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Dexinis

Nihimon's page

Goblin Squad Member. 12,780 posts (12,786 including aliases). No reviews. 16 lists. 2 wishlists. 7 aliases.


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Goblin Squad Member

Yes.

EEv7.1 is Live!

Goblin Squad Member

1 person marked this as a favorite.
Gol Tabomo wrote:
Couldn't Phaeros and AGC come to an agreement that doesn't necessarily bind EBA and EoX?

Sure we could, as long as Phaeros didn't promise anything about how other EBA members would act, and AGC didn't promise anything about how other EoX members would act.

But frankly, I'd rather fight AGC (and Golgotha) than make deals with them. I mean, I'd prefer it if the game systems were ready for it, but still, having enemies to fight is good.

I still laugh every time I think back on Guurzak yelling "SURPRIZE INSPEKTION!" That's the kind of thing that makes the game fun. Fighting over Towers can be fun. Running around killing everyone in sight isn't fun for me, but it's not really "wrong" either. Although, it is probably one of those things that, if it gets done "too much", would be really bad for the game overall.

Goblin Squad Member

Gol Tabomo wrote:
Phaerites have repeatedly mentioned they aren't bound by EBA agreements with Golgotha because they make their own decisions.

No.

What we said was that the agreement Phyllain made with Cheatle was never ratified by the EBA. Cheatle assures me he made this clear to Tink.

Goblin Squad Member

Everbloom Alliance Territory

Goblin Squad Member

Black Silver of The Veiled, T7V wrote:
EBA is if anything True Neutral aligned.

Phaeros and The Seventh Veil are True Neutral.

The Everbloom Alliance is predominantly Neutral Good.

Goblin Squad Member

Caldeathe Baequiannia wrote:
Nihimon wrote:
@Caldeathe, I'm not sure what you're trying to accomplish, but it's not helpful.
I guess it depends who you think I was trying to help. If I were Bluddwolf, I wouldn't want someone else's vendetta sticking to me.

I'm still not sure what you're trying to accomplish, but I notice that Bluddwolf favorited your post.

Your original comment sounded to me like you were crediting Andius with The Seventh Veil's will to fight. Re-reading it now, I see that you were probably saying that most of the denigration came from Andius.

Goblin Squad Member

@Bluddwolf, can you take it to another thread, please?

@Caldeathe, I'm not sure what you're trying to accomplish, but it's not helpful.

Goblin Squad Member

Bluddwolf wrote:
... you explain that Phaeros is not bound by agreements made by said alliance?

That's not true. The agreement you're referring to was never ratified by the Everbloom Alliance.

Bluddwolf wrote:
Escalations are not limited...

Phaeros does not farm Escalations outside of EBA Territory unless invited. We have primary responsibility for four Monster Hexes inside EBA Territory. As such, they are a limited resource and need to be properly managed.

Thanks for presenting me the opportunity to clear up those misconceptions.

Goblin Squad Member

3 people marked this as a favorite.

The Everbloom Alliance is friendly to strangers and helpful to all. We welcome visitors and are happy to talk to anyone interested in operating in our area. Generally, we're happy to let folks harvest or join us to fight escalations, but those resources are limited and therefore they need to be properly managed.

Known enemies in EBA Territory will be killed without any questions unless they've arranged for a proper escort first. It should be fairly easy to identify the folks on the forums who are "known enemies" :)

Goblin Squad Member

Rynnik wrote:
DeciusBrutus wrote:
What did you think the point of taking the tower was?

To get us to kill your gatherers?

I mean that is what any reasonable person would assume knowing the in-place deal you disrupted between EoX and your ally TEO.

It is very regrettable that a communication breakdown allowed Golgotha to assume that Phaeros was a party to that agreement. Perhaps we can all learn a lesson from this.

Nihimon (Asymmetrical Warfare)

Goblin Squad Member

@Phyllain,

Taking Towers is the only positive-gameplay tool we have in our toolbox right now.

We took one Tower from AGC because they were deliberately provoking us by ignoring our territorial claims on multiple counts. We defended it (without TEO, thanks) one night, then lost it (again, without TEO) the next.

That you chose to turn that into a scorched earth, all-out WAR against us and all of our allies was your choice. That you've continued that WAR despite the fact that we've once again unilaterally cooled things off is also your choice. That you're taking every opportunity to try to drive a wedge between us and our allies is, I suppose, understandable, but still transparent.

Goblin Squad Member

1 person marked this as a favorite.
Nihimon wrote:
... including currently held Tower hexes.

I meant currently held Towers in other hexes. I don't think anyone should ever respawn in the same hex they died in.

Goblin Squad Member

Gol Tink wrote:
Personally I would prefer that you just always spawn at the closest allied town (home, ally's, NPC).

