Raistlin

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Organized Play Member. 454 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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id still recommend large size eidolon with as many nat armors as you can take. use spells for instant immunity to elements. quadraped also has good ref saves which can be nice vs traps. shield meld is also a nice boon to this. its just hard to ignore the huge boon to strength and con that large gives. personally i love pouncing with 4 slams. also this build is very little gear dependance. i have played this in a low buy low magic gear campaign and still just decimated the opposition. really the only piece of gear i ever really want or need is a harness of eidolon anchoring. and that's just so the dm has a hard time countering me.

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thank you for the faq posting i wish that the srd would just reflect faq changes. instead we get to go easter egg hunting with every incarnation of the new character we wish to play. to the op. quadraped is still my favorite form because of pounce. i usually take 2 extra limb evolutions anyways so that my pounce comes with a bunch of attacks.a large quadraped with 2 limbs arms and 2 slam evolutions and increase damage slam and pounce is BRUTAL.

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i am not trying to be rude. honestly if you can find the ruling please post as i would like to know what paizos official stance is.

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unless you can find errata or paizo clarification that changes the rules limitation posted inside the synthesist breakdown. until such a time pointing out all other rules in existence does not matter as this specific ability says it can do it. so please link to errata or official comment by someone like skr.

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again you are inferring when you read the actual RULES they specifically state all you need is LIMBS EVOLUTION. specifically says limbs. if they meant hands it would say LIMBS ARMS. but again it doesnt say that. and you still have hands. a synthesist can even combine attacks of his own with that of his fused skin so long as they do not exceed his maximum attacks per round limited by the eidolon chart. read the rule it says you need limbs evolution. and quadraped has it twice.

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from the srd

The eidolon must have limbs for the synthesist to cast spells with somatic components.

not limbs arms.

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master of shadows please refer everyone to the srd where you found this ruling as you are completely wrong sorry.

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can you take the feat for extra traits. or are traits all together just not allowed?? and you can act normally inside of the protective skin. you can even attack with a weapon from inside of the protective skin. check out the srd for clarification on this.

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Desperate speed is the trait i was thinking of.check it out a worthwhile trait for a synthesist.

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and yes toughness would give you bonus hp to your total that stacks with your eidolons health.

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there is a trait that is fleet for eidolon:) desperate something or other.

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your charisma never needs to be any higher than 16. since all you need is 10+spell level. dont worry about save spells. cast buffs and summon monster spells. consider summon good monster the spell list is pretty sweet and alot of the creatures on it can heal. more importantly its a standard action to summon anything off of it. augment summoning is super important for that kind of build. build your eidolon to be a suit of armor that protects you while you buff your allies and summon monsters to dominate the battle field. the summoner is the most unbalanced class in the game. with synthesist being even worse when it comes to balance. you really cant go wrong. make sure just dump your physical stats as far as you can. and get a harness of eidolon anchoring.

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side note if others have fates favored they get an extra +1.

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synthesist is incredibly powerful. pairing it with anything else for gestalt just increases the craziness of it. i like my paladin synthesist i built. pretty much unstoppable.

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just use meta magics to empower the ones you have already picked. also a level dip in sorcerer taking crossblooded for orc (or dragon) and elemental would allow you to cast any evocation spell as electricity to fit your build idea while also increasing your damage by 1 per dice rolled. is this optimized not completely but still increases your options.

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its a personal choice. to me a fun character almost has to be complex. but that is my preference. i like prcs, archetypes, alternatives, and combinations. playing a level 20 vanilla wizard would be ok but give me a dip of fighter and a 10 level stint as an EK and now you have a character begining i can enjoy. but then again i recently started playing gestalt so complexity is easy to achieve and rewards the characters nicely.

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a player in a game i was part of didnt want to write the "mandatory" 1.5 page back story. so he instead blew up the words AMNESIA and printed them on 1.5 sheets. the dm took the opportunity to come up with his very own back story for the character. needless to say the character was gay and had a tendency to shop uncontrollably. the reason as we found out he had amnesia was that he was trampled at a shoe sale. the player expressed his frustration at his past and refused to roleplay it at all. i just kept telling him "if the dm says your a shopping adict demand the ability to quickly find good deals on magical footwear and go with it" instead he became a self hating homosexual that refused to wear shoes or be part of the party at all.

