Hellknight

Nevynxxx's page

Organized Play Member. 5,196 posts (10,851 including aliases). 2 reviews. 1 list. 4 wishlists. 7 Organized Play characters. 14 aliases.



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The adventure begins as the caravan travels south by southeast from Elidir, the capital of Isger, to Almas, the capital of Andoran, on a road between the Apsodell Mountains and the Five Kings range. There are faster and easier routes south, but for those seeking to avoid Cheliax, this is the safest. Bort Bargith is a dwarf trader from the Five Kings Mountains, welcome in many settlements for his fair prices and gregarious spirit, and he has been using this route for years. The caravan consists of six covered wagons, four of which are laden with supplies, trade goods, and trinkets. Bort makes his home in the lead wagon and the cabin built onto its back, while the final wagon is for passengers and the cook.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Welcome to the discussion thread. Anything out of character can go here from character creation, to tactics to general banter!

Some character creation questions were asked int he recruitment thread. But for now, just a standard PF2 build. Start with ABCs.

You are travelling with a caravan. Ideally you are hired guards, or people who have paid for the protection of travelling with the merchant, rather than one of his full time crew.

If you want to co-operate to create characters who know each other or are related, go for it.

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Hi, I'm looking for up to 6 players to play Fall of Plaguestone.

Quote:

A group of new adventurers travelling through the village of Etran’s Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight.

It becomes clear that if these heroes don’t intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain! The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran’s Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!

I'm looking for players who can post 1/day, ideally uk/eu but not vital. I'm looking for people who will abide by a couple of formatting rules for combat/initiative posts, that will be posted in the discussion thread. Nothing too onerous, just to make my life as gm easier tracking wise. But I will insist, so you should know that up front.

As for me, I'm able to post every week day, and sometimes on the weekend too. I have been running games on here on and off for years now, and I'm not going anywhere soon.


As a new day dawns each of you is hand delivered a note. Sealed in an envelope, with no markings other than the symbol of the open road, and left my a messenger at some point before you awoke.

Please see the correct spoiler below.

Level 1 Characters:

Pathfinders,
I do hope you’ll join us at the Grand Lodge for the celebration to congratulate the most recent group of initiates—yourselves included! A good time is certain to be had by all, but it’s more than just a party.
Gatherings like this are an excellent opportunity to rub elbows with the Society’s leadership and get to know them. That means you’ll always be quick to know about the best opportunities as soon as they arise. I hope you’ll take advantage of the event to put your best foot forward.
I’m looking forward to seeing you there!
—Janira Gavix, Pathfinder Society Head Initiate

Level 2 and above Characters:

I do hope you’ll join us at the Grand Lodge for the celebration to congratulate the most recent group of initiates. I have to say, I’m proud of how far you’ve come since you were an initiate, and I look forward to seeing you support the next generation of Pathfinders. Besides that, gatherings like this are an excellent opportunity to rub elbows with the Society’s leadership and get to know them. That means you’ll always be quick to know about the best opportunities as soon as they arise. I hope you’ll take advantage of the event to put your best foot forward.
I’m looking forward to seeing you there!
—Janira Gavix, Pathfinder Society Head Initiate

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Welcome to the Discussion thread.

We have a couple of level 2 characters, for everyone else. Let's get some Character ideas rolling!

Could you all please drop me a PM with your preferred email address (I'll need it later when I need to send you out your chronicle sheet) and your PFS number (and your character's if you have that).

If you don't have a PFS number etc, we can walk through setting that up too.

Thank You!

Nev

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Hi, I'm looking for 5 players to join one I've already got for the above Society Module.

Ideally I want all brand new characters for an intrigue heavy scenario (as far as pfs goes, there's still plenty of fighting!)

This is a quest, so 4 sub modules, that can be completed in any order after an intro.

I'm looking for players who can post 1/day, ideally uk/eu but not vital. I'm looking for people who will abide by a couple of formatting rules for combat/initiative posts, that will be posted in the discussion thread. Nothing too onerous, just to make my life as gm easier tracking wise. But I will insist, so you should know that up front.

As for me, I'm able to post every day, usually 2 or 3 times, and sometimes on the weekend too. I have been running games on here on and off for years now, and I'm not going anywhere soon.

This game will be reported, so once started, please don't play parts of this module anywhere else until we are done.

I already have one player. Looking for 5 more.


