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Gorbacz wrote:
Kind of a pointless question if we don't know what the feats from previous levels are? :)

Pretty much this. There are so many different ways you can build a Wizard and call him an ArchMage.

but that said, another Preferred Spell would probably be high on my list. Having a couple of those plus relevant meta-magic feats would ensure you've always got options.


This would be my first post... So first let me say hello etc:

Intro:
My name is Dan, my Pseudonym of choice is Neuromancer7 and has been since my early forays into the internet.

I've been playing RPG's since 2nd edition AD&D and I've played and DM/GM'd at just about every power level from 1st through mid epic. Also played/ran many other systems, but that's fairly irrelevant here.

I lurked(mostly) on the Character optimization forums on WotC several years ago before I lost interest in 3.x due to inherent balance issues.

4th edition D&D made me sick, and 3.x was so broken it was basically unplayable and not much fun once it became a constant case of looking for 20's or 1's. Pathfinder seems to have fixed the overwhelming majority of those exploits and produced a much more balanced and reasonable system.

So far in pathfinder games I've played a Fighter2/Rogue 3, a Straight Ranger, Straight Cleric, Straight Paladin, Paladin4/Cleric/4/Holy Vindicator2, Monk2/Cleric3, Barbarian1/Paladin4. All of which were quite viable and certainly didn't slow the party down. And I'm currently running a low level game.

Chief Cook and Bottlewasher wrote:


~Snip~
The real problem I have with 3.5 prestige classes is that, from the DMG (p.176),

the best prestige classes for your campaign are the ones you tailor make yourself

but there were never, AFAIK, any guidelines on designing them, something which I've been struggling with recently, just a bewildering array of more and more examples in each new book.

So, please, please, please, Paizo, would you be able to give us a set of basic, clear guidelines on how to design our own prestige classes?

The following is a tool I've used before, it's basically what it says it's a class construction engine. I've found it reasonably balanced if that's your goal, but like most things it can be broken. Obviously not cannon, but a functional tool none the less. Of course, your millage may vary.

http://rumkin.com/reference/dnd/media/classconstruction.pdf

As to Pathfinders general suitability for multi-classing... Multi classing is still viable. But in 3.x it was the ONLY option. If you weren't multi-classing(Outside of Druid/Cleric obviously) you were just plain wrong.

Now Single classes are viable, but multi-classing is certainly still viable.

You won't be as good at Arcane spell casting if you are a Multi-classed wizard as a non-multi-classed wizard will be.
But that does not mean you can't be effective. Though you will have to plan ahead more. Making a multi-classed character as you go, picking and choosing on the fly changing your goal as you go can be very entertaining(I will never forget Chalikor Leventhis, the "Schizophrenic Elf"). But it's not going to be as powerful as either a single classed character, or a well thought out pre-planed character.

While this does mean that characters that use spells to enhance meele/ranged attacks will probably be the most combat viable, in no way does that make it the only option.

So far I haven't played all that much Pathfinder, but Paladin, Monk, Barbarian and Cleric are all still Very suitable for 1-2 level dips. Domain powers almost seem to make Cleric MORE suitable for multi-classing.

So I guess it depends on what your goal is from Multi-Classing. Or perhaps I'm misunderstanding what you're meaning.