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Nemitri's page

Pathfinder Society Member. 410 posts. No reviews. No lists. No wishlists.

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2 people marked this as a favorite.

How about instead of being a binary on an off thing, it is gradual, let's say for example, a Paladin has done something to anger or displease his/her god, but the god doesn't want to lose a Paladin, so in order to let the Paladin know he/she is not acting Paladin-ish he/she suffers power incontinence, say a spell fizzles when it shouldn't, smites fail but are still consumed etc. Would add a bit of versimilitude to the game. If the Paladin keeps doing "evil" stuff then their contract is terminated - so to speak. If the Paladin "fixes" whatever it was doing wrong, then the power incontinence stops.


BltzKrg242 wrote:

No god would take the powers of a paladin for such a minor offense. After the time and energy expended to call and train a righteous warrior, 1 unarmed blow would not remove his/her paladinhood.

Any GM that ruled it thus is an assmonkey.

I agree 100% with your statement, It appears that the forum boards are still populated by Paladin haters :S


Well, this story is not mine, it was from a previous DM my current group of friends had to bear with, I'll keep it short.

They encountered some mysterious knights with some abbreviated letters in their armor, needless to say, they started dying one by one once they interacted with them, no saving rolls, no attacks, no nothing. My friend who told me this managed to make out one of the plates which had F.M. (Famine Knight), so he threw a piece of food at him.

The DM said to him; "The Famine Knight leaves, but you die in the process"
My friend, indignated, asks him why did he died, and to that the DM replies: "Because you threw the food at him, you had to place it in the ground".

Needless to say they had a killer DM, so they were weary of me at first thinking I would do the same, needless to say, they liked my campaign a lot since I gave them flexibility ;p


Wait, isn't the reach evolution with 1 attack, and not with 1 attack type? like if you have 4 claw attacks, only one can gain extra reach?


Can someone make the top 10 most popular threads are in the forums? Falling paladins should be like #3 or #1 ;p


At lower levels you could have more armor than a martial character, with a dex of 14, mage armor and shield, you can have an armor class of 20! I don't think many monsters have that much hit at lower levels, so the squishy spellcaster is a myth, at least until monsters start getting more hit bonuses.


You can also choose selective spell + magical lineage fireball, you can admixture it too, so you can blast without impunity if allies are nearby (or yourself).


his alignment is well intentioned extremist (seriously, I hate alignment labels, they are too limiting)


petitioned for a FAQ too


If you want to melee and cast, try the cleric, oracle, summoner (yes they can help he eidolon attack in melee), bard, inquisitor.


Dragonamedrake wrote:

Sythesist Summoner. Looks great on paper until you realize you are intentionally cutting your action economy in half and your eidolon isn't any better then a straight summoner's pet.

Its a Trap!

But it's a trap with lots of flavor!


Drat, I had this same exact idea for a campaign of mine, players would find artifact weapons that granted enhancement and special abilities as they leveled up


I think you can do many of the old and new spells with Suggestion alone, think about it:

Compassionate Ally - suggestion that the enemy should help this pathetic creature.

Unnatural Lust - suggestion that target looks rather sexy and should smother it a bit.

Oppressive boredom - suggestion that you are extremely bored (or something to that effect).

Charm Anything - suggestion that your allies are plotting against you, help use defeat them.


because it sounds more xtreeeeeeeeeeeeeeeeme!


Divine spells are granted by dieties.

Arcane spells are learned via reasoning (wizards), or innate (sorcerer, bards, summoners etc.)

No matter the source, arcane or divine, the end result is about the same, they are all still spells.

Think of spells as art styles, varied, yet, they are all art :)

This is the reason you can use counterspell without considering the origin of the spell, and so forth. Like a divine haste, can still counter and dispel an arcane slow.


Just be a master summoner, your problems are fixed, your eidolon gets weaker, but I would have actually prefered they took out the eidolon entirely so you have to rely on summon monsters more (less headaches that way, calculating eidolons is a pain)


Master Summoner> all, no seriously, their summon monster spell-like gives them lots of versatility, add the 1 minute per summoner level duration and standard action to summon, and you have a scary summoner.

