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Dexinis

Nihimon's page

Goblin Squad Member. 12,743 posts (12,749 including aliases). No reviews. 16 lists. 2 wishlists. 7 aliases.


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Goblin Squad Member

Bunibuni13th wrote:
Nope, it's reference to a WKRP episode...

Yeah. I was the one who linked to the WKRP episode back in October. I'm saying the WKRP episode was probably a reference to the Alice Cooper thing.

[Edit] In context

Goblin Squad Member

@Gedichtewicht, you neglected to multiply your result by the counter value (8,000 in the case of Rank 10).

Goblin Squad Member

Nihimon wrote:
<Kabal> Daeglin wrote:
"As God as my witness, I thought turkeys could fly"
As God is my witness, I thought turkeys could fly

It's funny - and maybe I'm the only one who didn't get it right away - but I just this moment realized this was almost certainly a reference to Alice Cooper:

Cooper claims that the infamous "Chicken Incident" at the Toronto Rock and Roll Revival concert in September 1969 was an accident. A chicken somehow made its way onto the stage into the feathers of a feather pillow they would open during Cooper's performance, and not having any experience around farm animals, Cooper presumed that, because the chicken had wings, it would be able to fly. He picked it up and threw it out over the crowd, expecting it to fly away. The chicken instead plummeted into the first few rows...

Goblin Squad Member

TEO Pino wrote:
I got slightly different numbers, using 'current completed achievement level', rather than 'current achievement level in progress'

Yeah, there are two possibilities for determining what counts as "current Achievement level" in the formula "0.033 / (current Achievement level^1.5)":

1. The level you're currently working on, or 10 once you've completed all;

2. The level you've completed, or 1 if you haven't completed any.

I don't know which is correct, but we went with option 1.

Goblin Squad Member

Drake Brimstone wrote:
Additionally, this also means the most efficient method of getting Influence for your Company as a crafter is to...

I think a lot of people are stuck in a mindset where they think they will need to generate Influence. I don't think they will.

Aside from a few system-gaming scenarios that I frankly hope never come up, the only time anyone will need to generate Influence is when they join a new Company. I'm not talking about moving from their "old" Company to their "new" Company. I'm talking about joining a Company that didn't exist.

The vast majority of all the Influence you ever gain will disappear into the aether with no benefit to you or your Company. There's nothing wrong with that.

Influence is a way to constrain Player behavior by limiting what a new Company (that didn't exist yesterday) can do in-game with respect to subjecting others to potentially unwanted PvP. I think they're basing it off Achievements, rather than off Trained XP, as a way to ensure that new Company has active Players in it.

Goblin Squad Member

This should give you a reasonably easy way to calculate the minimum Influence you have, and a general idea of how to gauge the scale of the Influence that's not measured.

.

.

.

Cumulative Influence for Expert, Slayer, and Gatherer Achievements by completed Rank:

  • 1 - 0.33
  • 2 - 0.447
  • 3 - 0.637
  • 4 - 0.843
  • 5 - 1.286
  • 6 - 1.848
  • 7 - 3.184
  • 8 - 5.007
  • 9 - 9.590
  • 10 - 11.416

Goblin Squad Member

1 person marked this as a favorite.

Over 9,000!

(not)

Goblin Squad Member

If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.

Goblin Squad Member

Drake Brimstone wrote:
They said Crafting is NOT a one-off, so it get significantly less as there isn't a counter.

They also said that the Crafting stuff is a Counter.

You earn Influence for every item you Craft or Refine.

Goblin Squad Member

There are nights when pretty much all I do for the three or four hours I'm logged in is socialize. But I think the most compelling thing I do is work towards helping my friends achieve their goals - that's really gratifying to me.

Goblin Squad Member

3 people marked this as a favorite.

Ceding the public square to the most toxic is not an option.

Goblin Squad Member

1 person marked this as a favorite.
TEO Pino wrote:
To me, the point of concern is spamming public channels. No matter what language is used, it has to be stopped, fast. Only active moderation can help with that. My solution would be to make global channels only available to exp earning characters, and only usable when at least 100 feet from thornguards >D

ArcticMUD put a timer on how often someone could post a message in the global channel. I think a similar idea would be great in PFO for the General channel. It would take away the ability to use General for ongoing back-and-forth conversations. A 5 minute timer might be right.

Goblin Squad Member

I think Auction Houses would be much more active if folks could remotely view Buy & Sell Orders in order to identify arbitrage opportunities. That would also create a strong incentive for folks to move those goods across the map, thus exposing them to profitable Banditry.

I think there might be some value in allowing Bandits to operate in disguise, but I don't have a deep enough understanding of the implications of that to actually recommend it.

