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Dexinis

Nihimon's page

Goblin Squad Member. Pathfinder Card Game Subscriber. 12,570 posts (12,576 including aliases). No reviews. 16 lists. 2 wishlists. 7 aliases.


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Goblin Squad Member

1 person marked this as a favorite.
Doc || Allegiant Gemstone Co. wrote:
What effect does item quality have?

It factors into the function for how long an item will take in the queue.

Goblin Squad Member

+5 item is Item Quality of Tier * 100. Each + increases linearly from the +0 Item Quality to that max.

So, Tier 1 +0 of Item Quality 40 will be 52 at +1, 64 at +2, 76 at +3, 88 at +4, and 100 at +5.

Goblin Squad Member

Slammy, who are you partnering with?

Goblin Squad Member

sspitfire1 wrote:
Gol Phyllain wrote:
So do the devs really just not want us doing the harder escalations? With the healing nerf (and it is a nerf) and the changes to agro its impossible to tank and impossible to kite. So are we just not suppose to do harder mobs?

Define "Harder mobs"

Also, I whole-heartedly welcome the changes minor cure. It feels balanced now instead of OP - even without charges.

EDIT: Frame captures of Nihimon biting the dust are available for 50 coal apiece. j/k (no, seriously, PM me)

So that's how the rest of that fight went...

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
I hope you praised him for his instincts though? :D

I did indeed! I can only hope he's as quick on the draw when we run into the scoundrels who've been killing civilians in Keeper's Pass... /wink

Goblin Squad Member

Ryan Dancey wrote:

I said "Hey Mike?"

Mike said "huh. That's not supposed to be in there."

It's a prop from the Tech Demo.

LOL! I remember that thing :)

Goblin Squad Member

I would encourage you to consider the hassle the moderators have to go through dealing with this stuff, and not expect them to spend lots of time poring over every post before doing a bunch of deletes once a thread gets locked. Yes, they make mistakes, and they've even restored some posts in the past, but I would encourage you not to take the fact that your post was deleted as a direct statement that you posted something wrong - although it's always good to ask yourself if you did.

Goblin Squad Member

Scarlette wrote:
They only flag I have seen working has been the attacker and the aggressor flags.

I'm fairly certain I've seen the effects of a long-term Killer flag where someone's name stayed red for a very long time after combat even though no flag showed on the flagpole above the mini-map.

Goblin Squad Member

Cald Heurad wrote:
... one or two of the Ozem's members didn't know who I was by name, so we managed to kill each other a couple of times.

I have a feeling there will be lots of oldtimer stories along these lines. One of our new members had me nearly dead as I was joining them to help capture a Tower; fortunately, he was in TeamSpeak with us and my frantic "Rook! Stop! That's me!" got through pretty quickly :)

Goblin Squad Member

Caldeathe Baequiannia wrote:
I'm getting the impression that setting the windows works fine, but if you take a new tower, it shows next server up as the window time. Whether it really means that, or gets changed to the proper window at next server up, I can't say.

It's been doing this for a while, and consistently updates correctly to the new owner's PvP Window after server reset.

Goblin Squad Member

KarlBob wrote:
Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

Has the Thief flag been implemented in game yet?

Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?

How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

Just in case you missed my Edits...

Nihimon wrote:
starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

Goblin Squad Member

KarlBob wrote:
Does the form to set PVP windows on the Company/Settlement window work now?

Yes.

[Edit] Just realized after hitting Submit that I cannot verify it works as of the latest patch, but it was certainly working before it.

Goblin Squad Member

starchildren3317 wrote:
Is there a reputation hit for harvesting a husk?

If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.

[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.

[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

Goblin Squad Member

2 people marked this as a favorite.
Aet Kard Warstein wrote:
You'll learn I do not make statements I'm not prepared to back up.

Yes, I am learning that.

Aet Kard Warstein wrote:
Screenshot

Thank you.

Gaskon had already supplied me with his own screenshot, and I posted about it on our own forums, in the thread titled "Tower Map - Don't Take Towers that Aren't Assigned to Phaeros!" from January 13th.

