|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I'm not sure why you highlighted that aspect or how you think it would be the candidate to draw in players that aren't super fond of PvP.
It makes Social PvP more meaningful. The players who are able to articulate a position that gets a significant faction of the server supporting them will have an actual advantage in-game, rather than the advantage always going to the most bloodthirsty / least scrupulous, as seems inevitably the case in most PvP sandboxes where the only thing that limits a player's ability to continue the attack unhindered is their own determination.
I think the key innovation of Pathfinder Online as described in the blogs - the "killer app" aspect of it, if you will - was the idea that players would require in-game structures that could be destroyed by other players in order to maximize their Character Power. That level of risk was, I think, essential in capturing the PvP-averse players who really wanted nothing to do with a game that let other players attack them at will. The decision to abandon that innovation at the first opportunity (i.e. the War of Towers) leaves me scratching my head.
And I will remind you that they pretended that our money was just to accelerate things, but that they had enough funding to support a 5 years development. Which was clearly a lie.
Note the actual language used:
Barring unforeseeable future complications we do not expect to have to raise additional funds or do additional Kickstarter projects after the successful completion of this project.
I get your point, and I don't disagree.
I think it was probably a mistake to be reliant on subscriptions during Early Enrollment to continue development.
I also think there was something fundamentally broken with the development team. The reemergence of old bugs and the mysterious loss of prior functionality were very clear indications that they were not properly using Source Control. I expect they also had corruption in their builds due to not properly controlling the Build Environment.
Don't just stay a failing course. Be Paizo. Adapt.
They set a course into the unknown, and then turned to stay close to shore before ever leaving sight of it.
Have the courage to turn back to the original course and leave the familiar coastline.
Let the folks who are rabidly pro-PvP put their money where their mouth is and actually risk something when they start a fight in-game. And the only thing that is worth anything to them is their Character Power, so you have to make that the thing they risk.
Hello. not sure where to post this, but maybe someone can point me in the right direction.. im new to pathfinder and willing to learn. problem is i have all the books or most of them, and honestly idk what im doing. I live in albuquerque new mexico and well to be honest, there's no pathfinder groups here at all. and so im having to go to this secondary method. is there any good groups or if someone knows about a local face to face, i'd appreicate that. theres 2 gaming stores here but no one seems to play pathfinder.. usually magic the gathering. you can contact me at firstname.lastname@example.org or if u have yahoo messenger you can add me at basalan1701 there. just let me know u saw this post when adding me on messenger. thank you for your patience and time
I'm afraid you're in the wrong section of the forums. This is the Pathfinder Online forum - for the MMO computer game.
You might try posting a similar message in the Community forum.
Reading what he actually wrote, in context, I think he was asking about the little things that make you feel like your character is advancing - things like completing quests or gaining XP in other games.
... where, then, is the sense of achievement?
Your advancement in PFO is gated by a number of different things:
1. XP & Coin - you have to have both of these available to train a new Feat, or a new Rank of a Feat you've already started training. (Some early Ranks don't have a Coin cost.)
2. Achievements - many Feat Ranks have specific Achievement Requirements you must meet before you'll be able to train them. For example, in general you can't train an Attack to Rank 4 (where it uses the Masterwork Keyword) until you have the appropriate Expert Achievement at Rank 7, such as Arcane Expert or Longbow Expert. You gain Ranks in an Expert Achievement by having the appropriate weapon readied when you get credit for killing an NPC.
3. Ability Scores - many Feat Ranks have specific Ability Score Requirements you must meet before you'll be able to train them. You increase your Ability Scores buy training Feats that are related to that Ability Score. For example, training a Mage Wand Attack will give a slight bonus to your Intelligence, while training a Cleric Focus Attack will give a slight bonus to your Wisdom.
4. Feats - some Feat Ranks require that you have already trained another specific Feat Rank. For example, those Rank 4 Wizard Attacks usually require Arcane Weapon Proficiency 2 and Arcane Attack Bonus 4.
5. Category Points - some Feat Ranks require that you have already earned a number of Category Points. For example, Arcane Weapon Proficiency 2 requires that you have earned 25 Arcane Category Points. You gain Category Points by earning Achievements in that Category.
Aside from that, you'll generally get the best sense of accomplishment by being part of an active, thriving Settlement or Company. Those communities will have needs, and seeing those needs met is a powerful motivator.
No. He made a really bad assumption that Goblinworks would automatically suspend his account if he didn't login during the next billing period.
Can you imagine the uproar if Goblinworks had automatically suspended all accounts that were using free time at the end of every billing period, causing those accounts to stop gaining XP?