I'd be fine with a slight variation of this that let folks spawn at any shrine in any allied hex, including currently held Tower hexes.

Goblin Squad Member

1 person marked this as a favorite.
Gol Phyllain wrote:
You two tend to ignore things you cant refute.

I've just learned how futile it is to try to refute the likes of you and Bluddwolf with facts and links to quotes. All that happens is I get mocked for providing links to quotes.

My friends have given me really good advice about only engaging the folks who are actually worth engaging - which is why I generally try to respond to Guurzak - but I'm deeply flawed and still have trouble actually following that advice.

People don't behave in ways that are contrary to their nature. You guys were running around killing everyone you could in the very beginning of Alpha. Trying to pretend that The Seventh Veil somehow drove you to that point now is ridiculous. I think you've always wanted to be murder hobos. I think that's why Pax made their first alliance with Bluddwof. I think that's why why Pax made their second "not an alliance, for realz" with Bluddwolf. And I think that's why you're getting all the groups who also very clearly wanted to be murder hobos (looking at you AGC) to join you.

Enjoy it while it lasts.

Goblin Squad Member

Bluddwolf wrote:
The loss of towers will eventually hinder even non combatant ability to train, and so it harms them as well.

The Seventh Veil's policy is don't kill random players. If we don't know you're an enemy, we leave you alone. Everyone who is harmed by the loss of Towers in this war is a known enemy.

Goblin Squad Member

1 person marked this as a favorite.
Gol Guurzak wrote:
Side A refuses to agree to any terms of war, and then starts a war.

Side A (Phaeros, duh) refused to agree to any specific terms which would bind us to inaction in the face of hostility. As a result, when AGC took hostile acts, we reacted with a measured, proportional response. We took one Tower specifically from the Company that had been making hostile acts in EBA territory. We successfully defended that one Tower the next night, then unsuccessfully defended it the next night. None of that activity involved TEO/Brighthaven. At that point, since the hostile acts from AGC had stopped (as near as we could tell) we were content to let things cool off again. But in an all-hands EBA meeting, a large force from Golgotha came into EBA territory and started killing everyone they could find.

You can say we "started" it all you want, but just keep in mind there are quite a few people in the audience with enough reading comprehension and general judgment to get a feel for the truth.

Goblin Squad Member

Gaskon wrote:
Its almost like T7V claimed they were going to try and keep non-combatants safe in an open PVP game, spent two years being called naive carebears on the forums, and are now accomplishing exactly what they said their goals were all along.

That's part of it. The biggest part of it is creating a place where PvP-averse players can feel comfortable easing into PvP at their own pace. Yes, Golgotha is doing everything they can to ensure we fail at that by deliberately trying to focus as much of the "roughest form of PvP" (Lee's words) on those PvP-averse players to punish them for daring to join us. Yes, we're going to do everything we can to make Golgotha pay for that over the long term. They may feel like they don't need Reputation or Training or Support right now, while the whole server is kinda stuck in the middle of Tier 2, but I'm fairly confident that won't always be the case and they've got a snowball's chance in hell of ever knowing peace with Phaeros again.

Gol Phyllain wrote:
... if we leave for a different game?

That's the crux of it, isn't it?

You'll lie about us, mock us, twist everything we say or do, and if we beat you, you (deniably) threaten to quit the game and accuse us of driving away players. You're a broken record.

Goblin Squad Member

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Gol Phyllain wrote:
You really need to make up your mind man. Did we have a ceasefire or didn't we?

Well, we stopped shooting didn't we?

But we never agreed to any specific terms, and we never would have agreed to any specific terms that were in direct contradiction with publicly announced Everbloom Alliance policy.

Goblin Squad Member

Tuffon wrote:

Phaeros is saying placing a holding and farming an escalation (which they did 2 times in the last few weeks) is grounds for taking towers away.

...

Not sure what a third party needs to see other than it is okay for them to come out of their territory and place holdings where they wish and farm what they wish, but the moment you try to do the same thing as they are doing they are going to take every tower they can from you to punish you for it.

Phaeros doesn't farm Escalations outside of EBA Territory unless we're invited. You must be thinking of someone else.

Goblin Squad Member

TEO Cheatle wrote:
Next time we make an agreement it will have to be in writing, as to be clear, concise, and no confusion.

During the last war with Golgotha, Cheatle started talking to them about a cease fire. As soon as we heard that was happening, Phaeros unilaterally cooled things off and stopped attacking Golgotha, but we made it explicitly clear to Cheatle that we would not agree to any specific terms because we knew Golgotha would twist them and use them to their own advantage.

If Golgotha believed the announced Everbloom Alliance position on our Territory didn't apply to them, then that's on Golgotha. Taking "hostile actions" during a cease fire is generally considered a breaking of the cease fire.

