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Nicos's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 10,432 posts (16,470 including aliases). 13 reviews. No lists. 2 wishlists. 31 aliases.


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Alzrius wrote:
Nicos wrote:

Individual people and not cultures create the art. It's true that people are influenced by the cultures and themes in his surrounding.

But Anime have been in the TVs around the world from a long time now. People that grew up seeing plenty of Anime can take anime as their main inspiration for their own art.

Individual people are the atomic units of their culture. Simply watching "plenty" of works from a culture foreign to your own, even if you find inspiration in that, isn't the same thing as being a member of that culture.

So?, you don't need to be of Japanese culture to create an Anime-style cartoon. Or to be a black guy from brooklyn/harlem to create hip hop.

Alzrius wrote:


Quote:
Though, defining Anime as "works of animation made by and for Japan" is a workable definition I don't find it to be a particularly useful one.
Why not? It strikes me as being better than any alternative offered so far. "Visual style" isn't helpful because there are anime with highly distinctive pictorial elements that look nothing like other anime (e.g. Crayon Shin-chan). "Thematic elements" isn't helpful because there are large numbers of anime for which any particular theme(s) aren't found. If we hold that the term "anime" is describing something specific, then what other definitions could be considered?

Would you insist that only black people from brooklyn or harlem can create hip hop?. Because an statement like that is of the same style as saying that only japanese people can create anime.


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Jiggy wrote:
Nicos wrote:
We all make false inferences in our lives and plenty of our choices are based on irrational judgements, It's standard human behaviour. Jumping from that to racism is probably too much.

If the information upon which you've based your false inferences is age, then it's ageism.

If the information upon which you've based your false inferences is sex, then it's sexism.

If the information upon which you've based your false inferences is race, then it's racism.

...

Well, okay, I guess technically those are all "prejudice": judging prior to knowing. Theoretically it's not until you oppress someone that it becomes one of those "isms". But of course, they all start with prejudice, so I'm not sure I see a purpose in pointing out that being prejudiced in your thinking isn't actually [whatever]ism yet.

I just would not call racist somebody for refusing to see a new anime based on their previous dislikement of other animes. And do note that we all do that kind of thinking in our lives.

I will refuse to see any Adam sandler movie based on my dislikement of his other movies, and I doubt that that would make me an antisemitic.


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We all make false inferences in our lives and plenty of our choices are based on irrational judgements, It's standard human behaviour. Jumping from that to racism is probably too much.


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Alzrius wrote:


Quote:

Sailor Moon wouldn't bee any less anime if it had been written and produced by a French author/company... Naruto would still be anime if it had been produced by a Brazilian author/company... And the same goes for One Piece, Death Note, Dragon Ball, etc.

Just because certain themes aren't as popular in a certain region/culture as they are in others doesn't mean those themes couldn't be used somewhere else.

I don't believe it's a question of "themes," per se. Rather, it's a recognition of the fact that cultures, like individuals, are a unique gestalt of their history, values, characteristics, and myriad other factors, and that this is reflected in the art that they produce. When the country in question is Japan - and the medium in question is animated work - we use the shorthand term "anime" for that.

The idea that the uniqueness that comes from this is something bad is a view I personally reject. Yes, those differences can be used as a point of hatred and divisiveness, but that's a perversion of their strengths, rather than being an inherent quality of them. By that same token, suggesting that that uniqueness is false (e.g. because any recognition of differences between groups is inherently bigoted and needs to stop) and should be torn down does a disservice as well, since it throws away something special just because it could possibly be corrupted to a bad end.

Hence why I believe that "anime" is a term that applies only to works of animation made by and for Japan, and that's okay.

Individual people and not cultures create the art. It's true that people are influenced by the cultures and themes in his surrounding.

But Anime have been in the TVs around the world from a long time now. People that grew up seeing plenty of Anime can take anime as their main inspiration for their own art.

Though, defining Anime as "works of animation made by and for Japan" is a workable definition I don't find it to be a particularly useful one.


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Alex Martin wrote:


-The clichéd, but always fun, giant chessboard with life-size figures. Are they animated? Or part of a puzzle trap? My personal favorite was when it was really a medusa's lair and she had a flair for decorating the board with her victims. Players kept waiting for the statues to come to life and didn't see her until it was...too late.

I once saw chessboard trap that worked in the following way:

The Pcs have to walk through it, and when they step on it the DM ask in which square they step. There are 8 possible squares for that, each tied to a piece of chess, of course they don't know that.

If for example the player step in the third square from left to right he would be the black square bishop and will be free to move diagonally across the dark squares to reach the other end. If he moves incorrectly he receive some damage and is teleported back to the original square.

When I used it almost all player could reach the other end without problem except the poor guy who stepped in the knight square, he almost died until he could figure it out.


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also dotting.


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I wonder, DO alluria guys are in Patreon?, I'm currently supporting raging swan and I see supporting alluria with some dollars every months.


