paizo.com Recent Posts by Nickademus42paizo.com Recent Posts by Nickademus422024-03-27T21:04:36Z2024-03-27T21:04:36ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10782024-03-27T21:10:48Z2024-03-27T21:04:35Z<p>.
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.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Elemental Trenches - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to <span class="messageboard-dice">1d3 ⇒ 2</span> Eternal Arena.
<br />
<b>Location:</b> Eternal Arena - <i>When you move during your move step you are dealt 1d6 Combat damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Tooled Crocodile Skin
<br />
<span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span>
<br />
Failure
<br />
Tooled Crocodile Skin is banished.</p>
<p><span class=messageboard-ooc>Discard Our Lord in Iron to Explore:</span> Mace of Ruin
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span>
<br />
Failure
<br />
Mace of Ruin is banished.</p>
<p><b>Ending Turn</b>
<br />
Recharge Lady Despair to heal <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Divine Fortune, Blessing of Ptah, Our Lord in Iron are healed.
<br />
Reset: Drawing three cards (Desna's Freedom, Blessing of Ptah, Blessing of the Ancients).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ptah" target="_blank" rel="nofollow">Blessing of Ptah</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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-- Kyra's Turn --
Location: Elemental Trenches - closed
On-Turn Actions
Move Step: Moving to [dice]1d3[/dice] Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
Free Exploration: Tooled Crocodile Skin
[dice=Fortitude 8]1d6+2[/dice]
Failure
Tooled Crocodile Skin is banished.
Discard Our Lord in Iron to Explore: Mace of Ruin
[dice=Melee 11]1d8+5[/dice]
Failure
Mace of Ruin is banished.
Ending Turn
Recharge Lady Despair to...Kyra - PT - Nickademus (alias of Nickademus42)2024-03-27T21:04:35ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10732024-03-17T23:50:46Z2024-03-17T23:38:10Z<p>.
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.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Lightning Storm moves to <span class="messageboard-dice">1d5 ⇒ 3</span> Eternal Arena.
<br />
Heal 3 cards.
<br />
Disrupting Rapier, Blessing of the Ancients, Desna's Freedom are healed.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Elemental Trenches - <i>At the start of your turn, roll 1d6. Recharge any cards in your hand that have this trait:...</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge all <span class="messageboard-dice">1d6 ⇒ 3</span> Cold cards.</p>
<p>Banish Divine Fortune.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Blessing of Ptah
<br />
<span class="messageboard-dice"><b>Divine 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (4) + 6 = 10</span>
<br />
Accessory reroll d10.
<br />
<span class="messageboard-dice"><b>Divine 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span>
<br />
Success
<br />
Blessing of Ptah is acquired.</p>
<p><span class=messageboard-ooc>Discard Blessing of Ptah to Explore:</span> Sling Staff +2
<br />
Automatic Failure
<br />
Sling Staff +2 is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>You may close this location automatically.</i>
<br />
Summon and encounter Sepid.
<br />
<i>Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.</i>
<br />
Automatic Failure
<br />
Suffer <span class="messageboard-dice">1d6 ⇒ 6</span> Combat damage.
<br />
Discard Hellknight Armor to reduce to 0.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span>
<br />
Failure
<br />
Reveal Life Lantern and recharge Corrosion to use Divine + 3d6. Ask Sajan to recharge Khai-Utef to add 2d10.
<br />
<span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">3d10 + 1d4 + 3d6 - 1 ⇒ (1, 7, 8) + (4) + (4, 4, 3) - 1 = 30</span>
<br />
Success
<br />
Sepid is banished.
<br />
Display Steal Soul.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, bury 1d4 cards.
<br />
Bury <span class="messageboard-dice">1d4 ⇒ 4</span> cards.
<br />
Thundering Earthbreaker, Shock Glaive, Life Lantern, Boneshatter are buried.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Fortune</i>
<br />
<span class="messageboard-dice"><b>Divine 13:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span>
<br />
Failure
<br />
Reset: Drawing five cards (Angelic Armor, Lady Despair, Our Lord in Iron, Lyrune-quah Truthspeaker, Dragonbane Greatsword).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display Angelic Armor.</p>
<p><b>Party Resources Expended: Khai-Utef from Sajan recharged.</b>
<br />
<b>Actions Still Needed:
<br />
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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Before Turn:
Lightning Storm moves to [dice]1d5[/dice] Eternal Arena.
Heal 3 cards.
Disrupting Rapier, Blessing of the Ancients, Desna's Freedom are healed.
-- Kyra's Turn --
Location: Elemental Trenches - At the start of your turn, roll 1d6. Recharge any cards in your hand that have this trait:...
Start of Turn:
Recharge all [dice]1d6[/dice] Cold cards.
Banish Divine Fortune.
On-Turn Actions
Free Exploration: Blessing of Ptah
[dice=Divine 11]1d10+6[/dice]
Accessory reroll d10....Kyra - PT - Nickademus (alias of Nickademus42)2024-03-17T23:38:10ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10692024-03-14T00:50:46Z2024-03-14T00:45:00Z<p>.
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.</p>
<p>— Kyra's Turn —
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<b>Location:</b> Garden of Ossumentals - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to <span class="messageboard-dice">1d4 ⇒ 4</span> Sculptors Lair.
<br />
<b>Location:</b> Sculptors Lair - <i>When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.</i></p>
<p>Display Divine Fortune.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Geniekin
<br />
Reveal Shock Glaive to use Melee + 1d10+1d4.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d8 + 1d10 + 1d6 + 2d4 + 5 ⇒ (7) + (1) + (2) + (2, 4) + 5 = 21</span>
<br />
Success
<br />
Geniekin is banished.</p>
<p><span class=messageboard-ooc>Discard Desna's Freedom to move to <span class="messageboard-dice">1d4 ⇒ 2</span> Elemental Trenches and Explore:</span> Sigil Combination
<br />
Banish Divine Insight to add 2d6.
<br />
<span class="messageboard-dice"><b>Intelligence 7:</b></span> <span class="messageboard-dice">4d6 ⇒ (3, 3, 5, 1) = 12</span>
<br />
Success
<br />
Sigil Combination is displayed next to Elemental Trenches.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
Automatic Success
<br />
Reset: Drawing three cards (Steal Soul, Life Lantern, Boneshatter).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Life_Lantern" target="_blank" rel="nofollow">Life Lantern</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
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-- Kyra's Turn --
Location: Garden of Ossumentals - closed
On-Turn Actions
Move Step: Moving to [dice]1d4[/dice] Sculptors Lair.
Location: Sculptors Lair - When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.
Display Divine Fortune.
Free Exploration: Geniekin
Reveal Shock Glaive to use Melee + 1d10+1d4.
[dice=Combat 20]1d8+1d10+1d6+2d4+5[/dice]
Success
Geniekin is banished.
Discard Desna's Freedom to move to [dice]1d4[/dice]...Kyra - PT - Nickademus (alias of Nickademus42)2024-03-14T00:45:00ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10642024-03-08T01:40:48Z2024-03-08T01:34:19Z<p>.
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.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Garden of Ossumentals - <i>Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Bonestorm
<br />
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 1d4 + 7 ⇒ (2, 7) + (8) + (1) + 7 = 25</span>
<br />
Success
<br />
Bonestorm is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Wisdom or Divine 9 check.</i>
<br />
<span class="messageboard-dice"><b>Divine 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, you are dealt 1 Cold damage.
<br />
Draw Hellknight Armor to reduce to 0.
<br />
<i>When you succeed at meeting a location’s When Closing requirement, immediately summon and encounter the villain Sepid; if it is not defeated, discard a card from the blessings deck and the location is not closed.</i>
<br />
<i>Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.</i>
<br />
Automatic Failure
<br />
Suffer <span class="messageboard-dice">1d6 ⇒ 1</span> Combat damage.
<br />
Display and draw Hellknight Armor to reduce to 0.
<br />
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2. Recharge Our Lord in Iron to bless.
<br />
<span class="messageboard-dice"><b>Combat 25:</b></span> <span class="messageboard-dice">3d8 + 1d12 + 1d4 + 7 ⇒ (8, 3, 4) + (3) + (2) + 7 = 27</span>
<br />
Success </p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Divine Insight).</p>
<p><b>Actions Still Needed:
<br />
Sajan must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
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-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
On-Turn Actions
Free Exploration: Bonestorm
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
[dice=Combat 17]2d8+1d12+1d4+7[/dice]
Success
Bonestorm is banished.
Closing Location: Succeed at a Wisdom or Divine 9 check.
[dice=Divine 9]1d10+6[/dice]
Success
When Permanently Closed: On closing, you are dealt 1 Cold...Kyra - PT - Nickademus (alias of Nickademus42)2024-03-08T01:34:19ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10602024-03-06T00:41:39Z2024-03-06T00:37:10Z<p>.
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<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Garden of Ossumentals - <i>Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Sun Falcon
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+1d8+2.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 7 ⇒ (2, 3) + (3) + 7 = 15</span>
<br />
Success
<br />
Sun Falcon is shuffled into the blessing deck.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Disrupting Rapier +1. Drawing one card (Our Lord in Iron).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
On-Turn Actions
Free Exploration: Sun Falcon
Reveal Thundering Earthbreaker to use Melee + 1d12+1d8+2.
[dice=Combat 11]2d8+1d12+7[/dice]
Success
Sun Falcon is shuffled into the blessing deck.
Ending Turn
Reset: Discard Disrupting Rapier +1. Drawing one card (Our Lord in Iron).
Kyra wrote:Hand: Desna's Freedom, Divine Fortune,...Kyra - PT - Nickademus (alias of Nickademus42)2024-03-06T00:37:10ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10552024-02-26T22:20:52Z2024-02-26T22:14:09Z<p>.
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.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Garden of Ossumentals - <i>Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
Display Hellknight Armor.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Desert Trapper
<br />
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 7 ⇒ (5, 7) + (2) + 7 = 21</span>
<br />
Success
<br />
Desert Trapper is banished.</p>
<p><span class=messageboard-ooc>Discard The Healing Light to Explore:</span> Disrupting Rapier +1
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (6) + 5 = 11</span>
<br />
Success
<br />
Disrupting Rapier +1 is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Shock Glaive).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Disrupting_Rapier_+1" target="_blank" rel="nofollow">Disrupting Rapier +1</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
On-Turn Actions
Display Hellknight Armor.
Free Exploration: Desert Trapper
Reveal Thundering Earthbreaker to use Melee + 1d8+1d12+2.
[dice=Combat 13]2d8+1d12+7[/dice]
Success
Desert Trapper is banished.
Discard The Healing Light to Explore: Disrupting Rapier +1
[dice=Combat 10]1d8+5[/dice]
Success
Disrupting Rapier +1 is...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-26T22:14:09ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=22#10512024-02-26T04:00:47Z2024-02-26T03:56:11Z<p>Starting Location: Garden of Ossumentals
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Garden of Ossumentals
.
.
.
Kyra wrote:Hand: Desna's Freedom, Divine Fortune, The Healing Light, Thundering Earthbreaker,
Displayed: Hellknight Armor,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2024-02-26T03:56:11ZRe: Forums: Play-by-Post Discussion: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] DiscussionKyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/discussion&page=4#1872024-02-22T00:31:07Z2024-02-22T00:26:45Z<p><b>Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Skill Feat; 0 used, 1 remaining
<br />
Trader: Hadden Hoppert with discount</p>
<p>Deck Upgrades:
<br />
Armor 6
<br />
Magic Spiked Full Plate -> Hellknight Plate</p>
<p>Loot Cards for Next Scenario:
<br />
Life Lantern</p>Rewards
{ First-Time Victory }
Hero Point: Skill Feat; 0 used, 1 remaining
Trader: Hadden Hoppert with discount
Deck Upgrades:
Armor 6
Magic Spiked Full Plate -> Hellknight Plate
Loot Cards for Next Scenario:
Life LanternKyra - PT - Nickademus (alias of Nickademus42)2024-02-22T00:26:45ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10462024-02-19T02:00:49Z2024-02-19T01:54:58Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Ending Turn</b>
<br />
Recharge Thought Shield to heal <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Blessing of Ra, Shock Glaive +1, Grandmother Nightmare are healed.
<br />
Reset: Drawing four cards (Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Ending Turn
Recharge Thought Shield to heal [dice]1d4[/dice] cards.
Blessing of Ra, Shock Glaive +1, Grandmother Nightmare are healed.
Reset: Drawing four cards (Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword).
Kyra wrote:Hand: Thundering Earthbreaker, Aid, Our Lord in Iron, Lady Despair, Dragonbane Greatsword,
Displayed: Steal Soul, Curse of the Mummy,
Deck: 16 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2024-02-19T01:54:58ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10422024-02-15T23:41:31Z2024-02-15T23:34:36Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Forgery of Ra - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Hour is Sun Falcon
<br />
<i>When this card is discard(ed) from the blessings deck, banish it and draw a blessing from the box.</i>
<br />
Draw Blessing of Ra.</p>
<p>Recharge Divine Insight to heal <span class="messageboard-dice">1d4 ⇒ 4</span> cards.
<br />
Magic Spiked Full Plate, Dragonbane Greatsword, Gorum's Iron, Lady Despair are healed.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Scorched Obelisk.
<br />
<b>Location:</b> Scorched Obelisk - <i>When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Quicksand Bunyip
<br />
Reveal Shock Glaive +1 to use Melee + 1d10+1.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d8 + 1d10 + 1d4 + 6 ⇒ (7) + (1) + (2) + 6 = 16</span>
<br />
Success
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 1</span> Electricity damage.
<br />
Draw Angelic Armor to reduce to 0.
<br />
Quicksand Bunyip is banished.</p>
<p>Display Angelic Armor</p>
<p><span class=messageboard-ooc>Discard Blessing of Ra to Explore:</span> Nailah
<br />
<i>Before you act, each character at your location must succeed at a Constitution or Fortitude 8 check or be dealt 1d6 Acid damage.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">1d6 + 2d4 + 2 ⇒ (4) + (2, 2) + 2 = 10</span>
<br />
Success
<br />
Reveal and discard Shock Glaive +1 to use Melee + 1d10+1d8+1 and add the Electricity trait. Discard Grandmother Nightmare to bless twice.
<br />
<span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">4d8 + 1d10 + 2d4 + 6 ⇒ (5, 7, 5, 6) + (9) + (4, 3) + 6 = 45</span>
<br />
Success Failure
<br />
Nailah is banished.
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 3</span> Electricity damage.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 2 ⇒ (5) + (1) + 2 = 8</span>
<br />
Success
<br />
Recharge Angelic Armor to reduce to 0.</p>
<p><span class=messageboard-ooc>Closing Location (from Henchman):</span> <i>Succeed at a Constitution or Fortitude 9 check.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 9:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6</span>
<br />
Failure</p>
<p><span class=messageboard-ooc>Closing Location (from turn):</span> <i>Succeed at a Constitution or Fortitude 9 check.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 9:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 2 ⇒ (1) + (1) + 2 = 4</span>
<br />
Failure</p>
<p><b>Random Cards Used: Blessing 1 (Blessing of Ra acquired)</b>
<br />
<b>Actions Still Needed:
<br />
Meligaster must succeed at a Constitution or Fortitude 8 check (with +1d4) or be dealt 1d6 Acid damage.</b></p>
<p><i>Waiting to see if Meligaster needs the Thought Shield or if I can use it to heal myself...</i></p>.
.
.
.
-- Kyra's Turn --
Location: Forgery of Ra - closed
Start of Turn:
Hour is Sun Falcon
When this card is discard(ed) from the blessings deck, banish it and draw a blessing from the box.
Draw Blessing of Ra.
Recharge Divine Insight to heal [dice]1d4[/dice] cards.
Magic Spiked Full Plate, Dragonbane Greatsword, Gorum's Iron, Lady Despair are healed.
On-Turn Actions
Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-15T23:34:36ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10382024-02-13T22:30:48Z2024-02-13T22:22:09Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Forgery of Ra - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge Boneshatter to heal Sajan <span class="messageboard-dice">1d4 ⇒ 3</span> cards.</p>
<p><b>Ending Turn</b>
<br />
Recharge Desna's Freedom to remove Sajan's Curse of Blindness.
<br />
Reset: Drawing two cards (Grandmother Nightmare, Thought Shield).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive_+1" target="_blank" rel="nofollow">Shock Glaive +1</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Forgery of Ra - closed
Start of Turn:
Recharge Boneshatter to heal Sajan [dice]1d4[/dice] cards.
Ending Turn
Recharge Desna's Freedom to remove Sajan's Curse of Blindness.
Reset: Drawing two cards (Grandmother Nightmare, Thought Shield).
Kyra wrote:Hand: Shock Glaive +1, Thundering Earthbreaker, Divine Insight, Grandmother Nightmare, Thought Shield,
Displayed: Steal Soul, Curse of the Mummy, Angelic Armor,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 1...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-13T22:22:09ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10342024-02-11T15:40:49Z2024-02-11T15:30:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Scorched Obelisk - <i>When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge The Healing Light to heal Meligaster <span class="messageboard-dice">1d4 ⇒ 3</span> cards.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Forgery of Ra.
<br />
<span class="messageboard-dice"><b>Strength 6:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 3 ⇒ (5) + (4) + 3 = 12</span>
<br />
Success
<br />
<b>Location:</b> Forgery of Ra - <i>All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> <span class="messageboard-dice">1d2 ⇒ 2</span> Venomous Heavy Crossbow +2
<br />
Automatic Failure
<br />
Venomous Heavy Crossbow +2 is banished.</p>
<p><span class=messageboard-ooc>Discard Lady Despair to Explore:</span> Telekinetic Enucleation
<br />
Ask Sajan to discard Blessing of Abadar to bless twice.
<br />
<span class="messageboard-dice"><b>Perception 16:</b></span> <span class="messageboard-dice">3d10 + 1d4 + 4 ⇒ (9, 8, 6) + (4) + 4 = 31</span>
<br />
Success
<br />
Telekinetic Enucleation is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>You are dealt 1d6 Fire damage.</i>
<br />
Suffer <span class="messageboard-dice">1d6 ⇒ 5</span> Fire damage.
<br />
Discard Magic Spiked Full Plate to reduce to 0.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> At the end of your turn, you may draw an armor from your bury pile.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards (Boneshatter, Desna's Freedom, Divine Insight).</p>
<p><b>Party Resources Expended: Blessing of Abadar from Sajan discarded</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive_+1" target="_blank" rel="nofollow">Shock Glaive +1</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Start of Turn:
Recharge The Healing Light to heal Meligaster [dice]1d4[/dice] cards.
On-Turn Actions
Move Step: Moving to Forgery of Ra.
[dice=Strength 6]1d8+1d4+3[/dice]
Success
Location: Forgery of Ra - All monsters have and are immune to the Fire trait. All damage dealt is Fire damage.
Free Exploration: [dice]1d2[/dice] Venomous Heavy...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-11T15:30:39ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10292024-02-08T22:11:37Z2024-02-08T22:08:30Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Volcanic Vents - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge Desna's Freedom to remove Meligaster's Curse of the Mummy.</p>
<p><b>On-Turn Actions</b>
<br />
Display Magic Spiked Full Plate.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Scorched Obelisk.
<br />
<span class="messageboard-dice"><b>Strength 6:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
<b>Location:</b> Scorched Obelisk - <i>When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.</i></p>
<p><b>Ending Turn</b>
<br />
Recharge Aid to heal <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Thought Shield, Shock Glaive +1, The Healing Light are healed.
<br />
Reset: Drawing four cards (Shock Glaive +1, Thundering Earthbreaker, The Healing Light, Angelic Armor).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive_+1" target="_blank" rel="nofollow">Shock Glaive +1</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Volcanic Vents - closed
Start of Turn:
Recharge Desna's Freedom to remove Meligaster's Curse of the Mummy.
On-Turn Actions
Display Magic Spiked Full Plate.
Move Step: Moving to Scorched Obelisk.
[dice=Strength 6]1d8+3[/dice]
Success
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Ending Turn
Recharge Aid to heal [dice]1d4[/dice] cards.
Thought Shield, Shock Glaive +1, The...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-08T22:08:30ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10242024-02-04T16:20:44Z2024-02-04T16:12:58Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sulfur Pits - <i>For your checks that have the Acid trait, add a die.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge Boneshatter to heal Meligaster <span class="messageboard-dice">1d4 ⇒ 4</span> cards.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Scorched Obelisk.
<br />
<b>Location:</b> Scorched Obelisk - <i>When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Sard
<br />
Display and discard Dragonbane Greatsword to use Melee + 1d12+2+Str.
<br />
<span class="messageboard-dice"><b>Combat 23:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 1d4 + 7 ⇒ (4) + (8, 8) + (4) + 7 = 31</span>
<br />
Success
<br />
<i>After you act, each character at your location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.</i>
<br />
Sard is banished.
<br />
Suffer Electricity, Electricity, and Poison damage: no cards to discard/bury.
<br />
Drop to Volcanic Vents.
<br />
<b>Location:</b> Volcanic Vents - <i>closed</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing five cards (Desna's Freedom, Magic Spiked Full Plate, Our Lord in Iron, Lady Despair, Aid).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.
Start of Turn:
Recharge Boneshatter to heal Meligaster [dice]1d4[/dice] cards.
On-Turn Actions
Move Step: Moving to Scorched Obelisk.
Location: Scorched Obelisk - When you succeed at a check to defeat a bane by 4 or more, you are dealt 1d4 Electricity damage.
Free Exploration: Sard
Display and discard Dragonbane Greatsword to use Melee + 1d12+2+Str.
[dice=Combat 23]1d12+2d8+1d4+7[/dice]...Kyra - PT - Nickademus (alias of Nickademus42)2024-02-04T16:12:58ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10222024-02-02T02:28:51Z2024-02-02T02:20:19Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Display Steal Soul.</p>
<p><i>All characters at this location are dealt 1 Fire damage.</i>
<br />
Discard Shock Glaive +1 for damage and suffer the Curse of the Mummy.</p>
<p>Suffer Meligaster's Curse of the Mummy (banishing it).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_the_Mummy" target="_blank" rel="nofollow">Curse of the Mummy</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Display Steal Soul.
All characters at this location are dealt 1 Fire damage.
Discard Shock Glaive +1 for damage and suffer the Curse of the Mummy.
Suffer Meligaster's Curse of the Mummy (banishing it).
Kyra wrote:Hand: Dragonbane Greatsword, The Healing Light, Boneshatter,
Displayed: Steal Soul, Curse of the Mummy,
Deck: 14 Discard: 4 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2024-02-02T02:20:19ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10192024-01-31T01:10:47Z2024-01-31T01:00:49Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Thought Shield</i>
<br />
<span class="messageboard-dice"><b>Perception 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (4) + 4 = 8</span>
<br />
Failure</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sulfur Pits - <i>For your checks that have the Acid trait, add a die.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Start of Turn: Recharge Grandmother Nightmare to remove Curse of the Mummy.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Volcanic Vents.
<br />
<span class="messageboard-dice"><b>Strength 6:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span>
<br />
Success
<br />
<b>Location:</b> Volcanic Vents - <i>All monsters are immune to Poison.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Shock Glaive +1
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (8) + 5 = 13</span>
<br />
Success
<br />
Shock Glaive +1 is acquired.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Divine Fortune to heal Sajan <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Reset: Discard Shock Glaive. Drawing three cards (The Healing Light, Steal Soul, Boneshatter).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive_+1" target="_blank" rel="nofollow">Shock Glaive +1</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Thought Shield
[dice=Perception 10]1d10+4[/dice]
Failure
-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.
Start of Turn:
Start of Turn: Recharge Grandmother Nightmare to remove Curse of the Mummy.
On-Turn Actions
Move Step: Moving to Volcanic Vents.
[dice=Strength 6]1d8+3[/dice]
Success
Location: Volcanic Vents - All monsters are immune to Poison.
Free Exploration: Shock Glaive +1
[dice=Melee 11]1d8+5[/dice]...Kyra - PT - Nickademus (alias of Nickademus42)2024-01-31T01:00:49ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10142024-01-27T00:04:55Z2024-01-22T03:41:55Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sulfur Pits - <i>For your checks that have the Acid trait, add a die.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Returning Throwing Axe +1
<br />
Automatic Failure
<br />
Returning Throwing Axe +1 is banished.</p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.
On-Turn Actions
Free Exploration: Returning Throwing Axe +1
Automatic Failure
Returning Throwing Axe +1 is banished.
Ending Turn
Kyra wrote:Hand: Dragonbane Greatsword, Shock Glaive, Gorum's Iron, Grandmother Nightmare, Divine Fortune,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2024-01-22T03:41:55ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10112024-01-06T23:40:57Z2024-01-06T23:32:22Z<p>No trader.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>No trader.
.
.
.
Kyra wrote:Hand: Dragonbane Greatsword, Shock Glaive, Gorum's Iron, Grandmother Nightmare, Divine Fortune,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2024-01-06T23:32:22ZRe: Forums: Play-by-Post Discussion: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] DiscussionKyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/discussion&page=4#1812024-01-03T06:01:21Z2024-01-03T06:00:55Z<p><b>Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Power Feat; 2 used, 1 remaining
<br />
Trader: Hadden Hoppert with discount</p>
<p>Deck Upgrades:
<br />
Spell 6
<br />
Divine Blaze -> Boneshatter</p>
<p>Loot Cards for Next Scenario:
<br />
Life Lantern</p>Rewards
{ First-Time Victory }
Hero Point: Power Feat; 2 used, 1 remaining
Trader: Hadden Hoppert with discount
Deck Upgrades:
Spell 6
Divine Blaze -> Boneshatter
Loot Cards for Next Scenario:
Life LanternKyra - PT - Nickademus (alias of Nickademus42)2024-01-03T06:00:55ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10062023-12-23T14:50:57Z2023-12-23T14:44:55Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
<i>When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 12:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (8) + 2 = 10</span>
<br />
Failure
<br />
<span class="messageboard-dice"><b>Wisdom 12:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (7) + 2 = 9</span>
<br />
Failure</p>
<p><i>Before you act, each character at your location must succeed at a Dexterity or Acrobatics 12 check or be dealt 1d6 Combat damage.</i>
<br />
Automatic Failure
<br />
Suffer <span class="messageboard-dice">1d6 ⇒ 6</span> damage.
<br />
Discard Magic Spiked Full Plate to reduce to 0.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (4) + 2 = 6</span>
<br />
Success
<br />
Recharge Magic Spiked Full Plate.</p>.
.
.
.
Before Turn:
When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated.
[dice=Wisdom 12]1d10+2[/dice]
Failure
[dice=Wisdom 12]1d10+2[/dice]
Failure
Before...Kyra - PT - Nickademus (alias of Nickademus42)2023-12-23T14:44:55ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=21#10022023-12-16T06:30:57Z2023-12-16T06:22:27Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Banish Restorative Touch to heal Sajan <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> cards.</p>
<p>Suffer <span class="messageboard-dice">1d4 ⇒ 2</span> damage from Five-Pointed Sun.
<br />
Elemental treaty reduces by 1.
<br />
Draw Magic Spiked Full Plate to reduce to 0.</p>
<p>Display Magic Spiked Full Plate.
<br />
Display Angelic Armor.</p>
<p><i>Restorative Touch</i>
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (3) + (2) + 5 = 10</span>
<br />
Success</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Five-Pointed Sun - <i>When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Start of Turn: Recharge Lady Despair to heal a card.
<br />
Dragonbane Greatsword is healed.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Hall of the Crocodile Kings.
<br />
<b>Location:</b> Hall of the Crocodile Kings - <i>Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span><span class="messageboard-dice">1d5 ⇒ 2</span> Void Glyph
<br />
Discard Healing Light to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 20:</b></span> <span class="messageboard-dice">2d10 + 2d4 + 2 ⇒ (4, 7) + (2, 2) + 2 = 17</span>
<br />
Hero point reroll.
<br />
<span class="messageboard-dice"><b>Wisdom 20:</b></span> <span class="messageboard-dice">2d10 + 2d4 + 2 ⇒ (5, 4) + (4, 2) + 2 = 17</span>
<br />
Failure
<br />
<i>If undefeated, each character at this location is dealt 1d4 Cold damage and moves to a random other location.</i>
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 2</span> Cold damage.
<br />
Discard Grandmother Nightmare for damage.
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to <span class="messageboard-dice">1d5 ⇒ 4</span> Five-Pointed Sun.
<br />
<b>Location:</b> Five-Pointed Sun- <i>When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.</i>
<br />
Void Glyph is shuffled into siege deck.</p>
<p><b>Ending Turn</b>
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 4</span> Cold damage.
<br />
Reset: Drawing five cards (Restorative Touch, Thundering Earthbreaker, Life Lantern, Gorum's Iron, Divine Insight).</p>
<p><b>Actions Still Needed:
<br />
Meligaster is dealt 1d4 Cold damage and moves to a random other location</b>
<br />
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Life_Lantern" target="_blank" rel="nofollow">Life Lantern</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Banish Restorative Touch to heal Sajan [dice]1d4+1[/dice] cards.
Suffer [dice]1d4[/dice] damage from Five-Pointed Sun.
Elemental treaty reduces by 1.
Draw Magic Spiked Full Plate to reduce to 0.
Display Magic Spiked Full Plate.
Display Angelic Armor.
Restorative Touch
[dice=Divine 10]1d10+1d4+5[/dice]
Success
-- Kyra's Turn --
Location: Five-Pointed Sun - When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.
Start of...Kyra - PT - Nickademus (alias of Nickademus42)2023-12-16T06:22:27ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9982023-12-12T01:00:56Z2023-12-12T00:41:29Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Hall of the Crocodile Kings - <i>Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish Divine Fortune.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span><span class="messageboard-dice">1d6 ⇒ 4</span> Ghawwa
<br />
<i>Before you act, a random character summons and encounters the henchman Pairaka.</i>
<br />
1:Kyra 2:Meli 3:Sajan - <span class="messageboard-dice">1d3 ⇒ 2</span> Meligaster encounters Pairaka.
<br />
Reveal and reload to use Melee + 1d12+2 and ignore after acting power. Recharge Gorum's Iron to bless.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 2d4 + 7 ⇒ (6, 6) + (11) + (3, 3) + 7 = 36</span>
<br />
Success
<br />
Recharge Lyrune-quah Truthspeaker to add 1d6.
<br />
<span class="messageboard-dice"><b>Divine 5:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 1d4 + 5 ⇒ (6) + (2) + (1) + 5 = 14</span>
<br />
Success
<br />
Ghawwa is banished.
<br />
The Healing Light and Grandmother Nightmare are healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Life Lantern to heal a card.
<br />
Desna's Freedom is healed.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Fortune</i>
<br />
<span class="messageboard-dice"><b>Divine 13:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span>
<br />
Success
<br />
Reset: Drawing five cards (Restorative Touch, Lady Despair, Grandmother Nightmare, Angelic Armor, The Healing Light).</p>
<p><b>Actions Still Needed:
<br />
Meligaster encounters Pairaka.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Hall of the Crocodile Kings - Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.
Start of Turn:
Banish Divine Fortune.
On-Turn Actions
Free Exploration:[dice]1d6[/dice] Ghawwa
Before you act, a random character summons and encounters the henchman Pairaka.
1:Kyra 2:Meli 3:Sajan - [dice]1d3[/dice] Meligaster encounters Pairaka.
Reveal and reload to use Melee + 1d12+2 and ignore after acting...Kyra - PT - Nickademus (alias of Nickademus42)2023-12-12T00:41:29ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9942023-12-08T00:20:41Z2023-12-08T00:15:25Z<p>.
<br />
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<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Jolting Portent, Shock Glaive, Thundering Earthbreaker, Gorum's Iron are healed.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Hall of the Crocodile Kings - <i>Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Start of Turn: Recharge Lady Despair to remove Curse of the Mummy from Meligaster.</p>
<p><b>On-Turn Actions</b>
<br />
Display Divine Fortune.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Graven Guardian of Set
<br />
Reveal Dragonbane Greatsword to use Melee + 1d12+2
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d6 + 1d4 + 7 ⇒ (5) + (5) + (4) + (3) + 7 = 24</span>
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d6 + 1d4 + 7 ⇒ (1) + (9) + (1) + (2) + 7 = 20</span>
<br />
Hero Point reroll.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d6 + 1d4 + 7 ⇒ (5) + (5) + (5) + (2) + 7 = 24</span>
<br />
Success
<br />
Graven Guardian of Set is banished.</p>
<p><span class=messageboard-ooc>Discard Our Lord in Iron to Explore:</span> Plasma Ooze
<br />
<i>Before you act, succeed at a Strength 13 check or discard a weapon.</i>
<br />
<span class="messageboard-dice"><b>Strength 13:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 + 3 ⇒ (1) + (3) + (1) + 3 = 8</span>
<br />
Failure
<br />
Discard Dragonbane Greatsword.
<br />
Discard Grandmother Nightmare to bless twice.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">3d8 + 1d6 + 1d4 + 3 ⇒ (6, 1, 7) + (3) + (1) + 3 = 21</span>
<br />
Success
<br />
Plasma Ooze is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing five cards (Gorum's Iron, Magic Spiked Full Plate, Lyrune-quah Truthspeaker, Thundering Earthbreaker, Life Lantern).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display Magic Spiked Full Plate.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Life_Lantern" target="_blank" rel="nofollow">Life Lantern</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
.
Before Turn:
Jolting Portent, Shock Glaive, Thundering Earthbreaker, Gorum's Iron are healed.
-- Kyra's Turn --
Location: Hall of the Crocodile Kings - Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.
Start of Turn:
Start of Turn: Recharge Lady Despair to remove Curse of the Mummy from Meligaster.
On-Turn Actions
Display Divine Fortune.
Free Exploration: Graven Guardian of Set
Reveal Dragonbane Greatsword to use Melee...Kyra - PT - Nickademus (alias of Nickademus42)2023-12-08T00:15:25ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9902023-12-02T06:53:22Z2023-12-02T06:49:52Z<p>.
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<br />
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<br />
.</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Aid</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (7) + 5 = 12</span>
<br />
Success</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Eternal Arena - <i>When you move during your move step you are dealt 1d6 Combat damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Hollow Serpent
<br />
<i>Before you act, discard a random card. If it is an ally, the difficulty to defeat is increased by 3.</i>
<br />
Thundering Earthbreaker is discarded.
<br />
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 7 ⇒ (7) + (1) + (4) + 7 = 19</span>
<br />
Success
<br />
Hollow Serpent is banished.
<br />
Display Steal Soul.</p>
<p><span class=messageboard-ooc>Discard Desna's Freedom to move to Hall of the Crocodile Kings and Explore:</span> Scarab Swarm
<br />
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 7 ⇒ (5) + (1) + (4) + 7 = 17</span>
<br />
Accessory reroll d12 <span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 16 ⇒ (9) + 16 = 25</span>
<br />
Success
<br />
Scarab Swarm is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards (Grandmother Nightmare, Our Lord in Iron, Lady Despair, Divine Fortune).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
.
Before Turn Recovery:
Aid
[dice=Divine 8]1d10+5[/dice]
Success
-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
On-Turn Actions
Free Exploration: Hollow Serpent
Before you act, discard a random card. If it is an ally, the difficulty to defeat is increased by 3.
Thundering Earthbreaker is discarded.
Reveal Dragonbane Greatsword to use Melee + 1d12+2.
[dice=Combat 16]1d8+1d12+1d4+7[/dice]
Success
Hollow Serpent is...Kyra - PT - Nickademus (alias of Nickademus42)2023-12-02T06:49:52ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9842023-11-27T22:41:01Z2023-11-27T22:37:55Z<p>.
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<br />
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<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Suffer <span class="messageboard-dice">1d6 ⇒ 6</span> Acid damage.
<br />
Discard Angelic Armor to reduce to 0.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span>
<br />
Success
<br />
Recharge Angelic Armor instead.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Eternal Arena - <i>When you move during your move step you are dealt 1d6 Combat damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span><span class="messageboard-dice">1d20 ⇒ 8</span> Living Sandstorms
<br />
<i>Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck.</i>
<br />
Banish Jolting Portent to use Divine + 4d8.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d10 + 4d8 + 1d4 + 5 ⇒ (1) + (5, 8, 4, 4) + (3) + 5 = 30</span>
<br />
Success
<br />
Living Sandstorms is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Jolting Portent</i>
<br />
<span class="messageboard-dice"><b>Divine 14:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (7) + 5 = 12</span>
<br />
Failure
<br />
Reset: Discard Shock Glaive. Drawing three cards (Desna's Freedom, Aid, Steal Soul).</p>
<p><b>Actions Still Needed:
<br />
Blessing discarded and Sandstorm shuffled into blessing deck.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, <a href="https://pacg.fandom.com/wiki/Steal_Soul" target="_blank" rel="nofollow">Steal Soul</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
.
Before Turn:
Suffer [dice]1d6[/dice] Acid damage.
Discard Angelic Armor to reduce to 0.
[dice=Fortitude 6]1d6+2[/dice]
Success
Recharge Angelic Armor instead.
-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
On-Turn Actions
Free Exploration:[dice]1d20[/dice] Living Sandstorms
Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck.
Banish Jolting...Kyra - PT - Nickademus (alias of Nickademus42)2023-11-27T22:37:55ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9802023-11-20T22:23:00Z2023-11-20T22:20:22Z<p>.
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<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Eternal Arena - <i>When you move during your move step you are dealt 1d6 Combat damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Telekinesis Trap
<br />
Recharge Lyrune-quah Truthspeaker to add 1d6.
<br />
<span class="messageboard-dice"><b>Divine 12:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 5 ⇒ (4) + (6) + 5 = 15</span>
<br />
Success
<br />
Telekinesis Trap is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Dragonbane Greatsword).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Jolting_Portent" target="_blank" rel="nofollow">Jolting Portent</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
.
-- Kyra's Turn --
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
On-Turn Actions
Free Exploration: Telekinesis Trap
Recharge Lyrune-quah Truthspeaker to add 1d6.
[dice=Divine 12]1d10+1d6+5[/dice]
Success
Telekinesis Trap is banished.
Ending Turn
Reset: Drawing one card (Dragonbane Greatsword).
Kyra wrote:Hand: Thundering Earthbreaker, The Healing Light, Shock Glaive, Jolting Portent, Dragonbane Greatsword,
Displayed: Angelic Armor,...Kyra - PT - Nickademus (alias of Nickademus42)2023-11-20T22:20:22ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9752023-11-12T03:23:01Z2023-11-12T03:18:51Z<p>.
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<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Discard Gorum's Iron to bless Meligaster.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Five-Pointed Sun - <i>When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
<b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Staff of Minor Healing to Meligaster.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Eternal Arena.
<br />
<b>Location:</b> Eternal Arena - <i>When you move during your move step you are dealt 1d6 Combat damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Shira
<br />
<i>Before you act, succeed at a Wisdom, Perception, or Stealth 8 check or bury a card.</i>
<br />
<span class="messageboard-dice"><b>Perception 8:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (9) + 4 = 13</span>
<br />
Success
<br />
Reveal and reload Thundering Earthbreaker to use Melee + 1d12+2 and ignore AYA power.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 7 ⇒ (4) + (7) + (2) + 7 = 20</span>
<br />
Success
<br />
Shira is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards (Thundering Earthbreaker, The Healing Light, Shock Glaive, Jolting Portent).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Jolting_Portent" target="_blank" rel="nofollow">Jolting Portent</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Discard Gorum's Iron to bless Meligaster.
-- Kyra's Turn --
Location: Five-Pointed Sun - When you end your turn at this location, each character at this location is dealt 1d4 Cold damage.
Start of Turn:
On-Turn Actions
Give a Card: Give Staff of Minor Healing to Meligaster.
Move Step: Moving to Eternal Arena.
Location: Eternal Arena - When you move during your move step you are dealt 1d6 Combat damage.
Free Exploration: Shira
Before you act, succeed at a Wisdom,...Kyra - PT - Nickademus (alias of Nickademus42)2023-11-12T03:18:51ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9712023-11-09T04:05:07Z2023-11-09T04:04:31Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Hall of the Crocodile Kings - <i>Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Staff of Minor Healing to Meligaster.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Shrine of the Infinite Void.
<br />
<b>Location:</b> Shrine of the Infinite Void - <i>All damage dealt is Cold damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> <span class="messageboard-dice">1d33 ⇒ 29</span> Curse of the Netheshuun
<br />
Banish Divine Insight to add 2d6.
<br />
<span class="messageboard-dice"><b>Divine 16:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 1d4 + 5 ⇒ (2) + (2, 6) + (1) + 5 = 16</span>
<br />
Success
<br />
Curse of the Netheshuun is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span>
<br />
Success
<br />
Reset: Drawing two cards (Desna's Freedom, Angelic Armor).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display Angelic Armor.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Hall of the Crocodile Kings - Add a die to all checks that invoke the Acid or Poison trait. All damage dealt at this location is Acid damage.
On-Turn Actions
Give a Card: Give Staff of Minor Healing to Meligaster.
Move Step: Moving to Shrine of the Infinite Void.
Location: Shrine of the Infinite Void - All damage dealt is Cold damage.
Free Exploration: [dice]1d33[/dice] Curse of the Netheshuun
Banish Divine Insight to add 2d6.
[dice=Divine...Kyra - PT - Nickademus (alias of Nickademus42)2023-11-09T04:04:31ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9682023-11-06T22:11:08Z2023-11-06T22:04:31Z<p>Starting location: Hall of the Crocodile Kings
<br />
.
<br />
Trader: swap Divine Blaze for Jolting Portent
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing" target="_blank" rel="nofollow">Staff of Minor Healing</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting location: Hall of the Crocodile Kings
.
Trader: swap Divine Blaze for Jolting Portent
.
Kyra wrote:Hand: Lyrune-quah Truthspeaker, Staff of Minor Healing, Gorum's Iron, Divine Insight, Thundering Earthbreaker,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2023-11-06T22:04:31ZRe: Forums: Play-by-Post Discussion: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] DiscussionKyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/discussion&page=4#1752023-11-03T21:25:33Z2023-11-03T21:24:47Z<p><b>Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: saved; 0 used, 3 remaining
<br />
Trader: Hadden Hoppert with discount</p>
<p>Deck Upgrades:
<br />
Spell 5
<br />
Soothing Word -> Steal Soul</p>
<p>Loot Cards for Next Scenario:
<br />
Golden Serpent Armband
<br />
Life Lantern</p>Rewards
{ First-Time Victory }
Hero Point: saved; 0 used, 3 remaining
Trader: Hadden Hoppert with discount
Deck Upgrades:
Spell 5
Soothing Word -> Steal Soul
Loot Cards for Next Scenario:
Golden Serpent Armband
Life LanternKyra - PT - Nickademus (alias of Nickademus42)2023-11-03T21:24:47ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9612023-10-31T23:17:21Z2023-10-31T23:16:08Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span>
<br />
Success </p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sculptors Lair - <i>When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span><span class="messageboard-dice">1d6 ⇒ 2</span> Shield of Fire Resistance
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span>
<br />
Failure
<br />
Shield of Fire Resistance is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Aid).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Divine Insight
[dice=Divine 8]1d10+5[/dice]
Success
-- Kyra's Turn --
Location: Sculptors Lair - When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.
On-Turn Actions
Free Exploration:[dice]1d6[/dice] Shield of Fire Resistance
[dice=Fortitude 6]1d6+2[/dice]
Failure
Shield of Fire Resistance is banished.
Ending Turn
Reset: Drawing one card (Aid).
Kyra wrote:Hand: Thundering Earthbreaker, Lady Despair, The...Kyra - PT - Nickademus (alias of Nickademus42)2023-10-31T23:16:08ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9572023-10-28T20:21:02Z2023-10-28T20:16:27Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Find Traps</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (6) + 5 = 11</span>
<br />
Success </p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Chisisek's Tomb - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Sculptors Lair.
<br />
<b>Location:</b> Sculptors Lair - <i>When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Ausetitha
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 6 ⇒ (2) + (5) + 6 = 13</span>
<br />
Failure
<br />
Ausetitha is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Divine Fortune to heal a card.
<br />
Grandmother Nightmare is healed.
<br />
Reset: Drawing two cards (Divine Insight, Desna's Freedom).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Find Traps
[dice=Divine 8]1d10+5[/dice]
Success
-- Kyra's Turn --
Location: Chisisek's Tomb - closed
On-Turn Actions
Move Step: Moving to Sculptors Lair.
Location: Sculptors Lair - When you fail a Dexterity check or exceed its difficulty by 5 or more, you are dealt 1d4 Combat damage.
Free Exploration: Ausetitha
Reveal Thundering Earthbreaker to use Melee + 1d12+2
[dice=Combat 15]1d8+1d12+6[/dice]
Failure
Ausetitha is banished.
Ending Turn
End of Turn:...Kyra - PT - Nickademus (alias of Nickademus42)2023-10-28T20:16:27ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=20#9522023-10-20T00:51:22Z2023-10-20T00:47:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Restorative Touch</i>
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (5) + (2) + 5 = 12</span>
<br />
Success </p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Chisisek's Tomb - <i>Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
Ask Meligaster to discard Pious Healer to heal Kyra 3 cards.
<br />
Desna's Freedom, Lady Despair, Divine Blaze are healed.</p>
<p>Banish Psychic Surgery to Meligaster 3 allies (Pious Healer, Nightspear, Kafar).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Graven Guardian of Set
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2. Discard Mother Nightmare to bless twice.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">3d8 + 1d12 + 1d4 + 6 ⇒ (4, 5, 2) + (3) + (2) + 6 = 22</span>
<br />
Success
<br />
Graven Guardian of Set is banished.</p>
<p><span class=messageboard-ooc>Discard Gorum's Iron to Explore:</span> Caravan Raider
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 6 ⇒ (6) + (3) + 6 = 15</span>
<br />
Success
<br />
Caravan Raider is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the henchman Theletos.</i>
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2. Banish Aid to add 1d4+5.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 2d4 + 11 ⇒ (3) + (11) + (2, 2) + 11 = 29</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, draw a random spell from the box.
<br />
Find Traps is drawn.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Psychic Surgery</i>
<br />
<span class="messageboard-dice"><b>Perception 13:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 4 ⇒ (9) + (1) + 4 = 14</span>
<br />
Success
<br />
<i>Aid</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (6) + (2) + 5 = 13</span>
<br />
Success
<br />
Reset: Drawing three cards (Lady Despair, The Healing Light, Divine Fortune).</p>
<p><b>Random Cards Used: Spell 1 (Find Traps acquired)</b>
<br />
<b>Party Resources Expended: Pious Healer from Meligaster discarded and healed</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Find_Traps" target="_blank" rel="nofollow">Find Traps</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Restorative Touch
[dice=Divine 10]1d10+1d4+5[/dice]
Success
-- Kyra's Turn --
Location: Chisisek's Tomb - Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
On-Turn Actions
Ask Meligaster to discard Pious Healer to heal Kyra 3 cards.
Desna's Freedom, Lady Despair, Divine Blaze are healed.
Banish Psychic Surgery to Meligaster 3 allies (Pious Healer, Nightspear, Kafar).
Free...Kyra - PT - Nickademus (alias of Nickademus42)2023-10-20T00:47:34ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9462023-10-14T15:51:29Z2023-10-14T15:47:57Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Scorched Ruins - <i>After defeating a non-villain, non-henchman monster that has the Fire trait, shuffle it into a random other open location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Chisisek's Tomb.
<br />
<b>Location:</b> Chisisek's Tomb - <i>sters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.</i></p>
<p>Display Magic Spiked Full Plate.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Coffer Corpse
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 8:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 6 ⇒ (3) + (2) + (2) + 6 = 13</span>
<br />
Success
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 6 ⇒ (6) + (4) + (3) + 6 = 19</span>
<br />
Success
<br />
Coffer Corpse is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Life Lantern to heal a card.
<br />
Restorative Touch is healed.
<br />
Reset: Drawing two cards (Restorative Touch, Aid).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts banish Restorative Touch to heal Meligaster <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Scorched Ruins - After defeating a non-villain, non-henchman monster that has the Fire trait, shuffle it into a random other open location.
Start of Turn:
Move Step: Moving to Chisisek's Tomb.
Location: Chisisek's Tomb - sters you encounter have the Undead trait and are immune to the Mental and Poison traits; all damage dealt by them is Cold damage.
Display Magic Spiked Full Plate.
Free Exploration: Coffer Corpse
Reveal Thundering Earthbreaker to use...Kyra - PT - Nickademus (alias of Nickademus42)2023-10-14T15:47:57ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9422023-10-12T22:29:29Z2023-10-12T22:29:10Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Scorched Ruins - <i>After defeating a non-villain, non-henchman monster that has the Fire trait, shuffle it into a random other open location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Toxic Geyser
<br />
Banish Divine Insight to add 2d6.
<br />
<span class="messageboard-dice"><b>Wisdom 15:</b></span> <span class="messageboard-dice">1d10 + 2d6 + 2 ⇒ (7) + (1, 1) + 2 = 11</span>
<br />
Accessory reroll d6 <span class="messageboard-dice">1d6 + 10 ⇒ (1) + 10 = 11</span>
<br />
Failure
<br />
<i>If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
<br />
1-2. You are dealt 2 Fire damage.
<br />
3-4. You are dealt 2 Acid damage; discard a weapon or an armor.
<br />
5-6. You are dealt 2 Poison damage.</i>
<br />
<span class="messageboard-dice">6d6 ⇒ (5, 1, 4, 1, 4, 5) = 20</span>
<br />
Suffer 4 Fire damage, 4 Acid damage, 4 Poison damage.
<br />
Discard hand for damage.
<br />
Toxic Geyser is shuffled into Scorched Ruins.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (7) + 5 = 12</span>
<br />
Success
<br />
Reset: Drawing five cards (Life Lantern, Magic Spiked Full Plate, Gorum's Iron, Thundering Earthbreaker, Grandmother Nightmare).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Life_Lantern" target="_blank" rel="nofollow">Life Lantern</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Scorched Ruins - After defeating a non-villain, non-henchman monster that has the Fire trait, shuffle it into a random other open location.
On-Turn Actions
Free Exploration: Toxic Geyser
Banish Divine Insight to add 2d6.
[dice=Wisdom 15]1d10+2d6+2[/dice]
Accessory reroll d6 [dice]1d6+10[/dice]
Failure
If undefeated, roll a number of d6s equal to the scenario's adventure deck plus 1. For each:
1-2. You are dealt 2 Fire damage.
3-4. You are dealt 2 Acid...Kyra - PT - Nickademus (alias of Nickademus42)2023-10-12T22:29:10ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9372023-10-08T23:01:49Z2023-10-08T23:01:15Z<p>Starting Location: Scorched Ruins
<br />
.
<br />
Trader: swap Soothing Word for Dune of Doom.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Lady_Despair" target="_blank" rel="nofollow">Lady Despair</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Scorched Ruins
.
Trader: swap Soothing Word for Dune of Doom.
.
Kyra wrote:Hand: Desna's Freedom, Divine Insight, Lady Despair, Divine Blaze, Restorative Touch,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2023-10-08T23:01:15ZRe: Forums: Play-by-Post Discussion: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] DiscussionKyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/discussion&page=4#1702023-10-06T01:20:36Z2023-10-06T01:15:05Z<p><b>Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: saved; 0 used, 3 remaining
<br />
Trader: Hadden Hoppert with discount</p>
<p>Deck Upgrades:
<br />
Blessing 4
<br />
Iomedae's Justice -> Lady Despair</p>
<p>Loot Cards for Next Scenario:
<br />
Golden Serpent Armband
<br />
Life Lantern</p>Rewards
{ First-Time Victory }
Hero Point: saved; 0 used, 3 remaining
Trader: Hadden Hoppert with discount
Deck Upgrades:
Blessing 4
Iomedae's Justice -> Lady Despair
Loot Cards for Next Scenario:
Golden Serpent Armband
Life LanternKyra - PT - Nickademus (alias of Nickademus42)2023-10-06T01:15:05ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9292023-09-30T02:16:13Z2023-09-30T02:13:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Encounter Ubashki Swarm.
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 8:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 7 ⇒ (8) + (10) + (4) + 7 = 29</span>
<br />
Success
<br />
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
<br />
<span class="messageboard-dice"><b>Combat 8:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d4 + 7 ⇒ (8) + (11) + (2) + 7 = 28</span>
<br />
Success </p>
<p><i>Aid</i>
<br />
Create Mindscape.
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (5) + (1) + 5 = 11</span>
<br />
Success </p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sulfur Pits - <i>For your checks that have the Acid trait, add a die.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Start of Turn: Recharge Divine Insight to heal a card.
<br />
Grandmother Nightmare is healed.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration (4 = Burning Child):</span> <span class="messageboard-dice">1d4 ⇒ 2</span> Volcanic Storm
<br />
Create Mindscape.
<br />
<span class="messageboard-dice"><b>Divine 11:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (1) + (3) + 5 = 9</span>
<br />
Failure
<br />
Volcanic Storm is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards (Our Lord in Iron, Golden Serpent Armband, Desna's Freedom).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Golden_Serpent_Armband" target="_blank" rel="nofollow">Golden Serpent Armband</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Encounter Ubashki Swarm.
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
[dice=Combat 8]1d8+1d12+1d4+7[/dice]
Success
Reveal Thundering Earthbreaker to use Melee + 1d12+2.
[dice=Combat 8]1d8+1d12+1d4+7[/dice]
Success
Aid
Create Mindscape.
[dice=Divine 8]1d10+1d4+5[/dice]
Success
-- Kyra's Turn --
Location: Sulfur Pits - For your checks that have the Acid trait, add a die.
Start of Turn:
Start of Turn: Recharge Divine Insight to heal a card.
Grandmother Nightmare...Kyra - PT - Nickademus (alias of Nickademus42)2023-09-30T02:13:45ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9242023-09-21T21:53:12Z2023-09-21T21:46:50Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Towering Obelisk - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn Recovery:</span>
<br />
<i>Divine Fortune</i>
<br />
<span class="messageboard-dice"><b>Divine 13:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span>
<br />
Failure</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Quarry.
<br />
<b>Location:</b> Quarry - <i>Add 3 to your checks that have the Bludgeoning trait</i>
<br />
Bury Shock Glaive.</p>
<p>Banish Psychic Surgery to heal Sajan 3 cards.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Icy Longspear +1
<br />
<span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (2) + 5 = 7</span>
<br />
Failure
<br />
Icy Longspear +1 is banished.</p>
<p><span class=messageboard-ooc>Discard Lyrune-quah Truthspeaker to move to Sulfur Pits and Explore:</span> Insanity Mist
<br />
<b>Location:</b> Sulfur Pits - <i>For your checks that have the Acid trait, add a die</i>
<br />
<i>Display this card next to its location. While displayed, at the start of your turn, succeed at a Wisdom or Perception 10 check to banish this barrier or you are dealt 2 Poison damage.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Life Lantern to heal Meligaster a card.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Psychic Surgery</i>
<br />
<span class="messageboard-dice"><b>Divine 16:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span>
<br />
Failure
<br />
Reset: Drawing four cards (Magic Spiked Full Plate, Aid, Divine Insight, Grandmother Nightmare).</p>
<p><b>Actions Still Needed:
<br />
Insanity Mist displayed at Sulfur Pits</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Grandmother_Nightmare" target="_blank" rel="nofollow">Grandmother Nightmare</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Towering Obelisk - closed
Start of Turn Recovery:
Divine Fortune
[dice=Divine 13]1d10+5[/dice]
Failure
On-Turn Actions
Move Step: Moving to Quarry.
Location: Quarry - Add 3 to your checks that have the Bludgeoning trait
Bury Shock Glaive.
Banish Psychic Surgery to heal Sajan 3 cards.
Free Exploration: Icy Longspear +1
[dice=Melee 10]1d8+5[/dice]
Failure
Icy Longspear +1 is banished.
Discard Lyrune-quah Truthspeaker to move to Sulfur Pits and Explore:...Kyra - PT - Nickademus (alias of Nickademus42)2023-09-21T21:46:50ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9202023-09-20T01:55:14Z2023-09-20T01:53:20Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Dilapidated Plaza - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Towering Obelisk.
<br />
<b>Location:</b> Towering Obelisk - <i>After playing a boon that has the Electricity trait, you may place it on top of your deck.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Aspis Commander
<br />
Display Divine Fortune. Reveal Dragonbane Greatsword to use Melee + 1d12+2. Ask Sajan to discard Blessing of the Savored Sting to add either <span class="messageboard-dice">1d4 ⇒ 3</span>, <span class="messageboard-dice">1d6 ⇒ 6</span>, <span class="messageboard-dice">1d8 ⇒ 6</span>, or <span class="messageboard-dice">1d10 ⇒ 4</span>.
<br />
<span class="messageboard-dice"><b>Combat 22:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 1d6 + 13 ⇒ (5) + (5) + (5) + 13 = 28</span>
<br />
Success
<br />
Summon the henchman Usij Cultist.
<br />
<i>Before you act, succeed at an Intelligence, Knowledge, Wisdom, or Divine 8 check or recharge 1d4 cards.</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 5 ⇒ (3) + (1) + 5 = 9</span>
<br />
Success
<br />
Reveal Dragonbane Greatsword to use Melee + 1d12+2. Ask Sajan to recharge Khai-Utef to add 2d8.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">3d8 + 1d12 + 1d6 + 7 ⇒ (2, 1, 7) + (1) + (6) + 7 = 24</span>
<br />
Success
<br />
Usij Cultistis banished.
<br />
Aspis Commander is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the henchman Aghash.</i>
<br />
Reveal and discard Dragonbane Greatsword to use Melee + 1d12+1d8+2.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 1d6 + 7 ⇒ (1, 6) + (5) + (1) + 7 = 20</span>
<br />
Accessory reroll d8: <span class="messageboard-dice">1d8 + 19 ⇒ (1) + 19 = 20</span>
<br />
Bury Iomedae's Justice to reroll d8: <span class="messageboard-dice">1d8 + 19 ⇒ (8) + 19 = 27</span>
<br />
Success </p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Restorative Touch to heal a card.
<br />
Magic Spiked Full Plate is healed.
<br />
Reset: Drawing four cards (Lyrune-quah Truthspeaker, Shock Glaive, Thunderin Earthbreaker, Life Lantern).</p>
<p><b>Party Resources Expended: Blessing of the Savored Sting from Sajan discarded, Khai-Utef from Sajan recharged.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Psychic_Surgery" target="_blank" rel="nofollow">Psychic Surgery</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Life_Lantern" target="_blank" rel="nofollow">Life Lantern</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Dilapidated Plaza - closed
On-Turn Actions
Move Step: Moving to Towering Obelisk.
Location: Towering Obelisk - After playing a boon that has the Electricity trait, you may place it on top of your deck.
Free Exploration: Aspis Commander
Display Divine Fortune. Reveal Dragonbane Greatsword to use Melee + 1d12+2. Ask Sajan to discard Blessing of the Savored Sting to add either [dice]1d4[/dice], [dice]1d6[/dice], [dice]1d8[/dice], or [dice]1d10[/dice]....Kyra - PT - Nickademus (alias of Nickademus42)2023-09-20T01:53:20ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9182023-09-12T21:42:14Z2023-09-12T21:41:22Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Suffer <span class="messageboard-dice">1d6 ⇒ 4</span> Electricity damage from the overkill.
<br />
Discard Magic Spiked Full Plate to reduce to 0.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span>
<br />
Failure</p>
<p>Display Angelic Armor.</p>.
.
.
.
Suffer [dice]1d6[/dice] Electricity damage from the overkill.
Discard Magic Spiked Full Plate to reduce to 0.
[dice=Fortitude 6]1d6+2[/dice]
Failure
Display Angelic Armor.Kyra - PT - Nickademus (alias of Nickademus42)2023-09-12T21:41:22ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9142023-09-10T18:51:40Z2023-09-10T18:43:23Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Dilapidated Plaza - <i>When you play a boon that has the Acid trait, you are dealt 1 Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
Display Magic Spiked Full Plate.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Mumia Smugglers
<br />
<span class="messageboard-dice"><b>Diplomacy 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span>
<br />
Failure
<br />
Mumia Smugglers is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Angelic Armor).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Angelic_Armor" target="_blank" rel="nofollow">Angelic Armor</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Dilapidated Plaza - When you play a boon that has the Acid trait, you are dealt 1 Acid damage.
On-Turn Actions
Display Magic Spiked Full Plate.
Free Exploration: Mumia Smugglers
[dice=Diplomacy 8]1d8+1[/dice]
Failure
Mumia Smugglers is banished.
Ending Turn
Reset: Drawing one card (Angelic Armor).
Kyra wrote:Hand: Iomedae's Justice, Dragonbane Greatsword, Divine Fortune, Restorative Touch, Angelic Armor,
Displayed: Magic Spiked Full Plate,
Deck: 14...Kyra - PT - Nickademus (alias of Nickademus42)2023-09-10T18:43:23ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9112023-09-07T22:29:06Z2023-09-07T22:28:05Z<p>Starting Location: Dilapidated Plaza
<br />
Trader: swap Soothing Word for Safety Bubble
<br />
Loot: swap Staff of Minor Healing for Golden Serpent Armband
<br />
swap White War Paint for Life Lantern</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Dilapidated Plaza
Trader: swap Soothing Word for Safety Bubble
Loot: swap Staff of Minor Healing for Golden Serpent Armband
swap White War Paint for Life Lantern
Kyra wrote:Hand: Iomedae's Justice, Dragonbane Greatsword, Divine Fortune, Magic Spiked Full Plate, Restorative Touch,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - PT - Nickademus (alias of Nickademus42)2023-09-07T22:28:05ZRe: Forums: Play-by-Post Discussion: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] DiscussionKyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/discussion&page=4#1652023-09-07T02:11:37Z2023-09-07T02:11:18Z<p><b>Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Skill Feat; 0 used, 3 remaining
<br />
Trader: Hadden Hoppert with discount</p>
<p>Deck Upgrades:
<br />
Spell 4
<br />
Deathgrip -> Divine Blaze</p>
<p>Loot Cards for Next Scenario:
<br />
Golden Serpent Armband
<br />
Life Lantern</p>Rewards
{ First-Time Victory }
Hero Point: Skill Feat; 0 used, 3 remaining
Trader: Hadden Hoppert with discount
Deck Upgrades:
Spell 4
Deathgrip -> Divine Blaze
Loot Cards for Next Scenario:
Golden Serpent Armband
Life LanternKyra - PT - Nickademus (alias of Nickademus42)2023-09-07T02:11:18ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=19#9032023-09-01T01:41:07Z2023-09-01T01:40:31Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 2</span> Electricity damage.
<br />
Draw Magic Spiked Full Plate to reduce by 1.
<br />
Discard Lyrune-quah Truthspeaker for damage.</p>
<p>Suffer <span class="messageboard-dice">1d4 ⇒ 2</span> Electricity damage.
<br />
Display and draw Magic Spiked Full Plate to reduce by 1.
<br />
Discard Shock Glaive for damage.</p>
<p>Display Magic Spiked Full Plate.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Garden of Ossumentals - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Start of Turn: Recharge Iomedae's Justice to heal a card.
<br />
Shock Glaive is healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Our Lord in Iron to heal a card.
<br />
Dragonbane Greatsword is healed.
<br />
Reset: Drawing four cards (Desna's Freedom, Restorative Touch, Golden Serpent Armband, Blessing of Abadar).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Golden_Serpent_Armband" target="_blank" rel="nofollow">Golden Serpent Armband</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Suffer [dice]1d4[/dice] Electricity damage.
Draw Magic Spiked Full Plate to reduce by 1.
Discard Lyrune-quah Truthspeaker for damage.
Suffer [dice]1d4[/dice] Electricity damage.
Display and draw Magic Spiked Full Plate to reduce by 1.
Discard Shock Glaive for damage.
Display Magic Spiked Full Plate.
-- Kyra's Turn --
Location: Garden of Ossumentals - closed
Start of Turn:
Start of Turn: Recharge Iomedae's Justice to heal a card.
Shock Glaive is healed.
Ending Turn...Kyra - PT - Nickademus (alias of Nickademus42)2023-09-01T01:40:31ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=18#8982023-08-30T03:15:03Z2023-08-30T03:10:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Encounter Elder Ice Elemental.
<br />
<i>Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.</i>
<br />
<span class="messageboard-dice"><b>Foritude 8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (2) + 2 = 4</span>
<br />
Failure
<br />
Reveal Shock Glaive to use Melee + 1d10+1d4.
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d8 + 1d10 + 2d4 + 4 ⇒ (2) + (10) + (1, 3) + 4 = 20</span>
<br />
Success
<br />
Elder Ice Elemental is banished.</p>
<p>Recharge Blessing of Abadar to remove Sajan's Curse of Vulnerability.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Soothing Word</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (10) + 5 = 15</span>
<br />
Success
<br />
Reset: Drawing three cards (Iomedae's Justice, Our Lord in Iron, Lyrune-quah Truthspeaker).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Our_Lord_in_Iron" target="_blank" rel="nofollow">Our Lord in Iron</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Truthspeaker" target="_blank" rel="nofollow">Lyrune-quah Truthspeaker</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Encounter Elder Ice Elemental.
Before you act, succeed at a Constitution or Fortitude 8 check or you may play no more than 1 card on the check to defeat.
[dice=Foritude 8]1d6+2[/dice]
Failure
Reveal Shock Glaive to use Melee + 1d10+1d4.
[dice=Combat 16]1d8+1d10+2d4+4[/dice]
Success
Elder Ice Elemental is banished.
Recharge Blessing of Abadar to remove Sajan's Curse of Vulnerability.
Recovery:
Soothing Word
[dice=Divine 8]1d10+5[/dice]
Success
Reset: Drawing three cards (Iomedae's...Kyra - PT - Nickademus (alias of Nickademus42)2023-08-30T03:10:35ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=18#8952023-08-27T13:32:59Z2023-08-27T13:27:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sculptors Lair - <i>Closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Garden of Ossumentals.
<br />
<b>Location:</b> Garden of Ossumentals - <i>Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.</i></p>
<p>Banish Soothing Word to heal Sajan a card and remove Curse of Blindness.</p>
<p><b>Ending Turn</b>
<br />
<i>At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.</i>
<br />
Examine <span class="messageboard-dice">2d4 ⇒ (2, 3) = 5</span> cards of Garden of Ossumentals (<i>Thunder Lizard, Shocking Chest, Geniekin</i>).
<br />
<i>When you examine this card, summon and encounter a monster that has the Acid, Cold, Electricity, Fire, or Poison trait.</i>
<br />
Encounter... something.</p>.
.
.
.
-- Kyra's Turn --
Location: Sculptors Lair - Closed
On-Turn Actions
Move Step: Moving to Garden of Ossumentals.
Location: Garden of Ossumentals - Add 1 die to checks that have the Bludgeoning trait. Subtract 1 die from checks that have the Fire trait.
