Marzena

Neva Vallastoi's page

907 posts. Alias of ubertripp.


Full Name

Neva Vallatoi

Race

Human

Classes/Levels

Cleric 6 of Pharasma (AC: 14 [T: 12 FF: 12] | HP: 34/36 | F+5, R+4, W+10 | Init: +2 |Perc: +3)

Gender

Female

Size

Medium

Age

38

Alignment

Neutral Good

Deity

Pharasma

Location

Korvosa

Occupation

Midwife

Strength 12
Dexterity 15
Constitution 10
Intelligence 12
Wisdom 17
Charisma 14

About Neva Vallastoi

Background:

“Birth is a time of great change, great striving, and thus great pain”, the older woman says as she daubs cool water on the younger woman’s forehead. “But in our striving, we overcome and surpass the pain. The realization of our ability to do this, not only now, but in each day of our lives, is the real change that birth brings.” She dips the cloth again in the water, shakes off the excess, and brings it once more to the furrowed brow. “That, and you’ll never get a good night’s sleep” she adds, smiling, and the young woman laughs despite herself, giving her midwife a look of thanks.

Neva is a Varisan mid-wife with over twenty years experience helping mothers bring children into the world. Her practical knowledge of the craft has developed into a connection with Pharasma that would humble an ordained priest. Her skill at healing wounds both physical and emotional is remarkable, as is her deep intellectual commitment to the ideas and philosophies underlying the major transformations of birth and death.
She is no stranger to the hard edges of the world. And she does not doubt that pain, death and evil are forces that shape our lives, for she has seen them. But she does not bow, or complain, or shirk. Kind, gentle, and ready with a soft word for her charges, she is nonetheless tough. “I worship the Lady of Graves, young master! I suggest you close your mouth and fetch me those swaddling clothes, or you’ll be telling HER how important you are!”

Though born in Korvosa, Neva has been away for the last two decades. Weary of the stink and crowds, she took her skills to the countryside. She provided midwifery to the villages between Veldraine, Harse and Palin’s Cove, moving from place to place as opportunity or whim provided.
She recently received a request from a childhood friend in Krovosa, asking her help with a young niece facing a first pregnancy. Not wanting to go back to the city, but unwilling to deny a friend, Neva has returned.
As she feared, she was struck by the overwhelming poverty of the place, and has been feeling depressed and claustrophobic. Despite this, she has stayed on longer than planned as more and more mothers have come to request her aid.
She is now conflicted. She doesn't want to stay, feeling that the city is too oppressive, and that it harms her well being. But she doesn't want to leave, feeling a sense of duty to those who are suffering. Looking for answers, or at least a chance to talk, she has gone back to her old friend; the same who called her back to Korvosa: a Harrow reader named Zellara.
She’s afraid her old friend will try to talk, again, of “great struggles” and “waiting destinies”. Neva laughs ruefully to herself, figuring she can always go over to the Gray and get less grandiose advice from the priests of Pharasma later.

Description:

Neva is a typical daughter of Korvosa. Her dark hair and tanned skin speak to the Varisian blood on her father’s side. Her sharp features and light eyes denote her mother’s Chelaxian family. She is not beautiful, but handsome, too old to be considered “pretty”.
She wears her long brown hair up in a bun to keep it out of her face.
She wears a peasant’s dress of red and gold over a supple leather shirt and breeches. She has a broad, tough, brown leather apron wrapped over it all. She always carries her well-used dagger, as well as her crossbow. This latter she straps to her ancient backpack, which is tied all over with hundreds of bits of string and ribbon; one for each child she has successfully delivered.

Features:
Channel Positive Energy left (3d6, DC 15): 5/5 used (healing after Daughter of Urgathoa fight.)