It has been almost a week that the dreary little caravan has been winding it's way through Katapesh's hinterlands. The day is hot, and dry, and a warm breeze flares up now and again to swirl the dust around. There is not a cloud in the wide blue sky.

In short, it's a day like every other one so far.

Garavel the man who hired you is further towards the front of the waggon, just over the next rise. The slow day has left you near the back, wit the dust and the slower waggons.

You've all been together for the better part of a week now, so will know each other vaguely. Please introduce yourselves, and what you are doing.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

One handy discussion thread.

Please use this for longer out of character discussion over plans, plots, wealth distribution, and resurrection bribes.....

I have a wiki on a server I own with the home for this game Here I will be keeping track of some things there like I do for the games I play in. If you'd like access, let me know, and I can create you an account and you can store stuff there.

One thing about PBPs is that it can be months in real time between finding clues, and using them, where it would be hours in a face to face game. So keeping things somewhere everyone can access is a good thing.

If you could PM me an email address for when the paizo servers are inevitably down, I promise not to spam you, but it helps to keep people up to date instead of waiting for days at a time.....

Finally, if you want to chat outside the game I'm nevynxxx@jabber.at on XMPP.


Hello! My itch to run a game is getting strong again, and I fancy a bit of Desert Action in these cold winter months....

I'm looking for 4-6 players, using Pathfinder (V1 for now) rules. I'll be sticking mostly to this for the monster/NPC stats.

I check/post for other games every week day from work, usually multiple times, and infrequently at weekends. I'd like players who can commit to mostly doing the same.

Standard Point buy Character creation. I plan to run the module pretty much as written, so having read the players guide for Legacy of Fire will be good.

Having read this would be awesome.

So. Have I scared everyone off yet ;)

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Having just finished running Into the Unknown as a PbP, and possibly looking at running more Society games in the future, I have run up against a problem with Starship combat.

When combat is on a square grid, it's easy to represent the map on a spreadsheet (usually google sheets) that everyone can link to and consult, and define actions by alpha-numeric grid refs. With a hex grid, that isn't so easy.


  • Sheets is out of the question, it just wont allow the movement properly.
  • I tried RPTools' Maptool, and can set something up, but facing is important and I couldn't think of a sensible way to represent it. Also the process of move icon, take screen shot, save to internet, link in post is arduous.
  • I tried just updating the map for myself, and not bothering sharing it, but that is arduous, difficult to convey to players, and felt unsatisfying.

So, any other ideas? Ideally it would be an online thing like sheets that I can link to in posts for people to see the current state. It needs to be hex grid based.

What do other Starfinder PBP GMs do?


In 316 ag, the Starfinder Society elected the renowned kasatha explorer Jadnura as First Seeker. Elevated due to his reputation for maintaining balance between the various divisions of the Society, Jadnura also proposed a tantalizing personal objective: a coordinated expedition to a region of space known as the Scoured Stars.

What followed was one of the greatest single undertakings by the Starfinder Society. A task force of almost 80% of the Society’s assets and agents joined the First Seeker on his mission into the Scoured Stars. Everything went well at first, with reports returning of Jadnura and the bulk of the Starfinder teams landing on the surface of the world to which the Tear directed them. And then, nothing.

When the remaining Starfinders in the Lorespire Complex attempted to make contact, they discovered a terrifying reality: the Scoured Stars were now cut off from the rest of the galaxy. A vast shield of aurum energy surrounded the region of space, preventing communication and travel into the systems. Drift travel was rendered ineffective, and even visual scans failed to pierce the shifting veil, which was soon after dubbed “The Godshield” for its incomprehensible power. This single event left the Starfinder Society crippled, as most agents and assets are now trapped within the now-untouchable region of the Scoured Stars.

With the bulk of the Starfinder Society lost in the aftermath of the Scoured Stars incident, the Society is on the brink of ruin. Only the actions of a particularly outspoken Starfinder, Luwazi Elsebo, has held the Starfinder Society together in the ensuing months. A dedicated assembly of surviving senior Starfinders has assisted Elsebo in stabilizing the Society, as well as in rebuilding the Forum. Many of these agents specialized in managing specific aspects of Society operations, each becoming de-facto leaders for Society factions both old and new.

Through such imperfect arrangements, Luwazi and her allies successfully held the Starfinder Society together long enough for a new cadre of Starfinders to complete their training. Now, with the Scoured Stars incident still fresh in the memories of the Society’s survivors, the quest to rebuild and discover the truth of what happened in the Scoured Stars begins!

