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RPG Superstar 2013 Star Voter, 2015 Star Voter. Pathfinder Society Member. 9,841 posts (14,466 including aliases). 8 reviews. No lists. 2 wishlists. 27 aliases.


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Draco Bahamut wrote:
Morzadian wrote:

It's not a simple issue that's binary is nature (black or white), How allegorical is the Pathfinder campaign setting supposed to be?

Do we ban Amiri because she goes against the ideas promoted in contemporary feminist theory?

Do we hold Paizo responsible for such actions? And what do we do about it?

Do we bombard their twitter accounts like critically minded feminists did to Joss Whedon during Avengers 2?

Paizo is just a role-playing game publisher not justice's hand for all of the world's woes. They do have a policy of inclusion not exclusion, and they do that admirably, although they do have to cater to the interests of a broad range of people, and make products that sell.

Not everyone views Pathfinder as a vehicle for social progression, and its fine that people do, but I think the history of D&D/Pathfinder and its community is strong enough to have many versions of the Pathfinder game.

Create some african gods and submit them to a 3PP publisher, accountability starts at home, rather than always expecting other people to do it for you.

Edit: I have studied post-colonial theory while at university, and queer theory, my senior lecturer, Adam Geczy wrote a book about it, so I have some idea how complex the issue is. It's not an easy fix and can be divisive even among people within the same community. Paizo are doing their best in the often turbulent socio-political climate we exist in.

So, what you are saying is that Paizo don´t want money from black people ? I am ok with that.

Come on, that is just purposely misreading of what he wrote.


rest assured, it is not time travel, it is time rearrange ^^


Kalindlara wrote:
They've also said that it's a problem with the artists. Paizo is generally good at seeing past that "white = default" sort of thing, but the fantasy artists they commission from aren't always. That's why it took until Mummy's Mask to get an elf/half-elf darker than tan.

How could that be? don't paizo specify how they paizo want the art?


It is teaching, but not as an assistant teacher but as the main one


The horror, the terror, the tragedy...I get an actual job, with real work D:


We can always try the checks, if he dies he dies


The last build thread is filled with dozens of ready to use PCs made by fellow forum members.

To balance the universe, I will start to post monster with class levels. Everyone can post their own monster of course.
The rules are simple,
1- Use the monster advancement rules and compare your monster against the numbers of the monster creation guidelines ( bonus point if you can reach your CR numbers without using the big 4 items).

2- Give some general guidelines as to how to use the monster, his tactics and general behavior.

I'll start with a couple of ogres

=====CR 7======

The Lungcrusher brothers (Ogre Martial Artists 4):

Gok
CE Large humanoid (giant)
Init 0; Senses darkvision 60 ft., low-light vision; Perception +11
________________________________________
DEFENSE
________________________________________
AC 20, touch 8, flat-footed 18 (+2 wis, 0 Dex, +1 armor, +5 natural, +1 dodge, -1 size)
hp 76 (8d8+40)
Fort +12, Ref +5, Will +7;
Evasion
________________________________________
OFFENSE
________________________________________
Speed 40 ft.
Melee MW large Longspear +14/+9 (2d6+10), or Unarmed strike +13/+8 (2d6+7), Or flurry of blows +12/+12/+7 (2d6+7)
Ranged javelin +4 (1d8+7)
Space 10 ft.Reach 10 ft.
________________________________________
STATISTICS
________________________________________
Str 25, Dex 10, Con 18, Int 8, Wis 14, Cha 6;
Base Atk 6; CMB 14; CMD 27
Feats Ability focus (stunning fist), Toughness, Stunning fist (DC 17), Unarmed strike, Combat reflexes, Deflect arrows, Lunge, Dodge.
Skills Climb +9, Perception +11, Stealth +6, Survival +8, Intimidate +4
Languages Giant
________________________________________
Gear Bracer of armor +1, potions of cure light wound x4, Elixir of hiding x2, elixir of fire breath

