Tpannon

Nesipho Inkosi's page

333 posts. Alias of bbangerter.


Full Name

Nesipho Inkosi

Race

Human

Classes/Levels

Human HP 45/45 | AC 17 T 13 FF 14 | CMB +4 CMD 17 | Saves F+7 R+8 W+4 | Init +4 | Perception +14

Gender

Male

Size

Medium

Age

23

Alignment

Neutral

Strength 12
Dexterity 17
Constitution 14
Intelligence 18
Wisdom 10
Charisma 8

About Nesipho Inkosi

Backstory:
Nesipho Inkosi (meaning gifted king) was born into the Ilanga tribe, one of the Zenj jungle tribes, son of the tribal shaman.

His father looked forward with great anticipation to his son becoming the new shaman, as had been the custom, and gift of the family, for many generations.

Nespho's father however was disappointed in this. Nesipho did not inherit his fathers gift of shamanism, but became a skilled tracker as he grew to manhood.

His brother, Ojore, was born a few years after he was, inheriting their fathers shamanistic powers, at great relief to their father. Ojore was then raised in the shamanastic ways, to one day take their fathers place, but it was not to be.

The various ruins in the expanse intrigued him and he took the opportunity when he could to delve into a few of the small ruin sites near his tribal lands. Shortly after his younger brother completed the rights of passage into manhood, strange sightings were seen in the vicinity of the Drowning Stones. The tribe determined to investigate these troubling occurrences and Nesipho gladly took up the position to lead the expedition. An opportunity to both prove his worth as a leader, and to explore some these ancient ruins.

With Ojore and several others tribesmen at his side, they discovered a group of ulat-kini, skum, practicing dark rites to summon demons from the abyss. As they delved deeper things got more dangerous. An ambush put an end to the expedition, and Ojore was killed as the team was put to route. Nesipho alone escaped the drowning stones.

Feeling guilt over the loss of his brother, he returned home only long enough to report on what had happened to the expedition, then departed, eventually finding himself in Ustalav.

In Ustalav he came under the tutorship of one Master Hammond Torenest. Hammond was a man of large stature that was capable both with martial weapons and the arcane, his preferred weapon a rune etched warhammer. Nesipho studied under him for a time, finding he was able to grasp quickly the arcane arts, but preferred a lighter, more agile weapon over his tutors heavier hammer. He practiced relentlessly, seeking perfection in his combining of blade and magic. His time with Master Hammond involved a great deal of travel in Varisian caravans, and during this time he developed an intense interested in other cultures and their languages. He took to studying languages with a passion.

After several years though Master Hammond retired from the life of travel, and Nesipho took his leave to continue expanding his knowledge and understanding of the world.

When Nesipho heard about the White Butterfly Company, and what they were doing, he was reminded of thoughts of home and the vast wilderness area of the Mwangi expanse. He wondered if the company might be able to tame, in part at least, some of the expanse. He sought them out and came under their employ, both to better familiarize himself with their methods and purpose.

When the opportunity to explore the island was presented, the promised gold was just a bonus as far as Nesipho was concerned. Where there was alien life, there were also bound to be alien languages and cultures to explore. They certainly couldn't have been the first to find this magical plant the White Butterfly was so excited about...