Banish Soothing Word to heal Sajan a card and remove Curse of Blindness.
Ending Turn
At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to...Kyra - PT - Nickademus (alias of Nickademus42)2023-08-27T13:27:05ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=18#8912023-08-24T22:57:13Z2023-08-24T22:53:06Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Altar of Riddles - <i>At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Sculptors Lair.
<br />
<b>Location:</b> Sculptors Lair - <i>Closed</i></p>
<p>Banish Restorative Touch to heal Meligaster <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards and remove the Curse of Blindness and the Curse of Fevered Dreams.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Restorative Touch</i>
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (7) + 5 = 12</span>
<br />
Success
<br />
Reset: Discard Dragonbane Greatsword. Drawing three cards (Soothing Word, Divine Fortune, Magic Spiked Full Plate).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display Magic Spiked Full Plate.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Altar of Riddles - At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.
On-Turn Actions
Move Step: Moving to Sculptors Lair.
Location: Sculptors Lair - Closed
Banish Restorative Touch to heal Meligaster [dice]1d4+1[/dice] cards and remove the Curse of Blindness and the Curse of Fevered Dreams.
Ending Turn
Recovery:
Restorative Touch
[dice=Divine 10]1d10+5[/dice]...Kyra - PT - Nickademus (alias of Nickademus42)2023-08-24T22:53:06ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=18#8842023-08-15T00:23:05Z2023-08-15T00:16:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Altar of Riddles - <i>At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Choose spell and examine Altar of Riddles (<i>Eternal Captives</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Eternal Captives
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 1d8 + 1d4 + 5 ⇒ (3) + (6) + (3) + 5 = 17</span>
<br />
Success
<br />
Eternal Captives is banished.</p>
<p><b>Ending Turn</b>
<br />
<i>At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.</i>
<br />
Examine <span class="messageboard-dice">2d4 ⇒ (1, 3) = 4</span> cards of Altar of Riddles (<i>Royal Naga, Basif Iosep, Whip of Centipedes, Toxic Geyser</i>).
<br />
Reset: Drawing one card (Dragonbane Greatsword). <i>(+Divine Fortune if blessing was used.)</i></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, <a href="https://pacg.fandom.com/wiki/Dragonbane_Greatsword" target="_blank" rel="nofollow">Dragonbane Greatsword</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Altar of Riddles - At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.
Start of Turn:
Choose spell and examine Altar of Riddles (Eternal Captives).
On-Turn Actions
Free Exploration: Eternal Captives
[dice=Divine 10]1d10+1d8+1d4+5[/dice]
Success
Eternal Captives is banished.
Ending Turn
At the end of your turn, examine the top 2d4 cards of your location deck. If you...Kyra - PT - Nickademus (alias of Nickademus42)2023-08-15T00:16:47ZRe: Forums: Play-by-Post: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022]Kyra - PT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivm92/gameplay&page=18#8802023-08-13T16:41:04Z2023-08-13T16:31:56Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Altar of Riddles - <i>At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Choose Spell and examine Altar of Riddles (<i>Blessing of Pharasma</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Blessing of Pharasma
<br />
Automatic Success
<br />
Blessing of Pharasma is acquired.</p>
<p><span class=messageboard-ooc>Discard Blessing of Pharasma to Explore:</span> Venomous Heavy Crossbow +2
<br />
Automatic Failure
<br />
Venomous Heavy Crossbow +2 is banished.</p>
<p><b>Ending Turn</b>
<br />
<i>At the end of your turn, examine the top 2d4 cards of your location deck. If you examined exactly 1 barrier among these cards, you may attempt to close your location.</i>
<br />
Examine <span class="messageboard-dice">2d4 ⇒ (2, 3) = 5</span> cards of Altar of Riddles (<i>Eternal Captives, Blessing of Wadjet, Basif Iosep, Scarab Sand, Inevitable Trap</i>)
<br />
Encounter Inevitable Trap
<br />
<span class="messageboard-dice"><b>Wisdom 10:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (3) + 2 = 5</span>
<br />
Failure
<br />
Encounter Blightwing.
<br />
Reveal Shock Glaive to use Melee + 1d10+1d4.
<br />
Discard Grandmother Nightmare to bless twice.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">3d8 + 1d10 + 2d4 + 4 ⇒ (4, 1, 8) + (4) + (3, 1) + 4 = 25</span>
<br />
Success
<br />
Blightwing is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at an Intelligence, Knowledge, or Wisdom 10 check.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 10:</b></span> <span class="messageboard-dice">1d10 + 2 ⇒ (1) + 2 = 3</span>
<br />
Failure</p>
<p>End of Turn: Recharge Soothing Word to heal a card.
<br />
Blessing of Pharasma is healed.
<br />
Reset: Drawing two cards (White War Paint, The Healing Light).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display White War Paint.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shock_Glaive" target="_blank" rel="nofollow">Shock Glaive</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Thundering_Earthbreaker" target="_blank" rel="nofollow">Thundering Earthbreaker</a>, <a href="https://pacg.fandom.com/wiki/White_War_Paint" target="_blank" rel="nofollow">White War Paint</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Altar of Riddles - At the start of your turn, choose a type of boon, then examine the top card of the location deck. If it matches the type you chose, draw it.
Start of Turn:
Choose Spell and examine Altar of Riddles (Blessing of Pharasma).
On-Turn Actions
Free Exploration: Blessing of Pharasma
Automatic Success
Blessing of Pharasma is acquired.
Discard Blessing of Pharasma to Explore: Venomous Heavy Crossbow +2
Automatic Failure
Venomous Heavy Crossbow...Kyra - PT - Nickademus (alias of Nickademus42)2023-08-13T16:31:56ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=12#5512022-08-06T01:11:22Z2022-08-06T01:11:22Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn Recovery:</b>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (9) + 5 = 14</span>
<br />
Success
<br />
<i>Clairvoyance</i>
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (10) + 5 = 15</span>
<br />
Success </p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Mountain Man - <i>On your Strength or Constitution check, you may recharge a card to reroll.</i>
<br />
<b>Location:</b> Ossuary - <i>On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Locate Object, Magic Eye</i>).
<br />
Draw Locate Object, Magic Eye.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Ossuary (<i>The Bear</i>).
<br />
Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1.
<br />
<span class="messageboard-dice"><b>Acrobatics 7:</b></span> <span class="messageboard-dice">3d6 + 1 ⇒ (4, 3, 1) + 1 = 9</span>
<br />
Success
<br />
The Bear is acquired.
<br />
Ossuary is shuffled.</p>
<p>Banish Magic Eye to examine Ossuary (<span class="messageboard-dice">1d3 ⇒ 1</span> <i>Mist Horror</i>, <span class="messageboard-dice">1d2 ⇒ 2</span> <i>Corrupted Priestess, Wight</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Mist Horror
<br />
Banish Fiery Glare to use Arcane + 2d4. Reveal Acadamae Scholar to add 1. Recharge Sable Company Marine to add 1d8.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 2d4 + 6 ⇒ (7) + (7) + (4, 4) + 6 = 28</span>
<br />
Success
<br />
Mist Horror is shuffled into <span class="messageboard-dice">1d2 ⇒ 1</span> Ossuary.</p>
<p>Recharge Embiggen to examine Ossuary (<span class="messageboard-dice">1d3 ⇒ 1</span> <i>Mist Horror</i>, <span class="messageboard-dice">1d2 ⇒ 1</span> <i>Wight</i>).</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
Reveal Acadame Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span>
<br />
Success
<br />
<i>Magic Eye</i>
<br />
Reveal Acadame Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (5) + 6 = 11</span>
<br />
Success
<br />
<i>Fiery Glare</i>
<br />
Reveal Acadame Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span>
<br />
Success
<br />
Reset: Drawing one card (Zellara's Harrow Deck).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Zellara's Harrow Deck to examine Ossuary (<i>Mist Horror, Wight, Corrupted Priestess</i>).
<br />
Replace in this order: Corrupted Priestess, Wight, Mist Horror.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Embiggen" target="_blank" rel="nofollow">Embiggen</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Scholar" target="_blank" rel="nofollow">Acadamae Scholar</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/The_Bear" target="_blank" rel="nofollow">The Bear</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Bound Imp
[dice=Arcane 8]1d12+5[/dice]
Success
Clairvoyance
[dice=Arcane 11]1d12+5[/dice]
Success
-- Ezren's Turn --
Hour: The Mountain Man - On your Strength or Constitution check, you may recharge a card to reroll.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Start of Turn:
Examine top two cards of deck (Locate Object, Magic Eye).
Draw Locate Object, Magic Eye.
On-Turn Actions
Banish...Ezren - Nickademus (alias of Nickademus42)2022-08-06T01:11:22ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5452022-07-31T06:28:47Z2022-07-31T06:28:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Sickness - <i>When you suffer damage, suffer the scourge Plagued.</i>
<br />
<b>Location:</b> Ossuary - <i>On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Acadamae Scholar, Chain Lightning</i>).
<br />
Draw Chain Lightning.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Embiggen
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (10) + 5 = 15</span>
<br />
Success
<br />
Embiggen is acquired.</p>
<p>Recharge Lightning Bolt to examine Ossuary (<i>Ghoul</i>).</p>
<p><span class=messageboard-ooc>Recharge Good Omen to Explore:</span> Ghoul
<br />
Display Chain Lightning. Use Chain Lightning to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 1d8 + 5 ⇒ (9) + (2, 5, 6) + (1) + 5 = 28</span>
<br />
Success
<br />
Ghoul is banished.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Ghost
<br />
Use Chain Lightning to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 1d8 + 5 ⇒ (6) + (6, 3, 3) + (7) + 5 = 30</span>
<br />
Success
<br />
Ghost is banished.</p>
<p>Recharge Enervation to examine Ossuary (<i>Concealed Hatch</i>).</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Banish Chain Lightning.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Chain Lightning</i>
<br />
<span class="messageboard-dice"><b>Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (9) + 5 = 14</span>
<br />
Success
<br />
Reset: Drawing three cards (Bound Imp, Clairvoyance).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Bound Imp to draw 2 cards (Noble, Fiery Glare)</p>
<p>Banish Clairvoyance to examine Ossuary (<i>Concealed Hatch, White War Paint, Ghoul Bat</i>).
<br />
Replace in the following order: White War Paint, Ghoul Bat, Concealed Hatch.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Embiggen" target="_blank" rel="nofollow">Embiggen</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Scholar" target="_blank" rel="nofollow">Acadamae Scholar</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Sickness - When you suffer damage, suffer the scourge Plagued.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Start of Turn:
Examine top two cards of deck (Acadamae Scholar, Chain Lightning).
Draw Chain Lightning.
On-Turn Actions
Free Exploration: Embiggen
[dice=Arcane 8]1d12+5[/dice]
Success
Embiggen is acquired.
Recharge Lightning Bolt to examine Ossuary (Ghoul).
...Ezren - Nickademus (alias of Nickademus42)2022-07-31T06:28:47ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5362022-07-24T17:22:19Z2022-07-24T17:22:19Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Uliah uses Wand of Restorative Touch to heal <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards and remove Dazed and Exhausted.
<br />
Zellara's Harrow Deck, Clairvoyance, Fate-reader Lenses, Bound Imp are healed.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Rabbit Prince - <i>At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.</i>
<br />
<b>Location:</b> Shrine - <i>On your Divine checks, add 2.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Gem of Mental Acuity, Acadamae Scholar</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Gozreh's Growth
<br />
Automatic Failure
<br />
The Healing Light is buried.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card (Gem of Mental Acuity).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Uliah uses Wand of Restorative Touch to heal [dice]1d4+1[/dice] cards and remove Dazed and Exhausted.
Zellara's Harrow Deck, Clairvoyance, Fate-reader Lenses, Bound Imp are healed.
-- Ezren's Turn --
Hour: The Rabbit Prince - At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Location: Shrine - On your Divine checks, add 2.
Start of Turn:
Examine top two cards of deck (Gem...Ezren - Nickademus (alias of Nickademus42)2022-07-24T17:22:19ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5262022-07-16T21:55:59Z2022-07-16T21:55:59Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Acadamae Scholar, Noble, Healing Light, Chain Lightning are healed.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Urgathoa's Gluttony - <i>On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</i>
<br />
<b>Location:</b> Mountain - <i>At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Fate-reader Lenses, The Healing Light</i>).
<br />
Automatic Failure
<br />
Suffer Exhausted.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Voidglass Armor to Uliah.</p>
<p>Banish Bound Imp to draw Fate-reader Lenses, The Healing Light.</p>
<p>Discard Fate-reader Lenses to examine Mountain (<i>Cleaving Battleaxe, Wailing Maidens</i>).
<br />
<i>When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.</i>
<br />
Automatic Failure
<br />
Suffer Dazed.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Cleaving Battleaxe
<br />
Automatic Failure
<br />
Cleaving Battleaxe is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span>
<br />
Failure</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/The_Healing_Light" target="_blank" rel="nofollow">The Healing Light</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Acadamae Scholar, Noble, Healing Light, Chain Lightning are healed.
-- Ezren's Turn --
Hour: Urgathoa's Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Location: Mountain - At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Start of Turn:
Examine top two cards of deck (Fate-reader Lenses, The Healing Light).
Automatic Failure
Suffer Exhausted.
On-Turn Actions
Give a Card: Give...Ezren - Nickademus (alias of Nickademus42)2022-07-16T21:55:59ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5212022-07-11T22:18:36Z2022-07-11T22:18:36Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Desna's Freedom- <i>On each check, the first blessing played to bless may be played freely.</i>
<br />
<b>Location:</b> Mountain - <i>At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Bound Imp, Quarterstaff of Vaulting</i>).
<br />
<i>At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span>
<br />
Success</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Peacock to Pizazz.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Skeletal Owlbeast
<br />
<i>Before acting, succeed at an Acrobatics, Melee, or Perception 5 check or suffer 2 Combat damage.</i>
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Perception 5:</b></span> <span class="messageboard-dice">1d12 + 1d8 ⇒ (8) + (3) = 11</span>
<br />
Success
<br />
Automatic Failure
<br />
Noble is discarded for damage.
<br />
Skeletal Owlbeast is shuffled into Mountain.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Reset: Drawing seven cards (Bound Imp, Quarterstaff of Vaulting, Acadamae Student, Ring of Protection, Good Omen, Enervation, Lightning Bolt).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: Desna's Freedom- On each check, the first blessing played to bless may be played freely.
Location: Mountain - At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Start of Turn:
Examine top two cards of deck (Bound Imp, Quarterstaff of Vaulting).
At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
[dice=Wisdom 7]1d8[/dice]
Success
On-Turn Actions...Ezren - Nickademus (alias of Nickademus42)2022-07-11T22:18:36ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5162022-07-07T02:42:00Z2022-07-07T02:36:16Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Fate-reader Lenses is recharged from discards.</p>
<p><i>Each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 4) = 8</span>
<br />
Success </p>
<p><span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
Reveal Acadamae Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (6) + (1) + 5 = 12</span>
<br />
Success
<br />
<i>Clairvoyance</i>
<br />
Reveal Acadamae Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (3) + (2) + 5 = 10</span>
<br />
Failure</p>.
.
.
.
Fate-reader Lenses is recharged from discards.
Each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.
[dice=Wisdom 6]2d6[/dice]
Success
Recovery:
Locate Object
Reveal Acadamae Scholar to add 1.
[dice=Arcane 8]1d12+1d6+5[/dice]
Success
Clairvoyance
Reveal Acadamae Scholar to add 1.
[dice=Arcane 11]1d12+1d6+5[/dice]
FailureEzren - Nickademus (alias of Nickademus42)2022-07-07T02:36:16ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5142022-07-07T01:18:35Z2022-07-07T01:18:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
<i>Each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.</i>
<br />
Ask Pizazz to recharge Drum of Haste to add 1d6+5.
<br />
Automatic Success</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Norgorber's Shadow - <i>On your Stealth check or your check that invokes the Poison trait, add 1d4.</i>
<br />
<b>Location:</b> Cliff - <i>On your check, if any die shows a 1 or 2, count it as 0.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Enervation, Chain Lightning</i>).
<br />
Draw Enervation and Chain Lightning.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Cliff (<i>The Healing Light, Wood Golem, Sable Company Hide</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Healing Light
<br />
<span class="messageboard-dice"><b>Wisdom 8:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 6) = 9</span>
<br />
Success
<br />
The Healing Light is acquired.</p>
<p>Banish Zellara's Harrow Deck to examine Mountain (<i>Gray Maiden Footsoldier, Magic Hide Armor, Pharasma's Knowing</i>).
<br />
Replacing in the following order: Pharasma's Knowing, Magic Hide Armor, Gray Maiden Footsoldier</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Wood Golem
<br />
Banish Fiery Glare to use Arcane + 2d4. Reveal Acadamae Scholar to add 1. Discard The Healing Light to bless.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d12 + 1d6 + 3d4 + 6 ⇒ (9, 10) + (2) + (1, 3, 2) + 6 = 33</span> -5 (28)
<br />
Success
<br />
Wood Golem is banished.
<br />
Acadamae Student is healed.</p>
<p>Recharge Enervation to examine Cliff (<i>Sable Company Hide</i>).</p>
<p><span class=messageboard-ooc>Recharge Lightning Bolt to Explore:</span> Sable Company Hide
<br />
Automatic Failure
<br />
Sable Company Hide is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Magic Eye</i>
<br />
Reveal Acadamae Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (12) + 5 = 17</span>
<br />
Success
<br />
Zellara's Harrow Deck is discarded.
<br />
<i>Fiery Glare</i>
<br />
Reveal Acadamae Scholar to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (3) + 5 = 8</span>
<br />
Success
<br />
Reset: Drawing four cards (False Life, Fate-reader Lenses, Clairvoyance, Locate Object).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts display False Life.
<br />
Banish Locate Object to examine Cliff (<i>The Peacock</i>).
<br />
<span class="messageboard-dice"><b>Dexterity 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 5) = 8</span>
<br />
Success
<br />
The Peacock is acquired.</p>
<p>Cliff is shuffled.
<br />
Banish Clairvoyance to examine Cliff (<span class="messageboard-dice">1d9 ⇒ 5</span> <i>Plague Zombie</i>, <span class="messageboard-dice">1d8 ⇒ 1</span> <i>Corrupted Priestess</i>, <span class="messageboard-dice">1d7 ⇒ 6</span> <i>Attic Whisperer</i>).
<br />
Replace in the following order: Corrupted Priestess, Plague Zombie, Attic Whisperer</p>
<p>Discard Fate-reader Lenses to examine Ossuary (<i>Humanbane Rapier, Flaming Shortbow, The Bear</i>).
<br />
Replace in the following order: The Bear, Humanbane Rapier, Flaming Shortbow</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Acadamae_Scholar" target="_blank" rel="nofollow">Acadamae Scholar</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Chain_Lightning" target="_blank" rel="nofollow">Chain Lightning</a>, <a href="https://pacg.fandom.com/wiki/The_Peacock" target="_blank" rel="nofollow">The Peacock</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.
Ask Pizazz to recharge Drum of Haste to add 1d6+5.
Automatic Success
-- Ezren's Turn --
Hour: Norgorber's Shadow - On your Stealth check or your check that invokes the Poison trait, add 1d4.
Location: Cliff - On your check, if any die shows a 1 or 2, count it as 0.
Start of Turn:
Examine top two cards of deck (Enervation, Chain Lightning).
Draw Enervation and Chain...Ezren - Nickademus (alias of Nickademus42)2022-07-07T01:18:35ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=11#5042022-06-30T02:09:47Z2022-06-30T02:09:47Z<p>Starting Location: Crypt
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Scholar" target="_blank" rel="nofollow">Acadamae Scholar</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Crypt
.
.
.
Ezren wrote:Hand: Lightning Bolt, Acadamae Scholar, Acadamae Student (Core), Good Omen, Fiery Glare, Magic Eye, Zellara's Harrow Deck,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-06-30T02:09:47ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#772022-06-28T01:53:46Z2022-06-28T01:53:46Z<p><b>Scenario 7-3C: Unearthing the Truth Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Ally 3
<br />
Leech -> Acadamae Scholar</p>
<p>Loot Cards for Next Scenario:
<br />
Enervation</p>Scenario 7-3C: Unearthing the Truth Rewards
{ First-Time Victory }
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Ally 3
Leech -> Acadamae Scholar
Loot Cards for Next Scenario:
EnervationEzren - Nickademus (alias of Nickademus42)2022-06-28T01:53:46ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4962022-06-16T22:16:54Z2022-06-16T22:16:54Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Recharge The Queen Mother from discards.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Clairvoyance</i>
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span>
<br />
Success</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Healing Light - <i>Characters cannot suffer scourges.</i>
<br />
<b>Location:</b> Ravine - <i>The difficulty of combat checks is increased by #.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Quarterstaff of Vaulting, Enervation</i>).
<br />
Draw Enervation.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Bound Imp to draw two cards (Quarterstaff of Vaulting, Lightning Bolt).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Allip
<br />
Banish Lightning Bolt to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (7) + (5, 5, 2) + 4 = 23</span>
<br />
Success
<br />
Allip is banished.</p>
<p>Banish Magic Eye to examine Ravine (<i>Cape of Escape, Ghast, Mithral Chain Shirt</i>).</p>
<p>Banish Locate Object to examine Ravine (<i>Cape of Escape</i>).
<br />
Automatic Failure
<br />
Cape of Escape is banished.
<br />
Ravine is shuffled.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span>
<br />
Failure
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (11) + 4 = 15</span>
<br />
Success
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (8) + 4 = 12</span>
<br />
Success
<br />
Reset: Drawing two cards (Zellara's Harrow Deck, Leech).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.
<br />
Banish Zellara's Harrow Deck to examine Ravine, returning cards in whatever order Uliah wants (<i>look after shuffle</i>).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Recharge The Queen Mother from discards.
Recovery:
Clairvoyance
[dice=Arcane 11]1d12+4[/dice]
Success
-- Ezren's Turn --
Hour: The Healing Light - Characters cannot suffer scourges.
Location: Ravine - The difficulty of combat checks is increased by #.
Start of Turn:
Examine top two cards of deck (Quarterstaff of Vaulting, Enervation).
Draw Enervation.
On-Turn Actions
Banish Bound Imp to draw two cards (Quarterstaff of Vaulting, Lightning Bolt).
Free Exploration:...Ezren - Nickademus (alias of Nickademus42)2022-06-16T22:16:54ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4922022-06-13T22:00:50Z2022-06-13T22:00:50Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><i>Before acting, each other local character summons and encounters Brawl.</i>
<br />
Pizzazz whistles to add 1d6+4
<br />
<span class="messageboard-dice"><b>Strength 7:</b></span> <span class="messageboard-dice">2d6 + 4 ⇒ (4, 3) + 4 = 11</span>
<br />
Success
<br />
Brawl is banished.</p>.
.
.
.
Before acting, each other local character summons and encounters Brawl.
Pizzazz whistles to add 1d6+4
[dice=Strength 7]2d6+4[/dice]
Success
Brawl is banished.Ezren - Nickademus (alias of Nickademus42)2022-06-13T22:00:50ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4852022-06-07T22:24:06Z2022-06-07T22:24:06Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Trumpet - <i>Ignore cards' before acting powers.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Snakebite Dagger to Pizazz.</p>
<p>Recharge Leech to heal Uliah <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.</p>
<p>Display Chain Lightning.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Mute Hag
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
The Mute Hag is acquired.</p>
<p><span class=messageboard-ooc>Discard Noble to Explore:</span> Mercenary
<br />
Use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (7) + (1, 3, 6) + 4 = 21</span>
<br />
Success
<br />
Mercenary is banished.</p>
<p>Recharge Fiery Glare to examine Tower (<i>The Queen Mother</i>).</p>
<p><span class=messageboard-ooc>Recharge Gem of Mental Acuity to Explore:</span> The Queen Mother
<br />
<span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span>
<br />
Accessory reroll d12: <span class="messageboard-dice">1d12 + 4 ⇒ (5) + 4 = 9</span>
<br />
Success
<br />
The Queen Mother is acquired.</p>
<p>Discard The Mute Hage to examine Tower (<i>Remove Disease</i>).
<br />
<span class=messageboard-ooc>Mute Exploration:</span> Remove Disease
<br />
Automatic Failure
<br />
Remove Disease is banished.</p>
<p><span class=messageboard-ooc>Discard The Queen Mother to Explore:</span> Brawl
<br />
<i>Ignore before acting</i>
<br />
Automatic Failure
<br />
<i>If undefeated, suffer 4 Combat damage.</i>
<br />
Banish False Life to reduce damage to 0.
<br />
Brawl is shuffled into Tower.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Chain Lightning</i>
<br />
<span class="messageboard-dice"><b>Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Failure
<br />
<i>False Life</i>
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span>
<br />
Success
<br />
Reset: Drawing six cards (Shock Kukri, Bound Imp, Locate Object, Magic Eye, Clairvoyance, Good Omen).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Clairvoyance to examine Tower (<span class="messageboard-dice">1d5 ⇒ 2</span> <i>Henchman Proxy - Skeletal Champion</i>, <span class="messageboard-dice">1d4 ⇒ 2</span> <i>Sneak</i>, <span class="messageboard-dice">1d3 ⇒ 2</span> <i>Labyrinth</i>).
<br />
Replacing in same order.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Shock_Kukri" target="_blank" rel="nofollow">Shock Kukri</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object" target="_blank" rel="nofollow">Locate Object</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: The Trumpet - Ignore cards' before acting powers.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions
Give a Card: Give Snakebite Dagger to Pizazz.
Recharge Leech to heal Uliah [dice]1d4-1[/dice] cards.
Display Chain Lightning.
Free Exploration: The Mute Hag
[dice=Arcane 7]1d12+4[/dice]
Success
The Mute Hag is acquired.
Discard Noble to Explore: Mercenary
Use Arcane + 3d6.
[dice=Combat...Ezren - Nickademus (alias of Nickademus42)2022-06-07T22:24:06ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4792022-06-02T22:28:53Z2022-06-02T22:28:53Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Recharge Quarterstaff of Vaulting from discards.
<br />
Discard Fate-reader Lenses to examine.
<br />
Direct the crew to the Cathedral.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Demon's Lantern - <i>On your check against a barrier, the difficulty is increased by 3.</i>
<br />
<b>Location:</b> Cathedral - <i>When you defeat a monster, heal a blessing.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top two cards of deck (<i>Noble, Fiery Glare</i>).
<br />
Draw Fiery Glare.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Life Drain
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span>
<br />
Success Failure
<br />
Life Drain is banished.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Ghoul
<br />
Banish Lightning Bolt to use Arcane + 3d6. Uliah adds 1d8.
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 1d8 + 1d4 + 4 ⇒ (3) + (1, 1, 2) + (6) + (3) + 4 = 20</span>
<br />
Success
<br />
Ghoul is banished.</p>
<p>Recharge Enervation to examine Cathedral (<i>Haunt</i>).
<br />
Suffer Frightened.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
Reset: Drawing three cards (Noble, Leech, Chain Lightning).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Chain_Lightning" target="_blank" rel="nofollow">Chain Lightning</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Recharge Quarterstaff of Vaulting from discards.
Discard Fate-reader Lenses to examine.
Direct the crew to the Cathedral.
-- Ezren's Turn --
Hour: The Demon's Lantern - On your check against a barrier, the difficulty is increased by 3.
Location: Cathedral - When you defeat a monster, heal a blessing.
Start of Turn:
Examine top two cards of deck (Noble, Fiery Glare).
Draw Fiery Glare.
On-Turn Actions
Free Exploration: Life Drain
[dice=Arcane 7]1d12+4[/dice]
Success...Ezren - Nickademus (alias of Nickademus42)2022-06-02T22:28:53ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4682022-05-28T17:57:31Z2022-05-28T17:57:31Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Inform Uliah that I will be heading to the Arsenal. </p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Nethys's Duality - <i>On your check against a spell, add 1d4.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Chain Lightning</i>).
<br />
Draw Chain Lightning.
<br />
Examine top two cards of Cathedral (<i>Life Drain, Ghoul</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Bound Imp to draw two cards (False Life, Locate Object).</p>
<p>Display False Life.</p>
<p>Banish Locate Object to examine Tower (<i>Allying Dart</i>).
<br />
Automatic Failure
<br />
Allying Dart is banished.
<br />
Tower is shuffled.</p>
<p>Banish Magic Eye to examine Tower (<span class="messageboard-dice">1d9 ⇒ 1</span> <i>The Mute Hag</i>, <span class="messageboard-dice">1d8 ⇒ 7</span> <i>Mercenary</i>, <span class="messageboard-dice">1d7 ⇒ 5</span> <i>The Queen Mother</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Arsenal.
<br />
<b>Location:</b> Arsenal - <i>On your combat check, add 1 for each weapon played.</i></p>
<p>Banish Clairvoyance to examine Ravine (<i>Allip, Torag's Power, Keen Rapier</i>).
<br />
Replace in the following order: Torag's Power, Keen Rapier, Allip.</p>
<p>Banish Zellara's Harrow Deck to examine Arsenal (<i>Voidglass Armor, Snakebite Dagger, Shock Kukri</i>).
<br />
Replace in the following order: Shock Kukri, Snakbite Dagger, Voidglass Armor.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Shock Kukri
<br />
Reveal and discard Quarterstaff of Vaulting to use Strength +1d6+1. Banish Good Omen to add 2d6. Divine Fortune adds 1d6.
<br />
<span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">6d6 + 1 ⇒ (2, 3, 3, 6, 1, 3) + 1 = 19</span>
<br />
Success
<br />
Shock Kukri is acquired.</p>
<p>Recharge Chain Lightning to examine Arsenal (<i>Snakebite Dagger</i>).</p>
<p><span class=messageboard-ooc>Recharge Shock Kukri to Explore:</span> Snakebite Dagger
<br />
Divine Fortune adds 1d6.
<br />
<span class="messageboard-dice"><b>Strength 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 6) = 8</span>
<br />
Success
<br />
Snakebite Dagger is acquired.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (3) + (4) + 4 = 11</span>
<br />
Success
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 4 ⇒ (12) + (6) + (4) + 4 = 26</span>
<br />
Success
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 4 ⇒ (10) + (2) + (1) + 4 = 17</span>
<br />
Success
<br />
<i>Clairvoyance</i>
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 4 ⇒ (8) + (1) + (4) + 4 = 17</span>
<br />
Success
<br />
Discard Zellara's Harrow Deck.
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 4 ⇒ (9) + (6) + (3) + 4 = 22</span>
<br />
Success
<br />
Reset: Drawing five cards (Enervation, Fate-reader Lenses, Lightning Bolt, Ring of Protection, Gem of Mental Acuity).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's encounters the Voidglass Armor, discard Fate-reader Lenses to examine and reorder Arsenal (<i>look after encounter</i>).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Fate-reader_Lenses" target="_blank" rel="nofollow">Fate-reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Inform Uliah that I will be heading to the Arsenal.
-- Ezren's Turn --
Hour: Nethys's Duality - On your check against a spell, add 1d4.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine top of deck (Chain Lightning).
Draw Chain Lightning.
Examine top two cards of Cathedral (Life Drain, Ghoul).
On-Turn Actions
Banish Bound Imp to draw two cards (False Life, Locate Object).
Display False Life.
...Ezren - Nickademus (alias of Nickademus42)2022-05-28T17:57:31ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4602022-05-26T10:31:12Z2022-05-26T10:31:12Z<p>Starting Location: Tower
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Tower
.
.
.
Ezren wrote:Hand: Good Omen, Clairvoyance, Quarterstaff of Vaulting (Core), Bound Imp, Acadamae Student (Core), Magic Eye, Zellara's Harrow Deck,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-05-26T10:31:12ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#722022-05-24T22:36:55Z2022-05-24T22:36:55Z<p><b>Scenario 3B: Puzzle Pieces Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Card Feat (Spell)</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 3
<br />
+ Chain Lightning</p>
<p>Loot Cards for Next Scenario:
<br />
Enervation</p>Scenario 3B: Puzzle Pieces Rewards
{ First-Time Victory }
Hero Point: Card Feat (Spell)
[u]Deck Upgrades:[/u]
Spell 3
+ Chain Lightning
Loot Cards for Next Scenario:
EnervationEzren - Nickademus (alias of Nickademus42)2022-05-24T22:36:55ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=10#4532022-05-20T22:18:27Z2022-05-20T22:12:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Joke- <i>On your check against a barrier, you may recharge a card to add your Intelligence die.</i>
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Good Omen</i>).
<br />
Draw Good Omen.</p>
<p>Bury Magic Eye to examine each location.
<br />
Chambers: (<i>Twitch Tonic, Iron Shackles</i>). All level 2.
<br />
Cell: (<i>Captive Horror</i>). All level 2.
<br />
Encounter Captive Horror.
<br />
Automatic Failure.
<br />
<i>If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.</i>
<br />
Encounter Manticore <s>Giant Toad</s> <s>Giant Fly</s>.
<br />
<i>Before acting, a random character suffers 1d4+1 Ranged Combat damage.</i>
<br />
<span class="messageboard-dice">1d4 ⇒ 2</span>Ezren suffers <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> Ranged Combat damage.
<br />
Banish False Life to reduce damage to 0.
<br />
Banish Lightning Bolt to use Arcane + 3d6. Recharge Acadamae Student to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 1d4 + 4 ⇒ (8) + (1, 2, 6) + (1) + 4 = 22</span>
<br />
Success
<br />
Manticore is banished.
<br />
Library: (<i>Shrieky Plant...</i>).
<br />
Encounter Shrieky Plant.
<br />
Automatic Failure.
<br />
Encounter Ghast.
<br />
<i>Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.</i>
<br />
Ask Pizazz to discard The Paladin to bless and add his Diplomacy
<br />
<span class="messageboard-dice"><b>Constitution 6:</b></span> <span class="messageboard-dice">2d4 + 1d8 + 1d10 + 4 ⇒ (3, 2) + (4) + (3) + 4 = 16</span>
<br />
Success
<br />
Banish Enervation to reduce difficulty by <span class="messageboard-dice">2d4 ⇒ (4, 4) = 8</span>. Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 1 ⇒ (1, 6, 5) + (5) + 1 = 18</span>
<br />
Success
<br />
Ghast is banished.
<br />
Library: (<i>... The Mute Hag, Bastion Boots, The Twin, Sonic Blast, Mirror Image, Cruel Longsword, Smoke Bomb, Elven Curve Blade, Priest of Abadar</i>). All level 1</p>
<p>We win.</p>.
.
.
.
-- Ezren's Turn --
Hour: The Joke- On your check against a barrier, you may recharge a card to add your Intelligence die.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Start of Turn:
Examine top of deck (Good Omen).
Draw Good Omen.
Bury Magic Eye to examine each location.
Chambers: (Twitch Tonic, Iron Shackles). All level 2.
Cell: (Captive Horror). All level 2.
Encounter Captive Horror.
Automatic Failure.
If undefeated, summon 3 new...Ezren - Nickademus (alias of Nickademus42)2022-05-20T22:12:47ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4462022-05-13T19:08:12Z2022-05-13T19:08:12Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Keep- <i>When you would discard or bury an armor you play, you may recharge it instead.</i>
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard top of deck (Gem of Mental Acuity).
<br />
Examine top of deck (<i>Enervation</i>).
<br />
Draw Enervation.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Zellara's Harrow Deck to examine Ruin (<i>Cruel Longsword, Enlarge, Magic Spiked Breastplate</i>).
<br />
Recharge Cruel Longsword to Library.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Enlarge
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
Enlarge is acquired.</p>
<p>Display Enlarge next to Ezren.</p>
<p>Banish Locate Object to examine Ruin (<i>Magic Spiked Breastplate</i>).
<br />
<span class="messageboard-dice"><b>Constitution 8:</b></span> <span class="messageboard-dice">1d12 ⇒ 2</span>
<br />
Failure
<br />
Magic Spiked Breastplate is banished.</p>
<p>Recharge Fiery Glare to examine Ruin (<i>Smoke Bomb</i>).
<br />
Recharge Smoke Bomb to Library.</p>
<p><span class=messageboard-ooc>Recharge Bound Imp to Explore:</span> Symbol of Sleep
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
Symbol of Sleep is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: banish Enlarge.
<br />
Examine Ruin (<i>Iron Shackles</i>).
<br />
Recharge Iron Shackles to Ruin.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
Discard Zellara's Harrow Deck.
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
<i>Enlarge</i>
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
Reset: Drawing three cards (Clairvoyance, Acadamae Student, Magic Eye).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: The Keep- When you would discard or bury an armor you play, you may recharge it instead.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Start of Turn:
Discard top of deck (Gem of Mental Acuity).
Examine top of deck (Enervation).
Draw Enervation.
On-Turn Actions
Banish Zellara's Harrow Deck to examine Ruin (Cruel Longsword, Enlarge, Magic Spiked Breastplate).
Recharge Cruel Longsword to Library.
Free Exploration:...Ezren - Nickademus (alias of Nickademus42)2022-05-13T19:08:12ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4412022-05-09T21:54:55Z2022-05-09T21:54:55Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Bear - <i>On your Strength check, add 2.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Fiery Glare</i>).
<br />
Draw Fiery Glare.
<br />
Discard top card of deck (Leech).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Seeking Shortbow
<br />
Automatic Failure
<br />
Seeking Shortbow is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Wisdom or Survival 5+# check.</i>
<br />
Banish Good Omen to add 1d6+3.
<br />
<span class="messageboard-dice"><b>Wisdom 8:</b></span> <span class="messageboard-dice">2d6 + 3 ⇒ (3, 6) + 3 = 12</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> Each local character moves to a random other location.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to <span class="messageboard-dice">1d4 ⇒ 1</span> Ruin.
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: shuffle hand into deck.
<br />
Remove Dazed.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
Reset: Drawing seven cards (Quarterstaff of Vaulting, Zellara's Harrow Deck, Ring of Protection, Fiery Glare, Bound Imp, Locate Object, Lightning Bolt).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object" target="_blank" rel="nofollow">Locate Object</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Bear - On your Strength check, add 2.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
Start of Turn:
Examine top of deck (Fiery Glare).
Draw Fiery Glare.
Discard top card of deck (Leech).
On-Turn Actions
Free Exploration: Seeking Shortbow
Automatic Failure
Seeking Shortbow is banished.
Closing Location: Succeed at a Wisdom or Survival 5+# check.
Banish Good Omen to add 1d6+3....Ezren - Nickademus (alias of Nickademus42)2022-05-09T21:54:55ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4362022-05-07T01:01:17Z2022-05-07T01:01:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Reveal Ring of Protection to reduce Fire damage to 0.
<br />
Encounter Red Mantis Assassin.
<br />
<i>Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (2) + (2) = 4</span>
<br />
Failure
<br />
Difficulty is increased by <span class="messageboard-dice">1d6 ⇒ 3</span>.
<br />
Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1. Uliah reveals a mount to add 1d4+1.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">4d6 + 1d4 + 2 ⇒ (2, 6, 5, 2) + (1) + 2 = 18</span>
<br />
Failure
<br />
Reveal Ring of Protection to reduce damage to 0.
<br />
Suffer Wounded.
<br />
Red Mantis Assassin is banished.</p>
<p>Quarterstaff of Vaulting, Gem of Mental Acuity, Fiery Glare, Zellara's Harrow Deck are healed.</p>.
.
.
.
Reveal Ring of Protection to reduce Fire damage to 0.
Encounter Red Mantis Assassin.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
[dice=Wisdom 7]1d8+1d6[/dice]
Failure
Difficulty is increased by [dice]1d6[/dice].
Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1. Uliah reveals a mount to add 1d4+1.
[dice=Combat 19]4d6+1d4+2[/dice]
Failure
Reveal Ring of Protection to reduce damage to 0.
Suffer Wounded....Ezren - Nickademus (alias of Nickademus42)2022-05-07T01:01:17ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4342022-05-06T22:03:59Z2022-05-06T22:03:59Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Healing Light - <i>Characters cannot suffer scourges.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Lightning Bolt</i>).
<br />
Draw Lightning Bolt.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Bound Imp to draw two cards (Acadamae Student, Leech).</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.</p>
<p><span class=messageboard-ooc>Give a Card:</span> Give Noble to Uliah.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Gray Maiden Footsoldier
<br />
Banish Enervation to reduce difficulty by <span class="messageboard-dice">2d4 ⇒ (2, 3) = 5</span>. Banish Lightning Bolt to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (8) + (1, 3, 3) + 4 = 19</span>
<br />
Success
<br />
Gray Maiden Footsoldier is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine top card of Twisting Passages (<i>Smoke Slayer</i>)
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
<i>Enervation</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (9) + 4 = 13</span>
<br />
Success
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (11) + 4 = 15</span>
<br />
Success
<br />
Reset: Drawing three cards (Clairvoyance, Magic Eye, Zellara's Harrow Deck).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Zellara's Harrow Deck to examine Ruin (<i>Wailing Maidens</i>).
<br />
Automatic Failure
<br />
Suffer Dazed.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
Discard Zellara's Harrow Deck</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Healing Light - Characters cannot suffer scourges.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
Start of Turn:
Examine top of deck (Lightning Bolt).
Draw Lightning Bolt.
On-Turn Actions
Banish Bound Imp to draw two cards (Acadamae Student, Leech).
Recharge Leech to heal [dice]1d4-1[/dice] cards.
Give a Card: Give Noble to Uliah.
Free Exploration: Gray Maiden Footsoldier...Ezren - Nickademus (alias of Nickademus42)2022-05-06T22:03:59ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4262022-05-03T21:41:57Z2022-05-03T21:41:57Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Prince of Pain - <i>When you encounter a card, you may draw a card; if you do, discard the top card of your deck.</i>
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Bound Imp</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Twisting Passages.
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Traitor
<br />
<i>Before acting, discard a random ally; the difficulty is increased by its level.</i>
<br />
No allies.
<br />
Banish Lightning Bolt to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (2) + (1, 6, 4) + 4 = 17</span>
<br />
Success
<br />
Traitor is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine the top card of Twisting Passages (<i>Gray Maiden Footsoldier</i>)
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (8) + 4 = 12</span>
<br />
Success
<br />
Reset: Drawing five cards (Bound Imp, Leech, Noble, Good Omen, Ring of Protection).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> cards.
<br />
Zellara's Harrow Deck is healed.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Prince of Pain - When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
Location: Library - On your check against a spell or a Book boon, add 1d6.
Start of Turn:
Examine top of deck (Bound Imp).
Move Step: Moving to Twisting Passages.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
Free Exploration: Traitor
Before acting, discard a random...Ezren - Nickademus (alias of Nickademus42)2022-05-03T21:41:57ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4202022-05-01T02:38:32Z2022-05-01T02:38:32Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Lady Luck - <i>When you play a blessing, you may give a card to any character.</i>
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Acadamae Student</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Harrow Deck to examine Twisting Passages (<i>Gray Maiden Footsoldier, Traitor, Smoke Slayer</i>).
<br />
Replace them in the following order: Traitor, Gray Maiden Footsoldier, Smoke Slayer</p>
<p>Banish Clairvoyance to examine Cell (<i>Gray Maiden Plate, Phantasmal Apparition, ...</i>).
<br />
Encounter Phantasmal Apparition.
<br />
<span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span>
<br />
Accessory Reroll d12 <span class="messageboard-dice">1d12 + 4 ⇒ (8) + 4 = 12</span>
<br />
Success
<br />
Phantasmal Apparition is banished.
<br />
Examine Cell (<i>Cerulean Mastermind, Dire Badger</i>).
<br />
Cerulean Mastermind is recharged to Shrine.</p>
<p>Banish Locate Object to examine Library (<i>Circlet of Mental Acuity</i>).
<br />
<span class="messageboard-dice"><b>Intelligence 11:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (3) + 2 = 5</span>
<br />
Failure
<br />
Circlet of Mental Acuity is banished.
<br />
Library is shuffled.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> <span class="messageboard-dice">1d9 ⇒ 4</span> Holy Light
<br />
<span class="messageboard-dice"><b>Wisdom 8:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (1) + (2) = 3</span>
<br />
Failure
<br />
Holy Light is banished.</p>
<p>Recharge Good Omen to examine Library <span class="messageboard-dice">1d8 ⇒ 8</span>,<span class="messageboard-dice">1d7 ⇒ 6</span> (<i>The Mute Hag, Shrieky Plant</i>).
<br />
Encounter Shrieky Plant.
<br />
Automatic Failure
<br />
Encounter Will-o'-wisp.
<br />
Autmatic Failure.
<br />
Recharge Ring of Protection to reduce damage by 3.
<br />
Discard Fiery Glare, Gem of Mental Acuity for damage.
<br />
Shrieky Plant is shuffled into Library.
<br />
The Mute Hag is recharged to Library.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Examine Library <span class="messageboard-dice">1d8 ⇒ 6</span> (<i>Shrieky Plant, ...</i>).
<br />
Encounter Shrieky Plant.
<br />
Automatic Failure
<br />
Encounter Dire Crocodile.
<br />
Autmatic Failure.
<br />
No cards to discard.
<br />
Shrieky Plant is shuffled into Library.
<br />
Continue examining Library <span class="messageboard-dice">1d8 ⇒ 3</span> (<i>Tangle of Debris</i>).</p>
<p><span class=messageboard-ooc>Recovery:</span>
<br />
Discard Zellara's Harrow Deck.
<br />
<i>Clairvoyance</i>
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (6) + (6) + 4 = 16</span>
<br />
Success
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (4) + (4) + 4 = 12</span>
<br />
Success
<br />
Reset: Drawing seven cards (Acadamae Student, Enervation, False Life, Quarterstaff of Vaulting, Fate-reader Lenses, Magic Eye, Lightning Bolt).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts display False Life.</p>
<p>Discard Fate-reader Lenses to examine Chambers (<i>Iron Shackles, Sable Company Marine, Exploding Runes</i>).
<br />
Encounter Exploding Runes.
<br />
Recharge Acadamae Student to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (11) + (1) + 4 = 16</span>
<br />
Success
<br />
Exploding Runes is banished.
<br />
Sable Company Marine is recharged to Shrine.</p>
<p>Banish Magic Eye to examine Library 3, <span class="messageboard-dice">1d7 ⇒ 3</span>,<span class="messageboard-dice">1d6 ⇒ 4</span> (<i>Tangle of Debris, Zon-kuthon's Pain, Drums of Panic</i>).
<br />
Drums of Panic is recharged to Shrine.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (1) + (4) + 4 = 9</span>
<br />
Success </p>
<p><b>Random Cards Used: Monster 1 & 2</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Lady Luck - When you play a blessing, you may give a card to any character.
Location: Library - On your check against a spell or a Book boon, add 1d6.
Start of Turn:
Examine top of deck (Acadamae Student).
On-Turn Actions
Banish Harrow Deck to examine Twisting Passages (Gray Maiden Footsoldier, Traitor, Smoke Slayer).
Replace them in the following order: Traitor, Gray Maiden Footsoldier, Smoke Slayer
Banish Clairvoyance to examine Cell (Gray Maiden Plate,...Ezren - Nickademus (alias of Nickademus42)2022-05-01T02:38:32ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4112022-04-28T22:03:48Z2022-04-28T22:03:48Z<p>Starting Location: Library
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object" target="_blank" rel="nofollow">Locate Object</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Library
.
.
.
Ezren wrote:Hand: Ring of Protection (Core), Zellara's Harrow Deck, Locate Object, Gem of Mental Acuity (Core), Good Omen, Fiery Glare, Clairvoyance,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-04-28T22:03:48ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#652022-04-26T01:51:19Z2022-04-26T01:51:19Z<p><b>Scenario 3A: The Eyes Below Rewards</b>
<br />
{ First-Time Victory }
<br />
Role: Mystic Diviner
<br />
Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 3
<br />
Force Missile -> Clairvoyance</p>
<p>Item 3
<br />
Codex -> Fate-reader Lenses</p>
<p>Loot Cards for Next Scenario:
<br />
Enervation</p>Scenario 3A: The Eyes Below Rewards
{ First-Time Victory }
Role: Mystic Diviner
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Spell 3
Force Missile -> Clairvoyance
Item 3
Codex -> Fate-reader Lenses
Loot Cards for Next Scenario:
EnervationEzren - Nickademus (alias of Nickademus42)2022-04-26T01:51:19ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=9#4042022-04-22T23:08:05Z2022-04-22T23:08:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Heal Zellara's Harrow Deck, Quarterstaff of Vaulting.
<br />
Heal Lightning Bolt.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Success </p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Irori's Mastery - <i>On your blessed check, you may reroll any dice showing 1.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Noble</i>).</p>
<p>Banish Bound Imp to draw two cards (Noble, Lightning Bolt).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Quarterstaff of Vaulting
<br />
Banish Fiery Glare to banish Quarterstaff of Vaulting.</p>
<p><span class=messageboard-ooc>Glaring Exploration:</span> Henchman Proxy - Stone Guardian
<br />
<i>Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.</i>
<br />
Automatic Failure
<br />
Difficulty is increased by <span class="messageboard-dice">1d10 ⇒ 8</span>.
<br />
Banish Enervation to reduce difficulty by <span class="messageboard-dice">2d4 ⇒ (2, 4) = 6</span>. Banish Dragon's Breath to use Arcane +3d6 and add the Cold trait. Ask Pizazz to recharge Horn of Blasting to add 2d4 and recharge Mist Horn to add 1d6+4. Ask Uliah to discard Blessing of Sarenrae to bless.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">2d12 + 3d6 + 2d4 + 1d6 ⇒ (5, 10) + (6, 3, 5) + (1, 4) + (2) = 36</span>
<br />
Success
<br />
Stone Guardian is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Draw a number of cards equal to the number of local characters, then recharge your hand.</i>
<br />
Draw three cards then recharge hand.</p>
<p>We win.</p>.
.
.
.
Before Turn:
Heal Zellara's Harrow Deck, Quarterstaff of Vaulting.
Heal Lightning Bolt.
Recovery:
Good Omen
[dice=Arcane 8]1d12+3[/dice]
Success
-- Ezren's Turn --
Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of deck (Noble).
Banish Bound Imp to draw two cards (Noble, Lightning Bolt).
On-Turn Actions
Free Exploration: Quarterstaff of...Ezren - Nickademus (alias of Nickademus42)2022-04-22T23:08:05ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3952022-04-18T22:29:42Z2022-04-18T22:29:42Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn Recovery:</b>
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (9) + 3 = 12</span>
<br />
Success Failure</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Foreign Trader - <i>On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Lightning Bolt</i>).
<br />
Draw Lightning Bolt.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Drums of Panic to Pizazz.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Burning Tar
<br />
<i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Discard Quarterstaff of Vaulting for damage.
<br />
<span class="messageboard-dice"><b>Craft 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span>
<br />
Success
<br />
Burning Tar is banished.</p>
<p>Discard Fate-reader Lenses to examine Pits (<i>Crocodile, Sick Child, Henchman Proxy - Stone Guardian</i>).
<br />
Replace in the following order: Crocodile, Henchman Proxy - Stone Guardian, Sick Child.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Crocodile
<br />
<i>Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.</i>
<br />
<span class="messageboard-dice"><b>Dexterity 6:</b></span> <span class="messageboard-dice">1d6 - 1 ⇒ (2) - 1 = 1</span>
<br />
Failure
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 4</span> damage.
<br />
Banish False Life to reduce damage to 0.
<br />
Banish Lightning Bolt to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 3d6 ⇒ (10) + (6, 3, 6) = 25</span>
<br />
Success
<br />
Crocodile is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>False Life</i>
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span>
<br />
Success
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Failure
<br />
Reset: Drawing five cards (Good Omen, Enervation, Leech, Fiery Glare, Bound Imp).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
Noble, Fate-reader Lenses are healed.</p>
<p><b>Actions Still Needed:
<br />
Each character suffers 1 Fire damage.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Mithral_Chain_Shirt" target="_blank" rel="nofollow">Mithral Chain Shirt</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn Recovery:
Magic Eye
[dice=Arcane 9]1d12+3[/dice]
Success Failure
-- Ezren's Turn --
Hour: The Foreign Trader - On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of deck (Lightning Bolt).
Draw Lightning Bolt.
On-Turn Actions
Give a Card: Give Drums of Panic to Pizazz.
Free Exploration: Burning Tar...Ezren - Nickademus (alias of Nickademus42)2022-04-18T22:29:42ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipNickademus42https://paizo.com/community/blog/v5748dyo6si0e&page=4?Paizo-And-Foundry-Virtual-Tabletop-Content#1512022-04-16T17:45:36Z2022-04-16T17:45:36Z<p>So... Take my money?</p>So... Take my money?Nickademus422022-04-16T17:45:36ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3882022-04-15T10:48:36Z2022-04-15T10:48:36Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Eclipse - <i>On your Intelligence or Wisdom check, the difficulty is increased by 3.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Zellara's Harrow Deck</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Bound Imp to draw two cards (Zellara's Harrow Deck, Locate Object).</p>
<p>Banish Zellara's Harrow Deck to examine Pits (<i>Drums of Panic, Invisible Wall, Circlet of Mental Acuity</i>).
<br />
Ask Pizazz to discard The Paladin to bless and add 1d10+4.
<br />
<span class="messageboard-dice"><b>Dexterity 9:</b></span> <span class="messageboard-dice">1d10 + 1d6 + 2 ⇒ (3) + (5) + 2 = 10</span>
<br />
Success
<br />
Invisible Wall is banished.</p>
<p><span class=messageboard-ooc>Invisible Exploration:</span> Drums of Panic
<br />
Discard Codex to add 1d12+4
<br />
<span class="messageboard-dice"><b>Charisma 10:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11</span>
<br />
Success
<br />
Drums of Panic is acquired.</p>
<p><span class=messageboard-ooc>Discard Noble to Explore:</span> Circlet of Mental Acuity
<br />
<span class="messageboard-dice"><b>Intelligence 11:</b></span> <span class="messageboard-dice">1d12 + 1d4 ⇒ (7) + (3) = 10</span>
<br />
Failure
<br />
Circlet of Mental Acuity is banished.
<br />
Draw Mithral Chain Shirt to reduce damage to 0.</p>
<p>Display Mithral Chain Shirt.</p>
<p>Banish Locate Object to examine Pits (<i>Seeking Shortbow</i>).
<br />
Automatic Failure
<br />
Draw Mithral Chain Shirt to reduce damage to 0.
<br />
Pits is shuffled.</p>
<p>Display Mithral Chain Shirt.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span>
<br />
Success
<br />
Discard Zellara's Harrow Deck.
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span>
<br />
Success
<br />
Reset: Discard Circlet of Mental Acuity. Drawing two cards (Force Missile, Magic Eye).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Magic Eye to examine Pits (<i>look after shuffle</i>).</p>
<p><b>Party Resources Expended: The Paladin from Pizazz discarded</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fate-reader_Lenses" target="_blank" rel="nofollow">Fate-reader Lenses</a>, <a href="https://pacg.fandom.com/wiki/Drums_of_Panic" target="_blank" rel="nofollow">Drums of Panic</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>, <a href="https://pacg.fandom.com/wiki/Mithral_Chain_Shirt" target="_blank" rel="nofollow">Mithral Chain Shirt</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Eclipse - On your Intelligence or Wisdom check, the difficulty is increased by 3.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of deck (Zellara's Harrow Deck).
On-Turn Actions
Banish Bound Imp to draw two cards (Zellara's Harrow Deck, Locate Object).
Banish Zellara's Harrow Deck to examine Pits (Drums of Panic, Invisible Wall, Circlet of Mental Acuity).
Ask Pizazz to...Ezren - Nickademus (alias of Nickademus42)2022-04-15T10:48:36ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3822022-04-13T21:10:18Z2022-04-13T21:10:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Wanderer - <i>When a local character fails to acquire a boon, you may bury a card to encounter it.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Bound Imp</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Ring of Protection to Uliah.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Full Pouch
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Failure
<br />
Full Pouch is banished.</p>
<p>Recharge Enervation to examine Pits (<i>Red Mantis Initiate</i>).</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Reset: Drawing two cards (Bound Imp, Leech).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span>.
<br />
Zellara's Harrow Deck, Magic Eye are healed.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>, <a href="https://pacg.fandom.com/wiki/Mithral_Chain_Shirt" target="_blank" rel="nofollow">Mithral Chain Shirt</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: The Wanderer - When a local character fails to acquire a boon, you may bury a card to encounter it.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of deck (Bound Imp).
On-Turn Actions
Give a Card: Give Ring of Protection to Uliah.
Free Exploration: Full Pouch
[dice=Arcane 9]1d12+3[/dice]
Failure
Full Pouch is banished.
Recharge Enervation to examine Pits (Red Mantis Initiate).
...Ezren - Nickademus (alias of Nickademus42)2022-04-13T21:10:18ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3762022-04-12T01:48:01Z2022-04-12T01:48:01Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Adding the d8:
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">3 + 1d8 - 2 ⇒ 3 + (8) - 2 = 9</span>
<br />
<span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">4 + 1 + 2 + 6 + 1d8 - 2 ⇒ 4 + 1 + 2 + 6 + (8) - 2 = 19</span></p>
<p>Not Dazed and didn't use my accessory reroll, otherwise the turn is unchanged.</p>.
.
.
.
Adding the d8:
[dice=Wisdom 4]3+1d8-2[/dice]
[dice=Combat 9]4+1+2+6+1d8-2[/dice]
Not Dazed and didn't use my accessory reroll, otherwise the turn is unchanged.Ezren - Nickademus (alias of Nickademus42)2022-04-12T01:48:01ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3742022-04-11T22:11:19Z2022-04-11T22:11:19Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Recharge Force Missile from discards.
<br />
Auto fail Con checks because stacking Drained does nothing.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The All-seeing Eye - <i>When you would examine the top card of a location, you may examine the top 2 cards instead.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Magic Eye</i>).
<br />
Draw Magic Eye.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Pits (<i>Attic Whisperer, Returning Starknife, Magic Hide Armor</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Attic Whisperer
<br />
<i>Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>
<br />
Failure
<br />
Suffer Dazed.
<br />
Banish Lightning Bolt to use Arcane + 3d6.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3d6 - 1 ⇒ (4) + (1, 2, 6) - 1 = 12</span>
<br />
Accessory reroll d6 <span class="messageboard-dice">1d6 + 11 ⇒ (6) + 11 = 17</span>
<br />
Success
<br />
Attic Whisperer is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Success Failure
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Success Failure
<br />
Reset: Drawing two cards (Noble, Ring of Protection).</p>
<p><b>Actions Still Needed:
<br />
Each character must succeed at a Wisdom 4 check or suffer the scourge Dazed.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>, <a href="https://pacg.fandom.com/wiki/Mithral_Chain_Shirt" target="_blank" rel="nofollow">Mithral Chain Shirt</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used // Ezren has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Recharge Force Missile from discards.
Auto fail Con checks because stacking Drained does nothing.
-- Ezren's Turn --
Hour: The All-seeing Eye - When you would examine the top card of a location, you may examine the top 2 cards instead.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of deck (Magic Eye).
Draw Magic Eye.
On-Turn Actions
Banish Magic Eye to examine Pits (Attic Whisperer, Returning Starknife,...Ezren - Nickademus (alias of Nickademus42)2022-04-11T22:11:19ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3652022-04-09T22:57:45Z2022-04-09T22:57:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
<i>Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.</i>
<br />
Automatic Failure.
<br />
Suffer Drained.</p>
<p><i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Discard Force Missile for damage.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Zon-kuthon's Pain- <i>After discarding any number of cards as damage, draw a card.</i>
<br />
<b>Location:</b> Pits #2 - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Acadamae Student</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Zellara's Harrow Deck to examine Pits #2 (<i>Crow, Mithral Chain Shirt, Ghastly Runes</i>).
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
Ghastly Runes is banished.
<br />
Return cards in same order.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Crow
<br />
Banish Fiery Glare.
<br />
Crow is banished.</p>
<p><span class=messageboard-ooc>Glaring Exploration:</span> Mithral Chain Shirt
<br />
Banish Good Omen to add 1d6+3. Ask Pizazz to recharge a Horn to whistle a tune.
<br />
<span class="messageboard-dice"><b>Constitution 9:</b></span> <span class="messageboard-dice">1d4 + 2d6 + 4 ⇒ (1) + (5, 3) + 4 = 13</span>
<br />
Success
<br />
Mithral Chain Shirt is acquired.</p>
<p>Display Mithral Chain Shirt.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Zellara's Harrow Deck</i>
<br />
Automatic
<br />
<i>Fiery Glare</i>
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span>
<br />
Success
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span>
<br />
Success Failure
<br />
Reset: Drawing five cards (Acadamae Student, Gem of Mental Acuity, Codex, Enervation, Locate Object).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Locate Object to examine Pits #2 (<i>Vampiric Touch</i>).
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span>
<br />
Failure
<br />
Vampiric Touch is banished.
<br />
Pits #2 is shuffled.
<br />
Draw Mithral Chain Shirt to reduce damage to 0.
<br />
Display Mithral Chain Shirt.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Success </p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>, <a href="https://pacg.fandom.com/wiki/Mithral_Chain_Shirt" target="_blank" rel="nofollow">Mithral Chain Shirt</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available // Ezren has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.
Automatic Failure.
Suffer Drained.
Before acting, each local character suffers 1 Fire damage.
Discard Force Missile for damage.
-- Ezren's Turn --
Hour: Zon-kuthon's Pain- After discarding any number of cards as damage, draw a card.
Location: Pits #2 - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Start of Turn:
Examine top of...Ezren - Nickademus (alias of Nickademus42)2022-04-09T22:57:45ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=8#3572022-04-07T04:31:06Z2022-04-07T04:31:06Z<p>.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Zellara%27s_Harrow_Deck" target="_blank" rel="nofollow">Zellara's Harrow Deck</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Ezren wrote:Hand: Zellara's Harrow Deck, Good Omen, Fiery Glare, Force Missile, Quarterstaff of Vaulting (Core), Lightning Bolt,
Displayed: False Life,
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-04-07T04:31:06ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipNickademus42https://paizo.com/community/blog/v5748dyo6si0e&page=2?Paizo-And-Foundry-Virtual-Tabletop-Content#1002022-04-07T03:35:06Z2022-04-07T03:35:06Z<p>I notice that the preview video shows a number of community modules being used during the Foundry example sessions. Will the Beginner's Box module list which community modules are recommended/required for the content so that a GM can install them?</p>I notice that the preview video shows a number of community modules being used during the Foundry example sessions. Will the Beginner's Box module list which community modules are recommended/required for the content so that a GM can install them?Nickademus422022-04-07T03:35:06ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipNickademus42https://paizo.com/community/blog/v5748dyo6si0e&page=2?Paizo-And-Foundry-Virtual-Tabletop-Content#682022-04-06T02:44:39Z2022-04-06T02:44:39Z<p>Thanks for the reply. It is good to know. This is looking too good to be true, so I am looking for the gotcha.</p>Thanks for the reply. It is good to know. This is looking too good to be true, so I am looking for the gotcha.Nickademus422022-04-06T02:44:39ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#602022-04-06T02:27:28Z2022-04-06T02:27:28Z<p><b>Scenario 2D: What Lies Beneath the City Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 3.
<br />
Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Item 2
<br />
Spellbook -> Zellara's Harrow Deck</p>
<p>Loot Cards for Next Scenario:
<br />
Enervation</p>Scenario 2D: What Lies Beneath the City Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Item 2
Spellbook -> Zellara's Harrow Deck
Loot Cards for Next Scenario:
EnervationEzren - Nickademus (alias of Nickademus42)2022-04-06T02:27:28ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipNickademus42https://paizo.com/community/blog/v5748dyo6si0e&page=2?Paizo-And-Foundry-Virtual-Tabletop-Content#612022-04-06T00:26:59Z2022-04-06T00:26:59Z<p>I notice the features list 'audio from the extensive Syrinscape library.' Does this mean the audio files are included in the product or that a Syrinscape account is needed to be linked to Foundry?</p>I notice the features list 'audio from the extensive Syrinscape library.' Does this mean the audio files are included in the product or that a Syrinscape account is needed to be linked to Foundry?Nickademus422022-04-06T00:26:59ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3502022-04-03T21:17:21Z2022-04-03T21:17:21Z<p>Guarding Mine for Villain encounter.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Guarding Location:</span> <i>Summon and acquire a weapon.</i>
<br />
Encounter Cruel Longsword
<br />
Banish Good Omen to add 1d6+2. Discard Codex to add Knowledge.
<br />
<span class="messageboard-dice"><b>Strength 10:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 6 ⇒ (1) + (2, 3) + 6 = 12</span>
<br />
Success
<br />
Cruel Longsword acquired.
<br />
Mine guarded.</p>Guarding Mine for Villain encounter.
.
.
.
Guarding Location: Summon and acquire a weapon.
Encounter Cruel Longsword
Banish Good Omen to add 1d6+2. Discard Codex to add Knowledge.
[dice=Strength 10]1d12+2d6+6[/dice]
Success
Cruel Longsword acquired.
Mine guarded.Ezren - Nickademus (alias of Nickademus42)2022-04-03T21:17:21ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3482022-04-03T19:23:14Z2022-04-03T19:23:14Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Orison - <i>No effect.</i>
<br />
<b>Location:</b> Spider Nest - <i>Monsters you encounter gain the Vermin trait and all their damage is Poison.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Locate Object</i>).
<br />
Draw Locate Object.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Ring of Protection to Uliah.</p>
<p>Recharge Leech to heal Pizazz <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.</p>
<p>Banish Locate Oject to examine Spider Nest (<i>Villain Proxy - Acid Mantis, Sneak, Dire Badger, Ghost, Armor of Insults</i>).
<br />
Suffer 1 Acid damage from Villain.
<br />
Draw Magic Full Plate to reduce damage to 0.
<br />
Automatic Failure
<br />
Armor of Insults is banished.
<br />
Spider Nest is shuffled.</p>
<p>Display Magic Full Plate.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Twisting Passages.
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p>Reload Spellbook to examine Twisting Passages (<i>Cayden Cailean's Revelry</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Cayden Cailean's Revelry
<br />
<span class="messageboard-dice"><b>Charisma 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
Failure
<br />
Cayden Cailean's Revelry is banished.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Henchman Proxy - Acid Mantis
<br />
<i>Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).</i>
<br />
Reveal and discard Quarterstaff of Vaulting to use Strength + 2d6+1.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">3d6 + 1 ⇒ (6, 4, 5) + 1 = 16</span>
<br />
Success
<br />
Acid Mantis is banished.
