

"The Hero is mostly known for destroying a key facility of the enemy if I recall, that is all I know about that Brother."

"The yu'Vath and Bale-Chider have not been seen in the sector since M39 once General Angevin ordered Exterminatus on their home-worlds. I know not of their capacity to control others, or other abilities. There maybe data-slates within this vault that might contain historical records, you will need the Watch Captain's permission to be granted access. "

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