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Dexinis

Nihimon's page

Goblin Squad Member. Pathfinder Card Game Subscriber. 11,619 posts (11,625 including aliases). No reviews. 16 lists. 2 wishlists. 7 aliases.


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Goblin Squad Member

Schedim wrote:
Secondly set the base line at +3...

As Decius notes, set the base line at +2 for Tier 1, and +3 for Tier 2.

Goblin Squad Member

Kadere wrote:
... I was able to unbind that in the Logitech control panel.

The problem is that I have to bind it to something else, so I'm back in the same boat.

Goblin Squad Member

1 person marked this as a favorite.
KarlBob wrote:
I'm still not sure whether it's better for each settlement to have one company or several under this incarnation of WoT.

As Decius said to me the other night when I raised a similar concern:

"The benefits to having one Company are all practical; the benefits to having many Companies are all social."

Hope that helps you as much as it helped clarify things for me :)

Goblin Squad Member

sspitfire1 wrote:
Nihimon wrote:
Saiph wrote:
What does increasing "fortitude defense bonus" do?
Increases Fortitude Defense, which is the Defense used against Attacks with an Effect "Targets Fortitude" (or with no "Targets [Defense]" Effect).
Wait, I thought that if it didn't list a targeted defense, then it targeted Reflex? Or at least, virtually all martial attacks don't list a defense and they target Reflex (or so I have been told over and over).

You're right, my bad. I just double-checked and "Targets Reflex" is the default if there's no "Targets [Defense]" Effect.

Goblin Squad Member

1 person marked this as a favorite.
Saiph wrote:
What does increasing "fortitude defense bonus" do?

Increases Fortitude Defense, which is the Defense used against Attacks with an Effect "Targets Fortitude" (or with no "Targets [Defense]" Effect).

Goblin Squad Member

1 person marked this as a favorite.

Pathfinder Online (Public) -> Nihimon's Formatted Data -> Expendables tab.

Goblin Squad Member

DeciusBrutus wrote:
4: crafting time is base time times quality squared divided by the product of facility rating and crafting skill.

Or...

(BaseCraftingTime * ItemQuality)^2 / (FacilityQuality * CraftingSkill).

Goblin Squad Member

2 people marked this as a favorite.
sspitfire1 wrote:
1. Keyword matching between attacker's weapon and defender's armor and how that affects attack effects. Additonal clarification on whether that matching process also effects the extra conditional abilities of 2ndary attacks would be nice, as well.

Attack Feats match Keywords on your Weapon.

Utility Feats match Keywords on your Gear (currently Boots or Gloves).
Expendable Feats match Keywords on your Feature.

For Attacks and Expendables, each Keyword Match increases Base Damage by a fixed amount.

For all, each Keyword Match increases Effect Power, with a Major Keyword Match being equivalent to 4 Minor Keyword Matches.

Armor Feats match Keywords on your Armor.

Note that Keyword Matches on Armor don't modify Base Defense. I believe this is the mechanic by which Attacks outpace Defenses, which has been described as a goal of the design.

Each Keyword Match increases Effect Protection, with a Major Keyword Match being equivalent to 4 Minor Keyword Matches.

Effect Power is compared to Effect Protection for all Effects, modifying Duration, Magnitude, and Distance by (Effect Power - Effect Protection) * 10%.

Someone else will have to supply the actual formulas for calculating Damage and Critical Hits, and applying Effects. They might also need to correct me if I've made any mistakes above.

Goblin Squad Member

T7V Jazzlvraz wrote:
... I've many keys with no function...

Are you saying you have "many keys" on your keyboard that don't have any function in any application? I think that's what Ulf is asking for, and I've often asked for the same thing on my mouse.

It's easy enough to find a key that doesn't already do something specific in PFO, but finding a key or button that doesn't have unpleasant side effects in every application is nigh impossible.

My push-to-talk button has the "Back" functionality, so I can't press it while I'm focused on a web browser, and even inside Visual Studio it occasionally does strange things.

Goblin Squad Member

Misteradd wrote:
- where to go ?

There's not really anything fundamentally different anywhere else. PFO is very much a game of social constructs, so the most important thing is getting involved with a community. Hopefully, they'll be able to help you figure out how the game works and share their experiences with respect to profitable ways to spend your time.

