Kabran Bloodeye

Nevedno de'Morcaine's page

93 posts. Organized Play character for Kydeem de'Morcaine.


Race

1/2 Orc Medium 4 (trickster), HP:31, AC:16, Touch:12, Flat Footed:14

Classes/Levels

F:+5, R:+7, W:+6, Init:+4, Perc:+9, darkvision

About Nevedno de'Morcaine

Nevedno de'Morcaine 30504-11
Male half-orc (mystic) medium 4 (Pathfinder RPG Occult Adventures 30)
NG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (4d8+8)
Fort +5, Ref +7, Will +6
Defensive Abilities sacred tattoo[APG]
Weaknesses taboo (eschew cowardice)
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Offense
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Speed 30 ft.
Melee cold iron cestus +5 (1d4+2/19-20) or
. . mwk elysian bronze greataxe +7 (1d12+3/×3) or
. . mwk net +2 (entangle) or
. . silver cestus +5 (1d4+2/19-20)
Ranged javelin +5 (1d6+2) or
. . mwk underwater light crossbow +6 (1d8/19-20)
Special Attacks haunt channeler (2d6), seance boon (trickster), shared seance, spirit (Trickster, 1 influence)
Medium Spells Known (CL 4th; concentration +7)
. . 1st (2/day)—burst of insight[OA], ear-piercing scream[UM] (DC 14)
. . 0 (at will)—detect psychic significance[OA], guidance, message, stabilize
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 17
Base Atk +3; CMB +5; CMD 17
Feats Endurance, Spirit Focus (champion)[OA], Weapon Focus (greataxe)
Traits civilized, fate's favored
Skills Acrobatics +4, Appraise +2, Bluff +9, Climb +4, Diplomacy +9, Disguise +5, Escape Artist +4, Fly +4, Heal +2, Intimidate +9, Knowledge (arcana) +6, Knowledge (local) +7, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Perception +9, Profession (soldier) +6, Ride +4, Sense Motive +6, Spellcraft +6, Stealth +11, Survival +3, Swim +4, Use Magic Device +9
Languages Common, Kelish, Orc
SQ half-orc/human medium, orc blood, spirit bonus (+2 on Dexterity checks, skill checks, and Reflex saves), spirit surge 1d6, trickster's edge (Perception, Stealth, +4 ranks)
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure light wounds, potion of endure elements, potion of enlarge person, scroll of ant haul, burst of insight, comprehend languages, scroll of borrow skill, charge object, cultural adaptation, scroll of decrepit disguise, detect undead, discern next of kin, scroll of decrepit disguise, invigorate, long arm, scroll of disguise self, identify, protection from evil, scroll of mindlink, object reading, psychic reading, scroll of quintessence, reduce person, youthful appearance, scroll of remove fear, silent image, unseen servant, wand of heightened awareness (44 charges), wand of infernal healing (48 charges), acid, alchemist's fire, alkali flask[APG], bottled lightning[UE], holy water, liquid ice[APG], vermin repellent[UE] (2); Other Gear mithral chain shirt, cold iron cestus[APG], crossbow bolts (10), javelin (3), mwk elysian bronze greataxe, mwk net, mwk underwater light crossbow[ARG], silver cestus[APG], boots of the cat[UE], handy haversack, traveler's any-tool[UE], adamantine wire saw[UE], bear trap[APG], bedroll, chalk, courtier's outfit, earplugs[APG], fishhook, flint and steel, grappling hook, masterwork thieves' tools, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], scroll box[UE], sewing needle, signal whistle, silk rope (50 ft.), skeleton key[UE], spell component pouch, string or twine[APG], swim fins, torch (2), trail rations (3), waterskin, whetstone, wooden holy symbol of Sarenrae, wrist sheath, spring loaded, wrist sheath, spring loaded, 8 sp
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Special Abilities
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+1 free spirit surge uses from taboos When gaining a taboo, the medium can use spirit surge without incurring influence an additional 1/4 time per day.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Cowardice You must face your opponents with confidence and never retreat from a fight out of cowardice.
Haunt Channeler (2d6, DC 22) (Su) Haunts never surprise. Touch harms and allows 1 question. Host haunt to take effects and spare allies, but lose control of body until succeed at 1/minute will save.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Seance Boon (Trickster, Survival) +1 (Su) Gain +1 bonus to selected skill and it becomes a class skill.
Shared Seance (Su) Can share the Seance bonus with others.
Spirit (Su) A medium serves as a vessel to channel spirits—astral echoes of powerful souls from ages past that live on in myth and legend. Each day, a medium can channel a spirit through a ritual known as a seance. Seances take 1 hour to perform and require th
Spirit Bonus +2 (Su) Gain a bonus based on the type of spirit you host.
Spirit Focus (Champion) Your spirit bonus from selected legend increases by 1.
Spirit Surge 1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Trickster's Edge (Perception, Stealth) (Su) Select to skills to become class, and get extra ranks in them.
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Earth Affinity #8-05
Ungrounded Veteran #8-05 (+2 acrobatics, climb, knowledge planes, profession soldier *3)