You are one of the new cadre of recruits, ready at last to take up your mantel, and embark on adventure.

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Just added an alias for a Starfinder character for an upcoming PBP.... But we only have Pathfinder avatars.... I'm guessing some (at least basic) ones for the new races will be in the works.... Is there an ETA yet?

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

This is the discussion thread for the SFS pbp I'm starting. Unfortunately it has all the players we need right now, based off my Pathfinder Society pbp...

So, lets get some discussion around characters going.... Build out, or use pre-gens.

Go!


The River Kingdoms is a tumultuous land of bloodthirsty bandits, treasure-laden ruins, and self-proclaimed kings, and for years it has been the subject of study for Ulisha, a curious and capable half-orc explorer.

News has reached the Pathfinder Society that Ulisha has uncovered something interesting, and that in doing so, she has gone missing. She has in fact written asking for help.

As relatively new Pathfinders you have been thrown together and sent to Ulisha's last known location. A meeting place she has often used in the past. Ulisha herself is nowhere to be found, but her journal has been left behind. Conspicuous as the only thing left, it makes for interesting reading.

Six passages in particular relate to an item she refers to as "The Silverhex". These passages all speak of various items, information or favours that Ulisha requires. With these things in hand, Ulisha is willing to sell you (or rather, the Society) this unique item.

The passages can be found here.

Each passage relates to a quest. You may attempt the quests in any order, but it is highly recommended that you leave "Silverhex" until last.

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Kick off thread to start some planning out of other people's discussion threads!

So far signed up we have Aubs and Mothman.

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I took my not quite 10 year old through the solo adventure in the beginner box yesterday. I read the bits, and he made the decisions and rolled the dice.

He absolutely loved it, and wants to play more. I don't think you could ask for more.

From my point of view, the adventure was a great fun little dungeon, with a few nice little bits and pieces.

So, thank you to the team!

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The sun shines brightly over a new day in Korvosa. In the gray, the dead sleep soundly in their graves. Tended by the priests of Pharasma. On the heights only servants move, tending to the needs of the Nobility. Servants tend to the deeply ill king, wondering how many days he has left. In old Korvosa revelers retire to their beds with fuzzy heads.

For a disparate group of people though, dawn brings a surprise. A single Harrow card is found by each of these otherwise ordinary people in places it could not have found itself anything but intentionally.

Borden Read finds one stuffed into his pocket as he exits a tavern.

Askan Rhodes opens his eyes from his morning contemplation to find a card sat directly in his vision.

Alex Stride finds a card sat by his bed when he awakes.

Lazlo the Vigilante turns from his work on a troublesome lock to find a card at the bottom of his toolbox.

But Kazandru has the strangest experience. He breaks his morning bread to find the card baked into the middle of the loaf!

Each and every card bears the same message on the back: "I know what Gaedren has done to you. He has wronged me too. I know where he dwells, yet cannot get to him. Come to my house at 3 Lancet Street at sunset. Others will be there, they have the same motive. Gaedren must face his fate. Justice must be done."

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Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

So far:

Helaman - Human Bard
Grand Moff Vixen - Wildblooded (Sage)
KakkarottoZ - Human (Shoanti) Monk
Wolfgang Rolf -
Peter Harrah -
Death Keeper(?)

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Hey! I fancy doing a little bit of DMing again. It's been far too long since I did.

I have available:

Rise of the Runelords
Curse of the Crimson Throne
Second Darkness
Legacy of Fire

I'm looking for 4-6 players.

Anyone up for it?

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"Why?" "It would be very bad."

Why oh why am I getting Gamer Connection threads in with my play by post RSS feeds? I'm not subscribed to the Gamer Connection Thread RSS feeds....

This has been happening now for a week or two.

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Errm, where have they gone?

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I am thinking of the possibility of writing a small app that would be of help to Pathfinder Society Organizers. I envisage a system where by the organizer could enter the society numbers of the confirmed players, and the app would spit back a list of characters and what tier they are in, and possibly then sort them into tables.

Ideally this would take into account what scenarios each character had played, and so make sure that they didn't get put down to repeat.

In order to do that though, I'd need a bit of info.

Ideally I would be able to look up a page, say "http://paizo.com/characters/<pfsnumber>" and be given back either a HTML, or XML or something page with Character name, and a list of scenarios applied to that character.