The Land Rush site at Goblinworks.com is a great place to start looking for a guild or Settlement to join. You might also check out the Guild Recruitment section of Guild Recruitment and Helpful Links, but honestly at this point the Land Rush site is a better resource and I've mostly stopped maintaining it.

Misteradd wrote:
- there is a second shortcuts bar above the 1,2,3... but i can't fill it ith anything.... what is it for ?

That's for your Expendables. Expendables are special attacks that use Power (the yellow bar). They're different for each Role, but the best example is Wizard Spells. The Cantrips you train and slot in the bottom bar are actually fairly weak compared to the actual Spells you'll find dropped as loot (or in the Auction House).

Welcome to PFO, feel free to ask any questions, and good luck :)

Goblin Squad Member

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T7V Jazzlvraz wrote:
I also agree with all of you; PFO's not yet ready for even its most ardent fans.

Ahem... I've been ready for quite a while, actually, but have mostly deferred to others with regard to the community's readiness, and have avoided trying to sway anyone else to my position.

That said, I very strongly agree with Cheatle that the bugs revealed in the Stress Test (falling through the sky, teleporting, dopplegangers, character rollbacks) very much need to be fixed before going into Early Enrollment.

I also fairly strongly agree that the Company and Settlement Management screens need to be working without assistance from Goblinworks.

However, I disagree with this list:

Cheatle wrote:
Last, content, we still need encumbrance, player looting, critical hits, ammo consumables, camp consumables, stamina drain for encumbrance, Arcane Spell Failure(or what ever penalty) for Armor, repair ability for items, salvage, Node Gushers(and all that entails with Monsters and kits), and major tweaks to combat.

I don't think there's anything in that list that's actually MVP and required to start Early Enrollment.

Goblin Squad Member

T7V Avari wrote:
It's unplayable right now, getting teleported 20 hexes away every 3 minutes.

If you log out, wait a minute, then log back in, you'll probably be back where you were before you ported. If you play after getting ported, you'll almost certainly end up porting again later.

That's been my experience, anyway.

Goblin Squad Member

I have also recreated the Nihimon's Normalized Data spreadsheet. Hopefully someone will find this useful. It's missing Effects data (I'm still trying to organize those in a way that I'm happy with) and I still have some work to do with the Keywords in order to make it easier to know whether you're matching the Tier 3 Keyword, or just a regular Keyword.

Goblin Squad Member

These spreadsheets have been updated based on the latest changes.

Goblin Squad Member

Thank you, Daeglin, for bringing that classic back to my mind. I kept giggling for a couple of hours after posting that link, until I finally broke down and watched the whole episode again. It was well worth it :)

Goblin Squad Member

<Kabal> Daeglin wrote:
"As God as my witness, I thought turkeys could fly"

As God is my witness, I thought turkeys could fly

Goblin Squad Member

Sure. You should join me on TS so I can stream audio and video :)

Goblin Squad Member

A Central Repository for these things is simple to create, just add links to the individual pieces. Might I recommend you create such a repository at pfo.pathfinderwiki.com?

Central Planning for these things is another matter entirely, and unlikely to be productive.

Goblin Squad Member

Before I ever heard of Pathfinder Online, I knew non-consensual PvP had to be a significant part of my "perfect game". It solves a multitude of problems, and only creates a few, but those few are doozies.

The "problem" with PvP is when there's no reason not to. When killing everyone you see is obviously the best choice, or at least it's never obviously a bad choice. Changing this one dynamic - giving other players a reason to ask themselves if it's worth it - I think completely alters the landscape and makes the "toxic" stuff much less likely.

Last night, Valkenr kept jumping on my head while I was semi-afk working on the wiki data. Three times in a row, I moved and hit him once as a warning. The fourth time, I killed him. That, to me, is one of the many, many ways in which an "Open World PvP" game is superior.

Of course, that cost me almost 7,000 Reputation, so it's not the kind of thing I can do recklessly over and over, which is what I think puts Pathfinder Online in a league of its own.

Goblin Squad Member

T7V Jazzlvraz wrote:

Yah, I check all my junk before deleting it, because of just this sort of thing.

EDIT: Even weirder, my iPad and phone both take me to the same 23-September page as my main machine. Those are the only channels I can think to try, as my work-machine blocks the site.

Sounds like something along your route is caching it. Yeah, that's weird.

