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Nicos's page

RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Society Member. 9,474 posts (13,049 including aliases). 4 reviews. No lists. 2 wishlists. 21 aliases.


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1 person marked this as a favorite.

Like 12 years ago we were kicked out of a house because one of the players was stealing some starfruit/carambola from a tree of the house next to the one we were playing.

It is funny when remembered, but at the time the host had problem with his mom and the neighbors.


1 person marked this as a favorite.
Liliana Tesseran wrote:

Also didn't realize that both character I just tried to start up RP with in the other thread have dropped out. I feel alone there now lmao.

Same here. I replied to you just to kill some time, as both characters are from sandpoint Is reasonable they know each other.


1 person marked this as a favorite.
Jodokai wrote:
EDIT: And if Dazing monsters for 1 round shuts down an entire encounter, the Wizard isn't doing it alone.

You probably want to reread some rules before continuing.


2 people marked this as a favorite.
Xethik wrote:
Charisma is great. It just sadly doesn't work well for melee characters. Cha to AC, saves, initiative, yada yada is all great when you have an offensive ability to grow off of it. I don't know of a consistent way to get Charisma to hit/damage in Pathfinder. Smite gets you part of the way there.

When you are adding cha to so many thing you can happily allow yourself to buy a big strength.


6 people marked this as a favorite.
Lamontius wrote:

Strength:

Carry Capacity
Melee attacks rolls
Melee damage
Combat Maneuver Bonus (CMB)
Combat Maneuver Defense (CMD)
Climb
Swim

Dexterity (with a dex to damage build):
Melee attack rolls
Melee damage
Initiative modifier
Ranged attack rolls
Armor Class
Reflex save
Combat Maneuver Defense (CMD)
Acrobatics
Disable Device
Escape Artist
Fly
Ride
Sleight of Hand
Stealth
-2 feats


1 person marked this as a favorite.

It is an horrible feat that somehow just get worse and worse with every new book (since it becomes the feat tax for more and more unrelated feats)

No more combat expertse! - (I can dream)


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Female Human Sorcerer (fey bloodline), level 7; AC: 17; Hp: 41; CMD: 17 ; Fort: +10 Ref : +10 Will: +13 ; Perception +5; Concentration +20, Init +2

After 6 unnecessary coup de grace I think it is amorphous


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Koshimo wrote:

ok fine "no because we said so" not because it makes any sense

The rules are crystal clear it doesn't matter if that make sense to you or not.


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Trogdar wrote:

I think Nicos was pointing towards the fact that caster contributions in combat are more potent for longer(number of levels) IN ADDITION to being the better class out of combat.

There is a range of levels where martial and casters contribution in and outside combat are comparable (assuming no extreme cheese on any part). But then there is a point where full caster just win in both.


1 person marked this as a favorite.
VampByDay wrote:

4)Required magic items

Why does pathfinder even bother offering different magic items for the belt/cloak/headband slot? The game's DCs seem to assume that people will be running with cloaks of resistance and belts to improve your physical ability scores (default, CON) and mental ability scores (Default, WIS.) Sure, a paladin can get away without a cloak of resistance, and a rogue might grab a circlet of persuasion, but almost every fighter is gonna go for that belt of STR, almost every rogue wants that belt of dex, and every caster want to up their primary casting stat. Why even offer other magical items for those slots in the end?

Getting rid of the big 4 (cloack, amulet, ring, stat booster) is one of the best houserule ever.


9 people marked this as a favorite.
Zaister wrote:

And if they don't satisfy the need for power gamers to be at the top "tier", then I just don't care.

Sometimes I have the feeling that some people believe themselves heroes when they mention "power gamers" in a contemptuous way.


1 person marked this as a favorite.
Ragoz wrote:
Quote:
The simple answer is that it is not OK.
As great as everyone being generic cardboard cutouts is I'm going to say in my opinion having racial differences including stats, spell-likes, favored class, skills, traits, and subtypes creates an interesting and balanced game. Everyone will have something they are better and worse at.

I agree as long as the difference is reasonable, wich is not the case with cases like the barbarian favored bonus for humans and for half-elves. Everyone mileage vary of course.


2 people marked this as a favorite.
Rhedyn wrote:
Nicos wrote:
It it were a Wow martial option then I would agree, but really that 4th iterative does nothing.

By that level, being a martial does nothing.

So, you take an improvement to BAB when it does not matter, but are behind most of the time when it matters.


1 person marked this as a favorite.

Humans being the best race for every calss is basically false.


3 people marked this as a favorite.

as a side note, the ACG was the perfect place to to do an arcane/divine hybrid class instead of another warrior-priest.


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Fergie wrote:

Why are PrCs sooooo much worse that people are saying that they are "garbage" and such?