Goblin Squad Member

Gol Phyllain wrote:
EoX is currently engaged in such an experiment. Since we lost all of our towers we have decided to tank our rep and murder everyone we see in Brighthaven alliance lands.

This is pretty much what I always expected from the Pax/UNC alliance anyway.

Goblin Squad Member

1 person marked this as a favorite.
Savage Grace wrote:
People don't want to PvP...

Having been personally accused of "not wanting to PvP" for years on these forums, when it was never true and despite my best efforts to illuminate the truth, I'm skeptical of this.

I think a lot of the people playing PFO are not interested in random player killing, and rightly recognize that PFO was marketed as a game that will have "a negative feedback loop that links random killing to gimping character development".

The fact that the game has developed a culture that's intolerant of certain types of degenerative behavior is good. The fact that Phaeros was able to generate some meaningful PvP last night when we defended the Tower we took from AGC (who was consistently violating our sovereignty in Everbloom Alliance Territory by both establishing a Base Camp and attacking Escalations) is good. The fact that some of the groups who have been written off as "anti-PvP" fought side-by-side with us while we did so is good.

People don't want meaningless PvP. People don't want PvP that deliberately targets inexperienced players around starter areas. But that doesn't mean they don't want PvP.

Goblin Squad Member

I think he (Bluddwolf) wanted a murder simulator a game with unconstrained PvP.

Better?

Goblin Squad Member

Bluddwolf wrote:
Nihimon wrote:
Rynnik wrote:
Bluddwolf, how did this game hurt you so deeply dude?
I think he wanted a murder simulator.

Of course that is not what I'm saying...

... what I want and have always wanted is... a game "Made by wolves, for wolves".

Yeah, no idea where I got that idea...

Goblin Squad Member

Personally, I'm more an Oakland Raiders fan. I really like their history of giving second chances to players. Plus, they have cool colors/uniforms :)

Goblin Squad Member

Rynnik wrote:
Bluddwolf, how did this game hurt you so deeply dude?

I think he wanted a murder simulator. He's been railing against every design element that was intended to curb that kind of thing for years.

Goblin Squad Member

It's no longer April Fool's Day, folks.

Goblin Squad Member

I hate you

Goblin Squad Member

Gol Tink wrote:
Minister of Stabbing?

I think Kitsune fills that role spectacularly :)

Goblin Squad Member

1 person marked this as a favorite.

Beware the Legion of Bloom!

Goblin Squad Member

Personally, my hunch is that Ryan's decision to let in the Head Start folks is largely what he's told us it is. I hope it's successful, and I hope the influx allows Goblinworks to hire additional staff to up the pace of development.

Goblin Squad Member

We've never been able to train Diviner. I've been watching for it, though :)

Goblin Squad Member

Al Smithy wrote:
... just don't have any confidence that GW knows what they're doing.

I wonder how many people said that about Ryan when he pushed the Open Game License.

Goblin Squad Member

Rynnik wrote:
... I for one will still be around then and look forward to celebrating the 10th anniversary of PFO with those who have a bit of patience with the implementation of their vision.

*clinks glasses*

Goblin Squad Member

Bluddwolf wrote:
Nihimon wrote:
If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.
So your advice is for the OP to continue to pay for a game that he has no interest in playing, so that you can continue playing the game you're content with?

Don't be a jerk, Bluddwolf.

Goblin Squad Member

Nihimon wrote:
In the meantime, I'm going to take a "best guess" as to what those mappings are so we can do a fresh data load for the Goblinary.

Looks like this isn't going to work. The Advancement data seems to be completely missing for the new Attacks. I've asked Lee to add that data to the spreadsheets, and I've asked Stephen about the mapping column he mentioned.

Hopefully, we'll be able to get this resolved soon.

Goblin Squad Member

Nari Stonefeet wrote:
didn't played since update, but checking on the goblinary (thanx guys btw...), it seems that the new fighter strikes don't have keywords ... so, no damage scaling ?

Thanks for the feedback on the Goblinary. Kitsune and I have put in a lot of hard work there, and it's really awesome to hear that folks like it.

When you say "the new fighter strikes don't have keywords", I think you're talking about attacks like Dagger Vital Strike or Greatsword Penetrating Strike. Not to get too technical, but the main reason they're not showing Keywords right now is because I didn't get them properly linked to the Advancement data. Most of the time, that linking is easy because the Feat data and the Advancement data have the same key (the Feat name). These new Feats work more like the Basic Attacks mapping.

Stephen has suggested he will give us a new column to make this mapping easy.

Note that I did throw you another curveball with how the new attacks are tracked (e.g., all [Weapon] Penetrating Strike attacks are bought by the Penetrating Strike advancement). I may need to give you our feat XP link column as well now that this multi-feat advancement applies to more than just the basic attacks and exploits.

