For now, but they say they will make you to want it so it probably becomes pretty strong, and that point if I have to sacrifize my main class feature to just use another weapon i would play a cleric or a paladin or an inquisitor.
It's supposed to be a no-brainer. You already have incentive to use "other weapons" - incentivizing you to use the one belonging to your deity is logical.
It is not just an "incentive" when you suck if you choose another weapon.
This is true. The same apply for why Iomedae will not grant power to such a person.
It is what happens with the paladin, I suppose paladins of Iomedae who favors greatsword have low faith because Using longswords no matter what is totally more important than killing demons and saving innocents.
1. The warrpiest shoudl not choose the deity to worship solely by his/her favored weapon, it is bad mechanic it is bad for flavor.
2. Of course it is an opinion, this s internet.
1. THe fighter choose his weapon training, the ranger choose his favored enemy. The warpreist is forced, unless he choose his good solely by their favored weaon, in that case teh flavor of the campaing have gone out of te window.
2. It is his primary class feature, and it is bad and it shoudl not be in the final product.
I like when flavor can be represented mechanically. I like when mechanics give several flavorful options. I like that euilibrium.
THe warrpriest favored weapon just fail at both mehcanics andd flavor.
So it is now about mechanics.
Giving real choises is good for mechanics and for flavor.
Penalizing for a choise is bad mchanically and it is bad for flavor.
The favored weapon never hurted the cleric, never hurted the paladin, never hurted the iquisitor... does the game lacked of flavour before the warpreist?
A paladin is a FULL BAB warrior that can buff himself by several means, can heal as a swift action and smite evil.
The warpriest if not using his sacred weapon is just a cleric with less spellcasting, AKA a guy who sucks.
Both bad solution that people do not want to have (a conclusion I have after reading the last pages of this thread). I think paizo shoudl have in mind how many peopel are agaisnt this favored weapon thing and just eliminate it form the class.
The Lawgiver is the herald of Abadar, a massive living construct of gold and steel. Restricting any communication to quotes from the holy texts of its master, much about this being and its existence remain unknown
Nothing about favoriting it in combat though.
Quoting a commentary I really liked"Honestly, I would rather see a Warpriest of Desna with a greatsword and a cool background than a Warpriest of Gorum with a greatsword because greatsword."
And I hope that the dev seeing that basically you are the only one happy with this posibility they will not take it into consideration.
Some people choose first by mechanic, some other people choose first for flavor. Yoru suggestion restrict the deities option for the first, and will restric the mechanical option for the second.
It is a lose lose situation.
And this defnitely need a dev input beyond what they say in the blog. Because If they say nothing I would try as hard as I can to make them desist from this nefariouss idea but if they say taht this will not change then I will not participate more in the warpreist discussion since the class is not for me (unless the cahracter I want to build coincidentally exactly matched what the warpriest class allows).
No you do not. You are advocating for homogeniety.
It does. Instead of"I like Iomedae and I like greatswords, I think I will make a warpriest around those two things"
There would be
Or even worst
You don't need to take a feat if you select the weapon the god favors (or a simple weapon). You do need to take a feat if you want to select one the god doesn't favor.
A terrible feat rax that hopefully woudl not be in the final product.
I think that whatever happens with the rogue do not really matters at this point. Lets focus in make this class awesome, fun and good balanced intead of worrying about the rogue (because unless this book have a true fix the rogue class have been made obsolete by 5+ options in this game).
Of all the abilities of swashbuckler I think nobody like this one. it is so lame that it does not worthy to spend ink printing it.
I hope the investigator do not get nerfed in the revision. I am fine if sneak attacks goes but that should be replaced with another ability that let them be equally good at combat.
Please do not let the rogues drag down the investigator.
This is a pretty incomplete analysis. What about the low CR monsters? people sometimes acts as if that does not matters, but lots of not that high CR monsters tend to be more challenging that one BBEG, and with lots of attacks the differences between high AC and low AC is pretty high.
Althought I thin the priest fom the tome of secret is a really good class and I personally do not need other priest-like class for my home campaings it coudl be interesting to do a priest hybrid style like the one sin this playtesting.
What woudl you say, Cleric/wizard? it seems to be the simplier and more better choise. Although cleric/bard and cleric/sorcerer does not sound bad.
