So no one is happy with skills. There are an absolute ton of them and most classes get nowhere near enough skill points per level to flesh out a well-rounded character.
So, while most people suggest upping the number of Skill Points earned by most classes each level, I figured why not tackle some of the bloat in the list itself too.
•Acrobatics (absorbs Fly)
•Athletics (Jump, Climb, Swim all move to this new, sensical skill)
•Craft (Profession "goes here" - really it's just a useless skill, except for below)
•Knowledge: Local (absorbs Know: Nobility)
•Knowledge: Nature (absorbs part of Know: Geography)
•Knowledge: Profession (the one use Profession had as a skill was as a way to fill a Knowledge that didn't exist, so why not just make it into it's own Knowledge skill, purchased seperately for each "profession" one needs to know how to do, such as Sailor for instance?)
•Spellcraft (absorts UMD - no reason to have both)
•Subterfuge (becomes the "catch all" stealth and underhanded skill, absorbing Stealth, Slight of Hand, Disguise, Disable Device, and Bluff)
Yes, at first glance it seems like Subterfuge may be "overloaded," but honestly the same could be said of Perception and no one really minds that one. ;)
Thoughts/criticisms appreciated :)