In the meantime, I'm going to take a "best guess" as to what those mappings are so we can do a fresh data load for the Goblinary.

Goblin Squad Member

Bunibuni13th wrote:
Nope, it's reference to a WKRP episode...

Yeah. I was the one who linked to the WKRP episode back in October. I'm saying the WKRP episode was probably a reference to the Alice Cooper thing.

[Edit] In context

Goblin Squad Member

@Gedichtewicht, you neglected to multiply your result by the counter value (8,000 in the case of Rank 10).

Goblin Squad Member

Nihimon wrote:
<Kabal> Daeglin wrote:
"As God as my witness, I thought turkeys could fly"
As God is my witness, I thought turkeys could fly

It's funny - and maybe I'm the only one who didn't get it right away - but I just this moment realized this was almost certainly a reference to Alice Cooper:

Cooper claims that the infamous "Chicken Incident" at the Toronto Rock and Roll Revival concert in September 1969 was an accident. A chicken somehow made its way onto the stage into the feathers of a feather pillow they would open during Cooper's performance, and not having any experience around farm animals, Cooper presumed that, because the chicken had wings, it would be able to fly. He picked it up and threw it out over the crowd, expecting it to fly away. The chicken instead plummeted into the first few rows...

Goblin Squad Member

TEO Pino wrote:
I got slightly different numbers, using 'current completed achievement level', rather than 'current achievement level in progress'

Yeah, there are two possibilities for determining what counts as "current Achievement level" in the formula "0.033 / (current Achievement level^1.5)":

1. The level you're currently working on, or 10 once you've completed all;

2. The level you've completed, or 1 if you haven't completed any.

I don't know which is correct, but we went with option 1.

Goblin Squad Member

Drake Brimstone wrote:
Additionally, this also means the most efficient method of getting Influence for your Company as a crafter is to...

I think a lot of people are stuck in a mindset where they think they will need to generate Influence. I don't think they will.

Aside from a few system-gaming scenarios that I frankly hope never come up, the only time anyone will need to generate Influence is when they join a new Company. I'm not talking about moving from their "old" Company to their "new" Company. I'm talking about joining a Company that didn't exist.

The vast majority of all the Influence you ever gain will disappear into the aether with no benefit to you or your Company. There's nothing wrong with that.

Influence is a way to constrain Player behavior by limiting what a new Company (that didn't exist yesterday) can do in-game with respect to subjecting others to potentially unwanted PvP. I think they're basing it off Achievements, rather than off Trained XP, as a way to ensure that new Company has active Players in it.

Goblin Squad Member

1 person marked this as a favorite.

This should give you a reasonably easy way to calculate the minimum Influence you have, and a general idea of how to gauge the scale of the Influence that's not measured.

.

.

.

Cumulative Influence for Expert, Slayer, and Gatherer Achievements by completed Rank:

  • 1 - 0.33
  • 2 - 0.447
  • 3 - 0.637
  • 4 - 0.843
  • 5 - 1.286
  • 6 - 1.848
  • 7 - 3.184
  • 8 - 5.007
  • 9 - 9.590
  • 10 - 11.416

Goblin Squad Member

1 person marked this as a favorite.

Over 9,000!

(not)

Goblin Squad Member

If you were inspired by the vision for PFO, there might be value in simply keeping your subscription active as a way to help crowdfund that development regardless of whether or not you play.

Goblin Squad Member

Drake Brimstone wrote:
They said Crafting is NOT a one-off, so it get significantly less as there isn't a counter.

They also said that the Crafting stuff is a Counter.

You earn Influence for every item you Craft or Refine.

Goblin Squad Member

There are nights when pretty much all I do for the three or four hours I'm logged in is socialize. But I think the most compelling thing I do is work towards helping my friends achieve their goals - that's really gratifying to me.

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3 people marked this as a favorite.

Ceding the public square to the most toxic is not an option.

Goblin Squad Member

1 person marked this as a favorite.
TEO Pino wrote:
To me, the point of concern is spamming public channels. No matter what language is used, it has to be stopped, fast. Only active moderation can help with that. My solution would be to make global channels only available to exp earning characters, and only usable when at least 100 feet from thornguards >D

ArcticMUD put a timer on how often someone could post a message in the global channel. I think a similar idea would be great in PFO for the General channel. It would take away the ability to use General for ongoing back-and-forth conversations. A 5 minute timer might be right.

Goblin Squad Member

I think Auction Houses would be much more active if folks could remotely view Buy & Sell Orders in order to identify arbitrage opportunities. That would also create a strong incentive for folks to move those goods across the map, thus exposing them to profitable Banditry.

I think there might be some value in allowing Bandits to operate in disguise, but I don't have a deep enough understanding of the implications of that to actually recommend it.

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