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Nicos's page

RPG Superstar 9 Season Star Voter, 9 Season Star Voter. Pathfinder Society Member. 10,023 posts (15,230 including aliases). 10 reviews. No lists. 2 wishlists. 30 aliases.


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Star Voter Season 9, Star Voter Season 9

A 1st level class feature would be the best.

Star Voter Season 9, Star Voter Season 9

Martial mastery is something that should be in the game for everyone for free.

Star Voter Season 9, Star Voter Season 9

Eh, Lemmy's rules to attribute advancement are weird in the document.

Star Voter Season 9, Star Voter Season 9

Officially disappointed at the lack of good shield prowess and feats.

Star Voter Season 9, Star Voter Season 9

Starting at 10th level, all weapons the Fighter wields can fully affect incorporeal creatures as
if they had the Ghost Touch enhancement for as long as the Fighter holds them.

Star Voter Season 9, Star Voter Season 9

EH, don't see the point in not allowing throwing weapons to hit incorporeals.

Martial mastery should be a low level ability, I would put it before level 3.

Star Voter Season 9, Star Voter Season 9

chbgraphicarts wrote:

Step 1) Come up with a mechanical concept - what the character can do, not who they are (that's fluff and has no business in designing a character)

Step 2) Fine-tune that concept to its most-efficient form, cutting out extraneous things (it doesn't have to be the "best" version of a class, but it should be highly effective in at least 1 useful area).

Step 3) Come up with a personality that would make sense/be interesting for the mechanics chosen.

Perhaps the best way to go in PF. Doing the mechanical thing last can end in frustration - "what do you mean is my fault for wanting to play William Tell instead of Robin Hood?"

Star Voter Season 9, Star Voter Season 9

At mid to high levels the fighter have to be loaded with multiple magic items that let him do stuff beyond I attack. Like flying or to see invisibility, so no, the fighter have limited resources.

Not to mention how incredibly good some casters are at stealing the martial job.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Samy wrote:
Nicos wrote:
Wrath wrote:
Rynjin wrote:
Meaning you have a social contract that the stronger characters will help the weak one, falling under 2 again.
Meaning we play as the game was intended, and designed for.

I have a hard time seeing how the game could be intended to be played like that when all the options point in the contrary direction.

Now, I mean, reading the dev post I understand your point, but hat is not what is wrote in the books, look for example the disconnection between the actual rule and how JJ play in the Scry and fry case.

What options point in the direction that the game should be played competitively rather than co-operatively? I'm not sure which parts of the actual rules support that interpretation?

The part where a daze-Fireball could shut down an encounter faster than any cooperative playing. If the intention is to characters to depend on each others then the rules should reflect that instead of allowing some characters to dominate over others.

Star Voter Season 9, Star Voter Season 9

Wrath wrote:
Rynjin wrote:
Meaning you have a social contract that the stronger characters will help the weak one, falling under 2 again.

Meaning we play as the game was intended, and designed for.

In fact I would go so far as to say that those who don't work co operatively are house ruling. Perhaps the disparity you see is from this house rule of non co operation.

I have a hard time seeing how the game could be intended to be played like that when all the options point in the contrary direction.

EDIT: Now, I mean, reading the dev's post I understand your point, but that is not what is wrote in the books, look for example the disconnection between the actual rule and how JJ play in the Scry and fry case.

Star Voter Season 9, Star Voter Season 9

It is not aht much that is "good" but that is absolutely mandatory.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.

On the other hand, Using BAB instead of thaco in 2e is a very simple thing, the math is the same in the end anyways.

Star Voter Season 9, Star Voter Season 9

Chengar Qordath wrote:
Nicos wrote:
Chengar Qordath wrote:
Silver Surfer wrote:
- Paizo for some bizarre reason refuse to make a D6 divine class which would do a proper job
Paizo doesn't seem to like the idea of HD/BAB changes in their archetypes. But yeah, I would really like for them to import the 3.5 version of the Cloistered Cleric. Honestly, the Pathfinderized version of it almost feels like a passive-aggressive swipe at all the fans asking for a conversion.

The priest from adamant entertainment is the PF version of the 3.5 cloistered cleric

http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/pri est

There was a priest-like archetype in the ACG, with editing issues, I think it has an errata now but I don't now.

