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Charon's Little Helper wrote:
It is also a tax if the previous feat have nothing to do with the next feat. Assuming mobility and spring attack were great feats they are still taxes for whirlwind attack since the first two and the later works with completely different fighting strategies.
Kobold Cleaver wrote:
The nerfbat don't now middle grounds.
I agree with what you say and find those particular critics to be too much, though the problems with the eldritch Scion were well known.
Purple Duck Games wrote:
Hey, you are the ones that made "though the cotillion of hours", great adventure.
Basically as the title says. Lately i'm more interested in DM stuff than in player options (like classes or magic items)
By DM stuffs I'm talking about things like wilderness dressing by raging swan (I´m in love with Raging swan products and I plan to (eventually) buy all their compilatory books) or the excellent 101 Hazards and Disasters by rite publishing and I would like to know more products like those. I could also be interested in campaign settings books (if they are not too expensive, like the midgard books unfortunately are) and short adventures.
PS: It is important that the can be purchased in rpg now or the like
Well, the only one weapon, the feat tax and the no light weapons were silly, the complains were legit.
but, anyone that wanted dex to damage in their games have housruled it one way or another (most likely with success) for years now anyways.
With all due respect, you really need to inform better of how things work with medium to high level caster in PF. You'll be surprised.
I miss the reunion when everyone that believe that there exist martial/caster disparity in PF agreed to say 4e was wonderful.
Orfamay Quest wrote:
You ninja'd what I wanted to say.
The best use for this kind f puzzles are for non-critical stuff, or even complete optional things, like extra loot or something. The dangerous way to use puzzles (AKA the bad one IMHO) are the ones that are needed to complete the main line of the adventure.
The lore warden is a well balanced archetype, I can not even imagine how someone could think it was a moronic design.
If that was bad design, then I prefer that bad design, than the "balanced against a core class" dozen of horrible rogues archetypes.
One misgiving I have with trip is that it's restricted to one size category larger. Not only is this bull, it's also not even slightly realistic. My cat has successfully tripped me a few times and I'm pretty sure my cat is a tiny creature while I'm a medium creature.
This is the real problem with maneuvers, no the CMD vs CMB. Manevers should be buffed, perhaps not in the sense that make them just plain stronger (some do need that though) but this kind of restriction should go away.
1. CMD scales just fine, IMHO.
2. There are plenty of ways to increase one CMB checks.
3. Agreed that disarm, sunder and trip could use some help. but there are a couple of ways to use the weapon related bonuses for the others maneuvers.
4. Agreed, feat taxes sucks.
5. Not sure about this one. But as DM i like to use maneuvers against the players so I don't complain.
Most definitely combat expertise should go away as prerequisite for the maneuver feat, it was a terrible idea back in the day and it is still a terrible idea today.
Draco Bahamut wrote:
Come on, that is just purposely misreading of what he wrote.
Saying something that you know will have zero effect don't really count as "attempted to"
Jacob Saltband wrote:
We have then that a normal person are very unusual, a statistical anomaly, basically your definition of normal person make them very abnormal.
Roleplaying the low stat is acceptable, there is nothing wrong about it. Adding extra penalties on top of the ones the rules already impose is too much. What's the extra penalty for the 7 str wizard?
But why it would lead to the kobold wizard? that doesn't sound very smart from his part.
Because it makes that people to feel better about themselves.
THat is hardly a trap, a trap would be if the lever delivered 10d6 electrical damage to anyone that pull it.
My last buy was due to the multiple 5 star reviews it have (Retribution, from Raging swan)
The summoner is still a very solid class , reading the book, it has simply been toned down to expected power levels at certain levels. You can still summon monster SLA all day, eventually cast Gate as usual, your eidolon is still a decent combatant. Now I suppose if your problem is I used to one shot the boss now I have to take 2 rounds...well then can't help you there.
Can't people say a class/whatever is good enough without that kind of silly high horse attitude?
For martials I tend to prefer the 14,14,14,14,10,10 array, caster have an easier time buying 18s.
Also, just in case, being a one trick pony is not optimizing unless htat trick solve a wide variety of problems.
72. The old detect evil form the handbook of paladin.
leaving aside some special evil beings (undeads, evil clerics), the spell didn't detect alignment but evil intentions. So, your cruel tyrannical lord will not ping as evil when playing innocently with her beloved 2 year old daughter.
I was forgetting something, you are allowed to a knowledge religion check to know some things about the priory
Kn religion (or local) DC 10:
The Priory of Cymer is a small, backwater shrine
named after a local saint. The priory was founded at the behest
of Cymer (a visionary believer) who foresaw a great evil would
arise at the site. It never did and over the last few decades, the
place has fallen out of favour with the populace of the nearby
villages; now few worship there.
Religion DC 15:
The curate at Cymer was once a member of an
extreme sect – The Brotherhood of the Unalterable Way.
Depending on whom you talk to within the clergy, becoming
curate of Cymer was either a reward for leaving the sect or a
punishment for not doing so sooner!
Religion DC 15:
The Brotherhood of the Unalterable Way is an ultra
orthodox sect of Darlenites famed for their unbending view of
holy scripture and their practise of self‐flagellation which they
believe literally scourges sin from the body.
Religion DC 25:
The priory is rumoured to be built above a network
of caves; stonemasons sealed the caverns because they feared
what might creep forth.
Tammarie automatically knows the DC 10 information.
Taking into account it is PF unchained I don't see the reason to follow that logic. A good will save would have been more thematic than the d10 IMHO.
Well, in a lot of games, the options before was "no, you can't play a summoner".
Kobold Cleaver wrote:
The whole point of unchained summoners is to have a summoner that don't get banned. In my games there were not be huge eidolons because summoners were banned, now perhaps with the unchained there is a chance for them
Untrue. If you remove the big 4 (because why to remove magic armors and weapons?) then every build would benefit more from different magic items instead of the same 4 for almost everyone.
So is my theory that characters with low light vision treating dim light as normal light the majority opinion?
I use that as the definition of low-light vision, frankly I would keep ruling that way even if that were not the actual rule.
Can you give more information about the whole encounter?. BBEG single bosses just don't work in PF, they are not strong enough and get murderized quickly or they are just too strong and TPK.
Try to use lots of minions if you want your fight to be longer.
I have the setting and the bestiary and I have to admit the bestiary have been more useful, you can use the monsters even if the campaign is not fully underwater, the setting is harder to use.
I would like more people wanted to DM more underwater campaigns so I can be a player in them, but such is life.