<br />
Banish Fiery Glare to use Arcane + 2d4.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 3 ⇒ (3) + (3, 2) + 3 = 11</span>
<br />
Accessory Reroll d12: <span class="messageboard-dice">1d12 + 8 ⇒ (7) + 8 = 15</span>
<br />
Success
<br />
Acid Mantis is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Wisdom or Survival 5+# check.</i>
<br />
Ask Pizazz to discard The Paladin to bless. Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Survival 7:</b></span> <span class="messageboard-dice">2d12 ⇒ (9, 2) = 11</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> Each local character moves to a random other location.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to <span class="messageboard-dice">1d3 ⇒ 3</span> Mine.
<br />
<b>Location:</b> Mine - <i>When you fail a check to defeat or acquire, mark this location with the scourge Entangled.</i></p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Failure
<br />
<i>Fiery Glare</i>
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (12) + 3 = 15</span>
<br />
Success
<br />
Reset: Drawing six cards (Spellbook, Good Omen, Noble, Force Missile, Codex, Enervation).</p>
<p><b>Party Resources Expended: The Paladin from Pizazz discarded.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Full_Plate_(Core)" target="_blank" rel="nofollow">Magic Full Plate (Core)</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Orison - No effect.
Location: Spider Nest - Monsters you encounter gain the Vermin trait and all their damage is Poison.
Start of Turn:
Examine top of deck (Locate Object).
Draw Locate Object.
On-Turn Actions
Give a Card: Give Ring of Protection to Uliah.
Recharge Leech to heal Pizazz [dice]1d4-1[/dice] cards.
Banish Locate Oject to examine Spider Nest (Villain Proxy - Acid Mantis, Sneak, Dire Badger, Ghost, Armor of Insults).
Suffer 1 Acid damage from...Ezren - Nickademus (alias of Nickademus42)2022-04-03T19:23:14ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3392022-03-31T01:52:50Z2022-03-31T01:52:50Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Orison- <i>No effect.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Bound Imp</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Spider Nest.
<br />
<b>Location:</b> Spider Nest - <i>Monsters you encounter gain the Vermin trait and all their damage is Poison.</i></p>
<p>Reload Spellbook to examine Spider Nest (<i>Azer</i>).</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards (Spellbook, Bound Imp).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Bound Imp to draw two cards (Fiery Glare, Leech).
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
Reveal Spellbook to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 3 ⇒ (11) + (3) + 3 = 17</span>
<br />
Success </p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Full_Plate_(Core)" target="_blank" rel="nofollow">Magic Full Plate (Core)</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Orison- No effect.
Location: Oubliette - Damage you suffer is increased by 1.
Start of Turn:
Examine top of deck (Bound Imp).
On-Turn Actions
Move Step: Moving to Spider Nest.
Location: Spider Nest - Monsters you encounter gain the Vermin trait and all their damage is Poison.
Reload Spellbook to examine Spider Nest (Azer).
Ending Turn
Reset: Drawing two cards (Spellbook, Bound Imp).
On Uliah's Turn:
After Uliah's turn starts banish Bound Imp to draw two...Ezren - Nickademus (alias of Nickademus42)2022-03-31T01:52:50ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3312022-03-28T19:02:17Z2022-03-28T19:02:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Calistria's Sting - <i>You may avenge by discarding a card.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Academae Student</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Caves (<i>Swamp Ooze, Keen Rapier, Sage's Journal</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Oubliette.
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p>Reload Spellbook to examine Oubliette (<i>Mouse</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Mouse
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>
<br />
Failure
<br />
Mouse is banished.</p>
<p>Recharge Enervation to examine Oubliette (<i>Giantbane Greataxe</i>).</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (10) + 3 = 13</span>
<br />
Success
<br />
Reset: Drawing three cards (Spellbook, Acadamae Student, False Life).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts display False Life.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Full_Plate_(Core)" target="_blank" rel="nofollow">Magic Full Plate (Core)</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Calistria's Sting - You may avenge by discarding a card.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Examine top of deck (Academae Student).
On-Turn Actions
Banish Magic Eye to examine Caves (Swamp Ooze, Keen Rapier, Sage's Journal).
Move Step: Moving to Oubliette.
Location: Oubliette - Damage you suffer is increased by 1.
Reload Spellbook to examine Oubliette (Mouse).
Free Exploration: Mouse...Ezren - Nickademus (alias of Nickademus42)2022-03-28T19:02:17ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3262022-03-27T21:27:02Z2022-03-27T21:27:02Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Dance - <i>When at least 3 types of boon are played on any check, a character may draw a card.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Force Missile</i>).
<br />
Draw Force Missile.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Magic Full Plate
<br />
Recharge Noble to add 1d6. Discard Codex to add 1d12+4.
<br />
<span class="messageboard-dice"><b>Constitution 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 4 ⇒ (7) + (6) + (4) + 4 = 21</span>
<br />
Success
<br />
Magic Full Plate is acquired.</p>
<p>Display Magic Full Plate.</p>
<p>Recharge Force Missile to examine Caves (<i>Vampire Spawn</i>).</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards (Enervation, Magic Eye).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Full_Plate_(Core)" target="_blank" rel="nofollow">Magic Full Plate (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: The Dance - When at least 3 types of boon are played on any check, a character may draw a card.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Examine top of deck (Force Missile).
Draw Force Missile.
On-Turn Actions
Free Exploration: Magic Full Plate
Recharge Noble to add 1d6. Discard Codex to add 1d12+4.
[dice=Constitution 11]1d12+1d6+1d4+4[/dice]
Success
Magic Full Plate is acquired.
Display Magic Full...Ezren - Nickademus (alias of Nickademus42)2022-03-27T21:27:02ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#582022-03-26T02:25:54Z2022-03-26T02:25:54Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Abadar's Law - <i>On your check to close or to guard, add 1d4.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Gem of Mental Acuity</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Caves (<i>Circlet of Mental Acuity</i>).
<br />
Banish Good Omen to add 1d6+2.
<br />
<span class="messageboard-dice"><b>Intelligence 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (1) + (5) + 4 = 10</span>
<br />
Failure
<br />
Circlet of Mental Acuity is banished.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> <span class="messageboard-dice">1d9 ⇒ 2</span> Tangle of Debris
<br />
Ask Uliah to cast Find Traps.
<br />
<span class="messageboard-dice"><b>Dexterity 5:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 1, 6) = 13</span>
<br />
Success
<br />
Tangle of Debris is banished.</p>
<p>Recharge Fiery Glare to examine Caves <span class="messageboard-dice">1d8 ⇒ 7</span> (<i>Metal Cobra</i>).</p>
<p><span class=messageboard-ooc>Recharge Leech to Explore:</span> Metal Cobra
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (11) + (3, 6, 1) + 4 = 25</span>
<br />
Success
<br />
Metal Cobra is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Success
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (4) + 3 = 7</span>
<br />
Failure
<br />
Reset: Drawing five cards (Gem of Mental Acuity, Codex, Spellbook, Ring of Protection, Quarterstaff of Vaulting).</p>
<p><b>Party Resources Expended: Find Traps from Uliah banished</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Abadar's Law - On your check to close or to guard, add 1d4.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Examine top of deck (Gem of Mental Acuity).
On-Turn Actions
Banish Locate Object to examine Caves (Circlet of Mental Acuity).
Banish Good Omen to add 1d6+2.
[dice=Intelligence 11]1d12+1d6+4[/dice]
Failure
Circlet of Mental Acuity is banished.
Free Exploration: [dice]1d9[/dice] Tangle of Debris
Ask...Ezren - Nickademus (alias of Nickademus42)2022-03-26T02:25:54ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3172022-03-24T21:54:38Z2022-03-24T21:54:38Z<p>Starting Location: Caves
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object" target="_blank" rel="nofollow">Locate Object</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Caves
.
.
.
Ezren wrote:Hand: Fiery Glare, Good Omen, Locate Object, Lightning Bolt, Leech, Noble,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-03-24T21:54:38ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#552022-03-22T23:42:33Z2022-03-22T23:42:33Z<p><b>Scenario 7-2C: Unconventional Allies Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Ally 2
<br />
Harrower -> Noble</p>
<p>Loot Cards for Next Scenario:
<br />
Enervation</p>Scenario 7-2C: Unconventional Allies Rewards
{ First-Time Victory }
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Ally 2
Harrower -> Noble
Loot Cards for Next Scenario:
EnervationEzren - Nickademus (alias of Nickademus42)2022-03-22T23:42:33ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3072022-03-18T21:47:03Z2022-03-18T21:47:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Publican - <i>When you would discard an ally, recharge it instead.</i>
<br />
<b>Location:</b> Tenement - <i>On your check to acquire an ally, you may bury a boon to add 1d8.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Magic Eye</i>).
<br />
Draw Magic Eye.
<br />
Examine top of each location:
<br />
Arsenal: <i>Henchman Proxy - Make Your Case</i>
<br />
Tenement: <i>Desna's Freedom</i>
<br />
Academy: <i>Guide</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Tenement (<i>Desna's Freedom, Henchman Proxy - Make Your Case, Merchant</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Academy.
<br />
<b>Location:</b> Academy - <i>On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Guide
<br />
<span class="messageboard-dice"><b>Charisma 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Success
<br />
Guide is acquired.</p>
<p><span class=messageboard-ooc>Academic Exploration:</span> Symbol of Agony
<br />
Ask Uliah to cast Find Traps.
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 3 ⇒ (12) + (5, 6) + 3 = 26</span>
<br />
Success
<br />
Symbol of Agony is banished.
<br />
Guide is recharged.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at an Intelligence or Knowledge 5+# check.</i>
<br />
<span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Failure</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
Codex, Bound Imp are healed.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Failure
<br />
Reset: Drawing one card (Frostbite).</p>
<p><b>Party Resources Expended: Find Traps from Uliah banished.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Frostbite" target="_blank" rel="nofollow">Frostbite</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: The Publican - When you would discard an ally, recharge it instead.
Location: Tenement - On your check to acquire an ally, you may bury a boon to add 1d8.
Start of Turn:
Examine top of deck (Magic Eye).
Draw Magic Eye.
Examine top of each location:
Arsenal: Henchman Proxy - Make Your Case
Tenement: Desna's Freedom
Academy: Guide
On-Turn Actions
Banish Magic Eye to examine Tenement (Desna's Freedom, Henchman Proxy - Make Your Case, Merchant).
Move Step:...Ezren - Nickademus (alias of Nickademus42)2022-03-18T21:47:03ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=7#3022022-03-18T01:56:17Z2022-03-18T01:56:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Urgathoa's Gluttony - <i>On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</i>
<br />
<b>Location:</b> Tenement - <i>On your check to acquire an ally, you may bury a boon to add 1d8.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Frozen Touch</i>).
<br />
Draw Frozen Touch.
<br />
Examine top of each location:
<br />
Arsenal: <i>Riding Allosaurus</i>
<br />
Tenement: <i>Desna's Freedom</i>
<br />
Academy: <i>Reefclaw</i></p>
<p><b>On-Turn Actions</b>
<br />
Recharge Leech to heal Amiri <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Academy.
<br />
<b>Location:</b> Academy - <i>On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Reefclaw
<br />
Banish Frostbite to use Arcane +2d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 3 ⇒ (12) + (2, 3) + 3 = 20</span>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 3 ⇒ (2) + (1, 2) + 3 = 8</span>
<br />
Accessory reroll d12 <span class="messageboard-dice">1d12 + 6 ⇒ (8) + 6 = 14</span>
<br />
Success
<br />
Reefclaw is banished.</p>
<p>Recharge Frozen Touch to examine (<i>Henchman Proxy - Make Your Case</i>).</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Frostbite</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (12) + 3 = 15</span>
<br />
Success
<br />
Reset: Drawing three cards (Lightning Bolt, Leech, Acadamae Student).</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech 2</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: Urgathoa's Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Location: Tenement - On your check to acquire an ally, you may bury a boon to add 1d8.
Start of Turn:
Examine top of deck (Frozen Touch).
Draw Frozen Touch.
Examine top of each location:
Arsenal: Riding Allosaurus
Tenement: Desna's Freedom
Academy: Reefclaw
On-Turn Actions
Recharge Leech to heal Amiri [dice]1d4-1[/dice] cards.
Move Step: Moving to Academy....Ezren - Nickademus (alias of Nickademus42)2022-03-18T01:56:17ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=6#2942022-03-15T00:37:30Z2022-03-15T00:37:30Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success </p>
<p><span class=messageboard-ooc>Closing Move:</span> Moving to Tenement.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Incitation - <i>No effect.</i>
<br />
<b>Location:</b> Tenement - <i>On your check to acquire an ally, you may bury a boon to add 1d8.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Enervation</i>).
<br />
Draw Enervation.
<br />
Examine top of each location:
<br />
Arsenal: <i>Riding Allosaurus</i>
<br />
Tenement: <i>Smoke Slayer</i>
<br />
Academy: <i>Reefclaw</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Smoke Slayer
<br />
<i>Before acting, succeed at a Constitution or Fortitude 9 check or bury the top card of your deck and the difficulty to defeat is increased by 1d8.</i>
<br />
Automatic Failure
<br />
Bury Ring of Protection.
<br />
Difficulty is increased by <span class="messageboard-dice">1d8 ⇒ 8</span>.
<br />
Banish Lightning Bolt to use Arcane + 3d6. Banish Enervation to reduce difficulty by <span class="messageboard-dice">2d4 ⇒ (4, 4) = 8</span>.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 3 ⇒ (6) + (5, 1, 5) + 3 = 20</span>
<br />
Success
<br />
Smoke Slayer is banished.
<br />
Discard Frostbite.</p>
<p>Banish Magic Eye to examine Tenement (<i>Teamster, Archer, Wounded Wanderer</i>).</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Lightning Bolt</i>
<br />
<span class="messageboard-dice"><b>Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (9) + 3 = 12</span>
<br />
Success
<br />
<i>Enervation</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Failure
<br />
<i>Magic Eye</i>
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (8) + 3 = 11</span>
<br />
Success
<br />
Reset: Drawing five cards (Force Missile, Bound Imp, Leech, Leech, Fiery Glare).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
Good Omen, Acadamae Student, Enervation are healed.
<br />
Recharge other Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> cards.
<br />
Frostbite is healed.
<br />
Banish Bound Imp to draw 2 cards (Leech, Frostbite).
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (4) + 3 = 7</span>
<br />
Failure</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile" target="_blank" rel="nofollow">Force Missile</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Frostbite" target="_blank" rel="nofollow">Frostbite</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Recovery:
Good Omen
[dice=Arcane 8]1d12+3[/dice]
Success
Closing Move: Moving to Tenement.
-- Ezren's Turn --
Hour: Incitation - No effect.
Location: Tenement - On your check to acquire an ally, you may bury a boon to add 1d8.
Start of Turn:
Examine top of deck (Enervation).
Draw Enervation.
Examine top of each location:
Arsenal: Riding Allosaurus
Tenement: Smoke Slayer
Academy: Reefclaw
On-Turn Actions
Free Exploration: Smoke Slayer
Before acting, succeed at a...Ezren - Nickademus (alias of Nickademus42)2022-03-15T00:37:30ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=6#2892022-03-13T19:39:20Z2022-03-13T19:39:20Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Good Omen</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (3) + 3 = 6</span>
<br />
Failure</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Big Sky - <i>At the start of your turn, you may remove 1 of your scourges.</i>
<br />
<b>Location:</b> Academy - <i>On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Lightning Bolt</i>).
<br />
Draw Lightning Bolt.
<br />
Examine top of each location:
<br />
Arsenal: <i>Burning Tar</i>
<br />
Hospice: <i>Good Omen</i>
<br />
Chambers: <i>Crow</i>
<br />
Tenement: <i>Smoke Slayer</i>
<br />
Academy: <i>Reefclaw</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Hospice.
<br />
<b>Location:</b> Hospice - <i>If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Good Omen
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
Good Omen is acquired.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Henchman Proxy - Make Your Case
<br />
<i>Before acting, roll 1d4, then attempt a check of the corresponding type</i> <span class="messageboard-dice">1d4 ⇒ 4</span>: Perception 4
<br />
<span class="messageboard-dice"><b>Perception 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span>
<br />
Failure
<br />
Codex is discarded.
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Charisma 10:</b></span> <span class="messageboard-dice">1d12 ⇒ 8</span>
<br />
Failure
<br />
Henchman Proxy is shuffled into Hospice.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards (Magic Eye, False Life).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts display False Life.</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Frostbite" target="_blank" rel="nofollow">Frostbite</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt" target="_blank" rel="nofollow">Lightning Bolt</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen 2</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Recovery:
Good Omen
[dice=Arcane 8]1d12+3[/dice]
Failure
-- Ezren's Turn --
Hour: The Big Sky - At the start of your turn, you may remove 1 of your scourges.
Location: Academy - On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.
Start of Turn:
Examine top of deck (Lightning Bolt).
Draw Lightning Bolt.
Examine top of each location:
Arsenal: Burning Tar
Hospice: Good Omen
Chambers: Crow
Tenement:...Ezren - Nickademus (alias of Nickademus42)2022-03-13T19:39:20ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=6#2832022-03-12T19:12:37Z2022-03-12T19:12:37Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> The Tangled Briar - <i>When you close your location, instead of banishing its cards, shuffle them into a random other location.</i>
<br />
<b>Location:</b> Academy - <i>On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Acadamae Student</i>).
<br />
Examine top of each location.
<br />
Arsenal: <i>Magic Chain Shirt</i>
<br />
Hospice: <i>Pit Trap</i>
<br />
Office: <i>Henchman Proxy - Make Your Case</i>
<br />
Chambers: <i>Bastion Boots</i>
<br />
Tenement: <i>Smoke Slayer</i>
<br />
Academy: <i>Pit Gladiator</i>
<br />
Banish Bastion Boots from Chambers.</p>
<p><b>On-Turn Actions</b>
<br />
Recharge Leech to heal Pizzazz <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> card.
<br />
Recharge other Leech to heal Pizzazz <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Pit Gladiator
<br />
Ask Pizazz to encounter Pit Gladiator.</p>
<p><span class=messageboard-ooc>Academic Exploration:</span> The Courtesan
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Charism 6:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (3) + 1 = 4</span>
<br />
Failure
<br />
The Courtesan is banished.</p>
<p>Banish Locate Object to examine Academy (<i>Frostbite</i>).
<br />
Reveal Spellbook to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 3 ⇒ (2) + (1) + 3 = 6</span>
<br />
Success
<br />
Frostbite is acquired.
<br />
Academy is shuffled.</p>
<p>Recharge Fiery Glare to examine Academy <span class="messageboard-dice">1d7 ⇒ 4</span> (<i>Perplexing Text</i>).</p>
<p><span class=messageboard-ooc>Recharge Spellbook to Explore:</span> Perplexing Text
<br />
Ask Pizazz to recharge a card to add 1d6.
<br />
<span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 3 ⇒ (1) + (6) + 3 = 10</span>
<br />
Success
<br />
Perplexing Text is banished.
<br />
Frozen Touch is acquired.</p>
<p>Recharge Frozen Touch to examine Academy <span class="messageboard-dice">1d6 ⇒ 6</span> (<i>Plaguebearer</i>).</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Locate Object</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
Reset: Drawing three cards (Academae Student, Good Omen, Gem of Mental Acuity).</p>
<p><b>Random Cards Used: Spell 1 (Frozen Touch acquired)</b>
<br />
<b>Party Resources Expended: A card from Pizazz recharged for whistle.</b>
<br />
<b>Actions Still Needed:
<br />
Pizazz needs to heal 4 cards and encounter Pit Gladiator.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Frostbite" target="_blank" rel="nofollow">Frostbite</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_(Core)" target="_blank" rel="nofollow">Gem of Mental Acuity (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Ezren's Turn --
Hour: The Tangled Briar - When you close your location, instead of banishing its cards, shuffle them into a random other location.
Location: Academy - On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.
Start of Turn:
Examine top of deck (Acadamae Student).
Examine top of each location.
Arsenal: Magic Chain Shirt
Hospice: Pit Trap
Office: Henchman Proxy - Make Your Case
Chambers: Bastion...Ezren - Nickademus (alias of Nickademus42)2022-03-12T19:12:37ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=6#2762022-03-10T03:54:48Z2022-03-10T03:54:48Z<p>Starting Location: Academy
<br />
.
<br />
.
<br />
.</p>
<p><b>On Pizazz's Turn:</b>
<br />
After Pizazz's turn starts banish Bound Imp to draw 2 cards (Leech, Leech).
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
Reveal Spellbook to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 3 ⇒ (3) + (4) + 3 = 10</span>
<br />
Success</p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object" target="_blank" rel="nofollow">Locate Object</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech 2</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Academy
.
.
.
On Pizazz's Turn:
After Pizazz's turn starts banish Bound Imp to draw 2 cards (Leech, Leech).
Recovery:
Bound Imp
Reveal Spellbook to add 1d4.
[dice=Arcane 8]1d12+1d4+3[/dice]
Success
Ezren wrote:Hand: Spellbook (Core), Locate Object, Codex (Core), Fiery Glare, Quarterstaff of Vaulting (Core), Leech 2, Leech,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Ezren - Nickademus (alias of Nickademus42)2022-03-10T03:54:48ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/discussion&page=2#522022-03-10T03:47:33Z2022-03-10T03:47:33Z<p><b>Scenario 7-2B: A Day at the Races Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: saved</p>
<p>[u]Deck Upgrades:[/u]
<br />
Item 2
<br />
Bracers of Protection -> Ring of Protection</p>
<p>Loot Cards for Next Scenario:
<br />
Leech
<br />
Enervation</p>Scenario 7-2B: A Day at the Races Rewards
{ First-Time Victory }
Hero Point: saved
[u]Deck Upgrades:[/u]
Item 2
Bracers of Protection -> Ring of Protection
Loot Cards for Next Scenario:
Leech
EnervationEzren - Nickademus (alias of Nickademus42)2022-03-10T03:47:33ZRe: Forums: Play-by-Post: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerEzren - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivmaf/gameplay&page=6#2672022-03-08T01:59:23Z2022-03-08T01:59:23Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b></p>
<p>— Ezren's Turn —
<br />
<b>Hour:</b> Pharasma's Knowing - <i>On your check against an Undead card, add 1d6.</i>
<br />
<b>Location:</b> Storehouse - <i>Treat your hand size as 1 larger.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine top of deck (<i>Bound Imp</i>).
<br />
Remove marker from next to hourglass.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Phantasmal Apparition
<br />
Ask Uliah to recharge Desna's Freedom to bless.
<br />
<span class="messageboard-dice"><b>Knowledge 8:</b></span> <span class="messageboard-dice">2d12 + 3 ⇒ (11, 6) + 3 = 20</span>
<br />
Success
<br />
Phantasmal Apparition is banished.
<br />
Marker is displayed next to hourglass.
<br />
<i>If defeated, you may examine the top 2 cards of your location (War Drum, Full Plate).</i></p>
<p>Recharge Fiery Glare to examine Storehouse (<i>War Drum</i>).</p>
<p><span class=messageboard-ooc>Recharge Spellbook to Explore:</span> War Drum
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Charisma 4:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (5) + 1 = 6</span>
<br />
Success
<br />
War Drum is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards (Bound Imp, False Life, Enervation).</p>
<p><b>On Uliah's Turn:</b>
<br />
After Uliah's turn starts banish Bound Imp to draw two cards (Codex, Leech).
<br />
Display False Life.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Bound Imp</i>
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span>
<br />
Success </p>
<p><b>Party Resources Expended: Desna's Freedom from Uliah recharged.</b></p>
<div class="messageboard-quotee">Ezren wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core) 2</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/War_Drum" target="_blank" rel="nofollow">War Drum</a>, <a href="https://pacg.fandom.com/wiki/Enervation" target="_blank" rel="nofollow">Enervation</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
-- Ezren's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Storehouse - Treat your hand size as 1 larger.
Start of Turn:
Examine top of deck (Bound Imp).
Remove marker from next to hourglass.
On-Turn Actions
Free Exploration: Phantasmal Apparition
Ask Uliah to recharge Desna's Freedom to bless.
[dice=Knowledge 8]2d12+3[/dice]
Success
Phantasmal Apparition is banished.
Marker is displayed next to hourglass.
If defeated, you...Ezren - Nickademus (alias of Nickademus42)2022-03-08T01:59:23ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=14#6782022-02-10T02:43:01Z2022-02-10T02:43:01Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Hour:</b> The Tangled Briar - <i>When you close your location, instead of banishing its cards, shuffle them into a random other location.</i>
<br />
<b>Location:</b> Forest - <i>When you defeat a monster, you may discard a card to explore.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Humanbane Rapier
<br />
Recharge Abadar's law to bless.
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (5, 5) + 2 = 12</span>
<br />
Success
<br />
Humanbane Rapier is acquired.</p>
<p><span class=messageboard-ooc>Discard Prayer to Explore:</span> Henchman Proxy - Green Faith Druid
<br />
<i>Before acting, a random local character summons and encounters a monster.</i>
<br />
<span class="messageboard-dice">1d4 ⇒ 3</span> Kyra encounters Reefclaw.
<br />
Reveal Giantbane Greataxe to use Melee + 1d12+1.
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 3 ⇒ (7) + (9) + 3 = 19</span>
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 3 ⇒ (8) + (7) + 3 = 18</span>
<br />
Success
<br />
Reefclaw is banished.
<br />
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Gorum's Iron to bless.
<br />
<span class="messageboard-dice"><b>Melee 17:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 3 ⇒ (5, 5) + (5) + 3 = 18</span>
<br />
Success</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the danger.</i>
<br />
Summon The Rescue.
<br />
Ask Grenek to discard The Dance to bless twice.
<br />
<span class="messageboard-dice"><b>Melee 9:</b></span> <span class="messageboard-dice">3d8 + 2 ⇒ (8, 1, 8) + 2 = 19</span>
<br />
Success
<br />
<i>If defeated, draw a new ally that lists Diplomacy in its check to acquire.</i>
<br />
Bodyguard is drawn.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> No effect. </p>
<p>We win.</p>.
.
.
.
-- Kyra's Turn --
Hour: The Tangled Briar - When you close your location, instead of banishing its cards, shuffle them into a random other location.
Location: Forest - When you defeat a monster, you may discard a card to explore.
On-Turn Actions
Free Exploration: Humanbane Rapier
Recharge Abadar's law to bless.
[dice=Melee 11]2d8+2[/dice]
Success
Humanbane Rapier is acquired.
Discard Prayer to Explore: Henchman Proxy - Green Faith Druid
Before acting, a random local character...Kyra - Nickademus (alias of Nickademus42)2022-02-10T02:43:01ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=14#6682022-02-08T02:24:21Z2022-02-08T02:24:21Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Hour:</b> The Mute Hag - <i>At the start of your turn, summon and encounter a spell.</i>
<br />
<b>Location:</b> Campsite - <i>At the end of your turn, you may heal a card.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
<i>Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.</i>
<br />
Automatic Success</p>
<p>Switch order of weapons in Campsite.</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Summon Vampiric Touch.
<br />
Automatic Failure
<br />
Vampiric Touch is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Returning Starknife
<br />
<span class="messageboard-dice"><b>Melee 10:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (4) + 2 = 6</span>
<br />
Failure
<br />
Returning Starknife is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: heal a card.
<br />
Prayer is healed.
<br />
Reset: Drawing two cards (Prayer, Abadar's Law).</p>
<p><b>Random Cards Used: Spell 1</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Hour: The Mute Hag - At the start of your turn, summon and encounter a spell.
Location: Campsite - At the end of your turn, you may heal a card.
Before Turn:
Before acting, each local character must succeed at a Constitution, Fortitude, or Perception 6 check or recharge their hand and suffer the scourges Dazed and Entangled.
Automatic Success
Switch order of weapons in Campsite.
Start of Turn:
Summon Vampiric Touch.
Automatic Failure
Vampiric Touch is banished.
...Kyra - Nickademus (alias of Nickademus42)2022-02-08T02:24:21ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=14#6582022-02-05T02:27:39Z2022-02-05T02:27:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Hour:</b> The Inquisitor - <i>You may not use powers to reroll dice.</i>
<br />
<b>Location:</b> Lair - <i>The difficulty to defeat story banes is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Proxy A - Green Faith Druid
<br />
<i>Before acting, a random local character summons and encounters a monster:</i> <span class="messageboard-dice">1d4 ⇒ 1</span> Adowyn encounters Ogre.
<br />
Draw Magic Spiked Full Plate to reduce Ogre's BYA damage to 0.
<br />
(I don't think the Ogre encounter will further affect my Druid encounter, so I'm continuing.)
<br />
<i>When a bane has both a combat check to defeat and a non-combat check to defeat, the difficulty of the combat check to defeat is increased by 1d6:</i> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
Reveal Giantbane Greataxe to use Melee + 1d12+1. Recharge Sling to add 1d4. Discard Prayer to bless.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 1d4 + 3 ⇒ (2, 5) + (1) + (3) + 3 = 14</span>
<br />
Accessory reroll d12: <span class="messageboard-dice">1d12 + 13 ⇒ (11) + 13 = 24</span>
<br />
Success
<br />
Green Faith Druid is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Strength or Melee 5+# check.</i>
<br />
Ask Meligaster to recharge The Peacock to bless.
<br />
<span class="messageboard-dice"><b>Melee 8:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (7, 2) + 2 = 11</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> No effect.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to (party's choice).
<br />
Display and draw Magic Spiked Full Plate to reduce damage to 0.
<br />
Display Magic Spiked Full Plate.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Desna's Freedom to heal Adowyn <span class="messageboard-dice">1d4 ⇒ 1</span> cards.
<br />
Reset: Drawing four cards (Cure, Gorum's Iron, Restorative Touch, Divine Insight).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts banish Cure to heal whoever is the most damaged <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards.
<br />
Then banish Restorative Touch to heal anyone still with 3 or more cards in their discards for <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> cards.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Cure</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (7) + 3 = 10</span>
<br />
Success
<br />
<i>Restorative Touch</i>
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (5) + 3 = 8</span>
<br />
Failure</p>
<p><b>Random Cards Used: Monster 1</b>
<br />
<b>Party Resources Expended: The Peacock from Meligaster recharged.</b>
<br />
<b>Actions Still Needed:
<br />
Adowyn needs to encounter an Ogre.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Hour: The Inquisitor - You may not use powers to reroll dice.
Location: Lair - The difficulty to defeat story banes is increased by 2.
On-Turn Actions
Free Exploration: Proxy A - Green Faith Druid
Before acting, a random local character summons and encounters a monster: [dice]1d4[/dice] Adowyn encounters Ogre.
Draw Magic Spiked Full Plate to reduce Ogre's BYA damage to 0.
(I don't think the Ogre encounter will further affect my Druid encounter, so I'm continuing.)...Kyra - Nickademus (alias of Nickademus42)2022-02-05T02:27:39ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=14#6522022-02-03T01:26:13Z2022-02-03T01:26:13Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Hour:</b> The Snakebite - <i>On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.</i>
<br />
<b>Location:</b> River - <i>On your check, you may discard a card to reroll a die.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Xoff to Grenek.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Gray Maiden Plate
<br />
Automatic Failure
<br />
Gray Maiden Plate is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Wall of Light to heal Meligaster <span class="messageboard-dice">1d4 ⇒ 4</span> cards.
<br />
Reset: Drawing three cards (The Dance, Sling, Desna's Freedom).</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Hour: The Snakebite - On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.
Location: River - On your check, you may discard a card to reroll a die.
On-Turn Actions
Give a Card: Give Xoff to Grenek.
Free Exploration: Gray Maiden Plate
Automatic Failure
Gray Maiden Plate is banished.
Ending Turn
End of Turn: Recharge Wall of Light to heal Meligaster [dice]1d4[/dice] cards.
Reset: Drawing three cards (The Dance, Sling,...Kyra - Nickademus (alias of Nickademus42)2022-02-03T01:26:13ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6422022-02-01T01:13:57Z2022-02-01T01:13:57Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>Before Turn:</b>
<br />
Draw Magic Spiked Full Plate to reduce Combat damage to 0.</p>
<p>— Kyra's Turn —
<br />
<b>Hour:</b> The Worldbreaker - <i>You may banish a random blessing from your discards to explore.</i>
<br />
<b>Location:</b> Slaughterhouse - [i]When you defeat a monster, discard a card.</p>
<p><b>On-Turn Actions</b>
<br />
Display Magic Spike Full Plate.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Bodyguard
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span>
<br />
Failure
<br />
Bodyguard is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Abadar's Law to heal Adowyn <span class="messageboard-dice">1d4 ⇒ 2</span> cards.
<br />
Reset: Drawing two cards (Staff of Minor Healing, Giantbane Greataxe).</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts recharge Staff of Minor Healing to heal Grenek a card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Xoff" target="_blank" rel="nofollow">Xoff</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Draw Magic Spiked Full Plate to reduce Combat damage to 0.
-- Kyra's Turn --
Hour: The Worldbreaker - You may banish a random blessing from your discards to explore.
Location: Slaughterhouse - [i]When you defeat a monster, discard a card.
On-Turn Actions
Display Magic Spike Full Plate.
Free Exploration: Bodyguard
[dice=Diplomacy 6]1d8+1[/dice]
Failure
Bodyguard is banished.
Ending Turn
End of Turn: Recharge Abadar's Law to heal Adowyn [dice]1d4[/dice] cards.[/i]...Kyra - Nickademus (alias of Nickademus42)2022-02-01T01:13:57ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6372022-01-28T01:22:43Z2022-01-28T01:22:41Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><i>Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 7:</b></span> <span class="messageboard-dice">1d6 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10</span>
<br />
Success</p>.
.
.
.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
[dice=Fortitude 7]1d6+1d6+2[/dice]
SuccessKyra - Nickademus (alias of Nickademus42)2022-01-28T01:22:41ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6342022-01-26T22:34:43Z2022-01-26T22:34:43Z<p>.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Sarenrae%27s_Light" target="_blank" rel="nofollow">Sarenrae's Light</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Kyra wrote:Hand: Magic Spiked Full Plate, Abadar's Law, Sarenrae's Light, Wall of Light, Prayer,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2022-01-26T22:34:43ZRe: Forums: Play-by-Post Discussion: [PACG] Nick's First Memory DiscussionMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/discussion#72022-01-21T03:27:48Z2022-01-21T03:27:17Z<p><b>Scenario Scenario Memories of a Bygone Past (T2) - Lose Your Pursuers Rewards</b>
<br />
( Replay )
<br />
Advance to Tier 3.
<br />
Hero Point: Card Feat (Blessing)</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 1
<br />
+ Desna's Freedom</p>
<p>Keeper's Device:
<br />
Shard of Bonding <span class="messageboard-dice"><b>Charisma 5:</b></span> <span class="messageboard-dice">2d8 ⇒ (6, 4) = 10</span>
<br />
Success
<br />
Tier 1 Shard of Bonding acquired.</p>Scenario Scenario Memories of a Bygone Past (T2) - Lose Your Pursuers Rewards
( Replay )
Advance to Tier 3.
Hero Point: Card Feat (Blessing)
[u]Deck Upgrades:[/u]
Blessing 1
+ Desna's Freedom
Keeper's Device:
Shard of Bonding [dice=Charisma 5]2d8[/dice]
Success
Tier 1 Shard of Bonding acquired.Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-21T03:27:17ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#912022-01-21T03:15:06Z2022-01-21T03:15:06Z<p><b>Scenario Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Victory }
<br />
.
<br />
.</p>
<p><b><span class=messageboard-ooc>[u]Reward:[/u]</b></span>
<br />
Each character gets a hero point. Each character may also interact with the Keeper’s Device once. To do so, choose an essence type, and make a check with one of the associated skills against difficulty 5. No powers may be used on this check, but it is blessed. If you fail, you may try again with a different skill associated with the essence; no skill may be rolled more than once during this attempt. If you succeed on the check, you get a Tier 1 memory shard of the chosen essence type.
<br />
Alternatively, you may attempt to upgrade a memory shard that you own. The skills rolled must be associated with this shard, and the difficulty of the check is 4 + the current Tier of the shard. If you succeed on the check, the shard’s Tier increases by 1, to a maximum of 6.</p>
<p>Whether you succeed or fail, you may immediately spend a hero point to interact with the Keeper’s Device again. No more than one hero point may be spent this way.</p>
<p>Each character may combine their memory shards into a personal memory crystal and sacrifice it (losing the shards). Choose a Tier. The crystal’s shards must all be of the same essence type and contain one shard of each Tier up to the chosen Tier. Name a boon of the type associated with the shards and of a level equal to the chosen Tier. Search the Vault for the named card. If you find it, you get the card.</p>
<p><b>Upgrade Pool:</b>
<br />
Porcupine (Ally 0)</p>
<p>Cayden Cailean's Revelry (Blessing 1)
<br />
Nethys's Duality (Blessing 1)</p>Scenario Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Victory }
.
.
[u]Reward:[/u]
Each character gets a hero point. Each character may also interact with the Keeper’s Device once. To do so, choose an essence type, and make a check with one of the associated skills against difficulty 5. No powers may be used on this check, but it is blessed. If you fail, you may try again with a different skill associated with the essence; no skill may be rolled more than once during this attempt....BR Nickademus (alias of Nickademus42)2022-01-21T03:15:06ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#902022-01-21T03:05:03Z2022-01-21T03:05:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Shelyn's Song - <i>When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.</i>
<br />
<b>Location:</b> Trail #7- <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish top card of hourglass pile 5 to examine Trail #5 (Goblin Marauder).
<br />
Banish Ghastly Runes and roll <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span>.
<br />
Trail #10 added.
<br />
We win.</p>.
.
.
.
-- Merisiel's Turn --
Hour: Shelyn's Song - When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Location: Trail #7- The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Banish top card of hourglass pile 5 to examine Trail #5 (Goblin Marauder).
Banish Ghastly Runes and roll [dice]1d8+2[/dice].
Trail #10 added.
We win.Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-21T03:05:03ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionNickademus42https://paizo.com/campaigns/v5748p75ivmaf/discussion#252022-01-19T22:59:27Z2022-01-19T22:59:27Z<p>I see no errata for the card, so it would stay next to the pre-Core location until you rebuilt your deck. Post-Core cards make sure to take care of the card when the location closes so this doesn't happen, but technically yes, it stays displayed on the table until you rebuild your deck at the end of the scenario.</p>I see no errata for the card, so it would stay next to the pre-Core location until you rebuilt your deck. Post-Core cards make sure to take care of the card when the location closes so this doesn't happen, but technically yes, it stays displayed on the table until you rebuild your deck at the end of the scenario.Nickademus422022-01-19T22:59:27ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#882022-01-19T22:40:42Z2022-01-19T22:40:42Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 13 }
<br />
<i><span class=tiny>Hours Remaining: 9</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, reload the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> ——- X-X— X-X-X -X-XH XCCCC CCCCC</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Lamashtu's Madness:</b> <i> On your check against a monster, add 1. Damage suffered from monsters is increased by 1. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #5: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Ghastly Runes (8)
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 13 }
Hours Remaining: 9
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-19T22:40:42ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#872022-01-19T22:39:29Z2022-01-19T22:39:29Z<p>Retcon blessing: <span class="messageboard-dice">1d12 + 11 ⇒ (10) + 11 = 21</span>
<br />
Ghastly Runes displayed at Trail #5.</p>Retcon blessing: [dice]1d12+11[/dice]
Ghastly Runes displayed at Trail #5.Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-19T22:39:29ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#852022-01-19T02:47:54Z2022-01-19T02:47:54Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 13 }
<br />
<i><span class=tiny>Hours Remaining: 10</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, reload the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> ——- X-X— X-X-X -X-XH CCCCC CCCCC
<br />
Trail #4 closed; henchmen reloaded to Trail #5.</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Lamashtu's Madness:</b> <i>On your check against a monster, add 1.Damage suffered from monsters is increased by 1.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #5: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Exploding Runes (10)
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 13 }
Hours Remaining: 10
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-19T02:47:54ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#842022-01-19T02:39:43Z2022-01-19T02:39:43Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Trail #5- <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish top card of hourglass pile 3 to examine Trail #4 (Rolth Lamm).
<br />
Banish Symbol of Sleep and roll <span class="messageboard-dice">1d8 + 2 ⇒ (2) + 2 = 4</span>.
<br />
Trail #8 added.
<br />
Move to Trail #8.</p>
<p>Encounter Liquid Courage.
<br />
Recharge Dagger to banish Liquid Courage and summon <s><span class="messageboard-dice">1d13 ⇒ 9</span></s> <s><span class="messageboard-dice">1d13 ⇒ 10</span></s> <span class="messageboard-dice">1d13 ⇒ 3</span> Ghastly Runes
<br />
<span class="messageboard-dice"><b>Disable 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span>
<br />
Accessory reroll d12: <span class="messageboard-dice">1d12 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success
<br />
Ghastly Runes is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Trail #7.
<br />
<b>Location:</b> Trail #7 - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i>
<br />
Encounter Will-o'-wisp.
<br />
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (5) + (1, 2) + 5 = 13</span>
<br />
Failure
<br />
Discard Keen Starknife for damage.
<br />
Will-o'-wisp is shuffled into Trail #7.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Attic Whisperer
<br />
<i>Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.</i>
<br />
Recharge Gem of Physical Prowess to use a d12 instead.
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d12 ⇒ 4</span>
<br />
Success
<br />
Reveal and reload Starknife to use Acrobatics + 2d4.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (11) + (1, 1) + 4 = 17</span>
<br />
Success
<br />
Attic Whisperer is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Shuffle no cards into my deck and remove the scourge Dazed.
<br />
Reset: Drawing five cards (Starknife, Cayden Cailean's Revelry, The Joke, Horse, Thieves' Tools).</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Cayden_Cailean%27s_Revelry" target="_blank" rel="nofollow">Cayden Cailean's Revelry</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Horse" target="_blank" rel="nofollow">Horse</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail #5- The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Banish top card of hourglass pile 3 to examine Trail #4 (Rolth Lamm).
Banish Symbol of Sleep and roll [dice]1d8+2[/dice].
Trail #8 added.
Move to Trail #8.
Encounter Liquid Courage.
Recharge Dagger to banish Liquid Courage and summon [dice]1d13[/dice] [dice]1d13[/dice] [dice]1d13[/dice] Ghastly Runes...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-19T02:39:43ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#822022-01-17T22:43:02Z2022-01-17T22:43:02Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 11 }
<br />
<i><span class=tiny>Hours Remaining: 13</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, reload the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> ——- X-X— X-X-X HXCCC CCCCC CCCCC</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Urgathoa's Gluttony:</b> <i> On your check to acquire a boon, add 1d6; if you succeed, bury the boon. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Symbol of Sleep (8), Acid-spraying Skull (4), Henchmen
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 11 }
Hours Remaining: 13
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-17T22:43:02ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#802022-01-17T03:21:18Z2022-01-17T03:21:18Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 11 }
<br />
<i><span class=tiny>Hours Remaining: 14</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, reload the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> ——- X-X— X-X-X HCCCC CCCCC CCCCC</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Urgathoa's Gluttony:</b> <i> On your check to acquire a boon, add 1d6; if you succeed, bury the boon. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Symbol of Sleep (8), Acid-spraying Skull (4), Flask of Curses (8), Henchmen
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 11 }
Hours Remaining: 14
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-17T03:21:18ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#792022-01-17T03:14:16Z2022-01-17T03:14:16Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Trail #4 - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish top card of hourglass pile 3 to examine Trail #3 (<i>Goblin Marauder</i>).
<br />
Banish Poison Gas and roll <span class="messageboard-dice">1d8 + 2 ⇒ (1) + 2 = 3</span>.
<br />
Trail #6 added.
<br />
Move to Trail #6.
<br />
Trail #3 closed; henchmen reloaded to Trail #4.</p>
<p>Encounter Attic Whisperer.
<br />
<i>Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed. </i>
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
Failure
<br />
Suffer Dazed.
<br />
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (1) + (1, 2) + 5 = 9</span>
<br />
Hero Point reroll: <span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (10) + (4, 2) + 5 = 21</span>
<br />
Success
<br />
Attic Whisperer is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Trail #5.
<br />
<b>Location:</b> Trail #5- <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p>Encounter <s>Acid-spraying Skull</s> <i>(Hmm, BR error)</i> Door Spike.
<br />
Recharge Burglar to add 1d6.
<br />
<span class="messageboard-dice"><b>Disable 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (5) + (1) + 4 = 10</span> (Wrong die: use <span class="messageboard-dice">1d6 ⇒ 3</span> for the d4.)
<br />
Success
<br />
Door Spike is banished.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Vampire Spawn
<br />
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Keen Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (6) + (2, 3) + 5 = 16</span>
<br />
Success
<br />
Vampire Spawn is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine Trail #5 (<i>Harrow Deck</i>).
<br />
Shuffle Trail #5.
<br />
Reset: Drawing four cards (Keen Starknife, Starknife, Dagger, Abadar's Law).</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Acc Reroll:</b> Available // Character has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail #4 - The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Banish top card of hourglass pile 3 to examine Trail #3 (Goblin Marauder).
Banish Poison Gas and roll [dice]1d8+2[/dice].
Trail #6 added.
Move to Trail #6.
Trail #3 closed; henchmen reloaded to Trail #4.
Encounter Attic Whisperer.
Before acting, each local character must succeed at a Wisdom 4 check or...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-17T03:14:16ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#772022-01-17T01:56:17Z2022-01-17T01:56:17Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 9 }
<br />
<i><span class=tiny>Hours Remaining: 17</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> ——- X-X— XHXCC CCCCC CCCCC CCCCC</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Asmodeus's Tyranny:</b> <i> When you fail a check, you may bury your hand and discards to reroll. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Poison Gas (8), Henchmen
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, Symbol of Sleep (8), Acid-spraying Skull (4)
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 9 }
Hours Remaining: 17
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-17T01:56:17ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#752022-01-15T18:32:52Z2022-01-15T18:32:52Z<p><b>Memories of a Bygone Past (T2) - Lose Your Pursuers</b>
<br />
{ Turn: 9 }
<br />
<i><span class=tiny>Hours Remaining: 18</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d8 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 2 of 4, 3rd pile; 4 piles remaining</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Asmodeus's Tyranny:</b> <i>When you fail a check, you may bury your hand and discards to reroll.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Erasmus/Iceman91:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Shrieky Plant (8), Poison Gas (8)
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, Symbol of Sleep (8), Acid-spraying Skull (4)
<br />
[Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past (T2) - Lose Your Pursuers
{ Turn: 9 }
Hours Remaining: 18
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and...BR Nickademus (alias of Nickademus42)2022-01-15T18:32:52ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#742022-01-15T18:28:23Z2022-01-15T18:28:23Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Midwife - <i>At the start of your turn, summon and encounter a monster.</i>
<br />
<b>Location:</b> Trail #4- <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Trail #2 closed; henchman reloaded to Trail #3.</p>
<p>Summon Ghoul.
<br />
Evade.</p>
<p>Banish top card of hourglass pile 3 to examine Trail #3 (<i>Goblin Marauder</i>).
<br />
Banish Treacherous Tunnels and roll <span class="messageboard-dice">1d10 + 2 ⇒ (7) + 2 = 9</span>.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Acid-spraying Skull
<br />
<span class="messageboard-dice"><b>Disable 5:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (6) + 4 = 10</span>
<br />
Success
<br />
Acid-spraying Skull is displayed by Trail #4.</p>
<p><span class=messageboard-ooc>Discard Abadar's Law to Explore:</span> Vampiric Mist
<br />
Evade.</p>
<p><span class=messageboard-ooc>Discard Horse to Explore:</span> Mercenary
<br />
Reveal Keen Starknife to use Acrobatics +1d4+1. Reload Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (9) + (1, 1) + 5 = 16</span>
<br />
Success
<br />
Mercenary is banished.
<br />
Dagger is healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine Trail #4 (<i>Giant Fly</i>).
<br />
Shuffle Trail #4.
<br />
Reset: Drawing three cards (Starknife, Burglar, Elixir of Healing).</p>
<p><b>On Erasmus's Turn:</b>
<br />
After Erasmus's turn starts Banish Elixir of Healing to heal <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards.
<br />
The Demon's Lantern, Cayden Cailean's Revelry, Abadar's Law, Horse are healed.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar" target="_blank" rel="nofollow">Burglar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Midwife - At the start of your turn, summon and encounter a monster.
Location: Trail #4- The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Trail #2 closed; henchman reloaded to Trail #3.
Summon Ghoul.
Evade.
Banish top card of hourglass pile 3 to examine Trail #3 (Goblin Marauder).
Banish Treacherous Tunnels and roll [dice]1d10+2[/dice].
On-Turn Actions
Free Exploration: Acid-spraying Skull...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-15T18:28:23ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#722022-01-15T01:19:12Z2022-01-15T01:19:12Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 7 }
<br />
<i><span class=tiny>Hours Remaining: 21</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and recharge a card to summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 3 of 3, 2nd pile; 5 piles remaining</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Benefaction:</b> <i> No effect. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Henchmen
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Shrieky Plant (8), Treacherous Tunnels (9), Poison Gas (8)</p>
<p><b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus,
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 7 }
Hours Remaining: 21
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and recharge...BR Nickademus (alias of Nickademus42)2022-01-15T01:19:12ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#712022-01-15T01:07:45Z2022-01-15T01:07:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Nethys's Duality - <i>On your check against a spell, add 1d4.</i>
<br />
<b>Location:</b> Trail #3 - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish top card of hourglass pile 2 to examine Trail #2 (Rolth Lamm).
<br />
Banish Pit Trap and roll <span class="messageboard-dice">1d10 + 1 ⇒ (10) + 1 = 11</span>.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Trail #4.
<br />
<b>Location:</b> Trail #4 - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p>Encounter War Drum.
<br />
Recharge Magnifying Glass and banish War Drum to encounter <span class="messageboard-dice">1d13 ⇒ 4</span> Poison Gas.
<br />
Reveal and recharge Thieves' Tools to add 2d8.
<br />
<span class="messageboard-dice"><b>Disable 9:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 4 ⇒ (7) + (4, 5) + 4 = 20</span>
<br />
Success
<br />
Poison Gas is displayed at Trail #3.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Quivering Cube
<br />
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (5) + (2, 2) + 5 = 14</span>
<br />
Success
<br />
Quivering Cube is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine Trail #4 (<i>Acid-spraying Skull</i>).
<br />
Shuffle Trail #4.
<br />
Reset: Drawing three cards (Starknife, Abadar's Law, Horse).</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Horse" target="_blank" rel="nofollow">Horse</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Nethys's Duality - On your check against a spell, add 1d4.
Location: Trail #3 - The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Banish top card of hourglass pile 2 to examine Trail #2 (Rolth Lamm).
Banish Pit Trap and roll [dice]1d10+1[/dice].
On-Turn Actions
Move Step: Moving to Trail #4.
Location: Trail #4 - The difficulty of checks to defeat is increased by the number of distant characters.
...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-15T01:07:45ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#692022-01-14T02:45:50Z2022-01-14T02:45:50Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 5 }
<br />
<i><span class=tiny>Hours Remaining: 24</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 1 of 4, 2nd pile; 5 piles remaining</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Sands of the Hour:</b> <i>No effect.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 22 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Erasmus/Iceman91:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Pit Trap (10), Henchmen
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Shrieky Plant (8)
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Merisiel/Nickademus,
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 5 }
Hours Remaining: 24
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and summon a...BR Nickademus (alias of Nickademus42)2022-01-14T02:45:50ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#672022-01-13T05:02:14Z2022-01-13T05:02:14Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 5 }
<br />
<i><span class=tiny>Hours Remaining: 25</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 5 of 5, 1st pile; 5 piles remaining
<br />
Forest closed; henchman reloaded to Trail #2.</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Sands of the Hour:</b> <i>No effect.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 22 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Locked Door (12), Pit Trap (10), Henchmen
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Merisiel/Nickademus, Shrieky Plant (8)
<br />
[Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 5 }
Hours Remaining: 25
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and summon a...BR Nickademus (alias of Nickademus42)2022-01-13T05:02:14ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#662022-01-13T04:54:06Z2022-01-13T04:54:06Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Trail - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> <s>Invisible Wall</s> Shrieky Plant
<br />
<span class="messageboard-dice"><b>Stealth 6:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (12) + 2 = 14</span>
<br />
Success
<br />
Shrieky Plant is displayed at Trail #3.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine Trail #3 (<i>Termite Swarm</i>).
<br />
<span class="messageboard-dice"><b>Constitution 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Failure
<br />
Discard Dagger for damage.
<br />
Shuffle Trail #3.
<br />
Reset: Drawing one card (Starknife).</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Magnifying_Glass" target="_blank" rel="nofollow">Magnifying Glass</a>, <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Sands of the Hour - No effect.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
On-Turn Actions
Free Exploration: Invisible Wall Shrieky Plant
[dice=Stealth 6]1d12+2[/dice]
Success
Shrieky Plant is displayed at Trail #3.
Ending Turn
End of Turn: examine Trail #3 (Termite Swarm).
[dice=Constitution 6]1d6[/dice]
Failure
Discard Dagger for damage.
Shuffle Trail #3.
Reset: Drawing one card (Starknife).
...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-13T04:54:06ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion&page=2#752022-01-12T04:16:12Z2022-01-12T04:16:12Z<p><b>Ruins of Bonekeep Round 3: The Wakening Tomb Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 4.
<br />
Hero Point: Power Feat
<br />
Scenario Reward: Increase the max feat of Power Feat to Tier+1
<br />
Adventure Reward: Gain the following power: "☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn."</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 3 <span class="messageboard-dice">1d1000 ⇒ 23</span>
<br />
Enchant Weapon -> Divine Fortune</p>Ruins of Bonekeep Round 3: The Wakening Tomb Rewards
{ First-Time Victory }
Advance to Tier 4.
Hero Point: Power Feat
Scenario Reward: Increase the max feat of Power Feat to Tier+1
Adventure Reward: Gain the following power: "☐☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn."
[u]Deck Upgrades:[/u]
Spell 3 [dice]1d1000[/dice]
Enchant Weapon -> Divine FortuneKyra - Nickademus (alias of Nickademus42)2022-01-12T04:16:12ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#642022-01-12T01:33:45Z2022-01-12T01:33:45Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 3 }
<br />
<i><span class=tiny>Hours Remaining: 27</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When you encounter a boon from a location, you may banish it and summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 3 of 5, 1st pile; 6 piles remaining</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Sands of the Hour:</b> <i> No effect. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 22 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 26 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 27 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Forest</b>
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, you may discard a card to explore.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, LockedDoor (12), Pit Trap (10)
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 3 }
Hours Remaining: 27
Erasmus's Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When you encounter a boon from a location, you may banish it and summon a...BR Nickademus (alias of Nickademus42)2022-01-12T01:33:45ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#632022-01-12T01:27:20Z2022-01-12T01:27:20Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Lost - <i>When you would recharge a Magic boon, discard it instead.</i>
<br />
<b>Location:</b> Trail - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Dire Badger
<br />
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Dagger to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (11) + (3, 4) + 4 = 22</span> +2 from Keen
<br />
Success
<br />
Dire Badger is banished.</p>
<p><span class=messageboard-ooc>Discard The Demon Lantern to Explore:</span> <s>Snake Oil Seller</s> Pit Trap
<br />
Ask Erasmus to discard Blessing of Abraxas to bless.
<br />
<span class="messageboard-dice"><b>Acrobatics 7:</b></span> <span class="messageboard-dice">2d12 + 3 ⇒ (8, 3) + 3 = 14</span>
<br />
Success
<br />
Pit Trap is displayed at Trail #2.</p>
<p><span class=messageboard-ooc>Pit Trap Exploration:</span> Cayden Cailean's Revelry
<br />
<span class="messageboard-dice"><b>Charisma 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span>
<br />
Success
<br />
Cayden Cailean's Revelry is acquired.</p>
<p><span class=messageboard-ooc>Discard Cayden Cailean's Revelry to Explore:</span> Rat Swarm
<br />
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Keen Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (10) + (2, 4) + 4 = 20</span> +2 from Keen
<br />
Success
<br />
Rat Swarm is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: examine Trail #3 (<i>Token of Remembrance</i>) and shuffle it.
<br />
Reset: Drawing four cards (Keen Starknife, Dagger, Thieves' Tool, Magnifying Glass).</p>
<p><b>Party Resources Expended: Blessing of Abraxas from Erasmus discarded.</b></p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Dagger" target="_blank" rel="nofollow">Dagger</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Magnifying_Glass" target="_blank" rel="nofollow">Magnifying Glass</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Lost - When you would recharge a Magic boon, discard it instead.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
On-Turn Actions
Free Exploration: Dire Badger
Reveal Keen Starknife to use Acrobatics + 1d4+1. Reload Dagger to add 1d4.
[dice=Combat 12]1d12+2d4+4[/dice] +2 from Keen
Success
Dire Badger is banished.
Discard The Demon Lantern to Explore: Snake Oil Seller Pit Trap
Ask Erasmus to...Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-12T01:27:20ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#612022-01-11T02:35:56Z2022-01-11T02:35:56Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 1 }
<br />
<i><span class=tiny>Hours Remaining: 29</span></i>
<br />
<span class=messageboard-ooc><b>Erasmus’s Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When encounter a boon from a location, you may banish it and summon a new Trap barrier.
<br />
• When your check to defeat a barrier exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the location containing the henchmen and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 1 of 5, 1st pile; 6 piles remaining</p>
<p>[Spoiler omitted]
<br />
2. Door Spike
<br />
[Spoiler omitted]
<br />
3. Ghastly Runes
<br />
[Spoiler omitted]
<br />
4. Poison Gas
<br />
[Spoiler omitted]
<br />
5. Razor Snare
<br />
[Spoiler omitted]
<br />
6. Spiked Volley
<br />
[Spoiler omitted]
<br />
7. Symbol of Sleep
<br />
[Spoiler omitted]
<br />
8. Trapped Chest
<br />
[Spoiler omitted]
<br />
9. Acid-Spraying Skull
<br />
[Spoiler omitted]
<br />
10. Exploding Runes
<br />
[Spoiler omitted]
<br />
11. Death's Breath Door
<br />
[Spoiler omitted]
<br />
12. Flask of Curses
<br />
[Spoiler omitted]
<br />
13. Symbol of Agony
<br />
[Spoiler omitted]</p>
<p><b><i>Random Obstacle Barriers</i></b>
<br />
1. Burning Tar
<br />
[Spoiler omitted]
<br />
2. Drowning Mud
<br />
[Spoiler omitted]
<br />
3. Labyrinth
<br />
[Spoiler omitted]
<br />
4. Locked Door
<br />
[Spoiler omitted]
<br />
5. Shrieky Plant
<br />
[Spoiler omitted]
<br />
6. Tangle of Debris
<br />
[Spoiler omitted]
<br />
7. Guardian Door
<br />
[Spoiler omitted]
<br />
8. Imprisonment
<br />
[Spoiler omitted]
<br />
9. Thunderstorm
<br />
[Spoiler omitted]
<br />
10. Treacherous Tunnels
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> The Survivor:</b> <i> At the start of your turn, you may recharge any number of cards then reset. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 3 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 4 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 7 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 8 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 11 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 12 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 15 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 16 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 19 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 20 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 21 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 22 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 23 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 24 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 25 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 26 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 27 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 28 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 29 Erasmus/Iceman91:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Forest</b>
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, you may discard a card to explore.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 1 }
Hours Remaining: 29
Erasmus’s Turn
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When encounter a boon from a location, you may banish it and summon a new...BR Nickademus (alias of Nickademus42)2022-01-11T02:35:56ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#592022-01-09T17:00:28Z2022-01-09T17:00:28Z<p>Add the scenario power:
<br />
• When encounter a boon from a location, you may banish it and summon a new Trap barrier.</p>Add the scenario power:
* When encounter a boon from a location, you may banish it and summon a new Trap barrier.BR Nickademus (alias of Nickademus42)2022-01-09T17:00:28ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#582022-01-08T08:58:34Z2022-01-08T08:58:34Z<p>Starting Location: Trail #3
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dagger" target="_blank" rel="nofollow">Dagger</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Trail #3
.
.
.
Character wrote:Hand: Dagger, Keen Starknife, Gem of Physical Prowess, The Demon's Lantern, The Joke,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Merisiel - M1 - Nickademus (alias of Nickademus42)2022-01-08T08:58:34ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#572022-01-08T08:44:58Z2022-01-08T08:44:58Z<p><b>Memories of a Bygone Past - Lose Your Pursuer</b>
<br />
{ Turn: 0 }
<br />
<i><span class=tiny>Hours Remaining: 30</span></i>
<br />
<span class=messageboard-ooc><b>Draw Starting Hands and Choose Starting Locations</b></span></p>
<p><b>During This Scenario:</b>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When your check to defeat a barrier from your location exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the oldest Trail and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p><b>Hourglass Piles:</b> 1 of 5, 1st pile; 6 piles remaining</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Goblin Marauder</b>
<br />
[Spoiler omitted]
<br />
<b>Rolth Lamm</b>
<br />
[Spoiler omitted] [/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Forest</b>
<br />
Wild
<br />
<i>At This Location:</i> When you defeat a monster, you may discard a card to explore.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Trail</b>
<br />
Wild
<br />
<i>At This Location:</i> The difficulty of checks to defeat is increased by the number of distant characters.
<br />
<i>When Closing:</i> Discard either a random card or a card matching your favored card.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Merisiel/Nickademus, None</p>Memories of a Bygone Past - Lose Your Pursuer
{ Turn: 0 }
Hours Remaining: 30
Draw Starting Hands and Choose Starting Locations
During This Scenario:
* After you move during your turn, encounter the top card of your location.
* When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
* When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
* When your check to defeat a barrier...BR Nickademus (alias of Nickademus42)2022-01-08T08:44:58ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#562022-01-08T08:38:51Z2022-01-08T08:38:51Z<p>[u]Forming a new memory[/u]
<br />
Essence: Spirit
<br />
Task: Escape
<br />
.
<br />
.
<br />
<span class=messageboard-bigger><b>Memory: Lose Your Pursuers</b></span>
<br />
You have been ambushed by a gang of dangerous bandits while traveling a forest road. Fighting them could be fatal; your best chance of survival is to delay them until the road clears the forest.</p>
<p><b>Theme:</b> Wilderness
<br />
<b>Story Locations:</b> Forest, Trail
<br />
<b>Other Locations:</b> None
<br />
<b><span class=messageboard-ooc>Story Banes:</b></span>
<br />
<b>Danger:</b> Razor Snare
<br />
<b>Henchman (Non-closing):</b> <i>Humanoid</i>
<br />
Two random from list: <span class="messageboard-dice">1d27 ⇒ 13</span> Goblin Marauder, <span class="messageboard-dice">1d27 ⇒ 24</span> Rolth Lamm
<br />
[Spoiler omitted]
<br />
<b><span class=messageboard-ooc>Locations:</b></span>
<br />
1 - Forest
<br />
1 - Trail</p>
<p><b><span class=messageboard-ooc>Setup:</b></span>
<br />
• Before building the locations, set aside the barrier Razor Snare. Treat it as a story bane.
<br />
• When building the locations, build two Trails in a horizontal line. Build the Forest location by shuffling all the henchmen together.
<br />
• When building the hourglass, place the blessings in six piles of 5 cards. When the current hourglass pile becomes empty, switch to a new pile. </p>
<p><b><span class=messageboard-ooc>During This Scenario:</b></span>
<br />
• After you move during your turn, encounter the top card of your location.
<br />
• When you would encounter a barrier, if it is not a Trap or Obstacle barrier, banish it and encounter a new Obstacle barrier.
<br />
• When you encounter a henchman, each character suffers 1d6 Combat damage and then summons the danger.
<br />
• When your check to defeat a barrier from your location exceeds the difficulty by more than 4, a character may display the barrier at their location.
<br />
• At the start of your turn, you may banish the top card of the current hourglass pile to examine a location. If you examine a henchman and a barrier is displayed at its location, banish the barrier and roll a d10 + #; if the result is less than any of the banished barrier’s checks to defeat, recharge the henchman to its location and build a new Trail location to the left of the current Trails. Each character may move to the new Trail.
<br />
• At the end of your turn, examine the top card of your location. If it is a henchman, encounter it; otherwise shuffle your location.
<br />
• When an hourglass pile becomes empty, close the oldest Trail and reload all the henchmen from it to the now oldest Trail.
<br />
• You win only when there are 6 open Trail locations.</p>
<p>[Spoiler omitted]</p>[u]Forming a new memory[/u]
Essence: Spirit
Task: Escape
.
.
Memory: Lose Your Pursuers
You have been ambushed by a gang of dangerous bandits while traveling a forest road. Fighting them could be fatal; your best chance of survival is to delay them until the road clears the forest.
Theme: Wilderness
Story Locations: Forest, Trail
Other Locations: None
Story Banes:
Danger: Razor Snare
Henchman (Non-closing): Humanoid
Two random from list: [dice]1d27[/dice] Goblin Marauder, [dice]1d27[/dice]...BR Nickademus (alias of Nickademus42)2022-01-08T08:38:51ZRe: Forums: Recruitment: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTygerNickademus42https://paizo.com/campaigns/v5748p75ivmaf/recruiting#122022-01-04T03:46:16Z2022-01-04T03:46:16Z<p>Let's see, we have a barbarian and warpriest so far...
<br />
I've never tried Ezren. I think I'll try that.
<br />
Core Ezren (Arcane, Occult, Support packs)</p>Let's see, we have a barbarian and warpriest so far...
I've never tried Ezren. I think I'll try that.
Core Ezren (Arcane, Occult, Support packs)Nickademus422022-01-04T03:46:16ZRe: Forums: Play-by-Post Discussion: [ACG] [NostalgiaCon] Year of Reborn Strife - EmpTyger DiscussionNickademus42https://paizo.com/campaigns/v5748p75ivmaf/discussion#22022-01-04T03:42:04Z2022-01-04T03:42:04Z<p>Greetings.
<br />
I'm EDT and can post daily.</p>Greetings.
I'm EDT and can post daily.Nickademus422022-01-04T03:42:04ZRe: Forums: Recruitment: Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] RecruitmentNickademus42https://paizo.com/campaigns/v5748p75ivm92/recruiting#42021-12-25T19:15:59Z2021-12-25T19:15:59Z<p>Core Kyra (healing, support, and melee)</p>Core Kyra (healing, support, and melee)Nickademus422021-12-25T19:15:59ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6242021-12-21T23:01:02Z2021-12-21T23:01:02Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Ruined Temple - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Garden of Symmetry.
<br />
<b>Location:</b> Garden of Symmetry - <i>When you attempt a check, recharge a card for each die that has an odd result.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Toxic Cloud
<br />
Automatic Failure
<br />
Toxic Cloud is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Recharge 2 cards of the same type.</i>
<br />
Recharge Iomedae's Justice and Abadar's Law.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> At the end of your turn, you may roll 1d6. On an odd result, recharge 2 cards. On an even result, recharge them from your discard pile.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Holy Symbol to remove Grenek's scourge Curse of the Ravenous.
