Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Nicos's page

RPG Superstar 6 Season Star Voter, 8 Season Star Voter. Pathfinder Society Member. 10,471 posts (16,569 including aliases). 14 reviews. No lists. 2 wishlists. 31 aliases.


1 to 50 of 1,112 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.

Hi.

I want to check if there is enough people interested in trying a class building system where you can choose your class features.

https://docs.google.com/document/d/1n8-emDAoVGEBLiNua6W55NOBgsXllcHmTGy9jrV uqVA/edit

Character would start at level 3 and the idea is to have a campaign constructed around small adventures of the players choice. Basically the character would live in a small city in the border of civilization, and the city constantly recruit adventurers for different jobs, like killing a band of ogres, scorting a caravan, exploring some ruins, and stuff like that. I also don't plan to follow WBL and use plenty of random encounter tables plus random treasure generator.


2 people marked this as a favorite.

You can't go wrong with frog god games, really. Even ifyou don't follow the main idea of the adventure there are plenty of detailed encounters, areas, enpc, situation etc that you can plug them into whatever other campaign you are running.


2 people marked this as a favorite.

Things from frog god games. Rappan athuk, slumbering Tsar, cyclopean deeps, etc.


1 person marked this as a favorite.
Chemlak wrote:


What we're saying is that you can't wrangle the rules so that a 1st level monk with nothing in his hands can grapple a target 130 feet away.

How many people were actually arguing that?


1 person marked this as a favorite.
DungeonmasterCal wrote:
I've run a homebrew world for 24 years, mostly revolving around one certain city. 3 years ago my players wanted to play in a new area of the world and use a different city as the base. In fact, they're mostly city based games. I feel like I'm dating a girl I really don't like but don't have the guts to break up with. I want to go back to the original city that I love, but I'm stuck in this relationship with a city I created but just don't like. I recently had most of if destroyed in an attack by dragons, hoping to get the other players to move to the city I like, but they're deciding to stick it out and help rebuild. I don't like this city, even though I created it. I just don't have the creative energy for it I should.

When DungeonmasterCal tells this kind of stories I'm not sure if he is really lucky or really unlucky for dming that long.


1 person marked this as a favorite.
Tacticslion wrote:

Awesome answers!

Nicos: Cool answer! I'm surprised at "no angels" - I didn't think of them as automatically having too many duties/responsibilities beyond being a powerful good outsider (as their alignment can be "any good"); while each of them come with a theme, it's noted that many of the individuals within a group vary. Is there something else that makes them seem more duty-bound to you?

Mostly that I remember angels being created for a purpose instead of being more spontaneous like the other celestial. But it seems that is not the case, and I don't remember why I have that impression, perhaps from an earlier edition must most surely I was just wrong about it.


2 people marked this as a favorite.
Tacticslion wrote:


I 'm basically asking:
- random number of superpowers you'd choose and why

fly, I guess. it would help to avoid the terrible traffic.

Tacticslion wrote:


- random number of superheroes gestalted as self and why
Tacticslion wrote:


- random number of class levels chosen and why

I guess some levels of slayer because the combine brain, agility and strength plus some levels of sorcerers because magic.

Tacticslion wrote:


- random mythic tiers you'd have and why

I have no clue about mythic rules.

Tacticslion wrote:


- random CR monster you'd be and why

High CR good outsider. No archons or angels because too much rules and duties, no azatas because they are weird, and no agathions because they are to flurry. I guess some unique good outsider that wanders the multiverse.

Tacticslion wrote:


- gestalt variation of all the above and why

High CR good outsider that fly while wandering the multiverse slaying things?

Tacticslion wrote:


- what LoZ you'd be a protagonist in and why

Never played any Zelda game. ask me about lufia or chrono trigger and maybe I have an answer.


1 person marked this as a favorite.

So, your set of question are a wall of text o-O, can you not simplify it a little?


1 person marked this as a favorite.

Tacticslion's, apparently.