Are people really unable to handle level appropriate encounters with PrC characters? Does having to do a couple levels of some casting class instead of picking a drow or whatever really ruin your ability to participate at an adequate level in the game?

Before 10-12th level or so, MT are indeed unable to handle appropiate encounters. IMHO.


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Kyrrion wrote:
blackbloodtroll wrote:

I am still curious of the intent behind this change.

Intuitive ruling.

I seriously thought this was the way it was supposed to work prior to reading the FAQ. It never made sense to me that having an SLA (which doesn't even really count as a spell to begin with since you don't need any of the components) would put you on the same level as someone with X-level spellcasting.

It Was the way it worked before that FAQ. that FAQ was actually a change to the rule.


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Douglas Muir 406 wrote:

I'm not looking for a solution to this: obviously, there is none.

There is no solution because there is no problem to start with...this is just an RP opportunity. Just make sure t not punish the paladin if end in the middle of a no win situation.


2 people marked this as a favorite.

It is clear that playing with or without traits are both valid choices.


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Nimoot wrote:
... You'd think that could prepare him for anything players could throw at him. Two of the party members actually helped create 3.0/3.5 D&D as well...

He could very well be able to deal with whatever the players throw at him, that have nothing to do with actually wanting to deal with it.


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claudekennilol wrote:
I'm not seeing a rules question so I'm just going to assume it's this: "Is my DM allowed to tell me that I can't pick traits during character creatation?" The answer is "Yes, refer to rule 0."

I think the default rule is no traits (unless extra trait feat). The 2 traits at character creation are an aditional post-CRB optional rule.


1 person marked this as a favorite.

Even without mythic there is a point where PF is a superhero game.


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Takeme Onadate wrote:

For example: the Satrap of Qadira accidentally looses a succubus in Katheer, and has the palace eunuchs find her and whoop the tar out of her with saps and clubs to be brought back for a spanking, figuring their condition precludes any feelings of 'passion' for the succubus. Is the succubus up the creek regarding her ED?

Any succubus worth her salt will be inventive enough to be stoped by that.


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Cayden Cailean


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Ashiel wrote:


Likewise, I find you guys' stance on this to be very verisimilitude shattering.

i feel the same for the poor tonws filled with 50,000+ gp.


2 people marked this as a favorite.

For random stuff that you have favorite in the past for making you smile, laugh or you just agree with.

Toz:
TOZ wrote:
Sarrah wrote:
I built a L11 rogue not too long ago that could do 300+ DPR.
Words are wind.

Lincon hills on stuff we see everyday on the forum:
Lincoln Hills wrote:

We all know 'em. Here, I'll lead off with a few - but please, try to keep them good-natured. Plenty of other threads where the claws come out.

1. "Your argument has convinced me. I see now that the position I took during my first post was in error. Although I am of course reluctant to seem weak by allowing your argument to change my opinions, your superior grasp of the rules - to say nothing of your courtesy and your masterful skill at debate - have swayed me. Thank you for helping me understand!"

2. "Since all situations regarding paladins require a fairly complete knowledge of your GM, your group, the in-game situation and even how late in the session the incident occurred, it would be presumptuous of me to apply general truisms to your particular situation."

4. "I'm worried that my anti-paladin has done too many lawful and good things. Please analyze the following situation..."

5. "Is it morally wrong to loot the dead? Because we're now sixth level, and I can't help noticing that I'm still using my starting gear."

MIkaze giving an example I agree with:
Mikaze wrote:

NPC: Why should I help you, when your very presence has brought us only pain and loss? Tomorrow I bury my only children, slain because of this curse your greed has unleashed upon our village. All after we welcomed you among us. Tell me, why should I offer you anything more than prayers for your own deaths?

Alexandros Satorum wrote:
I use diplomacy on him.
GM and other players: >:(

Thornborn with a nice poem:
Thornborn wrote:

When one grapples succubi, go right for the pin

No, do not linger in the clinch, it's not a fight you'll win
Don't kiss the supple demoness, as from you your strength drains
And grinning, she will sup her fill, and discard what remains

So, when you grapple succubi, try coming from behind
And, quickly, now, control the head, of beauty most unkind
And keep those luscious lips well clear, of all your flesh, my son
They're simply just too perilous, for all they seem like fun

ROberta Yang -WHY THE ROGUE IS NOT UNDERPOWERED:
"Rogues are uniquely good at UMD because everyone else is so good at having actual class features that they don't even need to bother putting ranks in UMD" - an actual argument people are making in Rogues' favor

Doobledug - The ukraine thingy:
'You just don't in the 21st Century behave in 19th Century fashion by invading another country on completely trumped-up pretext,' Mr Kerry told the CBS program Face the Nation."

