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Nicos's page

RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Society Member. 9,862 posts (14,598 including aliases). 9 reviews. No lists. 2 wishlists. 27 aliases.


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1 person marked this as a favorite.
Orfamay Quest wrote:
Blackwaltzomega wrote:

Tried it a few times. Decent flavor, massive waste of time.

If it's something important, you're in trouble if your players don't get it and half the time someone will just look it up online if they can't solve it right there.

Puzzling out a riddle is fun in a narrative, but in a game it tends to either stump the players, leading to long, boring stretches of them trying to figure it out and getting frustrated or someone gets it right away and you might as well have just told them the information you wanted them to get in a less roundabout way.

I will say this.... giving noncritical information in a riddle or other artistic fashion (like a prophesy that you may only recognize in retrospect) can be fun for the players.

A silly example:

Roses are red, melons are green
The key to the treasure can never be seen

.... because the key is kept in a room with a permanent darkness spell on it, or perhaps is an invisible key on the king's key ring. Of course, a simple knock spell will also open the treasure chest, or you can bash it open with a mace, so no one's going to be frustrated if they can't get it.

You ninja'd what I wanted to say.

The best use for this kind f puzzles are for non-critical stuff, or even complete optional things, like extra loot or something. The dangerous way to use puzzles (AKA the bad one IMHO) are the ones that are needed to complete the main line of the adventure.


2 people marked this as a favorite.

The lore warden is a well balanced archetype, I can not even imagine how someone could think it was a moronic design.

If that was bad design, then I prefer that bad design, than the "balanced against a core class" dozen of horrible rogues archetypes.


1 person marked this as a favorite.
HyperMissingno wrote:
One misgiving I have with trip is that it's restricted to one size category larger. Not only is this bull, it's also not even slightly realistic. My cat has successfully tripped me a few times and I'm pretty sure my cat is a tiny creature while I'm a medium creature.

This is the real problem with maneuvers, no the CMD vs CMB. Manevers should be buffed, perhaps not in the sense that make them just plain stronger (some do need that though) but this kind of restriction should go away.


1 person marked this as a favorite.

1. CMD scales just fine, IMHO.

2. There are plenty of ways to increase one CMB checks.

3. Agreed that disarm, sunder and trip could use some help. but there are a couple of ways to use the weapon related bonuses for the others maneuvers.

4. Agreed, feat taxes sucks.

5. Not sure about this one. But as DM i like to use maneuvers against the players so I don't complain.

=========================

Most definitely combat expertise should go away as prerequisite for the maneuver feat, it was a terrible idea back in the day and it is still a terrible idea today.


1 person marked this as a favorite.
Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7; Channel energy 1/3

Can I say that I liked the rat idea more :P?

KN religion: 1d20 + 9 ⇒ (3) + 9 = 12


4 people marked this as a favorite.
Draco Bahamut wrote:
Morzadian wrote:

It's not a simple issue that's binary is nature (black or white), How allegorical is the Pathfinder campaign setting supposed to be?

Do we ban Amiri because she goes against the ideas promoted in contemporary feminist theory?

Do we hold Paizo responsible for such actions? And what do we do about it?

Do we bombard their twitter accounts like critically minded feminists did to Joss Whedon during Avengers 2?

Paizo is just a role-playing game publisher not justice's hand for all of the world's woes. They do have a policy of inclusion not exclusion, and they do that admirably, although they do have to cater to the interests of a broad range of people, and make products that sell.

Not everyone views Pathfinder as a vehicle for social progression, and its fine that people do, but I think the history of D&D/Pathfinder and its community is strong enough to have many versions of the Pathfinder game.

Create some african gods and submit them to a 3PP publisher, accountability starts at home, rather than always expecting other people to do it for you.

Edit: I have studied post-colonial theory while at university, and queer theory, my senior lecturer, Adam Geczy wrote a book about it, so I have some idea how complex the issue is. It's not an easy fix and can be divisive even among people within the same community. Paizo are doing their best in the often turbulent socio-political climate we exist in.

So, what you are saying is that Paizo don´t want money from black people ? I am ok with that.

Come on, that is just purposely misreading of what he wrote.


