Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Dexinis

Nihimon's page

Goblin Squad Member. Pathfinder Card Game Subscriber. 10,723 posts (10,728 including aliases). No reviews. 16 lists. 2 wishlists. 7 aliases.


RSS

1 to 50 of 10,723 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Goblin Squad Member

Ravenlute wrote:
... They've been around a while.

Yep, that's why I left out the "welcome to the community" bit. I was a little rushed so I didn't mention it, but I also placed their entry alongside DEYS and the old Mystical Awakening thread.

Goblin Squad Member

Wyspr wrote:
Thanks Nihinon. Is it possible to rebind them though? I usually use my G13, I suppose I could remap the key bindings on that.

The alternate key-binding is pretty primitive. The Ctrl, Shift, and Alt keys all have special meaning. Look in the installation folder in Pathfinder_Data/Keybinds. You can make changes in default.player_settings.ini (make a copy first).

Goblin Squad Member

I've added your Company to the Guild Recruitment & Helpful Links list. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.

Goblin Squad Member

I've added your Settlement to the Guild Recruitment & Helpful Links list. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.

The Seventh Veil welcomes you back to the community.

Goblin Squad Member

Wyspr wrote:
What are the commands for binding the abilities that appear above ability bar? I'm not sure what that bar is called sorry, but I have blinding dust there and I'd like to bind it to a key, as well as other things when they appear later.

Alt accesses the top bar, and then you simply use the same numbers you'd use on the bottom bar. So, to activate the first ability on your top bar, use Alt 1.

Goblin Squad Member

I will be pleasantly surprised if we keep our neighbors. We've grown rather fond of them :)

Goblin Squad Member

I've added this post to the Guild Recruitment & Helpful Links list alongside Xeilias, where I also moved your original Bernstein thread. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.

Goblin Squad Member

I've added your Company to the Guild Recruitment & Helpful Links list, although I did not find Sunholm to place you next to. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.

The Seventh Veil welcomes you to the community.

Goblin Squad Member

Bluddwolf wrote:
T7V Jazzlvraz wrote:
How necessary is it to hash out such a topic--laden as it is with contentiousness and little else of use--right now, before we even have a game to play anywhere except the boards and Alpha? Is it possible, perhaps, to wait to see what conditions are like on the ground, in case those conditions obviate the entire discussion?
Well part of the concern, although not on my part, may come as early as week 10 of the land rush.

I would not be at all surprised to see a mega-guild capture as many Settlements as possible with "shadow guilds" in Week 10. I don't think Ryan would necessarily do anything about it, but I wouldn't presume to tell him what he should do one way or the other.

Goblin Squad Member

Bluddwolf wrote:
Nihimon wrote:
Bluddwolf wrote:
... through their legitimately playing of the game...
It seems to me this is the crux of it. It may well be that some of the things you consider "legitimate" aren't actually legitimate. Or perhaps you're just not talking about the illegitimate things everyone else is talking about.
My definition of legitimate is whatever legitimate means according to the design of the game, no different.

From reading some of your other posts, I think you see the "design of the game" as only that which is implemented. In other words, if the game systems allow you to do something, then that is legitimate because it's part of the "design of the game".

Bluddwolf wrote:
If a player group is large, patient and organized enough to conquer every one of the 33 settlements through the use of feud, faction and warfare, no matter how far fetched that may be it is still legitimate.

The fact remains that not every aspect of the "design of the game" is implemented in software.

Bluddwolf wrote:
Let the game mechanics (or Dev manipulation) do nothing that the players can not do for themselves. This I recall a similar statement was made as a design goal.

I don't remember any such design goal. I find it extremely unlikely that Ryan or any of the devs ever suggested they would only intervene in a way the players themselves could have intervened. I'd love to see a link if you have one.

Goblin Squad Member

Bluddwolf wrote:
... through their legitimately playing of the game...

It seems to me this is the crux of it. It may well be that some of the things you consider "legitimate" aren't actually legitimate. Or perhaps you're just not talking about the illegitimate things everyone else is talking about.

Goblin Squad Member

Bluddwolf wrote:
... unlike jet cans...

My apologies for confusing wrecks and jet cans.

Goblin Squad Member

Akryn wrote:
... the crafting queue resets if you log out, leave town, or are killed. Is this still in effect, is this the planned way it will be done or is this just a current aspect that will be changed?

Pretty sure it was never intentional.