It's quite possible it was an innocent mistake by someone who doesn't frequent the forums. It's also quite possible it was enemy action carried out by a saboteur, since that seems to have happened to a number of other Settlements as well. We're investigating. It would help if we could have some log of who gained Capture Points where, or if we even had Settlement Chat and a Message of the Day.

If anyone should notice something like this in the future, even if you don't think it's a big deal, I would very much appreciate it if you would bring it to my attention as quickly as possible.

Goblin Squad Member

1 person marked this as a favorite.

For reference, Ryan responded over at goblinworks.com.

Goblin Squad Member

Ideascale - Tower Capture alert

Goblin Squad Member

Tyveil wrote:
I'd also like to see an alert system for the defending companies (https://pathfinderonlinecrowdforging.ideascale.com/a/dtd/Tower-Capture-ale rt/72782-30320).

Ideascale - Tower Capture alert

[Edit] I sense a disturbance in the Force...

Goblin Squad Member

3 people marked this as a favorite.

The main problem with defending Towers currently is that you have to keep the Tower free of Attackers in order to reduce their capture points. This essentially requires the Defenders to so outnumber the Attackers that the Attackers get killed before making it to the Tower.

I believe this is going to change in the next update (in about two weeks) such that Defenders will be able to reduce the Attackers capture points even if the Attackers are present inside the Tower.

Goblin Squad Member

1 person marked this as a favorite.
Kobold Cleaver wrote:
Do we have reason to believe...?

I think the reason no one replied to your original question is because we have no real reason to believe anything either way.

In Alpha, I tried to bring this to Goblinworks' attention by pointing out that it would hamper the ability of Companies to attract new Members and make them immediately useful.

I can easily imagine it being worthwhile to keep the cooldown for folks who just left some other Company, but I can also imagine good reasons to do away with it. As yet, I'm not aware of any dev statement that would give us insight into what they think about it.

Goblin Squad Member

Forencith of Phaeros, TSV wrote:
EDIT: (general question, not an attack) I am also curious as to why a company who does not belong to a settlement would bother taking a tower. It is not like standing there for 83 man-minutes or whatever is PvP...and trying to defend is less effective than just going to take a different tower, so as far as I know, rarely happens. Would the company get any reward?

There was talk at one point in time of giving Unaffiliated Companies some boon based on some math around how many Towers they held and for how long, similar to the boon Settlements will receive, but I don't think there are any solid plans and I seem to remember one of the devs coming back and saying it wasn't likely.

Goblin Squad Member

Forencith of Phaeros, TSV wrote:
Is it currently possible (meaning equally effective) to base a company out of the NPC towns?

It is already possible for Characters to have enough XP to purchase Training that is only available at PC Settlements that control more than 6 Towers. So, I think the answer to your question is "no", it's not equally effective. However, for anyone content to broaden their Tier 1 Training, the NPC Settlements are just as effective as PC Settlements.

Goblin Squad Member

Nihimon wrote:
Doc || Allegiant Gemstone Co. wrote:
What I don't accept is being denied the ability to train skills and play the game if/or because a player doesn't like me.
Just out of curiosity, Doc, have you ever expressed the opinion that anyone who logs into a PvP game accepts that they might be killed by other players?
Doc || Allegiant Gemstone Co. wrote:
Quote:
Just out of curiosity, Doc, have you ever expressed the opinion that anyone who logs into a PvP game accepts that they might be killed by other players?

Not really sure what you mean. I don't recall typing that. Either way, I don't equate PvP with necessarily with combat. I equate it with player conflict in general.

This whole situation was PvP.

I was very specifically trying to gauge your stance on whether or not someone "accepts" PvP by logging into the game.

For the record, I think they do.

Goblin Squad Member

Midnight of Golgotha wrote:
It's ok. I'm from Golgotha. I'm used to people assuming evil intentions.

Any excuse is sufficient... Can't fight these bad intentions

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
What I don't accept is being denied the ability to train skills and play the game if/or because a player doesn't like me.