1 person marked this as a favorite.
Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7; Channel energy 1/3

Don't forget to recap your current hp after Leoven's channel


1 person marked this as a favorite.
Anzyr wrote:

The Paladin did not torture. Therefore not dishonorable. The Paladin attempted to prevent the torture, via talking.

Saying something that you know will have zero effect don't really count as "attempted to"


1 person marked this as a favorite.
Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7; Channel energy 1/3

:p

Either way, the good deputy should not be dying right now


1 person marked this as a favorite.
Jacob Saltband wrote:
Nicos wrote:
Jacob Saltband wrote:
Aratrok wrote:

We're not talking about making our own stat arrays. We're talking about the one you're supposed to use for NPCs. Right out of the rulebook.

13, 12, 11, 10, 9, 8

Effectively 3 point buy.

And yes, +0 is average. -1 is below average. +1 is above average. Nobody is arguing with you about that.

Aratrok, the stat arrays in the PHB are for ease of use so you dont have to roll ability scores for or pt buy each NPC.
So, unless a person have 10,10,10,10,10,10 that person is not normal? because if a 9 or an 8 is noticeable, then a 11 or a 12 is noticeable too.
This is correct.

We have then that a normal person are very unusual, a statistical anomaly, basically your definition of normal person make them very abnormal.


3 people marked this as a favorite.

Roleplaying the low stat is acceptable, there is nothing wrong about it. Adding extra penalties on top of the ones the rules already impose is too much. What's the extra penalty for the 7 str wizard?


1 person marked this as a favorite.
Kthulhu wrote:
Nicos wrote:
Kthulhu wrote:
Nicos wrote:
Taking into account they will be running for their life I don't think they will think about pulling a lever.

All the better.

"Traps" shouldn't be fair.

THat is hardly a trap, a trap would be if the lever delivered 10d6 electrical damage to anyone that pull it.
Better yet, it's BOTH. The only way to get to the kobold wizard, BUT it also delivers the electrical damage.

But why it would lead to the kobold wizard? that doesn't sound very smart from his part.


2 people marked this as a favorite.
Zilvar2k11 wrote:

Why is it that arguments for and against low stats almost always go back to the Stormwind Fallacy?

Because it makes that people to feel better about themselves.


1 person marked this as a favorite.
Kthulhu wrote:
Nicos wrote:
Taking into account they will be running for their life I don't think they will think about pulling a lever.

All the better.

"Traps" shouldn't be fair.

THat is hardly a trap, a trap would be if the lever delivered 10d6 electrical damage to anyone that pull it.


1 person marked this as a favorite.

THis kind of reviews make me want to not be poor.


2 people marked this as a favorite.
Malwing wrote:

I have a side question; How often have any of you bought something as a result of a good review or avoided something due to a bad review?

My last buy was due to the multiple 5 star reviews it have (Retribution, from Raging swan)


1 person marked this as a favorite.
Eltacolibre wrote:
The summoner is still a very solid class , reading the book, it has simply been toned down to expected power levels at certain levels. You can still summon monster SLA all day, eventually cast Gate as usual, your eidolon is still a decent combatant. Now I suppose if your problem is I used to one shot the boss now I have to take 2 rounds...well then can't help you there.

Can't people say a class/whatever is good enough without that kind of silly high horse attitude?


1 person marked this as a favorite.

Well, what if An erinyes grapple a Succubus? The whole animate rope thing makes me wonder.


2 people marked this as a favorite.

For martials I tend to prefer the 14,14,14,14,10,10 array, caster have an easier time buying 18s.

Also, just in case, being a one trick pony is not optimizing unless htat trick solve a wide variety of problems.


1 person marked this as a favorite.
Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7; Channel energy 1/3

Well, seeing all the slaughters in where the 33rd was involved that is not a good presentation card :)


1 person marked this as a favorite.

72. The old detect evil form the handbook of paladin.

leaving aside some special evil beings (undeads, evil clerics), the spell didn't detect alignment but evil intentions. So, your cruel tyrannical lord will not ping as evil when playing innocently with her beloved 2 year old daughter.


1 person marked this as a favorite.

Yes, he is named Ruan Gloyne.


