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The nearby city of Ubersreik is in a period of crisis. The noble House Jungfreud, which used to exercise a withering degree of control over the region, has recently undergone a fall from grace. Currently the city is under governance by the forces of the Emperor himself. The reasons for this state of affairs is unsure, and a matter of much discussion by all classes.

A prime location to make coins and a name for yourselves this is where your adventure begins!

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You are aboard the Trandafir, a river barge hired by your employer, a merchant named Rutger Reuter. The vessel is in poor shape; faded paint peels from its age-worn timber. Its deck is stacked with teetering piles of wooden crates, barrels and building supplies.

The crew are Strigany — wandering folk of the Old World known for their dark superstitions (Think Gypsies). They seem capable as they busy across the barge, their hooped earrings clinking in their long, dark hair as they chatter amiably, speaking Reikspiel with a heavy nasal twang. To the stern is a large cabin, its interior concealed behind a number of hanging drapes. To the prow sits an elderly woman, swathed in a black, woollen shawl. She rocks herself to and fro upon a three-legged stool and mutters to herself.

Before you have a chance to really take everything in, a young man throws back the curtains concealing his cabin, and introduces himself with a flourish.

"Good day to you! I’m Rutger Reuter — just call me Rutger. Delighted to have you aboard. At our campsite, we have much work to do. There are certain things I would rather well-muscled and disciplined folk such as yourselves oversee. I’m not expecting any trouble, but if you could keep your eyes open and help muck-in should anything come up then I’ll make sure you are well rewarded for any work you do. Now, tell me a bit about yourselves…"


Discussion Thread.


Thinking of running the printing adventures for Warhammer Fantasy 4e. Very excited they are doing The Enemy Within again but there is enough material already to last a long while.

Any interest?


Born into this hostile world, you each have struggled relentlessly to survive despite the best efforts of many men and mutants. Each of you has a long story to tell of a childhood amongst the ruins of a time your forebears don’t remember, the shattered remains of the Ancients standing alone and devastated in a world gone dry. The elders say water once flowed across the ground, and even fell from the sky regularly. These fairy tales of long ago are well-known lies, told only to children and the followers of ignorant cults. Remembering back to siblings who were killed during the hunt, or caught by the disease gods as they sifted the sands to separate the weak from the strong; you have learned, and lived. Through their weaknesses you have grown wiser and remained strong.

You now find yourselves in a dusty chamber, lit only through portals blocked with slowly rotating blades, allowing a little circulation into this dirty room. Around the walls sit chairs bearing delegates from the most influential communities of the area: Bazaar (the town hosting the council), Dry Fort, and Spilunk. You have been introduced to a few of the representatives, standing in a group in the center of the room, being examined from all sides like animals ready for sale.

“They looking like not much, eh?” states the tall yet withered, viscously pale form of Elder Vilic of Spilunk. “Are you sure will do?” he says with a look of worry easily discernible on his hideous face, seemingly composed of a mass of chunky tumors and subtly misplaced features.

”More like grubs than bronze, eh?” says the handsome and cleanly white-clad Trademaster Gorgel of the merchants.

“Trash. All of them trash. You have wasted my time, Gorgel,” mutters Captain Ulz, an apparent veteran soldier from the settlement of Dry Fort, his proud bearing marred by deformations and hunched back; clearly a mutant as well from his withered nose, jagged teeth, and misaligned eyes.

“They answered the call. No others. Our future may depend on these scags.” These words come from Trademaster Gorgel of Bazaar, standing now to address all present. Standing in one of the beams of light, you see his bald dome of a head appearing as if it has never grown hair.

“You may have come seeking profit or to answer the duty of your various communities. You may or may not even be from the Trade Lands – I do not know. But I will tell you what is happening. Raiders have been much trouble over these many years. Time and time again junk has been taken, homes destroyed, furniture – our women - stolen. This cannot continue. We, the people of Bazaar, Dry Fort, and Spilunk comprise a secret alliance of towns unwilling to suffer this humiliation any longer.

“You...” His voice lingers for a moment, as if he too were on the verge of reconsidering. “...are to help us win our freedom. Simple, no?”

“Ahem...” cuts in Elder Vilic. “About the...”

