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Weapons and/or armor are not guaranteed to the Fighter. The Bonded Item is guaranteed to the Wizard. Your argument is weak.
Scribe Scroll is handed to the Wizard at level one.Wizards get bonus Metamagic/Item Creation feats every 5 levels, so it's super-easy to pick up Craft Wand.
Between these two options, you can be prepared for anything, and for half the cost of just buying it from a shop.
As for copying spells, most of your truly useful niche spells are low-mid level, and if you "properly" follow the rules, are going to be available in most cities (based on % rolls).
And, finally, in the rare cases where all of the above doesn't work, you can always just Summon Monster Y and have them cast a spell for you.
Secret Wizard wrote:
The criticism is not with your build. The criticism is with the required effort needed to achieve your build.Some tactics still have it too easy (ie: 2H). Some still have it too hard (ie: Sneak Attack reliance). Some classes still need defensive tweaks.
Rogues are in a much better place than they used to be, but they need a baked-in way to improve at least one of the two "important" saves.
I wholeheartedly agree with the first half - repeatedly casting [Good] spells isn't going to magically make you Good, and I've never seen the argument that it does or should, so casting [Evil] spells shouldn't magically make you Evil.
As to the second part, there are plenty of ways to RP this, considering this is a Summoning, not a Conjuring.
Well let's remember that some of these "amazing" spells don't just hamper sight.
Stinking Cloud is rated blue in every spellcaster guide that has it on it's list, and for good reason as nauseated is a disgusting effect...
I'm talking about ALL the aoe battlefield control stuff when I ask here. :)
Er, nevermind! Found the relevant rule in the CRB:
CRB Magic Chapter, pg 208 wrote:
Silver Surfer wrote:
How is the Shaman OP?
If you're willing to commit the feats to it, a halfling jinx witch can be a very scary debuffer
What is this?
Also, what would be particularly good Domains if going the Bad Touch route?
So here's the real skinny between the two classes:
So, if you're playing PFS, I'd never ever ever take a Wizard over a Sorcerer. Never ever. Losing that Scribe Scroll is literally a class-killer, and never having access to Craft Wand is the final nail in the coffin.
I don't understand where you're coming from with this argument.You're just handing things to the Sorcerer without even bothering to explain how they got them, and not giving the same consideration to the Wizard? Well then of COURSE the Sorcerer is coming out on top! :P
But I imagine, if your goal is 24hr duration Shapechange, then a Greater Extend Metamagic Rod is in your inventory, and both classes get equal use out of said rod.
There is zero reason for a Sorcerer to be ahead here.
Are there rules about what happens with a permanent, continuous effect (such as a Leonal's Protective Aura) when the creature involved is asleep, or knocked unconscious?
Do creatures that possess (or are granted) these continuous Su effects have control over them or are they always active no matter what? (ie: Could the Leonal from the above example choose to suppress it's Protective Aura, like you can do with SR, or is it stuck with it always active?)
Tried searching but I can't seem to find any general rules surrounding Continuous effects.
No, you're being paid to "defend and/or protect the town from the orc raiding parties."(Unless the request is literally something like, "Hey, adventurers, there is a settlement of orcs up in them there hills that keep raiding our town. Go up there and slaughter the buggers for us? There's money in it for you." Yeah, that'd be evil.)
Killing can be a consequence without making you evil. When killing is the goal, you are evil.
Any character that kills for profit is evil, regardless of class.
The seriously overplayed trope tends to be "Chaotic Neutral is a License to Kill without being evil." Except it's not. And players that think this way are bad.
Also, Good organizations do not support killing. There is no, "doing the dirty work for the good organization so they don't have to." If you're being paid by an organization to slay things, then that organization is not Good (yes, this includes real-world examples like the USA - deal with it.)
I'm actually in agreement with you that the intention behind earth glide was very likely not to allow those creatures to ignore earthen projectiles.
However, quoting a bit of flavor text from the ability is hardly stating hard RAW.
Someone said RAW says no. I don't see that to be the case. If it is the case, I was asking where that RAW existed (and what, specifically, it said.) Otherwise, it's entirely GM fiat.
Even if nobody had found any rules to use "the book does not say I can't" does not mean you can.
This is true, but it doesn't mean you can't either. If it doesn't exist as a rule, it's up to either a FAQ or your GM to answer individually.
Byakko, neutrinos are subatomic particles. Earth Elementals, Oreads, etc. are hardly in the same category.
wraithstrike, I have my personal opinion, but I posted this in the rules forum because there are no rules on it. I think there should be. If my interpretation is wrong, that's fine. But it's too "up in the air" based on ability wording to assume one way or the other.
The thing is, nothing about Earth Glide says you become incorporeal or some other status that would allow you to just ignore matter.
The only difference between Burrow and Earth Glide is that one leaves a tunnel and visibly (key word, visibly) disturbs the ground traveled through, and the other doesn't.
See, this is why I'm asking! lol
If we go with the assumption that you can't take a person with you, for logical reasons, then logic also holds that you can't take your stuff with you either, for identical logical reasons.
If we go with the assumption that you can take a person and/or stuff with you, then suddenly people will cry foul because of the potential "abuse."
Nathanael Love wrote:
The second they print pathfinder 2.0 I'm out and Paizo will never get another dime out of me-- and I am sure that represents a pretty big contingent of customers. New editions bring in new customers, and push out old ones.
Man, I'm so tired of this warn-out chest thumping.Unless you started your gaming experience with Pathfinder, then you know this isn't true. 2nd Edition D&D is still around, but people still bought 3.0. 3.0 is still around and yet people still massively upgraded to 3.5. 3.5 is still everywhere too, yet PF is strong. Etc. And so on. And so fourth.
Face the facts - you'll upgrade to whatever game is doing well, because if you don't, you lose out on people to game with. End of story.
This.Eidolons weren't broken - classes that couldn't get pounce are.
Early access spells aren't a problem - a GM feeling like they're not allowed to say "no, you can't find that particular version of that magic item" is.
Oh no, how unfortunate that the Summoner only gets a class feature instead of an entire other character now.
Sorry, but this is just a bad comparison.It speaks MUCH more to the weakness of the Fighter than it does to the strengths of the Eidolon.
I mean, no one says that the Eidolon is better than a Barb/Pally/Ranger. Only better than the Fighter.
I've read several guides on divine spells. Offense is just not that spell list's forte. Granted, when I was describing Harm, I was talking in terms of direct-damage. (I mean, what else do they have? Flame Strike? Weak sauce!)
Yes, Divine can be good at debuffing, but almost all the good offensive debuffs are touch range, and being in melee combat isn't where I want my spellcaster to be.
Look at the area covered in a 10ft radius centered on a grid intersection. It covers 12 squares total.
Now look at the area covered in a 10ft radius centered on a square (treated as reach because how else would you measure it?). It covers 21 squares.
Almost. Freaking. Double.
This question NEEDS an answer. The fact that it's been 4 years since it was asked and it has gone totally ignored is obscene.