|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Wow, Talking about of feat taxes, looking at perfetct strike I just found this gem
Can I use Perfect Strike with unarmed strikes?
So why does the feat have Improved Unarmed Strike as a prerequisite, if you can't actually use it with unarmed strikes?
Because the feat is intended to be a cool thing that monks can do, and monks get Improved Unarmed Strike automatically (barring an archetype that replaces that feat), so having Improved Unarmed Strike as a prerequisite means it's easy for monks to learn Perfect Strike but more difficult for other classes. The prerequisite could have been "monk level X," but that would mean that only monks could take the feat (prohibiting even other martial arts classes or archetypes). Note that the zen archer archetype allows you to use the feat with a bow, which means there's a precedent for creating an unarmed-combat archetype that modifies the feat for use with other weapons.
You can swap it for either Elemental Fist, Punishing Kick, or Touch of Serenity if you want, as if you were taking an archetype that replaced Stunning Fist.
If it is like an archetype then, I think, redirection, devoted guardian, and perfect strike.
I can understand this this. I just would not like to see fighters moving their sword so fast that they teleport, or rogues jumping so high that they planar travel. It is not the style I associate with D&D.
THe problem is, I suppose, that mid to high level spellcaster are basically walking gods.
If magic were not so absurd at high levels then the problem would go away.
This is why you use an Harpoon. Ahab for the win!
Guide 7/ Weapon master 3
=== Stats ===
Str 20 (22),Dex 12,con 14,Int 10,Wis 14, Cha 8
=== Defense ===
AC: 21 (+8 armor, +1 dex, +1 def, +1 nat)
Hp: 89 (10d10+30)
CMD: 28 (32 against grapple)
=== Saves ===
CMB: +16 (+27 with hamatula strike)
The idea of this build is grapple people from distance (using hamatula strike) and then move them as a free action
+"If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). "
Sadly the harpoon have really low range increment (Strong Arm, Supple Wrist help just a little bit with it) and far shot is to feat intensive for the build.
Human Fighter wrote:
No disarm and sunder at level 20. HUman favored calss bonus agasint grapple and trip and trip for a +20 to CMD.
Tsu, of the little things wrote:
NO, the bonus do not apply unless hamatula strike or whip mastery.
K177Y C47 wrote:
Does not spell sunder work for this?
Gark the Goblin wrote:
Do you have money to spare? I think we could homebrew a special ability that let your armor, shield and weapon to resize.
Marroar Gellantara wrote:
I agree. Just houseruling 4 skill per level for thee fighter rise their utility to an acceptable level, and the diference in saves at low levels is not htat high. Giving them high will or ref increase their survivality a lot.
On the other hand, for rogues you have to look at those awful rogue taletns and fix them in order for them to not been outlcassed.
My problem with barbarian is that their actual options are so limited. For whatever reason you take away superstition and the barbarian power fall massively.
Must have are bad.
Must have are bad.
If the standard superstitious + yo know the other stuffs is at the right power level then paizo shoudl release more rage power chains at the same power level to have more diversity.
There are two feats that give you a mount.
Making the first post is taking more time than I thought. Anyways, I will give you several posibles paths to start unravel the plot. However, I let you know now that no all paths go to CR balanced fair encounters, have in mind the posibility of retreating.
So, While Gark and Scavion finish their Pcs, do Sun and Auron wnat to do something?
I think we have two choices. 1) Reckon the last part, and just start form you guys in Baldurs Gate. 2) Assume you cleared the last dungeon, killed all the Daemons in there and now are in search of the verses.
I think I summarized all the important information for Auron and Sun.
I was thinking that Castiend stay with Danissa to protect her from the Daemons, while you go to solve the mistery of the verses and Tandalls dead.
The connection to the newcommers, I supposes, is that they were part of the old party and you went after them looking for help.
Is a slotless continuous Negate Aroma item for 6,000 gp reasonable?
Ranger spells making him better at stealth than rogues, but rogues are fine ¬¬...
Anyways, I'm not sure. Slotless and continuos seems too much for 6 K.
Silly edit time limt...