Come join Brighthaven in fighting Mordent Spire! Starting Saturday, May 2nd, @3PM Eastern / 12PM Pacific
Gol Phyllain wrote:
After some very enjoyable tower pvp with TSV...
We felt the same way!
You may have noticed I personally got a little confused when I finally got there and was charging in right as y'all all unflagged. I was still trying to process what happened when you killed me. Eventually figured out y'all had capped the Tower and closed the PvP window. I need more experience with stuff like that so I don't freeze up when I don't understand what's going on :)
The main reason to buy PFO right now is if you believe in the vision and want Goblinworks to have the time and resources they need to continue development.
The game can be a lot of fun if you're hooked up with a vibrant community, but it's pretty rough around the edges and is different enough from other MMOs that it will take some serious effort to understand how things work.
Neadenil Edam wrote:
Sspitfire has indeed left the game. Real life issues made it a necessity. He just wanted to finish what he'd started with the guide before making a clean break.
Neadenil Edam wrote:
A lot of shouting at the library trainer going on there. Nice library and lovely shrubberies, well done.
And yeah, I was trying to clear some stuff off my chat window before taking a screenshot, and the /shareknow emotes seemed appropriate.
BTW, does everyone else know you can add punctuation to most of those emotes to subtly change them?
KitNyx - February 20th, 2012 wrote:
They agreed that they wanted, eventually, to found a town dedicated to the collection and distribution of knowledge. All the gods which revered knowledge and education would have temples, or at least elaborate shrines, and in the center of town would be a library to rival the greatest of legend. This effort would insure their place in the afterlife.
After more than three years, The Seventh Veil has finally achieved, in part, one of our most enduring goals. We have built a library near Phaeros! This was an intensely satisfying event, and we want to thank Goblinworks again for inspiring us to such dreams and for giving us the sandbox that is letting us bring them to life.
Gol Tabomo wrote:
Couldn't Phaeros and AGC come to an agreement that doesn't necessarily bind EBA and EoX?
Sure we could, as long as Phaeros didn't promise anything about how other EBA members would act, and AGC didn't promise anything about how other EoX members would act.
But frankly, I'd rather fight AGC (and Golgotha) than make deals with them. I mean, I'd prefer it if the game systems were ready for it, but still, having enemies to fight is good.
I still laugh every time I think back on Guurzak yelling "SURPRIZE INSPEKTION!" That's the kind of thing that makes the game fun. Fighting over Towers can be fun. Running around killing everyone in sight isn't fun for me, but it's not really "wrong" either. Although, it is probably one of those things that, if it gets done "too much", would be really bad for the game overall.
Caldeathe Baequiannia wrote:
I'm still not sure what you're trying to accomplish, but I notice that Bluddwolf favorited your post.
Your original comment sounded to me like you were crediting Andius with The Seventh Veil's will to fight. Re-reading it now, I see that you were probably saying that most of the denigration came from Andius.
... you explain that Phaeros is not bound by agreements made by said alliance?
That's not true. The agreement you're referring to was never ratified by the Everbloom Alliance.
Escalations are not limited...
Phaeros does not farm Escalations outside of EBA Territory unless invited. We have primary responsibility for four Monster Hexes inside EBA Territory. As such, they are a limited resource and need to be properly managed.
Thanks for presenting me the opportunity to clear up those misconceptions.
The Everbloom Alliance is friendly to strangers and helpful to all. We welcome visitors and are happy to talk to anyone interested in operating in our area. Generally, we're happy to let folks harvest or join us to fight escalations, but those resources are limited and therefore they need to be properly managed.
Known enemies in EBA Territory will be killed without any questions unless they've arranged for a proper escort first. It should be fairly easy to identify the folks on the forums who are "known enemies" :)
It is very regrettable that a communication breakdown allowed Golgotha to assume that Phaeros was a party to that agreement. Perhaps we can all learn a lesson from this.
Taking Towers is the only positive-gameplay tool we have in our toolbox right now.
We took one Tower from AGC because they were deliberately provoking us by ignoring our territorial claims on multiple counts. We defended it (without TEO, thanks) one night, then lost it (again, without TEO) the next.
That you chose to turn that into a scorched earth, all-out WAR against us and all of our allies was your choice. That you've continued that WAR despite the fact that we've once again unilaterally cooled things off is also your choice. That you're taking every opportunity to try to drive a wedge between us and our allies is, I suppose, understandable, but still transparent.
Gol Phyllain wrote:
You two tend to ignore things you cant refute.
I've just learned how futile it is to try to refute the likes of you and Bluddwolf with facts and links to quotes. All that happens is I get mocked for providing links to quotes.