[Laughs until he passes out]


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Thereis a big diferences between showing no mercy to the enemies of your faith and to hate every other faith. So no, not even Torag would allow this. Not to mention such a person in no way can be LG.


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Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7

IMHO, you really should not be so worried about treasure. Personally I'm somewhat bored of following WBL.


4 people marked this as a favorite.
Mark Hoover wrote:


And a last note: Captain Chaos is right. The sling is a means to dealing damage and it takes more feat investment to do less damage with them. However with that feat investment eventually comes the ability to use a ranged weapon in one hand, possibly in melee and possibly even threatening foes with that ranged attack from up to 10' away.

Fighting at melee ranger is something than the archer does better. Since you need less feat you can take point blank master at level 4 of fighter, and snap shot way before level 10.


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12 12 11 8 10 3

Summoning based lunar oracle, you can put the 3 in dex since you probably will not need it at all, AC, reflex, initiative, they all get covered.


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Devilkiller wrote:

The water balloons comment seems kind of interesting in terms of firearms:

“I want my PC with a bow to bypass armor and do tons of damage like a guy with a gun.” (Guns are so awesome that the conquistadors had them. They had armor too, and that would have been very advantageous since the guys they were fighting didn't have guns. Killing people and taking their stuff wasn't always just something to do in games.)

Crossbow were more acuarate than early guns, but that does not get reflected in game because reasons.

Also, now that someone mention conquistadors (if that means what I think it menas) in a sling thread, apparently the weapon the feared the most form the indigenous people was the sling, capable of breaking ribs and kill even on armored men.


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Once you need to enchant then (or even MW them) the diference becomes minimal.

What I'm seeing is "slings are good if you can not afford a bow", wich me, IMHO, that slings are not good.


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strayshift wrote:


Yes you will be a feat behind the comp bow archer and they will get their strength bonus to damage HOWEVER a Crossbow Archer is more S.A.D. (so higher dex = hit more often especially at low levels) and the crossbow has a higher crit range so a viable critical focused archer can be built - perhaps slightly less DPR but with crit feats to throw into the equation. Completely viable.

Not counting the ace bolt, crossbow are horrible. It is not slightly less DPR. but a lot less. A specialized crossbowman do less damage than switch hitter archer.


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BigNorseWolf wrote:
Aubrey the Malformed wrote:


Agincourt suggests you are wrong.

I think you missed what he's saying, because you're arguing with physics.

If the arrow comes DOWN with X amount of energy, that means that it went UP with X amount of energy (+ a bit from wind resistance) If it didn't have that much energy it couldn't get up there.

Actually the speed in the falling part of the trajectory is lower (so less energy) due to air resistance. The rotational movement of the arrow would also decrease for the same reason.


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Core superstitions is very lackluster. Without the DR and the AC boost, the Touch AC boost, no way to be healed with a (SU), and harder rage ciclyng superstitons is more like a trap.


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pauljathome wrote:
Druids and barbarians become the uber powered classes, at least at low to mid levels.

Within core barbarian are far from uber-powered, In fact I would say they ar the class more reliant on stuffs utside core. Invulnerable rager, FCB to superstition, all the totem rage powers and more.


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Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7

Leoven internally dispair...He wants no more side quest, he just wants to complete his task in eralion keep and return to the safe and quite temple of Tyr.


1 person marked this as a favorite.

It is not the first time nor the last time that an archetype give you something that you can already do.


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Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7

To Eralion Keep?


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153. They think that if they piss the king, the king can only send CR appropriated enemies to kill them..


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Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7

Can we not have that much rules for RP interaction? :(


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The rule should be "yes you can take 10 in UMD" becasue come on let give the rogue a nice thing at least once in a while.


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Ms. Pleiades wrote:
63. Will accept that a tiefling druid with a stegasaurus animal companion just happened to be passing through after their latest grippli cleric of Iomedae perished in a fight with two dozen zombie lords.

70. But only after the grippli cleric was killed. Before that they would already be murderhobing the druid as usual.


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Male Human Cleric; AC: 14 (or 16 with shield); Hp: 17; CMD: 11; Fort: +6 Ref : +3 Will: +8; Perception +4; ; Initiative +1; Concentration +7

I vote for just pretend we never stop playing.


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Eh, I would say that hitting them with a scythe after the slumber hex is a better choise, either way the real deal there is the slumber hex.


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bookrat wrote:
They found you as an infant, and being good people, they refused to slaughter babies.

The important question here is: Did the paladin fell or what?


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FAQ wrote:

Unarmed Strike: Can I use two-weapon fighting to make two unarmed strikes in one round?

Yes.


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The fighter (or anyone) does not need to be the best at killing to be good at it.

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