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Wizard

Nickademus's page

10 posts. Alias of AngrySpirit.



I like the Ki strike progression, Magic/ Law/ Admantine. Love the idea of bypassing DR and hardness. You could even add Ki abilites to bypass armor, or weaken opponents (sucessful hit makes target "crippled" giving them a -2 penalty to attacks or even "helpless" at highest levels, there is a lot of Damage Conditions which could give creative ideas for Ki abilites).

Looking over the Ki Pool concept, I think it needs work or just scrapped as a way of keeping up with how many Ki-like things a player can do. My point being, at 4th level, you get the option of getting 2-6 extra attacks depending on your Wisdom score (granted only during full attack option), but that is kind of powerful. Adding a +4 for 2-6 rounds and going on full defensive yielding +8 to AC makes a good defense and will rival a fighter or adding an extra 20' of movement to his 10' extra at 4th level gives him a double move (60' if he is medium) and an attack in a round.

I just think they should be Ki Feats,like Fighters get Bonus feats which goes along with a martial attack mechanic. or even like Ki strikes per day and/or encounter (a spells in memory like chart mechanic) if having a feat is too powerful.

Your thoughts?


Shelyn, Goddess of Beauty, Art , Love and Music has a favored weapon of Glaive. Abadar, God of Cities,wealth, Merchants and law has a crossbow.

Im thinking these need to be swapped. Shelyn gets the crossbow, Abadar gets a glaive (or polearms).

It would be really nice to give Shelyn a weapon that could double as a musical instrument, like say a Harpbow, so Bard worshippers would not have to change items in a fight.

your thoughts?

thanks


Should Barbarians be more like Sorcerers or Monks? Out of all the powers, this feels the most out of place.

What if this was renamed Vicious Rage and just let the Barbarian do an additional 1d8 ( or 1d6) points of extra damage?

Would this be more in line with Barbarian concept?

thanks


I like the Rage Powers, diversity is needed with the Barbarian class, but keeping up with points is not an easy task. Can you make the powers into a Feat tree mechanic or even a spell list (rage powers per day) just so GMs can keep players in check without having to do the math. You could even make it an optional way of doing the powers.

thanks


At 17th level a paladin gains a DR/5 Evil. I like the Idea of DR for a paladin, but personally feel it should be DR/5 Good not evil. Paladins should suffer penalties for fighting Good creatures not evil ones. Generally, if the paladin is doing his justice, this feat would never help him cause most of his foes would be evil of some type.

Just my opinion.


In the old game I realize using Con to base the skill Concentration was a good idea, sort of even ground for all the classes.The more durable the caster, the easier it was to continue casting a spell under duress. I agree the Concentration skill needs to go and the Spellcraft skill is the obvious choice, however, not all casters are intelligence based. What of Bards, of Clerics? Should a human wizard be harder to make fumble a spell than say a dwarven cleric? No, we want even chances for all classes no matter what spells they cast.

Here is what i suggest.

Option one, tailor the skill to suit the class using it. Primary ability score as its base. This would be an easy fit. as i read the list of what Spellcraft allows a player to do, I feel the first benefit ( identify spell as it is being cast) is more befitting the Knowledge Arcana skill than the rest of the spellcraft uses, but that is another subject.

Option two.

Create a rule more like a save or a caster level check. If you take damage, you roll D20, add your caster level, primary stat, against DC 10,+ damage taken, + level of spell being cast. In cases where someone is entangled, bad weather, distracted.. the GM can add +2 Circumstance bonus to the DC.

Your thoughts?

thanks



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