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this spell with the society trait for sorcerers multiclassing into magus gives a powerful boost to every single rounds damage. dont make it touch make it ranged touch with a range of 5 to make it so magus cannot abuse it.

still this is targeting a square thats ac 5 id make it target a person.

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the way its written it hits a square ac 5 which should allow a relfex save. also you didnt even bother to put a cap on the bonus damage. then its also a damage spell with no variables. even with a range of 5 this spell is not balanced. if its to be used in combat make it a touch and deal 1d3+1 that also ignites combustibles. but i see no purpose for a spell like this. you could more easily just change a diff spell element

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if you are playing a summoner you have nothing to worry about. just make your eidolon into your person protector. pref quadraped with pounce. they are just so stupid strong

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This is a great opportunity for story telling. I would be wary of having the massive damage require higher level magic to resurrect unless that is something you feel is warranted from the massive damage.

personally a x4 im thinking scythe to me that is a reaping at waist level cleaving the poor inn keeper in twain. last warm beer he will ever hand out in his miserable little life.

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lets look at classes for what they are. groups of abilities. the flavor text is just that FLAVOR it is not a predetermined play style nor is it a requirement to play the class. if it were a requirement they would put it under REQUIREMENTS.

and Dork i am completely surprised that someone with your history would make a comment claiming an rp class should be limited to a stereo type. i mean how completely unimaginative.

screw it i am a pure neutral assassin that defends the forest by killing those that trespass into the oldest parts where the spirits rest.

i am a lawful good assassin that hunts down heretics and blasphemers for the church.

i am a chaotic evil assassin that kills people for a price.

oh wait sorry only one of these is viable because of some FLAVOR TEXT.

honestly people these books are guidelines. use them as such. until they use cement instead of ink nothing is set in stone.

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tobacle is probably just jargon from the area i live meaning a messy event or happening. sorry the slang comes out from time to time when i cant think of another word that fits as well.

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just audit his sheet. everyone is ignoring the biggest problem. HE CANNOT GO NEGATIVE 50 HP AND LIVE. also once he is negative he will be taking partial actions with penalties. if he is stronger than all of you while negative then you are all built very poorly or he is not built correctly.
i would give this somewhere in the realm of 85% chance he is wrong. either by misunderstanding or cheesing abilities to fit his whims. a level 12 half orc fighter built to fight at negative hm can go to a negative score equal to (con score+(2*level)) even at 18 con that is 18+24 so 42 negative hp. but that is pure fighter with the orc favored class bonus for fighter. your hodge-podge build should not be able to even touch 50 without being paste on the battle field.
every time i see one of these posts the obvious answer is AUDIT THE SHEET. if you cannot do that you will not solve your problem. if your dm will not do that then get used to playing like this. if you guys are min maxers you should have an above average understanding of the game and your characters should stand up to the scrutiny of an audit.

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I am starting in a gestalt game soon. will be playing what i can only describe as a drow slightly crazy holy lawful spellblade ninja. he spent 17 years in darkness talking to himself and is warped because of it. he is going to have the incredibly fun problem of not trusting reality so he constantly refers to his companions as his imaginary friends. also refusing to take peoples word on alot of things. understanding that he has a loose grip on reality he compensates by not trusting what he sees or hears. when in combat his senses pick up and he trusts his combat prowess but on a daily basis he reminds other players they are his favorite imaginary friend or "lets put it to a vote and since im the only real one here your votes dont count"
it will be levels of epicness that i have sought for years.

