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About Niketsu SedaiInitiative: +3
Combat:
Initiative +3 (+1 Dex, +2 Blooded)
Hitpoints: 54/ AC: 16 FF: 15 Touch: 16 CMB +12 / CMD 26 Fort +7 Ref +6 Will +13 Defense Bonus: +5 BAB: +3 Move: 30ft Warder's Sword 1d10+3 +6 Attack
Skills:
Composure +15 (7 Rank) Craft Diplomacy +13 (7 Ranks) Heal +9 (1 Rank) Intimidate +17 (7 Ranks + Aes Sedai Presense) Invert Knowledge: Arcana +12 (7 Rank) Knowledge: Age of Legends +6 (1 Rank) Knowledge: Blight +6 (1 Rank) Knowledge: Geography +6 (1 Rank) Knowledge: History +6 (1 Rank) Knowledge: Local +6 (1 Rank) Knowledge: Nature +6 (1 Rank) Knowledge: Nobility +6 (1 Rank) Linguistics +6 (1 Rank) Perception +17 (7 Ranks, +2 Blooded) Profession Ride +7 (2 Ranks) Sense Motive +11 (3 Rank) Weavesight +12 (7 Ranks) Feats, Traits, and Abilities:
Feats
Background: Borderlander
Traits
Feats Aes Sedai Presense
Class Abilities
Weavesight
Weaves:
Weaves per Day 0 4 1 6 2 5 3 4 4 2 Weaves Known:
Gear:
Heavy War Horse Military Saddle Power Wrought Blade Bedroll Blanket Tent Healers Kit Healer's Balm Silk Rope 50ft Paper Quills Ink Flint and Steel Clothes: Adventurers Outfit, Courtier's outfit, Explorers Outfit, Cold Weather Outfit Background:
Niketsu was the oldest of four daughters born to Toranorga Adira, a lord of Aramaelle whose lands lay far to the north and near to the blight. Niketsu was 8 when he was killed defending the village wall from a trolloc raid. As he had never fathered an heir, his brother Rokan assumed the lordship, as was tradition. Though Rokan was a disciplined and honourable man, he was not her father. Niketsu decided to dedicate herself to being a greater champion than her father had been. Trolloc raids were a fact of life, as were Myrddraal attempting to infiltrate the walls, or even beast of the blight occasionally making their way out into farmlands. She worked hard to master weapons, even though she lacked the physical strength for it. When the one point first manifested in her at age 15, she was convinced that it would spell the end of her efforts to defend the borderlands.Though Aes Sedai were highly respected, they were beholden to an authority that she didn't understand, and those that came through her town always seemed to be on a mission given them. She believed that if she were sent to the tower, she would never get the chance to decide her own calling again. She learned to use the power in secret, experimenting with it alone, and in the darkest part of night. When she encountered trollocs, she used it to give her and her allies the best chance she could to defeat them. Her undoing came in a particularly nasty raid, where a trolloc force struck and made off with many homesteaders. A force departed from the town to track them down and save as many of the people as they could. Once they were gone, a Myrrdraal led an even larger force against the village. The fighting was grim, at at length, she was forced to use the power in more overt ways, creating fire and lighting to help stem the tide of enemies. In addition, the strange phenomena called back the force that had left, in order to investigate.
The aftermath was bitter-sweet. She was praised for what she had done, but the attitudes of her peers towards her changed instantly. She was sent to the tower soon after. Once there she had difficulty adapting at first, longing the life she had left behind. After seeing the visions upon being raised to accepted however, she saw the possibilities that might come from embracing her lot. She turned and dedicated herself to mastering her power. She learned all she could of the Ajah's in order to find where she would have the most freedom. While Green was the battle Ajah, and this suited her, the Blues were able to choose their own cause, and seemed to have far more freedom. Once she attained the shawl, she made the defence of the Borderlands her cause, and has spent every moment possible within them, reinforcing the defenders and challenging the shadowspawn. Appearance:
Height: 5'2
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