<br />
Reset: Drawing three cards.</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts banish Restorative Touch to heal Adowyn <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards and remove the scourge Curse of Poisoning.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Restorative Touch</i>
<br />
<span class="messageboard-dice"><b>Divine :</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (8) + 5 = 13</span>
<br />
Success </p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Ruined Temple - closed
On-Turn Actions
Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
Free Exploration: Toxic Cloud
Automatic Failure
Toxic Cloud is banished.
Closing Location: Recharge 2 cards of the same type.
Recharge Iomedae's Justice and Abadar's Law.
When Permanently Closed: At the end of your turn, you may roll 1d6. On an odd result, recharge 2...Kyra - Nickademus (alias of Nickademus42)2021-12-21T23:01:02ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6192021-12-16T00:20:22Z2021-12-16T00:20:22Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Garden of Symmetry - <i>When you attempt a check, recharge a card for each die that has an odd result.</i></p>
<p><b>On-Turn Actions</b></p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Ruined Temple.
<br />
<b>Location:</b> Ruined Temple - <i>When you play a card that has the Divine trait, bury it.</i></p>
<p>Banish Potion of Healing to heal Meligaster <span class="messageboard-dice">1d4 ⇒ 2</span> cards.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Enchant Weapon to remove Adowyn's Curse of the Ravenous scourge (or my Curse of Daybane if Adowyn isn't Ravenous anymore).
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Daybane" target="_blank" rel="nofollow">Curse of Daybane</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
On-Turn Actions
Move Step: Moving to Ruined Temple.
Location: Ruined Temple - When you play a card that has the Divine trait, bury it.
Banish Potion of Healing to heal Meligaster [dice]1d4[/dice] cards.
Ending Turn
End of Turn: Recharge Enchant Weapon to remove Adowyn's Curse of the Ravenous scourge (or my Curse of Daybane if Adowyn isn't Ravenous...Kyra - Nickademus (alias of Nickademus42)2021-12-16T00:20:22ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6142021-12-14T23:03:57Z2021-12-14T23:03:57Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Ghoul Square - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge Giantbane Greataxe, Gorum's Iron, Desna's Freedom, and Symbol of Pain.
<br />
Draw three cards.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Garden of Symmetry.
<br />
<b>Location:</b> Garden of Symmetry - <i>When you attempt a check, recharge a card for each die that has an odd result.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Cure to remove Grenek's scourge Curse of Blindness.
<br />
<i>At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span>
<br />
Success
<br />
Symbol of Fear is banished.
<br />
Reset: Drawing three cards.</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts recharge Sarenrae's Light to heal Grenek a card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Daybane" target="_blank" rel="nofollow">Curse of Daybane</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Ghoul Square - closed
Start of Turn:
Recharge Giantbane Greataxe, Gorum's Iron, Desna's Freedom, and Symbol of Pain.
Draw three cards.
On-Turn Actions
Move Step: Moving to Garden of Symmetry.
Location: Garden of Symmetry - When you attempt a check, recharge a card for each die that has an odd result.
Ending Turn
End of Turn: Recharge Cure to remove Grenek's scourge Curse of Blindness.
At the end of your turn, you may succeed at a Constitution or...Kyra - Nickademus (alias of Nickademus42)2021-12-14T23:03:57ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6082021-12-12T16:50:21Z2021-12-12T16:50:21Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Ghoul Square - <i>When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.</i></p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span>
<br />
Success </p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Discard Acolyte to Explore:</span> Symbol of Fear
<br />
Display Symbol of Fear.
<br />
Symbol of Fear is defeated.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Recharge Bloodscent to remove one of Adowyn's Curse of Poisoning scourges.
<br />
<i>At the end of your turn, you may succeed at a Constitution or Fortitude 8 check to banish Symbol of Fear.</i>
<br />
<span class="messageboard-dice"><b>Fortitude 8:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span>
<br />
Failure
<br />
Reset: Drawing three cards.</p>
<p><b>On Meligaster's Turn:</b>
<br />
After Meligaster's turn starts display Magic Spiked Full Plate.
<br />
Recharge Staff of Minor Healing to heal Acolyte.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Daybane" target="_blank" rel="nofollow">Curse of Daybane</a>, <a href="https://pacg.fandom.com/wiki/Symbol_of_Fear" target="_blank" rel="nofollow">Symbol of Fear</a>, <a href="https://pacg.fandom.com/wiki/Magic_Spiked_Full_Plate" target="_blank" rel="nofollow">Magic Spiked Full Plate</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
Before Turn Recovery:
Divine Insight
[dice=Divine 8]1d10+5[/dice]
Success
On-Turn Actions
Discard Acolyte to Explore: Symbol of Fear
Display Symbol of Fear.
Symbol of Fear is defeated.
Ending Turn
End of Turn:
Recharge Bloodscent to remove one of Adowyn's Curse of Poisoning scourges.
At the end of your turn, you may...Kyra - Nickademus (alias of Nickademus42)2021-12-12T16:50:21ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=13#6022021-12-02T00:40:31Z2021-12-02T00:40:31Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sepulcher of the Servant - <i>closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Ghoul Square.
<br />
<b>Location:</b> Ghoul Square - <i>When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Prayer to remove Grenek's scourge Curse of the Ravenous.
<br />
Reset: Discard Sling. Drawing two cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Daybane" target="_blank" rel="nofollow">Curse of Daybane</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Sepulcher of the Servant - closed
On-Turn Actions
Move Step: Moving to Ghoul Square.
Location: Ghoul Square - When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck.
Ending Turn
End of Turn: Recharge Prayer to remove Grenek's scourge Curse of the Ravenous.
Reset: Discard Sling. Drawing two cards.
Kyra wrote:Hand: Abadar's Law, Divine Insight, Acolyte (Core), Giantbane Greataxe, Gorum's...Kyra - Nickademus (alias of Nickademus42)2021-12-02T00:40:31ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=12#5912021-11-22T23:40:01Z2021-11-22T23:40:01Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sepulcher of the Servant - <i>Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Display Nexus Crystal.
<br />
<i>When you close a location, each other character may suffer a scourge to examine the top card of 1 character deck or location deck</i>
<br />
Suffer the <span class="messageboard-dice">1d10 ⇒ 2</span> Curse of Vulnerability scourge.
<br />
Examine Sepulcher of the Servant (<i>Curse of Daybane</i>) - Level 0.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Curse of Daybane
<br />
Suffer the Curse of Daybane scourge.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Bury a boon that has the Magic trait or suffer the scourge Curse of Withering.</i>
<br />
Suffer the Curse of Withering scourge.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> No effect.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Enchant Weapon to remove the Curse of Withering scourge.
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Vulnerability" target="_blank" rel="nofollow">Curse of Vulnerability</a>, <a href="https://pacg.fandom.com/wiki/Curse_of_Daybane" target="_blank" rel="nofollow">Curse of Daybane</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Sepulcher of the Servant - Monsters you encounter have the Undead trait and are immune to the Mental and Poison traits.
Before Turn:
Display Nexus Crystal.
When you close a location, each other character may suffer a scourge to examine the top card of 1 character deck or location deck
Suffer the [dice]1d10[/dice] Curse of Vulnerability scourge.
Examine Sepulcher of the Servant (Curse of Daybane) - Level 0.
On-Turn Actions
Free Exploration: Curse of...Kyra - Nickademus (alias of Nickademus42)2021-11-22T23:40:01ZRe: Forums: Play-by-Post Discussion: [PACG] Nick's First Memory DiscussionMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/discussion#52021-11-17T13:50:38Z2021-11-17T13:50:38Z<p><b>Starting Memory Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Skill Feat
<br />
Memory Shard: Quickness</p>
<p>[u]Deck Upgrades:[/u]
<br />
Ally 1 <span class="messageboard-dice">1d1000 ⇒ 505</span>
<br />
Mouse -> Priest of Abadar
<br />
or
<br />
Item 2 <span class="messageboard-dice">1d1000 ⇒ 871</span>
<br />
Magnifying Glass -> Banner of the Ancient Kings</p>Starting Memory Rewards
{ First-Time Victory }
Hero Point: Skill Feat
Memory Shard: Quickness
[u]Deck Upgrades:[/u]
Ally 1 [dice]1d1000[/dice]
Mouse -> Priest of Abadar
or
Item 2 [dice]1d1000[/dice]
Magnifying Glass -> Banner of the Ancient KingsMerisiel - M1 - Nickademus (alias of Nickademus42)2021-11-17T13:50:38ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#552021-11-17T13:33:55Z2021-11-17T13:33:55Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Victory }
<br />
.
<br />
.</p>
<p><b><i>Development:</i></b>
<br />
After searching the haunted complex, you found the lantern, a strange relic with a crystal orb instead of a candle, and defeated the spirits of six tormented mages. Upon destroying each, the colored essence empowering the ghost instilled itself into the orb of the lantern. As all six essences come together, there is a flash of light and the lantern disappears.</p>
<p>Standing before you is an old man wearing a gnarled robe. In his hand is the very lantern you restored. A deep, inhuman voice resounds from his shadowed hood. </p>
<p>“I am the Keeper. Long have I awaited you. In the aftermath of the Devastation, it was decided that mortals are flawed and unable to bear the burden of destiny alone. For, the hubris of mortals breeds destruction. The Divine Council decreed that this place was to be formed to provide those of responsibility the power to overcome. By the blood of the guilty it was bound, so that others might avoid such a fate. Those that do not observe the mistakes of their predecessors are doomed to ruin.”</p>
<p>The old man begins to turn the lantern and unfold parts of it until it resembles the shape of the device you found beneath Kaer Maga.</p>
<p>“Use this,” he continues, “to receive our aid and grow in the strength to prosper.”</p>
<p>With another flash of light, you find yourself back in the Undercity, standing next to the device of the Keeper. The illumination from the embedded crystal is gone, though the room is now lit from the steady glow of a crystal shard in your hand. The voice of the apprentice reminds you that you are not alone.</p>
<p>“Well, are you going to doing anything? You are being paid to investigate this, not just stand there staring at the device.” Apparently you never left. Was it all just a dream, a memory in your head? Where did this shard come from then? What else can the device do?</p>
<p>You are distracted from your questions by a hint of movement in the light of your crystal shard. For the first time, you can see the vague images of something inside… a memory, in your hand. You realize suddenly that you are one of <i>‘those that remember.’</i></p>
<p><b><span class=messageboard-ooc>[u]First-Time Reward:[/u]</b></span>
<br />
Each character gets a hero point. Each character also gets a Tier 1 memory shard of an essence of their choice (see Memory Shards below). Characters may replay this scenario any number of times; use the setup and replay reward that is detailed in the Forming a Memory Crystal section of the Campaign Info tab each time.</p>
<p><i><b>Note:</b> While this scenario is not sanctioned for Organized Play, if you are using a character created using the PACS Guide, ignore the hero point part of the reward, and when you get a memory shard, record it on your Chronicle sheet.</i></p>
<p><b>[u]Memory Shards:[/u]</b>
<br />
There are six types of memory shards that can be used to form a memory crystal. Each type relates to an essence and a type of boon, as well as certain skills.</p>
<p><b>Shard of Might</b> (Weapon): <i>Strength, Melee, Ranged, Stealth, Acrobatics</i>
<br />
<b>Shard of Endurance</b> (Armor): <i>Constitution, Fortitude, Survival</i>
<br />
<b>Shard of Thought</b> (Spell): <i>Intelligence, Arcane, Divine, Knowledge</i>
<br />
<b>Shard of Quickness</b> (Item): <i>Dexterity, Acrobatics, Stealth, Craft</i>
<br />
<b>Shard of Bonding</b> (Ally): <i>Charisma, Diplomacy, Perception</i>
<br />
<b>Shard of Spirit</b> (Blessing): <i>Wisdom, Arcane, Divine, Perception</i></p>
<p><b>Upgrade Pool:</b>
<br />
Sage (Ally 0)
<br />
Korvosan Guard (Ally 0)
<br />
Teamster (Ally 0)
<br />
Acolyte (Ally 0)
<br />
Tinker (Ally 1)
<br />
Craftsman (Ally 1)
<br />
Sergeant-at-arms (Ally 2)</p>
<p>Brute Force Shield (Armor 2)</p>
<p>The Crows (Blessing 1)</p>
<p>Acid Flask (Item 0)
<br />
Spiked Gauntlet (Item 0)
<br />
Ring of Evasion (Item 2)
<br />
Iron Shackles (Item 2)
<br />
Elixir of Focus (Item 2)</p>
<p>Immolate (Spell 0)
<br />
Charm Person (Spell 1)
<br />
Fool's Gold (Spell 1)
<br />
Fly (Spell 2)
<br />
Lightning Bolt (Spell 2)
<br />
Enlarge (Spell 2)
<br />
Embiggen (Spell 2)</p>
<p>Longspear (Weapon 0)
<br />
Quarterstaff (Weapon 0)
<br />
Shortbow (Weapon 0)
<br />
Sling (Weapon 0)
<br />
Dagger (Weapon 0)
<br />
Returning Starknife (Weapon 1)
<br />
Flaming Shortbow (Weapon 1)
<br />
Snakebite Dagger (Weapon 1)</p>Memories of a Bygone Past - Starting Memory
{ Victory }
.
.
Development:
After searching the haunted complex, you found the lantern, a strange relic with a crystal orb instead of a candle, and defeated the spirits of six tormented mages. Upon destroying each, the colored essence empowering the ghost instilled itself into the orb of the lantern. As all six essences come together, there is a flash of light and the lantern disappears.
Standing before you is an old man wearing a gnarled robe....BR Nickademus (alias of Nickademus42)2021-11-17T13:33:55ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay&page=2#542021-11-17T13:06:35Z2021-11-17T13:06:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Viper Strike - <i>spell</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Henchman Proxy - Ghost
<br />
<i>When you encounter a Ghost, display the top card of the essence pile and add the following power to the Ghost based on the type of boon displayed.</i>
<br />
Spirit (Blessing): After acting, if the check to defeat was not blessed, discard your hand.
<br />
Reveal and reload Keen Starknife to use Acrobatics +2d4+1. Discard The Joke to bless. Reload Dagger to add 1d4. Fumbus reloads Returning Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d12 + 4d4 + 4 ⇒ (12, 6) + (1, 1, 1, 3) + 4 = 28</span>
<br />
Success
<br />
Henchman Proxy - Ghost is displayed next to the scenario.</p>
<p>Encounter The Crows
<br />
<span class="messageboard-dice"><b>Stealth 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (11) + 3 = 14</span>
<br />
Success
<br />
The Crows is acquired.</p>
<p>We win.</p>.
.
.
.
-- Merisiel's Turn --
Hour: Viper Strike - spell
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
On-Turn Actions
Free Exploration: Henchman Proxy - Ghost
When you encounter a Ghost, display the top card of the essence pile and add the following power to the Ghost based on the type of boon displayed.
Spirit (Blessing): After acting, if the check to defeat was not blessed, discard your hand.
Reveal and reload Keen Starknife to use Acrobatics +2d4+1....Merisiel - M1 - Nickademus (alias of Nickademus42)2021-11-17T13:06:35ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#492021-11-14T01:54:17Z2021-11-14T01:54:17Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 25 }
<br />
<i><span class=tiny>Hours Remaining: 11</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p>• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p><b>Displayed by Scenario:</b> 5 Proxy B's</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> The Carnival:</b> <i> All damage is Mental damage that cannot be reduced. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, Mysterious Relic
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> No ghost
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 1 Ba: 3 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 25 }
Hours Remaining: 11
Amiri's Turn
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9:...BR Nickademus (alias of Nickademus42)2021-11-14T01:54:17ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#482021-11-14T01:47:58Z2021-11-14T01:47:58Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Irori's Mastery - <i>On your blessed check, you may reroll any dice showing 1.</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Ruin.
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Frostbite
<br />
Automatic Failure
<br />
Frostbite is banished.</p>
<p><span class=messageboard-ooc>Discard Horse to Explore:</span> Henchman Proxy B5 - Ghost
<br />
<i>When you encounter a Ghost, display the top card of the essence pile and add the following power to the Ghost based on the type of boon displayed.</i>
<br />
Thought (Spell): If the check to defeat does not have the Attack trait, succeed at a Divine or Knowledge 6 check or the difficulty to defeat in increased by 4+#.
<br />
Automatic Failure
<br />
Reveal and reload Keen Starknife to use Acrobatics +2d4+1. Recharge Snakebite Dagger to add 1d4. Discard Abadar's Law to bless.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">2d12 + 3d4 + 4 ⇒ (1, 6) + (4, 3, 2) + 4 = 20</span> (4's count as 6's = 22)
<br />
Success
<br />
Proxy B - Ghost is displayed by the scenario.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Dagger" target="_blank" rel="nofollow">Dagger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
On-Turn Actions
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Free Exploration: Frostbite
Automatic Failure
Frostbite is banished.
Discard Horse to Explore: Henchman Proxy B5 - Ghost
When you encounter a Ghost, display the top...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-11-14T01:47:58ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=12#5852021-11-12T20:31:29Z2021-11-12T20:31:29Z<p>Starting Location: Sepulcher of the Servant
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Sepulcher of the Servant
.
.
.
Kyra wrote:Hand: Abadar's Law, Enchant Weapon, Divine Insight, Acolyte (Core), Sling (Core), Nexus Crystal,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-11-12T20:31:29ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#442021-11-12T00:25:14Z2021-11-12T00:25:14Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 21 }
<br />
<i><span class=tiny>Hours Remaining: 15</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p>• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p><b>Displayed by Scenario:</b> 4 Proxy B's</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> The Mountain Man:</b> <i> On your Strength or Constitution check, you may recharge a card to reroll. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> No ghost
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 1 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 21 }
Hours Remaining: 15
Amiri's Turn
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9:...BR Nickademus (alias of Nickademus42)2021-11-12T00:25:14ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#432021-11-12T00:21:18Z2021-11-12T00:21:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Urgathoa's Gluttony - <i>On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Mysterious Relic
<br />
Evade Mysterious Relic.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Brute Force Shield and Thieves' Tools. Drawing two cards.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Horse" target="_blank" rel="nofollow">Horse</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Urgathoa's Gluttony - On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
On-Turn Actions
Free Exploration: Mysterious Relic
Evade Mysterious Relic.
Ending Turn
Reset: Discard Brute Force Shield and Thieves' Tools. Drawing two cards.
Character wrote:Hand: Covering Heavy Shield, Snakebite Dagger, Abadar's Law, Keen Starknife, Horse,
Displayed:
Deck:...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-11-12T00:21:18ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#382021-11-06T19:03:21Z2021-11-06T19:03:21Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 17 }
<br />
<i><span class=tiny>Hours Remaining: 19</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p>• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p><b>Displayed by Scenario:</b> 2 Proxy B's</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Asmodeus's Tyranny:</b> <i> When you fail a check, you may bury your hand and discards to reroll. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, No ghost
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 17 }
Hours Remaining: 19
Amiri's Turn
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9:...BR Nickademus (alias of Nickademus42)2021-11-06T19:03:21ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#372021-11-06T18:56:01Z2021-11-06T18:56:01Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Peacock - <i>On your check, if no boons are played, it is blessed.</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Elixir of Focus
<br />
<span class="messageboard-dice"><b>Intelligence 8:</b></span> <span class="messageboard-dice">2d4 ⇒ (1, 1) = 2</span>
<br />
Failure
<br />
Elixir of Focus is shuffled into Chambers.</p>
<p><span class=messageboard-ooc>Discard The Demon Lantern to Explore:</span> Card <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span>: Enlarge
<br />
<span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 6) = 7</span>
<br />
Failure
<br />
Enlarge is shuffled into Chambers.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Brute_Force_Shield" target="_blank" rel="nofollow">Brute Force Shield</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Peacock - On your check, if no boons are played, it is blessed.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
On-Turn Actions
Free Exploration: Elixir of Focus
[dice=Intelligence 8]2d4[/dice]
Failure
Elixir of Focus is shuffled into Chambers.
Discard The Demon Lantern to Explore: Card [dice]1d8+1[/dice]: Enlarge
[dice=Wisdom 9]2d6[/dice]
Failure
Enlarge is shuffled into Chambers.
Ending Turn
Reset: Drawing one...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-11-06T18:56:01ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#332021-10-27T22:45:43Z2021-10-27T22:45:43Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 13 }
<br />
<i><span class=tiny>Hours Remaining: 23</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise recharge it to the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Force Missile</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 21 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 22 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 1 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 13 }
Hours Remaining: 23
Amiri's Turn
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the...BR Nickademus (alias of Nickademus42)2021-10-27T22:45:43ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#322021-10-27T22:40:38Z2021-10-27T22:40:38Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Fiend - <i>When you suffer a scourge on your turn, each local character suffers it.</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>Before Turn:</b>
<br />
<i>Before acting, each character suffers 1d4-1 Combat damage.</i>
<br />
Suffer <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> damage.
<br />
Reveal Covering Heavy Shield to reduce to 0.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Snakebite Dagger to Amiri. <i>(Have a magical weapon.)</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Metal Cobra
<br />
Reveal Snakebite Dagger to use Stealth + 1d4+1. Recharge Gorum's Iron to bless.
<br />
<span class="messageboard-dice"><b>Combat 16:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (7, 10) + 4 = 21</span>
<br />
Success
<br />
Metal Cobra is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Brute_Force_Shield" target="_blank" rel="nofollow">Brute Force Shield</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Fiend - When you suffer a scourge on your turn, each local character suffers it.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
Before Turn:
Before acting, each character suffers 1d4-1 Combat damage.
Suffer [dice]1d4-1[/dice] damage.
Reveal Covering Heavy Shield to reduce to 0.
On-Turn Actions
Give a Card: Give Snakebite Dagger to Amiri. (Have a magical weapon.)
Free Exploration: Metal Cobra
Reveal Snakebite...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-10-27T22:40:38ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#272021-10-15T19:48:14Z2021-10-15T19:48:14Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 9 }
<br />
<i><span class=tiny>Hours Remaining: 27</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Iomedae's Justice:</b> <i> On your check against an Outsider card, add 1d4. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 21 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 22 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 25 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 26 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 27 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 9 }
Hours Remaining: 27
Amiri's Turn
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence...BR Nickademus (alias of Nickademus42)2021-10-15T19:48:14ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#262021-10-15T19:46:09Z2021-10-15T19:46:09Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Zon-kuthon's Pain - <i>After discarding any number of cards as damage, draw a card.</i>
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Secret Stockpile
<br />
Recharge Burglar to add 1d6.
<br />
<span class="messageboard-dice"><b>Disable 9:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16</span>
<br />
Success
<br />
Secret Stockpile is banished.
<br />
<i>If defeated, draw a new weapon and a new armor.</i>
<br />
Draw Snakebite Dagger.
<br />
Draw Brute Force Shield.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Starknife.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger 2</a>, <a href="https://pacg.fandom.com/wiki/Brute_Force_Shield" target="_blank" rel="nofollow">Brute Force Shield</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Zon-kuthon's Pain - After discarding any number of cards as damage, draw a card.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
On-Turn Actions
Free Exploration: Secret Stockpile
Recharge Burglar to add 1d6.
[dice=Disable 9]1d12+3+1d6[/dice]
Success
Secret Stockpile is banished.
If defeated, draw a new weapon and a new armor.
Draw Snakebite Dagger.
Draw Brute Force Shield.
Ending Turn
Reset: Discard Starknife.
...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-10-15T19:46:09ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#222021-10-11T22:08:19Z2021-10-11T22:08:19Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 5 }
<br />
<i><span class=tiny>Hours Remaining: 31</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> The Foreign Trader:</b> <i> On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless. </i>
<br />
[Spoiler omitted]</p>
<p>[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 21 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 22 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 25 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 26 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 27 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 28 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 29 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 30 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 31 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 1 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 5 }
Hours Remaining: 31
Amiri's Turn
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence...BR Nickademus (alias of Nickademus42)2021-10-11T22:08:19ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#212021-10-11T22:02:52Z2021-10-11T22:02:52Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Rabbit Prince - <i>At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.</i>
<br />
<b>Location:</b> Laboratory - <i>When you fail a check to defeat a bane, suffer 1 Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Elixir of Healing to Fumbus.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Chambers.
<br />
<b>Location:</b> Chambers - <i>When you fail to acquire a boon, shuffle it into its location.</i></p>
<p>Recharge Magnifying Glass to examine deck: (<i>Burglar, Snakebite Dagger).</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Enlarge
<br />
Automatic Failure
<br />
Enlarge is shuffled into Chambers.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, <a href="https://pacg.fandom.com/wiki/Burglar" target="_blank" rel="nofollow">Burglar</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Rabbit Prince - At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.
On-Turn Actions
Give a Card: Give Elixir of Healing to Fumbus.
Move Step: Moving to Chambers.
Location: Chambers - When you fail to acquire a boon, shuffle it into its location.
Recharge Magnifying Glass...Merisiel - M1 - Nickademus (alias of Nickademus42)2021-10-11T22:02:52ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#162021-10-10T03:08:31Z2021-10-10T03:08:31Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 3 }
<br />
<i><span class=tiny>Hours Remaining: 33</span></i>
<br />
<span class=messageboard-ooc><b>Fumbus's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> Rovagug's Destruction:</b> <i> On your check, you may banish a random blessing from your discards to bless. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 3 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 4 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 5 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 7 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 8 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 9 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 11 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 12 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 13 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 15 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 16 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 17 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 19 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 20 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 21 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 22 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 23 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 24 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 25 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 26 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 27 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 28 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 29 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 30 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 31 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 32 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 33 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 3 }
Hours Remaining: 33
Fumbus's Turn
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the...BR Nickademus (alias of Nickademus42)2021-10-10T03:08:31ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#132021-10-04T22:11:23Z2021-10-04T22:11:23Z<p>Use this block for the locations instead of the post above. I removed the Crypt since we are down a player.
<br />
.
<br />
.
<br />
.</p>
<p><b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Use this block for the locations instead of the post above. I removed the Crypt since we are down a player.
.
.
.
Location #2: Chambers
Underground
Urban
At This Location: When you fail to acquire a boon, shuffle it into its location.
When Closing: Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
When Permanently Closed: No effect.
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
Located/Displayed Here: None
[Spoiler omitted][Spoiler omitted][Spoiler...BR Nickademus (alias of Nickademus42)2021-10-04T22:11:23ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#122021-10-03T23:11:30Z2021-10-03T23:11:30Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 1 }
<br />
<i><span class=tiny>Hours Remaining: 29</span></i>
<br />
<span class=messageboard-ooc><b>Amiri's Turn</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b> The Marriage:</b> <i> At the start of your turn, summon and encounter an ally. </i>
<br />
<b>Hour Card:</b> [Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 3 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 6 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 7 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 10 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 11 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 14 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 15 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 18 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 19 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 21 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 22 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 23 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 25 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 26 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 27 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 28 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 29 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 30 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 31 Merisiel/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 32 Amiri/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 33 Erasmus/Iceman91:</b> [Spoiler omitted]<b>Hourglass Card 34 Fumbus/JohnF:</b> [Spoiler omitted]<b>Hourglass Card 35 Merisiel/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Fumbus/JohnF, Merisiel/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> Erasmus/Iceman91, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Amiri/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #8: Crypt</b>
<br />
Sacred
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
<br />
M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Memories of a Bygone Past - Starting Memory
{ Turn: 1 }
Hours Remaining: 29
Amiri's Turn
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence...BR Nickademus (alias of Nickademus42)2021-10-03T23:11:30ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#112021-10-03T23:08:22Z2021-10-03T23:08:22Z<p>Starting Location: Laboratory
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Magnifying_Glass" target="_blank" rel="nofollow">Magnifying Glass</a>, <a href="https://pacg.fandom.com/wiki/Covering_Heavy_Shield" target="_blank" rel="nofollow">Covering Heavy Shield</a>, <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Laboratory
.
.
.
Character wrote:Hand: Gorum's Iron, Magnifying Glass, Covering Heavy Shield, Starknife, Elixir of Healing,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Merisiel - M1 - Nickademus (alias of Nickademus42)2021-10-03T23:08:22ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion&page=2#712021-10-03T22:49:55Z2021-10-03T22:49:55Z<p><b>Ruins of Bonekeep B Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Card Feat (Spell)</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 3
<br />
+ Wall of Light</p>
<p>Armor 3
<br />
Chain Mail -> Magic Spiked Full Plate</p>Ruins of Bonekeep B Rewards
{ First-Time Victory }
Hero Point: Card Feat (Spell)
[u]Deck Upgrades:[/u]
Spell 3
+ Wall of Light
Armor 3
Chain Mail -> Magic Spiked Full PlateKyra - Nickademus (alias of Nickademus42)2021-10-03T22:49:55ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=12#5752021-09-19T00:16:21Z2021-09-18T23:31:23Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Crypt - <i>Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
Recharge Sarenrae's Light to heal a card.
<br />
The Dance healed.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Ring of the Grasping Grave
<br />
Reveal Holy Symbol to add 1d4.
<br />
<span class="messageboard-dice"><b>Divine 12:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (5) + (2) + 5 = 12</span>
<br />
Success
<br />
Ring of the Grasping Grave is acquired.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Ring of the Grasping Grave to remove Meligaster's scourge Curse of Fevered Dreams.
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
On-Turn Actions
Recharge Sarenrae's Light to heal a card.
The Dance healed.
Free Exploration: Ring of the Grasping Grave
Reveal Holy Symbol to add 1d4.
[dice=Divine 12]1d10+1d4+5[/dice]
Success
Ring of the Grasping Grave is acquired.
Ending Turn
End of Turn: Recharge Ring of the Grasping Grave to remove Meligaster's...Kyra - Nickademus (alias of Nickademus42)2021-09-18T23:31:23ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=12#5672021-09-16T22:40:43Z2021-09-16T22:40:43Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Crypt - <i>Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.</i></p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Restorative Touch</i>
<br />
Reveal Holy Symbol to add 1d4.
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d4 ⇒ (10) + 5 + (3) = 18</span>
<br />
Success </p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Desert Trapper
<br />
Reveal Giantbane Greataxe use Melee +1d12+1.
<br />
<span class="messageboard-dice"><b>Combat 7+3:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 3 ⇒ (5) + (3) + 3 = 11</span>
<br />
Success
<br />
Desert Trapper is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Desna's Freedom to remove Adowyn's scourge.
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, <a href="https://pacg.fandom.com/wiki/Sarenrae%27s_Light" target="_blank" rel="nofollow">Sarenrae's Light</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Before Turn Recovery:
Restorative Touch
Reveal Holy Symbol to add 1d4.
[dice=Divine 10]1d10+5+1d4[/dice]
Success
On-Turn Actions
Free Exploration: Desert Trapper
Reveal Giantbane Greataxe use Melee +1d12+1.
[dice=Combat 7+3]1d8+1d12+3[/dice]
Success
Desert Trapper is banished.
Ending Turn
End of Turn: Recharge Desna's...Kyra - Nickademus (alias of Nickademus42)2021-09-16T22:40:43ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#72021-09-15T23:43:25Z2021-09-15T23:43:25Z<p><b>Memories of a Bygone Past - Starting Memory</b>
<br />
{ Turn: 0 }
<br />
<i><span class=tiny>Hours Remaining: 36</span></i>
<br />
<span class=messageboard-ooc><b>Draw starting hands and choose starting locations.</b></span></p>
<p><b>During This Scenario:</b>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not evade, display the top card of the essence pile (Location #9: Cards Not In the Box) and add the following power to the Ghost based on the type of boon displayed. If the Ghost is defeated, you may encounter the essence, otherwise shuffle it into the essence pile.
<br />
[Spoiler omitted]
<br />
• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Non-closing)[/u]</b></span>
<br />
<b>Clockwork Guardian</b>
<br />
[Spoiler omitted]
<br />
<b>Mysterious Relic</b>
<br />
[Spoiler omitted]
<br />
<b>Animated Object—Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><i><span class=messageboard-ooc><b>[u]Other Story Banes[/u]</b></span></i>
<br />
<b>Ghost—Proxy B</b>
<br />
[Spoiler omitted] [/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span></p>
<p><b>Location #2: Chambers</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> When you fail to acquire a boon, shuffle it into its location.
<br />
<i>When Closing:</i> Either succeed at a Dexterity or Stealth 5+# check or summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Twisting Passages</b>
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 5+# check.
<br />
<i>When Permanently Closed:</i> Each local character moves to a random other location.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Ruin</b>
<br />
Urban
<br />
<i>At This Location:</i> When a monster is undefeated, shuffle a new monster into the location.
<br />
<i>When Closing:</i> Summon and defeat the danger.
<br />
<i>When Permanently Closed:</i> Shuffle a new monster into another location.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #8: Crypt</b>
<br />
Sacred
<br />
Underground
<br />
Urban
<br />
<i>At This Location:</i> The difficulty of checks against Undead banes is increased by 3.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Divine 5+# check.
<br />
<i>When Permanently Closed:</i> You may examine the top card of the hourglass. If it is a blessing, you may draw it.
<br />
M: 4 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #9: Cards Not In the Box</b>
<br />
<i>At This Location:</i> This is not a location. It is a list of cards that aren't in the box because they are displayed or in character's decks.
<br />
<i>When Closing:</i> Not a real location.
<br />
<i>When Permanently Closed:</i> Not a real location.
<br />
M: 0 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 1 Al: 1 Bl: 1 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>Memories of a Bygone Past - Starting Memory
{ Turn: 0 }
Hours Remaining: 36
Draw starting hands and choose starting locations.
During This Scenario:
* Animated Object always rolls Weapon.
* When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
* When you advance the hour, if it is a spell, you may bury a boon to draw it.
* When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon the danger. If you do not...BR Nickademus (alias of Nickademus42)2021-09-15T23:43:25ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryMerisiel - M1 - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#62021-09-14T01:40:14Z2021-09-14T01:39:54Z<p>Ready to start this.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Character wrote:</div><blockquote><br />
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Ready to start this.
.
.
.
Character wrote:Deck: 16 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Merisiel - M1 - Nickademus (alias of Nickademus42)2021-09-14T01:39:54ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=12#5602021-09-14T00:55:33Z2021-09-14T00:55:33Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Vault of Hidden Wisdom</p>
<p><span class=messageboard-ooc>Before Turn Recovery:</span>
<br />
<i>Sands of Time</i> (Vault of Hidden Wisdom)
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span>
<br />
Success</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Crypt.
<br />
<b>Location:</b> Crypt - <i>Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Restorative_Touch" target="_blank" rel="nofollow">Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nexus_Crystal" target="_blank" rel="nofollow">Nexus Crystal</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Vault of Hidden Wisdom
Before Turn Recovery:
Sands of Time (Vault of Hidden Wisdom)
[dice=Divine 10]1d10+5[/dice]
Success
On-Turn Actions
Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Ending Turn
Reset: Drawing four cards.
Kyra wrote:Hand: Giantbane Greataxe, Divine Insight, Desna's Freedom, Restorative Touch, Holy Symbol,...Kyra - Nickademus (alias of Nickademus42)2021-09-14T00:55:33ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5502021-09-10T22:54:15Z2021-09-10T22:02:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Discard Abadar's Law for damage.</p>
<p>Bury Acolyte to avenge.
<br />
<i>Before you act, each character is dealt 1 Mental damage that cannot be reduced.</i>
<br />
Discard Iomedae's Justice for damage.
<br />
Reveal Giantbane Greataxe to use Melee + 1d12+1. Banish Enchant Weapon to add 1d4+3. Adowyn discards Runewell's Echo to bless.
<br />
<span class="messageboard-dice"><b>Combat 21:</b></span> <span class="messageboard-dice">2d8 + 1d12 + 1d4 + 6 ⇒ (2, 1) + (12) + (1) + 6 = 22</span>
<br />
Success
<br />
Karnakin is defeated.</p>
<p><span class=messageboard-ooc>Closing Location:</span>
<br />
Automatic Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, you may succeed at a Knowledge or Perception 7 check to recharge a card from your discard pile.
<br />
<span class="messageboard-dice"><b>Perception 7:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success</p>
<p><span class=messageboard-ooc>Recovery:</span>
<br />
<i>Enchant Weapon</i>
<br />
Automatic Success</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sands_of_Time" target="_blank" rel="nofollow">Sands of Time</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Discard Abadar's Law for damage.
Bury Acolyte to avenge.
Before you act, each character is dealt 1 Mental damage that cannot be reduced.
Discard Iomedae's Justice for damage.
Reveal Giantbane Greataxe to use Melee + 1d12+1. Banish Enchant Weapon to add 1d4+3. Adowyn discards Runewell's Echo to bless.
[dice=Combat 21]2d8+1d12+1d4+6[/dice]
Success
Karnakin is defeated.
Closing Location:
Automatic Success
When Permanently Closed: On closing, you may succeed at a Knowledge or...Kyra - Nickademus (alias of Nickademus42)2021-09-10T22:02:34ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5482021-09-10T00:41:41Z2021-09-10T00:41:41Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Oasis</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Suffer the scourge Curse of Fevered Dreams.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Flame Staff to Meligaster.
<br />
Banish Mumia to banish Meligaster's Curse of the Ravenous.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Vault of Hidden Wisdom.
<br />
<b>Location:</b> Vault of Hidden Wisdom - <i>If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Sands of Time
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (4) + 5 = 9</span>
<br />
Success
<br />
Sands of Time is acquired.</p>
<p>Display Sands of Time at Vault of Hidden Wisdom.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Sarenrae's Light to remove Curse of Fevered Dreams.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sands_of_Time" target="_blank" rel="nofollow">Sands of Time</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Oasis
Start of Turn:
Suffer the scourge Curse of Fevered Dreams.
On-Turn Actions
Give a Card: Give Flame Staff to Meligaster.
Banish Mumia to banish Meligaster's Curse of the Ravenous.
Move Step: Moving to Vault of Hidden Wisdom.
Location: Vault of Hidden Wisdom - If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.
Free Exploration: Sands of Time
[dice=Divine 8]1d10+5[/dice]
Success
Sands of Time is...Kyra - Nickademus (alias of Nickademus42)2021-09-10T00:41:41ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5402021-09-05T19:10:39Z2021-09-05T19:10:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Oasis - <i>When you would defeat a bane that has the Acid trait, reroll the dice; take the new result.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Suffer the scourge Curse of Fevered Dreams.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Sling (Core) to Adowyn.
<br />
Display Chain Mail.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Mumia
<br />
Automatic Failure
<br />
Mumia is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Holy Symbol to remove Curse of Fevered Dreams.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Sarenrae%27s_Light" target="_blank" rel="nofollow">Sarenrae's Light</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Oasis - When you would defeat a bane that has the Acid trait, reroll the dice; take the new result.
Start of Turn:
Suffer the scourge Curse of Fevered Dreams.
On-Turn Actions
Give a Card: Give Sling (Core) to Adowyn.
Display Chain Mail.
Free Exploration: Mumia
Automatic Failure
Mumia is banished.
Ending Turn
End of Turn: Recharge Holy Symbol to remove Curse of Fevered Dreams.
Reset: Drawing three cards.
Kyra wrote:Hand: The Dance, Giantbane Greataxe,...Kyra - Nickademus (alias of Nickademus42)2021-09-05T19:10:39ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5352021-09-04T02:40:38Z2021-09-04T02:40:38Z<p>Starting Location: Oasis
<br />
.
<br />
Lost Pile Cards: Staff of Minor Healing (Core), Prayer, Cure (Core), Gorum's Iron
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Oasis
.
Lost Pile Cards: Staff of Minor Healing (Core), Prayer, Cure (Core), Gorum's Iron
.
Kyra wrote:Hand: The Dance, Holy Symbol, Sling (Core), Giantbane Greataxe, Chain Mail (Core),
Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-09-04T02:40:38ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion&page=2#652021-08-31T05:21:32Z2021-08-31T05:21:32Z<p><b>Ruins of Bonekeep A Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 3.
<br />
Hero Point: Power Feat
<br />
Role: Dawnseeker</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 3
<br />
Soothing Word -> Restorative Touch</p>Ruins of Bonekeep A Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: Power Feat
Role: Dawnseeker
[u]Deck Upgrades:[/u]
Spell 3
Soothing Word -> Restorative TouchKyra - Nickademus (alias of Nickademus42)2021-08-31T05:21:32ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5222021-08-23T21:51:56Z2021-08-23T21:51:56Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Crypt - <i>closed</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Display Chain Mail</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Catacombs.
<br />
<b>Location:</b> Catacombs - <i>For your checks that have the Cold trait, add a die.</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Crypt - closed
Start of Turn:
Display Chain Mail
Move Step: Moving to Catacombs.
Location: Catacombs - For your checks that have the Cold trait, add a die.
Ending Turn
Reset: Drawing one card.
Kyra wrote:Hand: Giantbane Greataxe, Blessing of the Ancients, Cure (Core), Enchant Weapon, Desna's Freedom,
Displayed: Chain Mail (Core),
Deck: 12 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-08-23T21:51:56ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=11#5142021-08-16T23:43:46Z2021-08-16T23:43:46Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Sculptors Lair - <i>Closed</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Crypt.
<br />
<b>Location:</b> Crypt - <i>Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Beheaded
<br />
<i>Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:</i>
<br />
<span class="messageboard-dice">1d4 ⇒ 4</span>: Electricity
<br />
Discard Wolf for damage.
<br />
Banish Holy Light to use Divine +2d12
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d10 + 2d12 + 1d6 + 5 ⇒ (7) + (10, 9) + (5) + 5 = 36</span>
<br />
Success
<br />
Beheaded is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Wisdom or Divine check with a difficulty of 4 plus the scenario's adventure deck number.</i>
<br />
<span class="messageboard-dice"><b>Divine 7:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (9) + 5 = 14</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, draw a random blessing from the box.
<br />
Draw Blessing of the Ancients.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Holy Light</i>
<br />
<span class="messageboard-dice"><b>Divine 10:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span>
<br />
Success
<br />
Recharge Holy Light.
<br />
Reset: Drawing two cards.</p>
<p><b>Random Cards Used: 1st blessing (Blessing of the Ancients acquired)</b>
<br />
<b>Actions Still Needed:
<br />
Adowyn suffers 1 Electricity damage.
<br />
Meligaster suffers 1 Electricity damage.
<br />
Lirianne suffers 1 Electricity damage.
<br />
</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Ancients" target="_blank" rel="nofollow">Blessing of the Ancients</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Sculptors Lair - Closed
On-Turn Actions
Move Step: Moving to Crypt.
Location: Crypt - Add 3 plus the scenario's adventure deck number to the difficulty of checks against banes that have the Cold or Undead trait.
Free Exploration: Beheaded
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
[dice]1d4[/dice]: Electricity
Discard Wolf for damage.
Banish Holy Light to use Divine +2d12
[dice=Combat...Kyra - Nickademus (alias of Nickademus42)2021-08-16T23:43:46ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=10#4892021-07-27T04:02:15Z2021-07-27T04:02:15Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Mumia Lab - <i>At the start of your turn, succeed at a Constitution 4 check or draw the scourge Curse of Withering from the box.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Fail Constitution check to no effect.</p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Sarenrae%27s_Light" target="_blank" rel="nofollow">Sarenrae's Light</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Mumia Lab - At the start of your turn, succeed at a Constitution 4 check or draw the scourge Curse of Withering from the box.
Start of Turn:
Fail Constitution check to no effect.
Ending Turn
Kyra wrote:Hand: Desna's Freedom, The Dance, Gorum's Iron, Giantbane Greataxe, Sarenrae's Light,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-07-27T04:02:15ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=10#4852021-07-22T01:26:23Z2021-07-22T01:26:23Z<p>Starting Location: Mumia Lab
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Sarenrae%27s_Light" target="_blank" rel="nofollow">Sarenrae's Light</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Mumia Lab
.
.
.
Kyra wrote:Hand: Desna's Freedom, The Dance, Gorum's Iron, Giantbane Greataxe, Sarenrae's Light,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-07-22T01:26:23ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#32021-07-18T02:07:50Z2021-07-18T02:07:50Z<p>(All aspects of this scenario are subject to change due to being a playtest. Therefore, forum posts older than an hour may be have outdated information.)</p>(All aspects of this scenario are subject to change due to being a playtest. Therefore, forum posts older than an hour may be have outdated information.)BR Nickademus (alias of Nickademus42)2021-07-18T02:07:50ZRe: Forums: Play-by-Post Discussion: [PACG] Nick's First Memory DiscussionBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/discussion#42021-07-18T02:06:02Z2021-07-18T02:06:02Z<p>Characters will be starting at Tier 2 with four hero points from Tier 1 and one hero point from Tier 2. While this is not technically a Society game, characters can be made using Adventure Packs and Class Decks, in which case gain 7 deck upgrades (max level 1) and 1 deck upgrade (max level 2).</p>Characters will be starting at Tier 2 with four hero points from Tier 1 and one hero point from Tier 2. While this is not technically a Society game, characters can be made using Adventure Packs and Class Decks, in which case gain 7 deck upgrades (max level 1) and 1 deck upgrade (max level 2).BR Nickademus (alias of Nickademus42)2021-07-18T02:06:02ZForums: Homebrew and House Rules: Augmented CoreNickademus42https://paizo.com/threads/rzs43f2j?Augmented-Core#12021-07-07T02:31:17Z2021-07-07T02:31:17Z<p><span class=messageboard-bigger><b>Augmented Core</b></span></p>
<p>The base principle of the Core Set is to offer a set of cards that cover most of the generic boons and bane so that any Adventure Path can be added to it and not have to duplicate and reprint the generics, instead focusing on card more unique to the story of the AP. This is a great idea, in theory, but the reality of printing costs and card count prevented the Core from having all the desired standards and enough extra cards to host the plotline of the adventure The Dragon’s Demand.</p>
<p>Therefore, many of the cards in the first Adventure Path: Curse of the Crimson Throne would seem to fit this concept of a generic card that could be used in any AP. As such, I present to those making their own custom Adventure Paths to idea of a Core Set augmented by some of the cards of Curse, without including the entire AP and all the boons and banes that are flavored specifically for that story. </p>
<p>I hereby encourage new content makers to consider this Augmented Core as a base for their Adventure Paths. It will create the need for the players to own a copy of Curse of the Crimson Throne in addition to the Core Set, but it is highly likely that a group will purchase the first expansion with or after playing Dragon’s Demand.</p>
<p>What follows is a list of cards from the Curse AP that should be placed in the vault with the Core cards of the same level when building the vault for various adventures.</p>
<p><span class=messageboard-bigger><b>Locations</b></span>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-bigger><b>Support Cards</b></span>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-bigger><b>Level 0 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 1 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 2 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 3 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 4 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 5 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<span class=messageboard-bigger><b>Level 6 Boons and Banes</b></span>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-bigger><b><i>Varisian Adventures</i></b></span>
<br />
For those making an Adventure Path set in the nation of Varisia that wish to include the flavor of the fortune-telling cards known as the Harrow Deck, feel free to also include the following set.</p>
<p>[Spoiler omitted]</p>Augmented Core
The base principle of the Core Set is to offer a set of cards that cover most of the generic boons and bane so that any Adventure Path can be added to it and not have to duplicate and reprint the generics, instead focusing on card more unique to the story of the AP. This is a great idea, in theory, but the reality of printing costs and card count prevented the Core from having all the desired standards and enough extra cards to host the plotline of the adventure The Dragon’s...Nickademus422021-07-07T02:31:17ZForums: Homebrew and House Rules: The Sellsword ChroniclesNickademus42https://paizo.com/threads/rzs43f2f?The-Sellsword-Chronicles#12021-07-07T01:06:52Z2021-07-07T01:06:52Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b><i>Foreword</i></b>
<br />
I put pen to parchment to write this, the foreword to what will become my life’s work and gift to the world. As the years go by, I come to appreciate more the value of writing and those that spend their precious moments with quill in hand. For a labor of love is never a waste of time.</p>
<p>My name is Captain Roland Arthur, though a war wound left me not much of a captain. They say those that can’t do, teach. I’m not much of a teacher either. Reminds me too much of my childhood and time spent avoiding learning at all cost. But there is one thing I can still do: tell a good story.</p>
<p>They also say to write what you know about, but a book on military drills and hiking through endless swamp isn’t all that appealing to most. No, my stories simply aren’t worth the telling. Thus I seek out the stories of others, so that all may enjoy the triumphs and failures of those in this world that aren’t afraid to risk all in the name of something they believe in.</p>
<p>While it is true there are the occasional heroics and close calls of the brave and foolish soldiers, the stories of my fellow military men and women pale in comparison to those of another. A type of person compelled so strongly by greed or glory or righteousness that they will throw themselves into the worst of situations without the backup of any troops or army. A group that thrives on the adventure of new places and new challenges, all in the name of a reward, whether it be gold, fame, the salvation of the innocent, the will of a deity, or whatever reward drives them to risk life and limb. I speak of the adventurer, the mercenary, the sellsword.</p>
<p>These brave men and women work independent of any nation or military, offering their services to anyone with a reward to offer, fighting against the tide of chaos that would grip a lawless land, working to clean up the messes of the wicked, and perhaps causing a few of their own.</p>
<p>It is these individuals that seek out the greatest aspects of our world, from grand sites to monumental events. It is their stories that I strive to bring to you, so that you may experience the victory and sorrow, the excitement and majesty, everything this world has to offer. It is their stories that I tell, written in my chronicles for the enjoyment of all.</p>
<p>Relive the great deeds perform by these freelance adventurers in…
<br />
<span class=messageboard-bigger><b>The Sellsword Chronicles</b></span></p>
<p>The Sellsword Chronicles is a set of games that will be ran for the PACG, featuring a healthy amount of homebrew material and mechanics, as well as a universal character and reward system. Games will be offered both as live games online utilizing TTS and as forum Play-by-Post games for those with less cooperative of schedules.</p>
<p>Look to the <a href="https://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge" target="_blank" rel="nofollow">Flaxseed On Deck Adventure Card Guild Lodge</a> for more information about using TTS or the forums to play PACG, and check out the <a href="https://discord.com/channels/532292241537105940/795088934795083798/795092210432737310" target="_blank" rel="nofollow">PACG Community discord server</a> to find the listings for games outside of Organized Play such as these Chronicles.</p>.
.
.
.
Foreword
I put pen to parchment to write this, the foreword to what will become my life’s work and gift to the world. As the years go by, I come to appreciate more the value of writing and those that spend their precious moments with quill in hand. For a labor of love is never a waste of time.
My name is Captain Roland Arthur, though a war wound left me not much of a captain. They say those that can’t do, teach. I’m not much of a teacher either. Reminds me too much of my childhood...Nickademus422021-07-07T01:06:52ZRe: Forums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#22021-06-27T14:28:59Z2021-06-27T14:28:59Z<p><b><span class=messageboard-bigger>— Memories of a Bygone Past —</span></b>
<br />
{A Replayable Core Scenario - Any Tier}
<br />
.
<br />
.</p>
<p>The skittering of vermin and sound of dripping water resonates through the dirty tunnels that the apprentice Arcanist leads you down, prattling on the whole time. </p>
<p>“…found by a Duskwarden when he was forced to detour a group around some monstrosity on the way through. Normally they don’t come this far in from the Halflight Path, so it is no surprise that no one has found the chamber until now. I don’t even know how old it is, but, well, you’ll see.”</p>
<p>The Duskwarden had sold the information to an Arcanist of the Circle of Kaer Maga who had in turn sent his apprentice to hire suitable adventurers to take the risk of investigating some ancient device. The pay is good, but the details are sketchy. Investigate the room, he had said, and if still alive, report back to the Circle.</p>
<p>“Here we are,” says the apprentice as he points ahead at a secret door that has been wedged open. Beyond is a room covered with the dust of time. Silence hangs in the air with almost tangible thickness and a feeling of longing pulls at you, as if the room itself wants something. A large device dominates the center of the room, free of the effects of time that has ravaged the remnants of what might have been furniture at one point. Rising above the center of the circular object is a large orb of a glass-like substance. Deep runes of an unknown language are carved into the surface of the outer rim, while no lever or button is visible that might allow interaction with the device.</p>
<p>Seeing your interest in the runes, the apprentice breaks the silence. “They are older than any language I, or my master, have seen. Translated, they say ‘In the wake of calamity, bound by the death of ignorance, relief was delivered; the essence of power, opposing repetition, is guided by the hands of those that remember.’ At the mention of death from ignorance, I suggested we get some people that are more experienced with this sort of thing.”</p>
<p>Expendable he means. Nevertheless, the discovery of an artifact predating the Thassilonian Empire is quite a find.</p>
<p>“And there was this,” the apprentice continues, pulling a cylindrical object out of his pocket and handing it to you. The smooth surface of glass contrasts with the jagged points at the ends of the object. As you approach the device, a soft multi-hued illumination begins to emanate from the faces of the crystal. </p>
<p>From the doorway, the apprentice indicates a depression at the base of the orb on the device. “I found it stuck in there. It wasn’t glowing at the time.”</p>
<p>Failing to see any other way to discover the purpose of the device, you resolve yourself to blindly activating it. The crystal slides into the slot with minimal effort, locking into place half-embedded. A sudden flash of light renders you unable to see.</p>
<p>As your vision returns, you find yourself in a room not quite as dirty. The device is gone and the doorway the apprentice was standing in is a solid wall. You are obviously not in the same room, but where are you? Movement from a nearby hallway catches your eye as you glimpse what might have been a person carrying a lantern. Light of multiple hues recedes around the corner of the hallway as you dash out of the room.</p>
<p><span class=messageboard-bigger><b>Starting Memory</b></span>
<br />
<b><span class=messageboard-ooc>Story Banes:</b></span>
<br />
<b>Danger:</b> Animated Object
<br />
<b>Henchman (Non-closing):</b> Clockwork Guardian, Mysterious Relic, Animated Object—Proxy A</p>
<p><b><span class=messageboard-ooc>Locations:</b></span>
<br />
1 - Chambers
<br />
1 - Laboratory
<br />
1 - Twisting Passages
<br />
2 - Library
<br />
3 - Ruin
<br />
4 - Office
<br />
5 - Crypt
<br />
6 - Repository</p>
<p><b><span class=messageboard-ooc>Setup:</b></span>
<br />
• Before building the locations, set aside the monster Ghost. Treat it as a story bane.
<br />
• After preparing the story banes, add 6 Ghost—Proxy B’s to the locations, distributed as evenly as possible. Shuffle together 1 boon of each type into an essence pile. After creating the hourglass, shuffle a number of Attack spells equal to the number of characters + 1 into it.</p>
<p><b><span class=messageboard-ooc>During This Scenario:</b></span>
<br />
• Animated Object always rolls Weapon.
<br />
• When you defeat the Clockwork Guardian, draw a new Magic weapon instead of a new weapon.
<br />
• When you advance the hour, if it is a spell, you may bury a boon to draw it.
<br />
• When you encounter a Ghost, you may evade the encounter; if you do, move to another location, then summon and encounter the danger; if you do not evade, banish the top card of the essence pile and add the following power to the Ghost based on the type of boon banished.
<br />
<span class=tiny><i>Might (Weapon):</i> If the check to defeat is a non-combat check, this monster is undefeated.
<br />
<i>Endurance (Armor):</i> Before acting, each character suffers 1d4 Combat damage.
<br />
<i>Thought (Spell):</i> If the check to defeat does not have the Attack trait, succeed at a Divine or Knowledge 6 check or the difficulty to defeat in increased by 4+#.
<br />
<i>Quickness (Item):</i> Before acting, either banish an item or attempt a Dexterity or Acrobatics 4+ # check. If you fail the check, suffer the scourges Drained and Wounded.
<br />
<i>Bonding (Ally):</i> Before acting, you may display 2 Allies; if you do not, the difficulty to defeat is increased by 4+#.
<br />
<i>Spirit (Blessing):</i> After acting, if the check to defeat was not blessed, discard your hand.
<br />
</span>• When you would banish the Mysterious Relic or banish a Proxy B, display it next to the scenario. You win only when all 6 Proxy B’s and the Mysterious Relic are displayed next to the scenario.</p>
<p>[Spoiler omitted]</p>-- Memories of a Bygone Past --
{A Replayable Core Scenario - Any Tier}
.
.
The skittering of vermin and sound of dripping water resonates through the dirty tunnels that the apprentice Arcanist leads you down, prattling on the whole time.
“…found by a Duskwarden when he was forced to detour a group around some monstrosity on the way through. Normally they don’t come this far in from the Halflight Path, so it is no surprise that no one has found the chamber until now. I don’t even know how...BR Nickademus (alias of Nickademus42)2021-06-27T14:28:59ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion&page=2#562021-06-12T00:58:14Z2021-06-12T00:58:14Z<p><b>Scenario 2B-2D: Pa's Reckoning Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 3.
<br />
Hero Point: saved.</p>
<p>[u]Bonus Cards:[/u]
<br />
Blessing <span class="messageboard-dice">1d24 ⇒ 19</span>
<br />
1 = Gozreh's Growth
<br />
2 = Nethys's Duality
<br />
3 = Pharasma's Knowing
<br />
4 = The Empty Throne
<br />
5 = Torag's Power
<br />
6 = Iomedae's Justice
<br />
7 = Pharasma's Knowing
<br />
8 = Shelyn's Song
<br />
9 = The Big Sky
<br />
10 = The Courtesan
<br />
11 = The Dance
<br />
12 = The Juggler
<br />
13 = The Liar
<br />
14 = The Paladin
<br />
15 = Urgathoa's Gluttony
<br />
16 = Zon-Kuthon's Pain
<br />
17 = Calistria's Sting
<br />
18 = The Avalanche
<br />
19 = The Bear
<br />
20 = The Beating
<br />
21 = The Mountain Man
<br />
22 = The Survivor
<br />
23 = The Trumpet
<br />
24 = Rovagug's Destruction</p>
<p>Ally <span class="messageboard-dice">1d7 ⇒ 3</span>
<br />
1 = Bodyguard
<br />
2 = Priest of Pharasma
<br />
3 = Korvosan Dandy
<br />
4 = Magistrate
<br />
5 = Noble
<br />
6 = Priest of Asmodeus
<br />
7 = Pit Gladiator</p>
<p>[u]Deck Upgrades:[/u]
<br />
None</p>Scenario 2B-2D: Pa's Reckoning Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: saved.
[u]Bonus Cards:[/u]
Blessing [dice]1d24[/dice]
1 = Gozreh's Growth
2 = Nethys's Duality
3 = Pharasma's Knowing
4 = The Empty Throne
5 = Torag's Power
6 = Iomedae's Justice
7 = Pharasma's Knowing
8 = Shelyn's Song
9 = The Big Sky
10 = The Courtesan
11 = The Dance
12 = The Juggler
13 = The Liar
14 = The Paladin
15 = Urgathoa's Gluttony
16 = Zon-Kuthon's Pain
17 = Calistria's Sting
18 = The...Kyra - Nickademus (alias of Nickademus42)2021-06-12T00:58:14ZForums: Play-by-Post Discussion: [PACG] Nick's First Memory DiscussionBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/discussion#12021-06-10T22:20:39Z2021-06-10T22:20:39Z<p>Welcome. Feel free to use this thread to discuss party composition, loot preferences, and tactics.</p>Welcome. Feel free to use this thread to discuss party composition, loot preferences, and tactics.BR Nickademus (alias of Nickademus42)2021-06-10T22:20:39ZForums: Play-by-Post: [PACG] Nick's First MemoryBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlxe/gameplay#12021-06-10T22:18:59Z2021-06-10T22:18:59Z<p>A playtest of a new repeatable scenario designed for any level, with an emphasis on end-game play.</p>A playtest of a new repeatable scenario designed for any level, with an emphasis on end-game play.BR Nickademus (alias of Nickademus42)2021-06-10T22:18:59ZRe: Forums: Pathfinder Adventure Card Society: Dear Paizo: Please tell us why you killed this gameNickademus42https://paizo.com/threads/rzs43e9p?Dear-Paizo-Please-tell-us-why-you-killed-this#132021-06-06T01:19:59Z2021-06-05T18:28:58Z<p>Thank you for sharing your thoughts, and the glimmer of hope that things aren't set in stone yet. There may be a chance at a bright future yet. But it always gets darkest before the dawn, so they say.</p>Thank you for sharing your thoughts, and the glimmer of hope that things aren't set in stone yet. There may be a chance at a bright future yet. But it always gets darkest before the dawn, so they say.Nickademus422021-06-05T18:28:58ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=10#4732021-06-04T21:54:00Z2021-06-04T21:52:27Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Summon and encounter Skinsaw Cultist.
<br />
Recharge Gorum's Iron to bless. Recharge Sling to add 1d4.
<br />
<span class="messageboard-dice"><b>Melee 11:</b></span> <span class="messageboard-dice">2d8 + 1d4 + 2 ⇒ (1, 4) + (1) + 2 = 8</span>
<br />
Failure
<br />
Bury Chain Mail to reduce damage to 0.
<br />
<span class="messageboard-dice"><b>Fortitude 6:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span>
<br />
Failure
<br />
Discard Sarenrae's Light from deck.</p>.
.
.
.
Summon and encounter Skinsaw Cultist.
Recharge Gorum's Iron to bless. Recharge Sling to add 1d4.
[dice=Melee 11]2d8+1d4+2[/dice]
Failure
Bury Chain Mail to reduce damage to 0.
[dice=Fortitude 6]1d6+2[/dice]
Failure
Discard Sarenrae's Light from deck.Kyra - Nickademus (alias of Nickademus42)2021-06-04T21:52:27ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=10#4632021-06-03T01:02:56Z2021-06-03T01:02:56Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Munchmeat 'Manor' - <i>Add 1d6 to your checks that invoke the Fire trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Sling to Grenek.</p>
<p>Display Chain Mail.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Soothing Word to heal Adowyn a card.
<br />
Reset: Drawing four cards.</p>
<p><b>Actions Still Needed:
<br />
Grenek receives Sling.
<br />
Adowyn heals a card.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Munchmeat 'Manor' - Add 1d6 to your checks that invoke the Fire trait.
On-Turn Actions
Give a Card: Give Sling to Grenek.
Display Chain Mail.
Ending Turn
End of Turn: Recharge Soothing Word to heal Adowyn a card.
Reset: Drawing four cards.
Actions Still Needed:
Grenek receives Sling.
Adowyn heals a card.
Kyra wrote:Hand: Desna's Freedom, Gorum's Iron, Prayer, Iomedae's Justice, Enchant Weapon,
Displayed: Chain Mail (Core),
Deck: 8 Discard: 1 Buried:...Kyra - Nickademus (alias of Nickademus42)2021-06-03T01:02:56ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=10#4562021-05-27T22:47:25Z2021-05-27T22:47:25Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Munchmeat 'Manor' - <i>Add 1d6 to your checks that invoke the Fire trait.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Abadar's Law to Grenek.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Holy Symbol to heal Grenek a card.
<br />
Reset: Drawing four cards.</p>
<p><b>Actions Still Needed:
<br />
Grenek heals a card.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Munchmeat 'Manor' - Add 1d6 to your checks that invoke the Fire trait.
On-Turn Actions
Give a Card: Give Abadar's Law to Grenek.
Ending Turn
End of Turn: Recharge Holy Symbol to heal Grenek a card.
Reset: Drawing four cards.
Actions Still Needed:
Grenek heals a card.
Kyra wrote:Hand: Desna's Freedom, Sling (Core), Soothing Word, Chain Mail (Core), Staff of Minor Healing (Core),
Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
Acc Reroll:...Kyra - Nickademus (alias of Nickademus42)2021-05-27T22:47:25ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4502021-05-24T21:24:14Z2021-05-24T21:24:14Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Encounter Falling Bell.
<br />
<i>If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4. </i>
<br />
<span class="messageboard-dice"><b>Perception 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (1) + 4 = 5</span>
<br />
Failure
<br />
Banish Divine Insight to add 2d6.
<br />
<span class="messageboard-dice"><b>Dexterity 10:</b></span> <span class="messageboard-dice">1d4 + 2d6 ⇒ (3) + (3, 6) = 12</span>
<br />
Success
<br />
Discard Acolyte for damage.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
Reveal Holy Symbol to add 1d4.
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 1d4 + 5 ⇒ (4) + (4) + 5 = 13</span>
<br />
Success </p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Encounter Falling Bell.
If a character succeeds at a Wisdom or Perception 10 check, the difficulty of their check to defeat the barrier is decreased by 4.
[dice=Perception 10]1d10+4[/dice]
Failure
Banish Divine Insight to add 2d6.
[dice=Dexterity 10]1d4+2d6[/dice]
Success
Discard Acolyte for damage.
Recovery:
Divine Insight
Reveal Holy Symbol to add 1d4.
[dice=Divine 8]1d10+1d4+5[/dice]
Success
Kyra wrote:Hand: Desna's Freedom, Abadar's Law, Holy Symbol,
Displayed:
Deck: 13...Kyra - Nickademus (alias of Nickademus42)2021-05-24T21:24:14ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4452021-05-23T12:31:36Z2021-05-23T12:31:36Z<p>Starting Location: Munchmeat Manor
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Munchmeat Manor
.
.
.
Kyra wrote:Hand: Desna's Freedom, Abadar's Law, Holy Symbol, Divine Insight, Acolyte (Core),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-05-23T12:31:36ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion&page=2#532021-05-17T22:43:06Z2021-05-17T22:43:06Z<p><b>Scenario 2B-2C: Munchmeat Farm Rewards</b>
<br />
{ First-Time Victory }
<br />
.
<br />
Hero Point: Card Feat (Blessing)</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 2 <span class="messageboard-dice">1d1000 ⇒ 790</span></p>Scenario 2B-2C: Munchmeat Farm Rewards
{ First-Time Victory }
.
Hero Point: Card Feat (Blessing)
[u]Deck Upgrades:[/u]
Blessing 2 [dice]1d1000[/dice]Kyra - Nickademus (alias of Nickademus42)2021-05-17T22:43:06ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4322021-05-13T23:22:17Z2021-05-13T23:22:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Warrens</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Divine Insight to heal a card.
<br />
Cure is healed.
<br />
Reset: Discard Giantbane Greataxe, Potion of Ghostly Form. Drawing four cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer (2)</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Warrens
Ending Turn
End of Turn: Recharge Divine Insight to heal a card.
Cure is healed.
Reset: Discard Giantbane Greataxe, Potion of Ghostly Form. Drawing four cards.
Kyra wrote:Hand: Iomedae's Justice, Prayer (2), Acolyte (Core), Blessing of Abadar, Sling (Core),
Displayed:
Deck: 13 Discard: 2 Buried: 1
Hero Points: 1
Acc Reroll: Used
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-05-13T23:22:17ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4232021-05-10T03:46:26Z2021-05-10T03:46:26Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><i>Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.</i>
<br />
Automatic Failure
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 1</span> Fire damage.
<br />
Give Xoff to <span class="messageboard-dice">1d4 ⇒ 2</span> Meligaster.</p>.