Feats:
Point-Blank Shot
Precise Shot
Scribe Scroll
Iron Will

Traits:
Courageous: +2 to saves vs. fear
Sacred Touch: stabilize as a standard action

Domains:
Healing – Restoration (Restorative Touch - 0/6 used)
Knowledge – Memory (Recall - 5/6 used)

Combat:

Light Crossbow TH: +6; 1d8 19-20/x2
w/in 30': +7; 1d8+1
Dagger +1 TH:+7; 1d4+2 19-20/x2
CMB +5
CMD 17/15

Skills of note:
Acrobatics (Jump) +2 (+11)
Bluff +3
Diplomacy +11
Heal +11
Profession (midwife) +7
Sense Motive +12
Spellcraft +9

Equipment:

Crossbow bolts: 10/10
silvered bolts: 4/4
Wand of Cure Light Wounds: 6/50 remaining (Raliscar after Daughter of Urgathoa fight)
Wand of Cure Moderate Wounds: 16/34 remaining (Vysh in Daughter of Urgathoa fight)
Healers kit: 7/10 remaining
Scrolls:
Ant Haul (CL 1)
Augury (CL 1)
Comprehend Languages (CL 1)
Detect Undead (CL 1)
Hide from Undead (CL 5)
Make Whole (CL 3)
Protection from Evil (CL1) from Rutter
Remove Fear (CL 4)
Restoration, Lesser (CL 3) x2
Sanctuary (CL 4)
Water Breathing (CL 5)
0pp, 0gp, 7sp, 4cp
1,000gp of 2,750 paid towards boots of striding and springing

Spells Prepared:

0: detect magic, light, read magic, resistance
1: , , , ,
2: , , , ,
3: , , , speak with dead (D)
cast:
1: bless, magic weapon, protection from evil, shield of faith, cure light wounds (D)
2: silence, hold person, spiritual weapon, grace, remove disease (D)
3: clairvoyance, daylight, dispel magic

Stat breakdown:

20-pt buy modified by race and age
Str: 13, -1 for middle age
Dex: 14, +2 for Human bonus, -1 for middle age
Con: 11, -1 for middle age
Int: 11, +1 for middle age
Wis: 15, +1 for middle age, +1 at 4th level
Cha: 13, +1 for middle age

Hero Lab Stat Block:

Neva Vallastoi
Female human (Chelaxian) cleric of Pharasma 6
NG Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 36 (6d8+6)
Fort +5, Ref +4, Will +10; +2 trait bonus vs. fear
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Offense
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Speed 40 ft.
Melee +1 dagger +7 (1d4+2/19-20) or
. . dagger +6 (1d4+1/19-20)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 15, 3d6)
Domain Spell-Like Abilities (CL 6th; concentration +9)
. . At will—remote viewing (6 rounds/day)
Cleric Spells Prepared (CL 6th; concentration +9)
. . 3rd—clairaudience/clairvoyance, daylight, dispel magic, speak with dead[D] (DC 16)
. . 2nd—grace, hold person (DC 15), remove disease[D], lesser restoration, silence (DC 15), spiritual weapon
. . 1st—bless, cure light wounds[D], magic weapon, protection from evil, shield of faith
. . 0 (at will)—detect magic, light, read magic, resistance
. . D Domain spell; Domains Knowledge (Memory subdomain), Healing (Restoration subdomain)
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Statistics
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Str 12, Dex 15, Con 10, Int 12, Wis 17, Cha 14
Base Atk +4; CMB +5; CMD 17
Feats Iron Will, Point-Blank Shot, Precise Shot, Scribe Scroll, Weapon Finesse
Traits courageous, sacred touch
Skills Acrobatics +2 (+6 to jump), Bluff +3, Diplomacy +11, Heal +11, Profession (midwife) +7, Sense Motive +12, Spellcraft +9
Languages Common, Elven
SQ healer's blessing, recall, restorative touch
Combat Gear scroll of ant haul, scroll of augury, scroll of comprehend languages, scroll of detect undead, scroll of hide from undead (CL 5th), scroll of lesser restoration, scroll of lesser restoration, scroll of make whole, scroll of protection from evil, scroll of remove fear (CL 4th), scroll of sanctuary (CL 4th), scroll of water breathing, silvered bolts (10), wand of cure light wounds, wand of cure moderate wounds, healer's kit (7 uses remaining); Other Gear leather armor, +1 dagger, crossbow bolts (10), dagger, light crossbow, boots of striding and springing, backpack, belt pouch, belt pouch, wooden holy symbol of Pharasma, 7 sp, 4 cp
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Special Abilities
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Cleric Channel Positive Energy 3d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Memory)
Cleric Domain (Restoration)
Healer's Blessing (Su) Your cure spells are empowered for free.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Recall (+3, 6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.