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Fire Genasi Dervish

Nimm Qa'dim's page

64 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).

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About Nimm Qa'dim

Nimm Qa’dim
N Azhari Corsair 3 (outsider)

STR: 12 (+1) 2 pts
DEX: 16 (+3) 10 pts
CON: 13 (+1) 3 pts
INT: 10 (+0) 0 pts
WIS: 8 (-1) 0 pts (-2 racial)
CHA: 14 (+2) 5 pts

AC: 18 (10 +3 DEX +4 Armor +1 shield) T 13, FF 15
HP: 30 (8 +2d8+3+3 favored class)
SPEED: 30 ft
INIT: +7
BAB: +3
CMB: +4

FORT: +4
REFLEX: +6
WILL: +0

ATTACKS:
Masterwork Short Sword +7 (1d6+1; 19-20/x2)
Light Crossbow +6 (1d8; x2)

SKILLS (4 skill points/level: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Escape Artist, Intimidate, Knowledge: Geography, Perception, Profession: Sailor, Sense Motive, Swim)
• Acrobatics +10 (2 rank +3 DEX +2 racial +3 trained)
• Climb +9 (1 rank +1 STR +2 racial +2 feat +3 trained)
• Intimidate +6 (1 rank +2 CHA +3 trained)
• Perception +5 (3 ranks -1 WIS +3 trained)
• Profession: Sailor +7 (3 ranks -1 WIS +2 racial +3 trained)
• Swim +8 (2 rank +1 STR +2 feat +3 trained)

FEATS:
• Bonus feat: Athletic (+2 to swim and climb)
• Bonus feat: Sea legs (never considered flat-footed when balancing, move at full space)
• Weapon Finesse
• Improved Initiative

RACIAL FEATURES:
• Darkvision 60’
• +2 versus Fire spells and spell-like abilities
• Might of the Efreet (+4 STR for CHA mod rounds; 1 hour to recharge)
• +2 bonus to Acrobatics, Climb and Profession: Sailor
• Vulnerable to Cold (+50% damage)
• Native Outsider
• Favored Class: Corsair

CLASS FEATURES:
• Dirty fighting +1d4
• Corsair’s luck +1
• Sea legs

EQUIPMENT: (2,700 gp)
• Masterwork Short Sword (310 gp)
• Light Crossbow and 10 bolts (36 gp)
• Mithral Shirt (1,100 gp)
• Darkwood Buckler (205 gp)
• Feather token, anchor x2 (100 gp)
• Feather token, fan (200 gp)
• Feather token, swan boat (450 gp)
• 1 Screaming Bolt (267 gp)
• Backpack (2 gp)
o Fishhook (1 sp)
o Flint and steel (1 gp)
o Signal whistle (8 sp)
o Rumskin (1 gp)
o Whetstone (2 cp)
o Rope, hemp 50 ft (1 gp)
o Spare traveler’s outfit (1 gp)
o Spare cold weather gear (8 gp)
• Belt pouch (1 gp) containing 15 gp

Personality

Spoiler:
For as long as there's been ships, there's been a Qa'dim on them. From captains to cooks, they've always been at home on the water, sailing any vessel in any waters. Nimm is no different. He's mercurial, to put it best: charming at times and downright scary at others. He's got very little in the way of impulse control, so he tends to be the first over the side in any boarding action. But despite his flaws, he's a darn good sailor.

Description

Spoiler:
Nimm is slight, only 5 feet 3 inches tall, with a slender build and a large mouth that belies his form. His hair is fiery red and seems to move in its own breeze. He wears a sea blue vest over silvery armor that he claims is as old as his family. He wears a serviceable short sword that looks well used and keeps a darkwood buckler slung across his back, ready for use in a moment. His one real person effect is a rabbit's foot that he wears around his neck and looks well worn. Sometimes, when he thinks he's alone, he's been known to chew on it, giving him a strange vulpine look...



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