Of course, your DM has ways around it, banishment, protection spells, mass dispel magic etc. etc.


Where is the legalist oracle curse from?


xn0o0cl3 wrote:

As stated above.

I really loved the Apostle of Peace from BoED back in 3.5, so I was really excited to see a paladin archetype of a similar vein! Unfortunately, it looks like it's really terrible, or at least it is as written.

I have to assume that the intention was to allow the guardian to use Touch of Serenity once per day per level as a monk would, but alas, they cannot.

Even then, is that ability REALLY worth giving up Smite Evil for? Being able to shut down an enemy's offense is a pretty powerful ability, but that's if they fail their will save, and it's only for a round... Yuck.

If you think that one is awful, go take a look at the Aasimar Purifier (Oracle).


"Devil's Advocate" wrote:

That might work, but honestly, one of the big barriers to Metamagic Feats is that they have a built in double cost, you have to take a Feat, AND then you have to use up a resource to use the Feat, when not much else in the game works that way. In my experience, casters tend to only have a few spells modified anyway, so I really like the idea of taking the Feat and then getting a number of uses per day without any increased spell levels. I've even played a few times where I house ruled that every 5 levels after gaining the Feat in question, you get an additional 1/day use for it, o it both matter when you take the Feat and does slowly increase in usefulness, but at the same time almost always tends to be the same spells modified.There was an arbitraiey cap, so you couldn'y modify te highest level spells just like with the way the Metamagic Feats normally work, and also you couldn't take them earlier than you normally could, but I much prefered that system.

It made them much more useful for Clerics and Druids over all, didn't affect Sorcerers, and tended (at higher levels) to rduce the amount of modified spells Wizards had, and tended not to really use at the right times, wasting an Empowered Fireball when a normal Fireball was all they really wanted, but didn't have it prepped.

Yeah that seems good too, the problem, as someone else mentioned, is that metamagic without level adjustments is TOO GOOD, but as is, they are a pain to use without ways to reduce the cost with the traits and spell perfection.

Getting a middle-of-the-road effect is the hard part...


Don't you hate it when the developers leave things so ambiguous?

To me, this merits a FAQ.


How about an alternate rule or feat that allows you to apply metamagic effects without increasing the spell level by using other spell slots or prepared spells that lets you use the spell level to pay for the level increase?

So for example, want to maximize a fireball at level 5? then waste 2 slots of fireball (1 for casting, and 1 to pay the cost of the +3 maximize feat). A maximized fireball at level 5 would deal 30 damage without counting energy resistance, evasion and saves.

With this feature or feat, you could apply metamagic to a spell early on, but you couldn't do it for extended fights anyways, since you are burning spells slots like crazy.

Also, you cannot apply combinations of metamagic that would increase the spell level beyond 9th (as using the standard method), and can sacrifice multiple spells to reduce the cost further (but not lower than 0).

So in keeping with the example above you could sacrifice 3 1st level spells, or two 1st level spells and a 2nd level spell, or a 3rd level spell.


You gain the elemental attribute which gives you immunity to lots of things, including critical hits and/or sneak attacks, you can heal yourself as a move action, or heal other allies that move to you once per turn if you so desire, you also gain the ability to hurt undead in all sorts of ways.

That's it, nothing more is gained.

The "resembling a golden-white elemental" is just fluff for a holy elemental (well considering everything has an elemental, a holy elemental isn't that far off)


Brotato wrote:
I'd just like to mention, Ashiel, that while I wholeheartedly share your view of summoning, binding, and possibly other spells with the [Evil] descriptor, I've found that the one area where Pathfinder seems to be rather narrow-minded is that repeatedly casting spells with the [Evil] descriptor makes you evil, regardless of what you do with that spell. I actually debated James Jacobs over this about Infernal Healing and Paladins (specifically an example of a Paladin with no healing left but a scroll of Infernal Healing and a dying child), and he was unwavering on the issue, which I always found somewhat absurd.

