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Are there any players out there who do not plan out their characters level progression?
I've grown tired of players who have every skill and feat planned to 20th level. It leaves no scope for the character to grow and develop because of the encounters and experiences they face.
A common example is the "I must wield one type of weapon and commit all my feats to it!" then a nice piece of gear is found and they PCs just sell it.
I'd love a game system where you don't know what you get at the next level, of course this would only work once per player per class.
Maybe a more gestalt approach would work. You build a base character who can fight and as she progresses in levels she seeks out things she'd like to do - become a mage, a rogue, join a church etc
Personally? I'd love to play a character like this. To totally ignore any sort of planning/meta-gaming/etc and just "roll with the punches" when it comes to build decisions.
The problem, is that Pathfinder is HORRIBLE for this kind of play. Absolutely awful.
There are literally thousands of really bad character options in this game, and a small handful of good ones. If you don't pre-plan your character, you're likely going to either spend WAY too much time leveling up, or picking awful options because, at the time, they seemed like a good idea.