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Don't forget the largely cosmopolitan cities of Texas could band together to join this proposed mega city program.
If you use the knowledge based familiar option so and have the familiar have knowledge arcana ... you could say the raven sets him on the course to how to use his magic.
It would be a cool inversion of the trope that the spellcaster has all the knowledge and the familiar is just a tag-along. Having the Raven begin their path and teaching them the basics would be a fun twist indeed.
Affleck was good as Batman, shame that the script was lame, the dialogue weak, the director rubbish, the plot non-existant till the last fight then recylced from two different comics, the human villian non-sensical, lois lane reduced to token female and damsel in distress, the cinematography lazy, the CGI villian looked like a cave troll wandered onto the wrong set and got mad at Zack Synder for for trying to turn Dommsday into some weakass Zod Zombie.
But yeah Ben was good, as was Gal Gadot as Wonder Woman (even though she was just there to literally watch the trailers for the other DC films).
And lets not forget that Ben Affleck has won actual Oscars
Maybe the city floats along a certain route that brings it past the same mountain range every year or so. While there they fill large reservoirs of water that they rely on the rest of the year. With back ups of "Decanters" in times of need. The city also trades with the races that live in/on/under the mountains. Thus the city can get new items. such as forged weapons etc.
Fire and Ice (not really a movie, as much as a series of animated Frank Frazetta paintings)
Can someone please remaster a new soundtrack for Ladyhawke, the score is painful but the film itself is awesome.
Also Plunkett and Macleane is cool, not fantasy but definitely worth a watch.
EDIT: Also, Wizards (1977). How could I have forgotten to mention this?
But that would have been too tempting to get into a fight with 100 duck sized horses.
Some wonders that I have for my homebrew setting (not including ones very similar to previous suggestions):
32. The Gargoyle: Near the western end of the World Scar, deep in the Wilds Lands, is The Gargoyle. The southern wall of the canyon has been carved into a colossal demonic statue hundreds of feet tall. The demon sits on its haunches, its elbows on its knees with its clawed hands out stretched palms up as if asking the world for a sacrifice. Between its cloven hooves is an entrance to a cave.
33. The Pillars of Creation: Deep in the heart of the Keloran Wood, an unending and primeval forest, are the Pillars of Creation. The Pillars, the most sacred site to all the native races of Vogundium, are a grove of five cyclopean trees each standing a mile high. The holiest temple of the Elven faith stands in the centre of the grove, a vast structure of wood that seamlessly blends in with its surroundings.
34. The Gate of Heaven: The walled city of Taifeng is the capital of Hoshen Province. It is a centre of learning and religious study. Visitors to the city must first pass through The Gate of Heaven, a torii gate over 100ft tall. Legend has it that the wood used to craft the gate was gifted to the Emperor Who Is The Ruler of the World in the name of the Heavenly Bureaucracy by the Heavenly Emperor That Sits on the Jade Throne from a grove of trees that grow in Paradise.
35. Nethercity: A vast necropolis in the Kingdom of Ealvick that has twice been the source of Undead Uprisings that threatened the entire continent. It has not been active for centuries.
36. The Frozen Giants: A circle of undetermined number of standing stones, roughly hewn to resemble giant humanoids. Local legend states that if anyone were to stand in the centre of the circle and count exactly how many stones there are, they would come to life.
37. The Ice Caves of Aefnia: Deep in the mountains, far from any civilization, are huge caves of ice. Gargantuan creatures, frozen deep in the ice, are clearly visible through the crystal clear ice. Strange looking humanoids can be seen fleeing from and fighting the monsters.
I did a homebrew All Dwarf campaign a few years ago (ok maybe 10 but who's counting). The premise was that the dwarves were the islamic like inhabitants of an area and the Christian like Elves came Crusading. A Memorable adventure within the campaign was a restyling of Roarkes Drift. the PCs were held up in a lodge with a thousand elves charging at them. Some rifles and a whole bunch of fireballs later the Elves were decimated and the dwarves stood for another day.
Mythic Evil Lincoln wrote:
Thank you for reminding of Sean Connery in a red nappy
Hello. I am hoping that the forums can help me fine tune a number pathfinder characters. This is theoretical party build for my own use. These are not optimised by any stretch just ideas about building a group that would nicely complement each other. Any tweaks to my current builds would be greatly appreciated.
The fighter is a devil with a bow, the rogue is a tracker the paladin buffing with teamwork feats, the wizard is a crafter of constructs plus buffing with spells and the cleric keeping everyone alive with healing. I imagine them as a military squad given the “special missions” to go behind enemy lines etc.
Builds (All 20pt buy)
1 – Point Blank Shot, Weapon Focus: Longbow, Fast Learner
Skills: main skills are Craft (Bows), Profession (soldier) and Perception with occasional ranks Knowledge (arcana) (dungeoneering) (engineering), bluff, climb, handle animal, intimidate, ride, sense motive, survival and swim
1 – Weapon Focus: Morningstar, Skill Focus: Profession (Soldier)
Skills: concentrate on heal and diplomacy with some intimidate, bluff and sense motive
1 – Dodge
Skills: High Int and rogue gives plenty to work with but max in perception and bluff would be a must, plus Face skills. Can also fill out the knowledge skills to back up the wizard
1 – Breadth of Experience
Skills: Focusing on crafting and Spellcraft to create items for the group, using transmutation spells and school abilities to buff the group. Can also put some ranks into knowledges to make most use of Breadth of Experience
1 – Selective Channelling
Skills: Heal. Has enough Cha to back up the main party face
As a former archer I would say that using a longbow as a melee weapon would be incredibly ineffective. Basically what you are hitting your opponent with is a long, light, very flexible stick, almost like a switch. It would be very unwieldy and cause minimal if any damage, even if you used with both hands on it. It would unlikely survive being swung in such a manner once or maybe twice if you unstrung it first. What possible benefit could you be trying to get by categorising it as a 2H weapon?