“Yes, I will get to that,” interrupts Trademaster Gorgel, holding up his hand, revealing his short, stubby fingers. “As we do not know the true strength of our enemy, we cannot risk the raiders thinking you work for us. The Wastelords, as they are known, are legendary for their brutal reprisals. You will be ‘simple wanderers’ or ‘phantoms’ if you fail or are captured. Understood?”

“I can see worry on your faces. We must survive and trade is important to survival. If you help, you will get much. If you do as needed, we are willing to give you each five hundred chunks of corium. In addition, the leaders of the communities will give you more...maybe.”

“What do you say?”


Looking for a few good mutants, or humans if that's your thing.

Will be running through the Against the Wastelords, New World Order and The Last God series first and then go from there.


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Welcome to Hive Desoleum Primus, or as some call it Primus, one of the largest foundries producing lasguns for the war effort. Oaths and bonds are taken seriously in the upper hive, eforced by the Sanctionary Bondsmen of the Oaths Involute, more often referred to as the Santionaries. But your not in the upper hive, your down in the gutter getting by day by day where gangs fight each other for territory or for scripts paid for by the nobles to take care of rival issues. The air is stale and humid, lights dim and unreliable. Rain comes from fetid waters dripping down through the levels, coating all with oily liquids. This is your home be it by your own decisions or forced by some other hands and you have to make the best of it.

I will post individual posts for each of you today if you are ready. Will be mini-solo adventures for a bit.


Looking for a few wanabe ganger/underhivers interested in a customized DH2 game. First part will be a bastardized version of dark pursuit and then go into other things but want to keep it more free form/sandboxy. YOu won't be part of a gang but perhaps can join one eventually if you wish or just be treasure hunters or just getting by surviving in the underhive.


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2 spots open to run through Dark Heresy 2 core adventures and Forgotten Gods. Possibly beyond those adventures as well.

So far we have the following.

Daemon World - Adepta Astra Telepathica - Mystic
Forge World - Adepta Astra Telepathica - Assassin
Feudal World - Adepta Sororitas - Warrior
Hive World - Outcast - Desperado


1 person marked this as a favorite.

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It is the 41st Millenium...

For more than a hundred centuries the Emperor has sat immobile on the
Golden Throne of Earth. He is the master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battle fleets cross the Daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the shining psychic manifestation of the Emperor’s will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bioengineered super-warriors. Their comrades in arms are legion: the Imperial Guard, the ever vigilant Inquisition, and the Tech-Priests of the Adeptus Mechanicus to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim darkness of the far future, there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of the thirsting gods.

Prepare to enter the nightmare world of DARK HERESY.


Aubrey Knight

Hive Desoleum
0520124.M42

It's approximately 124 years after the 13th Black Crusade

The stormbird makes it descent through the atmosphere of Desoleum and you can see the massive Hive in the distance. Surrounding the hive are areas of desert and acidic seas that could only be formed from waste liquid spills and the such. A disgusting sight but you've seen worse in the worlds of the Imperium.

You and your comrade are the last survivors of a lost company once part of the dreaded Hrax 33rd Regiment. Due to the cirumstances and your dutiful actions in slaughtering the Orks you were given a leave from the Imperial Guard.

The Guard and their wisdom decided Desoleum would be a good place for your retirement and here you are. The stormbird lands somewhere below mid hive where you were told is where most outworlders reside and your greeted by some landing serfs.

"Welcome to Hive Desoleum Lieutenant Aubrey Knight." the serf looks over to the huge Ogryn and is a bit taken back with the look of shock on his face.


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Looking for 1-2 more players. I have 1-2 already interested.

Will be starting out the game with Tatooine Manhunt as this is my first star wars game I'm running to get things going.

Will be using 1st Edition Classic Adventures rule set with some modifications (mini6 related mostly) to make combat a little smoother on PbP forums.


A long time ago in a galaxy far, far away...


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Anyone interested in playing Dark Sun using MiniSix game system? Got room for 2 characters haven't started yet.


Looking for 1-2 players depending if I can get 1 player from an old game to play.

This will initially follow most of the plot point stories that were released for 2nd edition Dark Sun so if you played them and don't want to play them again then don't bother.