Just out of curiosity, Doc, have you ever expressed the opinion that anyone who logs into a PvP game accepts that they might be killed by other players?

Goblin Squad Member

Gaskon wrote:
Nihimon wrote:
I am very interested. I'm even more interested to know who took it.
I took it :P (*EDIT* I assume you meant, who took the screenshot, not who took the tower)

Sorry, unclear antecedents and all.

I am very interested to know who took the Tower.

Goblin Squad Member

Lemkii Twins wrote:
People are being told effectively, if you don't like the agreement of the NAP then don't play the game.

No. They're being told if you don't honor the NAP, don't expect anyone to leave your Core 6 Towers alone. That's all.

There is no difference between playing without the protections of the NAP and playing as if the NAP had never existed. The only thing that might change is how others treat you and you have no more right to demand they treat you a certain way than they do to demand you play a certain way.

Goblin Squad Member

Gaskon wrote:
Nihimon, if you are genuinely interested, I happen to have a screenshot of Phaeros holding Kreuz Berstein's tower from a few days ago.

I am very interested. I'm even more interested to know who took it.

Goblin Squad Member

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omnipotentseal wrote:
Isn't that a conflict of interest though? Just saying...

It is better to be free to do what you want than to be blocked from doing what you want because someone else can't imagine why you would want to.

Goblin Squad Member

This was just pointed out to me:

Aet Kard Warstein wrote:
Just as the Empire of Xeilias didn't make an issue about Phaeros taking Kreuz Bersteins Northern Tower, we simply took it back. Since Phaeros didn't contest, no harm, no foul. We simply felt it silly to blow something causing absolutely no harm completely out of proportion.

I appreciate the fact that you don't think of this as a big deal.

However, I do not appreciate the fact that you made the assertion without providing any evidence. To the best of my knowledge, this did not happen.

The existing strained relationship between our Power Blocs makes it difficult to give the benefit of the doubt that this is not a ploy to cast doubt on Phaeros's integrity without having to do so formally with evidence.

Note that I am not saying it didn't happen, I'm saying I was not aware of it if it did. If you have any evidence, I would very much like to see it. I will also talk to the rest of the Phaeros leadership to determine if any of them have any knowledge of this.

Goblin Squad Member

The designed solution is to make the Thornguards (or Marshalls) instantly respond to aggression in the Start Settlements, and eventually respond to aggression in any NPC Hex.

Goblin Squad Member

Lemkii Twins wrote:
Nihimon wrote:
Making the Settlement effectively a part of the Character Sheet is an integral part of the design. Among other things, it's intended to make Characters accountable for their actions. If independent Characters could maintain their Tier 3 Feats without being tied to a Settlement, there would be no check on their antisocial behavior and PFO would likely become overwhelmed by random, meaningless PvP.
Then I would be curious see if this is a boon or bane to the game. I think requiring/forcing player interaction and accountability instead of encouraging it is a bad design choice. There should be more carrot and less stick. Or you the game will alienate the player base likes and values it independence. Those people are not necessarily antisocial. They just want to be self sufficient.

Losing your Tier 2 or greater Feats isn't an insurmountable loss. Sspitfire and I were able to fairly effectively handle any group of mobs in the game (except the Knight Legends) with just a pair of 1,000 XP Characters. Yes, that's PvE and PvP is fundamentally different, but the kinds of folks who aren't going to be welcome in any Settlement that supports Tier 2 or greater Feats are likely to be the kinds of folks who prefer to band together in groups and take on low-risk, high-reward targets. I expect there will be a significant number of Tier 2 or even Tier 3 resource farmers who have at best Tier 1 Weapon and Armor Feats.

The intent is to ensure that these kinds of folks have to work for their bread, not just hand it to them on a silver platter by giving them all the benefits of a fully Settlement-supported Character.

Goblin Squad Member

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@Illililili, perhaps GW will slip in an unheralded patch to make Thornguards respond to aggression in the Starter Settlements the same day they put Player Looting in. That sounds like it would be fun :)

Goblin Squad Member

Nightdrifter wrote:
Being slightly impatient about seeing these quests ...