It's already fixed in the latest build. There is still a pretty serious persistence bug that affects some older characters that will completely reset you, but if you can create a new character you should be fine.

TL;DR - Crafting works, you can leave town or die and not lose your crafting queue.

Goblin Squad Member

Kemedo wrote:
I´m still fixing my Pc to roll PFO... A bit buggy, still wondering where do I made my alpha feedbacks ;)

The Alpha Forums aren't up yet (I expect they're spending a lot of effort to harden them against the inevitable attacks), so I would suggest starting threads here to give your feedback. And use Submit Bug for anything you think might be helpful to let the devs know about.

Goblin Squad Member

Bluddwolf wrote:
Players like to follow the rules and over time gain expertise and power. What you're suggesting is that if they become to powerful and or are too successful due to their hard work and effort, that a "balancing" should take place to re level the playing field.

It would seem to me that Rule #1 is to ensure that PFO remains a fun game for the players Ryan wants as customers.

Goblin Squad Member

DeciusBrutus wrote:
Do you think that the time elapsed from observation to final outcome is likely to be more than slightly longer than the time that a straight-up fight would have lasted?

I don't know how long a straight-up fight will normally last, but I expect the time elapsed from observation to final outcome will be significantly longer than the time it takes me to clear a camp of bandits, perhaps even significantly longer than the time it would take me to solo 4 ogres.

Goblin Squad Member

T7V Jazzlvraz wrote:
Could someone please explain to me the "fun" in bringing in a large group, all at once, in the last week?

I expect it's of a piece with the "fun" in putting a small amount of something you own in the wreckage of the ship you just destroyed in EVE, so that when they came back to salvage what they could they would be flagged as hostile to you so you could kill them again. Or with befriending some newb in town and then taking him out into the woods and killing him as soon as he engaged the mobs you said you were going to help him kill.

Personally, I don't get it.

Goblin Squad Member

The Random Thread bumper wrote:
Does anyone who's been Alpha-ing for a few weeks have any input about how the system requirements are shaping up?

My system is probably well over-powered. I don't have any problem running three clients, one on each monitor and still getting about 30fps in each client.

I have:

  • Windows 7
  • Intel X79-SLI motherboard
  • Core i7-3820 @ 3.60GHz
  • 2 x GTX 760 in SLI

Goblin Squad Member

H2Osw wrote:
I wasn't able to watch it. How was it? Did enough show up? Any recorded videos I can watch on it?

It was "fantastic"!

We had a dozen folks. I was hoping for more, but two solid groups was good. Escalations are serious business; you'll need a good number of folks, perhaps on the scale of a large-sized (50-ish) Company, to deal with them in a matter of hours.

I expect Bonny will be posting a video soon.

Goblin Squad Member

Kobold Cleaner wrote:
Guys, I'm sorry for starting this silly thread and promise to straighten up my act and be serious.

About time!

Goblin Squad Member

There's a Thieve's Guild in Sotterhill and in Osterburg.

The layout of all three towns is remarkably similar in many ways. If you look at the map of Sotterhill, you'll see the Thieve's Guild in the southeast next to the Temple. If you rotate that map (I forget which direction) it's basically Osterburg, except that the Temple and several other buildings are missing. Same holds true in Cloverdell, but with different buildings missing.

In essence, everything in the Training Districts is in the same relative location from the Keep, if that building is present at all. There seemed to be some minor variations in where specific trainers were located within the Crafting Districts, though.

I'm working on getting more info for this, but here's what I have so far for which trainers are present in each Cloverdell and Osterburg. Where I already have the data, I've included the Facility Quality (FQ) for the Crafting Facilities. Note that the Apothecary in Osterburg is a really terrible place to craft, as it will take you much, much longer to get anything done there.

Trainers in Cloverdell & Osterburg:

Osterburg
  • Occultist School - Occultist Trainer 4
  • Academy - Wizard Trainer 4, War Wizard Trainer 4
  • Skirmisher School - Skirmisher Trainer 4
  • Thieve’s Guild - Rogue Trainer 4
  • Jeweller - Jeweler Trainer 4
  • Geologist - Geologist Trainer 4
  • Arcanist Workshop (FQ: 150) - Arcanist’s Workshop Trainer 4
  • Alchemist Lab - Alchemist’s Lab Trainer 4
  • Apothecary (FQ: 10) - Apothecary Trainer 4
  • Artificer Workshop (FQ: 150) - Artificers Workshop Trainer 4
  • Leatherworkers - Leatherworker Trainer 4
  • Woodshop - Woodshop Trainer 4
  • Tannery - Tannery Trainer 4
  • Tailor - Tailor Trainer 4