===================================================================

Kog and Tbok
Ogre Martial Artist 4

CE Large humanoid (giant)
Init 0; Senses darkvision 60 ft., low-light vision; Perception +11
________________________________________
DEFENSE
________________________________________
AC 19, touch 8, flat-footed 18 (+1 armor, +2 wis, 0 Dex, +5 natural, -1 size)
hp 76 (8d8+40)
Fort +12, Ref +5, Will +7;
Evasion
________________________________________
OFFENSE
________________________________________
Speed 40 ft.
Melee Unarmed strike +13/+8 (2d6+7), Or flurry of blows +12/+12/+7 (2d6+7)
Ranged javelin +4 (1d8+7)
Space 10 ft.Reach 10 ft.
________________________________________
STATISTICS
________________________________________
Str 25, Dex 10, Con 18, Int 8, Wis 14, Cha 6;
Base Atk 6; CMB +14 (+19 grapple); CMD 27 (31 grapple)
Feats Toughness, Stunning fist (DC 15), Unarmed strike, Improved grapple, greater grapple, Ogre crush, Vestigial head x2.
Skills Climb +9, Perception +11, Stealth +6, Survival +8, Intimidate +4
Languages Giant
________________________________________
ECOLOGY
________________________________________
Gear Bracer of armor +1, potions of cure light wound x4, Elixir of hiding x2, quickrunner shirt.

The lungcrusher brothers prefer to stalk their prey in the night. They tag team to capture their victims alive , only killing if their preys proves to be too strong. They do that in order to torture them for as long as posible.


Chengar Qordath wrote:
Kaouse wrote:

I don't consider casters being powerful as a problem. I like that casters can cast the spells that they do.

The problem with martial-caster disparity, are that the martial classes simply aren't up to par.

If there is a power level disparity between groups, I would prefer to buff the weaker party, rather than nerf the stronger one. That way, the strong party gets to continue having fun, while the weak party gets to have even more fun, as opposed to one or another group being jaded, or builds and ideas being crushed into oblivion (cough cough SLA FAQ cough cough).

I suppose it's simply a difference in ideology.

Yeah, one of the constant points of debate on the martial/caster disparity is whether the martials should be brought up to the level of casters, or casters should be dragged down to the level of martials.

Or the popular third option of Paizo's company line: "Anyone who believes in the martial-caster disparity is propagating a myth to advance their agenda." Presumably, the ultimate goal of said conspiracy is to sap and impurify the precious bodily fluids of the free world.

There is the fourth option where full caster lost their most ludicrous tricks and martials get improved without reaching the previous fullcater ludicrous state.


And the UCmonk can use it while using a two handed weapon for 1.5 of str, UC monk flurry seems better. (I also value more things that don't depend of specific magic items)


Rynjin wrote:
Imbicatus wrote:
I'm guessing unchained monk. The new flurry is much better than the brawlers TWF flurry.
The Brawler qualifies for using Brawling armor (immediately cancels out the -2 to-hit penalty, and gives a +2 damage advantage, along with an extra attack), as well as Weapon Specialization.

I don't have the book, but from the build posted it seems all the extra attacks the UC monk gains are at full BAB.


DM_Blake wrote:
I ask every player reading this thread if they walk into a room full of axe-wielding orcs with a spellcaster standing off to the side, who do they try to kill first?

Are the axe wielding orc as threatening as good builded martial Pcs?


Ross Byers wrote:
Cavall wrote:

I would recommend as well step up. Enemies trying to shift around you will find you in their way.

There's a feat (someone may remember the name) which basically dares people to attack you and gives them a bonus to do so (giving you an attack if they do). Many enemies may find the attack too easy to resist.

Death or Glory.

I can't see how that feat is not horrible in all ways, and don't really help in the case at hand.