Stat block:
Magus 4/Rogue (unchained, Scout Archetype) 2
Neutral Medium Humanoid (Human Male)
Init +4 (+3 dex, +1 arcane temper); Senses Perception +14 (+1 vs traps)
Magus Spells memorized:
2nd-Bladed Dash [], Web []
1st-Endure Elements[], Jump [], Shocking Grasp [], Vanish []
0-(5) Detect Magic, Light, Prestidigitation, Spark
Arcane Pool [][][][][][]
Silent Magic Arcana []
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor +3 dex)
HP 45 (6d8 + 12 con)
Fort +7 (+4 base +2 con +1 restistance), Ref +8 (+4 base +3 dex +1 restistance), Will +5 (+4 base +1 restistance)
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OFFENSE
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Speed 30 ft.
Melee
+9 Rapier (+4 BAB +3 dex +1 enhancement +1 weapon focus) 1d6+2 (18-20 x2) +1d6 sneak attack
+5 Longspear (+4 BAB +1 enhancement) 1d8 (20 x3) +1d6+1 sneak attack
Ranged
+8 Longbow (+4 BAB +3 dex +1 enhancement) 1d8 20 x3
Magus Spells Known (CL 4th)
2nd (2/day) DC 16—Bladed Dash, Book Ward, Glitterdust, Mirror Image, Resist Energy, Rope Trick, Web
1st (4/day) DC 15—Aphasia, Endure Elements, Feather Fall, Glue Seal, Jump, Keep Watch, Mirror Strike, Mount, Shocking Grasp, Vanish, Warding Weapon
0 (4) DC 14—Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
Arcane Pool (Su) 6
Magus Aracana Silent Magic
Rogue Talents Guileful Polyglot
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STATISTICS
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Str 12, Dex 17 (16 base +1 level 4), Con 14, Int 18 (16 base +2 human racial), Wis 10, Cha 8
Base Attack +4; CMB +4; CMD 17 (10 +4 BAB +3 dex)
Feats 5 (3 +1 human +1 rogue finesse training) Weapon Finesse (Rapier, Rogue Finesse Training), Eschew Materials (human), Combat Expertise (level 1), Gang Up (level 3), Weapon Focus (Rapier, level 5)
Traits Another Day, Arcane Temper
Armor Check Penalty 0
Favored Class Magus (4 skill points)
Skills 54 (+4 int/level +8 per rogue level, +2 per magus level, +6 human/level, +4 FCB)
*Acrobatics +12 (6 ranks +3 class skill +3 dex)
*Bluff -1 (0 ranks -1 cha)
*Climb +6 (2 ranks +3 class skill +1 str)
*Craft (weapons) +10 (3 ranks +3 class skill +4 int)
Diplomacy -1 (0 ranks -1 cha)
Disable Device +10 (4 ranks +3 class skill +3 dex)
*Disguise -1 (0 ranks -1 cha)
*Fly +3 (0 rank +3 dex)
Handle Animal +4 (5 ranks -1 cha)
Heal +0 (0 ranks +0 wis)
*Intimidate -1 (0 ranks -1 cha)
*Kn Arcana +10 (3 ranks +3 class skill +4 int)
*Kn Dungeoneering +4 (0 ranks +4 int)
*Kn Local +4 (0 ranks +4 int)
Kn Nature +6 (2 ranks +4 int)
*Kn Planes +8 (1 ranks +3 class skill +4 int)
Kn Religion +4 (0 ranks +4 int)
*Linguistics +13 (6 ranks +3 class skill +4 int)
*Perception +9 (6 ranks +3 class skill)
*Ride +3 (0 ranks +3 dex)
*Sense Motive +5 (2 ranks +3 class skill +0 wis)
*Spellcraft +9 (2 ranks +3 class skill +4 int)
*Stealth +12 (6 ranks +3 class skill +3)
Survival +6 (6 ranks +0 wis)
*Swim +1 (0 ranks +1 str)
*Use Magic Device -1 (0 ranks -1 cha)
Background Skills (12, 2 per level)
*Appraise +9 (2 ranks +3 class skill +4 int)
*Craft +4 (+4 int)
Kn Engineering +4 (+4 int)
Kn Geography +7 (3 ranks +4 int)
Kn History +6 (2 ranks +4 int)
Kn Nobility +4 (+4 int)
*Lore (Ancient Ruins) +9 (2 ranks +3 class skill +4 int)
Perform -1 (-1 cha)
*Profession +0 (+0 wis)
Sleight of Hand +9 (3 ranks +3 class skill +3 dex)
Languages (15) Common, Abyssal, Aklo, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Polyglot, Protean, Sylvan, Terran, Varisia
Equipment +1 rapier, mwk longspear, mwk longbow, 40 arrows, 40 cold iron arrows, cloak of resistance +1, all tools vest, eyes of the eagle, buffering cap, dust of tracelessness x2, +2 leather armor, mwk backpack, 10 sq yd canvas, canteen, deluxe dungeoneering kit, magus's kit (minus backpack), mirror, paper x20, shovel, small tent, waterskin, explorer's outfit, traveller's outfit, spellbook (protected by book ward), wand of shield (50 charges), potion of cure light wounds x4, antiplague x2, antitoxin x2, donkey, book titled Understanding Women and Other Strange Creatures Custom magic item granting +5 to linguistics rolls to decipher unknown languages - please don't be offended at the title, meant in jest in the same vein as Men Are from Mars and Women are from Venus - item is of questionable use
Most gear carried on donkey, except that meant to be worn or wielded. Spellbook is kept on person.
Only carrying 10 arrows of each type on person at any given time.
Cash 231gp
Encumbrance 49.5 lbs (light load with mwk backpack)
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SPECIAL ABILITIES
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Spell Combat (Ex) Cast a spell while making a full attack.
Spellstrike (Su) Deliver touch spells through melee weapon.
Sneak Attack (Ex) +1d6
Trapfinding +1 to spot and disable traps
Evasion Take 0 damage on successful save vs Reflex instead of half.
Guileful Polyglot Gain 4 additional languages.
Arcane Temper +1 to init and concentration checks.

Personality:
His ability to learn quickly has made him a little arrogant, which sometimes puts people off. But he is friendly and talkative when not engrossed in study of a new language or the hunt. He can frequently be found using both chalk and paper (of which he always has some on hand) to capture the engravings and hieroglyphics that are sometimes found in old ruins. He has a growing collection of these impressions which he leaves carefully wrapped up wherever his current base of operations might be.

Like many of the Mwangi, Nesipho holds a great reverence for his forefathers, and the traditions that have been handed down from them. While normally slow to anger those who show disrespect to either his ancestors or his tribal traditions will find his wrath kindled against them. While it would be unlikely he would be provoked into attacking someone for such a sleight, he would hold a grudge against such a person.

While he has an interest in other cultures, he doesn't always understand them, and has gotten himself into some minor predicaments for not following local laws in places he has spent time in outside of the Mwangi Expanse.

Appearance:
Standing at 5'2" Nesipho is of a slim build, weighing in at 146 lbs. His dark skin is covered by plain loose fitting clothing of earthen colors. A foot long braid of black hair hangs down his back. He is quick to smile, and often jokes around with his companions, making light when most others are dour.

Family:
Nesipho is the oldest of two. Both his parents remain with the tribe. His younger brother, Ojore, was lost in an expedition to explore the drowning stones. Nesipho feels some guilt towards the loss of his brother.

Languages from Google Translate:

Common - English
Abyssal - Nepali
Aquan - Welsh
Auran - Thai
Celestial - Armenian
Draconic - Chinese
Dwarven - Russian
Elven - Finnish
Giant - Icelandic
Gnome - Filipino
Goblin - Lithuanian
Ignan - Maori
Infernal - Tajik
Orc - Afrikaans
Sylvan - Bosnian
Terran - Balarusian
Undercommon - Khmer
Varisian - Romanian