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Nicos's page

RPG Superstar 2013 Star Voter. Pathfinder Society Member. 9,175 posts (12,264 including aliases). 4 reviews. No lists. 2 wishlists. 18 aliases.


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Star Voter 2013

Bring cube here then.

Star Voter 2013

It would also be great if you can think of a couple of NPCS your PCs already know. Like a friend, family, master, apprentice, lover, enemy, whatever, it would help to flesh out your PCs and to give me ideas for future plots.

Star Voter 2013

stuff are not set in stone though, if you have a good idea it can be incorporated.

Star Voter 2013

I have to go out at the moment but there would be a town guard, a church of some good deity, a troop of guys patroling the forest, there are witches living here and there in the wilderness, there is a keep populated by goblins (somewhat allied with the PC's town).

Star Voter 2013

The way I was thinking is to NPC them out of combat but the players control them in combat. I just prefer to avoid recruitment :/

The area is basically, a big town, a small town that is under the control of the big one, another small town that is basically independent, and the rest is forests, moutains, caves.

Star Voter 2013

The pool of NPCs can patch our little dilemma, you can use then in your quest.

Dirty DMPCS! I can hear you, but it woudl not be, it woudl be more like cohorts.

=================

About the kingmaker-like stuff. What role woudl you want?, as I said you can start from a simple soldier, militia captain, temple leader or the temporal ruler of the town, etc, your choise.

Star Voter 2013

I also thought about doing a kingmaker-like campaing, but you both seems to not be interested in being leaders of any sort. normally with only two Pcs I would create a pool of NPCs so you can choose from them and use them as back up.

Star Voter 2013

I thought scavion would join but it seems taht was not the case (or he is just to busy at the moment). What would you prefer?

Star Voter 2013

1 person marked this as a favorite.

The fighter (or anyone) does not need to be the best at killing to be good at it.

Star Voter 2013

kestral287 wrote:
Fergie wrote:
I just don't see why a decently built fighter can't keep up.

Because the odds are very, very good that the Fighter won't be decently built. That's the idea behind the thread.

That is hardly a fighter issue. You can have bad build with every class.

Star Voter 2013

You do more scouting then?

Star Voter 2013

That is like what everyone is capable of doing, and several calsses can do it better since besides a couple of more skill points the rogues have zero advantage in the skill deparment.

Star Voter 2013

Nah, nevermind, guns still need class features to be useful.

Star Voter 2013

DO we use guns in this campaing?

Star Voter 2013

THat of course mans one more minion in every fight :)

Star Voter 2013

If you people considerer that you need another +1 to another stat just have it, there is no point in force you play stuff you do not want

Star Voter 2013

Not sure what then, Enter the room would me two AoO, so I suppose Eitylen uses total defense?

Star Voter 2013

UnArcaneElection wrote:


I do have to say that Drunken Master always struck me as a conceptually weird archetype of a Monk.

Relevant link

Star Voter 2013

That is strong jaw, I think.

Star Voter 2013

Or he just wanted to talk about the matter without makng a new thread

Star Voter 2013

Dennis Deadsky wrote:
With attributes like those you could easily play an exotic concept that requires high stats, like altering reality with your mind.

That pretty much only requires one stat

Star Voter 2013

IMHO, that feat selection is bad all around. Vital strikw with a gladius is useless. Point blank shot and far shot to trwo spears is basically worthless.

Romans did not used full plates so the best thing, IMHO, is to go slayer for the ealier entry to shield master.

Star Voter 2013

I...have no idea what that is.

Star Voter 2013

and besides, if you are the GM just give him a couple of extra skill points and a second good save, that help a lot and he would still have the same PC.

Star Voter 2013

I still think that he shoud play what he wants to play.

BTW, i think paragon surge was nerfed a couple of months ago.

Star Voter 2013

Will everyone be just core? because corebarbarian are not impresives at all.

Just let the guy play his fighter, if he is happy there is no problemif he is not he can bring another pc/multiclass/retraining.

Star Voter 2013

Will we use the FAQ about ring ofinvisibility/hats of disguise?

Star Voter 2013

I disagree. Fighter should be generic, there shoudl not be a profesion imposed on them. Soldier, general, martial artist, bounty hunter whatever, that shoudl be options, let the fighter have skills and let him use them as he see fit.

Star Voter 2013

Imbicatus wrote:


Eldritch Heritage is clearly superior because it has unlimited selection on available animals.

Note that eldritch heritage impose a -2 character level so you will have a weaker compaion.

Star Voter 2013

Full BAB + wildshape could work.

