Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Nicos's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 10,230 posts (15,916 including aliases). 12 reviews. No lists. 2 wishlists. 30 aliases.

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Sign in to create or edit a product review.

Our Price: $2.25

Add to Cart
****( )

This time Dire Rugrats present a tavern that will not be comfortable for the Pcs but that is filled with adventuring opportunities.

Tuffy's Good Time Palace is a rather bad taver, the kind of place that most adventures with some self respect will avoid.

Inside this product you will find the description of the tavern, the NPCs that frequents it and some rumors and events to use.

The description of the tavern is well done, the Pcs surely will quickly get the point of what kind of place is Tuffy's.

The NPcs vary from very interesting to interesting enough. The description of the NPCs is well done, they have motivation and personality. This have been a strong point in tangible taverns line.

Now, this product is an improvement over the last one (the bull and the bear) in the sense that it provides clearer adventuring opportunities, reasons for the PC to spent some time in the tavern, and reasons for they to care and learn about the NPCs.

The weak side of the book is an all-female mercenary group, the stunning blades. By themselves they are good written NPCs, that the GM can use at any campaign in case he is in a hurry to improvise or something. But they are almost unrelated to the rest of the book, you could take them away from the product and nothing else will be compromised. IMHO, this space should have been used to give even more rumors, events and adventuring opportunities.

There are some typos too. Normally I care little about typos since I'm not a native speaker and don't detect them, but this time I did (the most glaring one is a guy that is described as unintelligent and unwise have wisdom 18 in the stats)

Our Price: $1.99

Add to Cart
****( )

I enjoyed reading the pdf. The best part are the NPcs, I found most of them to be interesting.

Now, as a one shot the pdf serves perfectly well, it names a couple of NPcs and give some description so the players feel the atmosphere and that is it.

However, I think there a missed opportunities everywhere. The tavern could serve as a place where the PCs return time after time in between their main adventures. The pdf would have been stellar if it would have provided adventure hooks tied to each NPCs, giving the players a reason to interact and get involved more and more with them. There are some events listed but for most of them I don't see any reason for the PCs to intervene.

the two guards needs to be of higher level, some of the courtesan could beat them in a 1 vs 1 fight.

Add Hardcover $49.95 $44.96

Add PDF $19.99

Great book


Very useful to surprise your players with unexpected twist of old monsters.

Add Hardcover/PDF Bundle $42.98 $30.99

Add Softcover/PDF Bundle $31.98 $19.99

Add Hardcover $28.99

Add Softcover $17.99

Add PDF $13.99

Non-Mint Unavailable

Large Collection of Useful ideas.


Disclaimer: I received this product for free in exchange of an honest review.

From the other people's in deep reviews you know the book is full of tables filled with ideas and details that help to flesh out your wilderness based campaign. As a DM with a lack of descriptive prowess I found this book and it's campaign dungeon dressing to be invaluable tools, even a minor description like "The snow falls in heavy flakes, which make a
whispering sound as they fall to the ground." is way better than "it is snowing".

Now, examples like the above are really great but what really blow my mind are the ideas for adventures a single entry can inspire, in every section there was entries that could be expanded into hooks for new adventures.

In that regard the chapter about Folks is a personal favourite, tons of interesting ideas for NPC, roll a dice and suddenly an encounter with a random traveler is now an interesting event.

Add Print Edition $19.99

Add PDF $13.99

Non-Mint Unavailable


As someone that don't care that much for golarion lore I have to say that I find this book to be very interesting and well done.

Castles of the inner sea present six very different castles to use in your campaign. Every castle comes with detailed maps, a list of important Npcs, and the full stats of a relevant Npc (except for highhelm).

I definitely can see myself using any of the locations in actual gameplay, specially considering every one of them comes with a small dungeon crawl.

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.