Goblin Squad Member

<kabal> Bunibuni wrote:
I've used both short blast and long blast and only seem to hit one foe. I even targeted the guy standing straight BEHIND someone else, and the front person is totally unaffected by the attack. And this was at less than 35 m.

Shadow Blast is the only Long Blast Cantrip I'm aware of, and I can verify that it consistently hits all targets in range and inside the 20 degree arc to either side of the target.

And the kind of kiting you're talking about is certainly still possible - there are a few different ways to do it but the most obvious one is to have the puller out of group.

Goblin Squad Member

<kabal> Bunibuni wrote:
Since mobs can no longer be kited...

Mobs can absolutely be kited. The only mobs that are really dangerous to kite are those with full-range 35m Attacks.

<kabal> Bunibuni wrote:
... some of the blast spells don't seem to affect more than the one foe targeted.

If the AoE Template is "Short Blast", then the AoE portion of the Attack will only impact targets who are within the arc and within half the full range of the Attack. So, for example, Arctic Winds will hit your Target out to 35m, but will only hit others in the arc if they're within 17.5m. Note that Stephen seemed to think this was a bug, leading me to believe that Arctic Winds shouldn't even hit your Target unless it's within 17.5m.

<kabal> Bunibuni wrote:
Killing Joke still seems to be the most powerful spell in a wizard cantrips list.

Yeah. I was just saying last night that, if Stephen's intent was to teach us that it was wasteful to use Secondary Attacks unless we were also benefitting from the extra Effects for exploiting a State, then it wasn't working. Especially when kiting. In order to get far enough away from the mobs that they don't catch up to you mid-cast, you have to run far enough away that you're going to have a full bar of Stamina anyway so using Killing Joke makes perfect sense.

Goblin Squad Member

Caldeathe Baequiannia wrote:
The small folk don't know if he was flagged red to you or not.

It's not an official explanation, but my own way of thinking about why you lose Reputation for killing an unflagged Character in the wilderness is that the invisible smallfolk saw you do it - and they spread that information.

In that paradigm, it makes sense to me that, if you kill a Character that appears to be unflagged, then you would face the same Reputation loss you would if they were actually unflagged.

That paradigm may be wrong, but it's worked for me :)

Goblin Squad Member

2 people marked this as a favorite.
Forencith of Phaeros, TSV wrote:
Also hasn't GW already hinted/stated that settlements will get more DI for having less experienced citizens?

That's actually a benefit for Companies, not Settlements. Companies earn Influence as their Characters earn Achievements. New Players will have a much easier time earning Achievements. Therefore, Companies gain Influence faster when they have lots of new Players in them.

I expect that the devs are struggling with how Influence transfers with a Character when that Character changes Companies specifically because of their desire to support Pathfinder University without negatively impacting their design goals with respect to new Players earning Influence for Companies.

Goblin Squad Member

KotC - Erian El'ranelen wrote:
Your consequences should be based on what is real (Bluff can't trump Reputation).

This seems wrong to me, given that Reputation is kinda/sorta a measure of how the invisible "smallfolk" see you. It matters less that you know he deserved to die; it's all about whether the smallfolk think you were justified.

[Edit]

KotC - Erian El'ranelen wrote:
I think it would be neat, for instance, if a successfully Disguised bandit that is subsequently slain grants a re-check with a bonus to identify his true identity.

I could get behind this. After you slay the foul bandit, you reveal his true identity to the smallfolk, thus saving your own Reputation.

Goblin Squad Member

1 person marked this as a favorite.
Caldeathe Baequiannia wrote:

If bandits are going to be forced to be tied to communities, then, at the very least, they should be able to hide their membership. Perhaps not absolutely, but it should take a lot more work to figure out what community they are in than looking their name up in the list of companies.

Perhaps we should all have the option of having our settlement affiliation private from all but the leadership. People who want to figure out where we are banking and training can follow us around, or expend DI to discover it.

Bluff vs. Sense Motive. This is actually one of the things that have been specifically addressed by the devs, if I'm remembering correctly.

Goblin Squad Member

Gol Phyllain wrote:
Awww we aren't friends?

Frenemies?

Goblin Squad Member

Black Silver of The Veiled, T7V wrote:
Nihimon's head is only for citizens of Phaeros.

And friends and allies :)

Goblin Squad Member

Kitsune deserves most of the credit. He's done virtually all of the web site work and served as a Project Manager of sorts, allowing me to primarily work on the database and the occasional thorny bit of code.

Goblin Squad Member

5 people marked this as a favorite.

The Goblinary

Read the Announcement

Goblin Squad Member

Giorgo wrote:
Nihimon wrote:
I use the Goblinworks forums primarily, and exclusively for anything remotely important, but I just can't break this habit yet :)
What is holding you back from completely switching over? The lack of search and PM functions? Or something else?