Yeah, I really like it. Alas, it's 3pp so opportunities to play it are limited.

I understand, I'm very lucky to have the chance to play one in a campaign with severe restrictions to non-core material, but even that DM agreed that the cloistered cleric was pointless.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Chengar Qordath wrote:
Silver Surfer wrote:
- Paizo for some bizarre reason refuse to make a D6 divine class which would do a proper job
Paizo doesn't seem to like the idea of HD/BAB changes in their archetypes. But yeah, I would really like for them to import the 3.5 version of the Cloistered Cleric. Honestly, the Pathfinderized version of it almost feels like a passive-aggressive swipe at all the fans asking for a conversion.

The priest from adamant entertainment is the PF version of the 3.5 cloistered cleric

http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/pri est

There was a priest-like archetype in the ACG, with editing issues, I think it has an errata now but I don't now.

Star Voter Season 9, Star Voter Season 9

10 people marked this as a favorite.

I don't see the problem with that example.

Star Voter Season 9, Star Voter Season 9

Weapon training is +4 to attack +4 to damage (with a possible extra +2 woth gloves of dueling),

Against a +2 to attack, +4 to +11 to touch AC, the very good immediate repositioning, and evasion.

As a tower shield specialist you trade out offense for defense. Not the best archetype out there but not that bad.

Star Voter Season 9, Star Voter Season 9

James Jacobs wrote:

My favorite one to point out as a way to combat folks who get too wrapped up in applying the rules PRECISELY AS WRITTEN is this:

Being dead does not make you fall prone.

That s because everyone in pathfinder have an heroic death like Musashibō Benkei

Star Voter Season 9, Star Voter Season 9

Feint doesn't provokes, see here
http://paizo.com/pathfinderRPG/prd/combat.html#attacks-of-opportunity

Star Voter Season 9, Star Voter Season 9

PErsonally, as a GM I ban gunsliger because I find the gun rules absolutely horrible and as a player stand-still and full attack one tricky pony is not really fun. A shame because I like guns in my fantasy.

Star Voter Season 9, Star Voter Season 9

Kudaku wrote:
HWalsh wrote:

Same. As a "martial" I don't see this problem.

Heck, one of my more effective low-mid Paladin attack cycles is:

(The round after declaring Smite, then activating holy on my sword via weapon bond.)

"I rush at my opponent!"
"I attack it with power attack!" (roll total: 32)
"I deal 35 damage!"
"Free action! I will intimidate it to demoralize with Cornugon Smash!"
In character: "You cannot hope to win foul creature! No creature of darkness can stand against me!" (roll total: 27) ((success))
"I'm going to use Hurtful to strike it again now that it is demoralized!" (roll total 28)
"I deal 40 damage!"

Okay, let's pause it here for a second. How did you both rush at your opponent (presumably a move action) and make two attacks? Did you mean Hurtful instead of Cornugon Smash?

fixed for him.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Tormsskull wrote:

I see a lot of people complaining about the "full attack routine," or saying martials can only "full attack, full attack, full attack."

What are you expecting for martials? "

Personally, I would be much happier if combat maneuvers were not designed to be hard to use.

Star Voter Season 9, Star Voter Season 9

AwesomenessDog wrote:
(and lastly) Vital strike isn't a standard action, if it was, I couldn't use power attack with it, just like I cant with cleave and spring attack.

You MOST DEFINITELY can use power attack with cleave, spring attack and Vital strike, I don't even have a clue from where such misunderstanding of the rules could came from.

And, as pointed many times, Vital strike IS a standard action, the clarification is the rule. There are dozen or so of threads of vital strike you can read them, the same answer we are giving you here is the one dozen of other people, including the very designer of the games, give there.

Star Voter Season 9, Star Voter Season 9

There is no reason to be angry when answering a rules question, just say the right answer provides the evidence and that's it.

Star Voter Season 9, Star Voter Season 9

that only proves that You can attack once and decide after it if that is your standard action attack and take a move action, or continue attacking making it a full round action.

But Vital strike IS necessarily a standard action so when you use it there is no turning back, you just can't complete the full attack. The same way you can't make an attack with a weapon in your main hand without taking the -2 and then TWF after it.