Goblin Squad Member

I know they're undergoing a bit of a transition. Hopefully things improve soon; I'm prodding Valkenr...

Goblin Squad Member

Do you see this in the Contents?

Quote:

Contents [hide]

1 Movement Basics
1.1 Speed
1.2 Encumbrance
1.3 Movement Notes
2 Combat Controls Intro
2.1 Party Members
2.2 Combat Controls Notes
3 Interface Controls Intro
3.1 Targeting
3.2 Character Information
4 Keybinds
4.1 Making Custom Keybinds
4.2 Default Keys

If not, you might need to force a Refresh or something.

Goblin Squad Member

It's pretty obvious, Jazz. It's the section labeled "Keybinds", the last major section on the page.

If it had been a snake...

Goblin Squad Member

How much RAM do you have? If it's 4 GB, you're probably going to have issues.

Goblin Squad Member

TEO Cheatle wrote:
Why can't you move his?

I have no clue. I'm seriously starting to think he performs some kind of dark-arts ritual before sharing with me. I managed to get one moved after he made me the owner and I took myself off the share list and made him the owner again, but I couldn't properly recreate those steps to unwind his latest voodoo...

[Edit] Literally, every single file other than his has been as simple as File -> Move to folder -> Pathfinder Online (Public) -> Okay.

Goblin Squad Member

Tyncale wrote:
There is also a weird count-down bar *after* you use an Implement (spell) that completely blocks you from making any other attacks: this feels very counter-intuitive.

This is a known bug and will be fixed.

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
Warrants further testing then - thanks!

We tested it fairly extensively in one of the earlier Alphas, and I'm not sure if any of this has been fixed, but if I'm remembering correctly, it made very little difference what your Stealth or Perception ranks were.

Specifically, I remember having no trained Perception, standing next to someone with at least 4 (maybe 7) ranks in Perception, and we both saw a third party fade in and out of view at almost the same distance - that is, I don't believe I was standing more than 1 meter in front of them. I also remember having no trained Stealth and disappearing at roughly the same distance as someone with I believe 7 ranks in Stealth as measured from a third party with at least 4 or 5 ranks of Perception.

I believe the default mini-map zoom level shows you other player characters at the edge of the map as soon as they come into view. I can verify that stealthed players do not show up at that distance; you must get closer to them before they show up on your minimap. Even then, they will be "in shadow" and you shouldn't be able to target them until you get even closer.

I'm looking forward to getting another detailed testing report on this.

Goblin Squad Member

Ryan has said Accounts will be sold regardless of what they do, and he doesn't want the customer service headaches of dealing with problems when out-of-system sales go bad, so they'll have a system for it.

Goblin Squad Member

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Doc || Allegiant Gemstone Co. wrote:
The current state is that it only hides you from NPC's...

I don't believe that's accurate. Stealth reduces the range at which other players can see you. You won't even show up on their mini-map.

It just doesn't reduce that range to 2 meters.

Goblin Squad Member

Moved this to Pathfinder Online (Public), hope you don't mind.

PS - It still amazes me how easily I've been able to move references to other folks' spreadsheets to that folder, except for Sspitfire's.

Goblin Squad Member

Shaibes wrote:
Conceptually, I disagree with MOBS dropping recipes. If one assumes our trainers are sufficiently proficient to be training us in higher skill levels, it should be reasonable to assume that they themselves would be able to train us in higher-tier recipes. I could even see having to quest for a super awesome T3 recipe known only to a lone hermit crafter deep in the wilderness somewhere who demands a heavy toll for his knowledge... but random drops? No, that doesn't make sense to me.

It's a conceit to cover over the fact that this is a game. There need to be incentives for adventurers to go out and kill mobs, and those incentives need to include things that are valuable and sought-after by Crafters.

Goblin Squad Member

<Kabal> Daeglin wrote:
Nihimon wrote:
Didn't Ryan just recently say they had off-the-shelf Forums and Content Management that were integrated?
Yep, as Jazz says. Its too bad their choice didn't have more features to make it user-friendly.

I expect security was more important than flashy bells and whistles.

Goblin Squad Member

Didn't Ryan just recently say they had off-the-shelf Forums and Content Management that were integrated?