.
.
.
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.
Automatic Failure
Suffer [dice]1d4[/dice] Fire damage.
Give Xoff to [dice]1d4[/dice] Meligaster.Kyra - Nickademus (alias of Nickademus42)2021-05-10T03:46:26ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4202021-05-09T19:51:45Z2021-05-09T19:51:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Warrens - <i>When you encounter a monster, put a random monster from the box on top of another random open location deck.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Potion of Fortitude to Grenek.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Archer
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (3) + 1 = 4</span>
<br />
Failure
<br />
Archer is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Holy Symbol, Iomedae's Justice to heal 2 cards.
<br />
Acolyte, Cure are healed.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Potion_of_Ghostly_Form" target="_blank" rel="nofollow">Potion of Ghostly Form</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Abadar%27s_Law" target="_blank" rel="nofollow">Abadar's Law</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Warrens - When you encounter a monster, put a random monster from the box on top of another random open location deck.
On-Turn Actions
Give a Card: Give Potion of Fortitude to Grenek.
Free Exploration: Archer
[dice=Diplomacy 6]1d8+1[/dice]
Failure
Archer is banished.
Ending Turn
End of Turn: Recharge Holy Symbol, Iomedae's Justice to heal 2 cards.
Acolyte, Cure are healed.
Reset: Drawing three cards.
Kyra wrote:Hand: Potion of Ghostly Form, Giantbane...Kyra - Nickademus (alias of Nickademus42)2021-05-09T19:51:45ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4122021-05-06T21:26:54Z2021-05-06T21:26:54Z<p>Piggy: <span class="messageboard-dice">1d3 ⇒ 3</span></p>Piggy: [dice]1d3[/dice]Kyra - Nickademus (alias of Nickademus42)2021-05-06T21:26:54ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4102021-05-06T18:29:32Z2021-05-06T18:29:32Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Overturned Boat - <i>The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Alchemical Workshed.
<br />
<b>Location:</b> Alchemical Workshed - <i>After you attempt a check that invokes the Fire trait, you are dealt 1d4-1 Acid damage.</i></p>
<p>Banish Cure to heal Meligaster <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> cards.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Piggy
<br />
<i>Before you act, each character at your location must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.</i>
<br />
Automatic Failure
<br />
Bury Half-Plate.
<br />
Recharge Gorum's Iron. Recharge Soldier.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d8 + 1d4 + 2 ⇒ (6, 3) + (3) + 2 = 14</span>
<br />
Success
<br />
Piggy is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at an Intelligence or Craft 7 check.</i>
<br />
Asking Lirianne to use Blessing of Alkenstar to add 1d10.
<br />
<span class="messageboard-dice"><b>Intelligence 7:</b></span> <span class="messageboard-dice">1d6 + 1d10 ⇒ (4) + (2) = 6</span>
<br />
Acc reroll the d10 <span class="messageboard-dice">4 + 1d10 ⇒ 4 + (8) = 12</span>
<br />
Success
<br />
Blessing of Alkenstar recharged.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> On closing, draw a random item that has the Alchemical trait from the box.
<br />
Potion of Fortitude is acquired.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Cure</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (1) + 4 = 5</span>
<br />
Failure
<br />
Reset: Drawing three cards.</p>
<p><b>Random Cards Used: Item 1 (Potion of Fortitude acquired)</b>
<br />
<b>Party Resources Expended: Blessing of Alkenstar from Lirianne recharged.</b>
<br />
<b>Actions Still Needed:
<br />
Meligaster heals 4 cards and must succeed at a Dexterity or Acrobatics 9 check or be dealt 1d4 Fire damage.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Potion_of_Ghostly_Form" target="_blank" rel="nofollow">Potion of Ghostly Form</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Fortitude" target="_blank" rel="nofollow">Potion of Fortitude</a>, <a href="https://pacg.fandom.com/wiki/Iomedae%27s_Justice" target="_blank" rel="nofollow">Iomedae's Justice</a>, <a href="https://pacg.fandom.com/wiki/Holy_Symbol" target="_blank" rel="nofollow">Holy Symbol</a>, <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.
On-Turn Actions
Move Step: Moving to Alchemical Workshed.
Location: Alchemical Workshed - After you attempt a check that invokes the Fire trait, you are dealt 1d4-1 Acid damage.
Banish Cure to heal Meligaster [dice]1d4+1[/dice] cards.
Free Exploration: Piggy
Before you act, each character at your location must succeed at a Dexterity or...Kyra - Nickademus (alias of Nickademus42)2021-05-06T18:29:32ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4072021-05-06T16:58:17Z2021-05-06T16:58:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Off-Turn Recovery:</span>
<br />
<i>Divine Insight</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span>
<br />
Success</p>.
.
.
.
Off-Turn Recovery:
Divine Insight
[dice=Divine 8]1d10+4[/dice]
SuccessKyra - Nickademus (alias of Nickademus42)2021-05-06T16:58:17ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=9#4032021-05-05T15:43:50Z2021-05-05T15:43:50Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Overturned Boat - <i>The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
Recharge Staff of Minor Healing to heal Grenek a card.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Soldier
<br />
Reveal and recharge Crowbar to add 2d8.
<br />
<span class="messageboard-dice"><b>Melee 8:</b></span> <span class="messageboard-dice">3d8 + 2 ⇒ (2, 5, 8) + 2 = 17</span>
<br />
Success
<br />
Soldier is acquired.</p>
<p><span class=messageboard-ooc>Discard Acolyte to Explore:</span> Half-Plate
<br />
<span class="messageboard-dice"><b>Fortitude 4:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (5) + 2 = 7</span>
<br />
Success
<br />
Half-Plate is acquired.</p>
<p><s>Display Half-Plate</s> <i>(I really don't know these rules...)</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Enchant Weapon to heal Grenek a card.</p>
<p><b>Actions Still Needed:
<br />
Grenek heals 2 cards.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, <a href="https://pacg.fandom.com/wiki/Soldier" target="_blank" rel="nofollow">Soldier</a>, <a href="https://pacg.fandom.com/wiki/Half-Plate" target="_blank" rel="nofollow">Half-Plate</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.
On-Turn Actions
Recharge Staff of Minor Healing to heal Grenek a card.
Free Exploration: Soldier
Reveal and recharge Crowbar to add 2d8.
[dice=Melee 8]3d8+2[/dice]
Success
Soldier is acquired.
Discard Acolyte to Explore: Half-Plate
[dice=Fortitude 4]1d6+2[/dice]
Success
Half-Plate is acquired.
Display Half-Plate (I really don't know these...Kyra - Nickademus (alias of Nickademus42)2021-05-05T15:43:50ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3962021-05-01T16:27:04Z2021-05-01T16:27:04Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Overturned Boat - <i>The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Enchant Weapon to Adowyn.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, <a href="https://pacg.fandom.com/wiki/Divine_Insight" target="_blank" rel="nofollow">Divine Insight</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Available</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Overturned Boat - The difficulty of your checks to defeat banes that have the Animal trait is increased by 2.
On-Turn Actions
Give a Card: Give Enchant Weapon to Adowyn.
Ending Turn
Reset: Drawing one card.
Kyra wrote:Hand: Cure (Core), Staff of Minor Healing (Core), Gorum's Iron, Acolyte (Core), Divine Insight,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Available
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-05-01T16:27:04ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3892021-04-30T15:29:52Z2021-04-30T15:29:52Z<p>Starting Location: Overturned Boat
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Minor_Healing_(Core)" target="_blank" rel="nofollow">Staff of Minor Healing (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gorum%27s_Iron" target="_blank" rel="nofollow">Gorum's Iron</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Overturned Boat
.
.
.
Kyra wrote:Hand: Enchant Weapon, Cure (Core), Staff of Minor Healing (Core), Gorum's Iron, Acolyte (Core),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
Acc Reroll: Used
[Spoiler omitted]
[Spoiler omitted]Kyra - Nickademus (alias of Nickademus42)2021-04-30T15:29:52ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion#492021-04-25T22:10:27Z2021-04-25T22:10:27Z<p><b>Scenario 2B-2: It's All Fun and Game Till an Arch-lich Loses an Eye Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Skill Feat
<br />
.</p>
<p>[u]Deck Upgrades:[/u]
<br />
None</p>Scenario 2B-2: It's All Fun and Game Till an Arch-lich Loses an Eye Rewards
{ First-Time Victory }
Hero Point: Skill Feat
.
[u]Deck Upgrades:[/u]
NoneKyra - Nickademus (alias of Nickademus42)2021-04-25T22:10:27ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion&page=2#672021-04-25T20:53:39Z2021-04-25T20:53:39Z<p><b>Scenario 3A: Red Mantis and Orange Flames Chronicles</b>
<br />
.
<br />
.
<br />
.</p>
<p>Sajan: <span class=tiny><span class=messageboard-ooc><b>(+Hero Point)</b></span></span> None
<br />
Seoni: <span class=tiny><span class=messageboard-ooc><b>(+Power Feat)</b></span></span> Spell 2
<br />
Shardra: <span class=tiny><span class=messageboard-ooc><b>(+Power Feat)</b></span></span> Blessing 3
<br />
Valeros: <span class=tiny><span class=messageboard-ooc><b>(+Power Feat)</b></span></span> Item 2</p>Scenario 3A: Red Mantis and Orange Flames Chronicles
.
.
.
Sajan: (+Hero Point) None
Seoni: (+Power Feat) Spell 2
Shardra: (+Power Feat) Blessing 3
Valeros: (+Power Feat) Item 2BR Nickademus (alias of Nickademus42)2021-04-25T20:53:39ZRe: Forums: Play-by-Post Discussion: Outpost 2021 - Hawkmoon's PACS Undead Wandering Way DiscussionKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/discussion#472021-04-25T08:10:35Z2021-04-25T08:10:35Z<p><span class="messageboard-dice"><b>Con Boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 16</span></p>[dice=Con Boon]1d20[/dice]Kyra - Nickademus (alias of Nickademus42)2021-04-25T08:10:35ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3782021-04-18T05:09:32Z2021-04-18T05:09:32Z<p>Guarding Shrine of Lamashtu
<br />
.
<br />
.
<br />
.</p>
<p>Recharge Acolyte to add 1d4.
<br />
Automatic Success</p>Guarding Shrine of Lamashtu
.
.
.
Recharge Acolyte to add 1d4.
Automatic SuccessKyra - Nickademus (alias of Nickademus42)2021-04-18T05:09:32ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3732021-04-16T02:01:26Z2021-04-16T02:01:26Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Shrine to Lamashtu - <i>If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Werewolf
<br />
<i>Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.</i>
<br />
Reveal Giantbane Greataxe to use Melee +1d12+1. Recharge Sling to add 1d4. Banish Enchant Weapon to add 1d4+2.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 2d4 + 5 ⇒ (2) + (4) + (1, 4) + 5 = 16</span>
<br />
Success
<br />
Werewolf is banished.</p>
<p><b>Ending Turn</b>
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Enchant Weapon</i>
<br />
<span class="messageboard-dice"><b>Divine 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (5) + 4 = 9</span>
<br />
Success
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Venkelvore" target="_blank" rel="nofollow">Blessing of Venkelvore</a>, <a href="https://pacg.fandom.com/wiki/Cure_(Core)" target="_blank" rel="nofollow">Cure (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acolyte_(Core)" target="_blank" rel="nofollow">Acolyte (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.
On-Turn Actions
Free Exploration: Werewolf
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Reveal Giantbane Greataxe to use Melee +1d12+1. Recharge Sling to add 1d4. Banish Enchant Weapon to add 1d4+2.
[dice=Combat...Kyra - Nickademus (alias of Nickademus42)2021-04-16T02:01:26ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3662021-04-14T21:50:59Z2021-04-14T21:50:59Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Shrine to Lamashtu - <i>If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.</i></p>
<p><b>On-Turn Actions</b>
<br />
Display Chain Mail.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Faceless Stalker
<br />
<i>Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">1d10 + 1 ⇒ (5) + 1 = 6</span>
<br />
Failure
<br />
Reveal Giantbane Greataxe.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d8 + 1d12 + 3 ⇒ (4) + (8) + 3 = 15</span>
<br />
Success
<br />
Faceless Stalker is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Soothing Word to heal a card.
<br />
Desna's Freedom is healed.
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Venkelvore" target="_blank" rel="nofollow">Blessing of Venkelvore</a>, <a href="https://pacg.fandom.com/wiki/Sling_(Core)" target="_blank" rel="nofollow">Sling (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enchant_Weapon" target="_blank" rel="nofollow">Enchant Weapon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.
On-Turn Actions
Display Chain Mail.
Free Exploration: Faceless Stalker
Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
[dice=Wisdom 7]1d10+1[/dice]
Failure
Reveal Giantbane Greataxe.
[dice=Combat 14]1d8+1d12+3[/dice]
Success
Faceless Stalker is banished.
Ending Turn
End...Kyra - Nickademus (alias of Nickademus42)2021-04-14T21:50:59ZRe: Forums: Play-by-Post: Outpost 2021 - Hawkmoon's PACS Undead Wandering WayKyra - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlqi/gameplay&page=8#3582021-04-13T17:35:07Z2021-04-13T17:12:07Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Kyra's Turn —
<br />
<b>Location:</b> Shrine to Lamashtu - <i>If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Cure to heal Grenek <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> cards.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Blessing of Abadar
<br />
Discard Prayer, Prayer for damage.
<br />
Automatic Success
<br />
Blessing of Abadar is acquired.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Abadar's Law to heal a card.
<br />
Iomedae's Justice is healed.
<br />
<span class=messageboard-ooc>Recovery:</span>
<br />
<i>Cure</i>
<br />
<span class="messageboard-dice"><b>Divine 8:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
Reset: Drawing three cards.</p>
<p><b>Actions Still Needed:
<br />
Grenek heals 5 cards.</b></p>
<div class="messageboard-quotee">Kyra wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Giantbane_Greataxe" target="_blank" rel="nofollow">Giantbane Greataxe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Chain_Mail_(Core)" target="_blank" rel="nofollow">Chain Mail (Core)</a>, <a href="https://pacg.fandom.com/wiki/Desna%27s_Freedom" target="_blank" rel="nofollow">Desna's Freedom</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 1
<br />
<b>Acc Reroll:</b> Used</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Kyra's Turn --
Location: Shrine to Lamashtu - If you encounter a blessing, you are dealt 2 points of Mental damage that may not be reduced.
On-Turn Actions
Banish Cure to heal Grenek [dice]1d4+1[/dice] cards.
Free Exploration: Blessing of Abadar
Discard Prayer, Prayer for damage.
Automatic Success
Blessing of Abadar is acquired.
Ending Turn
End of Turn: Recharge Abadar's Law to heal a card.
Iomedae's Justice is healed.
Recovery:
Cure
[dice=Divine 8]1d10+4[/dice]
Success
Reset:...Kyra - Nickademus (alias of Nickademus42)2021-04-13T17:12:07ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion&page=2#632021-04-08T14:21:58Z2021-04-08T14:22:00Z<p><b>Scenario 3A: Red Mantis and Orange Flames Rewards</b>
<br />
{ First-Time Victory }
<br />
.
<br />
Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 2 <span class="messageboard-dice">1d1000 ⇒ 742</span>
<br />
Deflect -> Lightning Bolt</p>Scenario 3A: Red Mantis and Orange Flames Rewards
{ First-Time Victory }
.
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Spell 2 [dice]1d1000[/dice]
Deflect -> Lightning BoltSeoni - CotCT - Nickademus (alias of Nickademus42)2021-04-08T14:22:00ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=9#4032021-04-08T14:17:38Z2021-04-08T14:15:52Z<p><b>Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Victory }
<br />
.
<br />
.</p>
<p><b><i>Development:</i></b>
<br />
His academy burned and his home ransacked, Vencarlo Orisini is nowhere to be found. The Red Mantis assassins—masked destroyers in service of the insect god Achaekek—have kidnapped the great sword master. The red-shrouded mantises do not speak, so they cannot tell you where Orisini has been sequestered.</p>
<p>However, as the old proverb says, send an assassin to do a thief’s job and your hands will bear only blood. The Red Mantis may have taken Orisini, but they were no good at learning his secrets. Behind a painting by the artist Salvator Scream, you made a stunning discovery: a chest containing the gear of the legendary Blackjack! The name of Blackjack alone is enough to strike fear into the hearts of evildoers. The costume should be enough to stop those hearts cold.</p>
<p>Since Orisini cannot wear his cape and cowl, it falls to another. Someone must take up the mantle of Blackjack. That someone is you.</p>
<p><b><span class=messageboard-ooc>[u]Reward:[/u]</b></span>
<br />
Each character may add the Blackjack: Hero of Korvosa role to their deck box. Each time they gain a power feat that appears only on their role, they also gain a power feat on their Blackjack role. Each time they gain a power feat on their role that also appears on their character card, they also gain that feat on their character card. At the start of each scenario in this Adventure Path, 1 character may replace their role with the Blackjack role and shuffle the Loot item Blackjack’s Gear and the Loot weapons Blackjack’s Daggers and Blackjack’s Rapier from the vault into their deck.</p>
<p><b>Upgrade Pool:</b>
<br />
Archer's Kite Shield (Armor 1)</p>
<p>Prayer (Blessing 0)
<br />
The Inquisitor (Blessing 1)
<br />
The Cricket (Blessing 1)
<br />
Old Deadeye (Blessing 3)</p>
<p>Twitch Tonic (Item 2)
<br />
Tangleburn Bag (Item 2)</p>
<p>Bloodscent (Spell 1)
<br />
Disable Mechanism (Spell 2)
<br />
Twisted Space (Spell 2)</p>
<p>Cruel Longsword (Weapon 1)
<br />
Keen Rapier (Weapon 1)</p>Scenario 3A: Red Mantis and Orange Flames
{ Victory }
.
.
Development:
His academy burned and his home ransacked, Vencarlo Orisini is nowhere to be found. The Red Mantis assassins—masked destroyers in service of the insect god Achaekek—have kidnapped the great sword master. The red-shrouded mantises do not speak, so they cannot tell you where Orisini has been sequestered.
However, as the old proverb says, send an assassin to do a thief’s job and your hands will bear only blood. The Red...BR Nickademus (alias of Nickademus42)2021-04-08T14:15:52ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3972021-04-05T08:28:45Z2021-04-05T08:28:45Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 15 }
<br />
<i><span class=tiny>Hours Remaining: 15</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
• On all checks against Undead banes, add 1d4.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Theater:</b> <i>At the start of your turn, examine the top card of your location; you may encounter it.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Shardra/dinketry, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 15 }
Hours Remaining: 15
Shardra's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and...BR Nickademus (alias of Nickademus42)2021-04-05T08:28:45ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3962021-04-05T08:25:33Z2021-04-05T08:25:33Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Reveal Ring of Protection to reduce Fire damage to 0.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Storehouse - <i>Treat your hand size as 1 larger.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Locate Object from deck.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Library.
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p>Banish Magic Eye to examine Library (<i>The Lost, Door Spike, Henchman Proxy - Red Mantis Assassin</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Lost
<br />
Recharge Gem of Mental Acuity to use 1d12.
<br />
<span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">1d12 ⇒ 5</span>
<br />
Failure
<br />
The Lost is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: <i>At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.</i>
<br />
Examine <span class="messageboard-dice">1d4 ⇒ 2</span> cards from <span class="messageboard-dice">1d2 ⇒ 1</span>: Library (<i>Door Spike, Henchman Proxy - Red Mantis Assassin</i>).
<br />
<i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Reveal Ring of Protection to reduce damage to 0.
<br />
Automatic Failure
<br />
<i>If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.</i>
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 4</span> Fire damage.
<br />
Recharge Ring of Protection to reduce damage to 1.
<br />
Discard Fiery Glare for damage.
<br />
Suffer Wounded.
<br />
Recovery: Automatically shuffle Magic Eye.
<br />
Reset: Drawing three cards.</p>
<p><b>Actions Still Needed:
<br />
Shardra suffers 1 Fire damage from Sajan.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc. Reroll:</b> Used // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global combat/Magic trait), Korvosan Dandy (local Charisma/Diplomacy), Troubadour (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Before Turn:
Reveal Ring of Protection to reduce Fire damage to 0.
-- Seoni's Turn --
Hour: Sands of the Hour - No effect.
Location: Storehouse - Treat your hand size as 1 larger.
Start of Turn:
Discard Locate Object from deck.
On-Turn Actions
Move Step: Moving to Library.
Location: Library - On your check against a spell or a Book boon, add 1d6.
Banish Magic Eye to examine Library (The Lost, Door Spike, Henchman Proxy - Red Mantis Assassin).
Free Exploration: The Lost
Recharge...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-04-05T08:25:33ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3912021-04-03T15:08:00Z2021-04-03T15:08:00Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 11 }
<br />
<i><span class=tiny>Hours Remaining: 19</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
• On all checks against Undead banes, add 1d4.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Locksmith:</b> <i>On your check, you may recharge a card to replace all d4s with d8s.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 17 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 18 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Seoni/Nickademus, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 11 }
Hours Remaining: 19
Shardra's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and...BR Nickademus (alias of Nickademus42)2021-04-03T15:08:00ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3902021-04-03T15:04:33Z2021-04-03T15:04:33Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Prayer - <i>No effect.</i>
<br />
<b>Location:</b> Bank Of Abadar - <i>When you acquire a boon, bury a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Bank Of Abadar (<i>Twisted Space</i>).
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span>
<br />
Acc Reroll <span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (1) + 4 = 5</span>
<br />
Hero Point reroll <span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (6) + 4 = 10</span>
<br />
Success
<br />
Twisted Space is acquired.
<br />
Bury Twisted Space.
<br />
Bank of Abadar is shuffled.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Henchman Proxy - Red Mantis Assassin
<br />
<i>Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.</i>
<br />
Discard The Big Sky to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 7:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 5) = 9</span>
<br />
Success
<br />
Banish Life Drain to use Arcane +2d4. Recharge Rakshasa to bless. Asking Sajan to recharge Ruan Mirukova to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 4 ⇒ (11) + (1, 2, 1) + 4 = 19</span>
<br />
Hero Point reroll <span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 4 ⇒ (8) + (3, 4, 2) + 4 = 21</span>
<br />
Success Failure
<br />
Nethys's Duality, Korvosan Dandy are healed.
<br />
Red Mantis Assassin is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Bury an item.</i>
<br />
Bury Twitch Tonic.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Storehouse.
<br />
<b>Location:</b> Storehouse - <i>Treat your hand size as 1 larger.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: <i>At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.</i>
<br />
Examine <span class="messageboard-dice">1d4 ⇒ 3</span> cards from <span class="messageboard-dice">1d4 ⇒ 3</span>: Storehouse (<i>Gray Maiden Plate, Red Mantis Initiate, Henchman Proxy A6</i>).
<br />
Summon and encounter Inferno.
<br />
<i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Reveal Ring of Protection to reduce damage to 0.
<br />
Automatic Failure
<br />
<i>If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.</i>
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 1</span> Fire damage.
<br />
Reveal Ring of Protection to reduce damage to 0.
<br />
Suffer Wounded.
<br />
Recovery: Automatically shuffle Locate Object, Life Drain.
<br />
Reset: Drawing six cards.</p>
<p><b>Party Resources Expended: Ruan Mirukova from Sajan recharged.</b>
<br />
<b>Actions Still Needed:
<br />
Valeros suffers 1 Fire damage.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc. Reroll:</b> Used // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global combat/Magic trait), Korvosan Dandy (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Prayer - No effect.
Location: Bank Of Abadar - When you acquire a boon, bury a card.
On-Turn Actions
Banish Locate Object to examine Bank Of Abadar (Twisted Space).
[dice=Arcane 8]1d12+4[/dice]
Acc Reroll [dice=Arcane 8]1d12+4[/dice]
Hero Point reroll [dice=Arcane 8]1d12+4[/dice]
Success
Twisted Space is acquired.
Bury Twisted Space.
Bank of Abadar is shuffled.
Free Exploration: Henchman Proxy - Red Mantis Assassin
Before acting, succeed at a Wisdom or...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-04-03T15:04:33ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3862021-03-29T15:29:56Z2021-03-29T15:29:56Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 7 }
<br />
<i><span class=tiny>Hours Remaining: 23</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
• On all checks against Undead banes, add 1d4.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Cricket:</b> <i>When a character moves on their turn, each other local character may move with them.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 17 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 18 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 21 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 22 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted]
<br />
<b>Location #1: Bank Of Abadar</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you acquire a boon, bury a card.
<br />
<i>When Closing:</i> Bury an item.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 1 Sp: 0 Ar: 2 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 7 }
Hours Remaining: 23
Shardra's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and...BR Nickademus (alias of Nickademus42)2021-03-29T15:29:56ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3852021-03-29T15:24:56Z2021-03-29T15:24:56Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Wind and the Waves - <i>At the start of the turn, any character may recharge a card to move.</i>
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Bank Of Abadar.
<br />
<b>Location:</b> Bank Of Abadar - <i>When you acquire a boon, bury a card.</i></p>
<p>Sajan buries Sacred Candle to draw the Hour (<i>The Wind and the Waves</i>).
<br />
<b>Hour:</b> The Empty Throne - <i>On your check, you may banish a boon to reroll a die.</i></p>
<p>Discard Nethys's Duality to examine Bank Of Abadar (<i>Twitch Tonic, Ring of Protection</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Twitch Tonic
<br />
Asking Sajan to recharge Blessing of the Quartermaster to bless.
<br />
<span class="messageboard-dice"><b>Intelligence 10:</b></span> <span class="messageboard-dice">2d8 + 1d4 ⇒ (8, 6) + (4) = 18</span>
<br />
Success
<br />
Twitch Tonic is acquired.
<br />
Bury Bloodscent.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: <i>At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.</i>
<br />
Examine <span class="messageboard-dice">1d4 ⇒ 3</span> cards from <span class="messageboard-dice">1d5 ⇒ 5</span>: Blood Pool (<i>Basilisk, Liquid Courage, Henchman Proxy - Red Mantis Assassin</i>).
<br />
<i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Reveal Ring of Protection to reduce damage to 0.
<br />
Automatic Failure
<br />
Banish Deflect.
<br />
Reset: Drawing two cards.</p>
<p><b>Party Resources Expended: Blessing of the Quartermaster from Sajan recharged.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa (2)</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Life_Drain" target="_blank" rel="nofollow">Life Drain</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Deflect (local damage reduction), The Big Sky (global bless/scourge removal),
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Wind and the Waves - At the start of the turn, any character may recharge a card to move.
Location: Library - On your check against a spell or a Book boon, add 1d6.
On-Turn Actions
Move Step: Moving to Bank Of Abadar.
Location: Bank Of Abadar - When you acquire a boon, bury a card.
Sajan buries Sacred Candle to draw the Hour (The Wind and the Waves).
Hour: The Empty Throne - On your check, you may banish a boon to reroll a die.
Discard Nethys's Duality...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-29T15:24:56ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3822021-03-27T14:09:05Z2021-03-27T14:09:05Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 4 }
<br />
<i><span class=tiny>Hours Remaining: 26</span></i>
<br />
<span class=messageboard-ooc><b>Valeros's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
• On all checks against Undead banes, add 1d4.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Midwife:</b> <i>At the start of your turn, summon and encounter a monster.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 3 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 4 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 7 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 8 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 11 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 12 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 15 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 16 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 17 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 18 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 19 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 20 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 21 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 22 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 23 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 24 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 25 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 26 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, None
<br />
[Spoiler omitted]
<br />
<b>Location #1: Bank Of Abadar</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you acquire a boon, bury a card.
<br />
<i>When Closing:</i> Bury an item.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 3 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 0 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Manor</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item or a spell to draw a card.
<br />
<i>When Closing:</i> Succeed at a Charisma or Diplomacy 5+# check.
<br />
<i>When Permanently Closed:</i> Search your deck for a card and draw it.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 1 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 4 }
Hours Remaining: 26
Valeros's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and...BR Nickademus (alias of Nickademus42)2021-03-27T14:09:05ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3792021-03-26T14:37:23Z2021-03-26T14:19:08Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 3 }
<br />
<i><span class=tiny>Hours Remaining: 27</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Rabbit Prince:</b> <i>At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 17 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 18 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 21 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 22 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 23 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 24 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 25 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 26 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 27 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, None
<br />
[Spoiler omitted]
<br />
<b>Location #1: Bank Of Abadar</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you acquire a boon, bury a card.
<br />
<i>When Closing:</i> Bury an item.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 3 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Manor</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item or a spell to draw a card.
<br />
<i>When Closing:</i> Succeed at a Charisma or Diplomacy 5+# check.
<br />
<i>When Permanently Closed:</i> Search your deck for a card and draw it.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 1 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 1 Ar: 0 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 3 }
Hours Remaining: 27
Shardra's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and...BR Nickademus (alias of Nickademus42)2021-03-26T14:19:08ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3782021-03-26T14:37:12Z2021-03-26T14:17:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Paladin - <i>When another character avenges your encounter, heal 1d4 cards.</i>
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Razor Snare
<br />
Asking Shardra to banish Find Traps to add 2d6.
<br />
<span class="messageboard-dice"><b>Dexterity 6:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 2, 1) = 7</span>
<br />
Success
<br />
Razor Snare is banished.</p>
<p><span class=messageboard-ooc>Discard Korvosan Dandy to Explore:</span> Bloodscent
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (5) + (3) + 4 = 12</span>
<br />
Success
<br />
Bloodscent is acquired.</p>
<p><span class=messageboard-ooc>Discard Noble to Explore:</span> Remove Disease
<br />
<span class="messageboard-dice"><b>Wisdom 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 ⇒ (5) + (1) = 6</span>
<br />
Failure
<br />
Remove Disease is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: <i>At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.</i>
<br />
Examine <span class="messageboard-dice">1d4 ⇒ 4</span> cards from <span class="messageboard-dice">1d6 ⇒ 4</span>: Office (<i>Naval Hero, Korvosan House Drake, Persona Mask, Locate Object</i>)
<br />
All banished.</p>
<p><b>Party Resources Expended: Find Traps from Shardra put into recovery.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa (2)</a>, <a href="https://pacg.fandom.com/wiki/Bloodscent" target="_blank" rel="nofollow">Bloodscent</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Deflect (local damage reduction), The Big Sky (global bless/scourge removal), Bloodscent (local Knowledge/Perception/Survival)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Paladin - When another character avenges your encounter, heal 1d4 cards.
Location: Library - On your check against a spell or a Book boon, add 1d6.
On-Turn Actions
Free Exploration: Razor Snare
Asking Shardra to banish Find Traps to add 2d6.
[dice=Dexterity 6]3d6[/dice]
Success
Razor Snare is banished.
Discard Korvosan Dandy to Explore: Bloodscent
[dice=Arcane 8]1d12+1d6+4[/dice]
Success
Bloodscent is acquired.
Discard Noble to Explore: Remove Disease...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-26T14:17:05ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3762021-03-25T14:02:43Z2021-03-25T14:02:43Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 1 }
<br />
<i><span class=tiny>Hours Remaining: 29</span></i>
<br />
<span class=messageboard-ooc><b>Sajan's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Prayer:</b> <i>No effect.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 3 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 4 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 5 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 7 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 8 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 9 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 10 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 11 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 12 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 13 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 14 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 15 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 16 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 17 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 18 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 19 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 20 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 21 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 22 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 23 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 24 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 25 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 26 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 27 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 28 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 29 Seoni/Nickademus:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 7
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #1: Bank Of Abadar</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you acquire a boon, bury a card.
<br />
<i>When Closing:</i> Bury an item.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 3 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Manor</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item or a spell to draw a card.
<br />
<i>When Closing:</i> Succeed at a Charisma or Diplomacy 5+# check.
<br />
<i>When Permanently Closed:</i> Search your deck for a card and draw it.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 1 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 1 Ar: 0 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 1 }
Hours Remaining: 29
Sajan's Turn
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return...BR Nickademus (alias of Nickademus42)2021-03-25T14:02:43ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3752021-03-25T13:58:18Z2021-03-25T13:58:18Z<p>Starting Location: Library
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa (2)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Korvosan Dandy (local Charisma/Diplomacy), Noble (local Charisma/Diplomacy/acquire), Deflect (local damage reduction), The Big Sky (global bless/scourge removal)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Library
.
.
.
Seoni wrote:Hand: The Big Sky, Deflect, Nethys's Duality, Noble, Ring of Protection (Core), Korvosan Dandy, The Rakshasa (2),
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 4
Acc. Reroll: Available
NOTES:
Available Support: Korvosan Dandy (local Charisma/Diplomacy), Noble (local Charisma/Diplomacy/acquire), Deflect (local damage reduction), The Big Sky (global bless/scourge removal)
Movement: Upon closing, move me where the most people are.
Other: I...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-25T13:58:18ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3712021-03-24T14:33:13Z2021-03-24T14:33:13Z<p><b>CotCT - Scenario 3A: Red Mantis and Orange Flames</b>
<br />
{ Turn: 0 }
<br />
<i><span class=tiny>Hours Remaining: 30</span></i>
<br />
<span class=messageboard-ooc><b>Choose starting locations and draw starting hands</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p><b>During This Scenario:</b>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Red Mantis Assassin — Proxy A </b>
<br />
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #0: Base</b>
<br />
Urban
<br />
<i>At This Location:</i> To build this location, shuffle together all of your rallied supporters.
<br />
This location cannot be closed until all other locations are closed, or until it has no cards and no characters are at it; then it closes automatically. Villains cannot escape to this location.
<br />
For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
<br />
• Draw a card.
<br />
• Heal a card.
<br />
• Recharge any number of cards.
<br />
• Remove 1 of your scourges.
<br />
<i>When Closing:</i> N/A
<br />
<i>When Permanently Closed:</i> N/A
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 7
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #1: Bank Of Abadar</b>
<br />
Sacred
<br />
Urban
<br />
<i>At This Location:</i> When you acquire a boon, bury a card.
<br />
<i>When Closing:</i> Bury an item.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 0 I: 3 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Library</b>
<br />
Urban
<br />
<i>At This Location:</i> On your check against a spell or a Book boon, add 1d6.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Knowledge 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal a discarded or buried Book card.
<br />
M: 1 Ba: 2 W: 0 Sp: 3 Ar: 0 I: 2 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Manor</b>
<br />
Urban
<br />
<i>At This Location:</i> At the start of your turn, you may recharge an item or a spell to draw a card.
<br />
<i>When Closing:</i> Succeed at a Charisma or Diplomacy 5+# check.
<br />
<i>When Permanently Closed:</i> Search your deck for a card and draw it.
<br />
M: 0 Ba: 2 W: 0 Sp: 2 Ar: 1 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Office</b>
<br />
Urban
<br />
<i>At This Location:</i> When you would reveal, reload, or recharge an Animal ally, discard it instead.
<br />
<i>When Closing:</i> Succeed at a Charisma, Diplomacy, or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may recharge any number of cards.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Storehouse</b>
<br />
Urban
<br />
<i>At This Location:</i> Treat your hand size as 1 larger.
<br />
<i>When Closing:</i> Discard your hand.
<br />
<i>When Permanently Closed:</i> Draw 2 new items and banish 1 of them.
<br />
M: 2 Ba: 1 W: 2 Sp: 0 Ar: 2 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Blood Pool</b>
<br />
Urban
<br />
<i>At This Location:</i> After you discard cards as damage, bury a card from your discards.
<br />
<i>When Closing:</i> Bury 2 cards.
<br />
<i>When Permanently Closed:</i> Heal a card.
<br />
M: 3 Ba: 0 W: 1 Sp: 1 Ar: 0 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>CotCT - Scenario 3A: Red Mantis and Orange Flames
{ Turn: 0 }
Hours Remaining: 30
Choose starting locations and draw starting hands
During This Adventure:
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.
During This Scenario:
* At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then...BR Nickademus (alias of Nickademus42)2021-03-24T14:33:13ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3702021-03-23T14:42:55Z2021-03-23T14:42:55Z<p><b><span class=messageboard-bigger>- Scenario 3A: Red Mantis and Orange Flames -</span></b>
<br />
(Difficulty: Normal)
<br />
.
<br />
.
<br />
As saviors of Korvosa, you would think you could enjoy some comfort after ending the horrors of the plague. Whatever the opposite of comfort is, that’s your new lot in life.</p>
<p>Queen Ileosa, Korvosa’s recently ascended monarch, is none too happy with the state of the soldiery. She has crippled the Korvosan Guard, in which you were enrolled of late. She has disbanded Sable Company, the hippogriff-riding marines that defended the city from assault. The Hellknights of the Nail have fled the city rather than face the wrath of the queen. Only the queen’s newest force, the armor-clad women who make up the Gray Maidens, have been given free rein to secure the city.</p>
<p>As Ileosa announced these draconian changes, Sable Company commandant Marcus Thalassinus Endrin rebelled in front of the crowd. Commanded to surrender his badge, he instead shot the queen with an arrow, striking her in the head. But instead of becoming an assassin, Endrin became the victim. Despite her grievous injury, Ileosa seized him by the throat and rammed his own arrow into his gullet. Tossing aside the wounded commandant, Ileosa declared martial law and locked herself inside her castle, safe from the madding crowd.</p>
<p>Your commander, Field Marshal Cressida Kroft, urges you to seek shelter. Fortunately, an obvious place recommended itself: swordsman Vencarlo Orisini has a school in the heart of the city. Old Korvosa has been under quarantine since the onset of the plague, its wooden bridges burned and its only stone bridge guarded by the Gray Maidens. The Maidens’ assignment is to keep Old Korvosa’s inhabitants in; if anyone tries to get out, they shoot the offender on the spot.</p>
<p>But for those on the outside wanting in, that is none of the Maidens’ concern. If you want to imprison yourself amid the rest of the trapped rabble, they’re all too happy to let you. Just don’t try to escape, they warn you.</p>
<p>You accept their terms and head toward Vencarlo’s fencing academy. It will be good to have a place where the Gray Maidens can’t find you. The school will be your haven.</p>
<p>If only it weren’t on fire.</p>
<p><b><span class=messageboard-ooc>Story Banes:</b></span>
<br />
<b>Danger:</b> Inferno
<br />
<b>Villain:</b> None
<br />
<b>Henchman (Closing):</b> Red Mantis Assassins—Proxy A</p>
<p><b><span class=messageboard-ooc>Locations:</b></span>
<br />
0 - Base
<br />
1 - Bank of Abadar
<br />
1 - Library
<br />
1 - Manor
<br />
2 - Office
<br />
3 - Storehouse
<br />
4 - Blood Pool</p>
<p><b><span class=messageboard-ooc>During This Scenario:</b></span>
<br />
• At the end of your turn, examine the top 1d4 cards of a random location; if you examine a Red Mantis Assassin, summon and encounter the danger. Then banish any examined boons and return any other examined cards to the bottom of the location in the order examined.</p>
<p>[Spoiler omitted]</p>
<p><b><span class=messageboard-ooc>Harrows</span></b>
<br />
Sajan: The Wanderer
<br />
Seoni: The Rakshasa
<br />
Shardra: The Inquisitor
<br />
Valeros: The Idiot</p>- Scenario 3A: Red Mantis and Orange Flames -
(Difficulty: Normal)
.
.
As saviors of Korvosa, you would think you could enjoy some comfort after ending the horrors of the plague. Whatever the opposite of comfort is, that’s your new lot in life.
Queen Ileosa, Korvosa’s recently ascended monarch, is none too happy with the state of the soldiery. She has crippled the Korvosan Guard, in which you were enrolled of late. She has disbanded Sable Company, the hippogriff-riding marines that defended...BR Nickademus (alias of Nickademus42)2021-03-23T14:42:55ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3692021-03-23T14:25:51Z2021-03-23T14:25:51Z<p><b><span class=messageboard-bigger>Adventure 3—Escape from Old Korvosa</span></b>
<br />
.
<br />
.
<br />
.
<br />
<b>Upgrade the Vault:</b> Add all the level 3. Remove all level 0 non-Veteran banes and you may remove any Level 0 non-Veteran non-blessing boons.</p>
<p><b><span class=messageboard-ooc>Complete These Scenarios In This Order:</span></b>
<br />
<b>A</b>: Red Mantis and Orange Flames
<br />
<b>B</b>: The Emperor of Old Korvosa
<br />
<b>C</b>: Wrath of the Arkonas
<br />
<b>D</b>: The Vivified Labyrinth</p>
<p><b><span class=messageboard-ooc>During This Adventure</b></span>
<br />
• The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may draw an equal number of cards.</p>
<p>[Spoiler omitted]</p>Adventure 3—Escape from Old Korvosa
.
.
.
Upgrade the Vault: Add all the level 3. Remove all level 0 non-Veteran banes and you may remove any Level 0 non-Veteran non-blessing boons.
Complete These Scenarios In This Order:
A: Red Mantis and Orange Flames
B: The Emperor of Old Korvosa
C: Wrath of the Arkonas
D: The Vivified Labyrinth
During This Adventure
* The Harrow suit is Books. Add 1d4 to Intelligence non-combat checks. When you play your harrow, you may recharge up to 3 cards and may...BR Nickademus (alias of Nickademus42)2021-03-23T14:25:51ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion&page=2#622021-03-23T14:13:25Z2021-03-23T14:13:25Z<p><b>Scenario 2D: The Cult of Urgathoa Chronicles</b>
<br />
Loot: <i>Ruan Mirukova</i>
<br />
.
<br />
.</p>
<p>Sajan: <span class=tiny><span class=messageboard-ooc><b>(+Hero Point)</b></span></span> Blessing 1
<br />
Seoni: <span class=tiny><span class=messageboard-ooc><b>(+Hero Point)</b></span></span> Spell 1
<br />
Shardra: <span class=tiny><span class=messageboard-ooc><b>(+Hero Point)</b></span></span> Blessing 2
<br />
Valeros: <span class=tiny><span class=messageboard-ooc><b>(+Hero Point)</b></span></span> Weapon 2</p>Scenario 2D: The Cult of Urgathoa Chronicles
Loot: Ruan Mirukova
.
.
Sajan: (+Hero Point) Blessing 1
Seoni: (+Hero Point) Spell 1
Shardra: (+Hero Point) Blessing 2
Valeros: (+Hero Point) Weapon 2BR Nickademus (alias of Nickademus42)2021-03-23T14:13:25ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion&page=2#592021-03-21T04:19:10Z2021-03-21T04:19:10Z<p><b>Scenario 2D: The Cult of Urgathoa Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 3.
<br />
Hero Point: saved
<br />
Supporter Feat: Vencarlo Orisini</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 1
<br />
Detect Magic -> Life Drain</p>Scenario 2D: The Cult of Urgathoa Rewards
{ First-Time Victory }
Advance to Tier 3.
Hero Point: saved
Supporter Feat: Vencarlo Orisini
[u]Deck Upgrades:[/u]
Spell 1
Detect Magic -> Life DrainSeoni - CotCT - Nickademus (alias of Nickademus42)2021-03-21T04:19:10ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3682021-03-17T16:01:44Z2021-03-17T15:21:37Z<p><b>Scenario 2D: The Cult of Urgathoa</b>
<br />
{ Victory }
<br />
.
<br />
.</p>
<p><b><i>Development:</i></b>
<br />
As you carefully burn the vats of blood veil, you piece most of the plot together. With the combined efforts of Doctor Davaulus, the necromancer Rolth Lamm, and the vampire Ramoska Arkminos, the blood veil was set loose, sowing discord and terror among the hapless citizens of Korvosa. It doesn’t take much effort to imagine who might benefit from such chaos.</p>
<p>For now, you relish a smaller victory, one that makes you heroes in the eyes of all. In rescuing the musician Ruan from the vampire, you learned that some Varisians displayed immunity to the blood veil. This allows the Grand Cathedral of Pharasma to develop a cure for the plague. As soon as a subject is immunized, they spread the cure merely by contacting the infected. Within a week, the plague is destroyed forever.</p>
<p>Many have died. The city is in no condition for more strife. Queen Ileosa commends your work from a distance. It’s best you don’t meet her face to face.</p>
<p>For now.</p>
<p><b><span class=messageboard-ooc>[u]Reward: [/u]</b></span>
<br />
Each character gets the Loot ally Ruan Mirukova.</p>
<p><b>Upgrade Pool:</b>
<br />
Archer (Ally 0)</p>
<p>Magic Mithral Chain Mail (Armor 2)
<br />
Armor of Insults (Armor 1)</p>
<p>Sands of the Hour (Blessing 0)
<br />
Nethys's Duality (Blessing 1)
<br />
Abadar's Law (Blessing 1)
<br />
Desna's Freedom (Blessing 1)
<br />
The Paladin (Blessing 1)
<br />
Urgathoa's Gluttony (Blessing 2)</p>
<p>Spellbook (Item 0)
<br />
Caltrops (Item 0)</p>
<p>Sonic Blast (Spell 1)
<br />
Bloodscent (Spell 1)</p>
<p>Longspear (Weapon 0)
<br />
Sword Cane (Weapon 0)
<br />
Keen Rapier (Weapon 1)
<br />
Shock Glaive (Weapon 2)</p>
<p><b>Adventure 2—Seven Days to the Grave </b>
<br />
{ Victory }
<br />
<b><span class=messageboard-ooc>Reward:</b></span>
<br />
Each character gains a supporter feat.</p>Scenario 2D: The Cult of Urgathoa
{ Victory }
.
.
Development:
As you carefully burn the vats of blood veil, you piece most of the plot together. With the combined efforts of Doctor Davaulus, the necromancer Rolth Lamm, and the vampire Ramoska Arkminos, the blood veil was set loose, sowing discord and terror among the hapless citizens of Korvosa. It doesn’t take much effort to imagine who might benefit from such chaos.
For now, you relish a smaller victory, one that makes you heroes in the...BR Nickademus (alias of Nickademus42)2021-03-17T15:21:37ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3642021-03-16T13:56:44Z2021-03-16T13:56:44Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 21 }
<br />
<i><span class=tiny>Hours Remaining: 7</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>The Wanderer:</b> <i>When a local character fails to acquire a boon, you may bury a card to encounter it. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 3 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 4 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 5 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 6 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 7 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Seoni/Nickademus, Shardra/dinketry, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 21 }
Hours Remaining: 7
Shardra's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the...BR Nickademus (alias of Nickademus42)2021-03-16T13:56:44ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3562021-03-14T14:31:45Z2021-03-14T14:31:45Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 19 }
<br />
<i><span class=tiny>Hours Remaining: 9</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Norgorber's Shadow:</b> <i>On your Stealth check or your check that invokes the Poison trait, add 1d4.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted]
<br />
<b>Location #5: Pits</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> When you fail a check to acquire or defeat, suffer 1 Combat damage.
<br />
<i>When Closing:</i> Draw a number of cards equal to the number of local characters, then recharge your hand.
<br />
<i>When Permanently Closed:</i> You may shuffle your deck.
<br />
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Seoni/Nickademus, Shardra/dinketry, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 19 }
Hours Remaining: 9
Shardra's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the...BR Nickademus (alias of Nickademus42)2021-03-14T14:31:45ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3552021-03-14T14:29:05Z2021-03-14T14:29:05Z<p>"Valeros, why are you always dragging me into these fights..."
<br />
.
<br />
.
<br />
.</p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Summon and Encounter Brawl.
<br />
<span class="messageboard-dice"><b>Dexterity 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
Failure
<br />
Discard Longspear, Keen Rapier, Quarterstaff of Vaulting for damage.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Inquisitor - <i>You may not use powers to reroll dice.</i>
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Henchman Proxy - Cultist
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 4 ⇒ (2, 4) + (1, 4) + 4 = 15</span>
<br />
Success
<br />
Cultist is banished.
<br />
<i>When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.</i>
<br />
<span class="messageboard-dice"><b>Constitution 5:</b></span> <span class="messageboard-dice">1d6 + 1d4 ⇒ (2) + (3) = 5</span>
<br />
Success </p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Either bury an ally or succeed at a Strength or Disable 6+# check.</i>
<br />
Bury Korvosan Dandy.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> You may draw a new ally.
<br />
New Random Ally: Archer
<br />
Archer is acquired.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Pits.
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Force Missile.
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Archer (local Dexterity/Ranged), Troubadour (local Charisma/Diplomacy), Detect Magic (shuffle location)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>"Valeros, why are you always dragging me into these fights..."
.
.
.
Before Turn:
Summon and Encounter Brawl.
[dice=Dexterity 6]1d6[/dice]
Failure
Discard Longspear, Keen Rapier, Quarterstaff of Vaulting for damage.
-- Seoni's Turn --
Hour: The Inquisitor - You may not use powers to reroll dice.
Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
On-Turn Actions
Free Exploration: Henchman Proxy - Cultist
Banish Force Missile to use...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-14T14:29:05ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=8#3512021-03-12T15:45:01Z2021-03-12T15:45:01Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 15 }
<br />
<i><span class=tiny>Hours Remaining: 13</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Zon-kuthon's Pain:</b> <i>After discarding any number of cards as damage, draw a card. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Shardra/dinketry, None
<br />
[Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Pits</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> When you fail a check to acquire or defeat, suffer 1 Combat damage.
<br />
<i>When Closing:</i> Draw a number of cards equal to the number of local characters, then recharge your hand.
<br />
<i>When Permanently Closed:</i> You may shuffle your deck.
<br />
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Cell</b>
<br />
Underground
<br />
<i>At This Location:</i> You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Closing:</i> Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new ally.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 15 }
Hours Remaining: 13
Shardra's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to...BR Nickademus (alias of Nickademus42)2021-03-12T15:45:01ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3502021-03-12T15:41:35Z2021-03-12T15:41:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Gorum's Iron - <i>On your non-Attack combat check, add 1.</i>
<br />
<b>Location:</b> Laboratory - <i>When you fail a check to defeat a bane, suffer 1 Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Cell.
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Queen Mother
<br />
<span class="messageboard-dice"><b>Knowledge 6:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span>
<br />
Failure
<br />
The Queen Mother is banished.</p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier" target="_blank" rel="nofollow">Keen Rapier</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global combat), Dandy (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Gorum's Iron - On your non-Attack combat check, add 1.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.
On-Turn Actions
Move Step: Moving to Cell.
Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
Free Exploration: The Queen Mother
[dice=Knowledge 6]1d8+1[/dice]
Failure
The Queen Mother is banished.
Ending Turn
Seoni wrote:Hand: Quarterstaff of Vaulting...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-12T15:41:35ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3472021-03-11T15:15:53Z2021-03-11T15:15:53Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 12 }
<br />
<i><span class=tiny>Hours Remaining: 16</span></i>
<br />
<span class=messageboard-ooc><b>Valeros's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Orison:</b> <i>No effect. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 3 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 4 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 5 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 6 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 7 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 8 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 9 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 10 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 11 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 12 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 13 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 14 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 15 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 16 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Seoni/Nickademus, Shardra/dinketry, None
<br />
[Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Pits</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> When you fail a check to acquire or defeat, suffer 1 Combat damage.
<br />
<i>When Closing:</i> Draw a number of cards equal to the number of local characters, then recharge your hand.
<br />
<i>When Permanently Closed:</i> You may shuffle your deck.
<br />
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Cell</b>
<br />
Underground
<br />
<i>At This Location:</i> You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Closing:</i> Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new ally.
<br />
M: 2 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 12 }
Hours Remaining: 16
Valeros's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to...BR Nickademus (alias of Nickademus42)2021-03-11T15:15:53ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3462021-03-11T15:15:28Z2021-03-11T15:15:28Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><i>Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4+1 Combat damage and the scourge Exhausted.</i>
<br />
Recharge Gem of Mental Acuity to use a d12. Reveal Quarterstaff of Vaulting to add 1d6+1.
<br />
<span class="messageboard-dice"><b>Acrobatics 6:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1 ⇒ (5) + (5) + 1 = 11</span>
<br />
Success</p>.
.
.
.
Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4+1 Combat damage and the scourge Exhausted.
Recharge Gem of Mental Acuity to use a d12. Reveal Quarterstaff of Vaulting to add 1d6+1.
[dice=Acrobatics 6]1d12+1d6+1[/dice]
SuccessSeoni - CotCT - Nickademus (alias of Nickademus42)2021-03-11T15:15:28ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3422021-03-07T01:01:18Z2021-03-07T01:01:18Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 11 }
<br />
<i><span class=tiny>Hours Remaining: 17</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Erastil's Eye:</b> <i>If you are at a Wild location, you may discard a card to explore. </i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 17 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 1 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Seoni/Nickademus, Shardra/dinketry, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Pits</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> When you fail a check to acquire or defeat, suffer 1 Combat damage.
<br />
<i>When Closing:</i> Draw a number of cards equal to the number of local characters, then recharge your hand.
<br />
<i>When Permanently Closed:</i> You may shuffle your deck.
<br />
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Cell</b>
<br />
Underground
<br />
<i>At This Location:</i> You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Closing:</i> Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new ally.
<br />
M: 2 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 11 }
Hours Remaining: 17
Shardra's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to...BR Nickademus (alias of Nickademus42)2021-03-07T01:01:18ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3412021-03-07T00:57:42Z2021-03-07T00:57:42Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Rakshasa - <i>On your Charisma check, you may use your Intelligence die instead of the normal die.</i>
<br />
<b>Location:</b> Laboratory - <i>When you fail a check to defeat a bane, suffer 1 Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Sonic Blast to Shardra.</p>
<p>Banish Soothing Word heal Shardra a card and remove Wounded.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Mouse
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>
<br />
Failure
<br />
Mouse is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Soothing Word.
<br />
Reset: Drawing two cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Locate Object to examine Laboratory (<i>Spellbook</i>).
<br />
Automatic Success.
<br />
Spellbook is acquired.
<br />
Laboratory is shuffled.</p>
<p><b>Actions Still Needed:
<br />
Shardra receives Sonic Blast, removes Wounded, and heals a card.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow"><s>Locate Object (Core)</s></a>, <a href="https://pacg.fandom.com/wiki/Spellbook" target="_blank" rel="nofollow">Spellbook</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global combat), Dandy (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Rakshasa - On your Charisma check, you may use your Intelligence die instead of the normal die.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.
On-Turn Actions
Give a Card: Give Sonic Blast to Shardra.
Banish Soothing Word heal Shardra a card and remove Wounded.
Free Exploration: Mouse
[dice=Wisdom 4]1d6[/dice]
Failure
Mouse is banished.
Ending Turn
Recovery: Automatically shuffle Soothing Word.
Reset: Drawing two...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-07T00:57:42ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneBR Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3372021-03-06T16:15:01Z2021-03-06T16:15:01Z<p><b>CotCT - Scenario 2D: The Cult of Urgothoa</b>
<br />
{ Turn: 7 }
<br />
<i><span class=tiny>Hours Remaining: 21</span></i>
<br />
<span class=messageboard-ooc><b>Shardra's Turn</b></span></p>
<p><b>During This Adventure:</b>
<br />
• The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.</p>
<p><b>During This Scenario:</b>
<br />
• When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the number of locations. Shuffle 2 of these cards into the location Lady Andaisin came from, and 1 card into each other location.
<br />
• When you encounter a Cultist, after acting, succeed at a Constitution or Fortitude 5 check or suffer the scourge Plagued.
<br />
[Spoiler omitted]</p>
<p><b>Cultist</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Villain[/u]</b></span>
<br />
<b>Lady Andaisin</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]Henchmen (Closing)[/u]</b></span>
<br />
<b>Leukodaemon</b>
<br />
[Spoiler omitted]</p>
<p><b>Vampire</b>
<br />
[Spoiler omitted]</p>
<p><b>Cultist - Proxy A</b>
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>[u]<i>Other Story Banes</i>[/u]</b></span>
<br />
<b>Daughter of Urgathoa</b>
<br />
[Spoiler omitted][/spoiler]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Current Hour[/u]</b></span>
<br />
<b>Urgathoa's Gluttony:</b> <i>On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</i>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]<b>Hourglass Card 2 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 3 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 4 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 5 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 6 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 7 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 8 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 9 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 10 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 11 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 12 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 13 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 14 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 15 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 16 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 17 Valeros/Hawkmoon:</b> [Spoiler omitted]<b>Hourglass Card 18 Sajan/Bigguyinblack:</b> [Spoiler omitted]<b>Hourglass Card 19 Seoni/Nickademus:</b> [Spoiler omitted]<b>Hourglass Card 20 Shardra/dinketry:</b> [Spoiler omitted]<b>Hourglass Card 21 Valeros/Hawkmoon:</b> [Spoiler omitted][/spoiler]
<br />
<span class=messageboard-ooc><b>[u]Locations[/u]</b></span>
<br />
<b>Location #1: Laboratory</b>
<br />
Urban
<br />
<i>At This Location:</i> When you fail a check to defeat a bane, suffer 1 Acid damage.
<br />
<i>When Closing:</i> Succeed at an Intelligence or Craft 5+# check.
<br />
<i>When Permanently Closed:</i> Summon 3 spells and encounter 1 of them; banish the others.
<br />
M: 2 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Seoni/Nickademus, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lair</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> The difficulty to defeat story banes is increased by 2.
<br />
<i>When Closing:</i> Succeed at a Strength or Melee 5+# check.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 0 W: 1 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Sajan/Bigguyinblack, Valeros/Hawkmoon, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Oubliette</b>
<br />
Underground
<br />
<i>At This Location:</i> Damage you suffer is increased by 1.
<br />
<i>When Closing:</i> Succeed at a Constitution or Fortitude 5+# check.
<br />
<i>When Permanently Closed:</i> You may heal an ally.
<br />
M: 3 Ba: 2 W: 2 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Shardra/dinketry, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Pits</b>
<br />
Underground
<br />
Wild
<br />
<i>At This Location:</i> When you fail a check to acquire or defeat, suffer 1 Combat damage.
<br />
<i>When Closing:</i> Draw a number of cards equal to the number of local characters, then recharge your hand.
<br />
<i>When Permanently Closed:</i> You may shuffle your deck.
<br />
M: 1 Ba: 2 W: 1 Sp: 1 Ar: 1 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Cell</b>
<br />
Underground
<br />
<i>At This Location:</i> You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Closing:</i> Either bury an ally or succeed at a Strength or Disable 6+# check.
<br />
<i>When Permanently Closed:</i> You may draw a new ally.
<br />
M: 2 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 0 Al: 2 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>CotCT - Scenario 2D: The Cult of Urgothoa
{ Turn: 7 }
Hours Remaining: 21
Shardra's Turn
During This Adventure:
* The Harrow suit is Shields. Add 1d4 to Constitution non-combat checks. When you play your harrow, you may heal an ally and may remove 1 of your scourges.
During This Scenario:
* When you would defeat and corner Lady Andaisin, she is instead undefeated; banish her and shuffle together the villain Daugther of Urgathoa and a number of closing henchmen Cultist—Proxy B’s equal to the...BR Nickademus (alias of Nickademus42)2021-03-06T16:15:01ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3362021-03-06T16:10:39Z2021-03-06T16:10:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Orison - <i>No effect.</i>
<br />
<b>Location:</b> Lair - <i>The difficulty to defeat story banes is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Laboratory.
<br />
<b>Location:</b> Laboratory - <i>When you fail a check to defeat a bane, suffer 1 Acid damage.</i></p>
<p>Banish Locate Object to examine Laboratory (<i>Guard Dog, Sonic Blast</i>).
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (4) + 4 = 8</span>
<br />
Success
<br />
Sonic Blast is acquired.
<br />
Laboratory is shuffled.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Ring of Protection
<br />
Automatic Failure
<br />
Ring of Protection is banished.</p>
<p><span class=messageboard-ooc>Discard The Waxworks to Explore:</span> Wounded Wanderer
<br />
Bury Leech.
<br />
Wounded Wanderer is banished.
<br />
Summon and encounter Random Ally: Harrower
<br />
Automatic Success
<br />
Harrower is acquired.</p>
<p>Discard Harrower to examine Laboratory (<i>Gray Maiden Footsoldier</i>).</p>
<p><span class=messageboard-ooc>Harrowing Exploration:</span> Gray Maiden Footsoldier
<br />
<span class="messageboard-dice"><b>Diplomacy 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (11) + 4 = 15</span>
<br />
Success Failure
<br />
Gray Maiden Footsoldier is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Locate Object.
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Sonic_Blast" target="_blank" rel="nofollow">Sonic Blast</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global combat)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Orison - No effect.
Location: Lair - The difficulty to defeat story banes is increased by 2.
On-Turn Actions
Move Step: Moving to Laboratory.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.
Banish Locate Object to examine Laboratory (Guard Dog, Sonic Blast).
[dice=Arcane 8]1d12+4[/dice]
Success
Sonic Blast is acquired.
Laboratory is shuffled.
Free Exploration: Ring of Protection
Automatic Failure
Ring of Protection is...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-06T16:10:39ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3292021-03-05T16:03:04Z2021-03-05T16:03:04Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Pharasma's Knowing - <i>On your check against an Undead card, add 1d6.</i>
<br />
<b>Location:</b> Lair - <i>The difficulty to defeat story banes is increased by 2.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Phantasmal Apparition
<br />
Recharge Gem of Mental Acuity to use a d12. Sajan recharges Blessing of the Quartermaster to bless.
<br />
<span class="messageboard-dice"><b>Perception 5:</b></span> <span class="messageboard-dice">2d12 ⇒ (12, 3) = 15</span>
<br />
Success
<br />
Phantasmal Apparition is banished.
<br />
<i>If defeated, you may examine the top 2 cards of your location.</i>
<br />
Examine Lair (<i>Magic Chain Shirt, Armor of Insults</i>).</p>
<p>Banish Detect Magic to examine Lair (<i>Magic Chain Shirt</i>).
<br />
Encounter Magic Chain Shirt.
<br />
Banish Fiery Glare to banish Magic Chain Shirt.</p>
<p><span class=messageboard-ooc>Glaring Exploration:</span> Armor of Insults
<br />
<span class="messageboard-dice"><b>Diplomacy 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (10) + 4 = 14</span>
<br />
Success
<br />
Armor of Insults is acquired.</p>
<p>Display Armor of Insults.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Detect Magic, Fiery Glare
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Armor_of_Insults" target="_blank" rel="nofollow">Armor of Insults</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Locate Object (shuffle location), Force Missile (global combat Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Lair - The difficulty to defeat story banes is increased by 2.
Start of Turn:
On-Turn Actions
Free Exploration: Phantasmal Apparition
Recharge Gem of Mental Acuity to use a d12. Sajan recharges Blessing of the Quartermaster to bless.
[dice=Perception 5]2d12[/dice]
Success
Phantasmal Apparition is banished.
If defeated, you may examine the top 2 cards of your location.
Examine Lair...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-05T16:03:04ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3262021-03-05T15:20:29Z2021-03-05T15:20:29Z<p>Starting Location: Lair
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Locate Object (shuffle location), Detect Magic (shuffle location if next card has Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Lair
.
.
.
Seoni wrote:Hand: Gem of Mental Acuity, Quarterstaff of Vaulting (Core), Leech, Fiery Glare (Core), Locate Object (Core), Detect Magic (Core), The Waxworks,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 4
Acc. Reroll: Available
NOTES:
Available Support: Locate Object (shuffle location), Detect Magic (shuffle location if next card has Magic trait)
Movement: Upon closing, move me where the most people are.
Other: I don't use Nethys's Duality to bless...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-05T15:20:29ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion&page=2#512021-03-03T00:05:39Z2021-03-03T00:05:39Z<p><b>Scenario 2C: The Queen's Hospitality Rewards</b>
<br />
{ First-Time Victory }
<br />
Hero Point: Card Feat (Spell)
<br />
Supporter Feat: Thousand Bones</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 2 <span class="messageboard-dice">1d1000 ⇒ 177</span>
<br />
Lightning Bolt</p>
<p>Ally 2 <span class="messageboard-dice">1d1000 ⇒ 335</span>
<br />
Acadamae Student -> Noble</p>
<p>Loot Cards for Next Scenario:
<br />
Deflect -> Soothing Word</p>Scenario 2C: The Queen's Hospitality Rewards
{ First-Time Victory }
Hero Point: Card Feat (Spell)
Supporter Feat: Thousand Bones
[u]Deck Upgrades:[/u]
Spell 2 [dice]1d1000[/dice]
Lightning Bolt
Ally 2 [dice]1d1000[/dice]
Acadamae Student -> Noble
Loot Cards for Next Scenario:
Deflect -> Soothing WordSeoni - CotCT - Nickademus (alias of Nickademus42)2021-03-03T00:05:39ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3182021-03-02T23:43:03Z2021-03-02T23:43:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Benefaction - <i>No effect.</i>
<br />
<b>Location:</b> Slaughterhouse - <i>When you defeat a monster, discard a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Henchman Proxy - Queen’s Physician
<br />
Banish Fiery Glare to use Arcane +2d4. Recharge Rakshasa to bless. Sajan discards Incitation to bless.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">3d12 + 2d4 + 4 ⇒ (4, 5, 6) + (3, 1) + 4 = 23</span>
<br />
Success
<br />
Queen’s Physician is banished.
<br />
Discard Gem of Mental Acuity.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Banish an ally.</i>
<br />
Banish Bodyguard.
<br />
Recovery: Automatically shuffle Fiery Glare.
<br />
• Victory •</p>.
.
.
.
-- Seoni's Turn --
Hour: Benefaction - No effect.
Location: Slaughterhouse - When you defeat a monster, discard a card.
On-Turn Actions
Free Exploration: Henchman Proxy - Queen’s Physician
Banish Fiery Glare to use Arcane +2d4. Recharge Rakshasa to bless. Sajan discards Incitation to bless.
[dice=Combat 15]3d12+2d4+4[/dice]
Success
Queen’s Physician is banished.
Discard Gem of Mental Acuity.
Closing Location: Banish an ally.
Banish Bodyguard.
Recovery: Automatically shuffle Fiery...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-02T23:43:03ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3122021-03-01T16:09:29Z2021-03-01T16:09:29Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Peacock - <i>On your check, if no boons are played, it is blessed.</i>
<br />
<b>Location:</b> Slaughterhouse - <i>When you defeat a monster, discard a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Iomedae's Justice
<br />
Automatic Success
<br />
Iomedae's Justice is acquired.</p>
<p><span class=messageboard-ooc>Discard Iomedae's Justice to Explore:</span> Henchman Proxy - Gray Maiden Guard
<br />
<i>When you encounter a Gray Maiden bane or a Queen’s Physician, you may succeed at a Diplomacy, Perception, or Stealth 5 check to evade the encounter; if you do, you may reload or recharge the bane into its location.</i>
<br />
Automatic Success
<br />
Gray Maiden Guard is reloaded to Slaughterhouse.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After 's turn starts banish then shuffle Magic Eye to examine Slaughterhouse (<i>Longsword, Gray Maiden Footsoldier, Dire Crocodile</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Bodyguard" target="_blank" rel="nofollow">Bodyguard</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Bodyguard
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Peacock - On your check, if no boons are played, it is blessed.