They'll be live in 2 hours or so. :)

Nightdrifter wrote:
Do the quests require the character to spend xp related to that role to get the Tutorial Packs? Or is it just "go do X and here's your reward when finished"? Also, what else is in the packs?

I've only done one on the Test Server. It's equivalent to the Tutorial Quest to get a Wand; you talk to the quest-giver, talk to the Wizard Trainer, talk to the War Wizard Trainer, then return to the quest-giver.

It's worth noting that we'll no longer be able to get the free Focus, Wand, or Short Bow once these new Tutorial Quests go live.

Goblin Squad Member

3 people marked this as a favorite.
Lemkii Twins wrote:
Hard time is fine. Mechanically impossible is not acceptable.

Making the Settlement effectively a part of the Character Sheet is an integral part of the design. Among other things, it's intended to make Characters accountable for their actions. If independent Characters could maintain their Tier 3 Feats without being tied to a Settlement, there would be no check on their antisocial behavior and PFO would likely become overwhelmed by random, meaningless PvP.

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
Since when are expendables given to players in packs? Is a tutorial pack one you could get through backing the game?

Quests:

  • The quest-giving NPCs near the trainers for Cleric, Fighter, Rogue, and Wizard now provide you with a series of short errands to other related trainers and when you complete those errands the NPC will give you an item like a New Player Pack/Class Pack (but with less powerful items) that gives you basic armor and weapons for the associated Role. This ensures that every character can get correctly equipped from the start of their adventures without relying on random loot drops for necessary Gear.

These new Tutorial Packs include a random Level 1 Expendable. Each Character can get a Tutorial Pack for all 4 Roles.

Goblin Squad Member

Guurzak wrote:
Dutch oven's a dutch oven, but they call it le dutch oven.

And they smother it in mayonnaise.

Goblin Squad Member

Tyncale wrote:
Unfortunately this does not count for level 1 Spells since these have only a single Keyword.

Some Role Features will match that Keyword, and others won't, so it still counts.

Goblin Squad Member

Forencith of Phaeros, TSV wrote:

"As penned by Needsha, philosopher of the Laws of Man and propagandist of the the Pure Legion:

'Whoever fights the followers of Rovagug should see to it that he does not become one in the process. And when you gaze long into Gormuz, the Pit also gazes into you.'

Is that "Writings of Needsha, philosopher of the Laws of Man (12 of 53)"?

Goblin Squad Member

1 person marked this as a favorite.
<Kabal> Dan Repperger wrote:
I'm looking at a trainer right now, and according to the tooltips, there's absolutely no difference between the level 2 and level 3 versions of my attack spells (cleric). What am I missing? I assume there has to be some reason to train them up.

This is going to be a very common question for a very long time.

The answer is all in the Keywords. Rank 2 Feats unlock the second Keyword. If your Weapon also has that Keyword, you get a bonus to Base Damage as well as more Effect Power.

That will make more sense to you before long :)

For right now, just know that your Rank 2 Feat won't be any better unless you have a +1 Weapon that matches the extra Keyword. I believe that, if you're a Fighter or Rogue, you don't really need to worry because most of the Feats are pretty much locked to a single Weapon Type. If you're a Cleric or a Wizard, you'll need to look at the second Keyword on the Feat and make sure the +1 Weapon you have also has that Keyword.

Goblin Squad Member

TEO Cheatle wrote:
Back on topic: World Chat Tab, Recruitment Chat Tab, Company Chat Tab, Settlement Chat Tab, Local/Chat/Hex Rolled into one Chat Tab, and finally Help Chat Tab.

I think I understand that Goblinworks wants the UI to be as standardized as possible to cut down on the chore of responding to Customer Service requests when using a heavily modified UI.

I was originally resistant to these static Chat Tabs, but I think I see that having them simplifies the job of Customer Service. So, now, I'd just ask that, in addition to the above, we be allowed to create new Chat Tabs where we can explicitly set which Chat Channels we want to appear. Customer Service will still be able to say "Okay, go to the Local Chat Tab" and be confident they know what should show up there, while the players will also have better control over how they receive notifications.

