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Nicos's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 8,876 posts (11,740 including aliases). 4 reviews. No lists. 2 wishlists. 18 aliases.



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Meh.

**( )( )( )

The book if filled with important editing issues, lots of balance problems but what more bore me are the unispired mechanics. The base classes have just too much recycling.

For the price I suppose the PDF is Ok, I would not buy the hardcover until there is a major revision in the editing coupled with several erratas.


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Awful - in all the good ways.

****( )

Endzeitgeist already did an extensive review so I will just comment in a couple of things

The bad:

Not everything is prefect but I did not see anything particularly wrong in the book.

The So-So:
- Endzeitgeist rightfully describe it as a "versatile toolbox" rather than a campaign setting. This have its merits but I would have preferred a more detailed world. The toolbox approach make some things to feel disconnected, IMHO.

- Likyans. It seems to me that they are there just so people can play werewolves. They seems to not have any good tie to the setting.

- Osirians. This is the another race that just feels like added on. The lack of detail just make me uninterested in them.

- THe image of zebadiah and the female infernal (pg 31) are too comic-like. A more grim portrait would have been better IMHO.

- There is a lack of art for the most standard races. Although they are standard and we all have an idea of how they should look like, in the Abbadon the races have changed so much (e.g myconian elves)that it would be nice to see an image of them.

- Some images show daylight that should not be there, but in general terms every single image in the book is of great quality (Asi Magnor is my favorite by far). The problem is that it does feel disconnected at times and do not help to flesh out the setting. There is no depiction of the fungi jungles, the shambling zombie horde or any city for the matter, that art is just not there.

The good:

The possibilities for adventures are boundless. Just the mere act of surviving is a big accomplishment and can be filled with physical and psychological trauma. And the information in the book is presented in such way that really make want to play in abbadon. Viallians or heroes, just reading the book I had a dozen of ideas for a Pc. That, IMHO, is the most important ting that a setting book have to have.

====

All in all, The book is great but it let me craving for more details about abbadon that were not there.


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****( )

I have never had much interest in varisia, neither its inhabitants nor its cities, do this book make me change my mind?, lets see.

The people: There is some good fluff on shoanti and varisians, like the names of the most common shoanti tattoos of every tribe. However, there is no more information about the tribes, I have to look at wikigolarion for the information. The same for varisians, good but too little.

The land: As before, good but too little. What is the point in saying "more details in player companion second darkness"?

The Rules: I have to say that most of the time traits are a waste of space, and that is true for this book. There are a couple of good ones, but a lot are just pointless.

About the feats, Deadly dealer is really cool but it is just weak. Thunder and fang is just great and unique.

Roles: This book present something called "roles". They are like a guide to flesh out your characters.

They have a good side and the bad side. The good side is that they are full of fluff, which is, IMHO, something that player companions to golarion should have in abundance.

The bad side is that they take too much space but do not any new rule. It is a wasted opportunity. A dusk warden is just the same old urban ranger.

If there is not going to be nothing new mechanically, then the class options, preferred equipment and preferred options should not be there.

So far, the book is a solid 4 star. However, the advertisement of APs made in pages 28 to 30 is really annoying and a waste of space that should have been dedicated to more useful things.

So, I give it a weak 4 star.


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*****

This review is to fulfill as a promise to Mikaze for the incredibly generosity of buying this product for me.

Disclaimer: I have the Cerulean sea campaing setting, but I have not have the time to read it in deep, so this review is based solely in what the book have to offer by itself and not how it fit in the cerulean sea campaing setting.

So, here we go. This book have a lot of monster, most of them pretty interesting, mechanically and fluffwise.

The art is of great quality. A lot of the mostser are really terrifying image.

There are a variety of monster for every aquatic enviroment, from open sea to coral reef, from tropical water to the artic, from the ones that can live near the surface to the ones that hunt in the abyssal depths.

A thing to Note that you do not need the campaing setting that much, the rules for sea based encouters and monsters (depth tolerance, buoyancy, preasure sensitivity) are explained in some detail.

I did not spend money on it but it is surely worth the price if you are planing a sea based campaing.

There are, however a couple of thing that I do not like that much

1) Some monsters require Psionic unleashed. I suppose that if you use pisonic this is a good thing, but that also means the monster is harder to use for people without that reference or people that simply disallow any psionic in their campains.
2) there are two many siren-like creatures. Not sure why but it bothers me.

Fortunately, there are so many monsters in this book that those two incovencience seems pretty small.



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