Would that be possible? Is it already possible and I'm just too dense to see it?

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Is that normal, or did it get lost in the Post PaizoCon Rush I wonder?

It came from an address at anferny.me.uk

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Anyone seen any of these in person yet?

From what I can see they are using the pewter moulds with a new resin formula. So the models aren't new, but they look amazing.

I can't tell if they are cheaper than the equivalent metal, since they raised all the prices at the same time as the Finecast release. They don't look cheaper than the equivalent metal mini though. Apart from less hernias, what are the benefits?

Are GW just making more profit per model with these?

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Virgin Galatic Nothing more needs to be said.

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Erik Mona wrote:

Message received. Thread ending in:

3

2

1

It's the only way to be sure...

;)

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4 people marked this as FAQ candidate.

Does splash damage get multiplied on a crit?

In particular the alchemist bomb description states that the splash damage is "always equal to the minimum damage for a direct hit", so if the hit I'd doubled, you would expect the minimum to double too...

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And, am I really reading this right?

[url="http://www.d20pfsrd.com/magic/all-spells---final/wall-of-force" wrote:
D20PFSRD.com[/url]]The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level. The wall must be continuous and unbroken when formed.

1) Vertical is up/down yes? So the wall next to me could be considered a vertical plane. The wall of force is then anchored to this and comes out sideways?

2) Area is up to 1 10ft sq per level = 100sqft/level So 1 inch wide and 1200ft heigh? (or for simpler maths, 1ft wide and 100ft heigh)

Assuming those are correct....Why?

I want to re-create this scene, I obviously can't with wall of force. Is there a spell with which I can?

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Or at least send me a little funny.

As if the acrylic in the paints, that mixes together in the water pot and gets slowly into you when you use your lips to reform the shape of the end of the brush wasn't enough......The varnish I bought last week needs white spirit to clean the brush off...Now that's getting into the water too...

On the bright side....

  • Chaos Dwarves
  • Goblin bolt thrower, the crew still in progress
  • Just the bolt thrower
  • My WIP shelf, up high out of reach of children ;)

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    ...for my PFS character...

    Akori is from Orision, he is a tall sorceror, so should wear robes, and carry a staff at most.

    My vision of him is basically the bad guy from The Mummy - High Priest Imhotep.

    Please help!

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    I have been getting "Atom Feed invalid" on all of the Paizo RSS feeds I'm subscribed to today, anyone else seeing this?

    Usually works like a dream...

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    Hi,

    I'm DMing a couple of PFS games at PaizoConUK, and I want to try out running through them before the con. I also fancy trying it out as a live game, over the net, rather than a play by post type thingy.

    So, I need four victims^W players, who are available on the same night (8pm-midnight-ish BST (GMT+1 at the moment)), preferably a Thursday night.

    I'm undecided whether to go Skype+gametable or webex+gimp. If I go webex, then no one will need any clients/accounts, but managing the maps will be a little more trouble.

    Any takers?

    Unless of course there are a few people within driving distance of here and then you can just come join in!

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    Does it matter which time a GM runs a Mod that they apply the GM reward to?

    If I am running a mod at a convention, and want to say run my home group (who don't play PFS) though the mod first, to get a better feel for the mod, can I still add my character to the mod reporting at the convention? I am assuming that I only report the character once, but can it be the third, or fourth or 27th time I run the Mod for others?

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    Just got back from my anual trip to pick up the stuffs from my F(not so)LGS.... Some great stuff this time.

    The staff at the FLGS even put up with the 4yr old re-arranging the paints in the stand so that they were not fallen over, while they looked for a mini for my PFS character. I can really recommend Fan Boy 3 in Manchester,UK any time.

    Enough though! The good stuff. Paizo's module is, as usual, incredible. Hats off to Rob!

    An interesting thing for all GMs though. If you ever plan to have a Roman Gladiator style areana in a game. Pick up the 4th Ed module. Full poster map included, and it's *huge*, probably the same size as, or a bit bigger than a Gamesmastery flip mat.


    Good day my friends. Allow me to introduce myself. I, am Sir Herbert Atkins, and I shall be your guide as you adventure in this strange new world of Golarion.