Yeah I find that alignment changing rule to be silly, I always argue that ACTIONS taken with the spell determines the "Alignment". My classic example; Fireball, has no alignment, but take in to account the action of casting fireball to defend a town against bandits, vs. the action of burning innocent bystanders, because you got "bored".


Lore Warden Fighter, or Weapon Master Fighter, or a Fighter/Monk hybrid, I think the ultimate combat might be useful for you, so many monk-related feats.


Anti-magic field, or Mage's disjunction could be useful.

One more question tho, how are they acting? are they bored/excited/looking for more, or are they being jerks to the npcs and thew like?


1 person marked this as a favorite.

I don't know about you, but to me being a coward is someone who is constantly running away, or trembling in fear, doing no actions, if all you do is run away or don't even cast spells (on yourself or others) then that is cowardice, buffing yourself while still providing support to the party somehow is not cowardice.

I really see no issue how Ravindork is playing his character.


Well you could also be a ninja/sorcerer since they both use charisma.


Ssalarn wrote:
LazarX wrote:
That wouldn't fly in my table. I'd actually make a FIAT ruling that only wizard spells can be focused through the arcane gun, as that is the clear RAI.
I absolutely agree with you Lazar, as I had to do the same thing just recently with a player who was trying to pair it up with cleric levels.

You want to nerf something that is already sub-par at best?


And please make it use lots of wood puns ;p


Don't forget antagonize, for when mobs will start ignoring you, and going for your softer partners.


KrythePhreak wrote:
Whoa whoa whoa so if you min/max a Tian Bard 1/Magi X with Wayang Spellhunter and Magical Lineage on a Shocking Grasp then you have a Level 0 pseudo "cantrip" doing 10d6??? Im smelling the scent of cheese or overlooking something so now im interested =D

You can't lower the spell level using this method, if you reduced it below 0, it becomes 0.


Well the ruling to the arcane trickster only get to add his sneak attack to once per casting of magic missile (versus one target) one can then infer that the same applies to the toppling spell metamagic.


alignment is totally subjective


I would rule out physical stats since you aren't even using them, that leaves the usual replacement; replace your BaB with your level and the physical stat with one of the mental ones (which one, that is a good question).


So he is wasting a bunch of resources for something that will be obsolete later on... sounds like a bad trade-off in my opinion, unless he plans to stay at level 5 forever...


gbonehead wrote:

Oh, you're not alone, not in the slightest. From the teenager who only pays attention when there's a combat to the dude who can't stay off his phone to the guy who randomly wanders away from the table to chat with people in the other room, it sometimes feels like herding cats.

Or when you're trying to run a game and, in the middle of a combat, someone decides it's the perfect time to bring up the hilarious event that happened to them in the store yesterday, or they decide to talk about some dumbass WoW quest they ran.

Or when you've run a weekend full of games at a con, and not a single person at any of the tables says "thank you" even though you're not getting paid and certainly won't get to play.

Or when you've spend the week getting ready for a game, worked all day, run a long game, and since the game has run later than usual everyone heads for the hills leaving you to carry all the bags and boxes of minis and books to the car by yourself.

Definitely stick with it, though. I think of it like being a teacher (which I'm not, but it's in The Plan). You can't obsess about the hordes of ungrateful kids (and even worse, parents) who ignore you - you have to recall the few shining stars who make it all worthwhile, whether it's individual games or certain players.

Or when you have an inseparable couple which one of them is a pleasure to play along, but the other is a damned deadweight load, then proceeds to play WoW, WITHOUT headsets, and you get *the look* because you had the nerves of telling him to use some damned headsets!


AC over 50? AND all stats above 40, is that a hyperbole?