Location: Slaughterhouse - When you defeat a monster, discard a card.
On-Turn Actions
Free Exploration: Iomedae's Justice
Automatic Success
Iomedae's Justice is acquired.
Discard Iomedae's Justice to Explore: Henchman Proxy - Gray Maiden Guard
When you encounter a Gray Maiden bane or a Queen’s Physician, you may succeed at a Diplomacy, Perception, or Stealth 5 check to evade the encounter;...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-03-01T16:09:29ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3072021-02-28T09:07:54Z2021-02-28T09:07:54Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Benefaction - <i>No effect.</i>
<br />
<b>Location:</b> Slaughterhouse - <i>When you defeat a monster, discard a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Demonling
<br />
<i>Before acting, succeed at a Wisdom or Perception 5 check or suffer 2 Poison damage.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Success
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (6) + 3 = 9</span>
<br />
Success
<br />
Demonling is banished.
<br />
Discard Quarterstaff of Vaulting.</p>
<p>Banish Locate Object to examine Slaughterhouse (<i>Noble</i>).
<br />
Banish Good Omen to add 1d6+2.
<br />
<span class="messageboard-dice"><b>Diplomacy 9:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (11) + (3) + 5 = 19</span>
<br />
Success
<br />
Noble is acquired.
<br />
Slaughterhouse is shuffled.</p>
<p><span class=messageboard-ooc>Discard Noble to Explore:</span> Bodyguard
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 3 ⇒ (6) + (1) + 3 = 10</span>
<br />
Success
<br />
Bodyguard is acquired.</p>
<p><span class=messageboard-ooc>Discard Bodyguard to Explore:</span> Swamp Ooze
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (6, 6) + (4, 4) + 3 = 23</span>
<br />
Success
<br />
<i>After acting, each local character either recharges an armor or suffers 1 Acid damage.</i>
<br />
Damage reduced to 0.
<br />
Recharge Ring of Protection to reduced damage more.
<br />
Swamp Ooze is banished.
<br />
No cards to discard.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Locate Object, Good Omen, Force Missile.
<br />
Reset: Drawing six cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 ⇒ 3</span> cards.
<br />
Noble, The Waxworks, Bodyguard are healed.
<br />
Banish then shuffle Magic Eye to examine Slaughterhouse (<i>Iomedae's Justice, Henchman Proxy - Gray Maiden Guard, Longsword</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Benefaction - No effect.
Location: Slaughterhouse - When you defeat a monster, discard a card.
On-Turn Actions
Free Exploration: Demonling
Before acting, succeed at a Wisdom or Perception 5 check or suffer 2 Poison damage.
[dice=Wisdom 5]1d6[/dice]
Success
[dice=Arcane 6]1d12+3[/dice]
Success
Demonling is banished.
Discard Quarterstaff of Vaulting.
Banish Locate Object to examine Slaughterhouse (Noble).
Banish Good Omen to add 1d6+2.
[dice=Diplomacy...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-28T09:07:54ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=7#3012021-02-27T19:08:24Z2021-02-27T19:08:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Incitation - <i>No effect.</i>
<br />
<b>Location:</b> Slaughterhouse - <i>When you defeat a monster, discard a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Dogslicer
<br />
Reveal Quarterstaff of Vaulting to use Acrobatics +1d6+1.
<br />
<span class="messageboard-dice"><b>Acrobatics 7:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 1 ⇒ (1) + (1) + 1 = 3</span>
<br />
Failure
<br />
Dogslicer is banished.</p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Locate Object (shuffle location), Good Omen (global guard/close or acquire a Spell 2), Force Missile (global Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Incitation - No effect.
Location: Slaughterhouse - When you defeat a monster, discard a card.
On-Turn Actions
Free Exploration: Dogslicer
Reveal Quarterstaff of Vaulting to use Acrobatics +1d6+1.
[dice=Acrobatics 7]1d4+1d6+1[/dice]
Failure
Dogslicer is banished.
Ending Turn
Seoni wrote:Hand: Quarterstaff of Vaulting (Core), Ring of Protection (Core), Good Omen, Locate Object (Core), Force Missile (Core), The Rakshasa,
Displayed:
Deck: 10 Discard: 1...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-27T19:08:24ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2962021-02-25T20:47:03Z2021-02-25T20:47:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Betrayal - <i>When you acquire a boon, bury it.</i>
<br />
<b>Location:</b> Barracks - <i>On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Barracks (<i>Giantbane Greataxe</i>).
<br />
Automatic Failure.
<br />
Giantbane Greataxe is banished.
<br />
Barracks is shuffled.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Base.
<br />
<b>Location:</b> Base - <i>stuff.</i></p>
<p>Recharge Leech to heal Sajan <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.</p>
<p>Banish Soothing Word to heal Sajan a card.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Locate Object, Soothing Word
<br />
Reset: Drawing three cards.</p>
<p><b>Actions Still Needed:
<br />
Sajan heals a card.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Locate Object (shuffle location), Good Omen (global guard/close), Force Missile (global Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Betrayal - When you acquire a boon, bury it.
Location: Barracks - On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
On-Turn Actions
Banish Locate Object to examine Barracks (Giantbane Greataxe).
Automatic Failure.
Giantbane Greataxe is banished.
Barracks is shuffled.
Move Step: Moving to Base.
Location: Base - stuff.
Recharge Leech to heal Sajan [dice]1d4-1[/dice] cards.
Banish Soothing Word to...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-25T20:47:03ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2912021-02-22T04:48:46Z2021-02-22T04:48:46Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Lamashtu's Madness - <i>On your check against a monster, add 1. Damage suffered from monsters is increased by 1.</i>
<br />
<b>Location:</b> Barracks - <i>On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Dog
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Survival 3:</b></span> <span class="messageboard-dice">1d12 ⇒ 3</span>
<br />
Success
<br />
Dog is acquired.</p>
<p><span class=messageboard-ooc>Discard Dog to Explore:</span> Henchman Proxy - Gray Maiden Guard
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d12 + 3d4 + 5 ⇒ (2, 10) + (2, 3, 3) + 5 = 25</span>
<br />
Success
<br />
Gray Maiden Guard is banished.</p>
<p><span class=messageboard-ooc>Discard The Waxworks to Explore:</span> Symbol of Agony
<br />
Dog is healed.
<br />
Sajan discards Blessing of Abadar to bless twice.
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">3d12 + 4 ⇒ (9, 1, 2) + 4 = 16</span>
<br />
Success
<br />
Symbol of Agony is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Force Missile.
<br />
Reset: Drawing four cards.</p>
<p><b>Party Resources Expended: Blessing of Abadar from Sajan discarded</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection_(Core)" target="_blank" rel="nofollow">Ring of Protection (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Locate Object (shuffle location), Good Omen (global guard/close)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Lamashtu's Madness - On your check against a monster, add 1. Damage suffered from monsters is increased by 1.
Location: Barracks - On your combat check, add 1d4. On your Diplomacy and Stealth checks, the difficulty is increased by 1d4.
On-Turn Actions
Free Exploration: Dog
Recharge Gem of Mental Acuity to use a d12.
[dice=Survival 3]1d12[/dice]
Success
Dog is acquired.
Discard Dog to Explore: Henchman Proxy - Gray Maiden Guard
Banish Force Missile to use...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-22T04:48:46ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2852021-02-21T06:38:00Z2021-02-21T06:38:00Z<p>Starting Location: same as Valeros
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global Magic trait), Good Omen (global guard/close)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: same as Valeros
.
.
.
Seoni wrote:Hand: Good Omen, Force Missile (Core), Gem of Mental Acuity, Quarterstaff of Vaulting (Core), Leech, The Rakshasa, The Waxworks,
Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 4
Acc. Reroll: Used
NOTES:
Available Support: Force Missile (global Magic trait), Good Omen (global guard/close)
Movement: Upon closing, move me where the most people are.
Other: I don't use Nethys's Duality to bless unless closing.
[Spoiler omitted]
...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-21T06:38:00ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion#452021-02-18T15:39:32Z2021-02-18T15:39:32Z<p><b>Scenario 2B: The Life of the Party Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Card Feat (Spell) [or Skill Feat]</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 2 <span class="messageboard-dice">1d1000 ⇒ 876</span>
<br />
Lightning Bolt</p>Scenario 2B: The Life of the Party Rewards
{ First-Time Victory }
Hero Point: Card Feat (Spell) [or Skill Feat]
[u]Deck Upgrades:[/u]
Spell 2 [dice]1d1000[/dice]
Lightning BoltSeoni - CotCT - Nickademus (alias of Nickademus42)2021-02-18T15:39:32ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2782021-02-17T15:13:36Z2021-02-17T15:13:36Z<p>Guarding
<br />
.
<br />
.
<br />
.</p>
<p><i>Summon and acquire an ally.</i>
<br />
Encounter Korvosan Guard.
<br />
Recharge Troubadour to add 1d6.
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 3 ⇒ (9) + (1) + 3 = 13</span>
<br />
Success
<br />
Korvosan Guard is acquired.
<br />
Alley is guarded.</p>Guarding
.
.
.
Summon and acquire an ally.
Encounter Korvosan Guard.
Recharge Troubadour to add 1d6.
[dice=Diplomacy 6]1d12+1d6+3[/dice]
Success
Korvosan Guard is acquired.
Alley is guarded.Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-17T15:13:36ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2722021-02-16T17:20:03Z2021-02-16T17:20:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Idiot - <i>When you fail a check, suffer the scourge Drained.</i>
<br />
<b>Location:</b> Alley - <i>When you play an ally for its power, display it next to this location card.</i></p>
<p><b>On-Turn Actions</b></p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Immolate_(Core)" target="_blank" rel="nofollow">Immolate (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Idiot - When you fail a check, suffer the scourge Drained.
Location: Alley - When you play an ally for its power, display it next to this location card.
On-Turn Actions
Ending Turn
Reset: Drawing two cards.
Seoni wrote:Hand: The Big Sky, Immolate (Core), Force Missile (Core), Fiery Glare (Core), Soothing Word, Troubadour (Core),
Displayed:
Deck: 10 Discard: 6 Buried: 0
Hero Points: 4
Acc. Reroll: Used
NOTES:
Available Support: Force Missile (global...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-16T17:20:03ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2662021-02-14T19:47:33Z2021-02-14T19:47:33Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Rakshasa - <i>On your Charisma check, you may use your Intelligence die instead of the normal die.</i>
<br />
<b>Location:</b> Manor - <i>At the start of your turn, you may recharge an item or a spell to draw a card.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Recharge Circlet of Mental Acuity to draw Acadamae Student.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Alley.
<br />
<b>Location:</b> Alley - <i>When you play an ally for its power, display it next to this location card.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Caltrops
<br />
Banish Fiery Glare to banish Caltrops.</p>
<p><span class=messageboard-ooc>Glaring Exploration:</span> Pixie Gang
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (10, 3) + (1, 2) + 3 = 19</span>
<br />
Success
<br />
Pixie Gang is banished.</p>
<p><span class=messageboard-ooc>Display Acadamae Student next to Alley to Explore:</span> Immolate
<br />
Automatic Success
<br />
Immolate is acquired.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Fiery Glare, Force Missile.
<br />
Reset: Drawing three cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Fly to examine Manor (<i>Guardian Door</i>) and Alley (<i>Henchman Proxy - Plague Zombie</i>)</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Immolate_(Core)" target="_blank" rel="nofollow">Immolate (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fly" target="_blank" rel="nofollow"><s>Fly</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global Magic trait), The Big Sky (local scourge removal), Good Omen (global closing).
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Rakshasa - On your Charisma check, you may use your Intelligence die instead of the normal die.
Location: Manor - At the start of your turn, you may recharge an item or a spell to draw a card.
Start of Turn:
Recharge Circlet of Mental Acuity to draw Acadamae Student.
On-Turn Actions
Move Step: Moving to Alley.
Location: Alley - When you play an ally for its power, display it next to this location card.
Free Exploration: Caltrops
Banish Fiery Glare to...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-14T19:47:33ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2582021-02-11T15:47:15Z2021-02-11T15:47:15Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Asmodeus's Tyranny - <i>When you fail a check, you may bury your hand and discards to reroll.</i>
<br />
<b>Location:</b> Manor - <i>At the start of your turn, you may recharge an item or a spell to draw a card.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Soothing Word to heal a card.
<br />
Nethys's Duality is healed.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Circlet of Mental Acuity
<br />
Sajan discards Blessing of Wadjet to add 2d8.
<br />
<span class="messageboard-dice"><b>Charisma 11:</b></span> <span class="messageboard-dice">1d12 + 2d8 + 1 ⇒ (10) + (6, 3) + 1 = 20</span>
<br />
Success
<br />
Circlet of Mental Acuity is acquired.</p>
<p><span class=messageboard-ooc>Discard Korvosan Dandy to Explore:</span> Horse
<br />
Automatic Success
<br />
Horse is acquired.</p>
<p><span class=messageboard-ooc>Discard Horse to Explore:</span> Fly
<br />
Reveal Circlet of Mental Acuity to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (8) + (3) + 4 = 15</span>
<br />
Success
<br />
Fly is acquired.</p>
<p>Banish Fly to examine Shop (<i>Invisible Wall</i>) and Alley (<i>Caltrops</i>).
<br />
Automatic Failure.
<br />
Invisible Wall is reloaded.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Soothing Word, Fly
<br />
Reset: Drawing one card.</p>
<p><b>Party Resources Expended: Blessing of Wadjet from Sajan discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global Magic trait), The Big Sky (local scourge removal), Good Omen (global closing).
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Asmodeus's Tyranny - When you fail a check, you may bury your hand and discards to reroll.
Location: Manor - At the start of your turn, you may recharge an item or a spell to draw a card.
On-Turn Actions
Banish Soothing Word to heal a card.
Nethys's Duality is healed.
Free Exploration: Circlet of Mental Acuity
Sajan discards Blessing of Wadjet to add 2d8.
[dice=Charisma 11]1d12+2d8+1[/dice]
Success
Circlet of Mental Acuity is acquired.
Discard Korvosan...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-11T15:47:15ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=6#2522021-02-09T16:33:45Z2021-02-09T16:33:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Peacock - <i>On your check, if no boons are played, it is blessed.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Manor.
<br />
<b>Location:</b> Manor - <i>At the start of your turn, you may recharge an item or a spell to draw a card.</i></p>
<p>Discard Nethys's Duality to examine Manor (<i>Gem of Physical Prowess, Sonic Blast</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Gem of Physical Prowess
<br />
<span class="messageboard-dice"><b>Dexterity 11:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 5) = 6</span>
<br />
Failure
<br />
Gem of Physical Prowess is banished.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Sonic Blast
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">2d12 + 1d6 + 3 ⇒ (2, 7) + (2) + 3 = 14</span>
<br />
Success
<br />
Sonic Blast is acquired.</p>
<p><span class=messageboard-ooc>Discard The Waxworks to Explore:</span> Priest of Abadar
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">2d12 + 3 ⇒ (10, 10) + 3 = 23</span>
<br />
Success
<br />
Priest of Abadar is acquired.
<br />
Troubadour is healed.</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.
<br />
Nothing is healed.</p>
<p><span class=messageboard-ooc>Discard Priest of Abadar to Explore:</span> Henchman Proxy - Plague Zombie
<br />
Banish Sonic Blast to use Arcane +2d6.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 3 ⇒ (8) + (6, 6) + 3 = 23</span>
<br />
Success
<br />
Discard Quarterstaff of Vaulting to use Arcane +2d4+1.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 4 ⇒ (1, 1) + (4, 4) + 4 = 14</span>
<br />
Acc Reroll d12: <span class="messageboard-dice">1d12 + 13 ⇒ (9) + 13 = 22</span>
<br />
Success
<br />
Plague Zombie is banished.
<br />
<i>After acting, a local character suffers 1d4-1 Combat damage.</i>
<br />
Take <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> damage.
<br />
Discard Gem of Mental Prowess for damage.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Sonic Blast.
<br />
Reset: Drawing six cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (global Magic trait), The Big Sky (local scourge removal), Dandy (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Peacock - On your check, if no boons are played, it is blessed.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Move Step: Moving to Manor.
Location: Manor - At the start of your turn, you may recharge an item or a spell to draw a card.
Discard Nethys's Duality to examine Manor (Gem of Physical Prowess, Sonic Blast).
Free Exploration: Gem of Physical Prowess
[dice=Dexterity...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-09T16:33:45ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2472021-02-05T23:51:00Z2021-02-05T23:51:00Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Empty Throne - <i>On your check, you may banish a boon to reroll a die.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Reefclaw
<br />
Banish Force Missile to use Arcane +2d4. Recharge Acadamae Student to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 3 ⇒ (7) + (1, 1, 3) + 3 = 15</span>
<br />
Reroll: <span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 3 ⇒ (6) + (4, 1, 4) + 3 = 18</span>
<br />
Success
<br />
Reefclaw is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Recovery: Automatically shuffle Force Missile.
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Empty Throne - On your check, you may banish a boon to reroll a die.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Free Exploration: Reefclaw
Banish Force Missile to use Arcane +2d4. Recharge Acadamae Student to add 1d4.
[dice=Combat 11]1d12+3d4+3[/dice]
Reroll: [dice=Combat 11]1d12+3d4+3[/dice]
Success
Reefclaw is banished.
Ending Turn
End of Turn:
Recovery: Automatically shuffle...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-05T23:51:00ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2442021-02-05T17:50:15Z2021-02-05T17:50:15Z<p>Starting Location: Graveyard
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Waxworks" target="_blank" rel="nofollow">The Waxworks</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Student (local Arcane/outsider), Troubadour (local Charisma/Diplomacy), Force Missile (Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Graveyard
.
.
.
Seoni wrote:Hand: Quarterstaff of Vaulting (Core), Acadamae Student (Core), Troubadour (Core), Leech, Gem of Mental Acuity, Force Missile (Core), The Waxworks,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 4
Acc. Reroll: Available
NOTES:
Available Support: Student (local Arcane/outsider), Troubadour (local Charisma/Diplomacy), Force Missile (Magic trait)
Movement: Upon closing, move me where the most people are.
Other: I don't use Nethys's Duality...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-02-05T17:50:15ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion#422021-02-04T15:06:42Z2021-02-04T15:06:42Z<p><b>Scenario 2A: Rats and the Sinking Ship Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Item 2 <span class="messageboard-dice">1d1000 ⇒ 551</span>
<br />
Codex -> Ring of Protection</p>Scenario 2A: Rats and the Sinking Ship Rewards
{ First-Time Victory }
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Item 2 [dice]1d1000[/dice]
Codex -> Ring of ProtectionSeoni - CotCT - Nickademus (alias of Nickademus42)2021-02-04T15:06:42ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2352021-01-29T16:45:24Z2021-01-29T16:45:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Paladin - <i>When another character avenges your encounter, heal 1d4 cards.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Gem of Mental Acuity, The Rakshasa. Drawing five cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Locate Object to examine Caves (<i>Yvicca, Archer</i>).
<br />
Automatic Success
<br />
Archer is acquired.
<br />
Caves is shuffled.</p>
<p>Banish then shuffle Magic Eye to examine Caves (<i>Riding Allosaurus, Haunt, Yvicca</i>).
<br />
Suffer Frightened.</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
Troubadour, Fiery Glare are healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow"><s>Locate Object (Core)</s></a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance (on Shardra)</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Big Sky (local bless and scourge removal), Archer (local Dexterity/Ranged)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Paladin - When another character avenges your encounter, heal 1d4 cards.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Ending Turn
Reset: Discard Gem of Mental Acuity, The Rakshasa. Drawing five cards.
On Shardra's Turn:
After Shardra's turn starts banish then shuffle Locate Object to examine Caves (Yvicca, Archer).
Automatic Success
Archer is acquired.
Caves is shuffled.
Banish then shuffle Magic Eye to examine...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-29T16:45:24ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2302021-01-28T17:39:00Z2021-01-28T17:33:51Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Midwife - <i>At the start of your turn, summon and encounter a monster.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Encounter Gray Maiden Footsoldier.
<br />
<i>When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.</i>
<br />
Encounter Ghoul.
<br />
Discard Nethys's Duality to use Arcane +2d4+1.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (4) + (3, 3) + 4 = 14</span>
<br />
Acc Reroll d12: <span class="messageboard-dice">1d12 + 10 ⇒ (5) + 10 = 15</span>
<br />
Success
<br />
Ghoul is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Blessing of Wadjet to Shardra.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
The Big Sky, Codex, Nethys's Duality are healed.
<br />
Banish then shuffle Magic Eye to examine Caves (<i>Keen Starknife, Yvicca, Archer</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance (on Shardra)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Dandy (local Charisma/Diplomacy), Good Omen (global acquire/closing)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Midwife - At the start of your turn, summon and encounter a monster.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Encounter Gray Maiden Footsoldier.
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
Encounter Ghoul.
Discard Nethys's Duality to use Arcane +2d4+1.
[dice=Combat 15]1d12+2d4+4[/dice]
Acc Reroll d12: [dice]1d12+10[/dice]...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-28T17:33:51ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion&page=2#692021-01-26T17:36:49Z2021-01-26T17:36:49Z<p><b>Scenario 4D: Unfinished Business Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Saved</p>
<p>[u]Deck Upgrades:[/u]
<br />
Ally 4 <span class="messageboard-dice">1d1000 ⇒ 105</span>
<br />
Troudadour -> Nightspear</p>Scenario 4D: Unfinished Business Rewards
{ First-Time Victory }
Hero Point: Saved
[u]Deck Upgrades:[/u]
Ally 4 [dice]1d1000[/dice]
Troudadour -> NightspearSeoni - Nickademus (alias of Nickademus42)2021-01-26T17:36:49ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2252021-01-26T17:25:11Z2021-01-26T17:25:11Z<p>Thunderstorm was actually at the Caves.
<br />
.
<br />
.
<br />
.</p>
<p><span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
Thunderstorm moves to <span class="messageboard-dice">1d2 ⇒ 2</span>: Boat</p>Thunderstorm was actually at the Caves.
.
.
.
[dice]1d4[/dice]
Thunderstorm moves to [dice]1d2[/dice]: BoatSeoni - CotCT - Nickademus (alias of Nickademus42)2021-01-26T17:25:11ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2232021-01-25T02:30:11Z2021-01-25T02:30:11Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Foreign Trader - <i>On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Iron Shackles to Sajan.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Elixir of Energy Resistance
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Intelligence 5:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span>
<br />
Success
<br />
Elixir of Energy Resistance is acquired.</p>
<p>Display Elixir of Energy Resistance next to Shardra.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Red Mantis Initiate
<br />
<i>Before acting, a random local character suffers 1d4 Ranged Combat damage.</i>
<br />
Alphabetical Character <span class="messageboard-dice">1d4 ⇒ 3</span>: Shardra
<br />
Discard Codex to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (10, 4) + (3, 1) + 3 = 21</span>
<br />
Success
<br />
Red Mantis Initiate is banished.</p>
<p>Banish Soothing Word to heal one card.
<br />
Acadamae Student is healed.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Soothing Word
<br />
Reset: Drawing three cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.
<br />
Nothing is healed.</p>
<p><b>Actions Still Needed:
<br />
Shardra takes 1d4 Ranged Combat Damage</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Dandy (local Charisma/Diplomacy), Good Omen (global acquire/closing), Force Missile (global combat/Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Foreign Trader - On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
On-Turn Actions
Give a Card: Give Iron Shackles to Sajan.
Free Exploration: Elixir of Energy Resistance
Reveal Codex to add 1.
[dice=Intelligence 5]1d8+1[/dice]
Success
Elixir of Energy Resistance is acquired.
Display Elixir of Energy...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-25T02:30:11ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2182021-01-23T16:02:09Z2021-01-23T16:02:09Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Pharasma's Knowing - <i>On your check against an Undead card, add 1d6.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
<i>Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.</i>
<br />
Discard The Big Sky to bless.
<br />
Plagued is removed.
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 4) = 6</span>
<br />
Success </p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Blessing of Wadjet to Sajan.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Ratling
<br />
<i>Before acting, another local character summons and encounters this monster.</i>
<br />
Banish Force Missile to use Arcane +2d4.
<br />
<span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 3 ⇒ (1) + (3, 4) + 3 = 11</span>
<br />
Success
<br />
Ratling is banished.</p>
<p>Banish Locate Object to examine Caves (<i>Haunt, Magic Klar</i>).
<br />
Suffer Frightened.
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Constitution 9:</b></span> <span class="messageboard-dice">1d12 + 1d4 ⇒ (5) + (1) = 6</span>
<br />
Failure
<br />
Magic Klar is banished.
<br />
Caves are shuffled.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Force Missile, Locate Object.
<br />
Reset: Drawing five cards.</p>
<p><b>Actions Still Needed:
<br />
Someone needs to encounter a Ratling.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), Dandy (local Charisma/Diplomacy), Good Omen (global acquire/closing), Codex (important acquire)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Before Turn:
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
Discard The Big Sky to bless.
Plagued is removed.
[dice=Wisdom 6]2d6[/dice]
Success
On-Turn Actions
Give a Card: Give Blessing of...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-23T16:02:09ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=13#6042021-01-23T15:29:37Z2021-01-23T15:29:37Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Zon-kuthon's Pain - <i>After discarding any number of cards as damage, draw a card.</i>
<br />
<b>Location:</b> Dungeons - <i>The difficulty of combat checks is increased by 2.</i></p>
<p><b>On-Turn Actions</b>
<br />
Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
The Real Rabbit Prince, The Dance, Holy Water are healed.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Henchman Proxy - Ancient Skeleton
<br />
<i>Before acting, either recharge a Divine card or suffer 1 Combat damage.</i>
<br />
Reveal Ring of Protection to reduce damage.
<br />
Banish Lightning Bolt to use Arcane +3d6. Siwar reloads Valet to add 1d4+1
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 1d4 + 7 ⇒ (1) + (6, 5, 2) + (2) + 7 = 23</span>
<br />
Success
<br />
Ancient Skeleton is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the danger.</i>
<br />
Encounter Ancient Skeleton.
<br />
<i>Before acting, either recharge a Divine card or suffer 1 Combat damage.</i>
<br />
Reveal Ring of Protection to reduce damage.
<br />
Recharge Locate Object to use Arcane +2d4+1. Siwar discards Blessing of the Gods to bless.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 7 ⇒ (7, 9) + (3, 3) + 7 = 29</span>
<br />
Success
<br />
Ancient Skeleton is banished.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> Each local character may draw a card.
<br />
Draw .
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Cell.
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p>Discard Nethys's Duality to examine Cell (<i>Nightspear, Henchman Proxy - Ancient Skeleton</i>).</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Lightning Bolt.
<br />
Reset: Drawing five cards.</p>
<p><b>Party Resources Expended: Valet from Siwar reloaded. Blessing of the Gods from Siwar discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Holy_Water_(Core)" target="_blank" rel="nofollow">Holy Water (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Dandy (local Charisma/Diplomacy), Holy Water (evade or damage undead), Force Missile (Magic trait)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Zon-kuthon's Pain - After discarding any number of cards as damage, draw a card.
Location: Dungeons - The difficulty of combat checks is increased by 2.
On-Turn Actions
Recharge Leech to heal [dice]1d4-1[/dice] cards.
The Real Rabbit Prince, The Dance, Holy Water are healed.
Free Exploration: Henchman Proxy - Ancient Skeleton
Before acting, either recharge a Divine card or suffer 1 Combat damage.
Reveal Ring of Protection to reduce damage.
Banish Lightning...Seoni - Nickademus (alias of Nickademus42)2021-01-23T15:29:37ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5972021-01-22T16:43:44Z2021-01-22T16:43:44Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Irori's Mastery - <i>On your blessed check, you may reroll any dice showing 1.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
Discard The All-Seeing Eye to examine Twisting Passages (<i>Wight, Drums of Haste</i>).
<br />
<b>Return the cards in the following order: Drums of Haste, Wight.</b></p>
<p><span class=messageboard-ooc>All-Seeing Exploration:</span> Drums of Haste
<br />
<span class="messageboard-dice"><b>Charisma 8:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (3) + 4 = 7</span>
<br />
Failure
<br />
Drums of Haste is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Quarterstaff of Vaulting. Drawing four cards. Recharge Troubadour.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Leech (for Wu Shen)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Irori's Mastery - On your blessed check, you may reroll any dice showing 1.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
On-Turn Actions
Discard The All-Seeing Eye to examine Twisting Passages (Wight, Drums of Haste).
Return the cards in the following order: Drums of Haste, Wight.
All-Seeing Exploration: Drums of Haste
[dice=Charisma 8]1d12+4[/dice]
Failure
Drums of Haste is banished.
Ending...Seoni - Nickademus (alias of Nickademus42)2021-01-22T16:43:44ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5902021-01-21T15:51:41Z2021-01-21T15:51:41Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Achaekek's Claws - <i>Before acting against a story bane monster, draw 1 card then discard 1 card.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Nethys's Duality, Korvosan Dandy are healed.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards. Recharge Clairvoyance.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts banish then shuffle Magic Eye to examine Twisted Passages (<i>Sklar-quah Thundercaller, Norgorber's Shadow, Vampire Spawn</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_All-Seeing_Eye" target="_blank" rel="nofollow">The All-Seeing Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Achaekek's Claws - Before acting against a story bane monster, draw 1 card then discard 1 card.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
Before Turn:
Nethys's Duality, Korvosan Dandy are healed.
Ending Turn
Reset: Drawing four cards. Recharge Clairvoyance.
On Siwar's Turn:
After Siwar's turn starts banish then shuffle Magic Eye to examine Twisted Passages (Sklar-quah Thundercaller,...Seoni - Nickademus (alias of Nickademus42)2021-01-21T15:51:41ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5822021-01-20T16:26:50Z2021-01-20T16:26:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Banish then shuffle Locate Object to examine Crypt (<i>Cryptic Message, Embiggen</i>).
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span>
<br />
Success
<br />
Embiggen is acquired.
<br />
Crypt is shuffled... again.</p>.
.
.
.
Banish then shuffle Locate Object to examine Crypt (Cryptic Message, Embiggen).
[dice=Arcane 8]1d12+6[/dice]
Success
Embiggen is acquired.
Crypt is shuffled... again.Seoni - Nickademus (alias of Nickademus42)2021-01-20T16:26:05ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5802021-01-20T15:50:57Z2021-01-20T15:50:57Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Prince of Pain- <i>When you encounter a card, you may draw a card; if you do, discard the top card of your deck.</i>
<br />
<b>Location:</b> Crypt - <i>The difficulty of checks against Undead banes is increased by 3.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span></p>
<p><b>On-Turn Actions</b>
<br />
Discard Nethys's Duality to examine Crypt (<i>Enhance, Emperor Scorpion</i>).
<br />
Discard The Owl, Korvosan Dandy for damage.
<br />
Encounter Emperor Scorpion.
<br />
Discard Holy Water to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 6 ⇒ (9, 3) + (1, 4) + 6 = 23</span>
<br />
Success
<br />
Emperor Scorpion is banished.</p>
<p>Banish Detect Magic to examine Crypt (<i>Enhance</i>).
<br />
Encounter Enhance.
<br />
Automatic Success
<br />
Enhance is acquired.</p>
<p>Banish Locate Object to examine Crypt (<i>Basilisk, Cryptic Message, Minotaur, The Dance</i>).
<br />
Recharge Noble to add 1d6.
<br />
<span class="messageboard-dice"><b>Dexterity 8:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 5) = 9</span>
<br />
Success
<br />
The Dance is acquired.
<br />
Crypt is shuffled.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Recovery: Automatically shuffle Detect Magic, Locate Object.
<br />
Reset: Drawing four cards. Shuffle Enhance into deck.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 ⇒ 1</span> card.
<br />
The Owl is healed.
<br />
Banish then shuffle Locate Object to examine Crypt once it is shuffled.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Dance (global bless twice)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Prince of Pain- When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
Location: Crypt - The difficulty of checks against Undead banes is increased by 3.
Start of Turn:
On-Turn Actions
Discard Nethys's Duality to examine Crypt (Enhance, Emperor Scorpion).
Discard The Owl, Korvosan Dandy for damage.
Encounter Emperor Scorpion.
Discard Holy Water to use Arcane +2d4. Recharge Rakshasa to bless.
[dice=Combat...Seoni - Nickademus (alias of Nickademus42)2021-01-20T15:50:57ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2112021-01-20T15:03:14Z2021-01-20T15:03:14Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Incitation - <i>No effect.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Soothing Word to heal Valeros a card and remove Drained.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Girrigz
<br />
<i>Before acting, succeed at a Fortitude, Perception, or Stealth 5 check or suffer 1d4 Combat damage.</i>
<br />
Automatic Failure
<br />
Suffer <span class="messageboard-dice">1d4 ⇒ 1</span> Combat damage.
<br />
Discard Fiery Glare for damage.
<br />
Banish Force Missile to use Arcane +2d4. Sajan discards Blessing of the Quartermaster to bless.
<br />
<span class="messageboard-dice"><b>Combat 18:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (8, 8) + (1, 1) + 3 = 21</span>
<br />
Success Failure
<br />
<i>After acting, suffer the scourges Plagued and Wounded.</i>
<br />
Suffer Plagued.
<br />
Suffer Wounded.
<br />
Girrigz is banished.
<br />
Boat location added.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Plagued
<br />
<span class="messageboard-dice"><b>Constitution 5:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 6) = 7</span>
<br />
Success
<br />
Recovery: Automatically shuffle Soothing Word, Force Missile.
<br />
Reset: Drawing four cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> cards.
<br />
Wounded is removed.</p>
<p><b>Party Resources Expended: Blessing of the Quartermaster from Sajan discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (Magic trait), Good Omen (global acquire/closing)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Incitation - No effect.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
On-Turn Actions
Banish Soothing Word to heal Valeros a card and remove Drained.
Free Exploration: Girrigz
Before acting, succeed at a Fortitude, Perception, or Stealth 5 check or suffer 1d4 Combat damage.
Automatic Failure
Suffer [dice]1d4[/dice] Combat damage.
Discard Fiery Glare for damage.
Banish Force Missile to use Arcane +2d4. Sajan discards...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-20T15:03:14ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=5#2032021-01-19T19:56:22Z2021-01-19T19:56:22Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Fiend - <i>When you suffer a scourge on your turn, each local character suffers it.</i>
<br />
<b>Location:</b> Fishery - <i>For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Examine Flame Staff and Spectre
<br />
Encounter Spectre.
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (9, 10) + (2, 3) + 3 = 27</span>
<br />
Success
<br />
Spectre is banished.
<br />
Flame Staff is shuffled into Fishery.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Examine Henchman Proxy - Wererat and Swamp Ooze
<br />
Encounter Wererat.
<br />
Discard Quarterstaff of Vaulting to use Arcane +2d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 3 ⇒ (2) + (1, 3, 4) + 3 = 13</span>
<br />
Success
<br />
Wererat is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the story bane Jigsaw Shark.</i>
<br />
Discard The Mountain Man to use Arcane +2d4. Shardra discards Blessing of the Gods to bless.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (7, 4) + (4, 4) + 3 = 22</span>
<br />
Success
<br />
Searching Fishery (<i>Flame Staff, Horn of Battle Clarity, Lost Local, Harrower, Swamp Ooze, Magistrate, Mist Horn, Guard Dog, Vicious Scythe</i>).
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Docks.
<br />
<b>Location:</b> Docks - <i>When you would fail a check, you may suffer the scourge Exhausted to reroll.</i></p>
<p>Banish Magic Eye to examine Docks (<i>Naval Hero, Spiked Half-plate, Cold Iron Greatsword</i>).</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Force Missile, Magic Eye.
<br />
Reset: Drawing five cards.</p>
<p><b>Party Resources Expended: Blessing of the Gods from Shardra discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (Magic trait), The Big Sky (bless and scourge removal)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Fiend - When you suffer a scourge on your turn, each local character suffers it.
Location: Fishery - For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
On-Turn Actions
Free Exploration: Examine Flame Staff and Spectre
Encounter Spectre.
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
[dice=Combat 14]2d12+2d4+3[/dice]
Success
Spectre is banished.
Flame Staff is shuffled...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-19T19:56:22ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5712021-01-19T15:55:57Z2021-01-19T15:00:27Z<p>Starting Location: Crypt
<br />
.
<br />
Wildcard: Wearisome
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Owl" target="_blank" rel="nofollow">The Owl</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>,
</p>
<a href="https://pacg.fandom.com/wiki/Holy_Water_(Core)" target="_blank" rel="nofollow">Holy Water (Core)</a>, </b>
<br />
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), Force Missile (global Magic combat)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Crypt
.
Wildcard: Wearisome
.
Seoni wrote:Hand: The Owl, The Rakshasa, Noble, Locate Object (Core), Detect Magic (Core), Korvosan Dandy, Nethys's Duality,
Holy Water (Core),
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Used
Role: Celestial Runecaster
NOTES:
Available Support: Good Omen (global closing), Force Missile (global Magic combat)
Other: I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
[Spoiler omitted]
[Spoiler...Seoni - Nickademus (alias of Nickademus42)2021-01-19T15:00:27ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1972021-01-17T23:30:18Z2021-01-17T23:30:18Z<p>Starting Location: Fishery
<br />
Loot: DD - Soothing Word
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Mountain_Man" target="_blank" rel="nofollow">The Mountain Man</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting_(Core)" target="_blank" rel="nofollow">Quarterstaff of Vaulting (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Student (local Arcane/outsider), Force Missile (Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Fishery
Loot: DD - Soothing Word
.
.
Seoni wrote:Hand: The Mountain Man, Gem of Mental Acuity, Quarterstaff of Vaulting (Core), Acadamae Student (Core), The Rakshasa, Force Missile (Core), Magic Eye,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 4
Acc. Reroll: Available
NOTES:
Available Support: Student (local Arcane/outsider), Force Missile (Magic trait)
Movement: Upon closing, move me where the most people are.
Other: I don't use Nethys's Duality to bless...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-17T23:30:18ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion#362021-01-17T13:01:25Z2021-01-17T13:01:25Z<p><b>Scenario 1D: Kingkiller Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: saved</p>
<p>[u]Deck Upgrades:[/u]
<br />
Weapon 1
<br />
Quarterstaff -> Quarterstaff of Vaulting</p>Scenario 1D: Kingkiller Rewards
{ First-Time Victory }
Hero Point: saved
[u]Deck Upgrades:[/u]
Weapon 1
Quarterstaff -> Quarterstaff of VaultingSeoni - CotCT - Nickademus (alias of Nickademus42)2021-01-17T13:01:25ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion&page=2#632021-01-17T07:51:01Z2021-01-17T07:51:01Z<p><b>Scenario 4C: Society of the Veil Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 4
<br />
Life Drain -> Death's Touch</p>Scenario 4C: Society of the Veil Rewards
{ First-Time Victory }
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Spell 4
Life Drain -> Death's TouchSeoni - Nickademus (alias of Nickademus42)2021-01-17T07:51:01ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5612021-01-17T00:12:11Z2021-01-17T00:12:11Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Lady Despair - <i>On your turn, if you would suffer a scourge, a random local character suffers it instead.</i>
<br />
<b>Location:</b> Ossuary - <i>On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Ambrosia
<br />
Automatic Failure
<br />
Ambrosia is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts discard Fate-reader Lenses to examine Ossuary (<i>Planar Rift, Giant Form, Emperor Cobra</i>).
<br />
<b>Replace cards in the following order: Giant Form, Planar Rift, Emperor Cobra.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Fate-reader_Lenses" target="_blank" rel="nofollow"><s>Fate-reader Lenses</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), Force Missile (global Magic combat)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Lady Despair - On your turn, if you would suffer a scourge, a random local character suffers it instead.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
On-Turn Actions
Free Exploration: Ambrosia
Automatic Failure
Ambrosia is banished.
Ending Turn
Reset: Drawing three cards.
On Siwar's Turn:
After Siwar's turn starts discard Fate-reader Lenses to examine Ossuary (Planar Rift, Giant...Seoni - Nickademus (alias of Nickademus42)2021-01-17T00:12:11ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5552021-01-15T20:04:03Z2021-01-15T20:04:03Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>Banish then shuffle Clairvoyance to examine Ossuary (<i>Planar Rift, Wyvern Blade Trap, Catoblepas</i>).
<br />
Discard Korvosan Dandy for damage.
<br />
<b>Return cards in the following order: Catoblepas, Wyvern Blade Trap, Planar Rift.</b></p>.
.
.
.
Banish then shuffle Clairvoyance to examine Ossuary (Planar Rift, Wyvern Blade Trap, Catoblepas).
Discard Korvosan Dandy for damage.
Return cards in the following order: Catoblepas, Wyvern Blade Trap, Planar Rift.Seoni - Nickademus (alias of Nickademus42)2021-01-15T20:04:03ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=12#5512021-01-15T18:42:41Z2021-01-15T18:42:41Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Locksmith - <i>On your check, you may recharge a card to replace all d4s with d8s.</i>
<br />
<b>Location:</b> Blood Pool - <i>After you discard cards as damage, bury a card from your discards.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Banish Magical Mansion</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Frost Longspear
<br />
Automatic Failure
<br />
Frost Longspear is banished.</p>
<p>Discard Nethys's Duality to examine Blood Pool (<i>Henchman Proxy - Cultist, The Demon's Lantern</i>).
<br />
<b>Return cards in the following order: The Demon's Lantern, Henchman Proxy - Cultist.</b></p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
Quarterstaff of Vaulting, The All-Seeing Eye, Nethys's Duality healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Move to Ossuary.
<br />
Recovery: Automatically shuffle Magical Mansion
<br />
Reset: Drawing four cards.</p>
<p><b>On someone's Turn:</b>
<br />
After the Thundering Earthbreaker is encountered, banish then shuffle Clairvoyance to examine Ossuary and move the third card to the top of the location.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), Dandy (local Charisma/Diplomacy)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Locksmith - On your check, you may recharge a card to replace all d4s with d8s.
Location: Blood Pool - After you discard cards as damage, bury a card from your discards.
Start of Turn:
Banish Magical Mansion
On-Turn Actions
Free Exploration: Frost Longspear
Automatic Failure
Frost Longspear is banished.
Discard Nethys's Duality to examine Blood Pool (Henchman Proxy - Cultist, The Demon's Lantern).
Return cards in the following order: The Demon's...Seoni - Nickademus (alias of Nickademus42)2021-01-15T18:42:41ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1892021-01-14T16:45:40Z2021-01-14T16:32:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn Continued —
<br />
<b>On-Turn Actions</b>
<br />
Draw a card: Gem of Mental Acuity.
<br />
Give a card: Wand of Force Missile to Shardra.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Pit Trap or Flanking Attack
<br />
Encounter Pit Trap
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Dexterity 6:</b></span> <span class="messageboard-dice">1d12 + 1d4 ⇒ (3) + (2) = 5</span>
<br />
Acc Reroll d12: <span class="messageboard-dice">1d12 + 2 ⇒ (3) + 2 = 5</span>
<br />
Good Omen discarded for damage.
<br />
Suffer Entangled.
<br />
Pit Trap is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Dazed Removed.
<br />
Recovery: Automatically shuffle Force Missile
<br />
Reset: Drawing six cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Locate Object to examine Rooftop (<i>Sands of the Hour</i>).
<br />
Automatic Success
<br />
Sands of the Hour is acquired.
<br />
Discard Nethys's Duality to examine Rooftop (<i>Fugitive, Cruel Longsword</i>).
<br />
Return cards in the following order: Cruel Longsword, Fugitive.</p>
<p><b>Actions Still Needed:
<br />
Gave Wand of Force Missile to Shardra.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow"><s>Nethys's Duality</s></a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow"><s>Locate Object (Core)</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Used
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Dandy (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn Continued --
On-Turn Actions
Draw a card: Gem of Mental Acuity.
Give a card: Wand of Force Missile to Shardra.
Free Exploration: Pit Trap or Flanking Attack
Encounter Pit Trap
Recharge Gem of Mental Acuity to use a d12.
[dice=Dexterity 6]1d12+1d4[/dice]
Acc Reroll d12: [dice]1d12+2[/dice]
Good Omen discarded for damage.
Suffer Entangled.
Pit Trap is banished.
Ending Turn
End of Turn: Dazed Removed.
Recovery: Automatically shuffle Force Missile
Reset: Drawing six...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-14T16:32:24ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1872021-01-14T15:48:27Z2021-01-14T15:48:27Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Midwife - <i>At the start of your turn, summon and encounter a monster.</i>
<br />
<b>Location:</b> Rooftops - <i>When you would encounter a barrier, draw a new one; encounter 1 and banish the other.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
<i>Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.</i>
<br />
Automatic Failure
<br />
Suffer Dazed.
<br />
<span class=messageboard-ooc>Start of Turn:</span>
<br />
Random Monster: Wolf Pack
<br />
<i>Before acting, a local character summons and encounters this monster.</i>
<br />
Banish Force Missile to use Arcane +2d4. Recharge Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 3 ⇒ (5, 5) + (3, 2) + 3 = 18</span>
<br />
Success
<br />
Wolf Pack is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<i>(Waiting for encounter resolution to see if I draw a card.)</i></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Force_Missile" target="_blank" rel="nofollow">Wand of Force Missile</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Cricket (global bless Dexterity), Good Omen (global acquire), Force Missile (Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Midwife - At the start of your turn, summon and encounter a monster.
Location: Rooftops - When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
Before Turn:
Before acting, each local character must succeed at a Wisdom 4 check or suffer the scourge Dazed.
Automatic Failure
Suffer Dazed.
Start of Turn:
Random Monster: Wolf Pack
Before acting, a local character summons and encounters this monster.
Banish Force Missile to use...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-14T15:48:27ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5432021-01-14T15:30:56Z2021-01-14T15:30:56Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Torag's Power - <i>When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.</i>
<br />
<b>Location:</b> Blood Pool - <i>After you discard cards as damage, bury a card from your discards.</i></p>
<p><b>On-Turn Actions</b>
<br />
Discard The All-Seeing Eye to examine Blood Pool (<i>Magical Mansion, Basilisk</i>).</p>
<p><span class=messageboard-ooc>All-Seeing Exploration:</span> Magical Mansion
<br />
Recharge Noble to add 1d6.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (5) + (6) + 5 = 16</span>
<br />
Success
<br />
Magical Mansion is acquired.</p>
<p>Display Magic Mansion next to Blood Pool.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Move to Ossuary.
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Magical_Mansion" target="_blank" rel="nofollow">Magical Mansion</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), Dandy (local Charisma/Diplomacy)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Torag's Power - When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Location: Blood Pool - After you discard cards as damage, bury a card from your discards.
On-Turn Actions
Discard The All-Seeing Eye to examine Blood Pool (Magical Mansion, Basilisk).
All-Seeing Exploration: Magical Mansion
Recharge Noble to add 1d6.
[dice=Arcane 8]1d12+1d6+5[/dice]
Success
Magical Mansion is acquired.
Display Magic Mansion...Seoni - Nickademus (alias of Nickademus42)2021-01-14T15:30:56ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5362021-01-12T18:14:51Z2021-01-12T18:14:51Z<p>From my turn: </p>
<p>Summon and encounter Random Monster: Evoker.
<br />
<i>Before acting, a random local character suffers 1 damage.</i>
<br />
Reveal Ring of Protection to reduce damage.
<br />
Discard The Winged Serpent to bless.
<br />
Troubadour is healed.
<br />
<span class="messageboard-dice"><b>Arcane 14:</b></span> <span class="messageboard-dice">2d12 + 5 ⇒ (11, 9) + 5 = 25</span>
<br />
Success
<br />
Evoker is banished.
<br />
<i>After acting, suffer <span class="messageboard-dice">1d4 ⇒ 4</span> damage.</i>
<br />
Recharge Ring of Protection to reduce damage.
<br />
Discard Quarterstaff of Vaulting for damage.</p>
<p>Would have drawn three more cards.
<br />
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/The_All-Seeing_Eye" target="_blank" rel="nofollow">The All-Seeing Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), Noble (local Charisma/Diplomacy/acquire), Dandy (local Charisma/Diplomacy)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>From my turn:
Summon and encounter Random Monster: Evoker.
Before acting, a random local character suffers 1 damage.
Reveal Ring of Protection to reduce damage.
Discard The Winged Serpent to bless.
Troubadour is healed.
[dice=Arcane 14]2d12+5[/dice]
Success
Evoker is banished.
After acting, suffer [dice]1d4[/dice] damage.
Recharge Ring of Protection to reduce damage.
Discard Quarterstaff of Vaulting for damage.
Would have drawn three more cards.
Seoni wrote: Hand: Good Omen, Noble, Korvosan...Seoni - Nickademus (alias of Nickademus42)2021-01-12T18:14:51ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5352021-01-12T17:09:16Z2021-01-12T17:09:16Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Abadar's Law - <i>On your check to close or to guard, add 1d4.</i>
<br />
<b>Location:</b> Ossuary - <i>On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.</i></p>
<p><b>On-Turn Actions</b>
<br />
Discard Fate-reader Lenses to examine Ossuary (<i>Wyvern Blade Trap, Planar Rift, Thundering Earthbreaker</i>).
<br />
<b>Return cards in the following order: Thundering Earthbreaker, Planar Rift, Wyvern Blade Trap</b></p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Crypt.
<br />
<b>Location:</b> Crypt - <i>The difficulty of checks against Undead banes is increased by 3.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Smoke Slayer
<br />
<i>Before acting, succeed at a Constitution or Fortitude 9 check or bury the top card of your deck and the difficulty to defeat is increased by 1d8.</i>
<br />
Automatic Failure
<br />
Difficulty increased by <span class="messageboard-dice">1d8 ⇒ 7</span>.
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 20:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 5 ⇒ (7) + (2, 6, 6) + 5 = 26</span>
<br />
Success
<br />
Smoke Slayer is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Lightning Bolt.
<br />
Reset: Drawing two cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
Nethys's Duality, Fate-reader Lenses, Poison Blast are healed.
<br />
Banish then shuffle Magic Eye to examine Crypt (<i>Unearthly Aim, Acid Rain, Orc Rager</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/The_Winged_Serpent" target="_blank" rel="nofollow">The Winged Serpent</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow"><s>Leech</s></a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), The Winged Serpent (distant bless)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Abadar's Law - On your check to close or to guard, add 1d4.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
On-Turn Actions
Discard Fate-reader Lenses to examine Ossuary (Wyvern Blade Trap, Planar Rift, Thundering Earthbreaker).
Return cards in the following order: Thundering Earthbreaker, Planar Rift, Wyvern Blade Trap
Move Step: Moving to Crypt.
Location: Crypt - The difficulty of...Seoni - Nickademus (alias of Nickademus42)2021-01-12T17:09:16ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1802021-01-11T23:23:54Z2021-01-11T23:23:54Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Gorum's Iron - <i>On your non-Attack combat check, add 1.</i>
<br />
<b>Location:</b> Rooftops - <i>When you would encounter a barrier, draw a new one; encounter 1 and banish the other.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Rooftops (<i>Lost Local, Earthbreaker</i>).
<br />
Automatic Failure
<br />
Rooftops is shuffled.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Fugitive
<br />
"There she goes."
<br />
<i>Before acting, succeed at a Wisdom or Perception 4 check or the difficulty to defeat is increased by 1d6.
<br />
</i>
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
Failure
<br />
Difficulty +<span class="messageboard-dice">1d6 ⇒ 6</span>.
<br />
Sajan discards Blessing of Besmara to bless.
<br />
<span class="messageboard-dice"><b>Diplomacy 12:</b></span> <span class="messageboard-dice">2d12 + 3 ⇒ (2, 10) + 3 = 15</span>
<br />
Success
<br />
Fugitive is shuffled into Rooftops #5.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Automatic</i>
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Rooftops.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Locate Object.
<br />
Reset: Drawing two cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Locate Object to examine Rooftops (<i>Mad Prophet, Pit Trap, Wand of Force Missile</i>).
<br />
<span class="messageboard-dice"><b>Arcane 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (5) + 3 = 8</span>
<br />
Success
<br />
Wand of Force Missile is acquired.
<br />
Rooftops is shuffled.
<br />
Banish then shuffle Magic Eye to examine Rooftops (<i>Crow, Attic Whisperer, Wounded Wanderer</i>).</p>
<p><b>Party Resources Expended: Blessing of Besmara from Sajan discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow"><s>Magic Eye</s></a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow"><s>Locate Object (Core)</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Cricket (global bless Dexterity), Good Omen (global acquire), Force Missile (Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Gorum's Iron - On your non-Attack combat check, add 1.
Location: Rooftops - When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
On-Turn Actions
Banish Locate Object to examine Rooftops (Lost Local, Earthbreaker).
Automatic Failure
Rooftops is shuffled.
Free Exploration: Fugitive
"There she goes."
Before acting, succeed at a Wisdom or Perception 4 check or the difficulty to defeat is increased by 1d6.
[dice=Wisdom...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-11T23:23:54ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5292021-01-11T22:35:31Z2021-01-11T22:35:31Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Benefaction - <i>No effect.</i>
<br />
<b>Location:</b> Reading Room - <i>On your check, if the hour is Harrow, add 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> The Paladin
<br />
Automatic Failure
<br />
The Paladin is banished.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Poison Blast
<br />
<span class="messageboard-dice"><b>Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (11) + (5) + 5 = 21</span>
<br />
Success
<br />
Poison Blast is acquired.</p>
<p>Discard Nethys's Duality to examine Reading Room (<i>Gorum's Iron, Restoration</i>).
<br />
<b>Return cards in the following order: Restoration, Gorum's Iron.</b></p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Poison Blast. Drawing one card.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/The_Winged_Serpent" target="_blank" rel="nofollow">The Winged Serpent</a>, <a href="https://pacg.fandom.com/wiki/Fate-reader_Lenses" target="_blank" rel="nofollow">Fate-reader Lenses</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (global closing), The Winged Serpent (distant bless), Lens (reveal global Perception)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Benefaction - No effect.
Location: Reading Room - On your check, if the hour is Harrow, add 1.
On-Turn Actions
Free Exploration: The Paladin
Automatic Failure
The Paladin is banished.
Discard Troubadour to Explore: Poison Blast
[dice=Arcane 12]1d12+1d6+5[/dice]
Success
Poison Blast is acquired.
Discard Nethys's Duality to examine Reading Room (Gorum's Iron, Restoration).
Return cards in the following order: Restoration, Gorum's Iron.
Ending Turn
Reset:...Seoni - Nickademus (alias of Nickademus42)2021-01-11T22:35:31ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1752021-01-11T07:34:00Z2021-01-11T07:34:00Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Orison - <i>No effect.</i>
<br />
<b>Location:</b> Rooftops - <i>When you would encounter a barrier, draw a new one; encounter 1 and banish the other.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Sanctuary to Shardra.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Reefclaw
<br />
Discard Quarterstaff to use Arcane +2d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 3 ⇒ (4) + (1, 2) + 3 = 10</span>
<br />
Failure
<br />
Discard Codex for damage.
<br />
Reefclaw is shuffled into Rooftop.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
The Vision, Nethys's Duality are healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Cricket (global bless Dexterity), Good Omen (global closing), Force Missile (Magic trait)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Orison - No effect.
Location: Rooftops - When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
On-Turn Actions
Give a Card: Give Sanctuary to Shardra.
Free Exploration: Reefclaw
Discard Quarterstaff to use Arcane +2d4.
[dice=Combat 11]1d12+2d4+3[/dice]
Failure
Discard Codex for damage.
Reefclaw is shuffled into Rooftop.
Ending Turn
Reset: Drawing four cards.
On Shardra's Turn:
After Shardra's turn starts recharge Leech to...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-11T07:34:00ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1692021-01-10T23:15:18Z2021-01-10T23:15:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Cayden Cailean's Revelry - <i>On your check, you may discard a card to reroll 1 die showing 1 or 2.</i>
<br />
<b>Location:</b> Rooftops - <i>When you would encounter a barrier, draw a new one; encounter 1 and banish the other.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> The Vision
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 5:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (2) + 3 = 5</span>
<br />
Success
<br />
The Vision is acquired.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Brawl or Perplexing Text
<br />
Encounter Perplexing Text.
<br />
Recharge Gem of Mental Acuity to use d12. Discard The Vision to bless (choosing 2).
<br />
<span class="messageboard-dice"><b>Knowledge 8:</b></span> <span class="messageboard-dice">2d12 + 1 ⇒ (12, 5) + 1 = 18</span>
<br />
Success
<br />
Perplexing Text is banished.
<br />
Sanctuary is acquired.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Boots of Friendly Terrain
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Dexterity 8:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 1 ⇒ (1) + (3) + 1 = 5</span>
<br />
Failure
<br />
Boots of Friendly Terrain is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's deals with the Hour, discard Nethys's Duality to examine Rooftops (<i>Tinker, Troubadour</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sanctuary" target="_blank" rel="nofollow">Sanctuary</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow"><s>Nethys's Duality</s></a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>The Cricket (global bless Dexterity)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Cayden Cailean's Revelry - On your check, you may discard a card to reroll 1 die showing 1 or 2.
Location: Rooftops - When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
On-Turn Actions
Free Exploration: The Vision
Reveal Codex to add 1.
[dice=Arcane 5]1d12+3[/dice]
Success
The Vision is acquired.
Discard Acadamae Student to Explore: Brawl or Perplexing Text
Encounter Perplexing Text.
Recharge Gem of Mental Acuity to use...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-10T23:15:18ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5182021-01-10T22:10:58Z2021-01-10T22:01:07Z<p>Starting Location: Reading Room
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Winged_Serpent" target="_blank" rel="nofollow">The Winged Serpent</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), Good Omen (global closing), The Winged Serpent (distant bless)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Reading Room
.
.
.
Seoni wrote:Hand: Ring of Protection, Quarterstaff of Vaulting, Nethys's Duality, Lightning Bolt (Core), Good Omen, Troubadour (Core), The Winged Serpent,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Used
Role: Celestial Runecaster
NOTES:
Available Support: Troubadour (local Charisma/Diplomacy), Good Omen (global closing), The Winged Serpent (distant bless)
Other: I don't use Nethys's Duality or The All-Seeing Eye to bless unless...Seoni - Nickademus (alias of Nickademus42)2021-01-10T22:01:07ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1632021-01-10T08:09:47Z2021-01-10T08:09:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Cricket" target="_blank" rel="nofollow">The Cricket</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), Student (local Arcane/outsider)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
Seoni wrote:Hand: The Cricket, Troubadour (Core), Quarterstaff (Core), The Rakshasa, Codex (Core), Gem of Mental Acuity, Acadamae Student (Core),
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 3
Acc. Reroll: Available
NOTES:
Available Support: Troubadour (local Charisma/Diplomacy), Student (local Arcane/outsider)
Movement: Upon closing, move me where the most people are.
Other: I don't use Nethys's Duality to bless unless closing.
[Spoiler omitted]
[Spoiler omitted]Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-10T08:09:47ZRe: Forums: Play-by-Post Discussion: Nick's PACS Curse of the Crimson Throne DiscussionSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/discussion#302021-01-09T16:34:44Z2021-01-09T16:34:44Z<p><b>Scenario 1C: The Dead Warrens Rewards</b>
<br />
{ First-Time Victory }
<br />
Advance to Tier 2.
<br />
Hero Point: saved</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 1
<br />
Incitation -> The Big Sky</p>Scenario 1C: The Dead Warrens Rewards
{ First-Time Victory }
Advance to Tier 2.
Hero Point: saved
[u]Deck Upgrades:[/u]
Blessing 1
Incitation -> The Big SkySeoni - CotCT - Nickademus (alias of Nickademus42)2021-01-09T16:34:44ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion&page=2#582021-01-08T21:21:23Z2021-01-08T21:21:23Z<p><b>Scenario 4B: Death by Dinnerware Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Card Feat (Item)</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 4 <span class="messageboard-dice">1d1000 ⇒ 91</span>
<br />
Lightning Bolt -> Death's Touch
<br />
and
<br />
+Item 1
<br />
Gem of Mental Acuity</p>
<p>OR</p>
<p>Item 4 <span class="messageboard-dice">1d1000 ⇒ 526</span>
<br />
+Dust of Revealing</p>
<p>OR</p>
<p>Item 2
<br />
+Gem of Mental Acuity</p>Scenario 4B: Death by Dinnerware Rewards
{ First-Time Victory }
Hero Point: Card Feat (Item)
[u]Deck Upgrades:[/u]
Spell 4 [dice]1d1000[/dice]
Lightning Bolt -> Death's Touch
and
+Item 1
Gem of Mental Acuity
OR
Item 4 [dice]1d1000[/dice]
+Dust of Revealing
OR
Item 2
+Gem of Mental AcuitySeoni - Nickademus (alias of Nickademus42)2021-01-08T21:21:23ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5112021-01-08T20:10:17Z2021-01-08T20:10:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Benefaction - <i>No effect.</i>
<br />
<b>Location:</b> Office - <i>When you would reveal, reload, or recharge an Animal ally, discard it instead.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Riding Allosaurus
<br />
Siwar reveals Binder's Tome to add 1d4. Siwar recharges Major Cure to add 1d4+1
<br />
<span class="messageboard-dice"><b>Charisma 14:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (4) + (2, 1) + 4 = 11</span>
<br />
Acc Reroll d12: <span class="messageboard-dice">1d12 + 7 ⇒ (10) + 7 = 17</span>
<br />
Success
<br />
Riding Allosaurus is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discarding entire hand. Drawing six cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts discard Nethys's Duality to examine Office (<i>Ice Strike, Liquid Courage</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/The_All-Seeing_Eye" target="_blank" rel="nofollow">The All-Seeing Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Used
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Dandy (local Charisma/Diplomacy), Noble (local Charisma/Diplomacy/acquire)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Benefaction - No effect.
Location: Office - When you would reveal, reload, or recharge an Animal ally, discard it instead.
On-Turn Actions
Free Exploration: Riding Allosaurus
Siwar reveals Binder's Tome to add 1d4. Siwar recharges Major Cure to add 1d4+1
[dice=Charisma 14]1d12+2d4+4[/dice]
Acc Reroll d12: [dice]1d12+7[/dice]
Success
Riding Allosaurus is acquired.
Ending Turn
Reset: Discarding entire hand. Drawing six cards.
On Siwar's Turn:
After Siwar's...Seoni - Nickademus (alias of Nickademus42)2021-01-08T20:10:17ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=11#5022021-01-08T16:07:11Z2021-01-08T15:25:48Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p><b>On Siwar's Turn:</b>
<br />
Summon and encounter Animated Object.
<br />
Siwar reloads a card to add 1d4+1. Recharge Noble to add 1d6.
<br />
<span class="messageboard-dice"><b>Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 1d4 + 6 ⇒ (9) + (2) + (4) + 6 = 21</span>
<br />
Success
<br />
Animated Object is banished.
<br />
Encounter Random <span class="messageboard-dice">1d4 ⇒ 4</span> Item: Drums of Haste
<br />
Siwar reloads a card to add 1d4+1.
<br />
<span class="messageboard-dice"><b>Charisma 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 4 ⇒ (12) + (1) + 4 = 17</span>
<br />
Success
<br />
Drums of Haste is acquired.</p>
<p>After ending the Animated Object encounter banish then shuffle Clairvoyance to examine Office (<i>Phantasmal Apparition, Magistrate, Verminbane Warhammer</i>).
<br />
Encounter Phantasmal Apparition.
<br />
Adowyn discards The Uprising to bless.
<br />
<span class="messageboard-dice"><b>Knowledge 10:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (8, 8) + 1 = 17</span>
<br />
Success
<br />
Phantasmal Apparition is banished.</p>
<p><b>Party Resources Expended: two cards from Siwar reloaded, The Uprising from Adowyn discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Drums_of_Haste" target="_blank" rel="nofollow">Drums of Haste</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
On Siwar's Turn:
Summon and encounter Animated Object.
Siwar reloads a card to add 1d4+1. Recharge Noble to add 1d6.
[dice=Arcane 11]1d12+1d6+1d4+6[/dice]
Success
Animated Object is banished.
Encounter Random [dice]1d4[/dice] Item: Drums of Haste
Siwar reloads a card to add 1d4+1.
[dice=Charisma 8]1d12+1d4+4[/dice]
Success
Drums of Haste is acquired.
After ending the Animated Object encounter banish then shuffle Clairvoyance to examine Office (Phantasmal Apparition, Magistrate,...Seoni - Nickademus (alias of Nickademus42)2021-01-08T15:25:48ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4982021-01-07T23:11:39Z2021-01-07T23:11:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Iomedae's Justice - <i>On your check against an Outsider card, add 1d4.</i>
<br />
<b>Location:</b> Office - <i>When you would reveal, reload, or recharge an Animal ally, discard it instead.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Slaughterhouse.
<br />
<b>Location:</b> Slaughterhouse - <i>When you defeat a monster, discard a card.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Hellknight of the Nail
<br />
Banish Good Omen to add 1d6+1.
<br />
<span class="messageboard-dice"><b>Diplomacy 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 6 ⇒ (7) + (6) + 6 = 19</span>
<br />
Success
<br />
Hellknight of the Nail is acquired.</p>
<p><span class=messageboard-ooc>Discard Hellknight of the Nail to Explore:</span> The Sickness
<br />
Automatic Failure
<br />
Discard Force Missile.
<br />
The Sickness is banished.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Henchman Proxy - Animated Object
<br />
Random character encounters: <span class="messageboard-dice">1d3 ⇒ 1</span> Adowyn.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Good Omen.
<br />
Reset: Drawing three cards.</p>
<p><b>Actions Still Needed:
<br />
Adowyn must encounter Animated Object.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Noble (local Charisma/Diplomacy/acquire)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Iomedae's Justice - On your check against an Outsider card, add 1d4.
Location: Office - When you would reveal, reload, or recharge an Animal ally, discard it instead.
On-Turn Actions
Move Step: Moving to Slaughterhouse.
Location: Slaughterhouse - When you defeat a monster, discard a card.
Free Exploration: Hellknight of the Nail
Banish Good Omen to add 1d6+1.
[dice=Diplomacy 11]1d12+1d6+6[/dice]
Success
Hellknight of the Nail is acquired.
Discard...Seoni - Nickademus (alias of Nickademus42)2021-01-07T23:11:39ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1572021-01-07T15:53:44Z2021-01-07T15:53:44Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Courtesan - <i>When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.</i>
<br />
<b>Location:</b> Crypt - <i>The difficulty of checks against Undead banes is increased by 3.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Ossuary.
<br />
<b>Location:</b> Ossuary - <i>On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.</i></p>
<p>Banish Locate Object to examine Ossuary (<i>Wounded Wanderer, Henchman Proxy A1, Light Shield</i>).
<br />
Reveal Codex to add 1. Reveal Blessing of Wadjet to add 1d4.