Ross Byers wrote:


However, I will note that like many things in the game, this will only work to the extent your GM allows it to work. If your GM's attitude is 'Only spellcasters are ever a threat' and he plays monsters in a way that ignores the martial characters, it is going to end up feeling like only the spellcasters are important.

You, as a martial, answer by punishing the monster for their mistakes.


Anzyr wrote:


A single evil act, does not an alignment change make.

Rule quote?


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Anzyr wrote:

The Paladin did not torture. Therefore not dishonorable. The Paladin attempted to prevent the torture, via talking.

Saying something that you know will have zero effect don't really count as "attempted to"


The summoner and the Unchained summoner are two different classes, it is not obvious that the FAQ for the first apply to the second (unless that was already clarified)


thejeff wrote:
Aelryinth wrote:

Allowing your party members to torture is basically endorsing their commitment of evil actions, because torture is evil under the paladin code.

He cannot even associate with people who do evil. "ignoring them" is the same as saying "I leave the party permanently."

There are MANY non-evil ways to get people to talk in Pathfinder. I expect he should convince the casters to invest heavily in charm magic as options just so he isn't faced with these choices. There's a reason those spells can be used by Good people, and it is so you don't have to resort to means like those.

That being said, the 'lesser of two evils' being the only possible choices at the time, just means he has to go and address that lesser evil thereafter.

It's when the rest of the party doesn't want to address the lesser evil and move onto the next thing that conflicts start to happen.

It's also when the GM makes torture the "smart choice". Or, going back to the original post - if the smart choice is the opposite of the moral choice, that's on the GM.

But choosing the smart choice instead the moral one is on the players.


Deadmanwalking wrote:
Wind Chime wrote:
It is fairly common for characters to be faced with no win moral scenarios and situations and for situations where the smart answer is the opposite of the moral answer. Now this goes doubly for paladins who are barred from taking the smart choice on pains of losing their class abilities.

This is not accurate, IME. It can certainly be made true by GMs...but I'd generally characterize those GMs as bad GMs.

Exactly why?


So, the players must be natives of trunau?


Starbuck_II wrote:
Rynjin wrote:
I actually would not have minded losing Unarmed Strike damage scaling to get a ton more goodies. 1d6 or 1d8 damage is plenty for most purposes.

There is an idea for first Unchained archetype: Will save goes to Good, but loses unarmed scaling past 1d6.

Some other changes for flavor theme based on name (hopefully nothing bad). Boom. Bob's your uncle, we have archetype. (if Paizo felt they were too good with all those bonus, maybe they'd be okay with that archetype)

With the new 1.5 str to damage, the unchained monk seems more like a weapon user anyways.


chbgraphicarts wrote:

Don't be afraid to kill the PCs.

But leave the door open for them to run away in case the encounter proved to be too hard.


oops, seems the recruitment was already closed.


Experience with PBPs: Very experienced. Like 6 active campaigns right now, Dming in three of them.

Number of PBPs you have played in: more than 10.

Experience with the RotR AP: None at all.

Favourite alignment and why/do you hate the alignment system and why: I actually like variety, and trying to do something different than last character. still, I think the most commons are NG, LN, CN and NE

Number of PBPs you have played in that have finished/are still actively ongoing after a long period of time: I have active 4 campaign that have lasted more than a year. I have finished small adventures but never an AP (A year and half DMing red hand of doom but I could not complete it)

Tell me a little about the PBPs you have played in that finished/are still actively ongoing after a long period of time: I think you have just DM'ed me in Temple of Empyreal Enlightenment. The ongoing campaigns are

Myrial city of rogues: I'm playing a NE enchantress trying to make her criminal empire.

The wizard amulet: I'm playing a NG healer. He is basically a nerd that became an adventurer by chance.

Blackest Scale: High level homebrew I'm DMing.

Your most interesting character in a previous PBP/real life game:: Abdril the CN barbarian form the linnorn kingdom that killed by accident his best friend. Now, His friend's spirit became her voice of conscience. She was supposed to behave like a reckless person, but by chance (in game) she became the leader of a small group and thereafter she had too much responsibilities and most times she had to refrain to let her instinct dominate her and instead think about the safety of the group.