1 person marked this as a favorite.
Lemmy wrote:

You know... I just now noticed your nametag is "Tactics Lion" written as a single word. oO

To this day I've been mentally reading if it were just a random made up word... And in my head it sounded something like "Tah-ctic-seeleeon".

I'm sure that's is more comon than one would think at first

Link


1 person marked this as a favorite.
Chris Lambertz wrote:
I still don't quite understand this thread

Inspired by the reply of Mikaze to a post of mine (where I said that chris will have a lot of work to do after all the post made in the weekend in the warpriest playtest thread and Mikaze said that he will have to apologize to Crhis for participating in the whole mess) this thread is Intended to be a place to make some jokes and post funny stuff, a la blame Cosmo thread.


1 person marked this as a favorite.
Buri Reborn wrote:
Nicos wrote:
Of course it's fair. Unfair is to compare the 2000 gp that cost to remove the penalty of low strength cost with the dozens of thousands that cost for a martial to have all the things you mentioned and pretend they are on the same ground.
It's not just a penalty to low strength. I've seen caster dump dex and con too and need gear like any martial would making up for caster deficiencies for protective gear and gear that gives concealment and whatnot. It's hardly a "martial only" problem. Folks are simply being a bit selective in their examples here.

I've also seen terrible builds, yet I don't see what that have to be with the fact that the penalty for low strength is almost a joke for wizards or sorcerers unlike the limitation for martial that can be circumvented that easily.


4 people marked this as a favorite.
Buri Reborn wrote:
Nicos wrote:
ONly [sic] if those items combined cost the same of a handy haversack and doesn't compete with other items the martials needs to do their job.
No, not only. That's not a reasonable restriction. Do you really expect a reasonable cap to be 2,000 gp? What's the value of a "caster party member" since strong party members were also the opposite stand in? Capping the cost comparable to a handy haversack alone just doesn't fly in any kind of fair comparison.

Of course it's fair. Unfair is to compare the 2000 gp that cost to remove the penalty of low strength cost with the dozens of thousands that cost for a martial to have all the things you mentioned and pretend they are on the same ground.


3 people marked this as a favorite.
Buri Reborn wrote:
Kobold Cleaver wrote:
Hardly anybody even tracks encumbrance, and there are tons of ways to get around it. Mules, handy haversacks, strong partymembers, to name a few.
Conversely, martials rarely need to worry about mental stuff or casting stuff. With all the buffs, conditional removals, auras, and so on, a martial rarely needs strong mental abilities in any kind of balanced party. If items (e.g. handy haversacks) can make up for casters deficiencies, then the same argument should also have equal weight for martials using items which almost completely levels the playing field. The resulting saves and totals will be a bit different but you'll still have bonuses, rerolls, ability score improvements, x/day negating effects, and so on.

ONly if those items combined cost the same of a handy haversack and doesn't compete with other items the martials needs to do their job.


1 person marked this as a favorite.
Finneous Frye wrote:


Incident 2) A few sessions later we found ourselves rushing into a room full of evil cultists. We had surprise on them. This in and of itself my monk figured was fine. They weren't sleeping; just surprised. I quickly discovered that the cultists were incapable of defending themselves and the fight was going to be a slaughter.

To slaughter evil cultist is like the best way to deal with evil cultists.


2 people marked this as a favorite.

"Although the official clarification ended up favoring my personal interpretation of the rule, I have to admit that the other interpretations were equally valid a priori and people could have supported them by an honest reading of the text and not because they were filthy rules abusers".


1 person marked this as a favorite.
Alzrius wrote:
Nicos wrote:

Individual people and not cultures create the art. It's true that people are influenced by the cultures and themes in his surrounding.

But Anime have been in the TVs around the world from a long time now. People that grew up seeing plenty of Anime can take anime as their main inspiration for their own art.

Individual people are the atomic units of their culture. Simply watching "plenty" of works from a culture foreign to your own, even if you find inspiration in that, isn't the same thing as being a member of that culture.

So?, you don't need to be of Japanese culture to create an Anime-style cartoon. Or to be a black guy from brooklyn/harlem to create hip hop.