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Brox you are 100% wrong. and i will explain.
the king offers all the knights of his realm 1000 gold to slay trolls. the knights save the kingdom by killing said trolls. they are good guys.

the assassin also has abilities to incapacitate people which i would see as a pretty cool ability. in our home games i let anyone with a good reason take the prestige. too many people cling onto the whole "alignment tobacle". its freaking flavor people. some classes like barbarian being non lawful or monk being lawful or paladin being lg is just common sense. to say that a duelist type that kills from the shadows in the name of the king is a bad guy is just ridiculous. use your head and remember dm discretion.

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warpriest of pharasma with deific obedience feat. +2 to dagger attacks, weapon focus for free. daggers increase in size. your twf is the same as your normal attacks would be with any other weapon.

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core feats for switch hitting ranger

melee power attack, cleave
ranged clustered shots, improved precise shot, deadly aim
Other Boon companion, quick draw.

extra feats that are nice to have:
ranged rapid shot, many shot.
Melee: improved critical falchion.
Both vital strikes chain

everything else is gravy.

feats you don't need and why.
precise shot: you don't need prerequisite feats for imp and you should not be shooting into combat you should be hitting with your falchion.
dodge, mobility, spring attack: if they are farther away than melee just shoot them with your composite strength bow.

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First off as soon as he goes lich drop paladin and add antipaladin to his build. depending on the level of your party his UBER FEAR AURA may be enough for him to just walk out untouched.
sounds like you have your twist the only problem i see from a story tellers standpoint is that a paladin needs a reason to take on the lichs power.
MIGHT I SUGGEST>:D

upon the destruction of the lich your brave king stands by the fallen lichs crushed remains he sees the creatures soul move from the body into the phylactery nestled in a pedastal to the right of his throne. the Eldritch knight paladins amazing spellcraft and knowledge arcan lets him know that this phylactery is beyond his means to destroy. with no time to spare the large onyx crystal that is the lichs phylactery begins reanimating the body of the fallen lich. needing a way to disable the device the eldrtich knight pulls a "DIABLO 1 JACK MOVE" and crams the onyx stone into his chest trusting in his god and his mental fortitude to contain the gems evil power. The magic is contained but now the Paladin king is tormented by the lichs constant mental barrages. refusing to unleash the evil upon the world he summons his own magic to place an indestructible rune on the floor that acts as a suger dimensional anchor stopping him from teleporting out. then brings the ceiling down over the run so that he cannot walk out of the cave. taking it upon himself to hosue and contain the evil he sits upon the throne of the fallen lich for 100s of years. over time the king begins to talk to the voice of the fallen lich and they meld over time. in darkness they become one. but still trapped by the power of his own spell and the physical barrier.

CHANGE THE TYPE TO GESTALT RULES!!! your main bad guy is now a wizard lich 20 on one side and a sorcerer paladin eldritch knight on the other. share mental stats reduce wisdom for the broken mind and use kings physical stats.

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is it because the K and the SS are capital?? Kuntass is (i can only guess) a family name of a powerful and prideful norwegian boating family.

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your understanding of the word consensus is a bit misguided lol.
shadowcat says 5, gilarius says 4 and cyrad says 4. general consensus of 4.
unless they are planning to use this as an interrogation technique a 4th level spell is fine. even if it was for interrogation a will save and sr at 4th level maybe resave per 1 hour of memory shared. 1 save ends the spell sounds fair to me.

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the epicness of man vs the world can be a great story. but a helpful servant can make it much more epic.

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possibly allow feats or tomes that allow animal companions, familiars, possibly even a severely stunted eidolon. this will allow the pc to take on some larger foes and make use of party buffing magic.

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the point of this game is for everyone to have fun. if the other players are not having fun try to do something to make them have fun. making the game fun for others while making diminishing it for another is not good for the game. Just come up with something for them

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just dont forget to leave a way out open. not just a super narrow path they need to happen upon

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id go ninja. take extra ninja trick/rogue talent get them all. skill focuses on top of skill mastery. toughness all the save feats extra traits until i cant do anymore.

1 level dip in barbarian then go straight fighter and take extra rage a few times. then dip rogue 2 levels and take extra rogue talents again. lots of fun stuff to do.

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hi my dm ignored all the rules of character development. can you tell me some rules to help me counter him.

remind him there is no level 60.