Star Voter Season 9, Star Voter Season 9

Dude, chbgraphicarts have just quoted a FAQ qhen the developers of the game explain that vital strike is an specific standard action.

Star Voter Season 9, Star Voter Season 9

That is totally wrong in multiple ways.

EDIT: you have to ninja'd me right
chbgraphicarts?

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.

ok, You are right, I admit it, Monks and rogues are newbie traps.

Star Voter Season 9, Star Voter Season 9

N. Jolly wrote:
As an aside, the model that a game MUST have an experienced GM to keep casters in check is not one that invites new players to experience the game, and admits there's an inherent flaw in the game.

It is also true that the gap between mundane and magic don't seems that apparent with inexperienced players (except for monks, those are a trap)

Star Voter Season 9, Star Voter Season 9

I have a question o the guys that have read the book.

Is Occult adventures a book on classes?. I mean, is the focus of the book to present new classes with new mechanics for the players to make their PCs?

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.

I really can't see a pathfinder game without some sort of violence, like 90% of the rules are about how to do in a combat. Perhaps you could try another system with an entire different thematic, like playing detectives in a theft case using GURPS or something.

Star Voter Season 9, Star Voter Season 9

Well, the ACG have an option to make wizards more exploitable, so that.

Star Voter Season 9, Star Voter Season 9

And if dex to damage is actually mathematically stronger then there are other ways to balance it much better than "you can't flurry or spell-combat with it", I do think no TWF is not bad.

Star Voter Season 9, Star Voter Season 9

2 people marked this as a favorite.
FLite wrote:
graystone wrote:
Archpaladin Zousha wrote:
graystone wrote:
Archpaladin Zousha wrote:

So...from what I understand Slashing Grace now requires you to keep your other hand free to benefit from it?

Darnit now I can't play sword-and-dagger characters like Valeros! :(

Not just free but unoccupied and only one weapon. No torch, bite, ect. Disarmed and you have to draw another weapon and no dex to damage that round.
...Why?!

They seem to hate dex to damage with a burning passion and want to make it as unappealing as possible? Unless you've taken 3 levels of the only class allowed to have an OK dex to damage option, the unchained rogue, you are pretty much expected to pretend you only have one arm, can't flurry, TWF, spell combat, use natural weapons or pretty much anything else.

If you're asking why mechanically, that's how they worded the 'errata'. They had to make an explicit exception for the swashbuckler offhand items to work as they where broken too. Even carrying a pretty flower in your off hands prevents Slashing Grace.

Or because they wanted to give Rogue a unique feature that no one else can get. Giving other classes full rogue dex to damage for a feat is a little like giving Inspire Courage as a feat. Yeah, you could probably do it without being too unbalanced. (for example only giving the first level, not scaling.) But you would be giving away one of the unique things that makes bards bards.

A wierd logic taking into account dex to damage have years in the game and the Urogue is new.

Star Voter Season 9, Star Voter Season 9

3 people marked this as a favorite.
HWalsh wrote:
I get it, you WANT to play the uber-optimization sandboxy non-story driven game. That is cool, but it isn't representative of the genre.

*Rolling eyes*

To summarize, either you are building a massive strawman or you are clearly not understanding what other people are saying.

Star Voter Season 9, Star Voter Season 9

Wow, sorry to hear that Jiggy, but although I agree on the complains about the mechanics it seems to me that the majority of your issues are with your experiences in PFS. NO matter what systems are you playing, if you play with people you don't like you will not enjoy the experience.

Star Voter Season 9, Star Voter Season 9

There are tons of 10 level builds here

http://paizo.com/threads/rzs2piog?Build-Thread-3-Swinging-Swords-and-Kickin -Ass

Te first one is even a fighter

EDIT: eh, it is not clear to me what edition are you going to play.

Star Voter Season 9, Star Voter Season 9

you are asking an errata for...one unusual build that use multiple rules from different books.

Star Voter Season 9, Star Voter Season 9

Donovan Egoblade wrote:

But hear me out! We can have the cake and eat it too! (I never understood that analogy, BTW... What would be the point of having cake if you can't eat it?)[/ooc]

Apparently it means that if yu eat the cake then you don't have the cake anymore. The syntax is weird, I had to google it some time ago.

Star Voter Season 9, Star Voter Season 9

Well, there were many weird interaction with other rules that are now clear. I did liked the falcon punch image though.