The reason I'm still here has nothing to do with any shortcomings at goblinworks.com (although PMs would be nice). Instead, it has entirely to do with the fact that I have a lot of history here - it feels like home. 12,719 (well, 12,720 now) posts as Nihimon since January 5th, 2012 - and a lot of history.

Goblin Squad Member

1 person marked this as a favorite.
Duffy wrote:
I've been holding off on updating Blackwoood until someone makes some sort of announcement about its current status.

Blackwood Glade remains part of the Everbloom Alliance.

Goblin Squad Member

Bluddwolf wrote:
It seems it is even more rare for someone to acknowledge that someone else is the leader of a company, settlement, kingdom or alliance.

I'm sorry you have such a hard time grasping the simple truth. The Seventh Veil doesn't have a single leader. The Everbloom Alliance doesn't have a single leader.

But here, just to throw you a bone, Decius Brutus is the leader of Phaeros (until such time as the game supports more complex arrangements).

Goblin Squad Member

I use the Goblinworks forums primarily, and exclusively for anything remotely important, but I just can't break this habit yet :)

Goblin Squad Member

Gol Guurzak wrote:
Reading this thread, I've breathed several big sighs of relief that I'm taking a break from caring about the politics of this game. Apathy is much less stressful than whatever y'all are doing here.

... feels like thirty...

... feels like ninety...

Goblin Squad Member

... how long have I been overlooking the 2nd and 3rd threads in this forum?

I just noticed that two of the three sticky threads have been removed.

Goblin Squad Member

Thod wrote:
And no - I might be a fool and jester - but I control fully my own movements and I'm not a puppet of anyone.

That's good to know.

Goblin Squad Member

omnipotentseal wrote:
There are no possibilities of... contradictory messages.

I like you guys, and I wish you well, but that statement can't possibly be true. I'm glad that you haven't experienced the kind of inquisition we experience with every public statement we make, but there's no possible way you have enough control over every forum poster in the AL to say there is no "possibility" of one of them posting something contradictory to what another posted.

Goblin Squad Member

Gol Tigari wrote:
Actually you guys made this an EBA matter by...

And who made it a Golgotha matter?

Why, one might begin to wonder if Thod is just a puppet or a lapdog, provoking the EBA from behind a mask of neutrality...

Goblin Squad Member

1 person marked this as a favorite.

As far as I'm concerned this is a personal matter between Thod and Decius. If there were something we felt needed to be stated publicly, we'd state it publicly.

This ain't my first rodeo, and I have no intention of going 'round and 'round with our enemies trying to "clarify" something that doesn't have anything to do with them.

Goblin Squad Member

One of the nice things about being Free and Conscientious is that we don't have to have an elaborately worded document that everyone has to abide by to the letter. We generally back the plays of our friends and allies, and they generally call good plays.

Goblin Squad Member

How droll.

Goblin Squad Member

Bluddwolf wrote:
Is anyone capable of giving a straight answer...?

I'm quite convinced that no one in the EBA is capable of giving an answer that you and/or our other enemies will not seek to twist and mock.

Goblin Squad Member

I'm not sure this is the right place for a debate about EBA internal policy. We made a public announcement outlining what we felt we owed it to the community to state publicly.

Goblin Squad Member

1 person marked this as a favorite.
Forencith of Phaeros, TSV wrote:
@Decius, Didn't the EBA once champion a treaty based upon the policy that each settlement had sovereignty over its core six?

My understanding is that the Tower NAP was to ensure PC Settlements had access to adequate Training. I don't believe it was based on the more general idea that those Settlements had sovereignty over their adjacent hexes.

Goblin Squad Member

Bluddwolf wrote:
I'm not walking anything back. You were either attacking or at least appeared to be moving in for an attack.

'Round and 'round we go.

You said you saw me attacking your travel partner. I said that was a lie. You changed your tune and now you're saying I was either attacking or at least appeared to be moving in for an attack.

Now you're lying again by saying you're not walking anything back.

'Round and 'round we go.

Goblin Squad Member

@Thod, one of the most important skills in politics is understanding whether you're negotiating from a position of strength, or from a position of weakness. If you're more interested in the outcome than in the aesthetics, then it would behoove you to avoid taking an aggressive stance that triggers an instinctive defensiveness. If you're more interested in the aesthetics, then behaving in a way that is more likely to result in you being able to follow your preferred course of action without losing too much face is of course reasonable.

Goblin Squad Member

Bluddwolf wrote:
I attacked Nihimon first when I saw him attacking my travel partner.
Bluddwolf wrote:
I don't know what I could be lying about, I clearly stated I attacked you first? I saw you moving in / attacking (?) my partner.