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Umbral Reaver wrote:
Nicos wrote:
That's a shame, I've seen you make great posts, I surely would enjoy a book made by you. Why don't you try something small? I've seen great 3pp products of only 5-10 pages.
I dunno. I also feel like I've burned a few bridges in my intermittent bouts of misery-fueled paranoia and anger.

I guess I would not be able to understand your situation at a personal level, but as I said there are plenty of really great 3pp material of less than 20 pages.

I can think of the villain codices by outland entertainment, village backdrop by raging swan or tangible taverns by Dire rugrats.

My advice is to work in a short book, one that can be done in steps. Something that don't require continuous work, something that can be done an step at the time. Then you work in each step whenever you are in good mood.


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Some questions are better left unanswered :/


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There are pretty good 1st level powers. Like the one from the teleportation subschool, I also like the one for the fey bloodline through It shoudl have been SU instead of sp.


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Lorewalker wrote:


But I'm not fine with purposefully useless mechanics.

I wonder what percentage of the game can be considered "purposefully useless mechanics".


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swoosh wrote:

But mistakes happen. Bad options get printed. That's life.

So the really damning thing here isn't that it happened. It's that it keeps happening over and over.

Combat-expertise-as-prerequisite-for-unrelated-feats agrees with you.


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What do you mean by caribbean?, I ask because is cold and rainy most of the year.

https://www.youtube.com/watch?v=5oIIsLrpqHY ( You can hear the opinion of a US tourist)

If you go to peru and like archaeology and related stuff then machu pichi, puma punku and caral are breathtaking places.


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Ssalarn wrote:

I can see how it would happen. Art is ridiculously expensive, and their books feature some of the best art I've ever seen..

Amen to that, the art in beast of bundle seas is just breathtaking.


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bigrig107 wrote:


** spoiler omitted **...

Eh, I never liked the old crane wing, that there were no roll involved always always bothered me. But yeah, with the errata basically there is no crane wing anymore.


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James Risner wrote:
Insain Dragoon wrote:
Why would I spend 50 bucks on a hardcover when the majority of its content is almost useless?

So much hyperbole in this thread.

Not even 1% of the material was changed. So no one would consider that majority.

Because a good chunk of the book were already bad options that no one used, nuking down some of the most used items make it clearly worse.


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James Risner wrote:


But the options changed were not changed for PFS's benefit. But for the health and desire of the game for everyone else.

The book having now more wasted words than before benefits no one.


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Azten wrote:
I think "Jingasa of the Soldier with Buyer's Remorse" is the best new name I've seen for the item.

Nah, I don't like it, mainly because there are no buyers for that Jingasa.


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James Risner wrote:

Insain Dragoon wrote:
(This is something that Pre-written adventures often lack since they assume a party of PCs that haven't heavily specialized.)

This is true of all PFS, all Adventure Paths, and all other modules.

Which is the problem. The highly specialized is often where you need to seek out things to tone down.

PFS already can do it without messing with the options for everyone else.


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James Jacobs wrote:
It's a weird double standard—the same group of people who yell at us for messing up a stat block's math also yell at us when we try to fix an actual error in flavor text. It's incredibly frustrating to have to deal with that double standard.

A typo in the math or something is very different from a full description of a deity. The first is a mistake the second one pretty much reflects the author takes on the deity.

You guys, of course, have the right to retcon anything you don't like, I just wanted to point out what there is no double standard from the fanbase.


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Drahliana Moonrunner wrote:


Or in meta.. Cure Light Wounds is one of THE signature spells for divine casters. Infernal Healing and Celestial Healing represent the limits as to how much Paizo will allow arcane casters to steal this niche of divine casters.

Better to not print anything than things like celestial healing (assuming it was not an editing mistake or something), but well pages have to be filled.


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Rysky wrote:


I'm pretty sure Strike Back is a feat for the same reason that people with Improveed Unarmed Strike and Natural Attacks don't provoke AoOs...

Feat taxing purposes?


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Pretty much as the tittle say.

I'm interested in GMing a couple of scenarios by playing PbP here in the forum. So, where to start?


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Sundakan wrote:
Neither does the new Jingasa. Because you probably used it on the greataxe wielding cyclops a few levels back.

*Ahem*, because you already sold it to buy something decent.


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TOZ wrote:
And I thought PFS didn't drive errata. :P

yeah.


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James Risner wrote:


I'm just trying to show that the game is "healthier" with it no longer a luck bonus.

It is just that your heavy armored/ tower shield character is not very convincing. You invested your resources to have a high AC and then you achieved a High Ac, so?. do they have to nerf circlet of persuasion if I build a character that invest most of his resources into never miss a diplomacy check?


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I don't see the problem of a character that invest most of his resources into having a high AC to actually achieve a high AC. And still find no reason to destroy the item the way they did it.


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James Risner wrote:
Insain Dragoon wrote:
I understand this errata did very little to make bad items viable and did a lot to make good items into bad items.