1 person marked this as a favorite.

I was forgetting something, you are allowed to a knowledge religion check to know some things about the priory

Kn religion (or local) DC 10:
The Priory of Cymer is a small, backwater shrine
named after a local saint. The priory was founded at the behest
of Cymer (a visionary believer) who foresaw a great evil would
arise at the site. It never did and over the last few decades, the
place has fallen out of favour with the populace of the nearby
villages; now few worship there.

Religion DC 15:
The curate at Cymer was once a member of an
extreme sect – The Brotherhood of the Unalterable Way.
Depending on whom you talk to within the clergy, becoming
curate of Cymer was either a reward for leaving the sect or a
punishment for not doing so sooner! 

Religion DC 15:
The Brotherhood of the Unalterable Way is an ultra
orthodox sect of Darlenites famed for their unbending view of
holy scripture and their practise of self‐flagellation which they
believe literally scourges sin from the body.

Religion DC 25:
The priory is rumoured to be built above a network
of caves; stonemasons sealed the caverns because they feared
what might creep forth.

Tammarie automatically knows the DC 10 information.


4 people marked this as a favorite.
chbgraphicarts wrote:
master arminas wrote:
I'm not sure, however, that bumping up the hit die to a d10 was needed . . .

Hit Dice are tied to Base Attack Bonus.

You cannot have a full BAB and not have a d10 HD in Pathfinder.

Taking into account it is PF unchained I don't see the reason to follow that logic. A good will save would have been more thematic than the d10 IMHO.


1 person marked this as a favorite.
Ravingdork wrote:


(And please don't say this actually expands the available options since it's an optional rule; I imagine most GMs will go solely with one or the other and the player will just have to deal with it.)

Well, in a lot of games, the options before was "no, you can't play a summoner".


1 person marked this as a favorite.
Kobold Cleaver wrote:
Rhedyn wrote:
What if you just don't have a huge eidolon?
"Look, there's nothing wrong with this option being totally nerfed and turned into a trap. Just, y'know, don't use it!"

The whole point of unchained summoners is to have a summoner that don't get banned. In my games there were not be huge eidolons because summoners were banned, now perhaps with the unchained there is a chance for them


1 person marked this as a favorite.
LazarX wrote:

There will always be a Big Six, or Seven.

If you get rid of the standard Big Six and replace them with inherent bonuses, the optimizers will create a new Big Six to fill in the vacuum.

Untrue. If you remove the big 4 (because why to remove magic armors and weapons?) then every build would benefit more from different magic items instead of the same 4 for almost everyone.


2 people marked this as a favorite.
Snorb wrote:


6. The Cost of Specialization: When your wizard/mage specialized in one school of magic in... pretty much every edition of D&D before Pathfinder, he had to choose one or two schools as his banned schools (or if you played Second Edition, they were chosen for you automatically) "Banned" did not mean "I need two spell slots to cast Magic Missile because I banned evocation," "banned" meant "Cannot cast Magic Missile ever."

+1.


1 person marked this as a favorite.
wraithstrike wrote:
So is my theory that characters with low light vision treating dim light as normal light the majority opinion?

I use that as the definition of low-light vision, frankly I would keep ruling that way even if that were not the actual rule.


1 person marked this as a favorite.

Can you give more information about the whole encounter?. BBEG single bosses just don't work in PF, they are not strong enough and get murderized quickly or they are just too strong and TPK.

Try to use lots of minions if you want your fight to be longer.


2 people marked this as a favorite.

that is a long crazy list.


1 person marked this as a favorite.

I have the setting and the bestiary and I have to admit the bestiary have been more useful, you can use the monsters even if the campaign is not fully underwater, the setting is harder to use.

I would like more people wanted to DM more underwater campaigns so I can be a player in them, but such is life.


1 person marked this as a favorite.

I'm ok with it.


2 people marked this as a favorite.

Human rogues, they rob you in the middle of the day because they suck at night.


1 person marked this as a favorite.

So, Where in the World Is Carmen Sandiego?


1 person marked this as a favorite.

Do the unchained have a revision of CMB and maneuvers?


1 person marked this as a favorite.