It would also be great if we could have a second Chat Box on the other side of the Action Bars.

Goblin Squad Member

Gol Phyllain wrote:
Its a fine line thats for sure.

And that line undoubtedly gets crossed. But like all such pursuits, the greatest potential is always in the future. That is, it's never too late.

Goblin Squad Member

Being zealous without becoming a zealot is a tricky thing sometimes, but it's always a worthwhile endeavor.

Goblin Squad Member

DeciusBrutus wrote:
But the only only *sanction* possible is withdrawal of the protection provided to Aragon.

It is possible for the Tribunal to recommend actions the Accused could take to "make things right", but the worst punishment the Tribunal can impose upon the Accused is to remove the protections of the NAP from them.

Goblin Squad Member

Gaskon wrote:
PFO's first fallen Paladin!

He was never a Paladin...

Goblin Squad Member

1 person marked this as a favorite.

Re: Buy Orders for the AH

I'd like to point out that Buy Orders for the AH can solve a lot of the problems folks are hoping to solve with Shared Storage, and it can solve some of those problems much better. It just needs to come with Price Discrimination for Allies - that is, being able to fulfill Allies' Buy & Sell Orders first even if they're not the best price. I would also hope that the Auction House Tax would be changed from a flat rate for all to a Rate that can be set by Settlement Leadership, and can be set differently for Allies.

Goblin Squad Member

Andius the Afflicted wrote:

... GW is notably silent.

That means one of two things:

A. Goblinworks doesn't agree with your definition of griefing.
B. They simply don't have the time to deal with such petty matters.

I can't control the universe :p we are moving over to the new forums. If you guys don't want to come we will miss you, but I will be updating the GW forums as to when these features are added.. etc... :) <3

Still rocking those deep analytic skills, I see.

Goblin Squad Member

I'm Hiding In Your Closet wrote:

Thank you all very much. It does sound interesting in its own way, but I don't think it will be for me.

Final question, then: Any idea when we can look forward to Pathfinder computer games in the vein of Baldur's Gate/Icewind Dale/Planescape: Torment/Neverwinter Nights? THAT is the sort of thing I really want.

First, I hope you keep an eye on PFO for the next few years. It might start to look more attractive as more features are developed and as word gets out about its community and the actions taken by the devs to keep it from degenerating into a murder simulator :)

I believe there's a CRPG in the works that's largely based on the Pathfinder Adventure Card Game. I'm not aware of any other development projects. It might be that what you're looking for shows up in PFO in the form of Adventure Modules.

Thanks for stopping by and asking questions :)

Goblin Squad Member

Lemkii Twins wrote:
So if I understand the NAP, the biggest sanction that be dealt to an offending party is removal from the NAP.

Yes. Period.

Goblin Squad Member

2 people marked this as a favorite.
Whispers to Ravens wrote:
You seem to think other join afther is was sighned will blindly follow this agreement.

No. We understand that it doesn't matter in the slightest whether you follow it or not.

Rebel against your own misunderstanding all you want, why should we care?

Goblin Squad Member

2 people marked this as a favorite.
Whispers to Ravens wrote:
If your not here for full pvp you should not be playing in a sandbox game,,,,, a themepapark game with pvp is better suited to that kind of play.

Welcome to PFO.

a lot of people will come to Pathfinder Online with two incorrect preconceptions about the way the game is played. Those two preconceptions are:

1: Open World PvP implies a murder simulator

2: Killing early, often, and without discrimination is the route to long-term success

These two preconceptions mutually reinforce each other. If #2 is true, #1 is inevitable. This is the trap that game after game after game fell into. (Sometimes they didn't "fall" into it as much as they embraced it as a design paradigm on purpose.)

We are going to break this pattern and we are going to redefine those preconceptions. In order to do that we must repeatedly and powerfully shock the system. One of those shocks is a negative feedback loop that links random killing to gimping character development.

(emphasis in original)

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