Broken items are no longer broken.

They are broken just that now they are broken in underpowered direction.

James Risner wrote:
Insain Dragoon wrote:
I understand this errata did very little to make bad items viable and did a lot to make good items into bad items.

Broken items are no longer broken.

TriOmegaZero wrote:


The difference is just too great. It's very hard to make a character that might get into combat and not use full plate/tower shield.

Really tower shield?, it seems e play very different style of games.


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... Dunning-Kruger effect ...


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MisterSlanky wrote:

This argument makes the assumption that unless it's cheap, and amazingly powerful, it's not useful.

No it doesn't, ANd even if it were you're still miss the point that destroying the item was not the right choice.


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MisterSlanky wrote:


Objectively, if every person that had a Jingasa goes to no hat, there is not a net decrease in diversity. There is an equal transfer of diversity from "hat" to "no hat".

no because when you had 5k available there wa the choice between the Jingasa and, perhaps, putting another +1 into your main weapon. Now it is not.


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EVEN If there were 12 other good options for the nerfed item it is still a bad design to nerf the item to the ground, because having 13 good options is better than having 12 good and the 13th to be garbage. So the very lazy policy of nuking the items down and not caring is just bad.


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Scythia wrote:
BigNorseWolf wrote:
If the problem is that every character is buying the same thing in the same slot, then make more than one thing that people want to put in that slot.

Which brings the spinning back around to the "big 6 items".

Which will lead to "use ABP"

Which will get interrupted by a rant.

The writing of this show is getting really predictable.

In a group we've been using an automatic bonus progression since 2012 or so, and still struggle to find good items, there are few that are worth their price.


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James Risner wrote:
Sundakan wrote:
So why not cut out the middle man and just ban everything that wasn't in 3.5?

I'm not sure if you are being serious (as not understanding why this is different).

Or if you are just being snarky for fun.

Or something else?

Your reasoning is very weird. You get an AC of 35 using other means and the items that rise it to 36 is the problem?


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I thought that the idea of ultimate equipment was to introduce new items.


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And was the Jingasa the guilties thing for that AC? because without it AC 34 is still beyond the number you are giving.


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James Risner wrote:
graystone wrote:
I don't find options that are a waste of space/ink 'better' in any way.

100% of my characters had the Jingasa.

100% of my melee characters had the feather step boots.
One of my characters had the cap of the freethinker.

Some of my character has some of the other items.

I loved many of those items.
I also understood they were broken.

Well, they are broken now but in the opposite direction, that is pretty much not an improvement at all.


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I'm Hiding In Your Closet wrote:
What I'm bothered by is the ascent (which I was there to observe all of) of a narrow, ordered way of thinking and speaking that doesn't play well with anyone who doesn't speak and think their way, and winds up marginalizing the rest of us wherever it takes firm root because it demands understanding without extending any.

I say that describe your stance accurately.


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Rysky wrote:

Ring of Protection, cheaper yes, but takes up a ring slot.

you have a better idea to use the ring slot for comparable price?


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Jaçinto wrote:
... so we find the things that stand out as a gem and use them because they are good.

Everyone knows that If you ever choose something for its mechanical advantages then you are a munchkin powergamer MMOplayer who don't know how to roleplay talkien-esque characters.

=========================

Joke aside, the problem is not that they changed the items that were perceived as too good, but that they nerfed them to the ground, I don't know how people can actually defend that the book know have (more) words that are just there just to fill pages.


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Rysky wrote:
And a 100% chance to negate a critical hit once isn't?

No, at 5000 gp it is not.


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Mark Stratton wrote:
Thomas Graham wrote:


Using that logic..we should ban adamantine weapons, swarm bane clasp, golembane scarab, cure light wound wands, wands of infernal healing, rings of protection, cloaks of resistance. They are all 'must get' items.

Your hyperbole non-withstanding: some of those items are absolutely necessary. If you want to kill a golem, you'd better have an adamantine weapon. Healing is a part of the game, and if you can't heal yourself, providing a wand for others to use on your behalf is a good way to do it.

Those items aren't "too good."

They are under the definition of "almost universally chosen by everyone who could", at least the cloak definitely is.


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Endzeitgeist wrote:
@Nicos: Terrain Toolbox and Alternate Encounters by Sneak Attack Press, 101 Mystical Site Qualities by Rite Publishing; Caves and Caverns by Raging Swan Press. Those are my go-to-encounter-upgrade books.

Incredible books, all of them.


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Male Human Priest 4; AC: 14 (or 16 with shield); Hp: 22; CMD: 12; Fort: +7 Ref : +3 Will: +9; Perception +4; ; Initiative +1; Concentration +7; Channel energy 3/3

Seems grimmy did a good job recruiting old school gamers (I'm young, but old school at heart)


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If that is the only movement the crab do in the round then it is 5-ft and do not provoke.

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