Your best roleplay interaction post in a previous PBP: Hard to say, but I made very cool (IMHO, of course) "intimidate" post for Abdril. I think I can link them, but they are in spanish.

I do prefer a more conversational approach, (at least with the fellow PCs) instead of long soliloquies.

Can you commit to an absolute minimum of 1 post every 2 days: Yup.

Can you commit to this game for a long time, as the bare minimum is measured in months not weeks: yup.

What would you like to do in this game/get out of this game: Hard to say, I have no idea what RotRL is about. But to have fun seems like a sane objective.


If it is 90% as good as dungeon dressing then it is a 5 star book.


With how strong the other classes are in combat, I'm still puzzled about the amount skill points the fighter get.

The unnecessary changes (nerf according to some) to the barbarian and no unchained version of the fighter is even more puzzling.


Well, I was selected...That is surprising and exciting at the same time. I will strive to make a memorable villain.


A lot of potential here.


Charon's Little Helper wrote:


(And he'd be giving up more than just the Weapon Specialization option. He's also giving up Quickdraw with his primary weapon & +2 to confirm crits.)

Weapon specialization is a subpar option when THF anyways.


Almost all samurais class features work with whatever weapons, he will be fine. Also, quick draw is most useful for back up weapon, generally speaking he will have the greataxe at hand when combat start.


Except for Psychological Combat, every pdf have been sent. Hope you enjoy and review them.


You have to tell your girlfriends that you need some time for you hobbys.


Mine, most likely, will not get chosen, still it was fun to do it.


nicholas storm wrote:
Nicos wrote:
nicholas storm wrote:
Nicos wrote:

With haste and the ioun stone the routine would be

+23/+23/+23/+18/+18/+13 (1d4+17/+14, 15-20/x2)

You also have enlarge person activated, it is using a UC monk class feature?, if not it should not be there IMHO.

It's a cheap magic item, so I don't see why not. If you want to compare what a semi optimized monk build is going to look like.

Do you posted the build in the thread?, I would like to compare similar levels of optimization and resource dedicated to the offensive. It is also good to compare the other numbers).

One +3 weapon 18k

ioun stone 4k
boots of speed 12k
belt str 16k

...those don't make a complete build. What is the guy AC, saves, hps? how many times per day he can do his ki trick?.


Two extra attacks at full BAB is a very solid class feature indeed.


nicholas storm wrote:
Nicos wrote:

With haste and the ioun stone the routine would be

+23/+23/+23/+18/+18/+13 (1d4+17/+14, 15-20/x2)

You also have enlarge person activated, it is using a UC monk class feature?, if not it should not be there IMHO.

It's a cheap magic item, so I don't see why not. If you want to compare what a semi optimized monk build is going to look like.

Do you posted the build in the thread?, I would like to compare similar levels of optimization and resource dedicated to the offensive. It is also good to compare the other numbers).


Btw, how are you getting that number of attacks (for those without the UC)?


With haste and the ioun stone the routine would be

+23/+23/+23/+18/+18/+13 (1d4+17/+14, 15-20/x2)

You also have enlarge person activated, it is using a UC monk class feature?, if not it should not be there IMHO.


nicholas storm wrote:


So not exactly half the damage of the fighter.

Well, the examples are without haste or the pale green prism, the fighter numbers with those and kukri probably go up by a lot.


He is claiming 65-76 against AC 28, that perhaps jumps to the 80s against AC 80, not half the fighter DPR.

Also, his feat selection are not for straight DPR, since he went mobility - Panther style.

You should do the monk and see what DPR numbers you can get while maintaining the same AC and saves.


Contraty to the popular belief, TWF fighters do have a more than solid DPR, so perhaps the monk is not that bad (probably in the 80s for AC 27) taking into account that the monk probably have other things to do besides standing still and full attacking.