    Sandpoint is a small town North of our glorious Magnimar. Not large enough to yet require the connection of a steam railway, but surely such cannot be far off in the future. Sandpoint is famed for the quality of it's glass, produced by the workers under Sir Lonjiku Kaijitsu. The town is a friendly, bustling place, lit even at night by the new gas fuelled lanterns, an invention of the Turandarok Academy.

    Each year, the Academy hosts a parade and festival in the town to show off the lastest inventions of the students and professors alike. It happens that today is indeed the day of the fair, and the town is turned out for the occasion...

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    Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

    Hello, and welcome to my Rise of the Runelords-ish game!

    We are just waiting for the last character to be built, then I'll give them a final look over, and we can get going.

    One thing I would like (even if it's in your background already) is the reason for the character to be in Sandpoint for the Turandak Academy's Annual Inventors Parade.

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    So, after reading ChattyDM's blog posts about Gears of Ruin, I have the urge to apply a similar theme over the top of Runelords, and I propose doing such on these very boards!

    My plan would involve 5 or 6 players, keeping the storyline pretty much intact, but swapping out the bits I fancy with more steampunk versions. There will be fights in Golemworks, and huge clunking steam driven titans to fight....

    This would be a low magic thing, low point-buy to start with, and only spontaneous casting magic classes. Potions would rule, as there will be no scrolls and not a lot of the more powerful magic items....

    Also, just to give a good solid impression, I'm a bit of a paranoid DM, and would want to know that all players have an rss feed of the game thread to keep up, and I'd probably want an active email address for you all too. ;)

    If none of that sounds too onerous, and the idea sounds quite cool, let me know. I'll then put some more solid work into theaming and any additional house rules.

    Oh, and yes, PFRPG, there is no other system :D

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    Ok, so who uses mail.paizo.com for their browsing?

    Or put another way, how come it even works? Your web server on your mail server, scary....

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    Preferably using PFRPG rules, but I'm pretty easy to please. I have AD&D 2, 3.0 and PFRPG....

    Please? Any gaps going free?

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    The following is taken from some rise of the runelords discussion....

    The Godfather wrote:


    According to the PRPG her claw is a secondary attack and therefore takes a -5 penalty unless she takes the multiattack feat.

    Where are primary and secondary attacks defined? I can't see it in the core rulebook, or the bestiary.

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    I saw a link to a mapping tutorial on twitter the other day, and decided to try following it, using some other art, to get the gist.

    I used the areas beneath the glassworks from AP1, and my first attempt was basically an exact copy.

    Now I know Paizo don't like *identical* copies of their cartography (screen dumps etc) so I did another attempt, this time with a rearranged map, i.e. rooms of similar sizes, but a different layout, but still made to match the text....

    This is the result.

    Feel free to use this, it's available under the Creative Commons CC-BY-NC-SA license. I'd put it a bit freer, but some of the graphics that make it up come under that.

    p.s. If attempt one is considered too close to *identical* I can remove it from photobucket...

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    Just a small thing; but 9 times out of 10, I start reading a blog post, and start thinking, ok, which one is this?

    Except when it's crystal, who little pics brighten even the dullest of lunchtimes.

    Any chance we could have the author of the post at the top with the title?

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    Please critique away. Oh, and I spelled Absalom a bit better this time :)

    Sanguine Writings:

    Sanguine Writings

    Thomas William is a middlingly wealthy merchant from an ancient family of Absalom. He is also a vampire. One of many heirlooms of House William, is a book. Old to the point of decay, this is at first glance a book of household accounts, somehow kept through the ages for no good reason. Rumour suggests another story. Word has reached the Pathfinders that this book actually contains a cypher, and the key to one of the oldest dungeons below Absalom; The key to untold wealth.

    There are effectively two routes to gain the prize of this adventure. Depending on the group, either infiltration, and theft, or alternatively, a less combat focused route, to convince the vampire to relinquish the text. The initial interview with the field marshal should establish the second route is feasible, indeed offering a good amount of gold the the possible purchase of the book. Of course, any gold left over would be the PCs to keep.

    Initial gather information should reveal the mundane aspects to Mr Thomas William, a habitual old man, of good standing, and moderate wealth. Honourable, though elusive. Higher rolls should show that no one actually knows what line of business Mr William is in, perhaps he lives off his families old wealth. The important information is that one of Mr William's habits is a post sunset walk. This usually takes an hour or so, and should give the PCs the perfect opportunity to introduce themselves, or infiltrate the house.