We will be using MiniSix rules with custom Dark Sun setting I put together using materials from a whole bunch of sources and some of my own. Post if your interested and what type of character you would want to play.

Thanks!


It's so damn hot here!


From the Journal of the Wanderer

I live in a world of fire and sand. The crimson sun scorches the life from anything that crawls or flies, and storms of sand scour the foliage from the barren ground. Lightning strikes from the cloudless sky, and peals of thunder roll unexplained across the vast tablelands. Even the wind, dry and searing as a kiln, can kill a man with thirst.

This is a land of blood and dust, where tribes of feral elves sweep out of the salt plains to plunder lonely caravans, mysterious singing winds call men to slow suffocation in a Sea of Silt, and legions of slaves clash over a few bushels of moldering grain. The dragon despoils entire cities, while selfish kings squander their armies raising gaudy palaces and garish tombs.

This is my home, Athas. It is an arid and bleak place, a wasteland with a handful of austere cities clinging precariously to a few scattered oases. It is a brutal and savage land, beset by political strife and monstrous abominations, where life is grim and short.


I just created a new campaign but every time I try to post in gameplay it does nothing. It looks like it's going to go through when I hit submit post but it ends up blank. Am I doing something wrong?


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testing


“Welcome villains, to Star City, a once wondrous city held in therip of the V’Sori and their underlings, the vicious K’tharen. The Heroes who have plagued us so in the past are gone, eliminated through the alien’s treachery, or else captured and taken aboard their ships for whatever unpleasant purposes they may have devised. Well you may have reveled in the destruction of Champion of Alpha Force—the world’s greatest superhero and super team respectively—when the alien’s blasted him from orbit on live television in the opening salvo, but now almost three years later they are still here, and show no sign of leaving. They hunt us like dogs, crushing any opposition; they are everywhere, in every country, every government, looming behind every person of power—if they have not simply done away with them as they did the world’s leaders, putting in their own toadies, or taking such power for themselves.

We will not stand idle any longer, the earth is our’s, not some alien scum from the back corners of the galaxy! You know me, I am Doctor Destruction, Champion’s nemesis, but even I cannot defeat the V’Sori alone; we must put aside our squabbles, our rivalries, and our hatreds and work together. Join me, join Omega, and together we will wipe the aliens from the earth, and send them back into the depths where they came from!”

So ends the most recent of the Doctor’s broadcasts, his powerful voice accompanied by the latest scenes of the alien’s atrocities, broadcast on every channel, every television across northern America. It’s almost funny—watching the aliens squirm helplessly as they try to track down the iron-clad face of Destruction, only to raid some empty warehouse, or break down the door to some alien sympathizer’s mansion and drag him off for questioning. The interruption of the first superbowl since the V’Sori’s invasion was a particularly brilliant stroke, though it did rather spoil the match when an enraged fin blasted the stadium screens, sending them tumbling onto the field.

Almost funny… Destruction’s words have grown tired, you’re not interested in sticking your neck out for the Fins to chop it off, you’re a villain! What do you care for the rest of the world? Of course, it doesn’t really matter now, the cuffs are on, your powers are useless, and pretty soon you’re going to disappear, just like all those shmucks in Dr. D’s videos.

Maybe you should have paid more attention…

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Is there any way to simulate exploding dice with the dice rolling on these forums or do you just need to roll them manually when you get a roll that would normally explode?

Thanks.


New campaign


Is there any way to simulate exploding dice with the dice rolling on these forums or do you just need to roll them manually when you get a roll that would normally explode?

Thanks.


Will open up for 1-2 more players.


1 person marked this as a favorite.

It has been roughly 500 Terran years since the fall of Horus. The 9 traitor legions fled into the eye and the Imperium believes they are dead or lost forever.

The Nine Legions War rages across the eye causing more space marine deaths than the Horus Heresy did amongst their brothers.

Emperors children and World Eaters have lost more warriors to each others blades than any other legion.
Thousands Sons are all but murdered by Ahriman and his cursed Rubric.
Few can deal with the Death Guard since their loss to the God of Life and Death.
The Night Lords are scattered in fragmented numbers at most.
The Iron Warriors rule over its isolated batsions, rising only to trade and raid at teh vanguard of daemonic machine hordes.
No one knows what became of the Alpha Legion.

