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I was forgetting something, you are allowed to a knowledge religion check to know some things about the priory
Kn religion (or local) DC 10:
The Priory of Cymer is a small, backwater shrine
named after a local saint. The priory was founded at the behest
of Cymer (a visionary believer) who foresaw a great evil would
arise at the site. It never did and over the last few decades, the
place has fallen out of favour with the populace of the nearby
villages; now few worship there.
Religion DC 15:
The curate at Cymer was once a member of an
extreme sect – The Brotherhood of the Unalterable Way.
Depending on whom you talk to within the clergy, becoming
curate of Cymer was either a reward for leaving the sect or a
punishment for not doing so sooner!
Religion DC 15:
The Brotherhood of the Unalterable Way is an ultra
orthodox sect of Darlenites famed for their unbending view of
holy scripture and their practise of self‐flagellation which they
believe literally scourges sin from the body.
Religion DC 25:
The priory is rumoured to be built above a network
of caves; stonemasons sealed the caverns because they feared
what might creep forth.
Tammarie automatically knows the DC 10 information.
Taking into account it is PF unchained I don't see the reason to follow that logic. A good will save would have been more thematic than the d10 IMHO.
Well, in a lot of games, the options before was "no, you can't play a summoner".
Kobold Cleaver wrote:
The whole point of unchained summoners is to have a summoner that don't get banned. In my games there were not be huge eidolons because summoners were banned, now perhaps with the unchained there is a chance for them
Turbulent waters and forbidding, trackless forests separate the Lonely Coast from the gaudy lights of civilisation. Pirates and slavers ply the storm‐tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that chokes the forgotten holds and sacred places of the Old People.
A grey and cold Dawn greets you today. You are in the the small village of swallowfeld, the closest settlement to your ultimate destination, the priory of Cimer.
Few people go there, especially this time of year. But you all have heard about other travellers that want to go there too, and travelling alone is never a wise choice in a mostly untamed land like the Lonely coast.
So here you are, five people gathered by chance around a fire in the living hall of a small inn.
So is my theory that characters with low light vision treating dim light as normal light the majority opinion?
I use that as the definition of low-light vision, frankly I would keep ruling that way even if that were not the actual rule.
Can you give more information about the whole encounter?. BBEG single bosses just don't work in PF, they are not strong enough and get murderized quickly or they are just too strong and TPK.
Try to use lots of minions if you want your fight to be longer.
I have the setting and the bestiary and I have to admit the bestiary have been more useful, you can use the monsters even if the campaign is not fully underwater, the setting is harder to use.
I would like more people wanted to DM more underwater campaigns so I can be a player in them, but such is life.
I recently read the Monster codex and I was shocked by how cool the book is. New monster, new feats, incredibly art and overall good to OK builds. I find myself liking this book much more than the NPC one and I would like to talk about some things about those books.
a) Letting aside the new mechanics and focusing only on the builds/examples, what would you consider is the more useful book? , I would say is the monster codex since we are (I assume) more familiar with the rules to create Pcs/Npcs than with the rules of adding levels to the monsters, so a monster codex book would save more time.
b) I find several for the builds in the NPC codex questionable at best. Like the CR 16 arbalester whose only trick is to shoot a crossbow for +27 (3d10+19 17-20/x2). Now, the monster codex also have weak builds, like the CR 15 Troll monarch with a pitiful low +6 to will, but I feel the NPC book suffer more from this. Enemies are supposed to be defeated by the PCs, but a lot of NPCs seems to be there for an easy loot (CR 15 mage slayer rogue seriously?).
c) Unfortunately, both books are filled with belt of str +x, headband of cha +y, cloak of resistance +z. It is incredibly repetitive and boring, but I understand the authors of the books, at some point the system just require them.
But in this case, I think the monster codex have the advantage. Make a gearless Troll slayer 5 vs a gearless human slayer 10 and the troll have the advantage.
THey deliver a lot of feat with CE as a prerequisite to make sure that feat is useful...evil genius.
That part of the bible is no more nor less outdated than the rest. What part of the bible is important and what is going to be conveniently ignored is a personal choice. How are you suppose to tell what intolerance/fundamentalism/discrimination is fine and which is not?
How exactly he get shot in the eye?
A) There is no body part damage in standard PF, so He just get the damage and his eyes are just fine.
B) You use the called shot optional rule for it.
The folks who want this spell to be as powerful as Dominate Monster, aren't going to be swayed by any further argument
You do understand that the fact that some people read a spell in certain way doesn't imply they do it because they want to break PF in munchkin/powergaming way right? or it is that just too much to ask?
Bob Bob Bob wrote:
Ninja ninja ninja, ninja ninja. ...Bard bardbard bard bard BARD bard bard bard bard. Investigator investigator investigator, ranger ranger ranger, slayer slayer.
Dude, don't be rude...alchemist.
Except the part when you can give them orders and if they fail the opposed check they obey. That's the actual problematic part that should not be in the game IMHO.
Marco Massoudi wrote:
While they could be cool, that would be like 30 pages that almost never would get used.
There is no off-hand attacks outside full attacking TWF*, there is no penalty associated to TWF for AoO*.
*(with the exception of two weapon warrior fighter archetype).
I've been very lucky with the Mikazemas in the past, due to the generosity of fellow forum members I own some high quality products like Cerulean seas campaign setting, Varisia birthplace of legend and Obsidian Apocalypse among others.
So, to restore the balance I will give one of the following to the first three people that ask for them, (the catch if that is someone else have already asked for one of them the next person have to choose from the remaining.)
And the the first ten people that post can participate in the raffle for one of the following
I also would like that the happy winner compromise to write a review about their product.
Disclaimer : Between you choosing a product and me buying it it may pass some weeks, or not, not sure at the moment.
I always cared about the fact that PF basically enforce ranged characters to be stand still machine-guns or suck. IMHO, guns and crossbow should be slower to reload but with powerful shots, or something.
Well, here we go: Divine protection vs "no, swashbuckler can't have cha to will because that would be overpowered"
Insain Dragoon wrote:
And balance issues and uninspired mechanics I would add. But in order to be not totally negative,it does have nice things and the possibility to have lots of more of nice thing if some thing get polished.
The fear is that a consumer, knowing there are errata (available) may decline to buy an in-stock book from a FLGS expecting that there's a second printing coming soon.
It is a no win situation it seems, because the other alternative is that the customer may decline to buy it due to the low quality of the product.
Like 12 years ago we were kicked out of a house because one of the players was stealing some starfruit/carambola from a tree of the house next to the one we were playing.
It is funny when remembered, but at the time the host had problem with his mom and the neighbors.
Coming back to CE, the situation is obnoxious but it would be something if at least no other feat is ever released with CE as prerequisite (unless said feat have actually something to do with fighting defensively).
EDIT: And if Dazing monsters for 1 round shuts down an entire encounter, the Wizard isn't doing it alone.
You probably want to reread some rules before continuing.
Charisma is great. It just sadly doesn't work well for melee characters. Cha to AC, saves, initiative, yada yada is all great when you have an offensive ability to grow off of it. I don't know of a consistent way to get Charisma to hit/damage in Pathfinder. Smite gets you part of the way there.
When you are adding cha to so many thing you can happily allow yourself to buy a big strength.