|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Like 12 years ago we were kicked out of a house because one of the players was stealing some starfruit/carambola from a tree of the house next to the one we were playing.
It is funny when remembered, but at the time the host had problem with his mom and the neighbors.
EDIT: And if Dazing monsters for 1 round shuts down an entire encounter, the Wizard isn't doing it alone.
You probably want to reread some rules before continuing.
Charisma is great. It just sadly doesn't work well for melee characters. Cha to AC, saves, initiative, yada yada is all great when you have an offensive ability to grow off of it. I don't know of a consistent way to get Charisma to hit/damage in Pathfinder. Smite gets you part of the way there.
When you are adding cha to so many thing you can happily allow yourself to buy a big strength.
There is a range of levels where martial and casters contribution in and outside combat are comparable (assuming no extreme cheese on any part). But then there is a point where full caster just win in both.
Getting rid of the big 4 (cloack, amulet, ring, stat booster) is one of the best houserule ever.
Sometimes I have the feeling that some people believe themselves heroes when they mention "power gamers" in a contemptuous way.
I agree as long as the difference is reasonable, wich is not the case with cases like the barbarian favored bonus for humans and for half-elves. Everyone mileage vary of course.
So, you take an improvement to BAB when it does not matter, but are behind most of the time when it matters.
Before 10-12th level or so, MT are indeed unable to handle appropiate encounters. IMHO.
It Was the way it worked before that FAQ. that FAQ was actually a change to the rule.
Douglas Muir 406 wrote:
There is no solution because there is no problem to start with...this is just an RP opportunity. Just make sure t not punish the paladin if end in the middle of a no win situation.
... You'd think that could prepare him for anything players could throw at him. Two of the party members actually helped create 3.0/3.5 D&D as well...
He could very well be able to deal with whatever the players throw at him, that have nothing to do with actually wanting to deal with it.
I'm not seeing a rules question so I'm just going to assume it's this: "Is my DM allowed to tell me that I can't pick traits during character creatation?" The answer is "Yes, refer to rule 0."
I think the default rule is no traits (unless extra trait feat). The 2 traits at character creation are an aditional post-CRB optional rule.
Takeme Onadate wrote:
Any succubus worth her salt will be inventive enough to be stoped by that.
For random stuff that you have favorite in the past for making you smile, laugh or you just agree with.
Lincon hills on stuff we see everyday on the forum:
Lincoln Hills wrote:
MIkaze giving an example I agree with:
Thornborn with a nice poem:
ROberta Yang -WHY THE ROGUE IS NOT UNDERPOWERED:
"Rogues are uniquely good at UMD because everyone else is so good at having actual class features that they don't even need to bother putting ranks in UMD" - an actual argument people are making in Rogues' favor
Doobledug - The ukraine thingy:
'You just don't in the 21st Century behave in 19th Century fashion by invading another country on completely trumped-up pretext,' Mr Kerry told the CBS program Face the Nation."
[Laughs until he passes out]
Thereis a big diferences between showing no mercy to the enemies of your faith and to hate every other faith. So no, not even Torag would allow this. Not to mention such a person in no way can be LG.
Mark Hoover wrote:
Fighting at melee ranger is something than the archer does better. Since you need less feat you can take point blank master at level 4 of fighter, and snap shot way before level 10.
12 12 11 8 10 3
Summoning based lunar oracle, you can put the 3 in dex since you probably will not need it at all, AC, reflex, initiative, they all get covered.
Crossbow were more acuarate than early guns, but that does not get reflected in game because reasons.
Also, now that someone mention conquistadors (if that means what I think it menas) in a sling thread, apparently the weapon the feared the most form the indigenous people was the sling, capable of breaking ribs and kill even on armored men.
Once you need to enchant then (or even MW them) the diference becomes minimal.
What I'm seeing is "slings are good if you can not afford a bow", wich me, IMHO, that slings are not good.
Not counting the ace bolt, crossbow are horrible. It is not slightly less DPR. but a lot less. A specialized crossbowman do less damage than switch hitter archer.
Actually the speed in the falling part of the trajectory is lower (so less energy) due to air resistance. The rotational movement of the arrow would also decrease for the same reason.
Core superstitions is very lackluster. Without the DR and the AC boost, the Touch AC boost, no way to be healed with a (SU), and harder rage ciclyng superstitons is more like a trap.
Druids and barbarians become the uber powered classes, at least at low to mid levels.
Within core barbarian are far from uber-powered, In fact I would say they ar the class more reliant on stuffs utside core. Invulnerable rager, FCB to superstition, all the totem rage powers and more.
Ms. Pleiades wrote:
63. Will accept that a tiefling druid with a stegasaurus animal companion just happened to be passing through after their latest grippli cleric of Iomedae perished in a fight with two dozen zombie lords.
70. But only after the grippli cleric was killed. Before that they would already be murderhobing the druid as usual.
They found you as an infant, and being good people, they refused to slaughter babies.
The important question here is: Did the paladin fell or what?