- You interrogated Tandalls body, He was elusive dodging the question until this
"Okay, Tandall, tell em then. What is this knowledge that you possessed in life that would make someone send an daemon to kill you?"
"The location of the remaining 2 verses of the creation"
Tandall's Body negated to answer the location of those verses.
- A leukodaemon appeared and threatened to kill Danissa if you do not tell the location of the verses. He telepoted Away. You teleported to stop him only to discover all was a trap.
A cleric held dannisa captive. You attacked him, put him unconcious and teleported to the city of BAldurs Gate with him and DAnissa.
-You looted a +1 breastplate, +1 tower shield, blown-glass vial that has a chain for attaching it to the handle of a weapon. , the reservoir have 1 charge. EDIT: he also have a diamonf of the size of half a fist.
He also had a non-magical amulet with the symbol of the Archdaemon, Apollyon
- You tried to interrogate him but you prefered to cut his tongue and send him to the abyss.
- Then some other htings append but I prefer if we resume from here.
Any ideas on other stuff I should pick up? I have 39,000 gp left.
Uhm,Ring of foe focus
slippers of spider climbing
lots of slotless wondruos items. No tsure, I suppose it depends on what you want to character to focus.
She seems Tough, but I advice about sacrificing raw +x items and adding items that givemore combat options and denfesnes. Perhaps some consumables in case the spellcaster of hte party is busy.
I think I'm basically done. Gonna change my gear a smidge because Nicos doesn't like the Circlet and Cloak, and maybe swap some Feats or levels around but not much I wanna change on Sun.
- Sun xiao and Auron traveled to Riatavin a city of Thetyr for the funeral of Tandall. You meet there Danissa Ironsould and her husband *cough* Castien telendil *cough*
- You learned that Fivination failed to reveal what killed Tandall. Fughter, the clerics were unable to find Tandall's soulds and could not raise him from death.
- There is nothing really remarkable in Tandall´s body. There is no magical aura that indicates magic that kills without causing physical harm like Phantasmal killer. The cause of death is most likely the single sword injury he have in the chest.
There are, however, several lingering magical auras (mostly necromancy, the others are blurry) but you can not tell is the aura is because Tandall cast a spell, somebody else cast a spell upon him or the attempts to communicate with his soul and/or revivify him.
- Miranna the Watcher. came and told you that Tandall's soul was not in Helm (his deity) realm. Then she left with the promise of keep looking for answers.
- You foudn that Tandall was involved in a fighter with basically a nobody named Guld
A quick interrogation tould you this
Q: " How did you knew him" ; A: We drink togheter from time to time, the old man was poor but always have some money to spare in alcohol
(This is completely weird, He never drank too much, one of the most sacred tenets of the cruch of Helm is to be ever watchful)
Q: "why did you fight" ; A: That day he did not want to drink, he was like meditative, I get angry I insult him then I insult his daughter, big mistake for me, the man was crazy
Q: "Why do you say he was crazy" ; Well, because he was, he had nigtmares constantly, and when drunk he always talked of the "reality behind" and the "nightmares of the dead gods" or something, I do not know.
"I just take avantage when he was spending money in alcohol, He drank with wichever was avaliable at the moment, I swear I d not know who kill him, he was like a bull I know of noone that coudl have kill him"
- The interrogation was interrupted when the group noticed that a small cacodaemon was Spying you. Sun K.O it, but you were worried because cacodaemos eat souls. However, you could not tell for sure that the daemon ate Tandall's soul.
Ok, I will allow it just because the group do not have Arcane spellcaster. But what about you can only recharge it in a city, a Market or soemthing, what do you say?
I'm gonna use a shield.
Now, I have problem with two talents.
Acrobatic master: Everything Ok but with everything the talent already give I think this last part is too much "Additionally, you can replace your Escape Artist bonus with your Acrobatics bonus."
Black Market Connections: NOt sure what it is but this one I do not like (EDIT: It works like limited wish for scrolls, uhm),on the fence.
No, no. I say i would Prefer no more of those, I was talking to Scavion and Gark. I do not have probelm with those items, What I would not like if that the 4 of you have the same items.