    The house and it's inhabitants should be described throughout the most obvious route to success, the infiltration. Of course, should the characters take the other route, the details are there for the DM to run them through a tour of the house, and it's contents. The grand finale of this tour, being a grand feast, during which the PCs can attempt to persuade the vampire to relinquish the book. Of course, displeasing the vampire when he is surrounded by his minions could lead to a difficult encounter.

    An infiltration would consist of the following encounters, the initial introduction to Mr William, the tour of the house, ware-wolf discovery, wherein Mr William would claim the “beast” to be an intruder and beg the PCs to destroy it, and the final grand meal, where the PCs either gain the book, or face the full wrath of the vampire.

    Infiltrating the house should be a not too difficult affair. The doors and windows are sturdy and locked, but nothing outrageous awaits. Once inside, a game of cat and mouse begins, with various minions of Mr William going about their duties, and able to raise the alarm. Encounters included in this path would be the initial entry to the house, avoidance of the more mundane house staff, the same encounter above with the ware-wolf, the puzzle that would entail retrieving the book from it's casement, and then escape from the house, as a magical alarm spell brings Mr William back in a rage.

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    First off, if this is out of place, please move it. I think it's relevant as it's definitely a rules question, if not an in game one.

    I'm in the process of teaching myself a few million things about programming (Ruby, GUI design, how to use GIT properly, MVC, decent database design, testing methodologies and how to actually write an app in a sensible manor) by writing set of Dm tools. Now in order to have the DM tool that tracks PCs stats across a combat, it turns out you need to know a hell of a lot that is level dependant. Mainly, BAB, and saves.

    Now, I don't just want to create tables in the DB for each of the classes and have their BAB, Fort,Ref,Will etc stored for each level. It takes too long, and just seems wrong.

    I looked at the BAB and managed to work out that they work like:

    BAB = a - floor(ab)

    where floor(x) returns the lowest integer that is <= x, a = the class level you are looking at and b = 0 for the fighter progression, 0.5 for the sorc/wiz and 0.25 for everyone else.

    This is good, I now have a table that holds a name for the progression, and a small number in my DB.

    I want to do the same thing for the save progressions, of which I have worked out there are two, but I can't for the life of me work out a formula that would create the pattern. I have a feeling it will have a quadratic term in it...but that's as far as I have gotten....

    Please help!

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    Bump...

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    HE IS CTHULHU!!!!

    Race

    Male Fetchling Sorcerer of Lust 3:

    Classes/Levels

    10/10 (13) hitpoints; 2 Con dmg.

    About Shalastar Lerin

    Visual Inspiration (somewhat safe for work)

    Status Weakened, Constitution currently 7 (2 Constitution damage). Max health 10. Fort save +0

    Appearance
    A well muscled, lithe youth of 25 years has pale skin lightly dusted with powdered amethyst behind his purple and crimson robe of sheer silks. His hair is long and voluminous, dyed crimson, blue, and purple in a sweeping pattern that accents his face and solid blue-green eyes. Stunningly beautiful, the young man seems to have a fey, unnatural beauty that so far has kept him alive.

    History
    Shalastar is a fetchling that walks the boundaries of the two worlds, used to the power of shadows and now addicted to the pleasures of the material world, once he escaped his own slavery in the clutches of a devious (if beautiful) Shae, who may have been his mother. Freed by a Cleric of Asmodeus, Shalastar is uncertain whether he should be completely grateful for being taken from his paradise-prison, but has agreed to help the cleric with his plans to fuel a rebellion against the ruling monarch. For the crime of sedition, Shalastar has been brought to the prison, to eventually be drawn and quartered. His guards have thus far been somewhat kind to him, but Shalastar knows what they have planned for him. He is not certain if his powers will save him on the final day.

    Level One
    With other prisoners of Branderscar Prison, most with fates similar or worse than his own, Shalastar aids in a measure to escape. His seductive power over a young guard at the prison has helped immensely.

    Level Two
    After their escape from Branderscar, Shalastar and his remaining companions find a priest of Asmodeus who had been helping them all this time. They sign a contract in blood to serve Asmodeus and the priest.

    Personality
    Most of his childhood and adolescence, Shalastar has served willingly at the side of his mistress, the Shae Levinare. As such, he has learned to be weak-willed and impotent in the face of such divine authority. It was only recently that he has been freed from such a distasteful existence by the Lawbringer, handing individualism back to him as he was freed from being the Slave of Shadows.

