Hi everyone,
I've noticed that my new players are missing a lot of the things I take for granted. Perception checks, looking for traps, etc. One player in particular (the rogue/Merisiel) is brand new to gaming of any sort and I'm afraid that she may get frustrated if she thinks she's not contributing much to the party.
I'm toying with the idea of giving the players a rough check list of possible things to do in certain situations. I don't want to come across as telling them what to do, but I hope that this would actually make them more autonomous (i.e., less spoon feeding).
Please let me know what you think and/or if you have any suggested additions/changes. Thanks.
- Niilo
Starting the Adventure
- stock up on expendibles (e.g., arrows, potions, food)
- ask NPC's for more information about quest (e.g., how far? what is the area like?)
Exploring
- should you be sneaking? [stealth check]
- can you hear anything? [perception check]
New Area/Room
- look around for danger [perception check]
- found a monster? Go to "Encounter!"
- search for treasure or clues [perception check]
Encounter!
- do you know anything about these creature that could help? [knowledge check]
- do you want to try talking to them? [diplomacy check]
- can the environment/area impact a fight? (e.g., is there cover; can you retreat) [ask the GM and/or knowledge/perception checks]
- if you fight and triump, return to "New Area/Room"
Treasure
- is it safe? [perception check]
- is it trapped? Remove the trap [disable devices check]
- is it magical? [cast Detect Magic]
- is it immediately useful? Give it to someone who can use it.
After the Adventure
- split the loot
- buy new gear
- is there any knowledge that you need to gain? (e.g., asking NPCs about a clue or researching a tough monster you fought)