Cloverdell

  • Fighter College - Fighter Trainer 4
  • Temple - Cleric Trainer 4
  • Dreadnaught School - Dreadnaught Trainer 4
  • Seminary - Seminary Trainer 4
  • Arcanist Workshop - Arcanist’s Workshop Trainer 4
  • Apothecary (FQ: 150) - Apothecary Trainer 4
  • Smeltmill - Smeltmill Trainer 4
  • Quartermaster - Weaponsmith Trainer 4, Armorer Trainer 4
  • Iconographer - Iconographer Trainer 4
  • Geologist - Geologist Trainer 4

Goblin Squad Member

DeciusBrutus wrote:
Somewhere there needs to be an accounting of how much work it would be. Plus, transparently allowing the community to suggest a priority order would result in complaints when things "jump the queue", as perceived by people who follow the voting.

I was looking at the Ideascale experiment as the first step in identifying both the general level of community interest as well as how soon the community wanted it.

There will always have to be a final step that Ryan has talked about where Goblinworks says "Okay, X, Y, and Z are all about the same level of work; which do you want us to do first, understanding that the other two will be put off".

Goblin Squad Member

Nightdrifter wrote:
*Mage Armor appears to add 5 physical resistance and 2 to every other resistance for each keyword. This is in addition to boosting reflex by 4.

Minor correction:

It's the default Cloth Armor I was wearing that gave me 50 in each Defense and 2 in each Resistance other than Physical. Mage Armor simply allowed me to utilize the keywords that enable that. I believe Binder and Scholar activate the same keywords on my Cloth Armor.

In addition to enabling the Cloth Armor keywords, Mage Armor 1 just gives 5 Physical Resistance and 4 Reflex.

Nightdrifter wrote:
*Goblin Commandos might have decent defenses (ref/fort/will). I'm unsure which defense was relevant to the attacks being used against them, but whichever it was good enough to stop a lot of full hits.

I was mostly using attacks that Target Reflex.

And Goblin Shamans are kinda nasty; definitely high on the kill order list :)

Goblin Squad Member

We know that Ryan reads all the ideas that get posted. A well-presented idea might spark "an interesting day of brainstorming at Goblinworks" :)

I would much prefer to be able to do more than simply vote Yes or No. Ideally, I'd like each vote to have a Unread/Read/Voted status that I can toggle, as well as a Priority assignment I can use in place of the simple Yes/No vote. The Priority should be a fairly small range, perhaps 0-5, with 0 meaning "never do this" and 5 meaning "this should be among the first things done in Early Enrollment". I should be able to filter the Ideas not just by Campaign, but also by Status, and by Priority if the Status is Voted.

Goblin Squad Member

1 person marked this as a favorite.
Ryan Dancey wrote:
You will discover however that even though you might have a huge amount of XP banked, you cannot buy all the training you want. After the first couple of ranks of a particular Feat are trained, you start to run into prerequisites.

I ran into this exact situation last night playing Sevast. I had created him last weekend to do some test, so he had about 15,000 XP when I started, but he didn't have any Feats or Achievements. I was able to get Rank 2 in Dowser, Forester, Miner, and Scavenger, but then I had to go out and actually gather those things to get further. When I went to the Wizard trainer, I ran into the same situation - I had to go out and kill stuff with my Wand or Staff in order to qualify for the next rank of the Feats I wanted to buy.

I thought this was awesome :)

Goblin Squad Member

Caldeathe Baequiannia wrote:
1) a decision that the R.A. is sufficiently important that it's original sponsors can choose to free it of any "ownership" and let it belong to the community while forming something new to achieve their other goals...

Quite easily done. If the community finds value in it, then by all means continue using it. I'm quite comfortable accepting the emergent reality that it is meaningful to others now in a different way than it was meaningful to me before.

Goblin Squad Member

It's customary in some circles to include a summary assessment of your primary assessment's validity.

Goblin Squad Member

My wife reports that she's not able to get past clicking the Login button.

Goblin Squad Member

Tiran Kenja wrote:
Can people actually connect? When I try to login it just sits there for a bit and then complain it was unable to connect to the server.