Alzrius wrote:


Quote:
Though, defining Anime as "works of animation made by and for Japan" is a workable definition I don't find it to be a particularly useful one.
Why not? It strikes me as being better than any alternative offered so far. "Visual style" isn't helpful because there are anime with highly distinctive pictorial elements that look nothing like other anime (e.g. Crayon Shin-chan). "Thematic elements" isn't helpful because there are large numbers of anime for which any particular theme(s) aren't found. If we hold that the term "anime" is describing something specific, then what other definitions could be considered?

Would you insist that only black people from brooklyn or harlem can create hip hop?. Because an statement like that is of the same style as saying that only japanese people can create anime.


2 people marked this as a favorite.
Jiggy wrote:
Nicos wrote:
We all make false inferences in our lives and plenty of our choices are based on irrational judgements, It's standard human behaviour. Jumping from that to racism is probably too much.

If the information upon which you've based your false inferences is age, then it's ageism.

If the information upon which you've based your false inferences is sex, then it's sexism.

If the information upon which you've based your false inferences is race, then it's racism.

...

Well, okay, I guess technically those are all "prejudice": judging prior to knowing. Theoretically it's not until you oppress someone that it becomes one of those "isms". But of course, they all start with prejudice, so I'm not sure I see a purpose in pointing out that being prejudiced in your thinking isn't actually [whatever]ism yet.

I just would not call racist somebody for refusing to see a new anime based on their previous dislikement of other animes. And do note that we all do that kind of thinking in our lives.

I will refuse to see any Adam sandler movie based on my dislikement of his other movies, and I doubt that that would make me an antisemitic.


3 people marked this as a favorite.

We all make false inferences in our lives and plenty of our choices are based on irrational judgements, It's standard human behaviour. Jumping from that to racism is probably too much.


1 person marked this as a favorite.
Alzrius wrote:


Quote:

Sailor Moon wouldn't bee any less anime if it had been written and produced by a French author/company... Naruto would still be anime if it had been produced by a Brazilian author/company... And the same goes for One Piece, Death Note, Dragon Ball, etc.

Just because certain themes aren't as popular in a certain region/culture as they are in others doesn't mean those themes couldn't be used somewhere else.

I don't believe it's a question of "themes," per se. Rather, it's a recognition of the fact that cultures, like individuals, are a unique gestalt of their history, values, characteristics, and myriad other factors, and that this is reflected in the art that they produce. When the country in question is Japan - and the medium in question is animated work - we use the shorthand term "anime" for that.

The idea that the uniqueness that comes from this is something bad is a view I personally reject. Yes, those differences can be used as a point of hatred and divisiveness, but that's a perversion of their strengths, rather than being an inherent quality of them. By that same token, suggesting that that uniqueness is false (e.g. because any recognition of differences between groups is inherently bigoted and needs to stop) and should be torn down does a disservice as well, since it throws away something special just because it could possibly be corrupted to a bad end.

Hence why I believe that "anime" is a term that applies only to works of animation made by and for Japan, and that's okay.

Individual people and not cultures create the art. It's true that people are influenced by the cultures and themes in his surrounding.

But Anime have been in the TVs around the world from a long time now. People that grew up seeing plenty of Anime can take anime as their main inspiration for their own art.

Though, defining Anime as "works of animation made by and for Japan" is a workable definition I don't find it to be a particularly useful one.


3 people marked this as a favorite.
Alex Martin wrote:


-The clichéd, but always fun, giant chessboard with life-size figures. Are they animated? Or part of a puzzle trap? My personal favorite was when it was really a medusa's lair and she had a flair for decorating the board with her victims. Players kept waiting for the statues to come to life and didn't see her until it was...too late.

I once saw chessboard trap that worked in the following way:

The Pcs have to walk through it, and when they step on it the DM ask in which square they step. There are 8 possible squares for that, each tied to a piece of chess, of course they don't know that.

If for example the player step in the third square from left to right he would be the black square bishop and will be free to move diagonally across the dark squares to reach the other end. If he moves incorrectly he receive some damage and is teleported back to the original square.

