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Hellknight

Nevynxxx's page

Pathfinder Society Member. 2,707 posts (4,230 including aliases). 2 reviews. 1 list. 3 wishlists. 2 Pathfinder Society characters. 9 aliases.



thejeff wrote:

Not all Christians hate gays. Freely granted.

Some do. That is easily seen by listening to them rant.

You and the staff at your church can only speak for your church. You cannot say "what Christians really think".

And some parents, not all and not all Christian, do reject their gay kids. They may still "love" them, but if they beat them or kick them out of the house and let them live on the streets, I don't think it really counts.

There is homophobia. It is not made up. People have been beaten and killed for being gay. Or for being thought gay.

And a large part of all of that comes from some churches preaching against homosexuality. "Abomination" and "perversion of nature" do not inspire tolerance and do not help those trying to come to terms with their own homosexuality or that of their loved ones.

No doubt this comment will get modded out of existence, but: Until we observe it among other animals, I submit that it is religion that is a "perversion of the natural order" (whatever that means).


FallofCamelot wrote:
...Pah that's not a game for a true Englishman. Give me Cricket any day! The sound of willow upon leather in the afternoon, that's the sport of gentlemen!...

Ah, yes, give me a good game of Brockian Ultra-Cricket anyday. Not quite as viscerally satisfying as an old-fashioned game of old skool Krikket, but those days seem to be sadly gone.

Andoran (Pathfinder Adventure Path, GameMastery Maps Subscriber)

The sun does not set on the British Empire because God does not trust an Englishman in the Dark!

(Pathfinder Adventure Path Subscriber)

Wait, you are a bard and an adventurer...you need...FAME...I suggest you blow at least a couple hundred in the tavern and buy rounds of drinks! Don't forget to get yourself something nice to keep you warm at night (probably another couple of hundred) Maybe a nice piece of paper naming you a lord of somewosname or other (probably the rest of your cash)...maybe they'll throw in a house! (probably haunted) or a vast track of land or something...

Or you could just get a +1 weapon or something...you know...to increase your usefullness...

(male Human Shoanti Fighter 9 xp 52,496)

Note.....If you read, please don't hold hot coffee over your crotch at that time.

Sandpoint:

Spoiler:

Ameiko's Song
by
Hudak (I.E. Bernie Taupin)

It's a little bit funny this feeling inside
I'm not one of those who can easily hide
I don't have much money but boy if I did
I'd find a big house and clean it out of the undead,
If I was a sculptor, but then again, no
Or a man who makes potions in a travelling show (like Vethran)
I know it's not much but it's the best I can do
My gift is my song and this one's for you
And you can tell everybody this is your song
It may be quite simple but now that it's done
I hope you don't mind
I hope you don't mind that I put down in words
How wonderful life is while you're in the world
I sat on the roof and kicked off the moss
Well a few of the verses well they've got me quite cross
But the sun's been quite kind while I wrote this song
It's for people like you that keep it turned on
So excuse me forgetting but these things I do
You see I've forgotten if they're green or they're blue
Anyway the thing is what I really mean
Yours are the sweetest eyes I've ever seen


Your Neutral Evil advice for the thread is to each have your characters stay in town, earning GPs through craft, performance, and profession checks until you have the appropriate amount of gold pieces. Do not pick up any plot threads: say that your character lacks the resources to take on such a fearsome quest and it is best for the world if someone better prepared handles it.

Let 2 years pass in game.

Then have your characters look around for adventure.

It's Gandhi's principle of passive resistance applied in a ridiculous fashion. The DM cannot make you do anything you don't choose to do. If you all stick together, he cannot budge you. You are making the gaming table a better place for us all.


Draw up a simple character. That character commits suicide. Come back as what you want to play with 10.5k in magic items. Suggest the rest of your group do so as well.


The best thing about Rory is that he is just an ordinary guy that found something worth fighting for. To me that is what makes Rory such a great character.

Paizo Employee (Creative Director)

LoreKeeper wrote:

Well... it should be mentioned that the new Pathfinder Society Field Guide does a lot to solve the dex-damage problem:

Agile (Melee Weapon Special Ability)
Aura moderate transmutation; CL 7th; Price +1 bonus
Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with the weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. The agile weapon enhancement can only be placed on melee weapons that are usable with the Weapon Finesse feat.

Legal for society play and everything. This should satisfy all dex-damage demands, yes?

Weird how a book developed by me ended up with something like that in it...