More to come before we officially start


New thread for upcoming game.


Out of character stuff here.


For 10,000 years, the galaxy-spanning Imperium of Mankind has endured, surviving disasters, heresies and invasions from alien races intent on the extinction of humanity. The largest empire ever known, the Imperium spans the galaxy, boasting a million worlds and billions of soldiers sworn to its cause. From Terra, known as Earth in ancient days, the fate of the Imperiums' numberless subjects decided with every decree. There is no peace however, for the stars are awash with the blood of Mankind. The Imperium is beset on all sides: invaded by voracious aliens eager to consume and annihilate, assailed from within by renegades and threatened by traitors who seek nothing less than the utter enslavement and destruction of humanity.

In the face of such innumerable foes stand the armies of humanity, the courageous soldiers of the Imperial Guard and the super-human Space Marines. The largest organised army in existence, the Imperial Guard are the hammer of the Emperor, a force billions of warriors strong. In contrast the Space Marines are few in number, it is said that there is not even so many as a single Space Marine for each planet in the Imperium and yet they are humanity's greatest champions. Angels of Death, the Space Marines strike fear into the hearts of the Emperor's foes.


One spot open for the Heavy Gunner character.


Game on!


It has been several weeks since your company landed on Aeynas as part of Operation Hammerstrike. Members of the Catachan 14th Recon, you have been at the forefront of the fighting for all that time, pushing deeper and deeper into Ork held territory. After several hard battles supporting the forces of the Scintillan 17th, your company has finally reached the Teeming, a vast gungle crater where the Orks have made their primary strongpoint. After a particularly bloody night, your squad has become separated from the rest of your company. You are now holed up in the ruins of an Ork fort, with only your platoon sergeant Dryak and a handful of wounded men. The task of re-joining your platoon greets you with the dawn.


Once all characters are selected we will begin.


Darkness has taken you, leaving you endlessly falling into an empty oblivion without sight or sound. moments flash briefly into being and fade again; a cold iron table and bright light above you, the mocking voice of a child, the reeking stench of beasts and raw meat, weightlessness, the hammering of great machinery, and finally, fetid black water oozing beneath you and chill winds stirring foul air.

You wake slowly to find yourself paralysed in cold darkness, your voice silent and your body as limp and useless as a rag doll. You are helpless to act or speak, or evne hold your thoughts together, but you can hear the ragged breathing of others in the dark telling you that you are not alone in your fate and feel the bone-deep ache in your limbs confirming that you yet live.

Sickly-green lamps flicker on in the walls, and a dozen figures appear, wading shin-deep through rank waters toward the cold platform on which you and the others tangled forms hang. They wear ragged cloaks over dark body armour, and their faces are covered by grotesque animal masks fashioned from glittering metal and stitched skin. each mask is different, one a hound, one a serpent, another a swine and so on, while the leader wears the gilded visage of a Jackal with crimson teeth.

Chains are released and you are dumped into the ice-cold filth of the water with the others, all equally helpless, heaped up like a mass grave for the living. Each of you is swiftly and perfunctorily examined by the masked men like livestock in a market. The Jackal Mask barks a curt order, and he and the others back away swiftly into the darkness.

Frost creeps across the walls, and the waters beneath you grow cold as the grave, as from the darkness a human-shaped, spike-studded metal cabinet comes into view, pushed along by two stunted and misshapen figures. Another shadowed form, tall and lean, hangs back at the edge of sight behind them.

Horror is heaped upon horror as the iron cabinet opens to reveal the severed head and mutilated torso of a young woman floating within a column of unearthly light. The woman's eyes snap open and cruel white light floods out. you feel the stabbing claws of a vile force invade your mind with its polluting touch as you and your fellow captives finally find voice enough to scream.

The force withdraws suddenly as the iron cabinet snaps shut. A silver-clawed hand rises from the darkness and indicates three captives in turn. The misshapen figures lunge forth and drag them screaming into the darkness where theye are abruptly silenced.

Mercifully you are not among them.

The light fades and oblivion takes you again.


Online and PbP game of Haarlock's Legacy.