From the email I received for this week's Alpha testing:

Quote:
The server will go live at 3pm (Pacific) Thursday the 17th and be on-line until 6am (Pacific) Saturday the 19th.

If the server is unavailable right now, I'd guess they decided they needed to take it down for some fix. Unfortunately, I can't test trying to connect right now.

Goblin Squad Member

Master of Shadows wrote:
If the target fails to perceive the threat he should never know what hit him.

It is clear that you feel that would be best. It is also clear the developers disagree with you. In essence, the developers have determined that the result of an encounter should not depend solely on the result of a passive random roll, yet you're insisting they do just that in this case. How can you reconcile your vision to the design intent that both sides in any encounter have agency?

Goblin Squad Member

Quote:
Will the target know how many stacks of observation he has?
Yes, part of being a skilled assassin group is varying up your observations to keep the target from deduction. Being able to see the stack totals is part of the target's agency, in basically being able to figure out how close he's getting to being able to be one-shotted (e.g., a high-HP heavy armor wearer may be in the mood of "Bring It!" at one stack, but may start to get a little antsy as the number rises and he realizes he's not going to get to fight back unless he can figure out where the assassin is).

Goblin Squad Member

I might be on Sevast instead of Nihimon, since Nihimon seems to have a pretty bad persistence bug.

Goblin Squad Member

1 person marked this as a favorite.
Kabal362 wrote:
serious question :"is the mutual success" thing still rolling?

Again, the RA was a declaration that TEO & T7V had secured Settlement locations in the southeast and an invitation to groups that were friendly to us or supportive of our goals to make themselves known to us so that, together, we could begin working on a nation/alliance.

The unfortunate reality is that some who were neither friendly to us nor supportive of our goals chose to subvert that simple truth and declare that we were instead trying to "own" the definition of "positive gameplay". They insisted that the RA should be forced to include anyone who simply declared their intent to pursue positive gameplay.

Others were more genuine in their friendliness or support. Some chose to settle next to us with every intention of being in a nation with us. Some chose to declare their support fully aware that the game mechanics would likely make it impossible for them to be in a nation with us. Some chose to declare their support with no strings attached. None have yet entered into any binding agreement with us, and none will be forced to do so. The RA was extremely helpful in putting us in touch with some very friendly groups who genuinely support our goals and trust us enough to begin seriously talking about forming a nation or alliance with us.

If there are other groups out there who hold TEO and/or T7V in high esteem and support the goals and principles we've been actively pursuing on these forums for the last two and a half years, we encourage you to contact us directly. We have long realized we'll need many friends by our side to be successful.

My personal driving motivation has always been to help others achieve their goals. I'm very proud that T7V is committed to that as well, and I believe it will make a difference for our friends and allies. We'll make good neighbors, and there are some very good groups in our area who could use your help in securing their own Settlement locations for what will almost certainly be a very "interesting" Week 10 of the Land Rush.

Goblin Squad Member

Kobold Cleaver wrote:
Well, that's just your personal expedience.

Are you trying to say my expedience is wrog?

*grins*

Goblin Squad Member

Nickolas Russell wrote:

Hey great lists Nihimon, thanks for putting all that together!

Yes that is me.

It gives me great personal satisfaction to be useful :)

And that is, indeed, some very impressive artwork. Some of the Illustrations remind me of the Syrinscape artwork my wife picked up at PaizoCon - very beautiful stuff. She'd originally bought it for our daughter, but decided to keep some for herself because she was so impressed by it.

Goblin Squad Member

Congratulations! I love to see our friends prosper :)

Goblin Squad Member

EoX Hobs wrote:
If the Roseblood Accord, by his statement, is going to change in the future...

My apologies if I gave the impression that the Roseblood Accord would be changing in the future. The Roseblood Accord is and always will be what it always has been. "There will be more steps in the future" taken by TEO, T7V, and our friends and allies.

EoX Hobs wrote:
EoX Hobs wrote:
That clears up the discrepancy between lists, but not who on that list are "openly hostile to TEO or T7V" and tried to "subvert the Roseblood Accord."
Given that Nihimon has replied since my question was posed, I can be gracious enough to assume he overlooked it...

I have no intention of starting another firestorm by answering that question. Whoever has eyes, let him see.

Goblin Squad Member

Kobold Cleaver wrote:
Nihimon wrote:
Kobold Cleaver wrote:
Blame spellcheck. It told me draught was wrong, and I trusted it.
And that's why I prefer to turn off spell check whenever possible.
But it is rigt more offen than wrog.