Temple swords and short sword are not in the same level it seems to me, since the temple sword is the best monk weapon while the shortsword is not the best fighter weapon. Not sure why you went dex focused, since you could have gone more strength and cover your AC with defender of the society and (non mithral)full plate.

(Also, Dodge is just better than Two weapon defense.)

EDIT: The non power attack damage should be 1d6+11*, 1d6+17 after PA.

* +4 (WT + gloves) +3 str + 2 WS +2 weapon enhancement.

EDIT 2: The attack seems to be falling short by one after greater weapon focus.


Lixeon wrote:
I already have my bonus feet chosen for third level. My normal feat for third is Iron will and my bonus is Cleave.

There is no fighter bonus feat at level 3.


It is me or the new races are just shortly described but not stated out in the book?


Not sure how to answer and not sound rude, so I Will just say that it doesn't seems to be worth to spend time arguing your point(whatever it might be).


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Jacob Saltband wrote:
Nicos wrote:
Jacob Saltband wrote:
Aratrok wrote:

We're not talking about making our own stat arrays. We're talking about the one you're supposed to use for NPCs. Right out of the rulebook.

13, 12, 11, 10, 9, 8

Effectively 3 point buy.

And yes, +0 is average. -1 is below average. +1 is above average. Nobody is arguing with you about that.

Aratrok, the stat arrays in the PHB are for ease of use so you dont have to roll ability scores for or pt buy each NPC.
So, unless a person have 10,10,10,10,10,10 that person is not normal? because if a 9 or an 8 is noticeable, then a 11 or a 12 is noticeable too.
This is correct.

We have then that a normal person are very unusual, a statistical anomaly, basically your definition of normal person make them very abnormal.


Jacob Saltband wrote:
Aratrok wrote:

We're not talking about making our own stat arrays. We're talking about the one you're supposed to use for NPCs. Right out of the rulebook.

13, 12, 11, 10, 9, 8

Effectively 3 point buy.

And yes, +0 is average. -1 is below average. +1 is above average. Nobody is arguing with you about that.

Aratrok, the stat arrays in the PHB are for ease of use so you dont have to roll ability scores for or pt buy each NPC.

So, unless a person have 10,10,10,10,10,10 that person is not normal? because if a 9 or an 8 is noticeable, then a 11 or a 12 is noticeable too.


Jacob Saltband wrote:
Joe Hex wrote:
Jacob Saltband wrote:
Joe Hex wrote:
Jacob Saltband wrote:
Nicos wrote:
Do note that 8 int is basically a normal person.
So a normal person is 8, 8, 8, 8, 8, 8 ?
I took it to mean, the average person has at least one slightly below average ability.

That assumes you use a stat array with an 8 as the lowest stat. Change the stat array to have a 10 as the lowest stat and what do you get?

Just as there are people with notably high ability scores and notably low ability scores, there are people with no notably low or high scores.

Al least to me, an ability score with a positive modifier is above average or more, an ability score with a negative modifier is below average or more, an ability score with a zero modifier is average.

I see what you're saying. I just don't think someone with an 8 in an ability would 'stand out' so to speak. That's why you could still consider them a "normal person".
See this is were we differ. There are those of us (whoever US might be) who believe that a neg mod is noticeable otherwise there wouldn't be neg mod.

So you are saying that a person in real life that is not "that smart" is not normal? because that will be absurd.


Jacob Saltband wrote:
Nicos wrote:
Do note that 8 int is basically a normal person.
So a normal person is 8, 8, 8, 8, 8, 8 ?

Under what logic do you reached that conclusion From what I said?


Do note that 8 int is basically a normal person.


Being core-only there is no much from where to choose. You will always deal less damage than a human or a half-orc but you will have some more Ac.

I think you feat choices are fine, perhaps take some archery feats to take advantage of our dex.

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