It's like I have an agenda or something.


ProfessorCirno wrote:
Sean K Reynolds wrote:
ProfessorCirno wrote:
Still waiting on that reason as to why certain characters "should" be mechanically inferior.
Still waiting on why you think all the options in the Core Rulebook are mechanically equal.
Did you just use "We were bad at developing" as an excuse for making a bad development choice?

No, I'm pointing out to you that "balance" in an RPG where you have healing classes and damage classes and support classes is an illusion. Is the cleric with the Healing domain "balanced" against one with the Travel or War domains? Is the healing cleric balanced against the fighter? Or the barbarian? Or the sorcerer? Or the bard? How do you rate how "balanced" they are against each other? By how much damage they do? By how much damage they prevent or cure? By their total skill point bonuses?

The game, dating all the way back to Basic D&D, isn't built for you to win, it's built for you to have fun. And if you're given different ways for you to have fun with your character, even if some of those ways mean you're not "balanced" against a character specialized purely in damage or healing or Diplomacy checks, you're still having fun. This isn't World of Warcraft where a bad talent tree for a class means you're overall damage is down 2.5% from the best spec and you get yelled at by trying to raid in that poor spec because you're making it harder to kill boss monsters. This is a cooperative game where the odds are stacked in the PCs' favor and you don't have to maximize a number to ensure survival of the group. You're allowed to make choices that suit the story of your character, even if those choices mean you're not the best at damage or healing or Diplomacy. The game has greatswords and longswords and short swords and daggers, and each has its place in terms of damage, utility, and character flavor. Yet I don't see you complaining that the dagger-specialized fighter isn't balanced against the greatsword-specialized fighter.

If you want every option to be mechanically equal, you need to play a different game.

Me, I'm going to write for, and play, a game where it's okay if you want to play a Indiana Jones-style wizard who starts with a 15 Dex and 12 Int and fights with a whip. And it's okay if you want to play a rapier-wielding swashbuckler rogue who multiclasses into fighter and cleric of luck because it suits his theme, even though it costs him BAB and access to some better feats. And it's okay if you want to play a dwarf fighter who's slow as hell, has a 20 Con and 100 hit points at level 7, and takes Great Cleave to finish off all the minions while his monk and barbarian buddies kill the leader. Because those are all fun character options. Even if the wizard is struggling to keep his Int in pace with the minimum needed for his higher-level spells... because sometimes the wizard pulls off an awesome move in combat that he couldn't do with a pathetic Dex. Even if the swashbuckler is always out-damaged by the lower-level paladin with a greatsword... because sometimes the swashbuckler crit-kills a beholder in one stab. Even if the dwarf only gets to use Great Cleave once in the entire campaign... because that one time he kills 8 foes in one round and convinces the campaign boss to surrender in the face of such might.

If you're not satisfied with your numbers, choose another options that makes you feel like more of a man. If you're not having fun, play something else.

To paraphrase my second post in this thread:
Basically, "worthwhile" is not solely defined as "something mechanically equal to other options."

Qadira (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Battles Case Subscriber)

James Jacobs wrote:
rouge-like

Typos like this make me blush as they tend to lipstick out. It's not like eye shadow your posts looking for them, but the boards are no concealer from such base errors. Fortunately, you're only one edit away from makeup and your foundation is secure. I guess this post means I mascara 'bout you.


So... PaizoCon UK 2012?

Paizo Employee (Customer Carebear)

We have some really wonderful customers. I've worked in retail for almost 10 years and Paizo customers are the the best. Specifically though, I want to thank the anonymous person who took the time to send Cosmo, Megan and myself individual "thank you" notes. We all came down with a serious case of the warm fuzzies when we opened your notes. So thank you. Thank you very, very much. Your positive feedback means a lot to us.

Spoiler:
Darn these hormones... I'm tearing up now!

Shadow Lodge (Pathfinder Adventure Path, Tales Subscriber)

I love your art, but I'm annoyed that the books come with SO MUCH text. What is this "role-playing" thing, anyway?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Gamers are like cats, they like what they like, for as long as they like it. Then once bored with it they use it as a scratching post and find something else to like and repeat the process, sometimes going back to the firs thing they like.

And like cats they seem of soft and cuddling and easy to pet and then they suddenly turn around and bite you, for not petting them correctly. And never get to gamers from different game systems in the same forum thread, thats like inviting in two stray tom cats to your living room.



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