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Tried it a few times. Decent flavor, massive waste of time.
If it's something important, you're in trouble if your players don't get it and half the time someone will just look it up online if they can't solve it right there.
Puzzling out a riddle is fun in a narrative, but in a game it tends to either stump the players, leading to long, boring stretches of them trying to figure it out and getting frustrated or someone gets it right away and you might as well have just told them the information you wanted them to get in a less roundabout way.
I will say this.... giving noncritical information in a riddle or other artistic fashion (like a prophesy that you may only recognize in retrospect) can be fun for the players.
A silly example:
Roses are red, melons are green
The key to the treasure can never be seen
.... because the key is kept in a room with a permanent darkness spell on it, or perhaps is an invisible key on the king's key ring. Of course, a simple knock spell will also open the treasure chest, or you can bash it open with a mace, so no one's going to be frustrated if they can't get it.
You ninja'd what I wanted to say.
The best use for this kind f puzzles are for non-critical stuff, or even complete optional things, like extra loot or something. The dangerous way to use puzzles (AKA the bad one IMHO) are the ones that are needed to complete the main line of the adventure.