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Ganyavesha

Nigani Bhatti's page

20 posts. Alias of Cuàn.


Race

Human (Vudrani)

Classes/Levels

Rogue (Spy)

Gender

Female

Size

Medium

Age

21

Alignment

Neutral

Strength 10
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Nigani Bhatti

Base Stats:

HP: 18
Initiative: +4
Speed: 30 ft

Attack
BAB: +1
Attack bonus: +1 (+5 with Light or Natural)
CMB: +1

Defenses
AC: 17 FF: 13 T:14
CMD: 15
Fort: +0
Ref: +7
Will: +0

Attacks:

Rapier: +6, 1d6, 18-20/x2
Light Crossbow: +5. 1d8, 19-20/x2

Skills:

[C] Acrobatics +9 (trained)
[C] Appraise +2
[C] Bluff +11 (trained)
[C] Climb +0
[C] Craft [Alchemy] +6 (trained,1)
[C] Diplomacy +11 (trained)
[C] Disable Device +8 (trained,1)
[C] Disguise +8 (trained)
[C] Escape Artist +4
[ ] Fly +4
[ ] Handle Animal +3
[ ] Heal +0
[C] Intimidate +3
[C] Knowledge [Local] +2
[C] Knowledge [Dungeon] +2
[C] Linguistics +2
[C] Perception +5 (trained)
[C] Perform [String] +8 (trained)
[C] Profession [] +0
[ ] Ride +4
[C] Sense Motive +6 (trained)
[C] Sleight of Hand +9 (trained)
[ ] Spellcraft +2
[C] Stealth +9 (trained)
[ ] Survival +0
[C] Swim +0
[C] Use Magic Device +8 (trained)

Traits & Feats:

Traits
Fashionable:
So long as you are wearing clothing and jewelry worth more than 80 gp,
you gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks. One of these skills (your choice) becomes a class skill for you.

Reactionary:
+2 Initiative

Feats
Level 1: Weapon Finesse
Racial : Fast Learner

Racial Abilities:

Bonus Feat

Silver Tongued:
Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two.

Class Abilities:

Favored Class: Rogue ; Bonus: +2 Hp and 2 skill points
Armor Proficiency: Light
Weapon Proficiency: Simple, Hand crossbow, rapier, sap, shortbow, short sword

Sneak Attack: 1d6
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Skilled Liar (Ex):
Whenever a spy uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages.

Evasion (Ex):
At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent:
As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

2: Minor Magic - Detect Magic 3/day

Spoiler:

A rogue with this talent gains the ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Intelligence modifier.


Equipment:

Armor: Masterwork Studded Leather
Spoiler:

AC: +3
Type: Light
ACP: 0
ASF: 15%
Speed: Normal
Weight: 20 lbs

Weapon: Masterwork Rapier
Spoiler:

DMG: 1d6
Type: Piercing
Crit: 18-20/x2
Weight: 2 lbs

Weapon: Light Crossbow
Spoiler:

DMG: 1d8
Type: Piercing
Crit: 19-20/x2
Range: 80 ft
Reload: Move
Weight: 4 lbs

Weapon: Dagger (3)
Spoiler:

DMG: 1d4
Type: Piercing or Slashing
Crit: 19-20/x2
Range: 10 ft
Weight: 1 lbs

Other Equipment:
Explorer's Outfit
Courtier's Outfit
Reinforced Scarf

Masterwork Backpack
Belt Pouch
Pocketed Scarf
Iron Vial (5)

Thieves' Tools
Masterwork Sitar
Chronicler's Supplies

Jewelry:
Signet Ring (poison pill)
Silver Nose Stud (10 G)
Silver Ear Rings (20 G)
Silver Necklace (40 G)
Silver and Amethyst Ring (25 G)

74 G 5 S

Faction:

Taldor.
Nigani's father is a friend/acquaintance of Lady Gloriana Morilla, leader of the Taldor faction. They know each other from the time Nigani's father worked for the several rich Vudrani families on Absalom. When her father reached out to Gloriana seeking a way into the Pathfinders for his daughter she offered her services, assuming the man's daughter would be just as good, if not better, than her old man as both were trained at the Conservatory. She is (most likely) oblivious to the Conservatory's secondary agenda.

Background:


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