I agree that for dex-based there shoudl be weapon finesse at level 1 and some kind of dervish dance (for every fineeseable weapon) at level 3 or someting.
but that shoudlnot be the only option.
Glad somebody likes this aproach. In fact one of the rogues problems is that in all ths years the class recieved so few love (with the esception of scout and thug)
I woudl even say that the rogue problem is not in core (that book was made in a rush after all, problem happens) but with all the years of abandon.
Although, one of the simpler little "fix" for fighter is perfectly doable in a errata, give them 4+int skill per level.
It woudl be good if some dev appears from time to tie to tell what suggestion already made they are taking into consideration and what other suggestions will not.
Is weapon training being considered? is spellcombat for self buff considered?
I am not really satisfised. The rogue is dead (mechanically speaking), I woudl have prefered that one of the core original classes( printed in the most imporntat book of pathfinder), were not ...bad.
Rogues do have probelms with CR appropiate challenges, particularly when something (whatever) target ther weak saves.
Besides, and more importantly, if you do not have problems now then you should not have probelms if the calss were jsut better. Everyone will be happy.
Boy it sure seems like a great majority of people are for doing away with Warpriests completely relying on their deity's favored weapon.
If you (as any generic reader of this) dislike to be bounded with one weapon for deity and you have not said it in this thread please write something about it, lets hear your voice so the dev are aware of how many people like/dislike that.
I do not think that is logic that Abadar totallty likes taht his warpriest totally sucks at combat.
By the other hand the Lawgiver wields a massive warhammer and Abadar is totally ok with it
So I think is totally fine for the warpriest to use other weaposn besides the favorite weapons of their deity.
How is that core rogue and core monk are not obselete now?
For me the problem of playtesting, in ths case, is that there are so may calss that I just not care about.
I do not really want to play them. Brawler are bland, swashbuclker have too many features from the fighter and duelist, warpriest can already be done with multiclassing, skald...thanks but no. They will not take this into consideration, and that is a shame.
Their mechanic can be solid (or not) but they are just uninteresting to me, too much is recycled.
In case somebody cares I will join a playstest PbP, probalby with a shaman since we have already an slayer and an investigator (the only two other classes that I do really want to try).
Oh plase no to More recycled options. This class need really new mechanics.
I do not think somebody have stated that the rogues does not do his job. The statement is that several other classes can do that job (equally or better) and at the same time do something else.
It does not have to be erratas to the core books. look at the barbarian, with the notable exception of superstition all the great barbarian rage power are in non core material: Beast totems (other totems are good too), come and get me, spell sunder, etaer of magic...Besides the calss also recieved several good archetypes: INvulnerable rager, urban barbarian, mounted fury, titan mauler...
Instead what the rogue recieved? mediocre rogues talents, a couple of decent enough archetyeps (thug, scout, sniper).
With the new books teh barbarian just became stronger and stronger, and witht he new books the rogue just saw how more and more of his thunder was stolen by other classes.
Yeah, the problem was not only in core.
I, however, agree i the feeling that spellcasting shoudl not be the ultimate option in pathfinder. It annoy me that the final replacement for rogues is a (psudo) spellcaster. I would have prefered a revision to the core class but...
Still, the investigator is superior mechanically, there is no reason to deny that.
Roberta Yang wrote:
This playtest would really be a lot more successful if people would just stop pointing out problems and offering suggestions.
A great suggestion that have been given somewhere is to make the warpriest a magus/cleric hybrid. AS it is now the there is no much reason to play a warpriest, thematically or mechanically, a magus/cleric that uses spellcombat to cast self buff spells by the other hand...
I was not htere in the core playtest and I have no idea what happened but the monk certainly was born dead. Maybe if they were more receptive in those days the monk were not the headache it is.
Pathfinder needed to stay compatible with 3.5 4 years ago, not now.
Yes, the investigator estal all te thunder from the rogue, it make the rogue obsolete and pintless...so?
The rogue was not good in core and, for some reason, in all this years did not recieved any improvement (the way the babarian get really improved in APG for example).
some peopel complain about it but if the ivestigator get nerfd to the rogue levels we will not have a bad calss but two bad classes.