When I used it almost all player could reach the other end without problem except the poor guy who stepped in the knight square, he almost died until he could figure it out.


1 person marked this as a favorite.

also dotting.


1 person marked this as a favorite.

I wonder, DO alluria guys are in Patreon?, I'm currently supporting raging swan and I see supporting alluria with some dollars every months.


1 person marked this as a favorite.
Umbral Reaver wrote:
Nicos wrote:
That's a shame, I've seen you make great posts, I surely would enjoy a book made by you. Why don't you try something small? I've seen great 3pp products of only 5-10 pages.
I dunno. I also feel like I've burned a few bridges in my intermittent bouts of misery-fueled paranoia and anger.

I guess I would not be able to understand your situation at a personal level, but as I said there are plenty of really great 3pp material of less than 20 pages.

I can think of the villain codices by outland entertainment, village backdrop by raging swan or tangible taverns by Dire rugrats.

My advice is to work in a short book, one that can be done in steps. Something that don't require continuous work, something that can be done an step at the time. Then you work in each step whenever you are in good mood.


3 people marked this as a favorite.

Some questions are better left unanswered :/


1 person marked this as a favorite.

There are pretty good 1st level powers. Like the one from the teleportation subschool, I also like the one for the fey bloodline through It shoudl have been SU instead of sp.


3 people marked this as a favorite.
Lorewalker wrote:


But I'm not fine with purposefully useless mechanics.

I wonder what percentage of the game can be considered "purposefully useless mechanics".


13 people marked this as a favorite.
swoosh wrote:

But mistakes happen. Bad options get printed. That's life.

So the really damning thing here isn't that it happened. It's that it keeps happening over and over.

Combat-expertise-as-prerequisite-for-unrelated-feats agrees with you.


1 person marked this as a favorite.

What do you mean by caribbean?, I ask because is cold and rainy most of the year.

https://www.youtube.com/watch?v=5oIIsLrpqHY ( You can hear the opinion of a US tourist)

If you go to peru and like archaeology and related stuff then machu pichi, puma punku and caral are breathtaking places.


1 person marked this as a favorite.
Ssalarn wrote:

I can see how it would happen. Art is ridiculously expensive, and their books feature some of the best art I've ever seen..

Amen to that, the art in beast of bundle seas is just breathtaking.


1 person marked this as a favorite.
bigrig107 wrote:


** spoiler omitted **...

Eh, I never liked the old crane wing, that there were no roll involved always always bothered me. But yeah, with the errata basically there is no crane wing anymore.


5 people marked this as a favorite.
James Risner wrote:
Insain Dragoon wrote:
Why would I spend 50 bucks on a hardcover when the majority of its content is almost useless?

So much hyperbole in this thread.

Not even 1% of the material was changed. So no one would consider that majority.

Because a good chunk of the book were already bad options that no one used, nuking down some of the most used items make it clearly worse.


1 person marked this as a favorite.
James Risner wrote:


But the options changed were not changed for PFS's benefit. But for the health and desire of the game for everyone else.

The book having now more wasted words than before benefits no one.


1 person marked this as a favorite.
Azten wrote:
I think "Jingasa of the Soldier with Buyer's Remorse" is the best new name I've seen for the item.

Nah, I don't like it, mainly because there are no buyers for that Jingasa.


1 person marked this as a favorite.
James Risner wrote:

Insain Dragoon wrote:
(This is something that Pre-written adventures often lack since they assume a party of PCs that haven't heavily specialized.)

This is true of all PFS, all Adventure Paths, and all other modules.

Which is the problem. The highly specialized is often where you need to seek out things to tone down.

PFS already can do it without messing with the options for everyone else.


2 people marked this as a favorite.
James Jacobs wrote:
It's a weird double standard—the same group of people who yell at us for messing up a stat block's math also yell at us when we try to fix an actual error in flavor text. It's incredibly frustrating to have to deal with that double standard.

A typo in the math or something is very different from a full description of a deity. The first is a mistake the second one pretty much reflects the author takes on the deity.