<br />
Automatic Success
<br />
Light Shield is acquired.
<br />
Ossuary is shuffled.</p>
<p>Discard Blessing of Wadjet to examine Ossuary (<i>Seeking Shortbow</i>).
<br />
Recharge Gem of Mental Acuity to use d12. Discard Codex to add 1d8+1.
<br />
<span class="messageboard-dice"><b>Dexterity 11:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 1d4 + 1 ⇒ (9) + (5) + (3) + 1 = 18</span>
<br />
Success
<br />
Seeking Shortbow is acquired.</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Recovery: Automatically shuffle Locate Object
<br />
Reset: Discard Light Shield. Drawing three cards.</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Archer%27s_Kite_Shield" target="_blank" rel="nofollow">Archer's Kite Shield</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity 2</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Courtesan - When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
Location: Crypt - The difficulty of checks against Undead banes is increased by 3.
On-Turn Actions
Move Step: Moving to Ossuary.
Location: Ossuary - On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Banish Locate Object to examine Ossuary (Wounded Wanderer, Henchman Proxy A1, Light...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-07T15:53:44ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4902021-01-07T15:07:22Z2021-01-07T15:07:22Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Prince of Pain - <i>When you encounter a card, you may draw a card; if you do, discard the top card of your deck.</i>
<br />
<b>Location:</b> Office - <i>When you would reveal, reload, or recharge an Animal ally, discard it instead.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Thunderstorm: <span class="messageboard-dice">1d4 ⇒ 2</span>, moves to <span class="messageboard-dice">1d2 ⇒ 1</span> Office.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Fangs of Diomazul
<br />
Automatic Failure
<br />
Fangs of Diomazul is displayed at the Office.</p>
<p>Recharge Leech to heal Wu Shen <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<p><b>Actions Still Needed:
<br />
Wu Shen heals 3 cards.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Protection" target="_blank" rel="nofollow">Ring of Protection</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), Force Missile (Magic trait), Good Omen (global closing)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Prince of Pain - When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
Location: Office - When you would reveal, reload, or recharge an Animal ally, discard it instead.
Start of Turn:
Thunderstorm: [dice]1d4[/dice], moves to [dice]1d2[/dice] Office.
On-Turn Actions
Free Exploration: Fangs of Diomazul
Automatic Failure
Fangs of Diomazul is displayed at the Office.
Recharge Leech to heal Wu Shen [dice]1d4-1[/dice]...Seoni - Nickademus (alias of Nickademus42)2021-01-07T15:07:22ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4792021-01-06T16:45:34Z2021-01-06T16:45:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Demon's Lantern - <i>On your check against a barrier, the difficulty is increased by 3.</i>
<br />
<b>Location:</b> Laboratory - <i>When you fail a check to defeat a bane, suffer 1 Acid damage.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Clarivoyance to examine Laboratory (<i>Henchman Proxy - Trapped Furniture, Thunderstorm, Harpy</i>).
<br />
Encounter Trapped Furniture.
<br />
Adowyn discards Blessing of Abadar to bless twice. Siwar recharges/reloads a card to add 1d4+1.
<br />
<span class="messageboard-dice"><b>Wisdom 15:</b></span> <span class="messageboard-dice">3d8 + 1d4 + 1 ⇒ (4, 2, 7) + (2) + 1 = 16</span>
<br />
Success
<br />
Henchman Proxy - Trapped Furniture is banished.
<br />
Return the cards in the following order: Harpy, Thunderstorm.</p>
<p>Recharge The Mute Hag to Examine Laboratory (<i>Harpy</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Harpy
<br />
<i>Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 6) = 12</span>
<br />
Success
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
Automatic Success
<br />
Harpy is banished.</p>
<p><span class=messageboard-ooc>Discard Noble to Explore:</span> Thunderstorm
<br />
<i>Display this barrier at your location.</i></p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> card.
<br />
Noble healed.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Clairvoyance, Lightning Bolt.
<br />
Reset: Drawing four cards.</p>
<p><b>Party Resources Expended: Blessing of Abadar from Adowyn discarded. A card from Siwar for bardsong.</b>
<br />
<b>Actions Still Needed:
<br />
Wu Shen must succeed on a Wisdom 6 check or move to the Laboratory.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), The Mute Hag (multi-bless), Force Missile (Magic trait), Good Omen (global closing)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Demon's Lantern - On your check against a barrier, the difficulty is increased by 3.
Location: Laboratory - When you fail a check to defeat a bane, suffer 1 Acid damage.
On-Turn Actions
Banish Clarivoyance to examine Laboratory (Henchman Proxy - Trapped Furniture, Thunderstorm, Harpy).
Encounter Trapped Furniture.
Adowyn discards Blessing of Abadar to bless twice. Siwar recharges/reloads a card to add 1d4+1.
[dice=Wisdom 15]3d8+1d4+1[/dice]
Success...Seoni - Nickademus (alias of Nickademus42)2021-01-06T16:45:34ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=4#1522021-01-06T15:11:17Z2021-01-06T15:11:17Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Big Sky - <i>At the start of your turn, you may remove 1 of your scourges.</i>
<br />
<b>Location:</b> Crypt - <i>The difficulty of checks against Undead banes is increased by 3.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Tangle of Debris
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Dexterity 5:</b></span> <span class="messageboard-dice">1d12 ⇒ 5</span>
<br />
Success
<br />
Tangle of Debris is banished.</p>
<p>Banish Soothing Word to heal one card.
<br />
Gem of Mental Acuity is healed.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Soothing Word.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Archer%27s_Kite_Shield" target="_blank" rel="nofollow">Archer's Kite Shield</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity 2</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (closing), Locate Object (shuffle location), Troubadour (local Charisma/Diplomacy)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Big Sky - At the start of your turn, you may remove 1 of your scourges.
Location: Crypt - The difficulty of checks against Undead banes is increased by 3.
On-Turn Actions
Free Exploration: Tangle of Debris
Recharge Gem of Mental Acuity to use a d12.
[dice=Dexterity 5]1d12[/dice]
Success
Tangle of Debris is banished.
Banish Soothing Word to heal one card.
Gem of Mental Acuity is healed.
Ending Turn
Recovery: Automatically shuffle Soothing Word.
Reset:...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-06T15:11:17ZRe: Forums: Play-by-Post: Nick's PACS Curse of the Crimson ThroneSeoni - CotCT - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivllp/gameplay&page=3#1472021-01-05T15:03:39Z2021-01-05T15:03:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Courtesan - <i>When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.</i>
<br />
<b>Location:</b> Pits - <i>When you fail a check to acquire or defeat, suffer 1 Combat damage.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
<i>Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.</i>
<br />
Sajan recharges Blessing of the Quartermaster to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">2d6 ⇒ (5, 2) = 7</span>
<br />
Success</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Giant Fly
<br />
Discard Gem of Mental Acuity to use Arcane +2d4+1
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 4 ⇒ (6) + (1, 1) + 4 = 12</span>
<br />
Success
<br />
<i>After acting, shuffle this monster into a random other location.</i>
<br />
Giant Fly is shuffled into <span class="messageboard-dice">1d2 ⇒ 1</span>: Crypt.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<p><b>On Shardra's Turn:</b>
<br />
After Shardra's turn starts banish then shuffle Magic Eye to examine Pits (<span class="messageboard-dice">1d2 ⇒ 2</span> <i>Henchman Proxy - The Mute Hag, Allip, Candlelight</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Archer%27s_Kite_Shield" target="_blank" rel="nofollow">Archer's Kite Shield</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Soothing_Word" target="_blank" rel="nofollow">Soothing Word</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc. Reroll:</b> Available
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Good Omen (closing), Soothing Word (scourge removal)
<br />
<b>Movement: </b>Upon closing, move me where the most people are.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Courtesan - When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.
Location: Pits - When you fail a check to acquire or defeat, suffer 1 Combat damage.
Before Turn:
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Sajan recharges Blessing of the Quartermaster to bless.
[dice=Wisdom 5]2d6[/dice]
Success
On-Turn Actions
Free...Seoni - CotCT - Nickademus (alias of Nickademus42)2021-01-05T15:03:39ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4712021-01-05T14:43:46Z2021-01-05T14:43:46Z<p>Starting Location: Tavern
<br />
Swapping Life Drain for boon Loot: Soothing Word
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Acc Reroll:</b> Available
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Noble (local Charisma/Diplomacy), The Mute Hag (multi-bless), Force Missile (Magic trait)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Tavern
Swapping Life Drain for boon Loot: Soothing Word
.
.
Seoni wrote:Hand: The Mute Hag, Lightning Bolt (Core), Force Missile (Core), The Rakshasa, Noble, Clairvoyance, Leech,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Acc Reroll: Available
Role: Celestial Runecaster
NOTES:
Available Support: Noble (local Charisma/Diplomacy), The Mute Hag (multi-bless), Force Missile (Magic trait)
Other: I don't use Nethys's Duality or The All-Seeing Eye to bless unless...Seoni - Nickademus (alias of Nickademus42)2021-01-05T14:43:46ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion&page=2#542020-12-22T15:12:24Z2020-12-22T15:12:24Z<p><b>Scenario 1A: A Ghostly Welcome Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Item 3
<br />
Circlet of Mental Acuity -> Ring of Protection</p>Scenario 1A: A Ghostly Welcome Rewards
{ First-Time Victory }
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Item 3
Circlet of Mental Acuity -> Ring of ProtectionSeoni - Nickademus (alias of Nickademus42)2020-12-22T15:12:24ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4622020-12-21T15:22:47Z2020-12-21T15:22:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Torag's Power - <i>When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Magic Klar
<br />
Automatic Failure
<br />
Magic Klar is banished.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Henchman - Ghost
<br />
Banish Lightning Bolt to use Arcane +3d6. Reveal Circlet of Mental Acuity to add 1.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 6 ⇒ (6) + (4, 1, 3) + 6 = 20</span>
<br />
Success
<br />
Henchman - Ghost is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the story bane Zombie Minion.</i>
<br />
Banish Force Missile to use Arcane +2d4. Reveal Circlet of Mental Acuity to add 1.
<br />
<span class="messageboard-dice"><b>Combat 9:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 6 ⇒ (6) + (2, 3) + 6 = 17</span>
<br />
Success
<br />
Discard Circlet of Mental Acuity to use Arcane +2d4+2.
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 7 ⇒ (12) + (3, 3) + 7 = 25</span>
<br />
Success
<br />
Victory!</p>
<p><b>Ending Scenario</b>
<br />
Recovery: Automatically shuffle Lightning Bolt, Force Missile.</p>.
.
.
.
-- Seoni's Turn --
Hour: Torag's Power - When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Free Exploration: Magic Klar
Automatic Failure
Magic Klar is banished.
Discard Troubadour to Explore: Henchman - Ghost
Banish Lightning Bolt to use Arcane +3d6. Reveal Circlet of Mental Acuity to add 1.
[dice=Combat...Seoni - Nickademus (alias of Nickademus42)2020-12-21T15:22:47ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4572020-12-20T15:35:24Z2020-12-20T15:35:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Survivor - <i>At the start of your turn, you may recharge any number of cards then reset.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Suffer Frightened.</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Reset: Drawing one card (Clairvoyance).</p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Graveyard (<i>Magic Klar, Henchman (PA) - Ghost, Maiden's Helm</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Office.
<br />
<b>Location:</b> Office - <i>When you would reveal, reload, or recharge an Animal ally, discard it instead.</i></p>
<p>Banish Clairvoyance to examine Office (<i>Wounding Spear-axe, Drums of Panic, Firepelt Cougar</i>).
<br />
<b>Return cards in the following order: Drums of Panic, Wounding Spear-axe, Firepelt Cougar</b></p>
<p>Display Divine Fortune.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Drums of Panic
<br />
Recharge Noble to add 1d6. Reveal Circlet of Mental Acuity to add 1.
<br />
<span class="messageboard-dice"><b>Charisma 10:</b></span> <span class="messageboard-dice">1d12 + 2d6 + 4 ⇒ (11) + (5, 5) + 4 = 25</span>
<br />
Success
<br />
Drums of Panic are acquired.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Magic Eye, Clairvoyance.
<br />
Reset: Discard Drums of Panic. Drawing four cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
Nethys's Duality, The All-Seeing Eye are healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune_(Core)" target="_blank" rel="nofollow">Divine Fortune (Core)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy), Good Omen (global acquire/close), Force Missile (Magic trait)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless in this scenario.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Survivor - At the start of your turn, you may recharge any number of cards then reset.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
Before Turn:
Suffer Frightened.
Start of Turn:
Reset: Drawing one card (Clairvoyance).
On-Turn Actions
Banish Magic Eye to examine Graveyard (Magic Klar, Henchman (PA) - Ghost, Maiden's Helm).
Move Step: Moving to Office.
Location: Office - When you would reveal,...Seoni - Nickademus (alias of Nickademus42)2020-12-20T15:35:24ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=10#4512020-12-19T03:19:48Z2020-12-19T03:08:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Courtesan - <i>When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
Discard The All-Seeing Eye to examine Graveyard (<i>Henchman (PB) - Ghost, Wyvern Blade Trap</i>).
<br />
<b>Return the cards in the following order: Wyvern Blade Trap, Henchman (PB) - Ghost.</b>
<br />
Encounter Wyvern Blade Trap or Sick Child
<br />
Wyvern Blade Trap is banished.
<br />
Encounter Sick Child.
<br />
Recharge Troubadour to add 1d6.
<br />
<span class="messageboard-dice"><b>Diplomacy 12:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (10) + (5) + 5 = 20</span>
<br />
Success
<br />
Sick Child is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing five cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts discard Nethys's Duality to examine Graveyard (<i>Henchman (PB) - Ghost, Evoker</i>).
<br />
<b>Return cards in the following order: Evoker, Henchman (PB) - Ghost.</b></p>
<p><b>Random Cards Used: 4 Barriers</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Divine_Fortune_(Core)" target="_blank" rel="nofollow">Divine Fortune (Core)</a>, <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster // Seoni has the following
<br />
When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Noble (local Charisma/Diplomacy)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless in this scenario.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Courtesan - When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Discard The All-Seeing Eye to examine Graveyard (Henchman (PB) - Ghost, Wyvern Blade Trap).
Return the cards in the following order: Wyvern Blade Trap, Henchman (PB) - Ghost.
Encounter Wyvern Blade Trap or Sick...Seoni - Nickademus (alias of Nickademus42)2020-12-19T03:08:18ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4462020-12-18T16:57:18Z2020-12-18T16:51:30Z<p>Encounter Ghost
<br />
Banish and then shuffle Lightning Bolt to use Arcane +3d6. Recharge The Rakshasa to bless.
<br />
<span class="messageboard-dice"><b>Combat 19:</b></span> <span class="messageboard-dice">2d12 + 3d6 + 5 ⇒ (10, 10) + (5, 2, 4) + 5 = 36</span>
<br />
Success
<br />
Henchman (PA) - Ghost is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at an Intelligence or Knowledge 5+# check.</i>
<br />
Siwar recharges a card to add 1d4+1. Silver Flute adds 1d4.
<br />
<span class="messageboard-dice"><b>Knowledge 9:</b></span> <span class="messageboard-dice">1d8 + 2d4 + 2 ⇒ (5) + (3, 1) + 2 = 11</span>
<br />
Success
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Graveyard.
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>Encounter Ghost
Banish and then shuffle Lightning Bolt to use Arcane +3d6. Recharge The Rakshasa to bless.
[dice=Combat 19]2d12+3d6+5[/dice]
Success
Henchman (PA) - Ghost is banished.
Closing Location: Succeed at an Intelligence or Knowledge 5+# check.
Siwar recharges a card to add 1d4+1. Silver Flute adds 1d4.
[dice=Knowledge 9]1d8+2d4+2[/dice]
Success
Immediate Move: Moving to Graveyard.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.Seoni - Nickademus (alias of Nickademus42)2020-12-18T16:51:30ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4432020-12-18T15:59:05Z2020-12-18T15:59:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Unicorn - <i>Your check to acquire is blessed.</i>
<br />
<b>Location:</b> Reading Room - <i>On your check, if the hour is Harrow, add 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Detect Magic to examine Reading Room (<i>Henchman (PB) - Ghost</i>).
<br />
Reading Room is shuffled.</p>
<p><i><span class=tiny>Random rolls to interact with shuffled location.</span></i>
<br />
Banish Magic Eye to examine Reading Room.
<br />
Top Card <span class="messageboard-dice">1d11 ⇒ 7</span>: The Keep
<br />
Next Card <span class="messageboard-dice">1d10 ⇒ 1</span>: Henchman (PA) - Ghost
<br />
Next Card <span class="messageboard-dice">1d9 ⇒ 4</span>: Circlet of Mental Acuity</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Library.
<br />
<b>Location:</b> Library - <i>On your check against a spell or a Book boon, add 1d6.</i></p>
<p>Banish Clairvoyance to examine Library (<i>Henchman (PB) - Ghost, Divine Fortune, Vortex of Madness</i>).
<br />
Encounter Vortex of Madness.
<br />
Siwar discards Blessing of Abadar to bless twice.
<br />
<span class="messageboard-dice"><b>Intelligence 11:</b></span> <span class="messageboard-dice">3d8 ⇒ (6, 2, 8) = 16</span>
<br />
Success
<br />
Vortex of Madness is banished.
<br />
<b>Return cards in the following order: Divine Fortune, Henchman (PB) - Ghost</b></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Divine Fortune
<br />
"Ghosts? How about tasty spells instead."
<br />
Discard The Queen Mother to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 11:</b></span> <span class="messageboard-dice">4d6 + 1 ⇒ (3, 1, 2, 5) + 1 = 12</span>
<br />
Success
<br />
Divine Fortune is acquired.</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
The Queen Mother is healed.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Detect Magic, Magic Eye, Clairvoyance.
<br />
Reset: Drawing four cards.</p>
<p><b>On Siwar's Turn:</b>
<br />
After Siwar's turn starts banish then shuffle Clairvoyance to examine Library (<i>Henchman (PB) - Ghost, Dimensional Jump, Henchman (PA) - Ghost</i>).
<br />
<b>Return cards in the following order: Dimensional Jump, Henchman (PA) - Ghost, Henchman (PB) - Ghost</b></p>
<p><b>Party Resources Expended: Blessing of Abadar from Siwar discarded.</b>
<br />
<b>Actions Still Needed:
<br />
A lot of shuffling and reordering</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_All-Seeing_Eye" target="_blank" rel="nofollow">The All-Seeing Eye</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune_(Core)" target="_blank" rel="nofollow">Divine Fortune (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Troubadour (local Charisma/Diplomacy)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Unicorn - Your check to acquire is blessed.
Location: Reading Room - On your check, if the hour is Harrow, add 1.
On-Turn Actions
Banish Detect Magic to examine Reading Room (Henchman (PB) - Ghost).
Reading Room is shuffled.
Random rolls to interact with shuffled location.
Banish Magic Eye to examine Reading Room.
Top Card [dice]1d11[/dice]: The Keep
Next Card [dice]1d10[/dice]: Henchman (PA) - Ghost
Next Card [dice]1d9[/dice]: Circlet of Mental Acuity
...Seoni - Nickademus (alias of Nickademus42)2020-12-18T15:59:05ZRe: Forums: Customer Service: Package Stuck in InductionNickademus42https://paizo.com/threads/rzs439au?Package-Stuck-in-Induction#32020-12-17T21:58:54Z2020-12-17T21:58:54Z<p>That's unfortunate, but thank you.</p>That's unfortunate, but thank you.Nickademus422020-12-17T21:58:54ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4392020-12-17T19:02:40Z2020-12-17T19:02:40Z<p>Starting Location: Reading Room
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<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Queen_Mother" target="_blank" rel="nofollow">The Queen Mother</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Reading Room
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.
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Seoni wrote:Hand: The Queen Mother, Leech, Magic Eye, Clairvoyance, The Rakshasa, Detect Magic (Core), Lightning Bolt (Core),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Accessory Reroll: 1
Role: Celestial Runecaster
NOTES:
Other: I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
[Spoiler omitted]
[Spoiler omitted]Seoni - Nickademus (alias of Nickademus42)2020-12-17T19:02:40ZForums: Community Use: Pathfinder Roleplaying GameNickademus42https://paizo.com/threads/rzs439dj?Pathfinder-Roleplaying-Game#12020-12-16T00:42:42Z2020-12-16T00:42:42Z<p>Section 1 of the CUP contains "Pathfinder Roleplaying Game books." Many of the rulebooks for (1E) Pathfinder contain the phrase "Pathfinder Roleplaying Game" in their titles on the Paizo webstore. I don't know if they are still referred to as being in the Pathfinder Roleplaying Game product line or not.</p>
<p>My question is whether the entry in Section 1 of the CUP is referring to all PF books for the RPG, of all product lines, or just the PF books that have "Pathfinder Roleplaying Game" in the title?</p>Section 1 of the CUP contains "Pathfinder Roleplaying Game books." Many of the rulebooks for (1E) Pathfinder contain the phrase "Pathfinder Roleplaying Game" in their titles on the Paizo webstore. I don't know if they are still referred to as being in the Pathfinder Roleplaying Game product line or not.
My question is whether the entry in Section 1 of the CUP is referring to all PF books for the RPG, of all product lines, or just the PF books that have "Pathfinder Roleplaying Game" in the...Nickademus422020-12-16T00:42:42ZForums: Customer Service: Package Stuck in InductionNickademus42https://paizo.com/threads/rzs439au?Package-Stuck-in-Induction#12020-12-12T22:13:42Z2020-12-12T22:13:42Z<p>A month ago I ordered something (Order 36265295). It shipped a few days later and stopped on Nov 17th in Kansas City. Tracking says 'Package enroute to USPS for induction'. It has not moved since then. What can I do to jump start the process so it continues to me?</p>A month ago I ordered something (Order 36265295). It shipped a few days later and stopped on Nov 17th in Kansas City. Tracking says 'Package enroute to USPS for induction'. It has not moved since then. What can I do to jump start the process so it continues to me?Nickademus422020-12-12T22:13:42ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion#492020-12-12T21:51:29Z2020-12-12T21:51:29Z<p><b>Scenario 3C: The Wandering Way Rewards</b>
<br />
{ First-Time Victory }
<br />
Tier increase to 4.
<br />
Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Item 3
<br />
Gem of Mental Acuity -> Fate-reader Lenses</p>Scenario 3C: The Wandering Way Rewards
{ First-Time Victory }
Tier increase to 4.
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Item 3
Gem of Mental Acuity -> Fate-reader LensesSeoni - Nickademus (alias of Nickademus42)2020-12-12T21:51:29ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4262020-12-12T21:18:13Z2020-12-12T21:18:13Z<p><i><span class=messageboard-bigger>Ignore previous post due to technical difficulties (and too much coffee)</span></i>
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<br />
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<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Sickness - <i>When you suffer damage, suffer the scourge Plagued.</i>
<br />
<b>Location:</b> Fishery - <i>For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Discard Detect Magic for damage.
<br />
Detect Magic, Quarterstaff of Vaulting are healed.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Korvosan Dandy to Adowyn.</p>
<p>Discard The All-Seeing Eye to examine Siege Deck (Boggart, Lamm's Lamb).
<br />
<b>Return the cards in the following order: Lamm's Lamb, Boggart.</b></p>
<p><span class=messageboard-ooc>All-Seeing Exploration:</span> Lamm's Lamb
<br />
Reveal Cirlet of Mental Acuity to add 1. Recharge Noble to add 1d6.
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 5 ⇒ (4) + (3) + 5 = 12</span>
<br />
Success
<br />
Lamm's Lamb is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (2) - 2 = 0</span> Fire damage.
<br />
Reset: Drawing four cards.</p>
<p><b>On someone's Turn:</b>
<br />
Banish then shuffle Magic Eye to examine Siege Deck (<i>Boggart, Garden Guardian, Basilisk</i>).
<br />
When someone encounters the Boggart, I'll do the Knowledge check if they wish.
<br />
[Spoiler omitted]
<br />
I'll avenge any local monster encounter that is failed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Detect Magic (to shuffle Siege Deck), Force Missile (use, I won't be)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Ignore previous post due to technical difficulties (and too much coffee)
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.
.
-- Seoni's Turn --
Hour: The Sickness - When you suffer damage, suffer the scourge Plagued.
Location: Fishery - For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Before Turn:
Discard Detect Magic for damage.
Detect Magic, Quarterstaff of Vaulting are healed.
On-Turn Actions
Give a Card: Give Korvosan Dandy to Adowyn.
Discard The All-Seeing Eye...Seoni - Nickademus (alias of Nickademus42)2020-12-12T21:18:13ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4252020-12-12T18:55:45Z2020-12-12T18:43:10Z<p>.
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.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Sickness - <i>When you suffer damage, suffer the scourge Plagued.</i>
<br />
<b>Location:</b> Fishery - <i>For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.</i></p>
<p><span class=messageboard-ooc>Before Turn:</span>
<br />
Discard Detect Magic for damage.
<br />
Detect Magic, Quarterstaff of Vaulting are healed.</p>
<p><b>On-Turn Actions</b>
<br />
Discard The All-Seeing Eye to examine Siege Deck (<i>Henchman - Boggard Champion, Boggart</i>).</p>
<p><span class=messageboard-ooc>Give a Card:</span> Give Korvosan Dandy to Adowyn.</p>
<p><span class=messageboard-ooc>All-Seeing Exploration:</span> Henchman - Boggard Champion
<br />
Difficulty increase: <span class="messageboard-dice">1d12 ⇒ 9</span>
<br />
Banish Force Missile to use Arcane +2d4. Recharge Noble to add 1d6. Reveal Circlet of Mental Acuity to add 1. Wu Shen discards Deathbane Light Crossbow to add 1d8.
<br />
<span class="messageboard-dice"><b>Combat 26:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d6 + 1d8 + 5 ⇒ (2) + (1, 4) + (2) + (1) + 5 = 15</span>
<br />
Failure
<br />
Discard Circlet of Mental Acuity for damage.
<br />
<i>If undefeated, bury a random card from your discards and suffer the scourge Frightened.</i>
<br />
Henchmen is shuffled into Siege Deck.
<br />
Suffer Frightened.
<br />
Bury Nethys's Duality.</p>
<p><span class=messageboard-ooc>Closing Location:</span> Fishery.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Stable.
<br />
<b>Location:</b> Stable - <i>When you acquire an ally, you may shuffle a new ally into a random other location.</i></p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (4) - 2 = 2</span> Fire damage.
<br />
Bury Circlet of Mental Acuity.
<br />
Recovery: Automatically shuffle Force Missile.
<br />
Reset: Drawing six cards.</p>
<p><b>Party Resources Expended: Deathbane Light Crossbow from Wu Shen is discarded.</b>
<br />
<b>Actions Still Needed:
<br />
Siege Deck needs shuffled.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/The_Rakshasa" target="_blank" rel="nofollow">The Rakshasa</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 2 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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-- Seoni's Turn --
Hour: The Sickness - When you suffer damage, suffer the scourge Plagued.
Location: Fishery - For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Before Turn:
Discard Detect Magic for damage.
Detect Magic, Quarterstaff of Vaulting are healed.
On-Turn Actions
Discard The All-Seeing Eye to examine Siege Deck (Henchman - Boggard Champion, Boggart).
Give a Card: Give Korvosan Dandy to Adowyn.
...Seoni - Nickademus (alias of Nickademus42)2020-12-12T18:43:10ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4202020-12-11T23:38:26Z2020-12-11T23:38:26Z<p>.
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.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Inquisitor - <i>You may not use powers to reroll dice.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Flanking Attack
<br />
<i>Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.</i>
<br />
(Wu Shen = 1, Adowyn = 2) <span class="messageboard-dice">1d2 ⇒ 1</span> summons and encounters Poison Dart Trap.
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Reveal and discard Quarterstaff of Vaulting to add 2d6+1.
<br />
<span class="messageboard-dice"><b>Acrobatics 12:</b></span> <span class="messageboard-dice">1d4 + 2d6 + 1 ⇒ (1) + (5, 5) + 1 = 12</span>
<br />
Success
<br />
Poison Dart Trap is banished.
<br />
Flanking Attack is banished.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Vreeg
<br />
<i>Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or bury a random card.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span>
<br />
Failure
<br />
Bury Locate Object.
<br />
Adowyn discards The Uprising to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 5) = 6</span>
<br />
Success
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">2d12 + 3d6 + 4 ⇒ (6, 9) + (4, 5, 3) + 4 = 31</span>
<br />
Success
<br />
Vreeg is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (3) - 2 = 1</span> Fire damage.
<br />
Discard Good Omen for damage.
<br />
Graveyard is closed.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> Shuffle a new Undead monster into a random other location <span class="messageboard-dice">1d3 ⇒ 3</span>: Stable
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Glade.
<br />
<b>Location:</b> Glade - <i>When you would encounter a non-story bane monster or barrier, you may instead summon and encounter the danger. If you do, and do not defeat it, shuffle the original bane into its location; if you defeat it, banish the original bane.</i>
<br />
Recovery: Automatically shuffle Lightning Bolt.
<br />
Reset: Drawing five cards.</p>
<p><b>Party Resources Expended: The Uprising from Adowyn is discarded.</b>
<br />
<b>Actions Still Needed:
<br />
Wu Shen needs to summon and encounter the danger.
<br />
A new undead monster needs to be shuffled into the Stable.</b> (The scenario says nothing that would cause it to be put into the Siege Deck, so bonus!)</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/The_All-Seeing_Eye" target="_blank" rel="nofollow">The All-Seeing Eye</a>, <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Detect Magic (if you want the Siege Deck shuffled)
<br />
<b>Other: </b>I don't use Nethys's Duality or The All-Seeing Eye to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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-- Seoni's Turn --
Hour: The Inquisitor - You may not use powers to reroll dice.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Free Exploration: Flanking Attack
Before acting, a random other character summons and encounters the danger; the difficulty to defeat is increased by #.
(Wu Shen = 1, Adowyn = 2) [dice]1d2[/dice] summons and encounters Poison Dart Trap.
Reveal and discard Quarterstaff of Vaulting to...Seoni - Nickademus (alias of Nickademus42)2020-12-11T23:38:26ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4152020-12-11T17:56:54Z2020-12-11T17:56:54Z<p>.
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<br />
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<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Sarenrae's Light - <i>When you heal, you may heal an additional card.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
Recharge Leech to heal Adowyn <span class="messageboard-dice">1d4 ⇒ 1</span> card.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Blood Veil
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Knowledge 6:</b></span> <span class="messageboard-dice">1d12 + 1 ⇒ (12) + 1 = 13</span>
<br />
Success
<br />
Blood Veil is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span> Fire damage.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
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.
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-- Seoni's Turn --
Hour: Sarenrae's Light - When you heal, you may heal an additional card.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Recharge Leech to heal Adowyn [dice]1d4[/dice] card.
Free Exploration: Blood Veil
Recharge Gem of Mental Acuity to use a d12.
[dice=Knowledge 6]1d12+1[/dice]
Success
Blood Veil is banished.
Ending Turn
End of Turn: Take [dice]1d4-2[/dice] Fire damage.
Reset: Drawing three...Seoni - Nickademus (alias of Nickademus42)2020-12-11T17:56:54ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4112020-12-11T15:57:56Z2020-12-11T15:57:56Z<p>.
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<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Calistria's Sting - <i>You may avenge by discarding a card.</i>
<br />
<b>Location:</b> Fishery - <i>For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Graveyard.
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p>Discard Nethys's Duality to examine Siege Deck (<i>Concealed Hatch, Necrophidian</i>).
<br />
Return in the following order: Necrophidian, Concealed Hatch.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Necrophidian
<br />
Recharge Magic Eye to use Arcane + 2d4. Recharge Noble to add 1d6.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d6 + 4 ⇒ (1) + (4, 4) + (2) + 4 = 15</span>
<br />
Necrophidian is banished.</p>
<p>Recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> cards.
<br />
Locate Object, Nethys's Duality are healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span> Fire damage.
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Calistria's Sting - You may avenge by discarding a card.
Location: Fishery - For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
On-Turn Actions
Move Step: Moving to Graveyard.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
Discard Nethys's Duality to examine Siege Deck (Concealed Hatch, Necrophidian).
Return in the following order:...Seoni - Nickademus (alias of Nickademus42)2020-12-11T15:57:56ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=9#4042020-12-10T01:24:07Z2020-12-10T01:24:07Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Clairvoyance to examine Siege Deck (<i>Henchman - Boggard Champion, Harpy, Wolf Pack</i>).
<br />
<b>Return cards in the following order: Henchman - Boggard Champion, Wolf Pack, Harpy.</b></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Henchman - Boggard Champion
<br />
Banish Force Missile to use Arcane +2d4. Recharge Troubadour to add 1d6.
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d6 + 4 ⇒ (3) + (3, 3) + (2) + 4 = 15</span>
<br />
Reroll d12: <span class="messageboard-dice">1d12 + 12 ⇒ (11) + 12 = 23</span>
<br />
Success
<br />
Henchman - Boggard Champion is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span> Fire damage.
<br />
Recovery: Automatically shuffle Clairvoyance, Force Missile
<br />
Reset: Drawing three cards.</p>
<p><b>On Someone Else's Turn:</b>
<br />
When encountering the Harpy:
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>
<br />
Failure
<br />
Move to somewhere...</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing a location.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Sands of the Hour - No effect.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Banish Clairvoyance to examine Siege Deck (Henchman - Boggard Champion, Harpy, Wolf Pack).
Return cards in the following order: Henchman - Boggard Champion, Wolf Pack, Harpy.
Free Exploration: Henchman - Boggard Champion
Banish Force Missile to use Arcane +2d4. Recharge Troubadour to add 1d6.
[dice=Combat...Seoni - Nickademus (alias of Nickademus42)2020-12-10T01:24:07ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#4002020-12-09T19:42:25Z2020-12-09T19:42:25Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Cyclone - <i>The difficulty of your non-combat check against a bane is increased by 3.</i>
<br />
<b>Location:</b> Graveyard - <i>Monsters you encounter gain the Undead trait and are immune to Mental and Poison.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Siege Deck (<i>Gargoyle, Strangler, Termite Swarm</i>).
<br />
<i>When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.</i>
<br />
Recharge Gem of Mental Acuity to use a d12.
<br />
<span class="messageboard-dice"><b>Constitution 6:</b></span> <span class="messageboard-dice">1d12 ⇒ 8</span>
<br />
Success</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Gargoyle
<br />
Banish Force Missile to use Arcane +2d4+4
<br />
<span class="messageboard-dice"><b>Combat 15:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 8 ⇒ (12) + (1, 1) + 8 = 22</span>
<br />
Success
<br />
Gargoyle is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Take <span class="messageboard-dice">1d4 - 2 ⇒ (3) - 2 = 1</span> damage.
<br />
Discard Locate Object for damage.
<br />
Recovery: Automatically shuffle Magic Eye, Force Missile
<br />
Reset: Drawing four cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_of_Vaulting" target="_blank" rel="nofollow">Quarterstaff of Vaulting</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role:</b> Celestial Runecaster
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Force Missile (if you need Magic trait)
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Cyclone - The difficulty of your non-combat check against a bane is increased by 3.
Location: Graveyard - Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
On-Turn Actions
Banish Magic Eye to examine Siege Deck (Gargoyle, Strangler, Termite Swarm).
When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.
Recharge Gem of Mental Acuity to use a d12.
[dice=Constitution 6]1d12[/dice]
Success
...Seoni - Nickademus (alias of Nickademus42)2020-12-09T19:42:25ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3962020-12-08T19:26:01Z2020-12-08T19:26:01Z<p>Staring Location: Graveyard
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b>
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Staring Location: Graveyard
.
.
.
Seoni wrote:Hand: Noble, Gem of Mental Acuity, Force Missile (Core), Magic Eye, Locate Object (Core), Troubadour (Core),
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Accessory Reroll: 1
Role: Celestial Runecaster
[Spoiler omitted]
[Spoiler omitted]Seoni - Nickademus (alias of Nickademus42)2020-12-08T19:26:01ZRe: Forums: Recruitment: [PFSACG] Flaxseed On Deck Adventure Card Guild LodgeNickademus42https://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge/recruiting&page=6#2882020-12-06T20:56:23Z2020-12-06T20:56:23Z<p>Starting a PbP game of Curse of the Crimson Throne. Check out the <a href="https://paizo.com/campaigns/v5748p75ivllp/recruiting" target="_blank" rel="nofollow">Recruitment Thread</a> for more information and status updates.</p>Starting a PbP game of Curse of the Crimson Throne. Check out the Recruitment Thread for more information and status updates.Nickademus422020-12-06T20:56:23ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/discussion#462020-12-05T23:04:43Z2020-12-05T23:04:43Z<p><b>Scenario 3B: Dragonslayers Rewards</b>
<br />
{ First-Time Victory }
<br />
Role Card: Celestial Runecaster
<br />
Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 3
<br />
The Big Sky -> The All-Seeing Eye</p>
<p>Blessing 1
<br />
The Juggler -> The Rakshasa</p>Scenario 3B: Dragonslayers Rewards
{ First-Time Victory }
Role Card: Celestial Runecaster
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Blessing 3
The Big Sky -> The All-Seeing Eye
Blessing 1
The Juggler -> The RakshasaSeoni - Nickademus (alias of Nickademus42)2020-12-05T23:04:43ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3842020-12-04T20:45:18Z2020-12-04T20:45:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Vision - <i>At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Clairvoyance from deck.</p>
<p><b>On-Turn Actions</b></p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Persona_Mask" target="_blank" rel="nofollow">Persona Mask</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Crowbar" target="_blank" rel="nofollow">Crowbar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 11 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I am not discarding cards at this time.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Vision - At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Discard Clairvoyance from deck.
On-Turn Actions
Ending Turn
Seoni wrote:Hand: The Big Sky, Thieves' Tools, Gem of Mental Acuity, Persona Mask, Lightning Bolt (Core), Crowbar,
Displayed:
Deck: 7 Discard: 11 Buried: 0
Hero Points: 2
Accessory...Seoni - Nickademus (alias of Nickademus42)2020-12-04T20:45:18ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3792020-12-04T20:09:53Z2020-12-04T20:09:53Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Asmodeus's Tyranny - <i>When you fail a check, you may bury your hand and discards to reroll.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Humanbane Rapier from deck.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Persona Mask
<br />
Recharge Korvosan Dandy to add 1d6.
<br />
<span class="messageboard-dice"><b>Diplomacy 9:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 4 ⇒ (5) + (3) + 4 = 12</span>
<br />
Success
<br />
Persona Mask is acquired.</p>
<p>Banish Magic Eye to examine Caves (<i>Ill Tidings, Magic Chain Shirt, Ghoul Bat</i>).</p>
<p><b>Ending Turn</b>
<br />
End of Turn:
<br />
Recovery: Automatically shuffle Magic Eye.
<br />
Reset: Discarding Humanbane Rapier. Drawing two cards.</p>
<p><b>On Adowyn's Turn:</b>
<br />
After Adowyn's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> cards.
<br />
Humanbane Rapier is healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Persona_Mask" target="_blank" rel="nofollow">Persona Mask</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 11 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I am not discarding cards at this time.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Asmodeus's Tyranny - When you fail a check, you may bury your hand and discards to reroll.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Discard Humanbane Rapier from deck.
On-Turn Actions
Free Exploration: Persona Mask
Recharge Korvosan Dandy to add 1d6.
[dice=Diplomacy 9]1d12+1d6+4[/dice]
Success
Persona Mask is acquired.
Banish Magic Eye to examine Caves (Ill Tidings, Magic Chain Shirt, Ghoul Bat).
...Seoni - Nickademus (alias of Nickademus42)2020-12-04T20:09:53ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3752020-12-04T19:45:28Z2020-12-04T19:45:28Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Midwife - <i>At the start of your turn, summon and encounter a monster.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>Before Turn:</b>
<br />
Heal 4 cards.
<br />
Magic Eye, Gem of Mental Acuity, Nethys's Duality, Detect Magic are healed.</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Random Monster: Boggard
<br />
Take <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> damage.
<br />
Discard Longsword for damage.
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (6) + (5, 6, 3) + 4 = 24</span>
<br />
Success
<br />
Boggard is banished.</p>
<p>Discard The Juggler from deck.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Lightning Bolt.
<br />
Reset: Drawing three cards.</p>
<p><b>On Adowyn's Turn:</b>
<br />
After Adowyn's turn starts banish then shuffle Clairvoyance to examine Caves (<i>Spiked Volley, Necrophidian, Persona Mask</i>).
<br />
<b>Return cards in the following order: Necrophidian, Spiked Volley, Persona Mask</b></p>
<p><b>Random Cards Used: 1 Monster( acquired)</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools" target="_blank" rel="nofollow">Thieves' Tools</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I am not discarding cards at this time.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Midwife - At the start of your turn, summon and encounter a monster.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Before Turn:
Heal 4 cards.
Magic Eye, Gem of Mental Acuity, Nethys's Duality, Detect Magic are healed.
Start of Turn:
Random Monster: Boggard
Take [dice]1d4-1[/dice] damage.
Discard Longsword for damage.
Banish Lightning Bolt to use Arcane +3d6.
[dice=Combat 10]1d12+3d6+4[/dice]
Success
Boggard is...Seoni - Nickademus (alias of Nickademus42)2020-12-04T19:45:28ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3692020-12-04T19:19:11Z2020-12-04T19:19:11Z<p>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
<br />
Automatic Failure.
<br />
Take <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> Acid damage.
<br />
Discard Locate Object, Detect Magic, Good Omen for damage.
<br />
Suffer Wounded (irrelevant).</p>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Automatic Failure.
Take [dice]1d4+1[/dice] Acid damage.
Discard Locate Object, Detect Magic, Good Omen for damage.
Suffer Wounded (irrelevant).Seoni - Nickademus (alias of Nickademus42)2020-12-04T19:19:11ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3642020-12-04T00:34:38Z2020-12-04T00:34:38Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Calistria's Sting - <i>You may avenge by discarding a card.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Magic Eye from deck.</p>
<p><b>On-Turn Actions</b>
<br />
Discard Nethys's Duality to examine Caves (<i>Yeth Hound, Henchman Proxy - Dragon</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Yeth Hound
<br />
<i>Before acting, each local character must succeed at a Wisdom 5 check or suffer the scourge Frightened.</i>
<br />
<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span>
<br />
Failure
<br />
Suffer Frightened.
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (4) + (6, 5, 4) + 4 = 23</span>
<br />
Success
<br />
Yeth Hound is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Lightning Bolt
<br />
Reset: Drawing three cards.</p>
<p><b>Actions Still Needed:
<br />
Adowyn must succeed at a Wisdom 5 check or suffer the scourge Frightened.
<br />
Wu Shen must succeed at a Wisdom 5 check or suffer the scourge Frightened.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>I am not discarding cards at this time.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Calistria's Sting - You may avenge by discarding a card.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Discard Magic Eye from deck.
On-Turn Actions
Discard Nethys's Duality to examine Caves (Yeth Hound, Henchman Proxy - Dragon).
Free Exploration: Yeth Hound
Before acting, each local character must succeed at a Wisdom 5 check or suffer the scourge Frightened.
[dice=Wisdom 5]1d6[/dice]
Failure
Suffer...Seoni - Nickademus (alias of Nickademus42)2020-12-04T00:34:38ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3592020-12-03T23:25:39Z2020-12-03T23:18:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Lady of Mysteries - <i>On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>Before Turn:</b>
<br />
Heal 4 cards.
<br />
Nethys's Duality, Korvosan Dandy, The Big Sky, Humanbane Rapier are healed.
<br />
<i>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.</i>
<br />
Automatic Failure
<br />
Take <span class="messageboard-dice">1d4 ⇒ 3</span> Acid damage.
<br />
Suffer Wounded.
<br />
Discard Circlet of Mental Acuity, Magic Eye for damage.</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Wyrmsmite from deck.</p>
<p><b>On-Turn Actions</b>
<br />
Wu Shen recharges Staff of Minor Healing to heal Seoni 1 card.
<br />
Good Omen is healed.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Remove Dazed.
<br />
Reset: Drawing six cards.</p>
<p><b>On Adowyn's Turn:</b>
<br />
After Adowyn's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> cards.
<br />
Magic Eye is healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Korvosan_Dandy" target="_blank" rel="nofollow">Korvosan Dandy</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Lady of Mysteries - On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Before Turn:
Heal 4 cards.
Nethys's Duality, Korvosan Dandy, The Big Sky, Humanbane Rapier are healed.
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Automatic...Seoni - Nickademus (alias of Nickademus42)2020-12-03T23:18:18ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3532020-12-03T21:49:56Z2020-12-03T21:38:14Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Prayer - <i>No effect.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Discard Korvosan Dandy from deck.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Villain Proxy - Dragon
<br />
Wildcard <span class="messageboard-dice">1d3 ⇒ 2</span>: Deadly
<br />
<i>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.</i>
<br />
Automatic Failure
<br />
Takes <span class="messageboard-dice">1d4 ⇒ 4</span> Acid damage.
<br />
Discard Good Omen, Humanbane Rapier, Gem of Mental Acuity, Wall of Light, Noble for damage.
<br />
Suffer Wounded (irrelevant).
<br />
Discard The Big Sky to bless.
<br />
Wounded is removed.
<br />
<span class="messageboard-dice"><b>Diplomacy 15:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (12, 9) + 4 = 25</span>
<br />
Success
<br />
Deadly is removed.
<br />
Dragon is banished.
<br />
Villain Proxy is recharged.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing six cards.</p>
<p><b>On 's Turn:</b>
<br />
After Adowyn's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> cards.
<br />
Nothing healed.
<br />
Banish then shuffle Clairvoyance to examine Caves (<i>Shrieky Plant, Starknife, Henchman Proxy - Dragon</i>).
<br />
Encounter Shrieky Plant.
<br />
Automatic Failure
<br />
Random Monster: Reefclaw
<br />
Recharge Detect Magic to use Arcane +2d4. Reveal Circlet of Mental Acuity to add 1.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (4) + (3, 4) + 5 = 16</span>
<br />
<i>If this monster would be defeated, reroll.</i>
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 5 ⇒ (7) + (1, 3) + 5 = 16</span>
<br />
Success
<br />
Reefclaw is banished.
<br />
Shrieky Plant is banished.
<br />
<b>Returning cards in the following order:
<br />
A. Starknife, Henchman</b>
<br />
Banish and then shuffle Magic Eye to examine Caves (<i>Starknife, Henchman, Longsword</i>).</p>
<p><b>Actions Still Needed:
<br />
Wu Shen must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
<br />
Adowyn must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.</b></p>
<p><b>Random Cards Used: 1 Monster</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Clairvoyance" target="_blank" rel="nofollow">Clairvoyance</a>, <a href="https://pacg.fandom.com/wiki/Circlet_of_Mental_Acuity" target="_blank" rel="nofollow">Circlet of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Nethys%27s_Duality" target="_blank" rel="nofollow">Nethys's Duality</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b>
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Prayer - No effect.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
Start of Turn:
Discard Korvosan Dandy from deck.
On-Turn Actions
Free Exploration: Villain Proxy - Dragon
Wildcard [dice]1d3[/dice]: Deadly
Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Automatic Failure
Takes [dice]1d4[/dice] Acid damage.
Discard Good Omen, Humanbane...Seoni - Nickademus (alias of Nickademus42)2020-12-03T21:38:14ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=8#3512020-12-03T16:54:15Z2020-12-03T16:54:15Z<p><i>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.</i>
<br />
Automatic Failure
<br />
Seoni takes <span class="messageboard-dice">1d4 ⇒ 3</span> Acid damage.
<br />
Seoni is Wounded.
<br />
Recharge Wyrmsmite to reduce damage to 0.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b> // Seoni has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Wyrmsmite (for the breath weapon, I'll reduce the first person to take 3 or 4 damage, otherwise I'll reduce my damage), Noble (Charisma/Diplomacy), The Big Sky (bane bless/scourge removal), Wall of Light (if Magic trait needed)
<br />
<b>Movement: </b>Upon closing, move me wherever Adowyn goes.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Automatic Failure
Seoni takes [dice]1d4[/dice] Acid damage.
Seoni is Wounded.
Recharge Wyrmsmite to reduce damage to 0.
Seoni wrote:Hand: Good Omen, Noble, The Big Sky, Gem of Mental Acuity, Wall of Light,
Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 2
Accessory Reroll: 1
Role: Celestial Runecaster // Seoni has the following scourges marked:[Spoiler...Seoni - Nickademus (alias of Nickademus42)2020-12-03T16:54:15ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=7#3482020-12-02T21:37:55Z2020-12-02T21:37:55Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Prayer - <i>No effect.</i>
<br />
<b>Location:</b> Caves - <i>When you fail a check to defeat a bane, suffer the scourge Dazed.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Rajambari
<br />
<i>Before acting, each local character suffers 1 Combat damage.</i>
<br />
Discard Troubadour for damage.
<br />
Banish Lightning Bolt to use Arcane +3d6.
<br />
<span class="messageboard-dice"><b>Combat 17:</b></span> <span class="messageboard-dice">1d12 + 3d6 + 4 ⇒ (1) + (6, 6, 1) + 4 = 18</span>
<br />
Success
<br />
Rajambari is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Lightning Bolt
<br />
Reset: Drawing two cards.</p>
<p><b>Actions Still Needed:
<br />
Wu Shen and Adowyn suffer 1 Combat damage</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Wyrmsmite" target="_blank" rel="nofollow">Wyrmsmite</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity" target="_blank" rel="nofollow">Gem of Mental Acuity</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Light" target="_blank" rel="nofollow">Wall of Light</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b>
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Wyrmsmite (for the breath weapon, I'll reduce the first person to take 3 or 4 damage, otherwise I'll reduce my damage), Noble (Charisma/Diplomacy), The Big Sky (bane bless/scourge removal), Wall of Light (if Magic trait needed)
<br />
<b>Movement: </b>Upon closing, move me wherever Adowyn goes.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Prayer - No effect.
Location: Caves - When you fail a check to defeat a bane, suffer the scourge Dazed.
On-Turn Actions
Free Exploration: Rajambari
Before acting, each local character suffers 1 Combat damage.
Discard Troubadour for damage.
Banish Lightning Bolt to use Arcane +3d6.
[dice=Combat 17]1d12+3d6+4[/dice]
Success
Rajambari is banished.
Ending Turn
Recovery: Automatically shuffle Lightning Bolt
Reset: Drawing two cards.
Actions Still Needed:
Wu...Seoni - Nickademus (alias of Nickademus42)2020-12-02T21:37:55ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandSeoni - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=7#3412020-12-02T05:35:48Z2020-12-02T05:35:48Z<p>Starting Location: Caves (what is this 'Cave'?)
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Good_Omen" target="_blank" rel="nofollow">Good Omen</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Noble" target="_blank" rel="nofollow">Noble</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky" target="_blank" rel="nofollow">The Big Sky</a>, <a href="https://pacg.fandom.com/wiki/Lightning_Bolt_(Core)" target="_blank" rel="nofollow">Lightning Bolt (Core)</a>, <a href="https://pacg.fandom.com/wiki/Wyrmsmite" target="_blank" rel="nofollow">Wyrmsmite</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>Role: Celestial Runecaster</b>
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me wherever Adowyn goes.
<br />
<b>Other: </b>I don't use Nethys's Duality to bless unless closing.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Caves (what is this 'Cave'?)
.
.
.
Seoni wrote:Hand: Good Omen, Troubadour (Core), Noble, The Big Sky, Lightning Bolt (Core), Wyrmsmite,
Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 2
Accessory Reroll: 1
Role: Celestial Runecaster
NOTES:
Movement: Upon closing, move me wherever Adowyn goes.
Other: I don't use Nethys's Duality to bless unless closing.
[Spoiler omitted]
[Spoiler omitted]Seoni - Nickademus (alias of Nickademus42)2020-12-02T05:35:48ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#732020-11-27T23:23:16Z2020-11-27T23:23:16Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Mountain Man - <i>On your Strength or Constitution check, you may recharge a card to reroll.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><b>Before Turn:</b>
<br />
Discard Card Caster.</p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Twisting Passages (<i>Door Spike, Dog, Ratling</i>).</p>
<p><span class=messageboard-ooc>Move Step:</span>
<br />
<span class="messageboard-dice"><b>Knowledge 7:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span>
<br />
Cannot move.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Magic Eye.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bound_Imp" target="_blank" rel="nofollow">Bound Imp</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Mountain Man - On your Strength or Constitution check, you may recharge a card to reroll.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
Before Turn:
Discard Card Caster.
On-Turn Actions
Banish Magic Eye to examine Twisting Passages (Door Spike, Dog, Ratling).
Move Step:
[dice=Knowledge 7]1d8+1[/dice]
Cannot move.
Ending Turn
Recovery: Automatically shuffle Magic Eye.
Reset: Drawing three...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T23:23:16ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#712020-11-27T22:46:24Z2020-11-27T22:46:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Liar - <i>At the start of your check, the difficulty is increased by the number of allies in your hand.</i>
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Burglar to Seoni.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Cutpurse Gang
<br />
<i>Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.</i>
<br />
Seoni: Automatic Failure
<br />
Seoni discards a card.
<br />
Seoni recharges Burglar to add 1d6.
<br />
Automatic Success
<br />
Cutpurse Gang is banished.</p>
<p>Seoni banishes then shuffles Locate Object to examine Twisting Passages (<i>Door Spike, Plague Mask</i>).
<br />
<span class="messageboard-dice"><b>Intelligence 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>
<br />
Failure
<br />
Plague Mask is banished.
<br />
Twisting Passages is shuffled.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing four cards.</p>
<p><b>Actions Still Needed:</b>
<br />
Seoni needs to discard a card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Kukri_(Core)" target="_blank" rel="nofollow">Kukri (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess_(Core)" target="_blank" rel="nofollow">Gem of Physical Prowess (Core)</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand.
Location: Twisting Passages - You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
On-Turn Actions
Give a Card: Give Burglar to Seoni.
Free Exploration: Cutpurse Gang
Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
Seoni: Automatic Failure
Seoni discards a...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T22:46:24ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#702020-11-27T22:08:35Z2020-11-27T22:08:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Prayer - <i>No effect.</i>
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Locate Object to examine Cell (<i>Hell Hound, Cave Bear, Starknife</i>).
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Dexterity 6:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span>
<br />
Failure
<br />
Starknife is banished.
<br />
Cell is shuffled.</p>
<p><i><span class=tiny>Random rolls to interact with shuffled location</span></i>
<br />
<span class=messageboard-ooc>Free Exploration:</span> <span class="messageboard-dice">1d7 ⇒ 7</span> Kobold Champion
<br />
Summon and encounter Ancient Skeleton.
<br />
<i>Before acting, either recharge a Divine card or suffer 1 Combat damage.</i>
<br />
Recharge Deflect.
<br />
Discard Quarterstaff to use Arcane +2d4. Merisiel recharges Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 3 ⇒ (2) + (3, 3, 2) + 3 = 13</span>
<br />
Success
<br />
Ancient Skeleton is banished.</p>
<p>Merisiel summons and encounters Ancient Skeleton.
<br />
Merisiel evades.</p>
<p>Encounter Kobold Champion.
<br />
<i>Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.</i>
<br />
Recharge Orison to bless.
<br />
<span class="messageboard-dice"><b>Intelligence 5:</b></span> <span class="messageboard-dice">2d8 ⇒ (5, 3) = 8</span>
<br />
Success
<br />
Discard Codex to use Arcane +2d4. Merisiel reloads Dagger to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 3 ⇒ (2) + (1, 2, 3) + 3 = 11</span>
<br />
Merisiel discards The Juggler to reroll: <span class="messageboard-dice">1d12 + 9 ⇒ (1) + 9 = 10</span>
<br />
Use Accessory Perk to reroll d12: <span class="messageboard-dice">1d12 + 9 ⇒ (5) + 9 = 14</span>
<br />
Success
<br />
Kobold Champion is banished.
<br />
<i>When you defeat a Kobold story bane, summon and encounter an ally. If you acquire it, you may display it next to the scenario.</i>
<br />
Random Ally: Giant Slug
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
Success
<br />
Giant Slug is acquired and displayed next to the scenario.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Either bury an ally or succeed at a Strength or Disable 6+# check.</i>
<br />
Bury Archer.
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> You may draw a new ally.
<br />
Random Ally: Bound Imp
<br />
Bound Imp is acquired.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Twisting Passages.
<br />
<b>Location:</b> Twisting Passages - <i>You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.</i></p>
<p>Recharge Bound Imp to draw a card.</p>
<p>Discard Nethys's Duality to examine Twisting Passages (<i>Cutpurse Gang, Door Spike</i>).</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Locate Object
<br />
Reset: Drawing five cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel defeats the Cutpurse Gang banish then shuffle Locate Object to examine Twisting Passages.</p>
<p><b>Random Cards Used: 2 Allies (Giant Slug and Bound Imp acquired; Giant Slug displayed next to scenario)</b>
<br />
<b>Party Resources Expended: Starknife from Merisiel recharged, Dagger from Merisiel reloaded, The Juggler from Merisiel discarded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Card_Caster" target="_blank" rel="nofollow">Card Caster</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Prayer - No effect.
Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
On-Turn Actions
Banish Locate Object to examine Cell (Hell Hound, Cave Bear, Starknife).
Reveal Codex to add 1.
[dice=Dexterity 6]1d6+1[/dice]
Failure
Starknife is banished.
Cell is shuffled.
Random rolls to interact with shuffled location
Free Exploration: [dice]1d7[/dice] Kobold Champion
Summon and encounter Ancient Skeleton....Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T22:08:35ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#682020-11-27T19:06:36Z2020-11-27T19:06:36Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Iomedae's Justice - <i>When this is the hour: On your check against an Outsider card, add 1d4.</i>
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
Display Antiplague next to Seoni.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Juggler
<br />
<span class="messageboard-dice"><b>Acrobatics 5:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (7) + 3 = 10</span>
<br />
Success
<br />
The Juggler is acquired.</p>
<p><b>Ending Turn</b></p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Kukri_(Core)" target="_blank" rel="nofollow">Kukri (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Juggler" target="_blank" rel="nofollow">The Juggler</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T19:06:36ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#672020-11-27T18:32:12Z2020-11-27T18:32:12Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Tangled Briar - <i>When you close your location, instead of banishing its cards, shuffle them into a random other location.</i>
<br />
<b>Location:</b> Cell - <i>You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish Magic Eye to examine Cell (<i>Archer, The Juggler, Hell Hound</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Archer
<br />
Automatic Success
<br />
Archer is acquired.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Magic Eye.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Archer" target="_blank" rel="nofollow">Archer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Tangled Briar - When you close your location, instead of banishing its cards, shuffle them into a random other location.
Location: Cell - You cannot move unless you either bury an ally or succeed at a Strength or Disable 6+# check.
On-Turn Actions
Banish Magic Eye to examine Cell (Archer, The Juggler, Hell Hound).
Free Exploration: Archer
Automatic Success
Archer is acquired.
Ending Turn
Recovery: Automatically shuffle Magic Eye.
Seoni wrote:Hand:...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T18:32:12ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#652020-11-27T13:41:29Z2020-11-27T13:41:29Z<p>Starting Location: Cell
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Kukri_(Core)" target="_blank" rel="nofollow">Kukri (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Cell
.
.
.
Merisiel wrote:Hand: Dagger (Core), Starknife (Core), Burglar (Core), Kukri (Core), Antiplague,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
[Spoiler omitted]
[Spoiler omitted]Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T13:41:29ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#642020-11-27T13:40:24Z2020-11-27T13:40:24Z<p>Starting Location: Cell
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Cell
.
.
.
Seoni wrote:Hand: Deflect, Locate Object (Core), Quarterstaff (Core), Codex (Core), Magic Eye, Orison,
Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
[Spoiler omitted]
[Spoiler omitted]Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T13:40:24ZRe: Forums: Play-by-Post Discussion: Nick's [PACG] Test Game DiscussionMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/discussion#62020-11-27T12:15:49Z2020-11-27T12:15:49Z<p><b>Scenario 1A: Plans Gone Wrong Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Ally 1
<br />
Mouse -> Priest of Abadar
<br />
Armor 1
<br />
Leather Armor -> Armor of Insults</p>Scenario 1A: Plans Gone Wrong Rewards
{ First-Time Victory }
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Ally 1
Mouse -> Priest of Abadar
Armor 1
Leather Armor -> Armor of InsultsMerisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T12:15:49ZRe: Forums: Play-by-Post Discussion: Nick's [PACG] Test Game DiscussionSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/discussion#52020-11-27T12:11:15Z2020-11-27T12:11:15Z<p><b>Scenario 1A: Plans Gone Wrong Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Skill Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 1
<br />
Incitation -> Nethys's Duality
<br />
Item 1
<br />
Spellbook -> Gem of Mental Acuity</p>Scenario 1A: Plans Gone Wrong Rewards
{ First-Time Victory }
Hero Point: Skill Feat
[u]Deck Upgrades:[/u]
Blessing 1
Incitation -> Nethys's Duality
Item 1
Spellbook -> Gem of Mental AcuitySeoni - DD - Nickademus (alias of Nickademus42)2020-11-27T12:11:15ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#602020-11-27T11:48:45Z2020-11-27T11:48:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Owl - <i>Your Survival check is blessed.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Kobold Champion
<br />
<i>Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.</i>
<br />
Reveal and recharge Theives' Tools to add 2d8.
<br />
Automatic Success
<br />
Reveal and reload Sword Cane to use Stealth +2d4. Discard Incitation to bless. Recharge Mouse to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">2d12 + 3d4 + 2 ⇒ (3, 10) + (4, 1, 3) + 2 = 23</span>
<br />
Success
<br />
Kobold Champion is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Constitution or Fortitude 5+# check.</i>
<br />
Seoni discards Incitation to bless.
<br />
<span class="messageboard-dice"><b>Constitution 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 5) = 9</span>
<br />
Success
<br />
Victory!</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Owl - Your Survival check is blessed.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Kobold Champion
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.
Reveal and recharge Theives' Tools to add 2d8.
Automatic Success
Reveal and reload Sword Cane to use Stealth +2d4. Discard Incitation to bless. Recharge Mouse to add 1d4.
[dice=Combat...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T11:48:45ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#592020-11-27T11:39:22Z2020-11-27T11:38:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Mute Hag - <i>At the start of your turn, summon and encounter a spell.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Random Spell: Soothing Word
<br />
<span class="messageboard-dice"><b>Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (11) + 2 = 13</span>
<br />
Success
<br />
Soothing Word is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Spellbook, Soothing Word. Drawing three cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts banish then shuffle Magic Eye to examine Oubliette (<i>Kobold Champion, Warband</i>).
<br />
<i>When examined, succeed at a Stealth 7+# check or encounter this barrier.</i>
<br />
Automatic Failure
<br />
Random Monster: Boggart
<br />
Discard Orison to bless
<br />
<span class="messageboard-dice"><b>Knowledge 4:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (6, 5) + 1 = 12</span>
<br />
Success
<br />
Banish then shuffle Fiery Glare to use Arcane +2d4.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 2 ⇒ (6) + (3, 2) + 2 = 13</span>
<br />
Success
<br />
Boggart is banished.
<br />
Merisiel evades.</p>
<p><b>Random Cards Used: Spell (Soothing Word acquired), Monster</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Shortsword" target="_blank" rel="nofollow">Shortsword</a>, <a href="https://pacg.fandom.com/wiki/Mace" target="_blank" rel="nofollow">Mace</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Mute Hag - At the start of your turn, summon and encounter a spell.
Location: Oubliette - Damage you suffer is increased by 1.
Start of Turn:
Random Spell: Soothing Word
[dice=Arcane 9]1d12+2[/dice]
Success
Soothing Word is acquired.
Ending Turn
Reset: Discard Spellbook, Soothing Word. Drawing three cards.
On Merisiel's Turn:
After Merisiel's turn starts banish then shuffle Magic Eye to examine Oubliette (Kobold Champion, Warband).
When examined,...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T11:38:05ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#572020-11-27T11:21:41Z2020-11-27T11:09:39Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Iomedae's Justice - <i>On your check against an Outsider card, add 1d4.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Hell Hound
<br />
<i>Before acting, each local character suffers 1 Fire damage.</i>
<br />
Seoni recharges Bodyguard to reduce damage.
<br />
Discard Starknife, Dagger for damage.
<br />
Reveal Sword Cane to use Stealth +1d4.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 2 ⇒ (3) + (4, 2) + 2 = 11</span>
<br />
Success
<br />
Hell Hound is banished.</p>
<p>Banish Elixir of Healing to heal <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> cards.
<br />
Starknife, Snake are healed.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Iomedae's Justice - On your check against an Outsider card, add 1d4.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Hell Hound
Before acting, each local character suffers 1 Fire damage.
Seoni recharges Bodyguard to reduce damage.
Discard Starknife, Dagger for damage.
Reveal Sword Cane to use Stealth +1d4.
[dice=Combat 10]1d12+2d4+2[/dice]
Success
Hell Hound is banished.
Banish Elixir of Healing to heal...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-27T11:09:39ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#562020-11-27T10:20:47Z2020-11-27T10:20:47Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Incitation - <i>No effect.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Ingratiating Minion
<br />
Recharge Troubadour to add 1d6.
<br />
<span class="messageboard-dice"><b>Diplomacy 7:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 2 ⇒ (7) + (6) + 2 = 15</span>
<br />
Success
<br />
Ingratiating Minion is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts recharge Leech to heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
Acadamae Student, Shortsword, Mace are healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Bodyguard" target="_blank" rel="nofollow">Bodyguard</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Incitation - No effect.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Ingratiating Minion
Recharge Troubadour to add 1d6.
[dice=Diplomacy 7]1d12+1d6+2[/dice]
Success
Ingratiating Minion is banished.
Ending Turn
Reset: Drawing two cards.
On Merisiel's Turn:
After Merisiel's turn starts recharge Leech to heal [dice]1d4-1[/dice] cards.
Acadamae Student, Shortsword, Mace are healed.
Seoni wrote:Hand: Spellbook...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-27T10:20:47ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#542020-11-26T22:44:18Z2020-11-26T22:44:18Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Crows - <i>When you would bury a boon, succeed at its check to acquire or banish it instead.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Sneak
<br />
<i>Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.</i>
<br />
Automatic Failure
<br />
Prayer is discarded.
<br />
Reveal and reload Sword Cane to use Stealth +2d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 2 ⇒ (7) + (4, 2) + 2 = 15</span>
<br />
Success
<br />
Sneak is banished.</p>
<p><span class=messageboard-ooc>Discard Snake to Explore:</span> Sczarni Thief
<br />
<i>Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.</i>
<br />
Recharge The Joke to bless.