My friends have given me really good advice about only engaging the folks who are actually worth engaging - which is why I generally try to respond to Guurzak - but I'm deeply flawed and still have trouble actually following that advice.
People don't behave in ways that are contrary to their nature. You guys were running around killing everyone you could in the very beginning of Alpha. Trying to pretend that The Seventh Veil somehow drove you to that point now is ridiculous. I think you've always wanted to be murder hobos. I think that's why Pax made their first alliance with Bluddwof. I think that's why why Pax made their second "not an alliance, for realz" with Bluddwolf. And I think that's why you're getting all the groups who also very clearly wanted to be murder hobos (looking at you AGC) to join you.
Enjoy it while it lasts.
The loss of towers will eventually hinder even non combatant ability to train, and so it harms them as well.
The Seventh Veil's policy is don't kill random players. If we don't know you're an enemy, we leave you alone. Everyone who is harmed by the loss of Towers in this war is a known enemy.
Gol Guurzak wrote:
Side A refuses to agree to any terms of war, and then starts a war.
Side A (Phaeros, duh) refused to agree to any specific terms which would bind us to inaction in the face of hostility. As a result, when AGC took hostile acts, we reacted with a measured, proportional response. We took one Tower specifically from the Company that had been making hostile acts in EBA territory. We successfully defended that one Tower the next night, then unsuccessfully defended it the next night. None of that activity involved TEO/Brighthaven. At that point, since the hostile acts from AGC had stopped (as near as we could tell) we were content to let things cool off again. But in an all-hands EBA meeting, a large force from Golgotha came into EBA territory and started killing everyone they could find.
You can say we "started" it all you want, but just keep in mind there are quite a few people in the audience with enough reading comprehension and general judgment to get a feel for the truth.
Its almost like T7V claimed they were going to try and keep non-combatants safe in an open PVP game, spent two years being called naive carebears on the forums, and are now accomplishing exactly what they said their goals were all along.
That's part of it. The biggest part of it is creating a place where PvP-averse players can feel comfortable easing into PvP at their own pace. Yes, Golgotha is doing everything they can to ensure we fail at that by deliberately trying to focus as much of the "roughest form of PvP" (Lee's words) on those PvP-averse players to punish them for daring to join us. Yes, we're going to do everything we can to make Golgotha pay for that over the long term. They may feel like they don't need Reputation or Training or Support right now, while the whole server is kinda stuck in the middle of Tier 2, but I'm fairly confident that won't always be the case and they've got a snowball's chance in hell of ever knowing peace with Phaeros again.
Gol Phyllain wrote:
... if we leave for a different game?
That's the crux of it, isn't it?
You'll lie about us, mock us, twist everything we say or do, and if we beat you, you (deniably) threaten to quit the game and accuse us of driving away players. You're a broken record.
Gol Phyllain wrote:
You really need to make up your mind man. Did we have a ceasefire or didn't we?
Well, we stopped shooting didn't we?
But we never agreed to any specific terms, and we never would have agreed to any specific terms that were in direct contradiction with publicly announced Everbloom Alliance policy.
Phaeros doesn't farm Escalations outside of EBA Territory unless we're invited. You must be thinking of someone else.
TEO Cheatle wrote:
Next time we make an agreement it will have to be in writing, as to be clear, concise, and no confusion.
During the last war with Golgotha, Cheatle started talking to them about a cease fire. As soon as we heard that was happening, Phaeros unilaterally cooled things off and stopped attacking Golgotha, but we made it explicitly clear to Cheatle that we would not agree to any specific terms because we knew Golgotha would twist them and use them to their own advantage.
If Golgotha believed the announced Everbloom Alliance position on our Territory didn't apply to them, then that's on Golgotha. Taking "hostile actions" during a cease fire is generally considered a breaking of the cease fire.
Savage Grace wrote:
People don't want to PvP...
Having been personally accused of "not wanting to PvP" for years on these forums, when it was never true and despite my best efforts to illuminate the truth, I'm skeptical of this.
I think a lot of the people playing PFO are not interested in random player killing, and rightly recognize that PFO was marketed as a game that will have "a negative feedback loop that links random killing to gimping character development".
The fact that the game has developed a culture that's intolerant of certain types of degenerative behavior is good. The fact that Phaeros was able to generate some meaningful PvP last night when we defended the Tower we took from AGC (who was consistently violating our sovereignty in Everbloom Alliance Territory by both establishing a Base Camp and attacking Escalations) is good. The fact that some of the groups who have been written off as "anti-PvP" fought side-by-side with us while we did so is good.
People don't want meaningless PvP. People don't want PvP that deliberately targets inexperienced players around starter areas. But that doesn't mean they don't want PvP.