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train it to use weapons then give it an adamatine weapon.

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look through all the conditions that is the best way to do it. sickened shaken exhausted all put penalties. entangled also does just look at anything that reduces a stat or exclusively says it effects saves. evil eye from a witch with cackle is a great one to chain debuff a champion.

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to suthainn no they are not. a lawful good character could do things others view as wrong so long as he has a reason to do so. try not to be so narrow minded in regards to alignment.

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i just have to say something about Emmanuel Nouvellon-Pugh comment. i am so tired of people associating lawful good with a nice guy. there is nothing in lawful nor good that dictates you give a prisoner clothes that kind of stuff just irritates the crap out of me. alignment is not a restriction is a general way of being.
why is it people add extra invisible penalties on paladins constantly.

paladins wouldnt use that paladins wont do that. its rp DEATH. a CHARACTER would do what is in there repetoire. stop generalizing character actions by alignment. its this mentality that just ruins rp.

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a master craftsman would have skill focus craft, 1 rank, stat modifier, and class kill bonus +3, masterwork tools +2. thats 3+1+2(average)+3+2=11 you can easily make masterwork crafts with that modifier. hell with an apprentice assisting for +2 your rolling a 7 or better to make masterwork.

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I like the idea of melding of planes. For years our world and the other has been out of sync. As the approaching equinox closes in our worlds become closer and closer aligned. allowing lesser evils to slip through the cracks. and as the recombining of the realms approaches gates (fissures cracks portals what have you) that allow larger more power entities to move into our world. only the adventurers can (insert quest here) to avoid the recombination of the planes (which would of course spell doom for all the goodly people of this world). then they find out this is just a part of nature and every 100-1000-10000 years this has to be done

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feat break down
1 level, fighter
2 fighter
3 level
4 fighter
5 level
6 fighter
7 level
8 fighter
9 level
10 fighter

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could we please see an actual build. lots of people looking for advice its nice when they actually post some pertinent info like stats/gear

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I didn't bother to read through all the posts. The overwhelming attitude of "its the dms game" sickens me. Let him play by himself if its his game. The game is shared by all players and Dms alike. It is fair for a player to have a say in the rules. if anything it should be left up to the group to decide. if there is a reason the dm does not want a child involved i.e. sexual content or adult material that a player character under the age of 18 would just make him feel weird trying to roleplay with then I would restrict the play of children. if it is purely based on the "adults are this strong you must be weaker" then i will remind you this is a FANTASY game and each character in it is expected to be above average. Extraordinary people have exceptional stats even kids.

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without a character sheet there can be no audit.

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when you read the feat in question it clearly states a singular target. so no a beastmaster druid would not get it on multiple companions. also a character with a companion and a familiar or any other combination has to pick which he will be targeting with this feat. but with multiple targets i could see someone taking this feat multiple times applying it to a different target each time.

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dude just post the finished character so he can be audited. 2 threads now you have started and i still dont see the sheet.

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A solid tank should have a few things. reliable saves, high hit points and some form of damage mitigation. Rather it be armor class, Damage reduction, or miss chance. Another less commonly considered form of damage mitigation is killing what is trying to kill you.
Once you have found ways to increase your survivability you need to find a way of creating threat. few feats or abilities in this game allow actual threat generation. My favorite way of generating threat is by putting myself between my adversary and my companion. feats like stand still, improved trip, and combat reflexes make you very difficult to walk past and ignore.

a favorite tank of mine is a Viking fighter that prestiges stalwart defender. i grab the feats stalwart and improved stalwart. with dodge improved unarmed strike and crane style feats. this gives a solid dr boost and a nice ac. i like to use trip with my axe. later in life taking feats to fight with shield and axe.

you can take 2 levels of paladin for cha to saves and that benefits this well or the rage power for saves. this character will have nice hit points a decent ac (wearing at least a breast plate) be very hard to get past with defense powers and imp trip you can stop people from getting past you.

equip a reach weapon and become a wall of aos.

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