My personal experience is that they mislead me more often than they inform me.

Goblin Squad Member

GrumpyMel wrote:

You can have a Pledge or Statement of Principles...

You can also have Alliances or Treaty Organizations...

Initialy RA seemed to be shooting for the latter...

The first step in the process is identifying groups that are friendly and want to work with us; that was the purpose of the Roseblood Accord, and it was a resounding success in that regard.

There will be more steps in the process in the future.

Goblin Squad Member

@Nickolas Russell, is this you?

Goblin Squad Member

EoX Hobs wrote:
T7V Avari wrote:
There is one, and only one, official RA document.

So which one is that?

This One -or- This One

Cheatle sent me a PM with a new list to track Roseblood Accord members, apparently I've missed a few before and the PFO Forums are getting so active, I often don't have enough time to do anything more than skim the threads looking for dev posts or posts from friends. That list has replaced the one I had been maintaining in Guild Recruitment & Helpful Links.

Welcome to all the Roseblood Accord signatories, past, present, and future!

I didn't expect anyone to save a link to the old list after I delisted it. I have deleted it now, since it was obsolete.

Sorry if there was any confusion; I meant to be extremely clear.

Goblin Squad Member

1 person marked this as a favorite.
Nickolas Russell wrote:

I'm still trying to catch up on the details of the game and figure what I'll want to do. Haven't read the GW blog in a year... I love PVP and crafting but will probably end up focusing one or the other. Is there a list of land rush guilds with these details easy to peruse?

I'm really looking for a group that I can contribute to and be a part of. If your guild has any room for somebody like me please let me know. I can jump in on this land rush before it's too late!

Guild Recruitment & Helpful Links

The Guild Recruitment section lists every group that has announced themselves on these forums, with a link to that announcement.

Goblin Squad Member

Guurzak wrote:
Audoucet wrote:
Tu bluffes, Martoni.
I loved that scene.

Link fixed

Goblin Squad Member

Bitter Thorn wrote:
Nihimon wrote:
Isn't it possible to "dot" a thread just by clicking the dot after the thread name without actually making a post?
I don't believe the dot appears until you post.

Thanks for explaining that :)

Goblin Squad Member

1 person marked this as a favorite.

If you go back and read the original post for the Roseblood Accord, I think it should be fairly obvious that it was a declaration of our (TEO & T7V's) intent to make a safe haven of sorts in the southeast, and an invitation for friendly groups to either come and settle next to us or to simply declare their support for our goals and values. We already had the support of a number of groups when we made the announcement, and I'm extremely grateful that we've made some more good friends as a result of it. Our greatest responsibility now is to live up to our promise (again, in the OP) to support those friends.

At the point that groups that were openly hostile to TEO or T7V and our mutual goals began to try to subvert the Roseblood Accord, the unfortunate truth is that it was no longer a meaningful exercise. It served its purpose, but at this point arguing about "what it means" is nothing more than arguing for the sake of arguing.

Goblin Squad Member

Black Silver of The Veiled, T7V wrote:
... one of the Stewards would know for sure.

Not really.

I appreciate Guurzak's concern, but we've know for a long time that our "goal" of providing an extremely wide variety of training might not be practical. How we choose to balance the needs and desires of our citizens will largely depend on what those citizens are clamoring for, and how well we can plan ahead to maximize our offerings.

It is extremely unlikely that we'll try to offer multiple Temples or Assassin's Guilds, but we won't know until we get in-game and get a sense for what is actually involved in achieving our goals.

Goblin Squad Member

Kobold Cleaver wrote:
Blame spellcheck. It told me draught was wrong, and I trusted it.

And that's why I prefer to turn off spell check whenever possible.

Goblin Squad Member

I am no longer expecting regularly scheduled blogs, or blogs that go into detail on design aspects. I expect we'll continue to see blogs released as needed and focused on specific aspects of the ongoing Alpha tests.

I've never worked in the gaming industry (*sigh*), but I've heard the stories about "crunch time" and I expect this is exactly where Goblinworks is right now.

Goblin Squad Member

I've added your Company to the Guild Recruitment & Helpful Links list alongside Phaeros. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.

Good luck!

Goblin Squad Member

Isn't it possible to "dot" a thread just by clicking the dot after the thread name without actually making a post?

1 to 50 of 10,723 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.