I see you're walking it back now, but you did not see me attack your travel partner because I did not attack your travel partner. I was too busy laughing at the fact that y'all flagged up right in front of the guards.

Goblin Squad Member

Midnight of Golgotha wrote:
I'm judging by a variety of signs. The very existence of a bandit list is reason enough to advise new players against offensive PvP for purposes of learning, regardless of whichever vigilante posting you might be referring to.

Are "bandit lists" new to PFO? That strikes me as unlikely.

Goblin Squad Member

Savage Grace wrote:
The community is beginning to show a vindictiveness that makes that suggestion a very very bad idea...

One guy says one thing and suddenly it's "the community"?

Phaeros unilaterally cooled off our "hot war" against Golgotha. That's not "vindictiveness".

Goblin Squad Member

4 people marked this as a favorite.

The neutrality of Emerald Lodge was convenient for the Tower NAP. Now that the Tower NAP is defunct, there is no longer any need whatsoever for any Settlement to bend over backwards to help Thod maintain EL's neutrality, or to pretend that EL's neutrality is in any way advantageous for anyone other than EL.

Goblin Squad Member

Bluddwolf wrote:
Last week was the first time I had traveled to the SE, and when we (there was two of us) entered Keepers Pass, we were attacked. Well, to be clear, I attacked Nihimon first when I saw him attacking my travel partner.
Gol Tigari wrote:
Actually KP is supposed to be Combat Free, and from your version of the story it seems TSV broke that KP rule.

Bluddwolf is lying. Surprise, surprise.

I didn't attack anyone inside KP first, and I didn't see Bluddwolf until I was inside KP. Bluddwolf and his traveling partner foolishly attacked me inside KP right in front of the guards. The guards killed them. When I saw Bluddwolf run back - still flagged red to me - I killed him.

Goblin Squad Member

1 person marked this as a favorite.
Giorgo wrote:

Everbloom Alliance

Hammerfall: Abandoned; relocated to KP for safety
Keeper's Pass: Active

No.

Phaeros had been active in Hammerfall early on crafting. Phaeros relocated our crafting industry to Keeper's Pass.

Hammerfall is active.

Goblin Squad Member

Gol Tink wrote:
They could claim the hexes directly around Golgotha, and we wouldn't care.

In a way, we have. And apparently, you don't.

The Seventh Veil has, with very few exceptions, successfully defended our control of Towers in the very heart of your territory for a week. We've brought the PvP that you crave to your doorstep and offered you all the "content" you could ask for. In return, you've completely quit the field, moved your PvP Window to a time where most people are at work, and completely abandoned any attempt to retake your Towers from us.

Our goal was to give you the opportunity to fight folks who were happy to fight you so you didn't have to be "bored" enough to hang out around Keeper's Pass waiting for an opportunity to gank some hapless gatherer. We would fight you "over there" instead of waiting for you to come over here.

Perhaps there's a better use of your time than trying to spin this - and every other announcement we ever make - as somehow finally revealing to the community what hypocrites we are or how irrelevant we are.

Goblin Squad Member

3 people marked this as a favorite.
Gol Guurzak wrote:
Tyncale, there's no question in anyone's mind that predators need prey. My question is, how many of those who are currently playing primarily as prey are prepared to step into the role of predator?

While having too few predators is a risk, by far the greater risk is having too many. Having too few predators is likely a self-correcting problem. Having too many predators is likely to result in a vicious cycle that drives off prey until all that is left is predator-on-predator, which is what turns games into murder simulators.

Goblin Squad Member

Lam wrote:
... a blatant land grab.

The blatant land grab occurred before the Land Rush when The Empyrean Order, Pax Aeternum, and The Seventh Veil were each, based on their performance in the Kickstarter Land Rush Leaderboard, allowed to pick three options for their Settlements before any other guilds were allowed to participate. The Empyrean Order and The Seventh Veil coordinated and were lucky enough to both get our fist choices. At that point, we hoped to be able to lay claim to a significant portion of the southeastern corner of the map.

I am extremely pleased that we have been as successful as we have been.

I encourage everyone to come visit Everbloom Alliance territory. We are friendly to strangers and welcome visitors. This thread is not a notification that all trespassers will be shot. It is a notice that we consider this our territory and will take actions to protect it, and the resources it contains, if necessary.

If you'd like to harvest in our territory, please contact us. We'd actually really appreciate the opportunity to establish relations with you and/or your Company/Settlement. We're always eager to include new friends in our outings and farming Tier 2 Escalations with us can be a very profitable experience.

Goblin Squad Member

1 person marked this as a favorite.
Savage Grace wrote:
Do you know what a really evil settlement would do?

They same thing they always do: denigrate those who strive for something better while pretending that they themselves are the "real" good guys.

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