<br />
<span class="messageboard-dice"><b>Stealth 6:</b></span> <span class="messageboard-dice">2d12 + 2 ⇒ (12, 4) + 2 = 18</span>
<br />
Success
<br />
Sczarni Thief is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing five cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Longsword_(Core)" target="_blank" rel="nofollow">Longsword (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Crows - When you would bury a boon, succeed at its check to acquire or banish it instead.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Sneak
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
Automatic Failure
Prayer is discarded.
Reveal and reload Sword Cane to use Stealth +2d4.
[dice=Combat 11]1d12+2d4+2[/dice]
Success
Sneak is banished.
Discard Snake to Explore: Sczarni...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T22:44:18ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#532020-11-26T22:33:35Z2020-11-26T22:33:35Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Publican - <i>When you would discard an ally, recharge it instead.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Bodyguard
<br />
Discard Incitation to bless.
<br />
<span class="messageboard-dice"><b>Diplomacy 6:</b></span> <span class="messageboard-dice">2d12 + 2 ⇒ (6, 10) + 2 = 18</span>
<br />
Success
<br />
Bodyguard is acquired.</p>
<p><span class=messageboard-ooc>Recharge Bodyguard to Explore:</span> Allip
<br />
Banish Force Missile to use Arcane +2d4. Merisiel reloads Dagger to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 14:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 2 ⇒ (10) + (2, 4, 2) + 2 = 20</span>
<br />
Success
<br />
Allip is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Force Missile.
<br />
Reset: Discard Quarterstaff, Mace. Drawing four cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts banish then shuffle Magic Eye to examine Oubliette (<i>Sneak, Sczarni Thief, Ingratiating Minion</i>).</p>
<p><b>Party Resources Expended: Dagger from Merisiel is reloaded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leech" target="_blank" rel="nofollow">Leech</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Publican - When you would discard an ally, recharge it instead.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Bodyguard
Discard Incitation to bless.
[dice=Diplomacy 6]2d12+2[/dice]
Success
Bodyguard is acquired.
Recharge Bodyguard to Explore: Allip
Banish Force Missile to use Arcane +2d4. Merisiel reloads Dagger to add 1d4.
[dice=Combat 14]1d12+3d4+2[/dice]
Success
Allip is banished.
Ending Turn
Recovery:...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T22:33:35ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay&page=2#512020-11-26T22:17:38Z2020-11-26T22:17:38Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Desna's Freedom - <i>On each check, the first blessing played to bless may be played freely.</i>
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Longsword
<br />
<span class="messageboard-dice"><b>Strength 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
Success
<br />
Longsword is acquired.</p>
<p>Seoni banishes then shuffles Locate Object to examine Oubliette (<i>Mace</i>).
<br />
<span class="messageboard-dice"><b>Strength 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
Success
<br />
Mace is acquired.
<br />
Oubliette is shuffled.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Longsword. Drawing one card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Longsword_(Core)" target="_blank" rel="nofollow">Longsword (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Desna's Freedom - On each check, the first blessing played to bless may be played freely.
Location: Oubliette - Damage you suffer is increased by 1.
On-Turn Actions
Free Exploration: Longsword
[dice=Strength 6]1d6[/dice]
Success
Longsword is acquired.
Seoni banishes then shuffles Locate Object to examine Oubliette (Mace).
[dice=Strength 4]1d4[/dice]
Success
Mace is acquired.
Oubliette is shuffled.
Ending Turn
Reset: Discard Longsword. Drawing one card.
...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T22:17:38ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#492020-11-26T22:04:24Z2020-11-26T22:04:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Orison - <i>No effect.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine the Oubliette (<i>Longsword</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Discard The Empty Throne to Explore:</span> Evoker
<br />
<i>Roll 1d6. This monster gains the trait and all damage is: 1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison.</i>
<br />
<span class="messageboard-dice">1d6 ⇒ 6</span>: Poison.
<br />
<i>Before acting, a random local character suffers 1 damage.</i>
<br />
Ignored.
<br />
Reveal Spellbook to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d4 + 2 ⇒ (6) + (1) + 2 = 9</span>
<br />
Success
<br />
<i>After acting, suffer 1d4 damage.</i>
<br />
Ignored.
<br />
Evoker is banished.</p>
<p>Discard Burglar to examine Tower (<i>Sands of the Hour</i>).
<br />
<span class=messageboard-ooc>Burglar Exploration:</span> Sands of the Hour
<br />
Reveal Spellbook to add 1d4.
<br />
Automatic Success
<br />
Sands of the Hour is acquired.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Clockwork Guardian
<br />
Reveal Spellbook to add 1d4.
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 2 ⇒ (5) + (2, 3) + 2 = 12</span>
<br />
Success
<br />
Clockwork Guardian is banished.
<br />
Random Weapon: Shortsword
<br />
Shortsword is acquired.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Succeed at a Wisdom or Perception 4+# check.</i>
<br />
Recharge Sands of the Hour to bless.
<br />
<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 5) = 8</span>
<br />
Success
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Oubliette.
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Shortsword. Drawing three cards.</p>
<p><b>Random Cards Used: Weapon (Shortsword acquired)</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation 2</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Locate_Object_(Core)" target="_blank" rel="nofollow">Locate Object (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Orison - No effect.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine the Oubliette (Longsword).
On-Turn Actions
Discard The Empty Throne to Explore: Evoker
Roll 1d6. This monster gains the trait and all damage is: 1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison.
[dice]1d6[/dice]: Poison.
Before acting, a random local character suffers 1 damage.
Ignored.
Reveal Spellbook to add...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T22:04:24ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#472020-11-26T21:24:20Z2020-11-26T21:24:20Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Hidden Truth - <i>The first time you examine cards this turn, heal 1d4-1 cards.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Burglar to Seoni.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Oubliette.
<br />
<b>Location:</b> Oubliette - <i>Damage you suffer is increased by 1.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Survivor
<br />
Recharge Gem of Physical Prowess to use a d12.
<br />
<span class="messageboard-dice"><b>Constitution 5:</b></span> <span class="messageboard-dice">1d12 ⇒ 4</span>
<br />
Failure
<br />
The Survivor is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/The_Joke" target="_blank" rel="nofollow">The Joke</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Hidden Truth - The first time you examine cards this turn, heal 1d4-1 cards.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions
Give a Card: Give Burglar to Seoni.
Move Step: Moving to Oubliette.
Location: Oubliette - Damage you suffer is increased by 1.
Free Exploration: The Survivor
Recharge Gem of Physical Prowess to use a d12.
[dice=Constitution 5]1d12[/dice]
Failure
The Survivor is...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T21:24:20ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#462020-11-26T21:15:34Z2020-11-26T21:15:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><b>Before Turn:</b>
<br />
Acadamae Student, Troubadour, Orison, Incitation are healed.</p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Oubliette (<i>The Survivor</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> The Empty Throne
<br />
Discard Codex to add Knowledge.
<br />
<span class="messageboard-dice"><b>Charisma 5:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 1 ⇒ (3) + (8) + 1 = 12</span>
<br />
Success
<br />
The Empty Throne is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts banish then shuffle Magic Eye to examine Tower (<i>Evoker, Sands of the Hour, Clockwork Guardian</i>).
<br />
Heal <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> cards.
<br />
Codex is healed.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/The_Empty_Throne" target="_blank" rel="nofollow">The Empty Throne</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Sands of the Hour - No effect.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Before Turn:
Acadamae Student, Troubadour, Orison, Incitation are healed.
Start of Turn:
Examine Oubliette (The Survivor).
On-Turn Actions
Free Exploration: The Empty Throne
Discard Codex to add Knowledge.
[dice=Charisma 5]1d12+1d8+1[/dice]
Success
The Empty Throne is acquired.
Ending Turn
Reset: Drawing three cards.
On...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T21:15:34ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#442020-11-26T20:58:59Z2020-11-26T20:58:59Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Erastil's Eye - <i>If you are at a Wild location, you may discard a card to explore.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Ruin (Diabolical Imp).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Ruin.
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Diabolical Imp
<br />
<i>Before acting, succeed at a Wisdom or Perception 4 check or this monster is undefeated.</i>
<br />
Seoni banishes Enhance to add 2.
<br />
<span class="messageboard-dice"><b>Wisdom 4:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (4) + 2 = 6</span>
<br />
Success
<br />
Reveal and reload Sword Cane to use Stealth +1d4+1d4. Reload Dagger to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 10:</b></span> <span class="messageboard-dice">1d12 + 3d4 + 2 ⇒ (3) + (2, 2, 2) + 2 = 11</span>
<br />
Success
<br />
Diabolical Imp is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Summon and defeat the danger.</i>
<br />
Summon and encounter Collapse.
<br />
Seoni discards Incitation to bless.
<br />
<span class="messageboard-dice"><b>Acrobatics 7:</b></span> <span class="messageboard-dice">2d12 + 2 ⇒ (7, 7) + 2 = 16</span>
<br />
Success
<br />
<span class=messageboard-ooc>When Permanently Closed:</span> Shuffle a new monster into another location.
<br />
Random Monster: Hell Hound
<br />
Hell Hound shuffled into Oubliette.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Tower.
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p>Banish Elixir of Life to heal Seoni <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> cards.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards.</p>
<p><b>Random Cards Used: Monster (Hell Hound shuffled into Oubliette)</b>
<br />
<b>Party Resources Expended: Orison and Incitation from Seoni discarded, Enhance from Seoni banished then shuffled.</b>
<br />
<b>Actions Still Needed:</b>
<br />
Seoni needs to heal 4 cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess_(Core)" target="_blank" rel="nofollow">Gem of Physical Prowess (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Erastil's Eye - If you are at a Wild location, you may discard a card to explore.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Ruin (Diabolical Imp).
On-Turn Actions
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Free Exploration: Diabolical Imp
Before acting, succeed at a Wisdom or Perception 4 check or this...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T20:58:59ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#432020-11-26T20:41:19Z2020-11-26T20:41:19Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Sands of the Hour - <i>No effect.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Ruin.
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Sleep
<br />
Banish Fiery Glare to banish Sleep.</p>
<p><span class=messageboard-ooc>Glaring Explore:</span> Slick Leather
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Constitution 7:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span>
<br />
Failure
<br />
Slick Leather is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically shuffle Fiery Glare
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enhance" target="_blank" rel="nofollow">Enhance</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Sands of the Hour - No effect.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Free Exploration: Sleep
Banish Fiery Glare to banish Sleep.
Glaring Explore: Slick Leather
Reveal Codex to add 1.
[dice=Constitution 7]1d6+1[/dice]
Failure
Slick Leather is banished.
Ending Turn...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T20:41:19ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#412020-11-26T20:24:48Z2020-11-26T20:24:48Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Vision - <i>At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Bloodbug
<br />
Reveal and recharge Kukri to use Acrobatics +1d6+1d4. Reload Dagger to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 11:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 2d4 + 2 ⇒ (5) + (5) + (1, 2) + 2 = 15</span>
<br />
Success
<br />
Bloodbug is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Vision - At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
On-Turn Actions
Free Exploration: Bloodbug
Reveal and recharge Kukri to use Acrobatics +1d6+1d4. Reload Dagger to add 1d4.
[dice=Combat 11]1d12+1d6+2d4+2[/dice]
Success
Bloodbug is banished.
Ending Turn
Reset: Drawing one card.
Merisiel...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T20:24:48ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#402020-11-26T20:15:29Z2020-11-26T20:15:29Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Calistria's Sting - <i>You may avenge by discarding a card.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Ruin (<i>Sleep</i>).</p>
<p><b>On-Turn Actions</b></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Enhance
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Arcane 5:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (3) + 3 = 6</span>
<br />
Success
<br />
Enhance is acquired.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Symbol of Sleep
<br />
<span class="messageboard-dice"><b>Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 1d6 + 2 ⇒ (8) + (4) + 2 = 14</span>
<br />
Success
<br />
Symbol of Sleep is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Enhance" target="_blank" rel="nofollow">Enhance</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Calistria's Sting - You may avenge by discarding a card.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Ruin (Sleep).
On-Turn Actions
Free Exploration: Enhance
Reveal Codex to add 1.
[dice=Arcane 5]1d12+3[/dice]
Success
Enhance is acquired.
Discard Troubadour to Explore: Symbol of Sleep
[dice=Arcane 8]1d12+1d6+2[/dice]
Success
Symbol of Sleep is banished.
Ending Turn
Reset: Drawing...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T20:15:29ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#382020-11-26T19:17:45Z2020-11-26T19:17:45Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Pharasma's Knowing - <i>On your check against an Undead card, add 1d6.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Oubliette (<i>Bodyguard</i>).</p>
<p><b>On-Turn Actions</b>
<br />
Display Leather Armor.</p>
<p><span class=messageboard-ooc>Move Step:</span> Moving to Ruin.
<br />
<b>Location:</b> Ruin - <i>When a monster is undefeated, shuffle a new monster into the location.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Sword Cane
<br />
<span class="messageboard-dice"><b>Stealth 6:</b></span> <span class="messageboard-dice">1d12 + 2 ⇒ (12) + 2 = 14</span>
<br />
Success
<br />
Sword Cane is acquired.</p>
<p><span class=messageboard-ooc>Discard Card Caster to Explore:</span> Luckstone
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span>
<br />
Failure
<br />
Luckstone is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Recharge Sword Cane to move to Tower.
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Kukri_(Core)" target="_blank" rel="nofollow">Kukri (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Oubliette (Bodyguard).
On-Turn Actions
Display Leather Armor.
Move Step: Moving to Ruin.
Location: Ruin - When a monster is undefeated, shuffle a new monster into the location.
Free Exploration: Sword Cane
[dice=Stealth 6]1d12+2[/dice]
Success
Sword Cane is acquired.
...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T19:17:45ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#372020-11-26T19:07:05Z2020-11-26T19:07:05Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Liar - <i>At the start of your check, the difficulty is increased by the number of allies in your hand.</i>
<br />
<b>Location:</b> Tower - <i>At the start of your turn, you may examine the top card of a distant location.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Ruin (<i>Sword Cane</i>).</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give Card Caster to Merisiel.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Bat
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Wisdom 6:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (4) + 1 = 5</span>
<br />
Failure
<br />
Bat is banished.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Deathbane Light Crossbow
<br />
Automatic Failure
<br />
Deathbane Light Crossbow is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts banish then shuffle Magic Eye to examine Tower (<i>Enhance, Symbol of Sleep, Bloodbug</i>).</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand.
Location: Tower - At the start of your turn, you may examine the top card of a distant location.
Start of Turn:
Examine Ruin (Sword Cane).
On-Turn Actions
Give a Card: Give Card Caster to Merisiel.
Free Exploration: Bat
Reveal Codex to add 1.
[dice=Wisdom 6]1d6+1[/dice]
Failure
Bat is banished.
Discard Acadamae Student to Explore: Deathbane Light...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T19:07:05ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#352020-11-26T18:51:05Z2020-11-26T18:51:05Z<p>Starting Location: Tower
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elixir_of_Healing" target="_blank" rel="nofollow">Elixir of Healing</a>, <a href="https://pacg.fandom.com/wiki/Kukri_(Core)" target="_blank" rel="nofollow">Kukri (Core)</a>, <a href="https://pacg.fandom.com/wiki/Sword_Cane_(Core)" target="_blank" rel="nofollow">Sword Cane (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Tower
.
.
.
Merisiel wrote:Hand: Elixir of Healing, Kukri (Core), Sword Cane (Core), Burglar (Core), Leather Armor (Core),
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Ruin.
[Spoiler omitted]
[Spoiler omitted]Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T18:51:05ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#342020-11-26T18:49:41Z2020-11-26T18:49:41Z<p>Starting Location: Tower.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Card_Caster" target="_blank" rel="nofollow">Card Caster</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Ruin.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting Location: Tower.
.
.
.
Seoni wrote:Hand: Troubadour (Core), Incitation, Acadamae Student (Core), Fiery Glare (Core), Codex (Core), Card Caster,
Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Ruin.
[Spoiler omitted]
[Spoiler omitted]Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T18:49:41ZRe: Forums: Play-by-Post Discussion: Nick's [PACG] Test Game DiscussionMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/discussion#32020-11-26T17:28:21Z2020-11-26T17:27:06Z<p><b>Scenario 1★: Rumble Road Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Blessing 1
<br />
Incitation -> The Joke
<br />
Item 1
<br />
Magnifying Glass -> Gem of Physical Prowess</p>Scenario 1★: Rumble Road Rewards
{ First-Time Victory }
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Blessing 1
Incitation -> The Joke
Item 1
Magnifying Glass -> Gem of Physical ProwessMerisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T17:27:06ZRe: Forums: Play-by-Post Discussion: Nick's [PACG] Test Game DiscussionSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/discussion#22020-11-26T17:01:11Z2020-11-26T17:01:11Z<p><b>Scenario 1★: Rumble Road Rewards</b>
<br />
{ First-Time Victory }</p>
<p>Hero Point: Power Feat</p>
<p>[u]Deck Upgrades:[/u]
<br />
Spell 1
<br />
Detect Magic -> Locate Object
<br />
Ally 1
<br />
Harrowed Society Student -> Leech</p>Scenario 1★: Rumble Road Rewards
{ First-Time Victory }
Hero Point: Power Feat
[u]Deck Upgrades:[/u]
Spell 1
Detect Magic -> Locate Object
Ally 1
Harrowed Society Student -> LeechSeoni - DD - Nickademus (alias of Nickademus42)2020-11-26T17:01:11ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#302020-11-26T16:15:33Z2020-11-26T16:15:33Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Theater - <i>At the start of your turn, examine the top card of your location; you may encounter it.</i>
<br />
<b>Location:</b> Trail- <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Examine Trail (<i>Bandit</i>).
<br />
Encounter Bandit.
<br />
Seoni buries Troubadour to guard.
<br />
<i>Before acting, recharge a card.</i>
<br />
Recharge Thieves' Tools.
<br />
Banish Antiplague.
<br />
Victory!</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Theater - At the start of your turn, examine the top card of your location; you may encounter it.
Location: Trail- The difficulty of checks to defeat is increased by the number of distant characters.
Start of Turn:
Examine Trail (Bandit).
Encounter Bandit.
Seoni buries Troubadour to guard.
Before acting, recharge a card.
Recharge Thieves' Tools.
Banish Antiplague.
Victory!Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T16:15:33ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#282020-11-26T16:05:34Z2020-11-26T16:05:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Forge - <i>On your check, add 1 for each type of boon played.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Heal <span class="messageboard-dice">1d4 ⇒ 1</span> cards.
<br />
Acoyte is healed.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Deflect, Spellbook, Codex, Acadamae Student, Troubadour. Drawing five cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour" target="_blank" rel="nofollow">Troubadour</a>, <a href="https://pacg.fandom.com/wiki/Sanctuary" target="_blank" rel="nofollow">Sanctuary</a>, <a href="https://pacg.fandom.com/wiki/Acolyte" target="_blank" rel="nofollow">Acolyte</a>, <a href="https://pacg.fandom.com/wiki/Harrowed_Society_Student_(Core)" target="_blank" rel="nofollow">Harrowed Society Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation 2</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Forge - On your check, add 1 for each type of boon played.
Location: Bridge - Non-story banes cannot be evaded.
On-Turn Actions
Free Exploration: Heal [dice]1d4[/dice] cards.
Acoyte is healed.
Ending Turn
Reset: Discard Deflect, Spellbook, Codex, Acadamae Student, Troubadour. Drawing five cards.
Seoni wrote:Hand: Troubadour, Sanctuary, Acolyte, Harrowed Society Student (Core), Incitation 2, Force Missile (Core),
Displayed: Studded Leather Armor,...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T16:05:34ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#272020-11-26T15:58:34Z2020-11-26T15:58:34Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Waxworks - <i>At the start of your turn, discard a blessing or suffer the scourge Exhausted.</i>
<br />
<b>Location:</b> Trail - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><b>Before Turn:</b></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Merisiel is Exhausted.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Ending turn.
<br />
Exhausted is removed.
<br />
<b>Ending Turn</b>
<br />
Reset: Discard Starknife. Drawing one card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Mouse" target="_blank" rel="nofollow">Mouse</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Waxworks - At the start of your turn, discard a blessing or suffer the scourge Exhausted.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
Before Turn:
Start of Turn:
Merisiel is Exhausted.
On-Turn Actions
Move Step: Ending turn.
Exhausted is removed.
Ending Turn
Reset: Discard Starknife. Drawing one card.
Merisiel wrote:Hand: Thieves' Tools (Core), Dagger (Core), Antiplague, Prayer, Mouse,...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T15:58:34ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#252020-11-26T15:48:29Z2020-11-26T15:48:29Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Pharasma's Knowing - <i>On your check against an Undead card, add 1d6.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Heal <span class="messageboard-dice">1d4 ⇒ 4</span> cards.
<br />
Sanctuary, Harrowed Society Student, Troubadour, Acadamae Student are healed.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour" target="_blank" rel="nofollow">Troubadour</a>, <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Pharasma's Knowing - On your check against an Undead card, add 1d6.
Location: Bridge - Non-story banes cannot be evaded.
On-Turn Actions
Free Exploration: Heal [dice]1d4[/dice] cards.
Sanctuary, Harrowed Society Student, Troubadour, Acadamae Student are healed.
Ending Turn
Reset: Drawing two cards.
Seoni wrote:Hand: Troubadour, Deflect, Spellbook (Core), Codex (Core), Acadamae Student (Core), Troubadour (Core),
Displayed: Studded Leather Armor, False...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T15:48:29ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#242020-11-26T15:40:26Z2020-11-26T15:40:26Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Locksmith - <i>On your check, you may recharge a card to replace all d4s with d8s.</i>
<br />
<b>Location:</b> Trail - <i>The difficulty of checks to defeat is increased by the number of distant characters.</i></p>
<p><b>On-Turn Actions</b>
<br />
Seoni recharges Card Caster to examine Trail (<i>Bandit, Necrophidian</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Wand of Force Missile
<br />
Evade.
<br />
Wand of Force Missile is shuffled into Trail.</p>
<p>Recharge Magnifying Glass to examine deck (<i>Starknife, Mouse</i>).
<br />
Deck is shuffled.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing two cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Prayer" target="_blank" rel="nofollow">Prayer</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Locksmith - On your check, you may recharge a card to replace all d4s with d8s.
Location: Trail - The difficulty of checks to defeat is increased by the number of distant characters.
On-Turn Actions
Seoni recharges Card Caster to examine Trail (Bandit, Necrophidian).
Free Exploration: Wand of Force Missile
Evade.
Wand of Force Missile is shuffled into Trail.
Recharge Magnifying Glass to examine deck (Starknife, Mouse).
Deck is shuffled.
Ending Turn...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T15:40:26ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#222020-11-26T15:18:40Z2020-11-26T15:18:40Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Cayden Cailean's Revelry - <i>On your check, you may discard a card to reroll 1 die showing 1 or 2.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Campsite.
<br />
<b>Location:</b> Campsite - <i>At the end of your turn, you may heal a card.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Heal <span class="messageboard-dice">1d4 ⇒ 1</span> cards.
<br />
Codex is healed.</p>
<p><span class=messageboard-ooc>Discard Acadamae Student to Explore:</span> Dire Wolf
<br />
Banish Life Drain to use Arcane +2d4. Merisiel reloads Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 4d4 + 2 ⇒ (9) + (2, 1, 4, 2) + 2 = 20</span>
<br />
Success
<br />
Spellbook is healed.
<br />
Dire Wolf is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Choose 3 different types of boons, then recharge a boon of each type.</i>
<br />
Boons: Weapon, Blessing, Spell.
<br />
Recharge Quarterstaff, Incitation, Fiery Glare.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Bridge.
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically recharge Life Drain.
<br />
Reset: Drawing five cards.</p>
<p><b>On Merisiel's Turn:</b>
<br />
After Merisiel's turn starts banish then recharge Magic Eye to examine Bridge (<i>Dire Boar, Droogami, Bloodbug</i>).</p>
<p><b>Party Resources Expended: Starknife from Merisiel reloaded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Troubadour" target="_blank" rel="nofollow">Troubadour</a>, <a href="https://pacg.fandom.com/wiki/Card_Caster" target="_blank" rel="nofollow">Card Caster</a>, <a href="https://pacg.fandom.com/wiki/Deflect" target="_blank" rel="nofollow">Deflect</a>, <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Magic_Eye" target="_blank" rel="nofollow">Magic Eye</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Cayden Cailean's Revelry - On your check, you may discard a card to reroll 1 die showing 1 or 2.
Location: Bridge - Non-story banes cannot be evaded.
On-Turn Actions
Move Step: Moving to Campsite.
Location: Campsite - At the end of your turn, you may heal a card.
Free Exploration: Heal [dice]1d4[/dice] cards.
Codex is healed.
Discard Acadamae Student to Explore: Dire Wolf
Banish Life Drain to use Arcane +2d4. Merisiel reloads Starknife to add 1d4....Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T15:18:40ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#202020-11-26T14:49:40Z2020-11-26T14:49:40Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> Orison - <i>No effect.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Move Step:</span> Moving to Campsite.
<br />
<b>Location:</b> Campsite - <i>At the end of your turn, you may heal a card.</i></p>
<p><span class=messageboard-ooc>Free Exploration:</span> Tinker
<br />
Reveal Thieves' Tools to add 1d8.
<br />
<span class="messageboard-dice"><b>Disable 6:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 2 ⇒ (6) + (2) + 2 = 10</span>
<br />
Success
<br />
Tinker is acquired.</p>
<p><span class=messageboard-ooc>Discard Snake to Explore:</span> Sling
<br />
Automatic Success
<br />
Sling is acquired.</p>
<p><span class=messageboard-ooc>Discard Tinker to Explore:</span> Bodyguard
<br />
<span class="messageboard-dice"><b>Charisma 6:</b></span> <span class="messageboard-dice">1d8 + 1d4 ⇒ (1) + (1) = 2</span>
<br />
Failure
<br />
Bodyguard is banished.</p>
<p><b>Ending Turn</b>
<br />
End of Turn: Heal 1 card.
<br />
Heal: Incitation.
<br />
Reset: Discard Sling. Drawing two cards.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Magnifying_Glass_(Core)" target="_blank" rel="nofollow">Magnifying Glass (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Campsite.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: Orison - No effect.
Location: Bridge - Non-story banes cannot be evaded.
On-Turn Actions
Move Step: Moving to Campsite.
Location: Campsite - At the end of your turn, you may heal a card.
Free Exploration: Tinker
Reveal Thieves' Tools to add 1d8.
[dice=Disable 6]1d12+1d8+2[/dice]
Success
Tinker is acquired.
Discard Snake to Explore: Sling
Automatic Success
Sling is acquired.
Discard Tinker to Explore: Bodyguard
[dice=Charisma 6]1d8+1d4[/dice]
Failure...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T14:49:40ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#182020-11-26T14:18:46Z2020-11-26T14:18:46Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Incitation - <i>No effect.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Perplexing Text
<br />
Recharge Orison to bless. Merisiel recharges Burglar to add 1d6.
<br />
<span class="messageboard-dice"><b>Knowledge 8:</b></span> <span class="messageboard-dice">2d8 + 1d6 + 1 ⇒ (8, 4) + (2) + 1 = 15</span>
<br />
Success
<br />
Perplexing Text is banished.
<br />
Random Spell: Sanctuary.
<br />
Sanctuary is acquired.</p>
<p><span class=messageboard-ooc>Discard Troubadour to Explore:</span> Life Drain
<br />
Discard Codex to add Knowledge.
<br />
<span class="messageboard-dice"><b>Arcane 7:</b></span> <span class="messageboard-dice">1d12 + 1d8 + 3 ⇒ (9) + (5) + 3 = 17</span>
<br />
Success
<br />
Life Drain is acquired.</p>
<p><b>Ending Turn</b>
<br />
Reset: Discard Sanctuary. Drawing two cards.</p>
<p><b>Random Cards Used: Spell (Sanctuary acquired)</b>
<br />
<b>Party Resources Expended: Burglar from Merisiel recharged.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Life_Drain" target="_blank" rel="nofollow">Life Drain</a>, <a href="https://pacg.fandom.com/wiki/Troubadour" target="_blank" rel="nofollow">Troubadour</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare_(Core)" target="_blank" rel="nofollow">Fiery Glare (Core)</a>, <a href="https://pacg.fandom.com/wiki/Acadamae_Student_(Core)" target="_blank" rel="nofollow">Acadamae Student (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Campsite.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Incitation - No effect.
Location: Bridge - Non-story banes cannot be evaded.
On-Turn Actions
Free Exploration: Perplexing Text
Recharge Orison to bless. Merisiel recharges Burglar to add 1d6.
[dice=Knowledge 8]2d8+1d6+1[/dice]
Success
Perplexing Text is banished.
Random Spell: Sanctuary.
Sanctuary is acquired.
Discard Troubadour to Explore: Life Drain
Discard Codex to add Knowledge.
[dice=Arcane 7]1d12+1d8+3[/dice]
Success
Life Drain is acquired.
Ending...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T14:18:46ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#162020-11-26T13:48:09Z2020-11-26T13:48:09Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Marriage - <i>At the start of your turn, summon and encounter an ally.</i>
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><span class=messageboard-ooc>Start of Turn:</span>
<br />
Random Ally: Sage
<br />
<span class="messageboard-dice"><b>Charisma 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span>
<br />
Failure
<br />
Sage is banished.</p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Give a Card:</span> Give False Life to Seoni.</p>
<p>Seoni displays False Life.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> The Winged Serpent
<br />
<span class="messageboard-dice"><b>Wisdom 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span>
<br />
Success
<br />
The Winged Serpent is acquired.</p>
<p><span class=messageboard-ooc>Discard Incitation to Explore:</span> Dire Wolf
<br />
Reveal Dagger to use Stealth +1d4. Discard The Winged Serpent to bless.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">2d12 + 1d4 + 2 ⇒ (12, 9) + (1) + 2 = 24</span>
<br />
Success
<br />
Dire Wolf is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing three cards.</p>
<p><b>Random Cards Used: Ally (Sage)</b></p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, <a href="https://pacg.fandom.com/wiki/Burglar_(Core)" target="_blank" rel="nofollow">Burglar (Core)</a>, <a href="https://pacg.fandom.com/wiki/Snake_(Core)" target="_blank" rel="nofollow">Snake (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Campsite.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Marriage - At the start of your turn, summon and encounter an ally.
Location: Bridge - Non-story banes cannot be evaded.
Start of Turn:
Random Ally: Sage
[dice=Charisma 4]1d8[/dice]
Failure
Sage is banished.
On-Turn Actions
Give a Card: Give False Life to Seoni.
Seoni displays False Life.
Free Exploration: The Winged Serpent
[dice=Wisdom 5]1d6[/dice]
Success
The Winged Serpent is acquired.
Discard Incitation to Explore: Dire Wolf
Reveal Dagger to...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T13:48:09ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#142020-11-26T12:58:24Z2020-11-26T12:58:24Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> The Unicorn - <i>Your check to acquire is blessed.</i>
<br />
<b>Location:</b> Caravan - <i>At the start of your turn, each local character may move.</i></p>
<p><b>On-Turn Actions</b>
<br />
<span class=messageboard-ooc>Free Exploration:</span> Studded Leather Armor
<br />
Reveal Codex to add 1.
<br />
<span class="messageboard-dice"><b>Constitution 4:</b></span> <span class="messageboard-dice">2d6 + 1 ⇒ (4, 2) + 1 = 7</span>
<br />
Success
<br />
Studded Leather Armor is acquired.</p>
<p>Display Studded Leather Armor.</p>
<p><span class=messageboard-ooc>Discard Harrowed Society Student to Explore:</span> Acolyte
<br />
Automatic Success
<br />
Acolyte is acquired.</p>
<p><span class=messageboard-ooc>Discard Acolyte to Explore:</span> Dire Wolf
<br />
Discard Spellbook to use Arcane +2d4. Merisiel reloads Starknife to add 1d4.
<br />
<span class="messageboard-dice"><b>Combat 12:</b></span> <span class="messageboard-dice">1d12 + 2d4 + 1d4 + 2 ⇒ (4) + (1, 2) + (4) + 2 = 13</span>
<br />
Success
<br />
Dire Wolf is banished.</p>
<p><span class=messageboard-ooc>Closing Location:</span> <i>Either succeed at a Wisdom or Perception 5+# check or summon and defeat the danger.</i>
<br />
Summon and encounter Rescue.
<br />
Discard Incitation to bless.
<br />
<span class="messageboard-dice"><b>Diplomacy 9:</b></span> <span class="messageboard-dice">2d12 + 2 ⇒ (7, 5) + 2 = 14</span>
<br />
Success
<br />
Rescue is banished.
<br />
Random Ally: Troubadour.
<br />
Troubadour is drawn.
<br />
<span class=messageboard-ooc>Immediate Move:</span> Moving to Bridge.
<br />
<b>Location:</b> Bridge - <i>Non-story banes cannot be evaded.</i></p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<p><b>Random Cards Used: 1 Ally</b>
<br />
<b>Party Resources Expended: Starknife from Merisiel reloaded.</b></p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Troubadour" target="_blank" rel="nofollow">Troubadour</a>, <a href="https://pacg.fandom.com/wiki/Troubadour_(Core)" target="_blank" rel="nofollow">Troubadour (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Studded_Leather_Armor" target="_blank" rel="nofollow">Studded Leather Armor</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Campsite.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: The Unicorn - Your check to acquire is blessed.
Location: Caravan - At the start of your turn, each local character may move.
On-Turn Actions
Free Exploration: Studded Leather Armor
Reveal Codex to add 1.
[dice=Constitution 4]2d6+1[/dice]
Success
Studded Leather Armor is acquired.
Display Studded Leather Armor.
Discard Harrowed Society Student to Explore: Acolyte
Automatic Success
Acolyte is acquired.
Discard Acolyte to Explore: Dire Wolf
Discard...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T12:58:24ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#122020-11-26T12:15:20Z2020-11-26T12:15:20Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Merisiel's Turn —
<br />
<b>Hour:</b> The Empty Throne - <i>On your check, you may banish a boon to reroll a die.</i>
<br />
<b>Location:</b> Caravan - <i>At the start of your turn, each local character may move.</i></p>
<p><b>On-Turn Actions</b>
<br />
Display Leather Armor.</p>
<p><span class=messageboard-ooc>Free Exploration:</span> False Life
<br />
<span class="messageboard-dice"><b>Intelligence 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span>
<br />
Success
<br />
False Life is acquired.</p>
<p><span class=messageboard-ooc>Discard Incitation to Explore:</span> Mist Horn
<br />
Automatic Failure
<br />
Mist Horn is banished.</p>
<p><b>Ending Turn</b>
<br />
Reset: Drawing one card.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/False_Life" target="_blank" rel="nofollow">False Life</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Starknife_(Core)" target="_blank" rel="nofollow">Starknife (Core)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Merisiel's Turn --
Hour: The Empty Throne - On your check, you may banish a boon to reroll a die.
Location: Caravan - At the start of your turn, each local character may move.
On-Turn Actions
Display Leather Armor.
Free Exploration: False Life
[dice=Intelligence 4]1d4[/dice]
Success
False Life is acquired.
Discard Incitation to Explore: Mist Horn
Automatic Failure
Mist Horn is banished.
Ending Turn
Reset: Drawing one card.
Merisiel wrote:Hand: False Life, Incitation, Thieves'...Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T12:15:20ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#112020-11-26T11:54:19Z2020-11-26T11:54:19Z<p>.
<br />
.
<br />
.
<br />
.</p>
<p>— Seoni's Turn —
<br />
<b>Hour:</b> Shelyn's Song - <i>When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.</i>
<br />
<b>Location:</b> Caravan - <i>At the start of your turn, each local character may move.</i></p>
<p><b>On-Turn Actions</b>
<br />
Banish then shuffle Detect Magic to examine Caravan (<i>Shadow</i>).</p>
<p><span class=messageboard-ooc>Free Exploration:</span> Shadow
<br />
Banish Force Missile to use Arcane +2d4. Recharge Incitation to bless.
<br />
<span class="messageboard-dice"><b>Combat 13:</b></span> <span class="messageboard-dice">2d12 + 2d4 + 2 ⇒ (9, 3) + (2, 1) + 2 = 17</span>
<br />
Success
<br />
Shadow is banished.</p>
<p><b>Ending Turn</b>
<br />
Recovery: Automatically recharge Detect Magic, Force Missile.
<br />
Reset: Drawing three cards.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Codex_(Core)" target="_blank" rel="nofollow">Codex (Core)</a>, <a href="https://pacg.fandom.com/wiki/Orison" target="_blank" rel="nofollow">Orison</a>, <a href="https://pacg.fandom.com/wiki/Harrowed_Society_Student_(Core)" target="_blank" rel="nofollow">Harrowed Society Student (Core)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>.
.
.
.
-- Seoni's Turn --
Hour: Shelyn's Song - When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Location: Caravan - At the start of your turn, each local character may move.
On-Turn Actions
Banish then shuffle Detect Magic to examine Caravan (Shadow).
Free Exploration: Shadow
Banish Force Missile to use Arcane +2d4. Recharge Incitation to bless.
[dice=Combat 13]2d12+2d4+2[/dice]
Success
Shadow is banished.
Ending Turn
Recovery:...Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T11:54:19ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#92020-11-26T10:55:31Z2020-11-26T10:55:31Z<p>I'll go next.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Leather_Armor_(Core)" target="_blank" rel="nofollow">Leather Armor (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, <a href="https://pacg.fandom.com/wiki/Thieves%27_Tools_(Core)" target="_blank" rel="nofollow">Thieves' Tools (Core)</a>, <a href="https://pacg.fandom.com/wiki/Dagger_(Core)" target="_blank" rel="nofollow">Dagger (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>I'll go next.
.
.
.
Merisiel wrote:Hand: Leather Armor (Core), Incitation, Thieves' Tools (Core), Dagger (Core), Incitation 2,
Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.
[Spoiler omitted]
[Spoiler omitted]Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T10:55:31ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#82020-11-26T10:39:15Z2020-11-26T10:39:15Z<p>I'll go first.
<br />
.
<br />
.
<br />
.</p>
<div class="messageboard-quotee">Seoni wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Spellbook_(Core)" target="_blank" rel="nofollow">Spellbook (Core)</a>, <a href="https://pacg.fandom.com/wiki/Force_Missile_(Core)" target="_blank" rel="nofollow">Force Missile (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation 2</a>, <a href="https://pacg.fandom.com/wiki/Quarterstaff_(Core)" target="_blank" rel="nofollow">Quarterstaff (Core)</a>, <a href="https://pacg.fandom.com/wiki/Detect_Magic_(Core)" target="_blank" rel="nofollow">Detect Magic (Core)</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Incitation</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>Accessory Reroll:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Upon closing, move me to Bridge.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>I'll go first.
.
.
.
Seoni wrote:Hand: Spellbook (Core), Force Missile (Core), Incitation 2, Quarterstaff (Core), Detect Magic (Core), Incitation,
Displayed:
Deck: 9 Discard: 0 Buried: 0
Hero Points: 0
Accessory Reroll: 1
NOTES:
Movement: Upon closing, move me to Bridge.
[Spoiler omitted]
[Spoiler omitted]Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T10:39:15ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameMerisiel - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#32020-11-26T01:05:53Z2020-11-26T01:05:53Z<p>Joining..</p>Joining..Merisiel - DD - Nickademus (alias of Nickademus42)2020-11-26T01:05:53ZRe: Forums: Play-by-Post: Nick's [PACG] Test GameSeoni - DD - Nickademus (alias of Nickademus42)https://paizo.com/campaigns/v5748p75ivll7/gameplay#22020-11-26T01:03:28Z2020-11-26T01:03:28Z<p>Joining.</p>Joining.Seoni - DD - Nickademus (alias of Nickademus42)2020-11-26T01:03:28ZRe: Forums: Play-by-Post: [PACS] Hawkmoon269's Dragon's DemandNickademus42https://paizo.com/campaigns/v5748p75ivlh2/gameplay&page=5#2222020-11-04T18:55:31Z2020-11-04T18:55:09Z<p>Wu Shens's before acting from the Drake:
<br />
<span class="messageboard-dice"><b>Acrobatics 7:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (11) + 3 = 14</span>
<br />
Success</p>Wu Shens's before acting from the Drake:
[dice=Acrobatics 7]1d12+3[/dice]
SuccessNickademus422020-11-04T18:55:09ZRe: Forums: Play-by-Post: [PFSACG] Flaxseed On Deck Adventure Card Guild Lodge - In-CharacterNickademus42https://paizo.com/campaigns/PFSACGFlaxseedOnDeckAdventureCardGuildLodge/gameplay#282020-10-30T18:27:50Z2020-10-30T18:27:50Z<p>Something I'd like to see (and would stimulate the conversation here) is not just examples of good play, but specifically a good example of each character. It would be a way for new players to see what kind of characters are out there and for anyone who is interested in a specific character but would like to see it in practice first.</p>Something I'd like to see (and would stimulate the conversation here) is not just examples of good play, but specifically a good example of each character. It would be a way for new players to see what kind of characters are out there and for anyone who is interested in a specific character but would like to see it in practice first.Nickademus422020-10-30T18:27:50ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingNickademus42https://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#342020-10-27T17:45:28Z2020-10-27T17:45:28Z<p>I added shuffling because I personally believe that if you look through a deck that you are not supposed to know what cards are coming, you should shuffle it afterwards. If shuffling is a problem, though, it can be removed. This also excludes the use of the keyword 'search' though since whatever you search is shuffled by default.</p>
<p>If the intent was to avoid shuffling and banishing the blessing upon failure, then the process would have to be spelled out on the location. This situation doesn't happen often from what I've seen. In fact, I can't think of another example where you look through a deck (without examining) and then don't shuffle it afterwards.</p>I added shuffling because I personally believe that if you look through a deck that you are not supposed to know what cards are coming, you should shuffle it afterwards. If shuffling is a problem, though, it can be removed. This also excludes the use of the keyword 'search' though since whatever you search is shuffled by default.
If the intent was to avoid shuffling and banishing the blessing upon failure, then the process would have to be spelled out on the location. This situation doesn't...Nickademus422020-10-27T17:45:28ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingNickademus42https://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#312020-10-27T04:07:54Z2020-10-27T04:07:54Z<p>Should there ever be a situation in the game where it is impossible to close a location? That seems like a whole other issue of design.</p>Should there ever be a situation in the game where it is impossible to close a location? That seems like a whole other issue of design.Nickademus422020-10-27T04:07:54ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingNickademus42https://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#292020-10-26T20:11:05Z2020-10-26T20:09:38Z<p>'Examine the hourglass until you find a blessing. Encounter it, then shuffle the hourglass. If you fail to acquire the blessing, reload it.'</p>'Examine the hourglass until you find a blessing. Encounter it, then shuffle the hourglass. If you fail to acquire the blessing, reload it.'Nickademus422020-10-26T20:09:38ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingNickademus42https://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#272020-10-26T17:51:26Z2020-10-26T17:51:26Z<p>If a few more words doesn't cause an issue, simply change 'summon and acquire' to 'summon and attempt to acquire'. Could even do the same for 'summon and defeat' to keep things parallel.</p>If a few more words doesn't cause an issue, simply change 'summon and acquire' to 'summon and attempt to acquire'. Could even do the same for 'summon and defeat' to keep things parallel.Nickademus422020-10-26T17:51:26ZRe: Forums: Rules Questions and Gameplay Discussion: Closing the Dunes if top card of hourglass isn't a blessingNickademus42https://paizo.com/threads/rzs42ptd?Closing-the-Dunes-if-top-card-of-hourglass#252020-10-26T00:14:44Z2020-10-26T00:14:44Z<p>The location Reading Room has the following text for its To Close Or To Guard section: "Summon and acquire a blessing; if it is a Harrow blessing, you acquire it automatically."</p>
<p>If the word 'acquire' was synonymous with 'draw' then the idea of automatically acquiring something instead would be impossible. The word 'acquire' is used to mean the check to acquire just as the word 'defeat' is used to mean the check to defeat.</p>
<p>The reason the Dunes does not say 'summon and acquire' is because you summon cards from the vault. There is no term for taking the top card from the hourglass so it was simply written 'Acquire', meaning to succeed at the 'Check to Acquire'.</p>
<p>'Successfully acquire' is redundant as there is no way to unsuccessfully acquire. You either acquire or banish a boon when you roll the check.</p>The location Reading Room has the following text for its To Close Or To Guard section: "Summon and acquire a blessing; if it is a Harrow blessing, you acquire it automatically."
If the word 'acquire' was synonymous with 'draw' then the idea of automatically acquiring something instead would be impossible. The word 'acquire' is used to mean the check to acquire just as the word 'defeat' is used to mean the check to defeat.
The reason the Dunes does not say 'summon and acquire' is because you...Nickademus422020-10-26T00:14:44ZRe: Forums: Rules Questions and Gameplay Discussion: Locked Door - CoreNickademus42https://paizo.com/threads/rzs42kyo?Locked-Door-Core#182020-10-21T04:30:50Z2020-10-21T04:30:50Z<p>That wouldn't make sense for scourges like plagued and wounded. Entangled is special in that it symbolized an external threat that is tied to location (possibly Frightened as well).</p>
<p>It would be better if cards like Locked Door also stated that it removes the Entangled scourge from local characters.</p>That wouldn't make sense for scourges like plagued and wounded. Entangled is special in that it symbolized an external threat that is tied to location (possibly Frightened as well).
It would be better if cards like Locked Door also stated that it removes the Entangled scourge from local characters.Nickademus422020-10-21T04:30:50ZRe: Forums: Rules Questions and Gameplay Discussion: CotCT 3B: Blood Pig Bout rules odditiesNickademus42https://paizo.com/threads/rzs42sps?CotCT-3B-Blood-Pig-Bout-rules-oddities#142020-10-14T22:58:55Z2020-10-14T22:58:55Z<p>An interesting thing that seems to go against intent came up when I was playing this.</p>
<p>While the intent is obvious that you play Blood Pig until you have as many pigs as locations or until only one location is left, as soon as the Blood Pig Bout is displayed next to the Rooftops, if a player encounters it at the end of their move step they get to grab a second barrier and banish the Blood Pig Bout (since it is a barrier).</p>
<p>Seems a bit of an abrupt ending to the bout of blood pig.</p>An interesting thing that seems to go against intent came up when I was playing this.
While the intent is obvious that you play Blood Pig until you have as many pigs as locations or until only one location is left, as soon as the Blood Pig Bout is displayed next to the Rooftops, if a player encounters it at the end of their move step they get to grab a second barrier and banish the Blood Pig Bout (since it is a barrier).
Seems a bit of an abrupt ending to the bout of blood pig.Nickademus422020-10-14T22:58:55ZRe: Forums: Community Use: Paizo Blog: Community Use Policy UpdateNickademus42https://paizo.com/community/blog/v5748dyo6shc5?Community-Use-Policy-Update#192020-10-11T19:56:08Z2020-10-11T19:56:08Z<p>Is it my imagination or didn't the PF Chronicles and Campaign Settings line of books appear in Section 1 of the CUP up to recently?</p>Is it my imagination or didn't the PF Chronicles and Campaign Settings line of books appear in Section 1 of the CUP up to recently?Nickademus422020-10-11T19:56:08ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: PACG2 - Product RoadmapNickademus42https://paizo.com/threads/rzs43638?PACG2-Product-Roadmap#62020-10-04T16:06:39Z2020-10-04T14:00:39Z<p>From the bits and pieces I've seen since joining the community, I've come to understand that there is going to be a long break after Core+CotCT before any major content is made. Also, I don't expect to see a lot of add-on decks as the gaming stores were complaining about PACG products being released too often. I imagine the production schedule is on hold right now and when it resumes, it will have far less releases.</p>
<p>I came into this recently and wondered if it was a dead game, but I'm not seeing that as the case yet. The devs are still active and Society content is being released on schedule.</p>From the bits and pieces I've seen since joining the community, I've come to understand that there is going to be a long break after Core+CotCT before any major content is made. Also, I don't expect to see a lot of add-on decks as the gaming stores were complaining about PACG products being released too often. I imagine the production schedule is on hold right now and when it resumes, it will have far less releases.
I came into this recently and wondered if it was a dead game, but I'm not...Nickademus422020-10-04T14:00:39ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Online PACG PlayNickademus42https://paizo.com/threads/rzs4373p?Online-PACG-Play#22020-09-30T21:03:46Z2020-09-30T21:03:46Z<p>A convention recently happened, so a lot of games just started. I recently joined and it seemed very empty for this reason. There are still a few games that pop up, but you may have to wait until this wave of convention games settles down.</p>
<p>I've considered running a few non-convention games to help fill in this gap, and a few other might also be convinced to do so.</p>
<p>Also, if you are interested in PACS (organized play), I believe they run weekly live online games.</p>A convention recently happened, so a lot of games just started. I recently joined and it seemed very empty for this reason. There are still a few games that pop up, but you may have to wait until this wave of convention games settles down.
I've considered running a few non-convention games to help fill in this gap, and a few other might also be convinced to do so.
Also, if you are interested in PACS (organized play), I believe they run weekly live online games.Nickademus422020-09-30T21:03:46ZRe: Forums: Rules Questions and Gameplay Discussion: Weapons vs SpellsNickademus42https://paizo.com/threads/rzs4372j?Weapons-vs-Spells#32020-09-30T20:59:55Z2020-09-30T20:59:55Z<p>I know nothing about pre-Core as I'm new to PACG, but from what I've seen, most weapons only get the full bonus or effect if you reload/recharge/discard them. The idea that you can use a weapon over and over again is closer to getting a bonus die on all combat checks rather than the full effect of a spell.</p>I know nothing about pre-Core as I'm new to PACG, but from what I've seen, most weapons only get the full bonus or effect if you reload/recharge/discard them. The idea that you can use a weapon over and over again is closer to getting a bonus die on all combat checks rather than the full effect of a spell.Nickademus422020-09-30T20:59:55ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionNickademus42https://paizo.com/campaigns/v5748p75ivlh2/discussion#232020-09-29T19:35:13Z2020-09-29T19:35:13Z<p>Con Boon:
<br />
<span class="messageboard-dice">1d20 ⇒ 20</span></p>Con Boon:
[dice]1d20[/dice]Nickademus422020-09-29T19:35:13ZRe: Forums: Customer Service: Cancel Pending OrdersNickademus42https://paizo.com/threads/rzs4360x?Cancel-Pending-Orders#22020-09-18T04:04:13Z2020-09-18T04:04:13Z<p>These orders just shipped. If emails and forum posts don't contact customer service a week before an order ships to cancel it, what am I supposed to do?</p>These orders just shipped. If emails and forum posts don't contact customer service a week before an order ships to cancel it, what am I supposed to do?Nickademus422020-09-18T04:04:13ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Nickademus42https://paizo.com/threads/rzs42la1&page=8?Core-Set-Version-Character-Sheets-for-Legacy#3762020-09-14T12:14:43Z2020-09-13T23:55:29Z<div class="messageboard-quotee">Brother Tyler wrote:</div><blockquote>I went through the Community Use policy and packages again, so I'm fairly confident I haven't used anything inappropriately (which will only make it more embarrassing if anything is used inappropriately).</blockquote><p>Forgive me for being new and not knowing exactly how this works, but I looked through the Community Use Policy and I saw some things that seemed to make projects like this a violation. I highly doubt this is so, especially when Paizo releases things like the <a href="https://paizo.com/products/btpy9512?Community-Use-Package-Pathfinder-Adventure-Card-Game-Card-Templates" target="_blank" rel="nofollow">card templates</a>. Nevertheless, when I read the CU Policy, I saw this bit:
<div class="messageboard-quotee">Community Use Policy wrote:</div><blockquote>Don’t do anything that might hurt or damage Paizo... You agree to not use Paizo's trade dress—that is, you may not make your material look like ours. </blockquote><p>It appears like making assets that look similar to the actual assets in the PACG is against the policy. So something such as the following wouldn't be allowed?
</p>
<div class="messageboard-quotee">Brother Tyler wrote:</div><blockquote>I've changed the swirl at the top of the sheet to brown, matching that used on the official sheets.</blockquote><p>Yet we are given card templates so we can make cards look like the official cards. How do you tell where the line is in regards to 'Paizo's trade dress'?Brother Tyler wrote:I went through the Community Use policy and packages again, so I'm fairly confident I haven't used anything inappropriately (which will only make it more embarrassing if anything is used inappropriately).
Forgive me for being new and not knowing exactly how this works, but I looked through the Community Use Policy and I saw some things that seemed to make projects like this a violation. I highly doubt this is so, especially when Paizo releases things like the card...Nickademus422020-09-13T23:55:29ZRe: Forums: Recruitment: PACS (Pathfinder Adventure Card Society) Dragon's Demand Recruitment PBPNickademus42https://paizo.com/campaigns/v5748p75ivlh2/recruiting#152020-09-11T18:23:12Z2020-09-11T18:23:12Z<p>I have Soothing Word, for what it's worth.</p>I have Soothing Word, for what it's worth.Nickademus422020-09-11T18:23:12ZRe: Forums: Play-by-Post Discussion: [PACS] Hawkmoon269's Dragons Demand DiscussionNickademus42https://paizo.com/campaigns/v5748p75ivlh2/discussion#32020-09-11T16:34:32Z2020-09-11T16:34:32Z<p>Just a heads-up, I work third-shift. So I will be unavailable to post during the hours that most people in the US time zones are asleep. I doubt this is a problem for anyone, but I don't know your time zones or sleeping habits.</p>
<p>Aside from that, you can message me on Discord if you want to try to get my immediate attention. (I'm not sure how things work in a pbp game when an action on a character's turn affects other characters.)</p>Just a heads-up, I work third-shift. So I will be unavailable to post during the hours that most people in the US time zones are asleep. I doubt this is a problem for anyone, but I don't know your time zones or sleeping habits.
Aside from that, you can message me on Discord if you want to try to get my immediate attention. (I'm not sure how things work in a pbp game when an action on a character's turn affects other characters.)Nickademus422020-09-11T16:34:32ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Nickademus42https://paizo.com/threads/rzs42la1&page=8?Core-Set-Version-Character-Sheets-for-Legacy#3662020-09-08T17:06:40Z2020-09-08T17:06:40Z<p>Much thanks. It makes me wonder what's left to bring the old content nearly up to the current (2nd Ed) format. Conversions of the scenarios instructions themselves?</p>Much thanks. It makes me wonder what's left to bring the old content nearly up to the current (2nd Ed) format. Conversions of the scenarios instructions themselves?Nickademus422020-09-08T17:06:40ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Core Set Version Character Sheets for Legacy Characters?Nickademus42https://paizo.com/threads/rzs42la1&page=8?Core-Set-Version-Character-Sheets-for-Legacy#3642020-09-08T14:34:12Z2020-09-08T14:34:12Z<p>On a slightly related note (well, unrelated but it probably shares the same legals), has there been or is anyone planning to update the old adventure path cards to have the robust story of the Core storybook design? It would obviously take more writing skills than just updating card rule text, and I'm not sure how it could be legally distributed if not made by Paizo.</p>On a slightly related note (well, unrelated but it probably shares the same legals), has there been or is anyone planning to update the old adventure path cards to have the robust story of the Core storybook design? It would obviously take more writing skills than just updating card rule text, and I'm not sure how it could be legally distributed if not made by Paizo.Nickademus422020-09-08T14:34:12ZForums: Customer Service: Cancel Pending OrdersNickademus42https://paizo.com/threads/rzs4360x?Cancel-Pending-Orders#12020-09-07T06:19:10Z2020-09-06T15:18:23Z<p>I sent an email, but I'm not sure if the covid things has the email service backlogged. I would like to cancel two of my pending orders as it is faster to buy the products at the store.</p>
<p>Orders 3608360 and 3936565</p>I sent an email, but I'm not sure if the covid things has the email service backlogged. I would like to cancel two of my pending orders as it is faster to buy the products at the store.
Orders 3608360 and 3936565Nickademus422020-09-06T15:18:23ZRe: Forums: Product Discussion: Pathfinder Adventure Card Society #7-1: Attack of the Twice-BornNickademus42https://paizo.com/products/btq024xg/discuss?Pathfinder-Adventure-Card-Society-71-Attack-of-the-TwiceBorn#42020-09-01T14:29:03Z2020-09-01T14:29:03Z<p>It would appear only pdf. Some of the olders seasons seem to have physical cards available on DriveThruCards, but not any recent season.</p>It would appear only pdf. Some of the olders seasons seem to have physical cards available on DriveThruCards, but not any recent season.Nickademus422020-09-01T14:29:03ZRe: Forums: Pathfinder Tales: Web fiction to PDF?Nickademus42https://paizo.com/threads/rzs2qlk5?Web-fiction-to-PDF#92014-02-04T03:22:19Z2014-02-04T03:22:19Z<div class="messageboard-quotee">Dave Gross wrote:</div><blockquote>What'd make it more fun for the rest of us is to see you post a review of everything as you go through the entire Pathfinder Tales library—especially the short stories, many of which have no reviews yet. </blockquote><p>Hmm, I was not aware of this. Having recently finished all the short fiction, I was about to move on to the novels. But if there is a lack of reviews I may take a moment to refresh my memory and give some feedback.
<p>There was a lot of good writing and storytelling in what I've encountered so far. I figured enough people would be raving about it already. Perhaps it's time to throw my own two cents around.</p>Dave Gross wrote:What'd make it more fun for the rest of us is to see you post a review of everything as you go through the entire Pathfinder Tales library--especially the short stories, many of which have no reviews yet.
Hmm, I was not aware of this. Having recently finished all the short fiction, I was about to move on to the novels. But if there is a lack of reviews I may take a moment to refresh my memory and give some feedback. There was a lot of good writing and storytelling in what...Nickademus422014-02-04T03:22:19ZRe: Forums/Pathfinder First Edition: General Discussion: I dumped, I dumped hard.Nickademus42https://paizo.com/threads/rzs2qctz?I-dumped-I-dumped-hard#82013-11-14T04:04:37Z2013-11-14T04:04:37Z<p>Wayfinder + clear spindle ioun stone.</p>
<p>No more dominate.</p>Wayfinder + clear spindle ioun stone.
No more dominate.Nickademus422013-11-14T04:04:37ZRe: Forums: Product Discussion: Paizo Blog: Bestiary 4 Preview #1Nickademus42https://paizo.com/community/blog/v5748dyo5lfcw&page=2?Bestiary-4-Preview-1#602013-10-02T03:35:59Z2013-10-02T00:49:22Z<p>Nah, give him the Catch Off-Guard feat. Then he can not only use the limbs, but get some flat-footed attacks as well. </p>
<p>Besides, with the feat description of:</p>
<p>"Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon."</p>
<p>... you will be able to hand out the 'unarmed' puns.</p>Nah, give him the Catch Off-Guard feat. Then he can not only use the limbs, but get some flat-footed attacks as well.
Besides, with the feat description of:
"Unarmed opponents are flatfooted against any attacks you make with an improvised melee weapon."
... you will be able to hand out the 'unarmed' puns.Nickademus422013-10-02T00:49:22ZRe: Forums: Pathfinder Society: Best classes, skills for factionsNickademus42https://paizo.com/threads/rzs2nbri?Best-classes-skills-for-factions#492012-01-08T23:26:02Z2012-01-08T23:26:02Z<p>My first character was a diviner. They have a class ability to always go first in the surprise round even if they fail their Perception checks (we call in spider senses :P). I remember a villain appearing in a room once and giving a grand monologue.</p>
<p>At the end the GM asked us to roll initiative. I said what about the surprise round? To which he replied, you just hear it. Well, do I get to go since I'm a diviner? The GM say sure!</p>
<p>I rolled a higher initiative, had a wand of scorching ray in my hand already and burned her to a crisp from the shot. Smirking at the GM, so that monologue never happened, did it? No, he said hanging his head, no it didn't.</p>My first character was a diviner. They have a class ability to always go first in the surprise round even if they fail their Perception checks (we call in spider senses :P). I remember a villain appearing in a room once and giving a grand monologue.
At the end the GM asked us to roll initiative. I said what about the surprise round? To which he replied, you just hear it. Well, do I get to go since I'm a diviner? The GM say sure!
I rolled a higher initiative, had a wand of scorching ray in...Nickademus422012-01-08T23:26:02ZRe: Forums: Rules Questions: Create Water vs. InvisibilityNickademus42https://paizo.com/threads/rzs2netd?Create-Water-vs-Invisibility#112012-01-08T03:45:39Z2012-01-08T03:45:39Z<p>Invisibility extends to objects in your possession, that includes water drops. While the water created by the spell would make it obvious that an invisible creature is there (since the water disappears in the vague shape of the creature), is would not stick around in midair.</p>
<p>Create water, like powder, can identify the square an invisible creature is in, but won't remove the 50% miss chance.</p>Invisibility extends to objects in your possession, that includes water drops. While the water created by the spell would make it obvious that an invisible creature is there (since the water disappears in the vague shape of the creature), is would not stick around in midair.
Create water, like powder, can identify the square an invisible creature is in, but won't remove the 50% miss chance.Nickademus422012-01-08T03:45:39ZRe: Forums: Pathfinder Society: Recordings of Pathfinder Society games on YouTubeNickademus42https://paizo.com/threads/rzs2lw3l?Recordings-of-Pathfinder-Society-games-on#152012-01-07T12:10:22Z2012-01-07T12:10:22Z<p>Some GMs use initiative to determine who can respond first to a situation, even a non-combat one. It's a fair way of handling when three or so players and say "I want to..." at the same time.</p>Some GMs use initiative to determine who can respond first to a situation, even a non-combat one. It's a fair way of handling when three or so players and say "I want to..." at the same time.Nickademus422012-01-07T12:10:22ZRe: Forums: Rules Questions: Touch Spells through FamiliarNickademus42https://paizo.com/threads/rzs2msr5?Touch-Spells-through-Familiar#222012-01-06T05:56:57Z2012-01-06T05:56:57Z<div class="messageboard-quotee">ryric wrote:</div><blockquote> ... but note the part about casting another spell causing the touch spell to dissipate....</blockquote><p>This was already covered.ryric wrote:... but note the part about casting another spell causing the touch spell to dissipate....
This was already covered.Nickademus422012-01-06T05:56:57ZRe: Forums: Rules Questions: Shooting through a window.Nickademus42https://paizo.com/threads/rzs2ne75?Shooting-through-a-window#72012-01-06T05:53:15Z2012-01-06T05:53:15Z<p>Glass has a hardness of 1 and 1 hit point per inch. So yeah, subtract 1 point of damage from the creature due to the hardness and call it a day.</p>Glass has a hardness of 1 and 1 hit point per inch. So yeah, subtract 1 point of damage from the creature due to the hardness and call it a day.Nickademus422012-01-06T05:53:15ZRe: Forums: Rules Questions: Swarm-Covered and Invisible?Nickademus42https://paizo.com/threads/rzs2ne5d?SwarmCovered-and-Invisible#62012-01-06T05:47:26Z2012-01-06T05:47:26Z<p>Swarms fill more of the square than just surface of a character. It would be difficult to determine where the emptiness of the invisible body is in the swarm. Most swarms fill multiple squares, so you're probably looking through several feet of moving insects before getting to the part that has the invisible character.</p>
<p>Just assume the swarm is blocking your view fine details (like a body outline).</p>Swarms fill more of the square than just surface of a character. It would be difficult to determine where the emptiness of the invisible body is in the swarm. Most swarms fill multiple squares, so you're probably looking through several feet of moving insects before getting to the part that has the invisible character.
Just assume the swarm is blocking your view fine details (like a body outline).Nickademus422012-01-06T05:47:26ZRe: Forums: Homebrew and House Rules: Metamagic = Spellcraft check rather than level bump?Nickademus42https://paizo.com/threads/rzs2ne37?Metamagic-Spellcraft-check-rather-than-level#72012-01-06T05:39:38Z2012-01-06T05:39:38Z<p>Technically Spellcraft is supposed to be used for <i>detect magic</i> which gives it a lot of mileage.</p>
<p>People use the rods because they don't raise the spell level and that let's them meta their most powerful spells. If you use a skill check to meta, the same thing will happen but it will be much, much harder to control. My wizard would break your game if this were the case due to his build.</p>
<p>Not sure about fictionfan, but mine would be +31 (12 ranks, +3 class skill, +8 Int mod, +2 circumstance for masterwork tool, +1 luck for stone of luck, +4 morale from <i>greater heroism</i>, +1 competence from ioun stone) at 12th lvl (or +37 with Skill Focus since I don't need feats for metamagics anymore).</p>Technically Spellcraft is supposed to be used for detect magic which gives it a lot of mileage.
People use the rods because they don't raise the spell level and that let's them meta their most powerful spells. If you use a skill check to meta, the same thing will happen but it will be much, much harder to control. My wizard would break your game if this were the case due to his build.
Not sure about fictionfan, but mine would be +31 (12 ranks, +3 class skill, +8 Int mod, +2 circumstance for...Nickademus422012-01-06T05:39:38ZRe: Forums: Rules Questions: Undead AnatomyNickademus42https://paizo.com/threads/rzs2ne8e?Undead-Anatomy#42012-01-06T04:35:45Z2012-01-06T04:35:45Z<p>This is for Society play, so I'm at the mercy of the devs. :\</p>This is for Society play, so I'm at the mercy of the devs. :\Nickademus422012-01-06T04:35:45ZRe: Forums: Pathfinder Society: My (Amusing) Pathfinder Society MonkNickademus42https://paizo.com/threads/rzs2ne54?My-Pathfinder-Society-Monk#22012-01-06T04:34:59Z2012-01-06T04:34:59Z<div class="messageboard-quotee">Entilzha wrote:</div><blockquote>I wonder if I should give him ranks in Knowledge (Nature), so he can correctly identify all the different breeds of fish? lol</blockquote><p>Wouldn't that be Knowledge (local)?... Hehe.Entilzha wrote:I wonder if I should give him ranks in Knowledge (Nature), so he can correctly identify all the different breeds of fish? lol
Wouldn't that be Knowledge (local)?... Hehe.Nickademus422012-01-06T04:34:59ZRe: Forums: Pathfinder Society: Beginner Box Characters in PFS PlayNickademus42https://paizo.com/threads/rzs2ne3w?Beginner-Box-Characters-in-PFS-Play#42012-01-06T04:33:06Z2012-01-06T04:33:06Z<p>I believe Hero Labs is working on a bridge between the BB and PFS given the new conversion guide. Don't quote me on that, but I vaguely remember a post by the creator in the blog for the conversion pdf.</p>I believe Hero Labs is working on a bridge between the BB and PFS given the new conversion guide. Don't quote me on that, but I vaguely remember a post by the creator in the blog for the conversion pdf.Nickademus422012-01-06T04:33:06Z