“Birth is a time of great change, great striving, and thus great pain”, the older woman says as she daubs cool water on the younger woman’s forehead. “But in our striving, we overcome and surpass the pain. The realization of our ability to do this, not only now, but in each day of our lives, is the real change that birth brings.” She dips the cloth again in the water, shakes off the excess, and brings it once more to the furrowed brow. “That, and you’ll never get a good night’s sleep” she adds, smiling, and the young woman laughs despite herself, giving her midwife a look of thanks.
Neva is a Varisan mid-wife with over twenty years experience helping mothers bring children into the world. Her practical knowledge of the craft has developed into a connection with Pharasma that would humble an ordained priest. Her skill at healing wounds both physical and emotional is remarkable, as is her deep intellectual commitment to the ideas and philosophies underlying the major transformations of birth and death.
She is no stranger to the hard edges of the world. And she does not doubt that pain, death and evil are forces that shape our lives, for she has seen them. But she does not bow, or complain, or shirk. Kind, gentle, and ready with a soft word for her charges, she is nonetheless tough. “I worship the Lady of Graves, young master! I suggest you close your mouth and fetch me those swaddling clothes, or you’ll be telling HER how important you are!”
Though born in Korvosa, Neva has been away for the last two decades. Weary of the stink and crowds, she took her skills to the countryside. She provided midwifery to the villages between Veldraine, Harse and Palin’s Cove, moving from place to place as opportunity or whim provided.
She recently received a request from a childhood friend in Krovosa, asking her help with a young niece facing a first pregnancy. Not wanting to go back to the city, but unwilling to deny a friend, Neva has returned.
As she feared, she was struck by the overwhelming poverty of the place, and has been feeling depressed and claustrophobic. Despite this, she has stayed on longer than planned as more and more mothers have come to request her aid.
She is now conflicted. She doesn’t want to stay, feeling that the city is too oppressive, and that it harms her well being. But she doesn’t want to leave, feeling a sense of duty to those who are suffering. Looking for answers, or at least a chance to talk, she has gone back to her old friend; the same who called her back to Korvosa: a Harrow reader named Zellara.
She’s afraid her old friend will try to talk, again, of “great struggles” and “waiting destinies”. Neva laughs ruefully to herself, figuring she can always go over to the Gray and get less grandiose advice from the priests of Pharasma later.
Neva is a typical daughter of Korvosa. Her dark hair and tanned skin speak to the Varisian blood on her father’s side. Her sharp features and light eyes denote her mother’s Chelaxian family. She is not beautiful, but handsome, too old to be considered “pretty”.
She wears her long brown hair up in a bun to keep it out of her face.
She wears a peasant’s dress of red and gold over a supple leather shirt and breeches. She has a broad, tough, brown leather apron wrapped over it all. She always carries her well-used dagger, as well as her crossbow. This latter she straps to her ancient backpack, which is tied all over with hundreds of bits of string and ribbon; one for each child she has successfully delivered.
Channel Positive Energy left (3d6, DC 14): 5/5
Courageous: +2 to saves vs. fear
Sacred Touch: stabilize as a standard action
20-pt buy modified by race and age
Str: 13, -1 for middle age
Dex: 14, +2 for Human bonus, -1 for middle age
Con: 11, -1 for middle age
Int: 11, +1 for middle age
Wis: 15, +1 for middle age, +1 at 4th level
Cha: 13, +1 for middle age
Hero Lab Stat Block:
Female Human (Chelaxian) Cleric 5
NG Medium humanoid (human)
Init +2; Senses Perception +3
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 32 (5d8+5)
Fort +4, Ref +3, Will +9; +2 trait bonus vs. fear
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20/×2)
Ranged light crossbow +5 (1d8/19-20/×2)
Special Attacks Channel Energy 3d6
Cleric Spells Prepared (CL 5th; concentration +8):
3rd (2/day)—magic vestment, searing light, cure serious wounds
2nd (3/day)—lesser restoration, hold person (DC 15), remove disease, bear's endurance
1st (4/day)—magic weapon, protection from evil, bless, cure light wounds, command (DC 14)
0 (at will)—resistance, detect magic, light, read magic
Str 12, Dex 15, Con 10, Int 12, Wis 17, Cha 14
Base Atk +3; CMB +4; CMD 16
Feats Iron Will, Point-Blank Shot, Precise Shot, Scribe Scroll
Traits courageous, sacred touch
Skills Diplomacy +10, Heal +11, Profession (midwife) +7, Sense Motive +11, Spellcraft +8
Languages Common, Elven
SQ aura, domains (memory, restoration), recall, restorative touch, spontaneous casting
Combat Gear Scroll of Augury, Scroll of Comprehend Languages, Scroll of Detect Undead, Scroll of Hold Person, Scroll of Make Whole, Scroll of Remove Fear (CL 4), Scroll of Restoration, Lesserx2, Scroll of Sanctuary (CL 4), Wand of cure light wounds, Wand of cure moderate wounds, Healer's kit; Other Gear Leather armor, Dagger, Light crossbow, Backpack (empty), Belt pouch (empty), Belt pouch (empty), Holy symbol, wooden (Pharasma),
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Memory) Associated Domain: Knowledge
Cleric Domain (Restoration) Associated Domain: Healing
Courageous +2 save vs. fear.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Recall (+3) (6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Scroll of Augury Add this item to create a scroll with spells on it.
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Detect Undead Add this item to create a scroll with spells on it.
Scroll of Hold Person Add this item to create a scroll with spells on it.
Scroll of Make Whole Add this item to create a scroll with spells on it.
Scroll of Remove Fear (CL 4) Add this item to create a scroll with spells on it.
Scroll of Restoration, Lesser Add this item to create a scroll with spells on it.
Scroll of Sanctuary (CL 4) Add this item to create a scroll with spells on it.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.