    Shalastar Lerin
    Male fetchling sorcerer of lust 3
    NE Medium outsider (native)
    Init +2; Senses darkvision 60 ft, low-light vision, Perception -2.
    Age 25, Height 6'2", Weight 120 lbs.
    Hair violet, blue, and crimson. Eyes blue-green pupil-less
    -----DEFENSES-----
    AC 12, touch 12, flat-footed 10 (+2 Dex)
    hp 13 (3d6)
    Fort +1, Ref +3, Will +1 (-2 vs enchantments)
    Resist cold 5, electricity 5
    -----OFFENSE-----
    Move 30 ft.
    Melee ornamental comb shiv +4 (1d4+3, crit. 19-20/x2)
    Ranged thrown comb shiv +4 (1d4+3, crit. 19-20/x2), 10' range increment
    Spell-Like Abilities (CL 3rd, concentration +8)
    1/day - disguise self (humanoid only)
    8/day - desire or pain +4 touch (1d4+1 or daze for 1 round)
    8/day - no need to fight over me (30' range, attack a target creature for 2 rounds, save DC 18)
    Sorcerer Spells Known (CL 3rd, concentration +8)
    1st (7/day) - burning hands (3d4), charm person (DC 20), unnatural lust (DC 20), ventriloquism (DC 20)
    0 (at will) - bleed, dancing lights, flare, ghost sound, mage hand
    -----STATISTICS-----
    Str 17, Dex 15, Con 9, Int 8, Wis 6, Cha 20
    Base Atk +1, CMB +4, CMD 16
    Feats Eschew Materials (B), Persuasive, Spell Focus (Enchantment)
    Skills Bluff +12 (+2 vs sexually attracted), Diplomacy +13 (+2 vs sexually attracted), Intimidate +12 (+1 vs sexually attracted), Knowledge (planes) +2, Stealth +6, Use Magic Device +9; Racial Modifiers +2 Knowledge (planes), +2 Stealth
    Languages Common
    Gear jeweled hairpin shiv, satin and sheer robes, silver circlet of disguise, holy symbol of Asmodeus
    -----FEATS AND SPECIAL ABILITIES-----
    Bloodline of Lust (Ex) Shalastar casts spells of the compulsion school with +2 DC, and other spells of the enchantment school at +1 DC.
    Beautiful Form (Ex) Shalastar has +1 on charisma-based checks when dealing with anyone who could potentially feel physical desire.
    Charming (Trait) Shalastar has a +1 trait bonus when he uses Bluff or Diplomacy on a character that is (or could be) sexually attracted to him, and a +1 trait bonus to the save DC of any language-dependent spell he casts on such characters or creatures.
    Desire and Pain (Sp) Shalastar can deliver a melee touch attack that causes a target to either freeze with desire (dazed for one round) or experience agonizing pain over his physical beauty (1d4 damage +1/2 sorcerer level). He must choose the effect before the attack roll. Once a creature has been affected by desire and pain, it is immune to its effects for 24 hours. Shalastar can use this ability 8 times per day.
    Eschew Materials (Feat) Shalastar can cast spells that would normally require a material component costing 1 gp or less without needing that component.
    Emissary (Ex) Once per day, Shalastar can roll twice when making a Bluff or Diplomacy check and take the better roll.
    No Need to Fight Over Me (Sp) As a standard action Shalastar may command one creature within 30 feet of him who can hear and understand him to attack another creature of your choice. The target gets a Will save to resist this effect. The effect lasts for 2 rounds. If a creature successfully saves against No Need to Fight Over Me it can not be affected again by this ability for 24 hours. He can use this ability of a number of times per day equal to 3 + his Charisma modifier.
    Persuasive (Feat) Shalastar has a +2 bonus on Diplomacy and Intimidate skill checks. If he ever has 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
    Sedition (Ex) Shalastar has been involved with a group actively seeking to remove King Markadian V from power. He has +1 to Bluff skill checks and has +1 Leadership if he ever takes the Leadership feat.
    Sins of Lust (Ex) Shalastar is vulnerable to enchantments, and suffers a -2 penalty to Will saves. Morale and emotion-based penalties are increased by 1.
    Skilled (Ex) Shalastar has a +2 racial bonus on Knowledge (planes) and Stealth skill checks.
    Spell Focus: Enchantment (Feat) Shalastar casts spells of the enchantment school at +1 DC.