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I have a question o the guys that have read the book.
Is Occult adventures a book on classes?. I mean, is the focus of the book to present new classes with new mechanics for the players to make their PCs?
I really can't see a pathfinder game without some sort of violence, like 90% of the rules are about how to do in a combat. Perhaps you could try another system with an entire different thematic, like playing detectives in a theft case using GURPS or something.
A wierd logic taking into account dex to damage have years in the game and the Urogue is new.
I get it, you WANT to play the uber-optimization sandboxy non-story driven game. That is cool, but it isn't representative of the genre.
To summarize, either you are building a massive strawman or you are clearly not understanding what other people are saying.
Wow, sorry to hear that Jiggy, but although I agree on the complains about the mechanics it seems to me that the majority of your issues are with your experiences in PFS. NO matter what systems are you playing, if you play with people you don't like you will not enjoy the experience.
There are tons of 10 level builds here
Te first one is even a fighter
EDIT: eh, it is not clear to me what edition are you going to play.
Donovan Egoblade wrote:
Apparently it means that if yu eat the cake then you don't have the cake anymore. The syntax is weird, I had to google it some time ago.
Dissenting with the rest, I would welcome major rebalances...if the result is good and useful. The errata of the ARG was not particularly bad, and I care little for the errata to the ACG mainly because I cared little with that book to begin with. But well, perhaps The reason I think different is that I don't buy 40 dollars real books.
IMHO, class features should be about what the character in question can personally do himself and not plot stuff like raising an army or building a castle, that kind of stuff should be done in game.
Example, you are playing a post-apocalyptic game where most people have died. The wizard can use his class action to raise an army of zombies and that change little the story or breaking anyone verisimilitude, where is the barbarian supposed to raise his army? or what if he does not want an army, suddenly he is waaaay underpowered compared to his companion the cavalier that does have an army.
I think solutons like that creates more problems that they solve. TO start with a practical it doesn't fit well to all kind of campaigns and characters while the caster will have their class abilities with them.
Casters don't need to be brought down. Martials need to be raised up.
IMHO, without making the game a joke, there is no sensible way to raise martial to the point of creating demiplanes or having an army of undeads.
I have been hearing this since the APG, never really believed but it seems to be true.
CRB wizards what?
One really never knows, there are truly disappointing book like the ACG and great books like the APG, monster codex and the ARG. Most likely the books will have goods things and bad things like UC.
Really?, come on, +1 to DC compared to a +8 to all saves? Do your GM never throw Persistent Dazing fireballs at you?
I bet your orcable would like that +5 to +10 to his ref save when he get blasted in your games.
An advantage of PA over PS when wielding an elven curved blade is the possibility of taking furious focus. No clue about the unchained rogue, but dex to damage + PA + FUrious focus + Feint doesn't sound bad.
Nicos was my first 3.5 character, an elf rogue in forgotten realms. For some reasons when I was looking a name for it I thought in that bad movie from steven seagal Nico, but I didn't want it to sound exactly like it so I added an s.
The feat is not useless but it is certainly lackluster and unimpressive, for multiple reasons, I'm actually surprised somebody thinks is a good option.
Light weapons are weaker than scimitar so I have a point, but you have a good point with the piranha strike thing.
However, I think that the possibility of spell combat and/or natural attacks make DD stronger.
Do note that (if my memory serves well) slashing grace doesn't work with all light weapons, like the shortsword.
Charon's Little Helper wrote:
It is also a tax if the previous feat have nothing to do with the next feat. Assuming mobility and spring attack were great feats they are still taxes for whirlwind attack since the first two and the later works with completely different fighting strategies.
9th levels arcane spells are also broken for wizards/sorcerers/arcanists, the fact that the other classes can't use them easily don't balance them.
The cases when a nerfbat turns a "omgwtf crazy" ability into a "lol this sucks" ability are, for obvious reasons, more notorious and more commented in the forum.
But there have to be cases when the devs just found the perfect middle ground and turn a problematic ability into a balanced, fun and perfectly usable one.
I don't remember anyone at the moment they have to exist, Let list them.
The last thread like this was closed so lets focus on the positive.
Kobold Cleaver wrote:
The nerfbat don't now middle grounds.
I agree with what you say and find those particular critics to be too much, though the problems with the eldritch Scion were well known.