Offensive defense doesn't stack with itself, and only works against the target of the sneak attack, sorry.


5 people marked this as a favorite.

We have combat, magic, NPcs and monster of the Inner sea, and soon we will have Races and monster codex of the inner sea. I wonder If there is hope to have someday those kind of book but for the Dragon Empires. How many people would want that?


1 person marked this as a favorite.

I recently read the Monster codex and I was shocked by how cool the book is. New monster, new feats, incredibly art and overall good to OK builds. I find myself liking this book much more than the NPC one and I would like to talk about some things about those books.

a) Letting aside the new mechanics and focusing only on the builds/examples, what would you consider is the more useful book? , I would say is the monster codex since we are (I assume) more familiar with the rules to create Pcs/Npcs than with the rules of adding levels to the monsters, so a monster codex book would save more time.

b) I find several for the builds in the NPC codex questionable at best. Like the CR 16 arbalester whose only trick is to shoot a crossbow for +27 (3d10+19 17-20/x2). Now, the monster codex also have weak builds, like the CR 15 Troll monarch with a pitiful low +6 to will, but I feel the NPC book suffer more from this. Enemies are supposed to be defeated by the PCs, but a lot of NPCs seems to be there for an easy loot (CR 15 mage slayer rogue seriously?).

c) Unfortunately, both books are filled with belt of str +x, headband of cha +y, cloak of resistance +z. It is incredibly repetitive and boring, but I understand the authors of the books, at some point the system just require them.

But in this case, I think the monster codex have the advantage. Make a gearless Troll slayer 5 vs a gearless human slayer 10 and the troll have the advantage.


1 person marked this as a favorite.

The text never say it is so it is not. Stonefist gloves work just fine.


1 person marked this as a favorite.
Chemlak wrote:

I will point out that the quoted text says "useful", not "good", and is accurate in saying so since it is chock-filled with use... as a prerequisite for other feats.

THey deliver a lot of feat with CE as a prerequisite to make sure that feat is useful...evil genius.


2 people marked this as a favorite.

Obviously we need a melee tactics of the inners sea toolbox to fill that gap.


2 people marked this as a favorite.
Aranna wrote:


And yes there are many questionable rules from the now out of date part of the Bible that refers to ancient Jewish law. I don't seriously expect anyone to live by ancient Jewish customs... not even the Jews.

That part of the bible is no more nor less outdated than the rest. What part of the bible is important and what is going to be conveniently ignored is a personal choice. How are you suppose to tell what intolerance/fundamentalism/discrimination is fine and which is not?


1 person marked this as a favorite.

How exactly he get shot in the eye?

Anyways

A) There is no body part damage in standard PF, so He just get the damage and his eyes are just fine.

B) You use the called shot optional rule for it.


1 person marked this as a favorite.
LazarX wrote:
The folks who want this spell to be as powerful as Dominate Monster, aren't going to be swayed by any further argument

You do understand that the fact that some people read a spell in certain way doesn't imply they do it because they want to break PF in munchkin/powergaming way right? or it is that just too much to ask?


1 person marked this as a favorite.

Will it ever be an expanded quinngong list of abilities?


2 people marked this as a favorite.
Bob Bob Bob wrote:
Ninja ninja ninja, ninja ninja. ...Bard bardbard bard bard BARD bard bard bard bard. Investigator investigator investigator, ranger ranger ranger, slayer slayer.

Dude, don't be rude...alchemist.


1 person marked this as a favorite.
Saving Cap'n Crunch wrote:


Edit: Ninja'd! Whyyyyyyyyyyyyy

Because ninjas are better.


4 people marked this as a favorite.
VampByDay wrote:
People don't like rogues because they are not as good at staying alive as fighters, and they don't deal their redonkulous damage consistently...Rogues exceed at skills and utility...

This statement have been debunked over and over again.


1 person marked this as a favorite.
DM_Blake wrote:

Charm Person does NOT dominate anyone. It just makes them like you more. As a friend, your opinion matters more than it used to. They might listen to your opinion and maybe even do some thing things you suggest.

Except the part when you can give them orders and if they fail the opposed check they obey. That's the actual problematic part that should not be in the game IMHO.

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