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I did a homebrew All Dwarf campaign a few years ago (ok maybe 10 but who's counting). The premise was that the dwarves were the islamic like inhabitants of an area and the Christian like Elves came Crusading. A Memorable adventure within the campaign was a restyling of Roarkes Drift. the PCs were held up in a lodge with a thousand elves charging at them. Some rifles and a whole bunch of fireballs later the Elves were decimated and the dwarves stood for another day.
Mythic Evil Lincoln wrote:
Thank you for reminding of Sean Connery in a red nappy
Hello. I am hoping that the forums can help me fine tune a number pathfinder characters. This is theoretical party build for my own use. These are not optimised by any stretch just ideas about building a group that would nicely complement each other. Any tweaks to my current builds would be greatly appreciated.
The fighter is a devil with a bow, the rogue is a tracker the paladin buffing with teamwork feats, the wizard is a crafter of constructs plus buffing with spells and the cleric keeping everyone alive with healing. I imagine them as a military squad given the “special missions” to go behind enemy lines etc.
Builds (All 20pt buy)
1 – Point Blank Shot, Weapon Focus: Longbow, Fast Learner
Skills: main skills are Craft (Bows), Profession (soldier) and Perception with occasional ranks Knowledge (arcana) (dungeoneering) (engineering), bluff, climb, handle animal, intimidate, ride, sense motive, survival and swim
1 – Weapon Focus: Morningstar, Skill Focus: Profession (Soldier)
Skills: concentrate on heal and diplomacy with some intimidate, bluff and sense motive
1 – Dodge
Skills: High Int and rogue gives plenty to work with but max in perception and bluff would be a must, plus Face skills. Can also fill out the knowledge skills to back up the wizard
1 – Breadth of Experience
Skills: Focusing on crafting and Spellcraft to create items for the group, using transmutation spells and school abilities to buff the group. Can also put some ranks into knowledges to make most use of Breadth of Experience
1 – Selective Channelling
Skills: Heal. Has enough Cha to back up the main party face
As a former archer I would say that using a longbow as a melee weapon would be incredibly ineffective. Basically what you are hitting your opponent with is a long, light, very flexible stick, almost like a switch. It would be very unwieldy and cause minimal if any damage, even if you used with both hands on it. It would unlikely survive being swung in such a manner once or maybe twice if you unstrung it first. What possible benefit could you be trying to get by categorising it as a 2H weapon?
I think all my AD&D characters had that kind of array. I was famous for always rolling average stats. In fact one of my favourite characters from the last days of 2nd ed would have killed to have stats that good.
But the real issue isnt the stats. Others here have already weighed in on that subject though
So many games, so many characters. This is one I have a soft spot for:
Zelmar of Scarpsey. My first 3.0 character. An Elven Rogue. Fell in with an odd bunch of fellows at a local festival and went on to have many curious adventures. The thing was he was awful at being any kind of thief. One time he actually got caught stealing washing from a line. But he was ever so charming and had really amazing moments of extraordinary luck when doing anything other than rogue type stuff.
If its not too cheeky I am going to add another character to the bottom of the list. This is a character that I played for while a couple of years ago joining an Age of Worm campaign part way through. That was put on hiatus for a while to give others the chance to GM. We will shortly be going back to it.
Jaygo Lightfoot – Human, Male, Wizard 12 (Conjurer)
[Casting choice: Alexander Skarsgard]
Jaygo Lightfoot is very tall for a human, he stands out from most other wizards at 6'6". He has short blond hair, a handsome face with an easy smile. Jaygo is always clean-shaven; he is still in his twenties and feels that a beard would be wasted on his youth and only plans to grow one once he has gone grey in his old age. His ornate crystal glasses cannot hide his intense blue eyes that show a keen and perceptive intellect, with a particular fondness for new languages. On his head is a well-crafted headband of silver and gold, and above his head floats a small red prism-shaped gemstone.
Whilst Jaygo has fairly broad shoulders he has a slender frame that could give him a gangly appearance if he was not so naturally poised and graceful. Perched on his shoulder is the Raven Doctor Sin, loyal companion to Jaygo since his boyhood days in his apprenticeship as a wizard. A keen mind for a bird, Doctor Sin has always been a useful source of information and a sounding board for Jaygo to bounce ideas from.
Jaygo wears a finely tailored suit [pretty much a jacket, waistcoat, shirt etc], with a cloak, of purple with dark blue and black highlights. A single gold band on his right hand balances two silver rings on his left. Ornate leather bracers cover his forearms. He usually wears his dark brown leather haversack when out and about, slung under that is a very well made light crossbow. Jaygo is never without his stout oaken walking staff, which can in a pinch act as quarterstaff.
[Extra Flavor if useful: In play, Jaygo prefers to use summon spells (Hound Archons and Elementals in particular) and to use teleport effects to manoeuvre around the battlefield. For blasting spells he prefers Wall of Fire and Scorching Ray where possible.]
In my current game I am playing a Barbarian (well actually Barb/Oracle multi-class going for Rage Prophet, but that's a whole other thread). There is a fighter also in the group and as the front liners we both dish out damage. He does smaller damage more often, and when I actually hit, things just die.
If I may add a request for my current PC:
(Human Barbarian/Oracle): Ulric stands at an even 6 foot, blond wavy hair flows down to his shoulders, it is keep off his eyes by a simple leather headband. Bright blue eyes look out from a pale and ruggedly handsome face. His long blond beard and moustache are both braided. Ulric body has a thin frame but it is covered with solid muscle and he is able to push all his physical limits when entering a berserker rage. His long legs can carry him with swift and sure strides.
Thank you in advance
In most groups there is an, usually unspoken, idea that PCs don,t charge each other for services rendered unto the party. This is why they compared what you were doing to charging for cures etc. Now it might be In Character for you to add a fee, Abadar is all about commerce after all, but trying to charge the party crosses a line that you might not have known was there.
Already posted on the other forum, this was eaten when I tried to post the other day, attempt two.
This is my current Pathfinder character. I am playing in a homebrew campaign and my favoured enemy bonus is getting plenty of use. This is actually my second character in this game, the first was an Elven Rogue but he after he died I drew inspiration from The Last of The Mohicans and the following image pop into mind and just had to really. So if anyone would sketch this PC I would be eternally grateful.
Uncas, Half-Orc Ranger 5 Description: Uncas is a towering figure, standing just shy of seven feet tall. He has green skin deepened by a life spent outdoors. His clean-shaven face is broad and jaw line, strong. Uncas has long hair that is pure black and it is always tied back into a single, tightly braided, ponytail. He wears a thick fur outfit that gives him a bear-like demeanour. Uncas has a large tattoo of tribal markings that covers his left leg, left arm and left half of his body and face. With a casual glance it might seem to be just a black tattoo, a closer look reveal deep reds and blues within the swirling pattern.
Uncas uses two signature weapons, a mighty Longbow and a unique blue Greataxe. Both of which were made specifically for him. The bow has a simple elegance though it is clearly reinforced for the great strength of its owner. The Greataxe is also of simple but deadly design, the haft and blade crafted from a single piece of blue stained steel. It is roughly a thin triangular shape with the head of the axe the wide end, slightly kinked to the side. The haft is wrapped in leather straps to provide a firm grip. He also has a large knife in a sheath at his belt. Never far from his side is the loyal Magua, a wolf. Magua fur is grey, ranging from light grey of his underbelly to the almost black fur running down his back.
Each spell you are missing adds +5 to the craft check DC. So you could still chance it at level 5. Taking Skill Focus in the crafting skill will help a lot.