Goblin Squad Member

Urman wrote:
TEO Cheatle wrote:
You do not need to slot both of them, but if you do it gives you more flexibility in what you choose to slot.
Does slotting two trophy charms (or two rogue kits, etc) give you two mixes of maneuvers/spells, then? And is there a key like ~ that tabs between them?

Yes, to both.

You're supposed to switch between implements with Alt-`, but they're hard-linked right now so that when you switch Weapon Sets you also switch Implements.

Goblin Squad Member

Nari Stonefeet wrote:
I can't find the 'source effects' tab ... is it an hidden one ?

My bad, it's not in the "Copy of", it's in "Nihimon's Lookup Data".

Goblin Squad Member

I saw a very short "goo.gl/i5yDfZ" link (not exact, but something similar) that Cheatle was typing in-game last night. Something like that is probably easy enough for interested players to type into their web browser.

[Edit] Heh, pretty close :)

Goblin Squad Member

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In the "Copy of PFO Wiki - Official Data", there's a tab named "Source Effects" that gives a description of each Effect. It's a bit cumbersome to get to, but very useful.

Goblin Squad Member

Saiph wrote:

Well, since we are doing things so publicly, I'd like to officially resign from The Seventh Veil; I won't be a part of such righteous behavior. And, I won't be participating in a conversation with the Stewards. Please deactivate my forum account.

Going forward, I'd hope everyone, including those in disagreement, bestow dignity and respect - even to adversaries.

Well, giving Audoucet the benefit of the doubt enough to give him the opportunity to discuss the fact that he was offering help to our enemies precisely because they were our enemies and he sought to damage us seemed pretty benign to me.

And yes, it's important to me that folks not associate the kind of behavior we've seen recently from Audoucet with The Seventh Veil.

Goblin Squad Member

Audoucet wrote:
... I ain't T7V anymore.

Fair enough.

Goblin Squad Member

1 person marked this as a favorite.
Audoucet wrote:
... I was one of the only T7V...

About that. I'm not sure if you're the "ex-member" Andius was alluding to recently, but in case it isn't obvious to you, and because you're ignoring all my attempts to reach you privately, I'm glad you gave me the opportunity to let everyone know that you've been suspended until you participate in a conversation with the Stewards.

Goblin Squad Member

Just in case there's anyone reading along who's confused about this, Ryan's been saying from the beginning that Achievements (formerly Merit Badges) would require engaging with the game.

This is from February, 2012:

TwiceGreat wrote:

However, my opinion stands that any D&D-based game should have some progression that is actually affected by game play. Why would I want to play I game where I can just not play to get better?

You'll love Pathfinder Online. You don't get any significant character ability without meaningfully interacting with the game system. That's what the merit badges are for.

RyanD

This is from September, 2012:

To earn those merit badges you have to do a bunch of stuff related to the merit badge. So, for example if we had a "Lift Bars" merit badge, you might have to lift 50 bars to earn it.

The Kickstarter was well after those posts. I think it's safe to say it was pretty well understood in the community at that time that Merit Badges would be "do this 10 times, do that 50 times, yada yada".

This idea that Ryan ever sold Merit Badges / Achievements as something where you would only have to "Lift this particularly awesome and heavy bar" is hogwash.

Goblin Squad Member

@Saiph, the question of whether the achievement gates count as a "grind", and the other question of whether or not they qualify as sandboxy, are totally unrelated to the question of what Audoucet has very clearly stated he wants to do.

" Something needs to require playing the game for advancement"

I don't think it does.

There's other stuff in that post where he's talking about sitting on an account for 5 years, never playing it, and then reselling it, but it's not clear if that's his intention or just a hypothetical.

However, it's quite clear his stated opinion is that you shouldn't have to interact with the game in order to advance.

Goblin Squad Member

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Saiph wrote:
Ryan Dancey wrote:

Audoucet wants to park characters on an account, let them accumulate XP for a long time, then rapidly train them to be uber as needed. He doesn't want to spend any time at all engaging with the content in the game except for killing other players (apparently).

It looks like an investment strategy to me, not a gaming strategy.

To be fair, I'm not sure that's what he wants. I do however know he doesn't want killing 250 goblins to be a gate. It's healthy if all of us look at exactly what the other person is trying to say, not what we think the other person wants; even if their delivery is horrendous.

I think Ryan's characterization of Audoucet's desires was pretty objectively accurate.