You guys, of course, have the right to retcon anything you don't like, I just wanted to point out what there is no double standard from the fanbase.


1 person marked this as a favorite.
Drahliana Moonrunner wrote:


Or in meta.. Cure Light Wounds is one of THE signature spells for divine casters. Infernal Healing and Celestial Healing represent the limits as to how much Paizo will allow arcane casters to steal this niche of divine casters.

Better to not print anything than things like celestial healing (assuming it was not an editing mistake or something), but well pages have to be filled.


1 person marked this as a favorite.
Rysky wrote:


I'm pretty sure Strike Back is a feat for the same reason that people with Improveed Unarmed Strike and Natural Attacks don't provoke AoOs...

Feat taxing purposes?


2 people marked this as a favorite.

Pretty much as the tittle say.

I'm interested in GMing a couple of scenarios by playing PbP here in the forum. So, where to start?


1 person marked this as a favorite.
Sundakan wrote:
Neither does the new Jingasa. Because you probably used it on the greataxe wielding cyclops a few levels back.

*Ahem*, because you already sold it to buy something decent.


1 person marked this as a favorite.
TOZ wrote:
And I thought PFS didn't drive errata. :P

yeah.


1 person marked this as a favorite.
James Risner wrote:


I'm just trying to show that the game is "healthier" with it no longer a luck bonus.

It is just that your heavy armored/ tower shield character is not very convincing. You invested your resources to have a high AC and then you achieved a High Ac, so?. do they have to nerf circlet of persuasion if I build a character that invest most of his resources into never miss a diplomacy check?


2 people marked this as a favorite.

I don't see the problem of a character that invest most of his resources into having a high AC to actually achieve a high AC. And still find no reason to destroy the item the way they did it.


1 person marked this as a favorite.
James Risner wrote:
Insain Dragoon wrote:
I understand this errata did very little to make bad items viable and did a lot to make good items into bad items.

Broken items are no longer broken.

They are broken just that now they are broken in underpowered direction.

James Risner wrote:
Insain Dragoon wrote:
I understand this errata did very little to make bad items viable and did a lot to make good items into bad items.

Broken items are no longer broken.

TriOmegaZero wrote:


The difference is just too great. It's very hard to make a character that might get into combat and not use full plate/tower shield.

Really tower shield?, it seems e play very different style of games.


2 people marked this as a favorite.

... Dunning-Kruger effect ...


2 people marked this as a favorite.
MisterSlanky wrote:

This argument makes the assumption that unless it's cheap, and amazingly powerful, it's not useful.

No it doesn't, ANd even if it were you're still miss the point that destroying the item was not the right choice.


1 person marked this as a favorite.
MisterSlanky wrote:


Objectively, if every person that had a Jingasa goes to no hat, there is not a net decrease in diversity. There is an equal transfer of diversity from "hat" to "no hat".

no because when you had 5k available there wa the choice between the Jingasa and, perhaps, putting another +1 into your main weapon. Now it is not.


1 person marked this as a favorite.

EVEN If there were 12 other good options for the nerfed item it is still a bad design to nerf the item to the ground, because having 13 good options is better than having 12 good and the 13th to be garbage. So the very lazy policy of nuking the items down and not caring is just bad.


1 person marked this as a favorite.
Scythia wrote:
BigNorseWolf wrote:
If the problem is that every character is buying the same thing in the same slot, then make more than one thing that people want to put in that slot.

Which brings the spinning back around to the "big 6 items".

Which will lead to "use ABP"

Which will get interrupted by a rant.

The writing of this show is getting really predictable.

In a group we've been using an automatic bonus progression since 2012 or so, and still struggle to find good items, there are few that are worth their price.


1 person marked this as a favorite.
James Risner wrote:
Sundakan wrote:
So why not cut out the middle man and just ban everything that wasn't in 3.5?

I'm not sure if you are being serious (as not understanding why this is different).

Or if you are just being snarky for fun.

Or something else?

Your reasoning is very weird. You get an AC of 35 using other means and the items that rise it to 36 is the problem?

1 to 50 of 1,112 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.