Umbral Reaver wrote:
Jodokai wrote:
Atarlost wrote:
Ultimately, sorcerers use charisma because WotC wanted someone to so they redefined it to include magicalness, but didn't apply it to all the other casting classes. Just another example of spontaneous casters not getting nice thing. They get the worst casting stat, delayed spell access, less spell selection than a wizard that's never sees a scroll he didn't scribe or someone else's spellbook in his career, and jack up casting times any time they want to use metamagic. In WotC's opinion people who don't like vancian spellcasting must suffer. Paizo's relaxed things a little with the arcane bloodline and then the sage and empyreal variant bloodlines, but backwards compatibility still rules the roost.
So you want sorcerers to cast more spells per day, get spell levels at the same time as wizards, take no penalty for casting metamagic spontaneously, without having to worry about a spell book or most material components, while getting awesome bloodline abilites. Yeah, that sounds balanced... o_O
And I'd still say wizards are steps ahead of the sorcerer even with those houserules.

My only gripe with prepared versus spontaneous is the delayed spell access, the other cons are more bearable.


Can you use lay on hand using your pinky? the ability says you have to touch yourself, just use your pinky while holding your sword/shield ;p


blackbloodtroll wrote:

When using a Scorpion Whip do you threaten?

Do you provoke when you use it?

Depending on whether you have Exotic Weapon Proficiency(Whip), or Exotic Weapon Proficiency(Scorpion Whip), can you use it in a different fashion?

Do you get a -4 when using it to do nonlethal damage?

1. No, you don't threaten with it unless you have the whip feat (and then it's only 5 feet of threatening)

2. A scorpion whip counts as whips for proficiencies and the like (think of it as a way improved whip, its even light, so you can wield two with improved two-weapon fighting at -2 penalty).

3. I think so


Tels wrote:

Sword Oath has that clause that if you use anything but a longsword, then you lose the benefit of the feat until you receive an Atonement spell.

You could take the Sword Scion trait, it gives you +1 to hit and maneuvers with a longsword or Aldori dueling sword.

Some things you may want to keep in mind and get when you can:

Silver Smite Bracelet;
Litany of Righteousness spell;
As much as the feat is hated, Antagonize isn't half bad if you use the Diplomacy aspect. I know Intimidate is broken as all hell, but Diplomacy isn't nearly as bad.

The Silver Smite and Litany of Righteousness will make you nearly an unstoppable force. Especially if you take the Oath of Vengeance archetype.

Antagonize isn't that broken since you have to use a standard action to use it, meaning, you can't even attack, is language dependant, is a mind effect and worst of all, it only works once a day per target, some people have overrated that feat way too much, granted it was broken with the-next-to-impossible-save, which has been errata'ed.


Thazar wrote:

I do not believe you have to select them all from first level. But you would not really be able to take full advantage of the ability until you could actually learn and cast that spell. There are similar powers such as Lore Seeker Trait that would have the same issue.

On a side note... the spell must be the same type meaning arcane or divine. But could you use the power to get say CLW from the Bard list for your wizard?

Sounds like fair game to me, do bards learn heal? (well if not, just copy a witch's heal and be done with it)


2 people marked this as a favorite.

Scouting could have helped a bit?


Yes, if you wish to do that, just "bump" the sorcerer spell progression by one level.


All of this could have been solved with a detect magic in my opinion...


Corlindale wrote:
Stating the obvious, but maybe the Evolutionist summoner would fit this concept?

dang it, you beat me to it!


I am planning as redeemer for a campaign and I chose blade of mercy to go along the merciful smite, is that a bit too much? I also was planning on grabbing the orc eldritch heritage from levels 13-17, but Idk, any other worthwhile feats for those levels?


Chaotic evil people usually (but not always) work together via a coercing powerful leader, if the powerful leader is removed by any means, it usually breaks a war to see who can regain control, based on that information, is the dominated one the leader or a follower? if the dominated is not the leader, hence he is not powerful enough, he might fear hurting his leader, and thus the leader would hurt him back in return.

That's all I can muster.


half-elf for the option of having 2 favored classes.

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