Goblin Squad Member

T7V Avari wrote:
A character with 5 levels in Cleric should, by accident, have enough wisdom to level comfortably in Rogue.

It seems to me that either we shouldn't be making this assumption, or we should be asking Lee to put some Ability Score Requirements (directly or indirectly) on Role Levels.

Goblin Squad Member

Mbando wrote:
... I'm playing a cleric who can't advance...

Can you clarify exactly how you can't advance? Specifically, which Feat you're trying to buy, or which Cleric Level Achievement you're unable to meet?

Goblin Squad Member

Mbando wrote:

This thread is really making clear to me how tangled the user side of the design is. It looks like there are component systems that interact and have built in parallelism, but there's no lexical parallelism that would let you easily see what matches up with what.

It's obviously a potentially very rich system, but it is confusing as hell.

Creating the foreign key references between the various objects is the main thing I'm working on now. The Effects especially have been quite a challenge, but I'm getting there.

There is also a bit of a challenge in trying to match the Weapons to the various weapon classes listed in, for example, Heavy Blade Specialization or Bow Specialization, etc. along with the Weapon Categories listed on the Attacks and then comparing the Keywords on the gear to the Keywords on the Attacks to try to identify Recommended Weapons for each Attack.

I'll be there, eventually.

Goblin Squad Member

Giorgo wrote:
... isn't Pot Steel Plate +2 with Dragoon level 4 a better match for more Keywords?

Pot Steel Plate +2 has Heavy, Military, and Strengthened.

Unbreakable Level 4 has Heavy, Military, and Strengthened.

Dragoon Level 4 has Heavy, Military, and Distributed.

Dragoon won't match that Strengthened Keyword on your Pot Steel Plate +2 until you get Dragoon Level 8.

Goblin Squad Member

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I use an Apprentice's Psychic Staff +2, which has Arcane, Mental, and Expansive.

  • Hellflume 3 - Arcane, Volatile, and Expansive
  • Arctic Winds 3 - Arcane, Volatile, and Expansive
  • Killing Joke 3 - Arcane, Mental, and Expansive
  • Electric Brand 3 - Arcane, Volatile, and Expansive

I had to buy Level 3 for all of those attacks to get access to the Expansive Keyword, which I have on my Staff since it's +2. Because my Staff also has Mental, I get three matches for Killing Joke, and two matches for the other Attacks.

Goblin Squad Member

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Mbando wrote:
Thanks so much Dazyk--those are both great examples. I can't read any of the armor feats (they scroll off the screen), and I don't know what the keywords themselves do--is there a document somewhere that shows the match between feats (i.e. that Dragoon means Heavy & Military) and what keywords do (i.e. what Military does for you)?

Very few specific Keywords actually do anything in particular. That "Military" on your Armor Feat might as well be "Armor Keyword 17". Some Keywords like "Cold Iron" do have very particular effects, but the vast majority don't.

Armor Feat Keywords get matched against the Keywords on your Armor. Each Keyword match triggers the Keyword Effect for that Armor Feat, and also determines your Effect Protection. Effect Protection is a simple number that is, I believe, Minor Keyword Matches + (Major Keyword Matches x 4).

The Upgrade Keyword for Pot Steel Plate are "Heavy/Military/Strengthened/Dense". That means that the regular +0 stuff you get off starter goblins has the Heavy Keyword. If you get some crafted Pot Steel Plate +1, it will have Heavy and Military. The Unbreakable Armor Feat has Heavy at Level 1, and adds Military at Level 2, but doesn't add Strengthened until Level 4.

With Pot Steel Plate +2 and Unbreakable Level 4, you're matching three minor Keywords, Heavy, Military, and Strengthened. This gives you three points of Effect Protection (about as good as you can get against any Tier 1 Attack) and three matches worth of all those "per Keyword" effects.

Goblin Squad Member

I will gladly receive any questions, here or in-game, although I'm often semi-afk in-game and may miss them. Fortunately, there are a lot of folks in this community who are similarly motivated to be friendly and helpful to new players.

In-game: Nihimon Vhane'Sylvan

Yeah, I know it's a bit much to type to send me a /whisper. Hopefully, the sample below will help; type it exactly as it appears here (note the comma after my name), and don't forget to use /r to reply to the last person to /whisper you.

/w Nihimon Vhane'Sylvan, Can you help me?

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