Star Voter Season 9, Star Voter Season 9

Dissenting with the rest, I would welcome major rebalances...if the result is good and useful. The errata of the ARG was not particularly bad, and I care little for the errata to the ACG mainly because I cared little with that book to begin with. But well, perhaps The reason I think different is that I don't buy 40 dollars real books.

Star Voter Season 9, Star Voter Season 9

Bluenose wrote:
Nicos wrote:
Ravingdork wrote:
Casters don't need to be brought down. Martials need to be raised up.
IMHO, without making the game a joke, there is no sensible way to raise martial to the point of creating demiplanes or having an army of undeads.
No, but there's no sensible reason why the Fighter doesn't get to raise an army as a class feature. Or why the Paladin or Cleric shouldn't be able to raise an army of the faithful, or the Barbarian inspire a horde to follow him into battle. There's also no reason to think that those shouldn't be better than the army of undead, making the wizard an inferior player at that game.

IMHO, class features should be about what the character in question can personally do himself and not plot stuff like raising an army or building a castle, that kind of stuff should be done in game.

Example, you are playing a post-apocalyptic game where most people have died. The wizard can use his class action to raise an army of zombies and that change little the story or breaking anyone verisimilitude, where is the barbarian supposed to raise his army? or what if he does not want an army, suddenly he is waaaay underpowered compared to his companion the cavalier that does have an army.

Star Voter Season 9, Star Voter Season 9

Ravingdork wrote:
Anzyr wrote:
Nicos wrote:
Ravingdork wrote:
Casters don't need to be brought down. Martials need to be raised up.
IMHO, without making the game a joke, there is no sensible way to raise martial to the point of creating demiplanes or having an army of undeads.
Reign in casters more absurd powers and restrict them to a smaller subset of magical effects and raise Martials up to proper high level abilities.
They're martials. Let them do things a little differently. Have them create castles and kingdoms instead of demiplanes, armies of loyal followers rather than mindless undead.

I think solutons like that creates more problems that they solve. TO start with a practical it doesn't fit well to all kind of campaigns and characters while the caster will have their class abilities with them.

Star Voter Season 9, Star Voter Season 9

1 person marked this as a favorite.
Anzyr wrote:
Nicos wrote:
Ravingdork wrote:
Casters don't need to be brought down. Martials need to be raised up.
IMHO, without making the game a joke, there is no sensible way to raise martial to the point of creating demiplanes or having an army of undeads.
Reign in casters more absurd powers and restrict them to a smaller subset of magical effects and raise Martials up to proper high level abilities.

agreed.

Star Voter Season 9, Star Voter Season 9

Ravingdork wrote:
Casters don't need to be brought down. Martials need to be raised up.

IMHO, without making the game a joke, there is no sensible way to raise martial to the point of creating demiplanes or having an army of undeads.

Star Voter Season 9, Star Voter Season 9

TOZ wrote:
It stands for TriOmegaZero.

It could be silly, but it took me months until I realized it.

Star Voter Season 9, Star Voter Season 9

THe ARG nerfs so far don't look bad to me, well, the scarred witch is now pretty boring and gray but anyways.

Star Voter Season 9, Star Voter Season 9

Azten wrote:
Kudaku wrote:
HOLY S&~* they killed the scarred witch doctor. It casts off Intelligence now. Wow, that one is massive.
Hmm... What was that 'casting' class that looks better now that it's the only one that uses Con? Oh yeah. The kinenticist. Paizo nerfs options so new classes look "better" guys, this isn't new.

I have been hearing this since the APG, never really believed but it seems to be true.

Star Voter Season 9, Star Voter Season 9

7 people marked this as a favorite.
BigDTBone wrote:

One of the devs made a hand-tipping comment during the vigilante play test. That the general game has been allowed to get overly powerful through a series of 'unfortunate' oversights and that they were working to purposefully keep the power level of the game in check going forward.

CRB wizards what?

Star Voter Season 9, Star Voter Season 9

CAn we just let this thread die silently?

Star Voter Season 9, Star Voter Season 9

One really never knows, there are truly disappointing book like the ACG and great books like the APG, monster codex and the ARG. Most likely the books will have goods things and bad things like UC.

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