Star Voter 2013

blackbloodtroll wrote:
Nicos wrote:
I'm not getting the problem with the archetype (besides being a rogue archetype)

The archetype works best with a dip into Alchemist.

Even better, with a Vivisectionist dip.

I was going to make my first Rogue PC since just after Beta Playtest, with such a combo.

Would have been an awesome.

Even without the dip, using the archetype, with a Launching Crossbow, and Focused Shot, would have been great.

Now, all is lost.

Again.

Most rogues work better with a couple os levels in something else, But I'm still not getting what happened, what FAQ screwed the archetype?

Star Voter 2013

¬¬

Star Voter 2013

I ban the summoner spel list because is silly and the eidolon because it can be problematic and because I never bothered with learning all the stuffs. What is exactly your idea with the summoner?

On a side note, deadly dealer by its won does not seems good, the witch stuff seems good however.

Star Voter 2013

The question still remain for ranged attacks.

Star Voter 2013

thorin001 wrote:
Of course it is mostly a moot point since you only get the grapple check on a crit.

Not with hamatula strike, I think.

Star Voter 2013

I'm not getting the problem with the archetype (besides being a rogue archetype)

Star Voter 2013

at?

Star Voter 2013

FFCS if you want, only no occult mistery, summoner or gun stuff. Party balance is not that iportant just play something you want.

Star Voter 2013

So, post your PC

Star Voter 2013

I do not like the fixed way magic resitance worked in past editions, but at least MR was a thing, not like now. Now for example golem's MR is more like a joke.

Star Voter 2013

DrDeth wrote:
OTOH, many DM's come here and post that their Rogue is breaking their game- and yes, the rogue has a nice "sweet spot" at about 5th level.

To tell the whole truth a lot of those are misunderstanding on the rules, like a rogue flanking with a ranged weapon.

Star Voter 2013

COme one lemmy, you have HL :(

Star Voter 2013

kestral287 wrote:

To try to return to the subject at hand, all the talk of saves has me curious: would people find the Rogue significantly more viable if it had good Ref and Will saves, or even all three good saves? Or does the lack of BAB/HP still damn it?

Two good saves is a good idea, but I would prefer new and improved talents that vastly improve rogues defenses. Paizo do not even need errata anything for that.

Star Voter 2013

wraithstrike wrote:
GreyWolfLord wrote:
Kthulhu wrote:
chbgraphicarts wrote:

The issue with Wizards being able to do everything ever, and better than everyone else, including other Wizards, is pretty much as old as the game - back in OD&D, Wizards were basically powerless for the first few levels, but then became powerhouses thereafter, up to the point that the made all other classes useless. This carried over to 1st and 2nd Ed AD&D, and therefore was basically a core issue even in 3rd edition. Lots of 7th-9th Level magic just trumps Martials because of how much those spells warp reality.

So, whenever I hear people complaining about Wizards making everything obsolete in Pathfinder, like Paizo somehow is responsible for this inequity of power, I just imagine all those "Thanks, Obama" memes.

Except wizards became progressively weaker as their opponents saves grew better. A 20th level wizard against anything vaguely level appropriate was essentially reduced to blasting spells...at least they had some effect. Save or die was a quick route to watching the bad guy save and then eat your face.

3.x / spellcaster Vastly increased the power of spellcasters.

Ah, that reminds me of a fight against a Dragon in BG2:TOB where I kept on casting what should be save or die spells, and none of them working.

Frustrating fight that was.

I think I know what you you mean. That was the fight outside of a temple. I think I used a spell to lower its SR and another spell that I can't remember, plus disintegrate which was an SoD. I had to reset the game a few times. I could never beat that dragon in a straight fight. I don't even remember it being close.

This month I finished the entire BGII from the nth time, I think this time was the easier one, I had 3 pure damage dealers plus the fighter/druid who also do good damge. 4 damage dealers plus whirlwing attack and enemies just die fast.

Star Voter 2013

The Human Diversion wrote:

So ... what? spend feats to improve saves? Make my next item purchase a better cloak?

A cracked pale green prism Ioun stone is cheaper at this point.

Star Voter 2013

MPLindustries have it right

Star Voter 2013

scry-teleport-fry should be overall moer rstricted IMHO

Star Voter 2013

Standard golarion for simplicity. The major one in the town will probably be Iomedae.

Star Voter 2013

fixed.

Star Voter 2013

Anyways, I would let open the posibility of using the lkilled monsters as ingredients for magic items in case you have good ideas for them.

If you do not need more information then I will be just waiting for your PCs.

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